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Everything posted by GunMedia_Ben

  1. Please keep all discussion on the new info within the appropriate topic. Thanks!
  2. New Info on the Game Coming

    Sorry, but please refrain from these kinds of topics to keep the forum free from clutter. Speculative threads like this can cause a lot of excitement and misinformation that no one wants to be part of when/if there isn't anything actually going on.
  3. Update

    Closing due to duplicate topic of much discussed questions. While we know you are clamoring for more information, please stay tuned for news directly from ShiftySamurai! He will be the first to let you guys know of upcoming items!
  4. Hey all! So, the biggest thing we鈥檝e heard from our community with the game are issues pertaining to rampant team-killing that has unfortunately been abused by players on all platforms. While the mechanic鈥檚 intent is designed to promote life-or-death experiences into each and every game you play, the reality has turned into more of a Battle Royale scenario to a point our team feels a change needs to be made. In the next patch; Public Games will no longer allow counselor team killing through weapons use against other counselor players. The shotgun, machete, and other assorted weapons will no longer have any effect on friendly players. However; there remain a couple dangers. The biggest one is that the car will remain as-is. A car can and will be able to run you over and kill you. We decided on this as the alternative was abused during our beta where users would simply stand in front of the car, effectively blocking it from moving. The next consideration is that counselor-placed bear-traps will still cause damage to other counselors that walk over them, however a resulting death will no longer incur an XP Penalty. To that we say; pay attention to placed traps. Our team believes that the ability to hurt other counselors is something that this game should have as it adds tension and requires players to make tough calls. However, we do not believe this should be a mechanic that is abused by players to the point where the vast majority of our current communications from fans are complaints of rampant/unwarranted team-killing/griefing/trolling. We will include this mechanic in private matches for now, with the hope of better options in the future. Tl;dr 路 Public Matches - Team Killing is No Longer Possible 路 Public Matches - Cars Can Still Kill 路 Public Matches - Traps Still Can Hurt/Kill - no XP penalty Loss to Trap Placer 路 Private Matches - Team Killing Still Possible 路 Can鈥檛 Have Nice Things. -Gun
  5. will the weekly news continue

    Shifty is the community manager, so any and all communications from Gun Media about anything official will come through him via official accounts.
  6. Please review the rules when making new threads. This thread is not really contributing to any specific discussion, and the title of said topic is about the same as the overall goal of this specific sub-forum. We appreciate your discussion, but a 'general' discussion thread isn't really necessary.
  7. Update has been cancelled?

    Given the responses were completely off topic...I'mma go ahead and close this.
  8. Update has been cancelled?

    The update is not cancelled and the team remains hard at work. Stay tuned for updates, Shifty has been hard at work on some stuff.
  9. Hacking Pay to Win games

    We do not advocate or particularly believe that anyone should ever steal from others. Not sure how this thread slipped through, but absolutely going to close this and remind users not to advocate theft.
  10. Hi everyone!Wanted to take the time to talk about dedicated servers vs host migration for consoles and we鈥檙e here to elaborate on what we鈥檙e doing for Friday the 13th: The Game. To start; we are currently working on dedicated servers for consoles. That is going to happen, however the time it is taking is rather substantial. We鈥檙e going to go a bit more in-depth on why things are taking time for dedicated servers and why we chose dedicated over the oft-requested host migration feature.First off; Host Migration vs. Dedicated Servers.One of the biggest, if not the biggest request we currently receive from our fan-base is for the inclusion of a host migration system.Host Migration would take a very long time to implement, something in the neighborhood of six months or so with our team to be able to work without interruption. It, unfortunately, is not a quick fix as some might believe.Even with host migration, as soon as the host drops we tend to see people leaving rooms and finding new games, thus perpetuating the wait and potential for loss of game data between clients. We鈥檙e talking about a good 30-60 second delay for a host switch and in that time is fairly common for users to quit. The potential for multiple interruptions for host migration is a very real possibility, especially knowing that users tend to leave the moment they are killed. We also have an issue if the host is Jason and they disconnect or quit; no one would be picked as a new Jason. With dedicated servers we can swap Jason, with host migration we can鈥檛.While this system is potentially good, it stands as a band-aid rather than a full fix. We鈥檙e opting for the full fix.Dedicated Servers and What to ExpectWe have more coming soon, but going with dedicated is a smarter route for the game. Console versions of the game will perform smoother overall and you now have removed the host advantage. Whenever someone disconnects, you take away the need for the game to pause and there鈥檚 less of a chance of data loss in-between any migration of hosting duties. Overall; the console version will perform in the same manner that you see with PC in regards to joining and leaving games.We are getting close with our dedicated server system going live, however there are a lot of considerations we have to take into account. We have been working with a partner on implementing our dedicated servers and they鈥檝e been doing a tremendous job in the time they鈥檝e had. This is something we鈥檝e been working on for quite some time now, but want to remind fans that it remains a long process as well to fully implement, just like host migration would.The work has been on track, but we have a lot of security protocols in place from the consoles that must be implemented. We have a lot we have to do on our end to ensure things are working properly so that when we go into audit with Microsoft and Sony, we minimize the time needed to go live. They have a minimum test and evaluation period and we want to get through that as quickly and properly as possible.We don鈥檛 have a set date at this time. We are aiming for late-September, but it is not out of the question that it might take more time and could go into October before we release. There has to be an audit that ensures things run properly on consoles and that is a process that takes time.TL;DR - Host migration bad, Dedicated Servers Good. Give us a couple months
  11. Give Your Fellow Forum Users a Title

