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  1. 26 points
    Beginning the first of July and continuing over the last ten days, there have been hacking attempts on Friday the 13th: The Game affecting matchmaking, gameplay, and player progression. We are in the process of conducting our own internal investigation and have engaged a third party international computer forensics company. We are working with our development partners toward preventing further disruptions. These attempts and the harm to our player base constitute a crime. So, in addition to our other efforts above, we will also be fully cooperating with any resulting law enforcement investigations. We have not detected any loss of or unauthorized access to any personal or financial player information. Due to the criminal nature of this intrusion and the ongoing investigation as to its origins, we are currently unable to share additional information.
  2. 25 points
    EDIT: Patch is rolling out on all platforms now. Please be sure to download the patch and fully restart the game before matchmaking. On Tuesday, the 16th of June, we'll be rolling out a patch for all platforms simultaneously. This patch will be deployed in the evening in the US, 10PM Eastern US Time. As with every patch day, as servers repopulate with players on the latest version, some matchmaking delays can occur. Make sure you have updated to the latest version once the patch is live, and completely restart the game. Support and Community teams will be standing by to monitor any potential issues. **Patch 1.37 (PC, Xbox, PS4) Patch 1.04 (Switch) - 6.16.2020 - 10PM Eastern US Time** Overall Car Improvements Jason or Counselors Attempting to Interact with the vehicle (Interaction Lock). Counselors entering and exiting the vehicle (Interaction Lock). Jason throwing knives at cars no longer causes catastrophic rocket cars. Jason morphing to the car no longer causes catastrophic rocket cars. Catastrophic Rocket Cars are non-canonical and should be regarded as such. Random Counselor Players Should No Longer Spawn as Random Counselor (Unless Selected) Players Should No Longer Spawn as Random Jason (Unless Selected) Residual Issue: Some icons may not appear correctly in limited circumstances. This is a UI bug only, and does not affect the selection. Team is investigating. Various 'Stuck Spots' and Hidden Spots Fixed This includes but is not limited to Pinehurst Stairs. Offline Challenge - Snuggle By the Fire Tiffany Pathing Issues Resolved Various Interaction Locks Fixed Includes, but is not limited to: Use of firecrackers Entering/Exiting vehicle Shooting Flare Gun Multiple presses while using windows/doors Various Exploits Fixed This includes but is not limited to a recent vulnerability causing perk/CP resets. Damage, Mask, and Balance The team has monitored feedback present in the community regarding the mask removal as part of the kill process. We wanted to adjust this in a way that would eliminate one or two hits being capable of removing the mask, while still preserving the effectiveness of perks and builds that took players significant time to develop. We’ve shifted the damage values needed to remove the mask to make this process a bit more difficult, even for counselors with high stats and perks, but kept it in a range that will not alienate newer players. Removing the mask will still vary depending on counselor, perks, weapon used, and attack type. The team also would like to provide some insight into what the team is currently investigating. While the following items are under investigation, our next patch is not limited to only these items. These are high profile, community requested items, and the team is already in the investigation stage of identifying the cause and potential correction. **Under Investigation for Next Patch Cycle** Combat Stance - Various uses that manipulate stamina, "sliding" etc. Health Spray Break Free Issue Ability Unlock/Recharge Rate Toggle in Private Match
  3. 21 points
    UPDATE: (Status: 9.3.2020) The final step towards securing servers to protect against future attacks has been put in place as of last night. At this time, the process has been completed, and the team will continue to monitor and adjust if needed, should any interruption of the Official F13 Servers happen again. UPDATE: (Status: 8.12.2020) The patch will be rolling out on Xbox and Switch at approximately 3:00 PM Eastern US Time today (8.12). As with all patch days, expect matchmaking to take a bit longer than usual as players exit, download the patch, and repopulate game servers. This brings all platforms up to the latest patch level. We should see another incremental improvement in matchmaking and stability. That said, there is still work to complete. This has been a migration of sorts, and we'll need to monitor to make sure we're up and running, then we can take the next step and decommission the old. So please do keep us posted on any issues or instability you experience after the patch has been deployed. Thank you! UPDATE: (Status: 8.7.2020) The team is monitoring some more recent incoming attacks. While this patch is part of a stepped approach, the team is working to expedite the next steps as quickly as possible in light of the continued attacks. While each stage of this should deliver improvements, even if they are only slight improvements, we are not out of the woods