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  1. 59 points
    Good evening, counselors and slashers. We’ve seen your reports; our Jason characters aren’t scary. We’ve seen the videos of counselors running circles around Jason and smacking him upside the head, repeatedly, while he quietly resigns himself to his fate. We’ve even seen videos of Jason being forced to run away while being chased by 4 Chads with baseball bats. That’s not cool, and Chad is a dick. As such, we will be implementing the following changes to Jason characters. Each Jason will be gaining a small speed increase - this is not so fast as to make it impossible for counselors to escape from a Jason player, but it is enough to make Jason feel more relentless. Each Jason will start with 2 additional throwing knives. Jason’s grab reach and radius have been looked at and reworked - this should help alleviate the issues players are reporting of counselors slipping through Jason’s fingers, while still retaining a fair grab range for counselor players. We feel that these changes will do quite a bit to bring a proper balance to the game. Please continue submitting your feedback for Friday the 13th: The Game!
  2. 57 points
    Good morning, counselors. We have received multiple reports that many of you are bringing more pocket knives than could possibly be necessary to camp. In addition to pocket knives, there is an abundance of sharp-edged and blunt instruments that can be used as weaponry. The following changes will be made to acceptable behavior when we next open the camp: Pocket knives will be far less available throughout the camp, though special visitors will still be allowed to bring a personal pocket knife. We have limited access to some pieces of hardware that can be used as weaponry, including an abundance of machetes and wrenches, that have later been found left around the camp. – These items will still be at the camp, but there will be less available. Special note: Due to the abandonment of expensive medical inventory – Med Sprays - all over the grounds, we have been forced to reduce the amount available. Please remember to do your part to eliminate the wasting of expensive and necessary camp supplies.
  3. 49 points
    Hello, slashers! Today we wanted to show you something that will be important to our fans who prefer to play as Jason. In the next update, and when you reach a sufficient progression level, you will be able to switch Jason’s weapon. Jason Part VII with a machete? Sure. Roy with a pig splitter? Go for it. Everyone on the Friday the 13th: The Game team is excited to see the community start experimenting with different Jason & Weapon combinations! With Jason being able to switch up his arsenal, we’re happy to let players know that custom key-binding is on the way for our PC players. We know that this is something that you have wanted for a while now, and our left-handed players have certainly been asking us about, and we’re happy to implement this highly requested feature.
  4. 43 points
    Hey everyone! Today we would like to share some news about the Single Player Challenges we are introducing to Friday the 13th: The Game. This game mode will not require any additional purchase and will be bundled in its entirety with the engine upgrade patch. In Single Player Challenges, players will control Jason and hunt down counselors in multiple movie-like scenarios. Here are some of the features that you can expect to see: Multiple replayable missions across varied locations, featuring numerous individual objectives Unique scenarios and maps specially tailored for each mission Cinematic Kills only available in SP Challenges New voice acting and responsive AI that tells a new story in each map We’re very excited for everyone to experience our Single Player Challenges! Let us know what you think!
  5. 38 points
    Unlockables for Levels 1-150: NOTE: Unlocked characters are in bold. Bloody Jason skins are italicized. Unlocked during the match: Tommy Jarvis Unlocked from the start at Level 1: Part 3 Jason (with Retro Jason skin), Part 5 Jason (with both green and blue jumpsuit skins), Vanessa, Chad, Jenny, Kenny, Shelly Level 2: Clothing update #1 for Kenny 3: Part 6 Jason unlocked 4: A.J. unlocked 5: Clothing update #1 for A.J. 6: Deborah unlocked 7: Part 7 Jason unlocked 8: Buggzy unlocked 9: Clothing update #1 for Buggzy 10: Eric unlocked 11: Clothing update #1 for Eric 12: Clothing update #1 for Vanessa 13: Part 2 Jason unlocked, Clothing update #1 for Chad 14: Adam unlocked 15: Clothing update #1 for Adam 16: Clothing update #1 for Deborah 17: Clothing update #2 for Buggzy 18: Tiffany unlocked 19: Clothing update #1 for Tiffany 20: Part 8 Jason unlocked 21: Clothing update #1 for Jenny 22: Clothing update #2 for Vanessa 23: Clothing update #2 for Chad 24: Mitch unlocked, Clothing update #2 for A.J. 25: Clothing update #2 for Deborah 26: Clothing update #3 for Buggzy 27: Clothing update #2 for Eric 28: Clothing update #2 for Adam 29: Clothing update #2 for Tiffany 30: Clothing update #2 for Kenny 31: Part 9 Jason unlocked 32: Fox unlocked 33: Clothing update #3 for Vanessa, Clothing update #3 for Chad 34: Clothing update #3 for A.J. 35: Clothing update #3 for Deborah 36: Clothing update #4 for Buggzy 37: Clothing update #3 for Eric 38: Clothing update #3 for Adam 