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Showing content with the highest reputation since 06/20/2018 in all areas

  1. 48 points
    Hello everyone, there have been a lot of questions about where we stand with the state of the game right now, and whether we are going to continue updating the game (Spoiler: We are). Below you will find items that we intend to have fixed with the next update to Friday the 13th: The Game. Critical Fixes: The game ending while counselors are still in play Escaping via a vehicle counts as suicide Players loading in as a character different than the one they selected Counselors stuck to repair points after initiating/completing a repair Game crashing tied to the destruction of doors Players able to clip through a wall on the Pinehurst map In this update we are prioritizing bugs that have a large impact on gameplay, though it is possible that some lower impact issues will be resolved due to a shared solution with critical issues, or as time allows. Once we launch console dedicated servers, our resources will be able to focus exclusively on player facing issues. With no content being added, we should have fewer new issues arise, which will allow us to work solely on reducing the overall list of game impacting bugs.
  2. 33 points
    What new bugs did you include in this patch?
  3. 31 points
    Hey Campers, Long time no see, I hope you're well. Been a crazy few months, huh? I know there's a lot of questions you all have about the game, future content, legal, etc, etc. We rounded up the most frequently asked questions from the community and worked with the license holders to answer them. Everything we put out or say publicly (including this very forum post) must be approved by the license holders. Some of you will have more questions after reading this below, however, we are not currently able to answer them. Please do not think this is me, or anyone from Gun ignoring you. Please understand the sensitivity and seriousness that the entire F13 IP is currently tangled up in. I spent the last few weeks with legal and the license holders getting these answers. When we know more and can share it, we will. Q: Does this mean you (Gun Media) can create new DLC now? A: We cannot currently add new DLC or Content to the game and it is unclear if this can ever happen. We can only perform maintenance, balance, QoL fixes and bug fixes. Q: Why won’t/when will Gun Media add Uber Jason/Grendel/Clothing DLC? A: The entire license is currently under a legal microscope. We wish this was a more clear-cut, black and white scenario, but it is not. There is a lot of gray. We hope that in the near future more legal clarity will occur, but this is not Gun’s call. As mentioned previously, at this time we can not add any new content, regardless of where the content falls within the F13 canon (Uber Jason for example). While Uber Jason appeared to be close to being finished, there was still remaining work that needs to be completed in order to finish him. When we got word to stop, we stopped. There were clothing packs and kill packs that were also nearly complete. However, the Grendel map still had months of work to go. When this content was leaked, we were under 50% complete. It is not likely that Grendel will ever see the light of day. Q: Why did you (Gun Media) decide to stop making content? A: The decision was made for us to stop making content due to the sensitivity of the legal process. Gun does not own rights to Friday the 13th: The Game. We continue to work with our partners at Horror, Inc. as more information unfolds. Gun wants to release content, as do our partners at Horror. Until more clarity is provided, we can not add new content. Q: Why won’t you (Gun Media) settle with/pay Victor Miller to create content? A: Gun is not a part of the legal issues surrounding the license. It is not our call to “settle” or “pay” anyone as it relates to the legal issues. Our partners at Horror, Inc have reached out a few times in an effort to settle with Mr. Miller. However, we were informed that this communication was ignored. We hope that all parties can come together in the future, so we can add some new content, but it’s not likely, nor should it be expected. Q: Why won’t Horror Inc. settle with Miller so you can create content? A: As mentioned previously, this has been attempted in the past with no progress. Our partners at Horror, Inc will continue to reach out to Mr. Miller, but until communication lines are opened up, there is very little we, or our partners can do at this time. -Wes Keltner
  4. 25 points
    Obviously, we can’t put these in the game as they are considered “New Content”. Either way, I wanted to share. Not to rub salt in the wound, but to show some of the art that we wanted to add in. We had been working on content for the “collectibles” that can be found in game. Some are familiar with the Pamela and Tommy Tapes within Friday the 13th: The Game. We were going to add photos to that system. In these photos (found around in drawers, etc.) the subjects were going to focus on a young Pamela and young Jason. I wasn’t sure about doing this at first. Not about adding to the collectibles, more about the subject and theme of the photos. I was afraid that by showing these that we would be humanizing Jason too much. But the more I discussed this idea and the further into concepts we got with Rachael, the illustrator we were working with, the more I wanted to do it. The idea here was to shed some light on the life of Pamela and Jason before the events of the first film. Back when Pamela worked at the diner and was then asked by the Christy family to come work at the camp. I was also interested in digging a little deeper into what life was like for a younger, more innocent Jason. Again, this is a delicate subject. So I used as much care as I could. We came up with a series of photos, and below are two of my favorites. The first shows a younger Pamela. Jason would have only been an infant at this point. Pamela seems happy working at the diner. Perhaps for the first time in her life, that is, if you follow or accept some of the semi-canon out there about the abusive relationship Pamela was in previously. I thought this was important to show her in a stable state. It solidified her as a provider and good mother to Jason. I felt it also showed that her demeanor was pleasant and that folks in town probably liked her. Which brought more power to the character when she lost Jason and with him, her mind. It showed how far she fell when she snapped. All out of love for her son. The second photo is of a young Jason, perhaps around age 4-5. He is excited because it’s Halloween. I had the artist put him in a Frankenstein costume, as a slight nod to Part 6 and Tom McLoughlin, as his approach to that film was very much a “monster movie” from the golden days of cinema. And of course, J6 was reanimated by lightning, much like Frankenstein’s monster. I also had the artist add a cute little nod to “Forest Green” on the shirt. I also researched along with Rachael, the types of costumes that would have been available at the time. I think she did a great job nailing the look. Lastly, and maybe the most important aspect of this image, was that Halloween was probably Jason’s favorite time of the year. Jason was...mentally simple. Intellectually disabled, but still full of life. A life that was full of ridicule from other kids. He probably never felt like he fit in. But on Halloween, he got to pretend. Even with a disability, he understood that dressing up, putting on a mask, and hiding what he looked like, was empowering. On that night, he just got to be another kid, getting free candy. I thought about that a lot. Perhaps, and this is a stretch, he reached for a mask later in life as a way to cope with the loss of his mother. Perhaps it reminded him of a different time. Maybe that’s too deep, LOL. Either way, it was very interesting to me and I bet some fans out there may find it interesting too. -W
  5. 24 points