just yet. As stated previously, we anticipate the greatest improvement to be once all patches have been delivered, due to how the backend is structured. That process is being addressed with the utmost urgency and we will share more news as soon as we have it. UPDATE: (Status: 8.6.2020) The patch will be rolling out on PC/Steam and PS4 at 3:00 PM Eastern US Time today (8.6). Xbox and Switch are still in process, but no update on their progress just yet. As with all patch days, expect matchmaking to take a bit longer than usual as players exit, download the patch, and repopulate game servers. Keep us posted on any issues or instability you experience after the patch has been deployed. ORIGINAL POST: (Status: 8.5.2020) Recent attacks on our servers causing instability have been under investigation by the team. Working with our development partners, we have a patch candidate that is working through the process of going live on all platforms. However, due to the urgency of this patch we will be rolling it out as it is ready on a platform by platform basis as opposed to holding the patch until every platform is ready. We aim to have the patch out on PC and PS4 by the weekend. We will update this thread when those builds go out. Xbox and Switch will be trailing, but we plan to deliver those as soon as possible. While this sounds like players on specific platforms will see improvements before players on the trailing platforms, due to how our backend is structured, the patch landing on other platforms means we should see an overall improvement in matchmaking for every platform, building as we reach parity. The staged approach is going to make incremental improvements as it rolls out on different platforms and ultimately, once the last platform is updated, alleviate the issue for the community. I'll be back to update this thread as the patch rolls out. Thank you for your patience, gang.
  4. 18 points
    Patch 1.36 is live now, January 20, 2020. FULL PATCH NOTES: FIXED: An issue causing Environmental Kills to record a kill, but leave the counselor in game, creating stuck lobbies and excessive kill counts. FIXED: An issue with the drawer upstairs on Pinehurst that would cause the counselor to become stuck if interacted with. FIXED: A problem with super lazy bots on Jarvis House Offline. They are now motivated and will move about as normal. FIXED: An issue that would render a door unusable if two counselors interacted with the door/barricade at the same time. FIXED: Various game crash issues. FIXED: Various car interaction fixes, specifically counselors interacting with the car (fixing, starting, etc). FIXED: Various counselor stuck spots have been resolved. OTHER: Private Matches now include control over more of the in game settings. The modifier for “Ability Unlock/Recharge Rate” for Jason is currently only Recharge Rate. The Ability Unlock speed aspect of this will be implemented at a later date. These controls allow players to tweak private match settings to many varying degrees and some unexpected behavior can be seen depending on the variables selected. While players should expect some instability when altering these settings, the community can also report any unexpected behavior to JasonKillsBugs.com
  5. 18 points
    Welcome to the F13 Tower Guide. Included below is a link to the full PDF, with all maps broken down to give you the best chance of choosing the correct generator on first morph. Screenshots of all towers that can be observed in the cutscenes are also included for your conveniance. Given the amount of pages, I recommend using bookmarks in your mobile or desktop reader for ease of use. Additionally, a bonus video of the cutscenes can be viewed below for the purpose of seeing the tower locations in motion, to best familiarise yourself with them. While some are obviously hard to catch, using slower playback on the video will help. F13 Tower Guide PDF - Download F13 Cutscene Towers Video If you wish to make use of the guide right away, you can do so without reading anything more. Otherwise, I encourage you to read on below for a complete understanding of the topic. Radio Tower Guide - Wordpress
  6. 15 points
    No, in between family and a job i can't spend years playing something only to allow it to turn me into a dick ! Sounds like you should take up fishing or something .
  7. 11 points
    We have a patch in the testing phase and it will be a quick turnaround patch. Meaning, once we have news that it passed that phase we'll be looking to roll it out almost immediately. No one is "waiting for them to stop" either as we have an ongoing investigation and have been working with development partners for weeks to get this resolved. So before you fly off the handle, please read our previous statement on the situation, and keep an eye out in the next few days for the news on the testing phase for this patch.
  8. 11 points
    Friday the 13th Double Event is now LIVE! Head on over to Crystal Lake for Double XP, CP, and TAPES! UPDATE: The team knows that a lot of you out there are dealing with a lot right now, including isolation. We've decided to extend the event indefinitely, in hopes that it may help with a little distraction and entertainment. 🖤
  9. 11 points
    If you find the game so boring that you have to resort to ruining everyone else’s experience, maybe you should just stop playing the game?
