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  1. 58 points
    Our team offered a digital skin of Jason Voorhees as a Kickstarter reward for those that wanted it at specific tiers as listed. $65 Jason Voorhees Digital Pro Pack $99 Physical Game Edition + Digital Content $129 Physical Game + Digital + Extra Download Key Pack $140 Physical 'Machete' Steel Collector Pack $140 Rev. 2 Physical 'Machete' Steel Collector Pack $230 Signed Physical Game + Digital Content $275 Signed Physical 'Machete' Steel Collector pack $275 Rev. 2 Signed Physical 'Machete' Steel Collector Pack $400 Camp Crystal Lake Counselor Database $500 Virtual Team Member $750 Youtube Star $1,000 Jason's Victims $1,199 Name a Cabin! $1,250 Design & Name an Achievement/Trophy $2,000 Jason's Victims + Design an Achievement/Trophy Combo Pack $2,500 Dev Team Hangout $5,000 Design-a-Kill! $6,000 Horror Icon Dinner $7,500 Launch Party $10,000 Be in the Game! We initially stated that our team would only offer the Tom Savini designed skin as a Kickstarter-only item to thank our earliest supporters. They would be the only ones to get the skin, and would get to have something exclusive for gameplay. Our thanks to them, and their way to show off a bit to others that they were there at the start. Of course; we hit 12,000+ backers. Not all of them got that skin. Many opted for the cheaper options that got them the base-game, and many are now realizing that each tier lists rewards. Simply backing the game did not get you the skin. So we decided to take another route when Backerkit opened soon after the end of Kickstarter. We offered the skin as a standalone product for backers at the pricepoint of $6USD. The same can also be said in all regards for the counselor clothing pack; they were a la carte items. You were given a menu in which to choose what you wanted, what they were to get for your level of backing, and when all was said and done we would deliver on those items. We made that clear on Day 1 of the Backerkit that these two DLC were for backers; both Kickstarter and Backerkit. Kickstarter was a month of funding, while Backerkit lasted until the end of March 2017. We made multiple forum posts. We made multiple Facebook posts. We made multiple Twitter posts. We made multiple statements to our Backers, we posted to all current Backers on Kickstarter/Backerkit via updates and emails to ensure they had the right items they wanted and to ensure they bought for the correct platform. We showcased the skin as a teaser, we posted a video, we had Tom Savini reveal his creation on our social channels with final warnings that this skin was not going to be sold after the conclusion of our backer campaign. So here we are and here is where we are always going to stand; that skin and those clothing items are not for sale. They are not for secondary sale. They are for those that backed us and have been with us from the beginning. They are the people that took a chance on a campaign that has produced a game that is overall fun. Sure, we have issues that are being addressed at this time, but no amount of comments, complaints or insults or suggestions are going to bring that skin back. There was over a year and a half time for someone to feasibly learn about that content and purchase it for $6 or $9; you did not even need to buy the game is you did not wish too at the time. This team stands firm that for those of you who missed out; sorry. You missed out. Our backers believed. They funded. They supported. This is our thanks to them with a skin that is in no way superior to the other versions of Jason present within the game. I am sorry for those that want it now, but you missed out. We did everything we could to ensure that the word got out through our channels, press and otherwise, but the answer remains the same; we will not sell them.
  2. 55 points
    Last updated: 27th February 2018 Hi everyone. I've seen a lot of people making posts about how Jason should be nerfed, or that they're having difficulty surviving the night. As a beta player and avid F13 game fan, I've been collating all of my knowledge of the game from beta experience and general know how obtained by following dev posts to bring you a post with some helpful advice. These are the best tips I've got, and out of about 10 games I'd say I escape about 6-7. Note: For the in-game 'how to play' guide, please see @bobmussini's post on page 6 of this thread. Table of contents Part 1 - Counselors Part 1.1 - Counselor selection Part 1.2 - Counselor tips Part 1.3 - Counselor stats Part 1.3.1 - Complete counselor perk list Part 1.4 - Weapon stats Part 1.5 - Maps Part 1.6 - Items and their uses Part 1.7 - Knowing when Jason is near you Part 1.8 - Special controls and how to use melee mode Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for Part 1.9.1 - Counselor controls (Xbox One) Part 1.9.2 - Vehicle controls (Xbox One) Part 2 - Jason Part 2.1 - Picking your Jason Part 2.2 - Jason Tips Part 2.3 - Jason variants Part 2.4 - Jason abilities Part 2.5 - Jason controls (Xbox One) To skip to any of these sections, press CTRL + F and type in which part you want to see. E.g.: type 1.4 and hit return a couple of times to find section 1.4 further down the list. Part 1 - Counselors Part 1.1 - Counselor selection One of the most important things to remember when trying to survive as a counselor is you have to play to your character's strengths. Example: Trying to fight as a girl generally doesn't go well as none of them possess high strength or luck (except Fox with 7 strength). Trying to stealth as a guy is generally a lot less effective than playing one of the stealthy girls. Pick your play style at the start of the game and roll with it. If you go for a character like A.J., then use her stealth and composure to your advantage. If you play Adam, use your 8 strength and 6 intelligence to defend yourself and repair things. If Buggsy, get a good weapon and try to keep other counselors alive whilst you find stuff. Here is a short list of each counselor and what they're best for: Jenny Myers - Jenny's composure is very high, meaning that Jason has a difficult time keeping hold of her in grabs and also finding her with sense. Her luck is also quite good, so her weapons break less and she gets minor increases to little things. Her stealth isn't bad, but the main reason you will get killed as Jenny is because of your noise. Use her composure to your advantage. She gets scared a lot less and is a lot harder to find on sense