    Patch Notes - Friday the 13th: The Game - January 2019 Patch HOTFIX: The kill process for Jason UI Bug This hotfix has been submitted and is rolling out to platforms as soon as possible. INTERACTION LOCK - The team has fixed various interaction lock issues, including: Stumbling while dropping an item Entering Combat Stance while swinging weapon CONNECTIVITY AND CRASHES - Multiple connectivity/crash fixes including: Network Error after joining lobby in Quick Play “Need Updated Client” error ENVIRONMENT AND COLLISION Falling Animation Loop - Fixed various areas where players enter a falling animation and cannot continue, including: Firewood Logs on Pinehurst Map Cardboard Box on Packanack Map Coffee Table in Jarvis House Counselor Catch - Fixed various spots that could snag the counselors and make them unable to move, including: Cemetery fence on the Crystal Lake map. Safe Spots - Fixed various safe spots where the counselors are unreachable once entered, including: The cemetery in Higgin’s Haven Parking the car inside the barn on Pinehurst Fixed an issue where an invisible collision would occur at the barn fence on Pinehurst, causing the car to shift vertically after restarting the car. Fixed an exploit where counselors could use the car as a barricade at Jason’s shack, affecting several maps. Fixed an issue where the counselors could control their directional axis while climbing through windows, allowing them to reach unplayable areas of the maps. Fixed an issue where counselors are able to reach the rooftop of the Pinehurst Halfway House by escaping Jason's grab with a pocket knife. USER INTERFACE Fixed an issue disabling the “More Emotes” button. Fixed the Morph Cursor not showing on Xbox One. BALANCING AND TUNING Jason - Buffing Mother’s Special, Special Boy. Weapon Swing - Jason can now swing his equipped weapon to hit multiple targets at once. This will help Jason defend himself against bullies. Stun - It is no longer possible to Stun Jason while he is in Rage Mode unless using a shotgun or Pamela’s sweater. Rage Indicator will show on the minimap when Jason enters Rage Mode. Counselors - They should have been watching him. Tommy Jarvis - Players who kill themselves cannot come back as Tommy Jarvis. ****Killing Jason is unchanged.****
  6. 22 points
    Our next update for PC will address some issues specific to that platform, including a fix for the speed hack that players have been reporting. The next update for consoles - which will not be day and date with the PC update - will include Dedicated Servers, as well as some other bug fixes. We'll have more information as we get closer to the updates being pushed live.
  7. 20 points
    To Sean Cunningham, PLEASE! SETTLE THIS! We do not want this freezing the Franchise! You will be losing money more than you are gaining! To GunMedia, PLEASE! FOR THE LOVE OF THE FANBASE ITSELF! Revoke this "No More DLC" claws! Please for the love of God some of us just want the promised content we desperately waited for!
  8. 19 points
    Thanks for the honesty, but this is SO lame. You guys are not even trying. You guys are done with the game and this has nothing to do with lawsuits. How I wish I had some glimpse of the future before buying this game. F13 and Jason deserved so much better. Maybe I will keep playing for some time (IF the servers allow me lol), but only because of the good memories and the good friends that I had the chance to find in-game, not because of you guys. Now I know that some people are simply right about some things. Hope you guys enjoyed my money. I'll mark the name Gun/Illfonic. Never again. Bye.
  9. 17 points
    I'd really love to see this game come out with a patch that actually pays more attention to balancing the 'quality of life' that this game has lost. For example, *Jason being beatin by a group of counselors. It's still silly to see, silly to watch. Counselors should fear him, not want to beat him down. Make him stronger and more dangerous. This is one of the biggest updates that's been asked for... for well over 1 year and a half now, by a lot of people. *Counselors screaming when they are in a hiding spot, just out in the open, ruining any chance of ACTUALLY hiding. Everyone knows it. You hide, Jason shows up, and the counselors screams, letting Jason know EXACTLY where the counselor player is. (How this has been in the game well past the beta is beyond me) There are so many common sense fixes and changes that could have been made with this game that still have not come. The part that boggles the mind is how this stuff has been in the game for so long, when it's just such an apparent bluebook problem with the game. Any other developers would have had this kind of stuff stitched out well at the start of the game's release. This game is practically still in beta.
  10. 17 points
    This is a good question and I will do my best to answer clearly. As we all should know by now, the legal case stipulated that all no new Friday the 13th content could be created from scratch after January of 2018. This is why the F13th Puzzle game soft launched on Jan 13, 2018. I spoke with the folks at the puzzle game sometime in late 2017 about adding Ghost Jason and Kyle to their game. They were very receptive to the idea and whipped up two quick models that they were able to insert and hide within the game before that date. I've actually been sitting on this info for quite a while wondering if we'd get a chance to see it through. Because they were able to slip us into the game before that date, we were cleared to proceed whenever ready. With Gun, building models and new content is not as simple as it is for the Puzzle Game. For instance, all of the content released this past year actually began in the early summer of 2017 and we didn't see much of it for a very long time. At the time they started that round of content, Never Hike Alone had not even been released so fan support was not really there to justify adding us to the game. For all anyone really knew, the movie could be a flaming piece of garbage so it goes without saying that the rights holders were weary of inserting a fan made design, especially prior to other franchise established characters. I actually agree with that sentiment whole heartedly. By the time Never Hike Alone released in October and starting gaining real momentum, Gun still had their hands full with all the previously mentioned content such as Part 4, Part 5, New Kills, Single Player and more. It was very much understood at the time that if GJ had a chance to be in the game, it would be during a future round of content creation sometime later this year if at all. Again, although the devs have been big supporters of ours since our crowdfunding days, this is something that would have needed to be cleared by a lot of people above their heads. Even if approved, several resources and substantial funding would be have to be dedicated to the build. The last we casually spoke about this possibility, we decided to table the discussion until after the legal case reached a conclusion so we could get real answers. I was in this for the long haul and so were they. Whatever changed along the way none of us saw coming. Knowing what we know now about the decision handed down to the devs, the only way GJ would have ended up in the game is if the legal case ended before June of 2018 and Sean (and Victor?) gave us the OK to start the process. Even then, you would not have seen GJ any time soon because it would have taken many months for him to be built and inserted into the game. With all of this said, I cannot speak on the subject of Jason X because I do not know what stipulations the devs are being held to. I just hope that you all will take my words very seriously when I say that if the devs had the opportunity to insert all of their unreleased content into the game, they would have done it without hesitation. They are just as much victims in this situation as we are and even more so because they put a lot of hard work into creating and maintaining this game. Has it been perfect? No, but what independent venture ever is? I cannot even begin to tell you all of the shit we had to deal with on Never Hike Alone and it certainly pales in comparison for what the devs have had to overcome in their journey. No matter what issues they faced, what was important was that the game was being run by people who actually loved the content and subject matter. We were lucky enough to get content and detail inserted into this game that larger developers would have never taken the time to add. As an example, I can distinctly recall Ronnie forgoing his lunch break at the mocap session I attended just so he could give notes on the in progress part 4 model. It was not just the dedication to getting it right, it was also the fact that he knew exactly what was wrong and what was missing. When I saw the unmasked Ted White Jason for the first time I smiled a little extra wide because I saw Ronnie's influence executed within that final design. At every turn the developers listened to our feedback and even dealt with a large section of ungrateful SOB's that bitched and moaned at every single corner. Along the way I even made my fair share of complaints but I never once took for granted the amount of effort that was being put into the game. Frankly, I don't know how they put up with many of the people in this forum and they deserve a lot more respect than what they have been given up to this point. I know I am off topic now but I believe this is something that needs to be said. If my words carry any weigh around here, I hope many of you rethink the toxic environment that has taken over this game and forum. There are many more important things in the world and for all its faults, it is amazing to live in a world we we can play a Friday the 13th game that actually stays true to the source material.