  12. Flagging us privately does not give you a line on getting more information on bans. We actively review reports and pay attention to each report that comes our way. We do not and will not discuss bans publicly in any way, shape or form. We are watching.
  13. AldermachXI vs Pappus - Twitch Boxing Match

    This grudge match has gone on for months now and had consumed far too much time here. This is over as far as the forums are concerned. Take your issues elsewhere.
  14. New Mod: NthnButAGoodTime

    Hey all, so we've added NthnButAGoodTime to the moderating team. Please welcome him in and all that. He's been a long-time member of the forum and we believe he'll be a great addition to the community mod team!
  15. Seriously

    Godwin's Law strikes again.
  16. This thread has already resulted in several warnings to multiple users....so I'm going to close this and ask that those who were warned please keep their anger in check. Thanks!
  17. Hi all! This is a reminder from a post made on July 7th of last year regarding the report button and it's functionality. We generally receive anywhere from 10-20 reports a day, which I have to say comes from less than 10 total members and represents instances of disagreements between users, not necessarily rule-breaking. Given that the thread is in a pinned/locked/non-responsive area and is likely to be skipped over by users, I would like to make a refresher post to address said issues. We ask that you please use the report button as last resort. Thanks!
  18. Our team offered a digital skin of Jason Voorhees as a Kickstarter reward for those that wanted it at specific tiers as listed. $65 Jason Voorhees Digital Pro Pack $99 Physical Game Edition + Digital Content $129 Physical Game + Digital + Extra Download Key Pack $140 Physical 'Machete' Steel Collector Pack $140 Rev. 2 Physical 'Machete' Steel Collector Pack $230 Signed Physical Game + Digital Content $275 Signed Physical 'Machete' Steel Collector pack $275 Rev. 2 Signed Physical 'Machete' Steel Collector Pack $400 Camp Crystal Lake Counselor Database $500 Virtual Team Member $750 Youtube Star $1,000 Jason's Victims $1,199 Name a Cabin! $1,250 Design & Name an Achievement/Trophy $2,000 Jason's Victims + Design an Achievement/Trophy Combo Pack $2,500 Dev Team Hangout $5,000 Design-a-Kill! $6,000 Horror Icon Dinner $7,500 Launch Party $10,000 Be in the Game! We initially stated that our team would only offer the Tom Savini designed skin as a Kickstarter-only item to thank our earliest supporters. They would be the only ones to get the skin, and would get to have something exclusive for gameplay. Our thanks to them, and their way to show off a bit to others that they were there at the start. Of course; we hit 12,000+ backers. Not all of them got that skin. Many opted for the cheaper options that got them the base-game, and many are now realizing that each tier lists rewards. Simply backing the game did not get you the skin. So we decided to take another route when Backerkit opened soon after the end of Kickstarter. We offered the skin as a standalone product for backers at the pricepoint of $6USD. The same can also be said in all regards for the counselor clothing pack; they were a la carte items. You were given a menu in which to choose what you wanted, what they were to get for your level of backing, and when all was said and done we would deliver on those items. We made that clear on Day 1 of the Backerkit that these two DLC were for backers; both Kickstarter and Backerkit. Kickstarter was a month of funding, while Backerkit lasted until the end of March 2017. We made multiple forum posts. We made multiple Facebook posts. We made multiple Twitter posts. We made multiple statements to our Backers, we posted to all current Backers on Kickstarter/Backerkit via updates and emails to ensure they had the right items they wanted and to ensure they bought for the correct platform. We showcased the skin as a teaser, we posted a video, we had Tom Savini reveal his creation on our social channels with final warnings that this skin was not going to be sold after the conclusion of our backer campaign. So here we are and here is where we are always going to stand; that skin and those clothing items are not for sale. They are not for secondary sale. They are for those that backed us and have been with us from the beginning. They are the people that took a chance on a campaign that has produced a game that is overall fun. Sure, we have issues that are being addressed at this time, but no amount of comments, complaints or insults or suggestions are going to bring that skin back. There was over a year and a half time for someone to feasibly learn about that content and purchase it for $6 or $9; you did not even need to buy the game is you did not wish too at the time. This team stands firm that for those of you who missed out; sorry. You missed out. Our backers believed. They funded. They supported. This is our thanks to them with a skin that is in no way superior to the other versions of Jason present within the game. I am sorry for those that want it now, but you missed out. We did everything we could to ensure that the word got out through our channels, press and otherwise, but the answer remains the same; we will not sell them.
  19. Correct. It will not be offered for sale ever again, nor given out. Not much else too it. Sooooo...with that.... Finally gonna close this thread. Any and all subsequent threads about the skin will be closed. 78 pages is more than enough :/ Sorry guys.
  20. Never going out again. Not sure why there's 78 pages of discussion on this, but hey....
  21. Please keep all posts to the main thread for tidiness sake, appreciate it! Threads merged :).
  22. Please keep it to one topic in the future. You've also been spamming this response quite regularly as responses to other threads. We appreciate your input, but we ask that you not spam so much. Thanks!
  23. That's not an issue. You were banned and you know why you were. No idea why you emailed, PMed, DMed and Tweeted how we should all get fucked and how you are somehow smart for breaking terms of service for the game...but judging by your ability to write, I'd wager education hasn't been a priority in your life. Maybe next time don't break the rules and then flaunt the fact you did by sending us emote-riddled emails that involve more cussing than actual discussion. Oh, and the folks at Xbox are well aware of your activities now. Enjoy.