unless she's terrified. Keep to lit areas and use your flashlight to keep your fear level low and Jason will have a hard time finding you. Her high luck will usually cause Jason to get stunned as well so don't be afraid to fight back if you need to. Chad Kensington - Chad has very high luck and speed, meaning that he's actually quite lucky with stuns and gets minor boosts to everything else. I recommend looking into the luck stat to see how it affects the counselor. Chad's stealth isn't bad, but his composure is terrible. He is very easy to detect with sense when scared, but his high speed and mid-level stamina give him a decent chance of outrunning Jason. His stamina doesn't last long, but he can get a short burst of high speed. When playing as Chad, make sure you're good at dodging Jason's attacks because once Jason gets a hold of him, he has an extremely difficult time escaping. Chad's high luck makes him a good counselor to annoy Jason with as he has a high chance of stunning with most weapons that have a decent stun stat. Even a wrench is a decent weapon in Chad's hands. Vanessa Jones - Everyone's favorite beta character. Vanessa has the best speed and stamina out of all of the counselors, but her composure, intelligence and strength aren't good. Vanessa makes an excellent distraction due to her easily noticed noise pings, which Jason can see even without sense. Use Vanessa to distract Jason or for finding important items. Don't try to actually fix anything though, Vanessa is only slightly smarter than a box of rocks and every time you fail a repair, a noise is heard by Jason. He'll come for you, so give your items to a smarter player to use. Kenny Riedell - Kenny has 5/5 on every stat, making him a balanced character with no particular strengths. He can be used for pretty much anything, but he doesn't have any particularly strong stats and consequently isn't excellent at any one task. A.J. Mason - A.J. is a very stealthy character. She has high composure, maximum stealth and pretty good intelligence too. A.J. is an excellent choice for solo players, as she benefits from being alone. A.J. is good at fixing things and remaining hidden most of the match, so make sure she's not scared and she is often one of the last ones to be found. She's terrible at fighting Jason though, and with 1/10 luck she won't get any lucky free stuns on him and she will take the maximum amount of damage from any source. Deborah Kim - Deborah is another stealthy character, like A.J. She has 10/10 intelligence and is the best person to fix objectives without alerting Jason. Her composure is a decent 5, so she's not too easy or hard to find with sense. Her speed and stamina aren't very good so she's not good at running from Jason. She does however have 9 stealth so jogging and keeping her fear low will make her hard to find. She also has 1/10 strength, so don't even try attacking Jason unless it's a last resort. Adam Palomino - Adam is kind of the Yin to A.J's Yang. He isn't as stealthy as A.J. is, but he has 8/10 strength instead. His composure is also 7/10 like A.J's is, so he can be difficult to detect with sense when he's not scared. His intelligence is 6 so he's not bad at fixing things, but again best left to a smarter counselor if they're nearby. His speed and stamina are average, so Adam is pretty decent at repairing things and is better for fighting than hiding, although he can hide effectively too. Brandon 'Buggzy' Wilson - Brandon has the highest strength of any counselor in the game, and is the most effective counselor to use when fighting Jason. He deals a lot of damage to Jason with melee attacks and possesses high speed and stamina. His stealth and intelligence are terrible though, and he has average composure. Brandon is the best character to use as a protector, and he can also be used to run around finding items for other people to use to repair. He isn't as fast as Vanessa, but he can fight a lot better. Use him if you want to get Jason's mask off. Eric "J.R." LaChappa - Eric is similar to Deborah in stats. He has 10/10 intelligence and fairly high stealth too. However, he has rubbish stamina and speed and is no good for running. His composure is slightly under-average, but he has higher strength than Deborah. Eric plays a very similar role to Deborah, as he's good for repairs and stealth. He's easy to catch and kill though, so be tactical when playing him and keep his fear low. Tiffany Cox - Tiffany makes for an excellent stealth gatherer. She has high stealth, fairly good speed and high stamina. However, she has terrible intelligence (1/10) and low composure, meaning she freaks out easily and is easy to detect with sense. She can run fairly fast for a long time and makes few sound pings when running. When playing Tiffany, use her to find items, but don't use her to fight or repair. Mitch Floyd - Mitch has a nice mix of stats that make him a good solo player. He has high repair, high composure and moderate stealth. His speed and stamina are average like most of the other repair characters, except one main difference between Mitch and the others is that his composure is very high; he can be quite difficult to detect as he's quite a tough one to scare. Due to Mitch's low luck and strength, he's not good for fighting Jason but he can escape his grasp quite well. He's a good choice for a player who's playing alone. Fox - Fox is very much like Adam Palomino in terms of stats. She has 1 extra point in luck, stamina and stealth but has 1 point less in composure, speed and strength. If you wanted a female character who's very much like Adam Palomino for stats, then she is the best choice. She's pretty good at repairs and has the highest strength of all the female counselors. She can also use the sweater, so she's quite a good choice for trying to kill Jason. Sheldon 'Shelly' Finkelstein - Shelly plays quite similar to Adam Palomino too, as he has similar stats. He has slightly less on several stats than Adam does, but has 8 stealth. He's average at repairs and average for combating Jason due to his slightly sub-par speed/stamina and over average strength. Tommy Jarvis - Whilst not technically a counselor, Tommy is still a playable character. He has 10/10 on every stat and is the best character for everything. Tommy's role is dependent on how the player wants to play him. He makes a great distraction, gatherer, fighter or repairman. He's a key character when defeating Jason, and if he dies in play then Jason cannot be defeated. He