  11. 17 points
    Imo, this just futher proves that Gun/Illfonic. Are using the lawsuit to get out of developing future dlc for this game... I'm hoping development does pick back up after this lawsuit is over, i don't care if its Gun/llfonic. Or another publisher and developer. i just want this game to grow...
  12. 17 points
    Dear Developers, This goes out to my fellow players of F13. Don't lose hope and don't give up. This legal matter will be resolved and I hope that when it does, we will get more content for our favorite game. I see a lot of people on Steam and even here not understand what "indefinitely" means. It just means for an unspecified amount of time. All the developers are saying is they are "holding back on" not canceling entirely any and all new content. Just be patient. Have faith in the system. To the Developers, I am still behind you. Yes there are some bugs that NEED to be addressed but I haven't given up on you. I still play regularly and still enjoy. I still report cheaters and exploiters and hate them when they cheat and exploit. I understand the circumstances you are in and can sympathize. I hope this legal stuff can be resolved soon for all our sakes. Because once it is, this will draw attention again to the idea of a new F13 movie and that will bring in loads of new players. Keep it up, Developers, your game is worth it. I look forward to the first-of-many bug patches and the future-content-patch-to-be.
  13. 17 points
    I've seen some discussions here, on social, youtube, etc, that describe this situation as "shady" or that we are trying to weasel out of the game. Everyone is entitled to their opinion. But here's the thing... I love this franchise. I loved designing this game. I loved directing Kane in the motion capture. It was awesome working with him on kills that I knew fans would love. I loved working with 2D and 3D artists on characters, props, environments. I loved screensharing with the animation team when they took the aforementioned mo cap data, and started attaching data to the rig. Seeing the work we did in the motion capture studio a year prior, starting to come to life. I loved sitting with Manfredini, discussing music, stingers and stems that would later be connected to cinematic kills. To a creator, it's the holy grail to work on a subject that you love AND also have an audience that likes what you do. They like it so much, they give you money for it. That's the most amazing feeling, it's hard to describe. It's kinda euphoric. Not the money, that doesn't motivate me. It's the process and creative collaboration. The hard work and long hours to see something come to life. So when someone says "This is just an excuse for you to weasel out of this game." is dumbfounding to me. Why on earth would I want to stop doing the thing I love with my entire being? As a creator, why would I purposefully want to stop creating something that fulfills me more than anything I've ever done? If you have the opportunity in your life to do something you love, do it! Jump all over it with everything you have. Pour your soul into it and hold on as hard as you can. -W
  14. 16 points
    You have roughly the first 8-10 minutes of the match to make repairs to the cars and boat. Get a call off to the cops and allow the timer to start counting down. Everyone complaining about Jason be invincible after rage are more than likely the players that only want to knock Jason on his ass and dance. You can still do that for the first half of the match. Everyone saying it has broken the game for counselors obviously hasn’t been playing the game as it was intended to be played. Escape options are still there. After they fix the bug preventing Jason to be brought to his knees during the sweater stun, the kill option is still there. I’ve played over 15 matches since the update. Players have escaped in all but 3 matches that I have played, and two of those matches, we were all dead before rage. And as a side note, Jason needs to be a little OP in the grand scheme of things (although I don’t think he is in his current state). You are trespassing at his camp and he blames you for his mother’s death. Jason is the main character of Friday the 13th, and he’s a killer.
  15. 16 points
    Are you guys ever going to address the fact Jason is terrible to play currently and his grab is absolute trash? You fixed him and made him fun to play again previously then completely broke him again with the new engine update when you added the new grab animation. The animation is great but the grab mechanics are back to being broken. Counselors can run circles around you to troll you because if you're on even a slight arch to Jason when he makes his lunge, he misses. It's so easy to avoid and makes Jason frustrating for even good Jason's to play. And the boat change is absolutely mind boggling. Do you guys even play your own game? If Jason stops the car, you can still get out and escape. If you get grabbed as you get out, pocket knife or someone hitting him can get you free. You still have a CHANCE. With the boat, if Jason stops the boat, you're dead. You can't use a knife or attack in the water. You can't dodge him like a shift. It's a death trap. So the entire POINT of the boat not alerting Jason on startup was so you COULD potentially get out on it without him noticing. You guys even SAID YOURSELVES it has less parts to get to start it because it's high risk, high reward. If Jason sees it going, you're dead. But if he doesn't, free escape. That's the definition of high risk, high reward. Alerting Jason to the boat startup means anyone attempting the boat escape will die unless the Jason is a low water speed Jason like Savini and they suck. You guys just completely removed a means of escape. I don't get the logic in this at all. And then you guys get perplexed and frustrated at US when we complain about this stuff like we're the problem....
