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Hellraz3r

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About Hellraz3r

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  1. Looking forward to having a good read at this round of Patch Notes! Just need to see how it actually plays out and what content side additions we'll be getting and what fixes have been brought in it this time around. Hope this brings back some of the decent players.
  2. I had this issue earlier in the week, only managed to complete about 3 out of 15 games. One of the ones we finished through pure spite only to leave that lobby after the match since Jason and someone was working together so bad like blocking windows, leading Jason to people and running folk over. I'm really looking forward to playing more tonight but after wasting so much time on rage quitting hosts I can see why people don't come back to it as much.
  3. I had that on Monday night there and it was so frustrating. Blocking windows/closing them on me while I was trying to escape Jason, telling Jason where we were and what we were doing and then he eventually took off in the car and started running over characters his Jason buddy couldn't kill. The only good point I had from that experience was that I managed to avoid the helper running folk over and was able to fight Jason off for almost the full 20mins despite all the help he had. Pretty rubbish when people actively do that and pretty much ruin the whole match.
  4. I've never had a really bad night on PS4 until last night sadly, I experiences so many Rage quitters because they weren't Jason or because they were killed causing us to only finish like 3 out of around 15 games. Then one lobby had someone actively helping Jason find/kill us by blocking windows so we couldn't escape, following us shouting on Jason whenever we were repairing anything and eventually running three people over with the car and just honking the horn outside building we were held up in to avoid being ran over. It was really shit. It does seem a bit few and far between you get a decent group of people that you want to stay and play with.
  5. It wasn't really anything that I done but I was being chased by Jason, had been slashed a few times and was so closed to getting grabbed with my stamina depleted this lasted a little while through the woods but a few of the others ( @tonesyd89 ) came to my aid and managed to save me and help me escape. One stunned Jason and then distracting him long enough for me to make it to safety and get some first aid spray. It was awesome to see people come and help when they could easily have ran and escaped and left me to die horribly.
  6. I would certainly be up for this, would *hopefully* add in that extra element of team work, would need to be worth some decent XP though because of the huge risk factor but I like this idea. And the idea of a button prompt and animation to help them up and then to heal them would be nice for sure.
  7. Hello

    Looking forward to some games Tonesyd89. Good olde A.J. - Deborah combo sneaking and fixing to safety.
  8. Best Screenshots

    It's at points like these I would like it if Jason could reach through the window even just a short distance and grab them back through, just like smashing the window give a button prompt if the counselor is close enough. That way they can't just taunt then climb back through a repeat soon as you go after them as Jason.
  9. Yeah I'm fairly certain that was the point for me as well, because I was stuck in that view just before you are usually tipped out the boat but it never fixed itself which sucked. Hopefully that is something that can be addressed in the next few updates.
  10. One of the changes Jason badly needs to combat trolling counselors is the ability to knock over/destroy table and chairs inside of the cabins. It seems a bit silly that he can stop a car going moving but can't push aside some chairs to grab or slash some counselor that's just dancing around it wasting time and trolling. I understand they are static and baked into the maps but surely they could introduce a prompt to either knock the table over or just smash through it since they did it with the wooden fences when you hit them. This could even just be introduced when Rage mode is activated. The other issue with Jason is people just standing at windows and then climbing back in and out soon as you move. Like in the movies if they are really close to windows taunting or just waiting out time etc I would like to be able to reach through the window and grab them. Not climb through since that would take away the advantage but certainly to smash through and grab people. It wouldn't have to put them in the actual grab but just to drag them through the window and throw them onto the ground that way they can still pocketknife when you grab them and it doesn't just kill them straight away but gives them a chance to still escape but taking away the window taunting.
  11. I had that the other day, I repaired the boat and jumped in it and got stuck with no controls so I couldn't get out of the boat or escape in it. I was just sitting there at the dock but Jason wasn't even able grab, hit or knock me out of the boat to fix it so I just had to sit there for ages until the game ended. It was pretty annoying since people kept shouting and moaning thinking I was just being a troll not moving or purpose.
  12. Another is the window kills, when Jason throws the counselor through a window its a bit ridiculous given that half the time the window is already open and it's the ground floor. There should a be two checks happening that correspond to damage/death instead of just insta-death. Is window open or closed? Is window ground floor or first floor? If the window is open and ground floor then it should be like 15% damage. If the window is closed and ground floor then it should be like 50% damage. else If the window is open and first floor then it should be like 90% damage. If the window is closed and first floor then it should be inst-kill.
  13. Hope to use this for things that wouldn't be considered an overhaul of the game but more of an update on some features already in the game. While some will obviously be larger changes hoping most are realistic and achievable in terms of code/script loads and a production standpoint to improve on features already pretty solid without complaining too much. Would rather it be a more constructive suggestion/feedback list. First one: When getting perks we obviously have the Plus and Negatives displayed as a percentage but it would be a worth while idea to have another bar in each of the Counselor stats that actually show what the perk does to the corresponding stats they effect. So having something that E.g. has a stamina buff but speed nerf actually appearing on the respective bars would be an idea to have it when you equip that perk it's displayed as a blue notch and you get a better idea of what it is actually doing for/to your character. Terms of cost it would need a U.I. update, possibly some code .cpp changes then handled by metadata would be required for this. Then again it would maybe just need the U.I. and metadata to display the percentage that is already handled by the perk itself to show it. Not sure if this has been in yet. Apologies if Duplicate.
  14. The two things that I get annoyed at I think have probably been touched on already but it's the tables and chairs and the windows. If he can stop a car surely he can knocked over the table and chairs when people are just running around them wasting time. I understand they are static and baked into the maps but surely they should have a prompt to either knock the table over or just smash through it since they did it with the wooden fences. The other issue I've been having is people just standing at windows and then climbing back in and out soon as you move just to waste time. Like in the movies if they are really close to windows taunting or just waiting out time etc I would like to be able to reach through the window and grab them. Not climb through since that would take away the advantage but certainly to smash through and grab people. It wouldn't have to put them in the actual grab just to drag them through the window and throw them onto the ground. Sorry if I am just repeating people.
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