can be called using a CB radio located in a cabin with a radio tower and red light on top, and one player who's escaped or died will return as him. Part 1.2 - Counselor tips There are a few important things to bear in mind when playing counselors, and I'd say your number 1 enemy is fear. The more scared your character is, the easier it is for Jason to find you. Here are some tips and an explanation of stealth, noise and fear: Jason's sense detects fear. He can see sound pings without using sense. If you want to hide from Jason more effectively, manage your fear and avoid sprinting. Your character has several different states of fear. Not scared: Your character doesn't look around nervously, and has no expressions on their face. Hardest to find when using sense and highest stamina recovery rate. Nervous: Your character looks around, but has not got a scared expression on their face. You won't be detected from a long way away, but you will show up easily on sense if Jason is close enough. Lower stamina regeneration rate. Frightened: Your character hunches over slightly and looks around nervously. They have a scared expression on their face. Easy to find with sense and a low stamina regeneration rate. Terrified: Your character shows all of the characteristics of being frightened, but your HUD fades away due to your fear. Easy to find with sense, pretty much anywhere you go he'll be able to find you. Fear can be managed by doing certain actions. Being in lit areas, staying on lit paths rather than venturing into the woods, being inside, being around other players, arming yourself, having high health, hiding (unless Jason is in the room with you) and completing objectives will all lower fear. Seeing bodies, being alone in the dark and looking at Jason are the quickest ways to raise fear. Fear will also rise from having low health/being attacked, being alone for too long and being outside in the dark for too long. Manage your fear levels effectively to survive a lot longer! Fear will affect your stamina regeneration rate. If you find that your stamina is regenerating a lot slower, lower your fear a bit before continuing on and you'll be able to regenerate it fast again. Your flashlight will slightly increase your stamina regeneration rate when it's activated, as well as lower your fear quicker. Crouching will make your stamina regenerate slower than if you were standing. Manage your items effectively. I always keep 1 first aid spray and a knife on me, with space for an objective item or a spare third slot. Try to be inside for as long as possible if you haven't got a knife, because being caught out in the open with nowhere to run is an easy way to die. Don't attempt to fight Jason unless you have a decent strategy. Using melee mode is effective, but get used to it before attempting to fight properly. Each time you fail any repair or objective, an audio clip is played for the Jason player. For the phonebox, it's a 'beep beep' sound. For gas, it's a splash sound. For batteries and generators, it makes the sound of two live electrical cables connecting to each other (BZZT sound). If you're not a smart character, then pick a good time to attempt a repair or Jason will be on you. Be wary of traps around objectives, and be wary of traps you place! I've seen dozens of players die from their own traps because they forgot about them. Jason's traps are covered with leaves, so be careful around objectives. You can also disarm a trap by crouching near it and using a pocket knife. The knife will be gone afterwards, but it will not alert Jason that the trap has been disarmed. He won't receive an audio cue. Barricade doors, and loot as quickly as possible. Set traps up behind doors too, as the cabin you're in may need to be revisited if Jason starts chasing you. TALK TO PEOPLE USING YOUR HEADSET. Get a walkie-talkie in-game so other walkie users can hear you, but talk to people! It makes a huge difference. It doesn't matter if you're a quiet person, or you hate the sound of your own voice. I don't talk a lot and I hate hearing my own voice, but in F13 if you don't talk to people, you're not playing as effectively as you could be. AVOID SHIFT! Watch your mini-map. Jason will pop up on it from time to time when people mark him with flares or you see him. You can also tell when he uses shift as the little red icon on the mini-map will persist long enough for you to see he's shifting in a given direction. If he shifts, find an object to put between you and him like a rock, tree, car or cabin. Make him bump into stuff whilst he shifts. You can also put down firecrackers as soon as he shifts for a momentary safe place (unless he throws knives at you). Pick perks that compliment your character's stats. They can make you even stronger in those areas, or can make up for short-comings. Sell back useless perks in the perk menu to roll for better ones. Try to get out quickly. Once Jason gets rage about 10 minutes in, things get a lot harder. Barricading cabins will become pointless because when Jason gets rage, he simply presses the interact button on a door or breakable wall and ploughs straight through it. All of his abilities cool down faster as well. After escaping, any items you had on you will wash up on the shore for other players to get! They appear anywhere where the water meets the land and could be strewn out across the map. Part 1.3 - Counselor stats Composure - Composure reduces the rate at which your counselor gains fear and also makes it harder for Jason to keep hold of you in grabs. Luck - Luck has many different minor bonuses. Here are the currently known ones. Increases weapon durability and gives minor increases to many other stats. Also increases chance to stun Jason. Decreases the amount of Stamina consumed when performing a dodge while in Combat Stance. Slightly increases the amount of Stamina you receive after landing an attack on Jason. Slightly increases the amount of Stamina you receive after breaking free from Jason's grab. Slightly reduces the amount of stamina you lose when blocking one of Jason's attacks. Slightly reduces the amount that you stumble when fear is high Slightly reduces the amount of noise you make. More swings before weapon breaks. (weapon durability) Chance to not take damage while climbing out broken window. Intelligence (now renamed to 'repair') - Increases the speed at which you repair, and also decreases amount of skill checks required to complete a repair. Speed - Self explanatory; counselors