  16. 15 points
    Hey Campers! Since we are not allowed to add new content, we are focusing our attention on what we already have, and how we can make it better. With that in mind, let’s talk about our Perk system. It’s too grindy. You know it. We know it. It should be smarter and follow a player’s progression in the game. What we are proposing is that when you spend your hard earned CP to roll a perk, the system checks your current level, and then rolls perks that reflect your level. This way, higher level players should see a significantly higher percentage of rolling Epic and Legendary perks compared to the current system. This should reduce the chances of higher level players rolling perks that aren’t indicative of their level. That makes sense, right? To help wrap your head around this change, here’s a theoretical example. This is only to help explain our current thoughts, and will NOT be the exact change. When a player first starts out in the game, they’ll see perks around the Poor or Common tiers. As they progress into the 20s, they’ll see more Common and Uncommon perks. As players get to higher and higher levels, they’ll see the perk tiers that they roll becoming better and better, culminating with players typically rolling perks no worse than Rare, and with a better chance at Epic and Legendaries. So when can we expect this? We’ve got to finish designing it so it makes sense, then we’ve got to implement it. After that we’ll have a lot of testing that we need to do to ensure the new system is running smoothly and can’t be exploited. And then we need to get it through QA, and then through console certification. All of this takes time, so we ask for your patience. In the meantime, we’ll be continuing to roll out bug fixes and other Quality of Life improvements. But wait, there’s more. We’re aren’t happy with Legendary perks. We like that there’s a pro/con to Legendary perks, but we feel like some of the pros (on certain perks) don’t really feel like a “pro”. Or at least they don’t move the needle enough. So here’s where we open up the discussion to you: should all perks (Poor, Common, Uncommon, Rare, Epic, and Legendary) have a pro/con or just the Legendary perks? What perks do you think need a slight buff? What perks are overpowered? We’re here, and we’re listening. -W
  17. 15 points
    Dedicated Server Update 9/26 – All Platforms Fixed a search cancelling issue where a player could become stuck while cancelling out of a Quick Play match search Fixed an issue where server uptime could cause a handshake failure when connecting to a game server (this caused the "infinite connection" issue) Today's HotFix update should start going live for all players at approximately 4pm Eastern. Please keep in mind that the update may take a while to roll out to all players on all platforms. This hotfix represents the final update from IllFonic for Friday the 13th: The Game.
  18. 15 points
    Your ban was for intentional bypass of anti-cheat measures.
  19. 15 points
    Does it really matter at this point? It's not like there's anything else to read around here anymore.
  20. 15 points
    This thread is to petition Gun media to release Uber Jason into the game. We the players have seen Uber is in the game along with his kills, albeit incomplete. Despite this, many of us would like to see him released, especially after killer puzzle is releasing a new Jason because he is in the game's code already. Uber could use an existing chase theme as others have mentioned and the machete from his VC display. We ask that you release Uber Jason to complete all the Jasons as a last hurrah for the game.
  21. 14 points
    Well.. the end times are upon us. Back from a bears style vacation. I knew this would happen, just didn't expect it so quickly.. there's a few things I'd like to say, and a few people I'd like to thank. First off, I want to give a special shout out to @Risinggrave. You're one of the first people I talked to on these forums and my experience with the game wouldn't of been the same without you. I've spent many, many hours in this game but most of it was with the crew. Speaking of, I want to thank @TheHansonGoons, @Brigadius, @Riot_Dame, @Tattooey, @Thatguyinktown, @Rexfellis, @Zaneygrrl, @Alien_Number_Six, @SnakeSound222, @Truth (we're waiting btw), @Slasher_Clone, @gtdjlocker311, @Deadlytaco88, @Smitty_Voorhees, @R.J MacReady, @i-cold, @Corkenstein, @VoorheesAJollyGoodFellow, @Splatterhouse, @DamonD7, @Cokeyskunk, @Davidt, @Nothingface, @RKSDooM, @MichaelMemers, and @Dolemite, @2moar, @Impactedmedal38, @LadySansaLannister, @Ban_All_Music I've met a lot of people on these forums and through this game. I know I'm missing a lot of people, but you'll know if you belong on this list. For each person above I mentioned, each one of you has affected my experience with the game in a positive light. And I will always be Thankful for that. These forums have devolved into a nasty beast. I want to clear something up first. I love this game. If I didn't, I wouldn't of spent this many hours jnto it. Not only in game, but on the forums. It just makes it that much more.. heartbreaking, if you will. The recipe for success was here. Fun gameplay, a huge IP, and the community was already here. Guess thats what happens when there's amateurs in the kitchen.. Before I sign off for good, I want to take a moment to thank our fallen comrades as well. There's been so many gone in a month. And even though they may not see it, I want to thank them as well. @bewareofbears, @AldermachXI, @BrokenFattHardy, @Super Ty, @Alkavian, @jameson87, @Shes.A.Rebel.88, @Freddie Mercury, @Maddogg_8121, @thatdudescott, @Ghostboy20, @AdmiralJT, @Corkenstein, @R.J MacReady It's been a pleasure guys. Maybe under a different studio, we wouldn't be here today. But this isn't the end of the road for a lot us. Can't wait for the 13th.
  22. 14 points
    Hey Campers, Sorry for the silence as of recent. It’s been a tough couple weeks, as I’m sure you’re aware. But I wanted to address a few questions that I’ve had sent to me personally, as well as questions we’ve received through the official F13 channels. These questions vary but all have a similar tone/request. “Is there a chance of any content being added to the game if a ruling on the dispute occurs in the near future?” The answer is no. Development on games can’t just pause indefinitely and pick back up again; it doesn’t work that way. Especially when you have no idea when that future date will occur. We can’t keep building content that may never see the light of day. That’s bad business. I’ve also had questions about adding “non-F13” related content to the game. “Can’t you make a new level or a new counselor that has nothing to do with the films?” We can’t do that either. We can’t add any content, whatsoever. Nada. Not even a new tree or rock. We can only focus on console dedicated servers, bug fixes, and maintenance. I know this isn’t the news you wanted to hear and I wish the situation were different. But it’s the painful truth. I appreciate your passion and look forward to seeing everyone around camp. -W
  23. 14 points
    With all of the negativity floating around I wanted to take a moment of my day to thank anyone who had anything to do with the creation of this game. Im old in video game years this game was the soul reason I purchased a playstation and pay for ps plus. It has led me to rediscovering video games after what was about a 12 year hiatus. When I was a kid I used to hope and pray this game would get made. I am a huuuge fan of the franchise. This game exceeded my expectations. The details on the maps especially packanack are a thing of nostalgia that matched my highest hopes. The things we did not get were a part of the worst Friday the 13th film in the franchise(Jason X or manhattan take your pick) This is by far my favorite casual game on the ps4. I see so much whining and knitpicking every minute detail. Some of it is genuine, and some of it rings false. The sheer magnitude of the game for someone who loves the films is incredible. My father a 70 year old man loves it. This man loves nothing. So thank you to Gun Media, The development team(s), and anyone else involved in this game. You have 1 extremely satisfied fan. Heres to a part 2 on the next gen of consoles cheers.