39: Clothing update #3 for Tiffany 40: Clothing update #3 for Kenny 41: Clothing update #2 for Jenny 42: Victoria unlocked, Clothing update #4 for Vanessa 43: Clothing update #4 for Chad 44: Part 4 Jason unlocked, Clothing update #4 for A.J. 45: Clothing update #4 for Deborah 46: Clothing update #5 for Buggzy 47: Clothing update #4 for Eric 48: Clothing update #4 for Adam 49: Clothing update #4 for Tiffany 50: Clothing update #4 for Kenny 51: Clothing update #3 for Jenny 52: Clothing update #5 for Vanessa 53: Clothing update #5 for Chad 54: Clothing update #5 for A.J. 55: Clothing update #5 for Deborah 56: Clothing update #6 for Buggzy 57: Clothing update #5 for Eric 58: Clothing update #5 for Adam 59: Clothing update #5 for Tiffany 60: Clothing update #5 for Kenny 61: Clothing update #4 for Jenny 62: Clothing update #6 for Vanessa 63: Clothing update #6 for Chad 64: Clothing update #6 for A.J. 65: Clothing update #6 for Deborah 66: Clothing update #7 for Buggzy 67: Clothing update #6 for Eric 68: Clothing update #6 for Adam 69: Clothing update #6 for Tiffany 70: Clothing update #6 for Kenny 71: Clothing update #5 for Jenny 72: Clothing update #7 for Vanessa 73: Clothing update #7 for Chad 74: Clothing update #7 for A.J. 75: Clothing update #7 for Deborah 76: Clothing update #8 for Buggzy 77: Clothing update #7 for Eric 78: Clothing update #7 for Adam 79: Clothing update #7 for Tiffany 80: Clothing update #7 for Kenny 81: Clothing update #6 for Jenny 82: Clothing update #8 for Vanessa 83: Clothing update #8 for Chad 84: Clothing update #8 for A.J. 85: Clothing update #8 for Deborah 86: Clothing update #9 for Buggzy 87: Clothing update #8 for Eric 88: Clothing update #8 for Adam 89: Clothing update #8 for Tiffany 90: Clothing update #9 for Vanessa 91: Clothing update #9 for Chad 92: Clothing update #8 for Kenny 93: Clothing update #7 for Jenny 94: Clothing update #9 for A.J. 95: Clothing update #9 for Eric 96: Clothing update #8 for Jenny 97: Clothing update #9 for Kenny 98: Clothing update #9 for Adam 99: Clothing update #9 for Deborah 100: Clothing update #9 for Jenny 101: Clothing update #9 for Tiffany 102: Clothing update #1 for Mitch 103: Light Bloody Skin, Part 3 Jason 104: Clothing update #1 for Fox 105: None 106: None 107: Light Bloody Skin, Part 6 Jason 108: New Grab Kill can be bought with CP “Rugby Player” 109: Clothing update #1 for Shelly 110: Light Bloody Skin, Part 7 Jason 111: Clothing update #1 for Victoria 112: None 113: Weapon Swapping Feature for all Jason’s unlocked 114: None 115: Light Bloody Skin, Part 2 Jason 116: Clothing update #2 for Mitch 117: None 118: New Grab Kill can be bought with CP “Disarm” 119: Light Bloody Skin, Part 8 Jason 120: Clothing update #2 for Fox 121: None 122: Light Bloody Skin, Part 9 Jason 123: None 124: Clothing update #2 for Shelly 125: New Grab Kill can be bought with CP “Free Kick” 126: Light Bloody Skin, Part 4 Jason 127: Clothing update #2 for Victoria 128: None 129: None 130: Light Bloody Skin, Part 5 Jason 131: None 132: Clothing update #3 for Mitch 133: Heavy Bloody Skin, Part 3 Jason 134: None 135: Heavy Bloody Skin, Part 6 Jason 136: None 137: Clothing update #3 for Fox 138: Heavy Bloody Skin, Part 7 Jason 139: Heavy Bloody Skin, Part 2 Jason 140: None 141: Heavy Bloody Skin, Part 8 Jason 142: Clothing update #3 for Shelly 143: None 144: Heavy Bloody Skin, Part 9 Jason 145: Heavy Bloody Skin, Part 4 Jason 146: Heavy Bloody Skin, Part 5 Jason 147: None 148: Clothing update #3 for Victoria 149: None 150: None Skull Challenges Emote Unlockables: Challenge One (Broken Down): No Survivors: Hurry XP Score: Check Pockets Undetected: The Cabin Boogie Challenge Two (Power Struggle): No Survivors: Take a bow XP Score: Melbourne Shuffle Undetected: Pelvic Thrust  Challenge Three (Lights Out): No Survivors: Scatter XP Score: Air Guitar Undetected: The Mia Challenge Four (Stargazing): No Survivors: Apologize XP Score: What Was That? Undetected: The Pumpkin Patch Challenge Five (Packanack Party): No Survivors: Victory! XP Score: Gun Show Undetected: Sexy Sway Challenge Six (Snuggle by the Fire): No Survivors: Getting Silly XP Score: Friday Night Fever Undetected: How Rude! Challenge Seven (Strip Poker): No Survivors: Yawn XP Score: Feelin’ It Undetected: The Vincent Challenge Eight (Escaping): No Survivors: Flirt XP Score: Freaky Friday Undetected: Flip Off Challenge Nine (JASON IS HERE): No Survivors: Temper Tantrum XP Score: The Low Down Undetected: The Bel-Air Challenge Ten (Vacation Party): No Survivors: Threaten XP Score: Bouncin’ and Boppin’ Undetected: The Running Man I believe this list to be complete, please post if you see something I missed or if you think I have something at the wrong level.
  6. 36 points
  7. 34 points
    Does anyone else think there should be an end of round screen highlighting whose done what: top car fixer, driver, boat, phone, betrayer, trapper etc. You know in some games, the only thing that gets done for example is call the cops and it should at least give a bit of recognition as to who called or fixed something. It might, just might, encourage a little less dicking about tea bagging and to try and do objectives, bringing out a bit of competitiveness to get on the end of round podium so to speak. Other games like battlefield do it - top medic, assault, assist etc.