with higher speed move faster. Stamina - Increases the amount of stamina your character has available. Actions like attacking, sprinting and running decrease stamina. Stealth - Decreases the amount of noise your character makes. Strength - Increases your damage to Jason and increases your chances of stunning him by depleting his HP. Jenny Myers Chad Kensington Vanessa Jones Kenny Riedell A.J. Mason Deborah Kim Adam Palomino Brandon 'Buggzy' Wilson Eric "J.R." LaChappa Tiffany Cox Mitch Floyd Fox Shelly Part 1.3.1 - Complete counselor perk list Credit to @Brigadius for providing me with this list, and credit to the original author 'Hype_Man' on Reddit for compiling this list. PERK DESCRIPTION + - Adrenaline Rush Increase Stamina Boost Received after breaking free from Jason's grab. Stamina Boost Increase Stamina Regen Decrease Aquanaut Swimming speed increased and less stamina consumed while swimming. Swim Speed Increase Sprint Speed Decreased Controlled Breathing Fear decreases faster while inside a hiding spot. Fear Decreases While Hiding Overall Stamina Decreased Easy Listening Being within proximity of a radio playing music boosts stamina recharge rate. Stamina Recharge Rate Increased Noise Generating Penalty Escape Artist Break free from Jason's grab easier. Grab Breaking Speed Increased Breaking Free Stamina Boost Decreased Evasion Increased dodge speed while in combat stance. Dodge Speed Increased More Damage Taken Firecracker Start with a firecracker and increase their stun radius. Stun Radius Increase Noise Generating Penalty Friendship Melee attack damage increased for each other counselor nearby. Attack Damage Increased Melee Stun Chance Decreased Grease Monkey Car Starting and restarting times decreased. Car Start Time Decreased Boat Starting Time Penalty Grinder Increase the amount of XP gained while equipped. Xp Increased Melee Damage Decreased Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Stun Time Increased Stamina Recharge Rate Decreased Heavy Mover Speeds up the amount of thime it takes to barricade doors. Faster Barricading Speed Noise Generating Penalty Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Fear Rate Penalty Home Body Less chance of being detected by Jason's Sense ability while indoors. Sense Avoidance Chance Increased Overall Stamina Decreased Hypochondriac Start with Medical spray. Medical Spray healing increased. Medical Spray Healing Increased More Damage Taken Ice Cold You experience less Fear when seeing the dead body of a teammate Dead Body Fear Resistance Sprint Speed Decreased Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Boat Speed Decreased Level Headed Chance to avoid detection completely during Jason's Sense ability. Sense Avoidance Chance Noise Generating Penalty Light Foot Generate less noise when sprinting. Noise Reduction Fear Rate Penalty Lone Wolf Reduces your fear while you are alone and separated from teammates. Fear Resistance Bonus Melee Attack Strength Decreased Low Profile Faster movement while crouched, and chance to avoid Jason's Sense ability. Sense Avoidance Chance Sprint Speed Decreased Man At Arms Increases weapon durability for all weapons, allowing you to attack more before they break. Weapon Durability Increased Melee Stun Chance Decreased Marathon Increases your total stamina, allowing you to sprint for longer durations. Overall Stamina Increased Stamina Regen Decreased Medic Get two uses from each medical spray. Also increases healing when using a medical spray. Medical Spray Healing Increased More Damage Taken Motorboating Increased boat speed when you are at the helm. Boat Speed Increased Car Speed Decreased My Dad's a Cop Cops arrive quicker if you are the one who calls them. Faster Police Arrival Speed Vehicle Speed Decreased Nerves of Steel Loss of mini-map with high Fear does not occur. Overall Fear is also reduced. Fear Resistance Bonus Sprint Speed Decreased Night owl Reduced fear penalties from darkness. Darkness Fear Resistance Bonus Noise Generating Penalty Potent Ranger Deal more damage when playing as Tommy Jarvis. Attack Damage Increased As Tommy Attack Damage Decreased As Other Counselors Preparedness Start with a large map. Also provides some resistance to fear effects. Fear Resistance Increased Overall Sprint Speed Decreased Psychic Start with a walkie talkie and increase the range of your voice. Voice Broadcasting Radius Noise Generating Penalty Pyro The Jason spotting effects of the Flare Gun last longer. Flare Gun Spotting Effect Increased Fear Resistance Penalty Quiet Swimmer Water noise reduced, and chances of being detected by Jason’s Sense ability while in water reduced. Sense Avoidance Chance Fear Resistance Penalty Restful Stamina recharge rate increased, allowing stamina to be recharged quicker while standing still or crouching. Stamina Recharge Rate Increased Overall Sprint Speed Decreased Scout Escape from Jason’s traps and counselor placed bear traps more easier. Trap Escape Bonus More Damage Taken Slugger Melee damage is increased and start the match with a baseball bat in hand. Attack Damage Increased Melee Stun Chance Decreased Sneaky Move faster while going through windows and getting in or out of hiding spots. Windows And Hiding Spot Speed Increased Damage Received Increased Spatial Awareness Your chance of stumbling while running is reduced. Stumble Avoidance Increased Noise Generating Penalty Speed Demon Increase vehicle speed when escaping alone. Increase Vehicle Speed Decrease Repair Speed Sucker Punch Increase chance of stunning Jason with melee attacks. Melee Stun Chance Increase Sprint Speed Decreased Swift Attacker Increase your Melee Attack speed with all weapons. Attack Speed Increased Attack Damage Decreased Teamwork Fear reduces quicker for every teammate who is nearby. Fear Reduction Bonus Per Teammate Attack Strength Decreased Thick Skinned Take less damage from all incoming attacks. Attack Damage Resistance Increased Stumble Chance Penalty Thrasher Increases melee attack damage while using an Axe. Axe Attack Damage Increased Melee Stun Chance Decreased Tinker Repair all items faster. This includes car, boat, phone box, and electrical box repairs. Repair Speed Increase Overall Stamina Decreased Part 1.4 - Weapon stats Part 1.5 - Maps One thing to bear in mind when playing the game is that the maps change every time. You won't often find an item in the same place twice. Various different things change around between maps, including cabin type and placement, objectives and their