  24. 14 points
    You know, I've also been playing since this game released. I'm not great at video games. But I've become pretty good at this one. I kill everyone most of the time. I like to kill counselors alot. Pretty good at killing them and avoiding their attacks The times I don't kill em all It's because they get lucky stuns from those fucking "freebies" , shitty battle mechanics and a crappy grab animation. It is the most bullshit aspect of a game that is almost entirely comprised of bullshit aspects. I know why it's in there. It's because grieving counselor mains kept crying abput "forcegrabs" and OP Jason. I nevee liked the idea. And if it happened once a game, ok fine. It happens 10-15 times per game. Does Jason have have somekind of spasms that freeze him in place after being hit with a fucking stick? How in the whole fuck is this any way fair? Counselors have no equivalent. Jason just freezes 20 times a game after being hit by whoever with whatever I realize all this has been said before. It's just been irritating me for a while so I thought I'd whine on the internet. Wahh! Ahh. Better. Lastly, I would just like to extend a hearty "go fuck yourself" to any players who exploit these absolute fuckeries. If I've been killing counselors for 20 minutes, and then you "win" because my character froze after raging through a door or being stunlocked, please understand this in no way constitutes a victory on your part. Ok that's all. Let's see who's the next loser who comes here crying about absolutely nothing.
  25. 14 points
    Why would you add a sound for the boat starting? You already were taking a huge risk with the boat. Now the boat is useless.
  26. 14 points
    My friends and I have been trying out something a little different just for a change of pace and so far, it's pretty fun. We made our own version of Paranoia Mode. Essentially this is a private match with as many unknowns as possible. We put everyone in party chat to get rid of the voice chat ID on screen and to make sure everyone can be heard at all times, including Jason. Everyone in the lobby has the same player and Jason selected (random/random works too) and when the match starts, you don't know who is playing as Jason. No one is allowed to look at the status screen (honor system). You have to be careful with what you say because Jason is in the same chat as everyone the entire time. Everyone is encouraged to play as many mind games as you can get away with. Jason might chat like he is a counselor or you might chat about an objective that you haven't even seen yet. We had a dead guy in the lobby keep chatting like he was Jason and did such a good job, everyone though he was Jason till the final status and score cards popped up. He was the first person killed and then was spectating Jason the rest of the match. We took it one step further this past weekend and everyone played with their sound muted (honor system again). Chat was still on, but all in game music and audio cues were off. No Jason music. No failed repair pings. Very creepy and allows for tons of jump scares. One guy in my group insisted I come here and share, so here we are. It's pretty fun and I'm always open to new ideas to make it better. Anyone is welcome to join us if you'd like to try it out. We will usually run a bit on the weekends, afternoon/evening time - eastern US. (PS4: Verontis) We are doing normal quick play most other nights. It's not for everyone, but it's something different. Try it out and let me know what you think.
  27. 14 points
    But then that once again raises the question..... these kills were CLEARLY done before the cutoff date. So WHY exactly can’t they be included?? You guys keep avoiding that very simple, logical question.
  28. 13 points
    Ok guys, I've read enough these days, even after the update, about the "unfairness" of Jason killing teams, and how try to stop them (which is, I remind you, a way to team with Jason) is justified as "killing Jason is too easy" and shit. Well, I've been a player since day 1. I am part of a Jason killing team, and I can assure you that 70% of times one of us spawns as Jarvis, Jason is dead meat. On the other hand, as the killer I've been put down like ONCE in the last 6 months. Keep in mind we play everyday, for hours, my spawning preference is put on "none" and I consider myself an average player and an average Jason. You wanna know what the problem is? It has nothing to do with "game mechanics", "how the game was intended to be played by the devs" or "naughty counselors teaming up and turning me in a pinata Jason :_( " The issue is simpler: 90% of Jason players are absolute simpletons who have to this day NO IDEA how to counter a Jason killing team, or a group hunting. The scenario I come across is almost everytime identical: - My team charges Jason so one of us will die and spawn as Jarvis, and maybe we'll unmask him too in the process. - Jason doesn't see through the obvious strategy granting us exactly what we wanted in the first place - As Jarvis spawns we go get the sweater, usually without bringing the mask so Jason can hear us, and the killer just mindlessly charges us EVEN IF UNMASKED and gets quickly killed. Guys you can get all the buffs you want, and last one was a big one, but if you just charge everything that moves like a raging bull, don't blame the devs or the "teams" if you die. As I told you, I'm a mediocre Jason but I got killed like once in the last 4-5 months because even If I'm no genius I'm smart enough to -disable and trap radio tower - ignore counselors who charge at me with an obvious deathwish until I'm sure I've put down 2-3 players who are not in their team. - Avoid taking groups until you are in rage mode. And even then COMBAT STANCE AND BLOCK! COMBAT STANCE AND BLOCK! JEEEZ! - Avoid the classic "trap the phone, trap the cars" strategy, and instead save my traps for later in game. Again, I'm a mediocre player at best, but I play everyday and I just don't see all the issues you see. Maybe you are part of the problem, ever thought of that?
  29. 13 points
    Right, after playing this game it made me confused. I can’t understand how a game can be soo broken and badly made. The killer is so over powered that the survivors might as well end themselves. Teleporting cross map and being able to see red outlines of players is about as retarded as it comes. You can’t choose what server to join and get forced into a US server. Meaning that everyone outside of the US lag like spazmoids. The wait times are incredible and that’s probably due to people not hating themselves enough to put themselves through this......game? As the killer is OP and the stupid US servers causing mass lag it makes the game hilarious as opposed to the scary strategic game I think you intended it to be. I was expecting a fun and thrilling game rather than a BTEC dead by daylight. When I watched the film, I don’t remember Jason being able to teleport and sence peoples location to the point he can literally see the characters cross map. Neither do I remember him being slapped about with a frying pan. It’s a shame you disgraced the movie. It really is. I can see the team tried their best. Unfortunately I won’t be opening this app again any time soon. Unless i need a good laugh in which case I will just load up the game to laugh at its many flaws. The graphics and textures are a let down, the emotes are pointless as by the time you have finished your emote. The killer would have teleported on you and hacked up your face. Why have hiding spots if Jason can see your every move?