  8. 33 points
    I've been having a lot of fun with the game again over the last few days. I've given up on trying to Grab as Jason. It's just not worth fighting the game mechanics anymore. Until the devs fix the grab, I'm just gonna resort to slashing everyone to (near) death. I'm doing this even more since the new patch, which added a gun store to every camp site in the game. Thing is, slashing is also creating more fear and tension in the match than before. People really freak out when you use Stalk + Shift slash. It just hits them out of nowhere and creates jump scares. Anyways...I had this round last night that is a PERFECT example of why I slash as opposed to grab. I hope you enjoy watching...This round has it all: Broken grabs, pocket knives in abundance, how to deal with it, and a pretty great ending Hope you guys enjoy! and here's a video from Randy's last twitch stream, where I was Jason for the final round of the night (feat. @Tattooey). This was a pretty intense round too. https://www.twitch.tv/videos/211816719?t=138m33s Hope you enjoy these clips and everyone is enjoying the holidays!
  9. 32 points
    Howdy Campers, long time no see. Sorry about that, been head down, working with the team on this upcoming patch. They have busted hump and I'm proud of this content patch dropping on Tuesday, Jan 30th. But let's cut to the chase. J5 STATS!! First off, he unlocks at level 0, meaning you get him instantly. OK, now the pros and cons. PROS CONS + Throwing Knives - Defense + Stalk - Grip Strength + Can Run - Stun Resistance I know there's a lot of questions about Paranoia as well. I will be doing a write-up next week to update everyone here on the forums as to the current status of Paranoia. Look for that post mid-next week. -W
  10. 31 points
    It’s Friday Slashers & Counselors. We’re close to releasing the next update for Friday the 13th: The Game, and we have a lot of information to share with you today. Offline Bots: Maybe you hate playing online with people. Maybe you want to learn the lay of the land in all the maps. Maybe you just want to practice laying waste to scores of counselors. No matter the why of your situation, today I am happy to announce that the next update of Friday the 13th: The Game will include offline bots. To access this new feature, you’ll want to select the new “Offline Play” menu item, and then “Offline Bots”. Next up you’ll want to select the map you want to play on, and select your preferred counselor punishing Jason. Finally, you will be able to select how difficult the bots you play against will be from the 3 difficulty levels included in the update – Easy, Normal, and Hard. The higher the difficulty you choose, the longer counselors will remember you being in the area, the more likely they are to fight you, the quicker they are to react to your presence, the quicker they are to exit hiding spaces when you leave, and the more likely they are to use Medical Sprays smartly. They’ll fix cars, boats, hide in closets, under beds, in sleeping bags, barricade doors, and more to keep you from making them into another victim. Feel like honing your single prey hunting skills? You’ll be able to select from 1 to 7 counselors in your offline game to ensure that you are playing against exactly how many counselors you want to stalk. Max Level Increase: Today I’m excited to talk about one of the new changes coming with our next update; an increase in max player level from 101 to 150. This increase won’t just be a number that keeps getting higher as you play more and earn XP. There are some cool things that you will unlock along the way, and we’re going to talk about a few of those right now. New for Counselors: More clothing coloring options for Mitch, Fox… and a couple more counselors that we aren’t ready to speak about, yet… allowing you to stand out from the other prey in the match. New for Jason: get ready to murder pesky counselors in new ways. In the upcoming patch you will be able to unlock two brand-spankin’ new grab kills for Jason, absolutely for free. Well, except for the cost of CP. We’ll also have bloody variations of multiple Jasons allowing you to walk around splattered with blood like the slasher you are. That’s not all, though. More level rewards will be added in the coming months, and we’ll have more information about them in the coming months. Holiday Events: Starting on December 18th and lasting through to the 23rd, your chances of rolling a Rare and Epic perk will be increased. My advice, hoard that CP you collect over the weekend and spend it next week instead. Starting on December 23rd and running through to the 27th, your chances of finding BOTH Pamela and Jarvis tapes will be increased. If you’re rummaging through drawers and find one, maybe go ahead and be a Chad and keep it for yourself. Finally, from December 23rd and running through to January 2nd, you will be earning DOUBLE CP. Please note that CP earned from leveling up is NOT doubled, but everything else is. But when does it come out? For our Steam and PS4 users, you’re looking at receiving the next update on Monday, 12/18/2017. That is not an exact time, as there isn’t one available. For our Xbox One players, we expect the update to follow shortly.
  11. 30 points
    Virtual Cabin 2.0 is coming in the next update to Friday the 13th: The Game! The new Virtual Cabin is an expansion and complete overhaul of the original that we launched prior to release of the full game on PC. For those unfamiliar; the Virtual Cabin is a combination museum to Friday the 13th: The Game, and an interactive dev diary! 2.0 is far larger in scope, not only with information and accessibility, but it includes far more than meets the eye if you start to explore. Why explore? Well…...we’ve added a ton of stuff hidden below the surface. The secrets in the updated Virtual Cabin are completely new. The more you explore, the more you’ll discover, and the more everything becomes clear to you. The Virtual Cabin is not what it seems, and it will take everything you have to unlock its secrets. Our team is really looking forward to seeing just how long it takes everyone to play through the full experience. That said; Virtual Cabin 2.0 is a complete re-imaging of our first iteration, and it has been completely upgraded to be more challenging and far more expansive. We encourage you to keep plugging away, because nothing is what it seems, and there is so much to discover. All it takes is finding the key.