locations, items and Jason's shack. You can find a map in the game in drawers or at a map stand on a path. Maps you find in-game will always show the location of escape vehicles and counselors, and can also be used to find Jason's shack. Jason's shack appears in multiple locations, and you can narrow down it's location based on if there's a campfire at one of it's usual places. Campfires replace his shack when it's moved to a different part of the map. Below are the general layouts for each map: Higgins Haven Higgins Haven (small) Packanack Lodge Packanack Lodge (small) Crystal Lake Crystal Lake (small) Jarvis House Part 1.6 - Items and their uses When playing as counselors, you can find an assortment of different items in drawers to assist you with survival. Here are the items you can find and their uses: Walkie talkie - Can be used to talk to other people who have walkie talkies, regardless of where on the map they are. Without one, you will only be heard in proximity chat if you use voice chat. Pocket knife - The pocket knife can be used to stab Jason with when he gets hold of you, essentially preventing a free grab kill. Phone box fuse - Used to repair the phone box so the police can be called. Firecrackers - Firecrackers can be used as a loud noise distraction, and they can also stun Jason if he walks into their range whilst they're crackling. First aid spray - Can be used to heal your character. Car keys - After installing a battery and pouring gas into one of the cars, the car keys are required to actually start it. The car won't move without keys. Map - When you start the game, you don't spawn with a map unless you have a perk that lets you. Finding a map will allow you to view the world map and locate other counselors, locations and objectives. There are also map stands on each map where you can always obtain one, and they're usually in fixed positions near paths. Flare gun - Used as a weapon, the flare gun is a single shot utility item which can be used to stun Jason or mark him on your map. When firing the flare gun in his vicinity, he will appear on the map for all players to see. Shooting him with the flare gun will instantly stun him if you land a hit. Bear trap - Pretty self explanatory. You can use traps to temporarily get Jason off you. Press the fire button to place it, and hold the action button to arm/disarm it. Shotgun - The shotgun only has 1 shot, but will stun Jason for a long time. Only 1 or 2 shotguns appear each game; Tommy Jarvis also has one. Part 1.7 - Knowing when Jason is near you Jason can be on counselors in mere seconds thanks to his shift and morph abilities. Sometimes you'll never see him coming, other times you'll be able to spot certain cues that signal his presence in the vicinity. Visual cues - Whenever Jason uses his morph, stalk or shift abilities near you, a video effect will occur on your screen. This effect looks like an interruption to an old VHS video; it's easy to spot. This happens when Jason uses morph, and once for when he activates shift and once for when he deactivates it. It will also trigger when he uses stalk to trick the player into thinking he's left. When Jason uses shift, the camera will also zoom in closer to your character if you're outside (edit: not 100% sure if this is the case anymore). If you're having trouble dodging him, make sure to keep an eye out for the visual cues! Audio cues - This one can sometimes be a bit deceptive. Each Jason has their own chase music which will trigger when he's near you. This music will continue to play to signal Jason is near, and will eventually go quiet if you move far enough away from him or he uses stalk and you can't see him. Sometimes during gameplay, the music might intensify with a crescendo before going back to normal. It's important to know that it's Jason's chase music you should pay the most attention to. It will interrupt any other BGM (background music) currently playing. Part 1.8 - Special controls and how to use melee mode There are a few special controls to bear in mind when playing F13. Some of these may not be clear from the get-go, so I thought I'd quickly mention a few. Double tapping the action button in front of objects whilst not moving will usually make your counselor interact with them faster, sometimes at the expense of more noise. Sprinting at a window and pressing interact will allow you to quickly dive through it. You will take quite a substantial amount of damage if you dive through an unbroken, closed window, but you can dive through an open unbroken window and not get hurt. You can use melee mode for better control of your melee combat. On Xbox One, you click the right thumb stick in to activate it. Not sure of the PC or PS4 controls. It can be quite effective when used correctly. You can dodge left, right or backwards in melee mode. It drains some of your stamina, but if timed right it can be used to avoid swings and sometimes grabs. You can use it immediately after landing an attack on Jason too, allowing for a quick side or backstep. Using melee mode locks on to your nearest target - even counselors. It's very useful when trying to fight Jason as it makes your swings more accurate. You can block Jason's melee attacks. I've found that this is particularly effective against 'chopper' Jasons; the ones who like to swing their weapons and not do any grabs. You can also block knives at the expense of some of your health. Jason also has melee mode and can do everything the counselors can except dodge. Melee mode will not prevent Jason from grabbing you. He has to be closer to you for a grab so melee mode can keep him back a bit, but his weapons have longer range. Grabs cannot be blocked. Your only defense will be a pocket knife, another counselor or your button mashing skills. Holding the attack button whilst in combat mode will perform a heavy attack. Particularly useful with an axe! Part 1.9 - Win conditions, how to fix objectives, and which ones you should go for On each map, there are 5 possible win conditions each game. Some of these are harder than others and your survival depends on a few factors, including which objectives you plan to go for. Generally, you should prioritise your objectives based on what you find. If you find a phone fuse early in the game, then your #1 priority after finding a pocket knife should be finding the phone box. If you find a battery, then prioritise getting it into a car - or at least running it to the car so someone else can. I strongly suggest that you