  30. 13 points
    I concur. It's not too far off 2 years since the very first time I got to play F13. I've definitely noticed throughout my entire playtime that Jason is not effective enough at dealing with groups. He just isn't, there's no two ways about it. I play a strong Jason (don't mean to toot my own horn too loudly there) and haven't been defeated once, despite being rather ruthless when I play. It's not often groups get the opportunity to gang up on me, but when they do it's far more work than it should be to disperse the crowd. Balance can be a bit tough to gauge in this instance. Jason is perfect for fighting individual counsellors, it's just groups. Catching people who run all game isn't an issue because knives and stalk make short work of them. So, we have to think "how can we make Jason stronger against groups without making him a nightmare for single players". We can't buff knife or melee damage because everyone would be getting crippled every two minutes. We can't give him any more traps because they're already balanced between each playable Jason. We just need to balance it against groups. So that narrows down what things can be changed; powers and charge times, animations, item spawns/durability, max Jason health (before demask) and damage/stuns inflicted by counsellors. Based on that, my suggestions would be either one of or multiple of the following: #1 - Add a function that lets you flick the thumb stick/click the mouse whilst in combat stance to change your target lock on. Maybe even a little hockey mask icon above them so you can see who you're targeting. Make holding R2 perform the standard weapon attack (one you do when not in combat stance) and make tapping R2 perform the move you usually do in combat stance. Make it so that knives can be thrown whilst in combat stance and decrease all damage taken whilst in combat stance, even when not blocking. Good thing about this is that counsellors can still run or still try and surprise him with sneaky attacks, but it will dissuade people from wanting to attack him when he knows you're coming because he'll move slower but be harder to demask in combat stance. These changes let Jason fight more effectively in groups and shouldn't cause any issues for the copyright suit that's on going. Just change some values and reuse the hockey mask icon from the private lobby when someone is picked as Jason before the match starts. #2 - Remove the ability to chain stun (it seriously needs to go anyway) and add diminishing returns on stuns. This has been suggested before and seems like a good idea to me. Simply give Jason 3 seconds of immunity when he stands up and for every time he's stunned again within a short time frame after (say 1 minute), he's on the ground for a shorter period of time with an extra second added on to his stun immunity when standing. After a few minutes of no stuns, his resistance returns to normal. #3 - Increase the amount of stamina needed to attack Jason whilst at full fear. When grouped up, counsellor fear levels tend to reach maximum fairly quickly in a long fight with Jason due to being around him. To dissuade people from ganging up and relentlessly beating you, make melee attacks cost more stamina as your fear rises, and maybe make them less effective at higher fear too. This dissuades people from being around Jason because their stamina will run out very quick if they try to fight him, but they can still run just as effectively. Players will have a higher chance of demasking him when they're not standing around trying to bash him, which should dissuade gangs from looking for you. A good thing about this suggestion is that it will stop counsellors taking lots of swings and will reduce the effectiveness of groups. Say there's 5 people attacking Jason. After a minute or two, they're all at full fear. Say it takes 75% stamina to swing your weapon in this state. You get 1 good swing and probably 5-10 seconds after, you get another. If you miss, you still have a little bit of stamina to try and run away. This stops loads of attacks being made at Jason and will encourage players to manage their fear before fighting him. Make it so that when you're at full fear, your combat effectiveness goes way down. You get a good few moments to stand toe to toe with him in the beginning but at full fear, running away is a better option. It'll reduce group effectiveness without overpowering or underpowering individual counsellors. #4 - Last but not least, make Jason more fearsome during rage. Keep everything the same but double/triple his mask health, slightly increase his melee and knife damage and make him take only tiny, tiny amounts of damage whilst blocking. This makes it so that Jason can go about his business until he gets rage, and then he when he does he'll kick a group's ass, but won't be too overpowered for any single players to deal with. They can still run away, but players need to be very heavily dissuaded from attacking him when he has rage. When he gets rage, people should be genuinely afraid to fight him. These are a few of my suggestions that could be added without causing issues with the copyright lawsuit. No new assets require making and only some parameters need changing. I had considered other things like an area attack for Jason, but that would mean a new animation would have to be added, and that can't be done.
  31. 13 points
  32. 13 points
    Not true. You can't just look at Steam players and ignore everyone who plays on consoles.
  33. 13 points
    Greetings Friday Fans. I would like to take a moment to address some comments that have been floating around the internet regarding myself and the Friday the 13th video game. In a conversation thread on the Friday the 13th game subreddit, fans asked why Ghost Jason was not included in Friday the 13th: The Game. In an attempt to answer the many questions that were being asked on the subject, I made a comment regarding the developers of the game being worried about a “deadline” that has since been taken out of context to promote toxicity in relation to the recent and unfortunate work stoppage. During the spreading of this “news,” not one of the many persons spreading false information contacted me in order to clarify or expand upon my comments. If they had, they would have been informed that I was speaking in regards to the legal proceedings of the rights battle and not the work stoppage to which I was never aware of until it was formally announced last month. Let me make this very, very clear. At the time of my conversation with folks at Gun, they had no intention of a work stoppage and were planning to release content that was already in progress throughout the entire year and possibly even beyond that. The reason the subject of a deadline came up was because in order for Ghost Jason to even be considered for the game, the legal case must first to come a close. Until that happens, Gun was unable to provide a definite yes or no on whether Ghost Jason could be included. I completely understood the position they were in because their hands were ultimately tied by something beyond their control. Prior to the conversation mentioned in my now famous Reddit comment, I was tipped off to an upcoming court deadline that predicted an end to the legal proceedings. The developers were the ones who informed me that a decision was unlikely to be rendered by that date and that they were “deeply concerned” about it coming to an end any time soon. I hope this clears things up and puts this matter to rest. I would also like to sincerely apologize to the good folks at Gun Media and Illfonic if my comments have caused them any headaches in the past few days. I also acknowledge that my wording could have been much more clear in the answer I gave and apologize to anyone who misunderstood what I was trying to convey. Thank you to anyone who has read all the way through this and I hope to play with many of you on the game in the near future. If anyone wants to discuss this matter further, they can do so by reaching out to me at contact@wompstompfilms.com. Sincerely, Vincente DiSanti
  34. 13 points
    Can we get a clarification on this? In another thread from Killer Puzzle game, they said the deadline was January 22nd(https://twitter.com/f13killerpuzzle/status/1014351863490084864) to get all content into the game which further adds credibility to what he is saying. This seems to be pretty contradictory to what Gun has stated/acted like this was a complete surprise.
  35. 13 points
    My personal position on this is that as players (customers) began to voice complaints, Gun Media began to show less and less interest in the game. Kind of like a kid who just knows he's gonna hit a home run, but sulks after he only hits a double. From the long periods of silence, to the release of (virtually) untested patches, and promises of content that ultimately never seen (or will see) the light of day...........as the playerbase voice more and more complaints, Gun Media pulled further and further away, eventually using this lawsuit (that they've known about for a long time) as an inarguable reason to dump development. But like I said, this is just my opinion based on the stuff I've seen go on since launch.
  36. 13 points
    Nice exit strategy. "You got to know when to hold em, know when to fold em, know when to walk away, and know when to run.". Really wish I hadn't backed this game. Only a matter of time before the next server delay announcement, then the next, then the next until we get the "game is going offline" post. Looks like a certain undisclosed YouTuber is right about some things.