  10. 11 points
    *checks thread* Cool, Strigoi still is the worst poster on any forum ever. Just making sure. *leaves*
  11. 10 points
    Why am I not surprised?
  12. 10 points
    The game is about Jason. If you can't handle that, I hear Fornite will take you.
  13. 10 points
    Not abandoned. Next patch is coming this month, includes a couple of key fixes like Environmental Kills, Bots on Jarvis, Pinehurst Drawers, Barricade issues, etc. After this patch, we have to work on our prio list. As mentioned here, we are looking at ways to ensure people can access the game long into the future, but we aren't at that point yet.
  14. 9 points
    Gun is sticking with Horror Games. While I cannot share more at this time, I can say we intend to continue making Horror Games by Horror Fans for Horror Fans.
  15. 9 points
    I was so floored by this shot of Part 7 Jason looking at a flickering fuse box in the rain that I had to share it. Look at those eyes! The game is so dark and tense most of the time that basic things like Jason's design and lighting effects can go unnoticed but I really do love the atmosphere the developers created.
  16. 9 points
    Just wanted to stop by Camp and wish everyone a Happy anniversary. This game brought me so much joy over the years.
  17. 8 points
    No need to apologize. You do you. Your comments may come out of left field and may seem bizarre to most of us. But you are always respectful of other people. Which is something a lot of your critics cannot say.
  18. 8 points
    And I'm super sick of you whining cry baby counselors. Get over it. Jason should be a beast. Taking the mask off with only 2 hits was absolutely ridiculous. It will still be easy to kill Jason. It will just take a few more hits to get his mask off. But once it is off it's super easy to kill him.
  19. 8 points
    Car-knifing fix, random counselor/Jason glitch fix and an attempt at re-balancing the Jason kill all in the same patch?! That's much more than I was expecting in a single shot, excellent job guys!
  20. 8 points
    Fucking troll. Leave the forum alone from your constant spam about the Jason kill
  21. 8 points
  22. 8 points
  23. 8 points
  24. 8 points
    As the team packs up to head home for some holiday time with family and friends, we wanted to say Happy Horrordays to our extended family and friends everywhere. Have a happy and safe holiday. See you in 2020.
  25. 7 points
    I think less about winning or losing, and more about having fun. If the match gets people laughing or cheering in the spirit of fun, then that's my win. You get style points for giving Jason the bird. RE Resistance leaves me feeling more like a Dungeon Master. Does anyone here play D&D these days?
  26. 7 points
    Toxicity comes in many forms. A lot of perceived actions can be toxic to one and not so much to another. Newer and less experienced players that get salty about losing can be toxic. More experienced players can be toxic after a newer player costs them a match. Bored players trolling others can be toxic. Players unwilling to adapt and improve, expecting other players to let them win can be toxic. There are probably a hundred or more conditions that can be deemed toxic.
  27. 7 points
    Hey all, the team looked at every angle when assessing the situation initially. We explored the option of the swap to P2P, but that would still leave gaps in security due to how player stats (CP, Perks, etc.) is stored. I expect to have more news very soon on the progress being made by the team to get you all connected again.
  28. 7 points
    I’d rather someone spam the forum with questions that legitimately pertain to the game and produce quality feedback rather than have you spam the forum with your delusional conspiracies of them reducing the amounts of windows that can be used, reducing weapons or just in general it’s impossible to kill Jason BS. @powerhouse33, give it time. The more you play as Jason the better you’ll get. I would suggest playing offline bots to work on getting used to your abilities. Practice blocking and quick knife throws. Also, get your shift down and then start practicing slashing as your coming out of shift. When you are dealing with multiple counselors, you almost have to treat it like a dance routine. Block, quick knife, turn and drop back a few steps, back to block. After you start dealing damage to them and they aren’t dealing much to you, they’ll start thinning out.
  29. 7 points
    Those were dark times... Agreed. @powerhouse33, things will get for you over time. As you gain more familiar with things as Jason, you'll get the best of dancers and trolls in due time. Hang in there! 😎
  30. 7 points
  31. 7 points
    The ending of the match as it is now is fine. If it isn't broke, don't fix it. @Laotian Lam, I wouldn't want longer matches either. @glowing ooze, I checked Jason's wallet once. I found $13, a photo of Pam, and a ticket stub for Halloween. @OCT 31 1978, there was evidence of a credit card having been there, but someone already took it. Given the scratch marks on the wallet, I suspect Freddy.