  12. 29 points
    In October 2017, we announced that we would begin working on updating the Friday the 13th: The Game to the latest version of the Unreal Engine. This update will allow us to address many problems that negatively impact game performance as well as fix bugs that can’t be fixed otherwise. It’s also absolutely required for us to continue working on Dedicated Servers for the Xbox One and PlayStation 4 versions of the game. We estimate that the integration of the new engine will be completed, at the earliest, sometime in April. The nature of this update means that there will be no regular patches until it is released. Upgrading the engine means touching every piece of content in the game, updating new content that is being created, and needing to retest all core features and gameplay balance to make sure they are not affected.With the release of the latest balance and bug fix patches, we’re now able to transition the full team to working on this upgrade. We will be posting regular news updates on our fixes as well as our plans for future changes throughout this process. We look forward to all of your feedback and we’re all very excited for the future of Friday the 13th: The Game! Thank you all for your patience and continued support! What will updating the engine change or improve? (Please keep in mind that we will have more specifics closer to release) Potential for physics improvements and fixes for vehicles, ragdolls, hair, and more Better performance on all platforms Required support for Dedicated Servers on the Xbox One and Playstation 4 Fixes for long standing issues that will be automatically resolved by moving to the new engine version Will the Dedicated Servers for Xbox One and PlayStation 4 be released with the engine update patch? No. The engine update patch is, however, a critical component in getting Dedicated Servers functioning on consoles, and is absolutely required for us to get there. Unfortunately, that does mean that our focus has to be on the update first - so we’ll need to wait until that’s wrapping up to start estimating the work remaining to get to Dedicated Servers, and provide you with that information. How does this affect the current Road Map? Following the release of Jason Part 5 and Pinehurst, the content on the roadmap from November will be delayed while we focus on engine updates and prepare for dedicated servers. We’ll be communicating regularly with everyone about the engine change and the content affected by it, as well as teasing new content during this period. We will not be creating a new roadmap until we’re at a point where we’re comfortable with the dates involved - we want to make sure that when we tell you something is coming, you can count on it.
  13. 29 points
  14. 28 points
    This one goes out to all of you Roy fans. After the release of Roy and Pinehurst, we saw large conversations about the color of Roy’s overalls. “Roy’s coveralls are green, but these are blue” “They are blue, look at this screenshot” “They are green, look at THIS screenshot” And back and forth it went for days. With no end to the debate in sight, I asked Ronnie what the actual color was, and he let me know that there were ongoing conversations about that exact topic, and that the blue coveralls were not the only color we planned on Roy having. Ronnie had been working with the team at IllFonic in creating mock ups of Roy to find the shade of green that matched multiple scenes from Friday the 13th: Part V. Apparently, Ronnie had spent quite a bit of time tracking down experts, memorabilia owners, and costumers to find the right shade. As it turns out, that’s not an easy thing to do. With responses from contacts of “cool grey” and “blue with green tones”, he was left without an actual definable color. Ronnie followed up on a lead of “spruce green”, and what he found is that there are dozens, if not hundreds, of colors named “spruce green”, and that they vary substantially. After weeks of digging for info, tracking down colors, and mock up iterations with an artist, we have settled on the following color. Is this color going to be a perfect match for every scene in Friday the 13th: Part V? No, but it is very close. Friday the 13th: The Game will include both blue and green coverall options for Roy - green being the default, and blue being a secondary option - for everyone's favorite paramedic in the next update.
  15. 27 points
    Hello slashers, today we’re going to take a quick look at improvements coming to Jason’s grab animation. As you can see, Jason’s new grab feels more powerful as Jason carries momentum from movement while executing the grab. We are also introducing a sound stinger, which we believe makes it even more unsettling for counselor players who find themselves being scooped up by Jason. In the last update we reworked the area and distance of Jason’s grab, and now the improved grab animation makes them look more powerful as well. Let us know what you think!
  16. 26 points
    Good afternoon, counselors! Today is all about Perks, and the first thing we want to talk about is a slight reworking of the UI which is designed to help players who live with certain types of color blindness. Each perk, as well as the Perk Legend, will include a numerical value of 1 through 6 as a visual indicator of Perk rarity. 1 being for Poor Perks, while 6 will denote Legendary Perks (more on that later in this post). Next up, let’s share some value changes that we are making to Perks. Easy Listening – Radio proximity recharge rate boost: Old Value: 1-10% New Value: 10-40% Motorboating – Boat movement speed increase Old Value: 1-15% New Value: 5-35% Man at Arms – Weapon durability increase Old Value: 5-25% New Value: 5-15% My Dads a Cop – Cop arrival time reduction Old Value: -5 - -30% New Value: -5 - -25% Quiet Swimmer – Sense detection chance reduction Old Value: 1-25% New Value: 5-20% Lead Foot – Car speed increase Old Value: 1-10% New Value: 5-20% Aquanaut – Swimming speed increase Old Value: 1-15% New Value: 5-35% Finally, we would like to introduce Legendary Perks. Legendary Perks have all the benefits of the Perks that you know and love, but they also include a Legendary Stat Bonus. A Legendary Stat Bonus is a small value increase to a predetermined stat. For example: You could roll a Legendary Lead Foot Perk with +19 Car Driving Speed, -2 Boat Driving Speed, with a bonus of +4 Car Start Speed. Or: You could roll a Legendary Medic Perk with 2 Med Spray uses, an +8 Health Increase, +5 incoming attack damage, with a +3 to Repair Speed. We’ll release a full listing of Legendary Bonus Stats a little closer to when the next update releases. Please let us know what you think!