  37. 12 points
    Jason is supposed to be hard, he is supposed to be OP. Jason should absolutely win the majority of the matches, killing him should be very rare and difficult. Fighting Jason should Be a last resort, running from him is the point. How is this hard to understand. I’m sorry some people don’t like losing, but somebody always has to lose and the point of the genre and the spirit of the game is Jason wins most of the time. Escaping should be a challenge
  38. 12 points
    GENERAL Fixed an issue where Jason’s throwing knives sometimes ignored car collision Fixed an issue that prevented Pamela’s laugh from playing at the end of a round Fixed an issue that could result in a Counselor not being killed if they have the Thick-Skinned Perk equipped Fixed an issue that prevented the loading screen images from cycling Fixed an issue that could allow Counselors to continue holding items while being grabbed by Jason XBOX Fixed an issue that could result in the morph cursor not appearing on Xbox One. MAPS Fixed an issue that could cause display errors with blood and wood particles on Pinehurst Fixed an issue that could cause graphical artifacts in Packanack Lodge Fixed an issue that could prevent players from picking up the shotgun if it spawns on top of a barrel in Higgins Haven Fixed an issue that could cause Counselor players to become stuck in a falling animation from barrels in Pinehurst Fixed an exploit that could allow Counselors to hide from Jason behind the graveyard fence in Higgins Haven Fixed the fence collision on Higgins Haven that could cause irregular car behavior Fixed an issue that allowed Counselors to walk on a bed in Pfeiffer Flat Cabin on Crystal Lake Small Fixed an issue that would prevent players from picking up a pocket knife if it spawned on a barrel in Higgins Haven Fixed an issue that could occur when using boat while holding bear trap Fixed a floating campfire in Pinehurst Fixed a floating wooden box in Pinehurst Fixed a collision issue with army bag in Higgins Haven Fixed a collision issue with a bed in Crystal Lake Small Fixed a collision issue with a pile of rocks in Higgins Haven Small Fixed some floating boxes and crates in Pinehurst Fixed a floating vase in Pinehurst Fixed collisions with a rock pile in Crystal Lake Fixed a floating campfire in Packanack Small Fixed collision with a bucket in Packanack Small Fixed a floating trash can in Packanack Small
  39. 12 points
    A press release was sent out today in regards to a shift in development partners for Friday the 13th: The Game. Black Tower Studios will take the lead to work on bugs and continue improving the overall player experience. As such, now that work on Dedicated Servers is complete, IllFonic will transition away from development of Friday the 13th: The Game, while Black Tower Studios will be picking it up. Black Tower Studios have worked with IllFonic for over a year on content and maps for Friday the 13th: The Game, and we are confident in their ability to continue supporting the game. Examples include assisting in the creation of Pinehurst and Jarvis House maps. IllFonic will be moving on to different projects that are better suited to a full team. About Black Tower Studios: Black Tower Studios is located in Tokyo, Japan. Comprised of industry veterans from around the world, developers at Black Tower Studios have worked on a variety of AAA titles across multiple publishers.
  40. 12 points
    The answer to your question is in the original post.
  41. 12 points
    Yup, there will be updates. We’re definitely feeling the “Jason feels weak” sentiment from everyone, and we’re looking at ways to address that. Some of what we’re looking at has been mentioned by the community, some of is hasn’t been. We aren’t ready to talk about the specifics of possible balance changes just yet, but the team at Black Tower is currently working on bug fixes as well.
  42. 12 points
    Magical Fetus and Rev_Bartholomew were banned as they were alternate accounts owned by you, @Freddie Mercury. This is something that is against forum rules, but I was giving you a break over it, as you can see in the PM I have already sent.
  43. 12 points
    Simple answer. They don’t WANT to. The Killer Puzzle game STILL puts out new content DAILY. They have a Daily Puzzle mode that is a brand new level everyday. That’s NEW content. By Gun’s standards. Exactly what they claim they can’t do. It appears they just don’t WANT to. But they have completely stopped communicating for no reason. So all we can do is “speculate” of course....
  44. 12 points
    Simple enough. No more content and who knows how long until dedicated servers arrive for consoles. Knowing that. What were the top 5 biggest successes and failures of the game? Obviously the failures could go beyond 5 and if you choose to do so, go for it. Top 5 Greatest Successes 1. The Jason Models While not every one of them were 100 percent accurate to the films. I feel like the art department did a pretty good job overall capturing the essence of the Jason models from the films. 2. The Counselor Models Even though it could be argued that the art team didn't do as well a job with the men as they did the women. I think the counselor models reflect the films pretty well. Especially the original 10 models. 3. Atmosphere While no doubt it can be argued that atmosphere completely disappeared as it became apparent you could troll Jason and the invention of emotes. In beta and early launch, I'd say the atmosphere was spot on. 4. Sound While some of the Jason theme musics aren't great. Part 6 and 7 in particular. It was good to have Harry come back for the game and the rest of the ambience. 5. Iconography Between having 9 of the 10 Jasons, Higgins, Packanack, Pinehurst, Jarvis, Crystal Lake, the kills, the shack, etc. I think the game does hold its own in terms of iconography. Top 5 Greatest Failures 1. Transparency This was never the strong suit of the publishers/developers, even today. We would either hear nothing for months (like post launch) or get little slivers of news week to week, plus dodgy/shady behavior. 2. Jason Was Never As Strong As He Could Be/Can Be Killed Easily During beta and early launch. There were heated arguments about Jason being too OP, too hard to kill, etc. As the updates went on, he was made more wonky due to bugs and unnecessary changes (windows), powerful counselor perks, nerfs, bad melee, etc and he can be killed pretty easily in a quick play lobby with just two competent players. The game simply catered to the Dead By Daylight crowd in terms of the side with the numbers should have the good time since they are the majority players most of the time, despite the title character. 3. Emotes/Jason And Counselor Communication Originally a suggestion by the players in the community to 'help communication' for those who didn't have or didn't want to use mics. They spawned into atmosphere, immersion killing dance emotes to the point where bitch slapping Jason while dancing all over him became more of a staple of the game than anything Jason could do. Hindsight being what it is, perhaps people should've pushed harder for a basic counselor side, proximity based keyboard chat feature. Add to that, for some reason the devs/publishers either thought it would be cool if Jason and Counselors could talk to one another or they never realized they could. Either way, total breakdown of immersion. 4. The Las Vegas Style Perk System Illfonic admitted this was a complete afterthought during conferences. It sure shows too. You can blow 50,000 cp and still not get one of the six or seven useful perks you want. Most of the perks are useless or situational and the ones that matter tip the scale of power in counselors favor too much. Then they added 'legendary' perks which didn't do much to help the situation. 5. Lost Content/Broken Promises It was already debatable before whether or not this game would continue to get the kind of content the franchise could offer it with the way the game was trending. Now with the news that the game can no longer have new content. Combine that with the promises that can't be fulfilled anymore and there you have it. Things we will never see. - A Manhattan Map - A Lazurus Map - A Shepherd Residence Map - Camp Forrest Green - Uber Jason - Grendel - Jason X - Retro Rework - Paranoia or any other new gamemode - New gameplay balance that requires any new content - All the Jasons randomly loading on the main menu instead of just Part 3 - Twitch/Dev community projects - A new hero character (Tina or whoever) - Not even a new non canon, custom Jason like Savini So what are yours?