  32. 7 points
  33. 7 points
    Great idea @Strigoi !!! I will do you one better instead of a cut scene at the beginning of every match, were Jason Kills Rob...... It should start with Jason following Rob raising his weapon to kill him but before he can.....Tommy jumps out ( Surprise Morher Fucker!!!) and slaughters Jason instead......this way you wouldn’t have to worry about whether the kill is too hard or not..... You would have a full 20......non- stressful, non- threatening minutes to dance to your hearts content and escape camp at your leisure Any way you want.......This is the difficulty mode you have been craving for all this time.... The difficulty you deserve.
  34. 7 points
  35. 7 points
  36. 7 points
  37. 7 points
    More than likely, it will just be Danielle Harris and Jamie Lee Curtis beating his ass over and over with a baseball bat, while dancing over him in lingerie. Maybe they won't make the mistake of allowing the babysitters to kill him since in the films, he mostly gets away/runs away minus an entry or two. Starting 5 babysitters 1. Laurie Strode 2. Bob 3. Tommy Doyle from Halloween 6 4. Busta Rhymes Character 5. Annie Unlock-able 5 6. Jamie Lloyd - at level 145 7. Rachel - at level 80 8. Sheriff Meeker - at level 10 9. Rob Zombie's Laurie - at level 15 10. Daniel - at level 3 Hero = Loomis Starting 3 Villains 1. 78 Myers 2. Halloween 5 Myers 3. Halloween H20 Myers Unlock-able Villains 4. Halloween 2 Myers - at level 20 5. Halloween 4 Myers - at level 40 6. Halloween 6 Myers - at level 10 7. Halloween 8 Myers - at level 80 8. Rob Zombie's Myers - at level 100 9. Rob Zombie's Hobo Myers - at level 120 10. Halloween 2018 Myers - at level 145 11. Silver Shamrock Robot - at level 150 The first clothing pack will be a Christmas clothing pack. The second clothing pack will be a prom clothing pack. They will make small versions of the 3 launch maps. The 3 launch maps 1. Haddonfield 1978 2. Haddonfield Memorial 3. Haddonfield 1988 The small versions of those maps come next. After that, the final two maps before the lawsuit will be... 4. Smith's Grove 5. Northern California Private School Campus From H20 The final 4 DLC babysitters will be... 1. Ben Tramer from 1978 2. Kara Strode from H6 3. John from H20 4. Sheriff Bracket from 1978 The final 2 DLC villains will be... 1. The Man In Black from H6 2. Conal Cochran from H3
  38. 7 points
    Bullshit. You're basing this on absolutely nothing. You really are the worst poster here. All you do is spread falsehood, conjecture, and baseless theories presented as facts.
  39. 7 points
  40. 7 points
    You seem to have missed the point of the topic @RaidCasto. 1. No one is arguing what happened to Jason in the movies. I personally find it admirable that a youth was able to take down a legendary slasher. 2. Like-minded people exist in both F13 and DBD. I play both, and have no problem finding decent players in either game. 3. The holidays are almost here. Don't be such a jerk, unless you want that stocking full of coal. In the future, if you have a quarrel with the context of a topic, you have the option to not respond.
  41. 7 points
    Or they could just leave it the way it is and everyone that's concerned about not being able to stun Jason in rage could simply stop beating the shit out of Jason early in the match...
  42. 6 points
    Meh, timer says I've got 2 minutes. I wanna make a sandwich? I've got two minutes. Can't wait? Then grow up, cause its 2 minutes. Wanna start clicking like a maniac hoping I'll ready up? Then I'm going to run every second off that clock.
  43. 6 points
    Let me get this straight... The servers are down because some cocksucker got butt-hurt about getting banned (presumably because he was hacking/cheating/being a douchebag) and decided to act like a spoiled brat about it instead of growing the fuck up and refraining from taking it out on everyone else? Somebody REALLY needs to get a life. If you're upset about getting banned, that's your problem, not ours. All you've done by fucking with the servers is demonstrate what a little bitch you are. It might take a while, but eventually the problem's going to be fixed and normal play will resume. Server problems are temporary, being a butt-hurt little fuck-boi is forever.