leave repairs to a character with a good repair stat. Each time you fail a skill check on ANY objective, a noise can be heard by Jason. To repair objectives, simply bring the correct part to the correct objective. Here is a list of objectives and my personal strategies: Win by car escape. There are two different cars that spawn in-game. One only has two seats (orange coloured one), and one has 4 seats (blue one). The cars both require the same 3 items to get them functional and those items are gasoline, a car battery and a set of car keys. Depending on how many cars spawn, that's how many sets of car keys there will be in the map. The maximum is 2 and the minimum is one; there will always be at least one car. Prioritise fixing a car if you and your team find at least 2 pieces of it. Win by boat escape. Sometimes, the boat will spawn in place of the two seater car. It never spawns in place of the four seater (unless you're on Pinehurst or Jarvis house, but I'm not sure this is intended). Unlike the cars, the boat requires less parts and no keys. To win with the boat, you require a propeller and gasoline. However, it can be quite easy for Jason to rock the boat as you try to escape. Even the ones that aren't fast in water can morph near enough and swim quick enough to intercept you. I've used Savini Jason to catch boats before, and his water speed is actually a weakness. If you're up against one of the ones who has water speed as a strength, they can actually move faster underwater than the boat can. Be careful! Prioritise fixing the boat if you find the propeller, and if you're up against a Jason who doesn't have water speed as a strength. Win by surviving the night. To survive the night, simply survive 20 minutes without dying. A timer will appear in the final 2 minutes and some intense music will begin to play, so there will be no chase music cues during this period if Jason comes near. Trying to survive the night should be a last resort. If there are no cars, hardly any counselors left alive and no means of imminent escape, then this is your best option. Hide well, because Jason is at his most powerful from the 10 minute mark onwards. Win by police escape. This one is one of the best options for escape. If you manage to find a phone fuse, you can install it in the phone box. The phone fuse box can be located on the OUTSIDE of cabins (and outside the barn on the Higgins Haven small map), usually attached to an outside wall somewhere. Repair it using the phone fuse, and the phone will always be located inside the cabin that the phone fuse box is attached to. After repairing the fuse box and calling the police (bear in mind it takes about 10 uninterrupted seconds to call the police), a timer will begin. After the time has elapsed, the police will arrive and you can then check your main map to identify where they are. The police arrive at one of the exits to the camp, and will always be at the end one of the main roads. If you find the phone fuse early, make fixing the fuse box and calling the police your highest priority. Everyone can escape with the police! Win by defeating Jason. Jason can never die, but he can be put down. There is a method in this game for doing it, but I'm trying to keep this a generally spoiler free guide. If you want to know how to defeat Jason, have a Google of it and see what you find. I wouldn't recommend attempting this method unless you manage to meet all of the prerequisite conditions; it's very difficult to pull off in a public game. If you're against a good Jason, this tactic will hardly ever work. Part 1.9.1 - Counselor controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 1.9.2 - Vehicle controls (Xbox One) *Credit to @Zombie79 for providing control screenshots Part 2 - Jason Part 2.1 - Picking your Jason So, there's a bunch of different Jasons. As with the counselors, I'll write a brief explanation of what each Jason is good at. Part 2 Jason - Part 2 Jason has a lot of traps and an excellent morph ability. He plays best as a trapper. Place traps at key locations, and use his morph strength to quickly get to a trap when someone sets it. Control the objectives when using part 2! Part 2 can usually kill slower counselors easier with his jog, but his shift speed isn't very good so he's not too good for chases. Part 3 Jason - Part 3 Jason possesses the best strengths for fighting counselors in close combat. He has weapon strength, grip strength and he can run. He can kill counselors quickly with grabs and his weapon, but his sense isn't very good and he can be stunned easy. As part 3, place traps at a few key locations and use Part 3's speed and damage to pressure counselors to high fear levels. Part 4 Jason - Part 4 possesses strengths best suited for running counselors down. He suffers from only 3 traps and a slow shift, but he makes up for it with destruction and weapon damage. He's one of the few Jasons who is also capable of running too, so he can be very useful for pressuring counselors in the early game. When playing part 4, it's best to pop 1 trap per objective and then go hunting. Use his destruction, weapon strength and run speed to run counselors stamina down to nothing, then they're an easy kill. Part 5 Jason (aka Roy Burns) - Roy plays a little bit like part 6 Jason. He's got more knives and weaker defense, but he can run and has enhanced stalk. He's not ideal for full on assault like parts 4, 8 and Savini Jason are but his enhanced stalk and pacey movement speed is good for catching people off guard. Use stalk frequently to run up and grab people who are unaware. Part 6 Jason - Part 6 Jason possesses a lot of throwing knives, a fast shift speed/recharge and strong sense. He does suffer from less defense and morph speed though. As part 6 Jason, place traps at a few key locations and use knives to build high fear, which your sense can lock on to. Use shift for chases and morph for trap response. Part 7 Jason - Part 7 Jason can be quite difficult to hide from. He possesses stronger sense and usually doesn't have a lot of issues finding counselors. However, he can't run and has very few traps. Part 7 Jason is excellent for preventing boat escapes as he can catch the boat even whilst it's moving. As Part 7, use knives to build fear. Place your few traps at the most important objectives early in the match, and use your sense and grip strength to pressure and kill counselors. Part 8 Jason - Part 8 Jason possesses some excellent stats. He possesses water speed, destruction