  45. 11 points
    As discussed on BEYOND, this patch is coming in as soon as it completes the process. The patch is rolling out to certification now and should be on it's way to players soon. Keep an eye out here for the date, or on our social media channels. EDIT 1: The patch is now live on Steam, rolling out on PS4, and on the way shortly on Xbox One. PATCH NOTES: GENERAL & FINE TUNING Various Quality of Life fixes implemented to the Virtual Cabin 2.0. Removed helium from various floating objects on all maps. Resolved an issue with environmental kills not displaying on Higgins Haven Small. Fixed an issue with the Emote user interface. Dance like nobody's watching… Various Quality of Life fixes for Menu items. ENVIRONMENT AND COLLISION Resolved multiple issues that allowed players to reach rooftops on all maps. Resolved multiple issues that allowed players to reach areas that Jason could not reach on all maps. Made areas where players were stuck less sticky. Fixed an issue where the Shift ability would allow Jason on rooftops. Cars no longer damage players through walls. Fixes applied to prevent counselors from parking the car and blocking Jason from reaching them. INTERACTION LOCKS Corrected several scenarios that caused players to suffer an interaction lock including: COUNSELOR: During bear trap deployment or interaction. While performing blocks. While weapon swapping. While weapon swapping and entering combat stance. During small item use. While dropping items. After using the map. After aiming the flare gun or shotgun. Dodging while dropping a weapon. JASON: When shifting and interacting with items, environment, or counselors. When shifting into water. (He really wasn’t a good swimmer.) JASON SPECIFIC CHANGES Using the sweater to stun Jason while he is already down will not activate the next phase of the kill progression, and will not allow players to kneel him directly from the down state. This was an unintended effect where players were able to stun a stunned Jason, leading to the Tommy Jarvis kill on Jason. Fixed an issue where Jason shifting to avoid the sweater stun animation still allowed counselors to bring him to his knees without the stun.
  46. 11 points
    Honestly, Counselors are getting burnt out by this non stunnable Jason since we can’t even regain stamina by stunning him anymore. RIP the counselor stun meta, it’s basically unbalanced now. Hopefully Black Tower games reverts this change or something, because the game isn’t even fun anymore for counselors.
  47. 11 points
    Was wanting to share, just hit it after I spent over 4 million CP on Legendary Thick Skin. Motorboating ended the pursuit of all 30.
  48. 11 points
    General Fixed several issues that were causing crashes Fixed an issue where the match would sometimes end prematurely even when there are Counselors still alive on the map Fixed an issue that caused players to load into a match with a different character than the one that was chosen Jason Fixed an issue that caused counselors to shake uncontrollably during Jason’s grab kills Fixed an issue that caused the Top Popper kill to sometimes behave erratically near solid objects Counselors No more giant weapons Counselors can no longer cancel out of the sweater stun animation by using an emote Fixed an issue that caused counselors to continue the repair animation even after death Fixed a bug that caused counselors to temporarily lose parts of their model when entering a hiding spot and stepping on a bear trap at the same time Fixed a visual bug that occured when a counselor stunned Jason at the same time that they are grabbed Fixed an issue that occured when a counselor holds their breath at the same time that they are exiting out from under a bed Vehicles Fixed several issues that allowed players to get on top of a moving car without dying to the kill volume Fixed an issue that caused players to sometimes become stuck inside the vehicle after repairing Made adjustments to the collision volume that exists on top of boats Maps General Addressed several counselor exploit locations on various maps Fixed an issue that was causing Counselors to die if they escaped via the car in Higgins Haven, Crystal Lake, or Packanack Fixed an issue that caused drawers to sometimes close after they have been opened Addressed an issue that allowed players to leave the boundaries of the map through the police exit Fixed an issue that caused an inconsistent number of Medical Sprays to spawn in Packanack Small, Higgins Haven Small, and Crystal Lake Small Added an additional countermeasure to the firepits to prevent players from dropping repair parts into them Higgins Haven Fixed a crash that would occur when breaking one of the doors in Higgins Haven Jarvis House Added a car blocking volume underneath the Jarvis House Pinehurst Fixed a bug that allowed players to walk through one of the walls in the Halfway House Fixed a bug that allowed players to walk on water in some areas of the map Fixed some texture issues that were occurring in some areas of the map Single Player Challenges Fixed an issue that caused Pamela’s VO to play twice after certain special cinematic kills Added a collision volume to the upstairs bedroom in Power Struggle and Stargazing to prevent players from dropping the bots into a location that the bots are unable to escape from Fixed an issue on Lights Out that sometimes prevented A.J. and Kenny from escaping Offline Bots Bots will now correctly fix broken power generators Bots will no longer turn on their flashlights while in a hiding spot UI Fixed an issue where Jason was not in the correct spot on the scoreboard
  49. 11 points
    So after spending a year and change being obsessed for my birthday he got me this! IM READY. Spawning with Pocket Knife, OP I KNOW!
  50. 11 points
    Gun doing the useless engine "upgrade" in favor of finishing and releasing Uber and Grendel was the biggest mistake in the history of big mistakes. By their own admission, an engine upgrade would fall under the technical maintenance they would still be legally allowed to do, as opposed to creating new content that would have perpetuated an original storyline set in the Friday the 13th universe. By all accounts they knew about the upcoming deadline, so it was stupid to do the engine upgrade first. So Gun exchanged new content that was very much in demand in exchange for more bugs and glitches than ever before (I love Chad's black hair and lack of eyebrows now) and dedicated console servers (that will probably never materialize). Oh, and where all these bug fixes that the devs are supposed to have all of this wonderful free time to be working on now? Where are the updates? The Communication? Anything? I've been one of the biggest defenders here of Gun and Illfonic, but my patience is pretty much gone at this point.
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