  44. 6 points
    On the contrary, I would say this post is just about as ambiguous as can be, to the point of it being intentionally so. But I’m going to break it down and attempt to make sense of it for everyone. Ok, perks and weapon values untouched, got it. So the way you are minimising damage output is by nerfing Strength then? Since you mentioned stats, and Strength is the only stat which determines damage output for a Counselor. As far as different scenarios go, well pre-Rage and post-Rage are literally the only ones I can see, which seems you’ve got some additional modifier to lower damage post-Rage. Yes, seems you’ve got a damage modifier post-Rage. That would be the fail safe. As for other ways how damage affects Jason’s mask (assuming you haven’t added anything new) well there is only stun (low damage) and non-stun (full damage). By nerfing Strength stat then both values are lowered anyway. Regarding "chances to remove" the mask, well that is simply called stun chance - since this determines the amount of damage dealt (see above). There are also 2 layers of it, base stun chance of a weapon and individual counselor stun chance (not determined by any visible stats whatsoever). A third layer would be Stun Resistance but that conclusively does not exist. Since you didn’t tweak any of the weapons, this leads me to think you increased the stun chance for counselors across the board then. Alternatively you’ve added a new modifier that randomly deals lower damage on any hit including a non-stun. Another alternative could be some extra damage immunity states for Jason - which would be wise - although I’m doubtful this is the case. But moving on... Yes, since you didn’t touch the perks. Hopefully those max values of Slugger and Thrasher with a 10 Strength Counselor have been accounted for regarding that damage modifier... Side note, I also wouldn’t strictly call it “earning” those builds since that would imply progression, rather than randomly rolling them at literally any point. Now, back to the chance topic to finish this off. If this is still simply stun-based, that not only goes out the window as soon as Rage hits, but it is not even effective before that. The reason being is that while Jason does have stun-immunity states (2-3 seconds) following a stun, he does not have damage-immunity. Therefore, even something as simple as a firecracker can be used to safely guarantee a non-stun, full damage hit providing you have the timing down - video link. Video plays from start of the match to show Jason is indeed at full health (or skip to 0:40). The demask hit comes just as he is exiting firecracker stun, and by observing the abilities menu which only lights up post-stun, you can see how much time he has to do anything. In other words - virtually none. Timing can be learned and done consistently. Additionally, there is one last nuclear bomb bit of info that I’ll drop here. There is in fact already a post-Rage damage modifier sitting in the game, although certainly not an intended one. A flare gun - one headshot - does 60 Damage post-Rage. If that is still there in the new patch, unaddressed, everything else is almost for naught. TL;DR Weapon values, perks untouched Maybe Strength nerfed Maybe dmg modifier post-Rage Maybe stun chance increased / random dmg output per hit Honestly I don’t know why the specific changes to mechanics couldn’t just be clearly listed as I’ve done above. Rather than a bunch of stuff about game balance and ambiguous tweaks, which can be confusing even for veteran players simply wanting more specific info. What is written instead is something that lends itself to a lot of speculation. In the future it would be nice to read something concrete regarding changes such as this.
  45. 6 points
    Found a video of a bunch of unreleased kills, looks like people are sill datamining whatever they can find.
  46. 6 points
    You won fair and square @SonofOdin6039. Next time the player should watch where they step.
  47. 6 points
    4 - to better see Tiff's dumper 5 - window is made of Dragon Glass 6 -they arent the same gun. To quote Private Pyle "This is my rifle. There are many like it but this one is mine."
  48. 6 points
    I've only been playing for about 6 weeks and i was well aware that i was buying a game that might be dead online. Surprisingly, it's not dead. I actually wasn't aware of the lawsuit when i bought the game but even with that going on, i am having a blast on F13. It sucks that the game could end soon but the only thing we can do is enjoy it while we can. I'll always regret not getting it sooner but i will play almost daily until it shuts down now.
  49. 6 points
    The next patch is currently in the testing phase, and we will not have a full, finalized set of notes until that is complete. But as I've mentioned in the forums previously, environmental kill fix, the drawer on Pinehurst, Bots on Jarvis House, the door barricade issue, as well as various stuck spots and interaction fixes will be in. More details as soon as I have them.
  50. 6 points
    Do people seriously to this day still not understand that this game is no longer getting new content???? 🤦🏽‍♂️
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