and stalk. He does however have weak grip strength and sense, so finding counselors can be hard. When playing as part 8 Jason, place traps early in the match at key locations, then use destruction to smash down cabin doors very fast. It only takes 3 hits for part 8 to break a barricaded door, so use him to pressure people and build fear. Use water speed to prevent boat escapes and stalk for sneaky kills. He can hide in houses very well if you can anticipate a counselor will enter the one you choose to hide in. Can also use stalk-shift for a very quiet, immediate shift attack. Part 9 Jason - Part 9 Jason also possesses some great stats. He has shift, stun resistance and stalk as his strengths, and his primary weakness is less traps. He has a HP weakness, but HP is not a measure of how much damage he can take before he dies. HP is the amount of punishment he takes before his mask comes off I believe. As part 9, place your few traps at the most important objectives early in the match, and use shift and stalk for chases and stealth kills. As part 9, you won't be able to effectively control all the objectives with traps, so be extra perceptive and check your map often to prevent escapes. He is hard to stun in combat as well, so you can use melee mode to battle counselors down to weak HP for a grab kill finish. Savini Jason - Exclusively designed for those of us who backed the game and purchased him, Savini Jason is (in my opinion) one of the best Jasons. He possesses excellent stats and his weaknesses aren't bad. He has shift, weapon strength and destruction as strengths, whilst having less water speed, weaker grip strength and the inability to run as weaknesses. As Savini Jason, use the early part of the match to trap important objectives. Use his fast shift speed and recharge coupled with weapon strength to stab counselors down to low HP. If you want grab or environmental kills, make sure the counselor is very damaged before attempting it, as counselors with high composure have no problem escaping his grip. Use destruction to pile on pressure and keep counselors running, it only takes 3 hits to break down a barricaded door. Part 2.2 - Jason tips As with the counselors, there are also a few important things to bear in mind when playing Jason. Here are some of the tips I've found to be most effective: Generating fear is the best way to find counselors. Early game, try and trap the most important objectives and then break some generators whilst your shift charges. After shift is ready for use, you can begin chasing counselors. Throwing knives can be found around the map. They're highlighted with a little circle icon in your field of vision. Use your throwing knives! It's also a good idea to get a good stock of about 5-6, as characters with high speed and stamina like Vanessa, Tiffany and Buggzy can be very hard to catch if you're a Jason who can't run. Hit them with knives until they can't run anymore. Your traps are the most effective way of controlling objectives. You can't be everywhere at once (unless you're part 2, who morphs very fast) so you need to rely on keeping counselors away from objectives. It's not about how fast you can kill them! There's 20 minutes to win a game and once Jason gets rage, he becomes incredibly difficult to deal with. Keep everyone in the map as long as you can, and kill them at a steady pace and you'll be able to get the full 7/7. Be wary of counselors playing as Tommy Jarvis and counselors who have Pamela's sweater. I won't post spoilers, but these two are an important part of defeating Jason. Jason gets more XP for killing counselors with environmental context kills. 2.3 - Jason variants Part 2 Part 3 Part 4 Part 5 (aka Roy Burns) Part 6 Part 7 Part 8 Part 9 Savini Jason *For more information on Jason stats, please see here. Part 2.4 - Jason abilities Most of these abilities are described in-game, but I'll list them here along with a couple of tips. Morph. This is the first ability Jason gets, and it allows him to teleport to anywhere on the map. Simply activate the ability, pick where you want to go and press the interact button. It's not pinpoint specific, so you might appear a little bit away from the exact area you wanted to go. Sense. This is the second ability Jason gets. At first, it will not have much use as sense is what Jason uses to detect fear. Counselors don't start the game scared. Raise counselor fear levels (see Jason tips section for how) to make sense more effective. Shift. This is the third ability Jason gets. It is essentially a chase teleport. Upon using it, Jason will continuously move forwards and can be steered left or right. Pressing grab, attack or the use ability button will cause the ability to stop. A popular tactic used with shift is the shift-grab or shift-stab. Simply get close whilst in shift and use grab/stab when you're right next to the counselor to pop out of shift and perform the action. Stalk. This is the fourth ability Jason gets. Activating stalk will deactivate Jason's chase music (unless counselors can actually see you), trigger a video interrupt effect for counselors and amplify any sounds made by counselors. This includes microphones, actions like opening doors/drawers, barricading, setting traps, character speech, hiding, footsteps and window interaction. Stalk can be very useful when combined with morph and shift, and one popular combination is the stalk-shift-grab/stab. Simply pop stalk, then shift then grab/stab. Counselors have a harder time dodging this one as there's little indication that Jason is coming. There are a bunch of creative ways to use stalk, including waiting inside a cabin a counselor is going to. The part 4 update also changed stalk so now your footsteps are silent too! Rage. Rage is the final ability Jason gets, and it will automatically activate about mid-way into the match. This ability is not triggered, and you can monitor it's progress by looking at the white mask icon on the top left of Jason's screen. When it's full, rage activates. Rage allows Jason to walk through doors and breakable walls, immediately smashing them. It also decreases the cooldown on all of his abilities. If you get rage, counselors are going to have a very tough time. Part 2.5 - Jason controls (Xbox One) *Credit to @Zombie79 for providing control screenshots So, hopefully this guide will help out some people who are having problems early on I'll add more if I can think of more, and if anyone has any corrections then be sure to let me know.