  17. 25 points
    Jason Part 5 and Pinehurst Jason Part 5 and the Pinehurst map are both now available for both Multiplayer and Offline Bots! Part 5 has no level requirement and has access to the following grab kills: Hedge Trimmer Last Breath You’re so Vein New Unlockable Grab Kill The grab kill Rugby Player is now available! The requirements to unlock Rugby Player are: Level: 108 Cost: 2500 CP Changes and Bug Fixes General Reduced the amount of Pocket Knives and Medical Sprays that can spawn per match Adjusted the amount of available spawns per match for each weapon Addressed several issues that were causing players to become interaction locked Fixed a bug that caused Bear Traps to disappear when disarmed by a counselor Fixed a bug related to the “The Final Chapter” achievement that was causing players to crash Jason Jason will now begin each match equipped with 2 additional throwing knives Jason’s movement speed has been slightly increased Jason’s grab range and cone has been slightly increased Players can once again access the medium bloody skin for Savini Jason Note: The unlockable Light/Heavy bloody skins are not available for Savini Jason Fixed a bug that allowed Jason’s character model to rotate while knocked down The grab kills “Free Kick” and “Disarm” will now properly grant Versatile experience Counselors Fixed a bug where - if a player interacted with a window in a certain way, the window would break and incorrectly cause damage to the player Fixed inconsistencies that were appearing in several counselor models Maps The Fuse will no longer be able to spawn in the same building as the Phone Box Addressed several exploit locations on all maps Made adjustments to several locations that were causing the objectives/repair parts spawns to be inaccessible Vehicles Fixed several bugs related to the boat flipping mechanic Offline Play Made many improvements and bug fixes to the bot AI in Offline Bots Restart function added to the pause menu in Offline Bots Fixed a bug causing the end score screen to incorrectly show badge progression in Offline Bots Note: Badges can not be obtained through Offline Bots Matchmaking Added servers for South America and Australia [PC] Added region auto-detection [PC] Sound Players should once again be able to hear the sound of weapons and items being dropped The grab kill “Free Kick” will now properly take into account the user’s audio settings
  18. 25 points
    I played during vanilla when everyone was complaining about shift grabs and how you lost knives when using them on traps and there should be more knives in the game. Basically I always viewed these people as someone who didn't know the nature of what the game is and also someone who just isn't very good at it. Well it looks like they won and dumbed the game down for the casuals. Jason is an unstoppable killing machine and teamwork should be required to make it out alive as a counselor. Now I come back and see they added more knives, med spray, nerfed shift grab, and counselors bullying Jason LOL...what a joke. When the game first came out everyone wanted to play Jason because it was fun chasing down counselors and killing them because it was easy, like it should be! Now no one wants to play Jason because you have to go into try hard sweat mode to get a decent amount of kills. They successfully unbalanced the game by trying to make it balanced. It's not suppose to be a fair situation yet now it seems like the playing field is leveled. Which is a shame because this use to be a really fun game if you got into a good lobby...fun hunting down people as Jason and fun as a counselor because you had to be lucky and play good to survive. Last time I played I had to sweat as Jason and every time I played as a counselor is was a easy win.
  19. 22 points
    I really wish the emotes were never added and would love to see them taken out of the game. I've never seen anyone use them to actually communicate, only seen counselors dancing around like idiots to taunt Jason and make him look like an even bigger bitch than he already is now. Standing in front of the cops dancing, knock Jason down and dance on him, a couple Bugzys tag teaming Jason while everyone stands around dancing, Jason stuck in a trap in front of a douche dancing. I just feel that it makes this game feel even more like the joke that the devs are trying to avoid it being seen as. Anyone else have an opinion on this? I don't think they'll actually be taken out of the game and that's fine, just curious if I'm not the only one who does a huge eye roll every time I see it.
  20. 22 points
    Hello campers, As promised, I wanted to give you an update on the current status of Paranoia. Our goal with this game mode has always been to create a different experience compared to the traditional multiplayer F13 mode. We want it to be unique, scary, and offer a new kind of challenge for players. We began working on an internal prototype late last summer (2017), and started playing together (ILL + GUN) weekly. The point of the prototype was to test theories and ideas within the paper design doc for Paranoia. Do these ideas work? Is it unique and challenging? Most importantly - is it fun? To put it bluntly: it isn’t fun enough. We unanimously agreed, after weeks of playing together, that there’s something there...a glimmer of a very fun game mode. But it needs to stay in the oven longer. We need to keep throwing around ideas, mechanics and features to find the missing piece. But our teams were faced with hurdles to overcome, some greater than others. While we would have liked to go head down and keep pushing Paranoia, this would've required us to set aside the work towards dedicated servers, as Paranoia would've needed the full team. I had to make a decision, and focusing on dedicated servers and new content, feels like the best decision we could make. We have some ideas on what will make Paranoia what we want it to be, but until we launch and perfect dedicated servers, I made the call to hold on all forward movement with Paranoia. I’m sure that this is not the news that you were wanting to hear, but I think it’s the best call and it was mine to make. I always strive to steer this ship to the best of my ability. What I don’t want to do is launch a game mode that is “just ok”. We don’t get out of bed everyday to produce an average product. Once we are finished with dedicated servers, we will return our focus to Paranoia to continue tinkering to find the fun. If we never find it, then I will make the call to completely cancel it. Again, I don’t want to give you content that doesn’t live up to the standards we have tried to deliver throughout this journey together. You not only deserve better than that, you also deserve this type of transparency, and I intend on delivering both to you. I would also like to thank you all for your patience, and for the overwhelming support and passion you have for this game. We will continue to push to make this the best F13 experience we can, and we look forward to seeing you all at camp. -W
  21. 22 points
    Friendly fire was one of the most underrated core reasons that indirectly made Jason a stronger threat when he arrived and it also made playing counselors more challenging. During the friendly fire era, you couldn't just gather up like a pack of sardines and start mindlessly swinging with no care for the direction of your fire like you can currently in this botched up version of 'Friday the 13th: The Pinata'. Friendly Fire being an element of the game forced you to play better as the counselor, it forced you to have better aim, it forced you to have stronger team mate awareness, and it forced you to create and play off better positioning as a team. And in the same playing field, Jason could also utilize friendly fire by swerving in a defensive direction towards other counselors to create bait & panic situations, which sometimes would fluster counselors into accidentally hitting one another. Split moments like these would often give the Jason player the opportunity to strike or make a move that he could capitalize on when up against groups. The problem was never Friendly Fire on it's own, the problem was the way that Gunmedia executed it that made it not fun to play against. It wasn't fun when you had a bitter troll trying to kill the team secretly one by one, and it also most definitely wasn't fun on the Jason side of things when your kills were stolen from grievers with shotguns and the likes. So here is the proposal of how Gunmedia can re-introduce Friendly Fire to the game, while also severely limiting the troll and anti-Jason kill steals. Friendly Fire: Counselors can no longer be killed by another counselor with a melee weapon (the finishing blow can only be performed by Jason) Shotguns no longer instantly kill a counselor, they will just leave them in a crippled state of movement with lowest health. Counselor placed bear traps no longer can kill a counselor, they will just leave them in a crippled state of movement with lowest health. Cars no longer instantly kill a counselor, they will just knock them down and then when they get up, they will be in a crippled state of movement with lowest health. Suicide can no longer be performed by windows or second story jumps. It will just whittle your health down to lowest possible number. Any counselor who makes another counselor enter "cripple" state (except for bear traps) will receive the -500 penalty that "Betrayal" currently has at the end of the match.
  22. 21 points
    Trope/Role - "The Daredevil" Gender - Male *Age - 17/18 * I mean, this is pretty obvious. Does it need a explanation? Reggie was 14 in the film, so buff his age a few years for the game. Reggie was also supposed to come back for part 6, but it didn't happen because Shavar declined. This could kind of be a tribute to that as well. Stats @[IllFonic]Courier @wes These are our final stats. No more tweaks or edits. Finally, I can relax. Composure - 8 Speed - 7 Luck - 7 Stamina - 5 Repair - 3 Stealth -3 Strength - 2 Explanation on Stats Composure - 8 - His highest stat. When people think of Reggie, the first thing they think about is his speed. His bravery in the film was much underrated, as he nearly killed Roy twice by being composed. He planned what he was going to do and didn't go completely hysterical. Let's not forget he says, "where I come from, you learn to be afraid of nothing." Sure he screamed, but what final victim doesn't? Luck - 7 He survived the film, and as a Black brotha as well. Truly puts a kick to the stereotype. Lucky Speed - 7 - What most people remember Reggie for. God, he bolted the scene, leaving Pam behind in the dust. Fast. Stamina - 5 An odd anomaly. Due to balancing, there's no way Reggie can be fast, have stamina, be lucky and composed. It's safest bet in the game is average. Reggie's speed was much more notable than his stamina. Repair - 3 - As a kid in the film, he was able to start the tractor and drive it. It's clear he knows a little bit about vehicles to support someone. (Pam) Stealth - 3 Although he survived the film, he failed to have any notable good stealth. Roy discovered him in the barn because he made noise. He also kind of gave up his position anyways cheering for Pam using the chainsaw. Strength - 2 Reggie wasn't interested in weight lifting or sports, but more in reckless/dangerous things. He'd have generally low strength. He was also skinny and a young teen in the film. Character Background - This counselor is known for being reckless. Being in semi dangerous situations, they never seem to hurt themselves, but is capable of putting other people's lives in jeapordy. They don't mean to and usually mean well to the people around them, but their actions interfene. In a few cases, they may end up helping the others around them because of their brave and daring instincts. This character comes from a inner city neighborhood and has been forced by his parents to go to a camp for the summer after being involved in too much negative actvity in the neighborhood. Model - Could be based off the actor, Shavar Ross as a homage to his character Reggie "The Reckless". *If you're attempting to keep Reggie's face the same as in the film, I suppose you'd have to buff his body up just a little bit to avoid looking like a kid. Clothing Styles Ideas - Game Add Ons - pitched by @Liquid Swordsman Like being chosen to be Jason, except, the game will randomly handpick a counselor player on the Pinehurst map with the special privilege of driving the tractor. I've been speculating a title of what to call this system. A couple of names I came up with so far: "Reckless Mode" or "They call you Reggie The Reckless" Once that happens, the game will automatically spawn you at the barn on Pinehurst while remaining in the tractor. There could be a tagline above the screen reading something like: Reckless Mode: "They call you Reggie The Reckless" "Because no spider will scare you. The other counselors are in danger, luckily your reckless thinking might come in good use for them. You've been given the opportunity to drive the tractor. Use it wisely!" From here on out, the Reggie player has the option to either drive the tractor now or save it for another time. This gif can be something like a intro cut scene for a Jason stun:
  23. 21 points
    What Should Be Graphically Improved @Gertz @[IllFonic]Courier @wes @ShiftySamurai @GunMedia_Ben UPDATE: Added a New Intro Video for comparison. FUTURE UPDATE: Adding more Jason animation GIFS and adding Counselor animation GIFS. I am happy to say that Friday The 13th The Game will be getting upgraded to the latest version of the Unreal Engine. This means a lot for the game, such as... - Potential for physics improvements and fixes for vehicles, ragdolls, hair, and more - Better performance on all platforms - Required support for Dedicated Servers on Xbox One and Playstation 4 - Fixes for long standing issues that will automatically be resolved by moving to the new engine version (Keep in mind that they will have more specifics closer to release) When asked about "Will this update improve the game graphically" ShiftySamurai said, "We'll have more info on the update throughout the process." "We cannot give answers for specific questions right now." While he didn't say yes yet, I'm sure that the game will most definitely get a bit of a graphical improvement from the April Update. Here's a couple things that I would like graphically improved or things brought back from older builds. Note they haven't said anything on the graphics improving so this could be a complete waste of time. 1. Making the game look ATLEAST half as good as the Beta (Atleast on PC) Okay lets be real here, the game will never look as good as the Pre-Aplha . The Pre-Alpha would be way too hard on consoles AND most PC's. But I think since the engine is getting an upgrade we could get a similar if not an exact look from the Beta. Personally I thought the Beta was gorgeous. There were so many more trees, bushes, and grass was everywhere! The sky looked great and the clouds stood out SO MUCH! The lighting was absolutely phenomenal. Plus there were so many little details like when the car was driving there was dust coming from the wheels. Anyway... I hope we can get the game to look atleast as half as good as the Beta. If you can't make it happen on all platforms then atleast do it for the PC players. I don't even own a gaming PC. I play on Xbox One but I atleast want one platform to have a gorgeous version of the game that looks like the Beta. 2. Bring Back HD Character Models From The Original Virtual Cabin (Jason And Counselors) The character models in this game a very good. Every counselors looks and feels very unique so good job on that F13 Devs. However if the April Update is going to affect the game graphically I feel like we can get them to look closer to the original Virtual Cabin models. - Look At The Shirt, The Hair, The EVERYTHING! - Tommy Looks So Much More Badass And His Hair Didn't Glow! - Look At How Much Better Jenny's Outfit Is In The Original Virtual Cabin! - The White Collar Is Way Better! And The Stripes Look So Good! Those Eyes And Lips Too! Everyone looks so much better in the original Virtual Cabin! Their skin, their eyes and eyebrows, their lips, and ESPECIALLY their hair and clothes looked absolutely stunning! Please Devs, you gotta give us these HD counselors back. Yes I know, These images are in 4K. but if you look at videos of the original Virtual Cabin then you know that the models looked way better even without 4K. Even The Jason's looked way better. Especially Part 6 Jason. - The More Subtle / Lighter Colors On Part 2 Jason Looks Way Better! - I Like The Lighter Colors On This Jason. It would Separate Him More From Part 4 Jason. - This Is Straight Up Photo Realistic! Absolutely Amazing! Part 6 Jason has the biggest difference from the Virtual Cabin to the Final Release. He looks incredible! The mask shape looks just like the movie unlike the mask he has in the Final Release. He's also normal sized. His shoulders and traps look normal and he was leaner just like CJ Graham. I cant get over how good the shape of the mask looks. The Final Release Part 6 Mask looks like crap but the Virtual Cabin 1.0 Mask looks insane. The color and weathering is still off though, Please Devs, bring back the Virtual Cabin 1.0 Part 6 Jason Model. It looks so much better. We need these gorgeous HD models back in the game Devs. Please make it happen guys. 3. Bring Back The HD Hair From The Original Virtual Cabin You wanna know what most of the hair looks like to me in Friday The 13th The Game. You don't? Well I tell you anyway. It straight up looks like most counselors took the end of the mop, smeared it in dog shit, left it out in the sun for 5 days, and then used that as a wig... especially on Adam. (No Offense Devs) - Straight Up Looks Like A Mop But in the original Virtual Cabin the hair looked SO GOOD! - Just Look At How Good It Looks! Please Devs, Bring This Hair Back. - AJ Had Way More Highlights In Her Hair! - Jenny Had Much Darker Hair In The Original Virtual Cabin. It Looks So Good It's Crazy! It looked very natural and soft and... like hair. I really hate the way the hair looks in the game right now and I hope they'll go back to these. They said that the hair would be fixed in the April Update. I don't know if they mean that they're fixing it to look like the original Virtual Cabin hair or if they're fixing all the hair glitches in the game. Hopefully both. 4. Bring Back Beta Animations (Jason And Counselors) I know, I know, I've said this a thousand different times... BUT C'MON! These are so sexy it's unreal! We gotta have these back. I know they're such a small detail but they make Jason and Counselors look and feel so much more real! I didn't include the counselor beta animations below because... I'm too lazy. We gotta have these back Devs. With this new engine I'm sure you can add these back into the game ATLEAST on PC. Make it happen guys. It you would like to see the Beta Animations in a actual match, then click the links below. The Part 3 Jason video is a MUST WATCH! Part 7 Jason Beta Gameplay: https://youtu.be/qpIhC4eqWZE Part 3 Jason Beta gameplay: https://youtu.be/EakKqy5ArPk (MUST WATCH) 5. Fix Neck Seams And Glitches On Character Models If you look closely when selecting a counselor you can see the following on some of them: - Neck Seams - White Dots around the chin / jaw area - Jenny's Neck has a line around it There are many more but I don't wanna go in depth into it because I'm positive these will be fixed in the April Update. 6. Bring Back And Add New HD Intros And Outros I don't know why or how the super amazing HD intros and outros that we had at the launch of the game are now gone. Like seriously, one of the only things that looked better than the Beta... is now gone. But If you're going to add back the old HD Intros and Outros you'll have to add new ones for the New Maps and Small Maps. If you haven't seen the original HD intros here's a video. Intros We Had Before: Intros We Have Now: 7. Bring Back Original Tommy Calling Animation And Original Tommy Cutscene The calling Tommy animation in the game right now is laughable. Counselor's hands aren't even in the right spot half the time. But the reveal trailer for Tommy showed a much more dramatic and realistic animation to call Tommy. And The Tommy Intro cutscene was way more badass. Here's the video. I'm sure everyone would love to see that calling Tommy animation back. 8. Bring Back Original Gun Holding Animation As you saw in the trailer, Tommy actually was holding the gun instead having it float on his back. This gun holding animation looks way better and makes more sense if the gun is on my back then I should be able to pick up other items. This detail is really cool but it's not much of a big deal. I'm sure a lot of us would love to see it back though F13 Devs. And F13 Devs, I'm not trying to be harsh. I love Friday the 13th The Game. It's one of the most fun online games I've ever played. I just wanna see a stunning Friday The 13th Game. We had that game in the Beta but due to consoles and many other reasons, the animations and graphics took a huge hit. But with this new engine I have hope that we can get that beautiful game again. Thank you guys for listening to feedback. Thanks for reading this. And please, fill free to comment your thoughts and suggestions. I would love to hear your guy's feedback on this. - Deku Scrub
  24. 20 points
    Hey all, we're going to do this a little differently and show you the upcoming patch notes a bit before launch. This is not all-inclusive, as we have quite a bit of content coming with the next patch as well, and we don't want to spoil the surprise in patch notes. After release we will update this post to be all inclusive. Counselors Large items are now properly hidden for counselors operating the CB radio Addressed some issues that were causing counselor ragdolls to behave incorrectly Fox's character model now properly casts a full shadow Made adjustments to various counselor outfits that were behaving incorrectly Addressed some issues that were causing players to become interaction locked Fixed an issue with the baseball bat not properly calculating durability Jason Addressed an issue that would sometimes cause Jason to clip through terrain while in shallow water Addressed an issue causing Jason's own location icon and morph reticle to sometimes not appear on the map Fixed a bug that allowed Jason to interact with the fuse box while also holding a counselor Fixed a bug that allowed players to escape Pamela's Sweater stun by activating Jason's morph ability at the exact same time Made improvements to the camera angles used for Part 4 Jason's cinematic kills Fixed a bug that caused Part 7 Jason to sometimes behave incorrectly after being stunned by a pocket knife Fixed a bug that caused some of Jason's environmental kills to allow more uses than intended Fixed a bug that allowed players to enter combat stance while in the middle of Jason's grab animation Fixed a bug that prevented Jason's traps from properly triggering when a Counselor is entering a repaired vehicle Fixed a visual bug that caused Jason’s blocking animation to not show properly after blocking an attack Fixed a collision issue with Jason's throwing knives Perks Medical Sprays will no longer contain extra charges after being dropped by a counselor with the Medic perk equipped. Reduced the effectiveness of the Heavy Hitter perk User Interface Repair Part Icons are no longer able to appear beneath the default Map Location Icons Fixed a bug that was causing an incorrect amount of kills to be shown on the scoreboard Sound Reduced the volume of Part 9 Jason’s music Fixed various audio issues occurring with some of Jason’s environmental kills Maps General Added additional item spawns to campsites Lowered the maximum amount of Medical Sprays that are able to spawn in drawers Increased the minimum distance that the fuse can spawn from the phone box Added countermeasures to prevent players from parking vehicles in front of Jason’s shack Removed various exploit spots on all maps Removed objects on various maps that were blocking the use of some of Jason’s environmental kills Jarvis House Added more variation to the possible cabin types and cabin spawn locations Added additional item spawns and environmental kills in the Jarvis House and Vacation House Adjusted repair item spawn locations to no longer spawn at inaccessible locations Corrected various collision issues that were blocking player movement Higgins Haven Fixed a bug that caused the "HIGGINS HAVEN 1984" text to sometimes appear during a match Removed some assets that were spawning inside on another Higgins Haven (Small) Removed a tire that would sometimes block the phone repair box by Blair Cove Matchmaking Added an option in private matches to toggle Rain On/Off/Random Made adjustments to the lobby system to more evenly distribute the chances for players to be chosen as Jason Players who choose the ‘Counselor’ option in the ‘Spawn Preference’ menu will no longer be chosen as Jason (unless there are no other options)
  25. 20 points
    Allowing counselors to run around the map completing objectives & finding items because of some agreement of no killing until Jason has shift is ignorant. Jason has one objective & one only. Kill everyone. Now I know some are going to get super offended & say you don’t always have to get 8/8. Well that’s your opinion it doesn’t change the fact that Jason objective is to kill everyone. As Jason you play against the clock. The less time you have the worse off you will be. Where on the contrary the more time the counselors have the worse off they will be. So don’t be foolish & waste time. I for one didn’t spend $40 on the game plus other expenses to have some random stranger I’m never going to meet tell me how to play a game he didn’t buy me. Just because he’s garbage at the game & needs a handicap. Playing as Jason has become a very difficult embarrassing chore that not to many people enjoy. It’s absolutely humiliating. What’s even more harsh is that you must ignore other players & rely on slashing but the hit detection is completely broken even more than before. Any counselors standing near the car or any wall/object Jason misses every single swing. If it isn’t bad enough Jason has been nerfed insanely & counselors buffed tremendously. Now people want to enforce no killing for the first couple minutes of the session which is plenty of time to fix the car, boat, or even call the police. People will shame you regardless of how you play. They will complain if you slash, complain if you grab, & complain if you even shift. Most the people that play this game lack the basic intelligence level to comprehend that you’re not suppose to survive every single session. This is the exact reason why Jason has been nerfed so much. People should not be struggling playing as Jason. People should not have a difficult time killing counselors. It’s every Counselors job to protect themselves at all times. Not Jasons job to look out for their safety by making promises not to kill too early. It doesn’t work that way. If you can’t run away from Jason while being chased before he has shift then leave the area of interest that you know he’s teleporting to for trap placement.
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