  3. 51 points
    Hey all! Today we're going to reveal a bit more up our skirts here at Gun Media and IllFonic about our actual DLC plans for the game, beyond what you've already been informed. While dates are tentative, this should give you all an idea of what is currently in the works/on the docket for Friday the 13th: The Game at this time. We have some news from IllFonic for you regarding timelines and single player:
  4. 42 points
    Hey everyone The initial reaction from our Part 4 / Rain announcement has gone over very well! We are excited that the community is happy but wanted to address a concern that came up. People felt since the game is already pretty system intensive that rain would set most machines and consoles over the edge making performance a lot worse. This is a valid concern as particles can be very expensive. Most maps are CPU bound rather than GPU bound from the vast number of items, blueprints and entities that must sync across the network. We have a little more room to play with GPU and the best solution for rain, that not only looks good but is rather efficient for performance, is to use GPU particles. Initially our art lead, was having issues with GPU rain particles as they would come through the roofs of the cabins and houses. When we moved away from GPU particles we noticed a big performance hit as it was slowing down the CPU which is mostly where we are performance bound. Our initial reaction was to remove the amount of rain particles and make them bigger. This didn’t look that great and we started to think if it would be even possible to do rain at all. We knew the solution would need to be using GPU particles but we just had to figure out how to get it working. Original CPU particles with larger rain drops but less rain due to performance on the CPU. Once we had everything working the art team was very nervous about performance on consoles and the hit we would take on PC as well. We fired it up on Xbox One and PS4 to see how much more we would need to optimize to squeeze in rain on all our maps but our initial findings showed hardly any performance hit at all, which had us very excited. This allowed the art team to really start dialing the art in. Adding more wind to the trees, working with Angelo, our VFX artist, to dial in the look of the rain, cranking up the gloss maps on certain textures such as cabins and terrain textures, and even adding a wet look to the characters clothing. Oh and you can’t forget lightning too. New GPU particles with more rain. Players have noticed recently that performance on certain maps have taken a dive. We have spotted these issues and are working hard now to get performance up across all platforms which so far we have been making good strides with. We hope to have this all resolved by the time rain launches as well. So not only will performance be better across the board, you won’t see any additional hits when it comes to rain. - Gertz
  5. 37 points
    Unlockables for Levels 1-150: NOTE: Unlocked characters are in bold. Bloody Jason skins are italicized. Unlocked during the match: Tommy Jarvis Unlocked from the start at Level 1: Part 3 Jason (with Retro Jason skin), Part 5 Jason (with both green and blue jumpsuit skins), Vanessa, Chad, Jenny, Kenny, Shelly Level 2: Clothing update #1 for Kenny 3: Part 6 Jason unlocked 4: A.J. unlocked 5: Clothing update #1 for A.J. 6: Deborah unlocked 7: Part 7 Jason unlocked 8: Buggzy unlocked 9: Clothing update #1 for Buggzy 10: Eric unlocked 11: Clothing update #1 for Eric 12: Clothing update #1 for Vanessa 13: Part 2 Jason unlocked, Clothing update #1 for Chad 14: Adam unlocked 15: Clothing update #1 for Adam 16: Clothing update #1 for Deborah 17: Clothing update #2 for Buggzy 18: Tiffany unlocked 19: Clothing update #1 for Tiffany 20: Part 8 Jason unlocked 21: Clothing update #1 for Jenny 22: Clothing update #2 for Vanessa 23: Clothing update #2 for Chad 24: Mitch unlocked, Clothing update #2 for A.J. 25: Clothing update #2 for Deborah 26: Clothing update #3 for Buggzy 27: Clothing update #2 for Eric 28: Clothing update #2 for Adam 29: Clothing update #2 for Tiffany 30: Clothing update #2 for Kenny 31: Part 9 Jason unlocked 32: Fox unlocked 33: Clothing update #3 for Vanessa, Clothing update #3 for Chad 34: Clothing update #3 for A.J. 35: Clothing update #3 for Deborah 36: Clothing update #4 for Buggzy 37: Clothing update #3 for Eric 38: Clothing update #3 for Adam 39: Clothing update #3 for Tiffany 40: Clothing update #3 for Kenny 41: Clothing update #2 for Jenny 42: Victoria unlocked, Clothing update #4 for Vanessa 43: Clothing update #4 for Chad 44: Part 4 Jason unlocked, Clothing update #4 for A.J. 45: Clothing update #4 for Deborah 46: Clothing update #5 for Buggzy 47: Clothing update #4 for Eric 48: Clothing update #4 for Adam 49: Clothing update #4 for Tiffany 50: Clothing update #4 for Kenny 51: Clothing update #3 for Jenny 52: Clothing update #5 for Vanessa 53: Clothing update #5 for Chad 54: Clothing update #5 for A.J. 55: Clothing update #5 for Deborah 56: Clothing update #6 for Buggzy 57: Clothing update #5 for Eric 58: Clothing update #5 for Adam 59: Clothing update #5 for Tiffany 60: Clothing update #5 for Kenny 61: Clothing update #4 for Jenny 62: Clothing update #6 for Vanessa 63: Clothing update #6 for Chad 64: Clothing update #6 for A.J. 65: Clothing update #6 for Deborah 66: Clothing update #7 for Buggzy 67: Clothing update #6 for Eric 68: Clothing update #6 for Adam 69: Clothing update #6 for Tiffany 70: Clothing update #6 for Kenny 71: Clothing update #5 for Jenny 72: Clothing update #7 for Vanessa 73: Clothing update #7 for Chad 74: Clothing update #7 for A.J. 75: Clothing update #7 for Deborah 76: Clothing update #8 for Buggzy 77: Clothing update #7 for Eric 78: Clothing update #7 for Adam 79: Clothing update #7 for Tiffany 80: Clothing update #7 for Kenny 81: Clothing update #6 for Jenny 82: Clothing update #8 for Vanessa 83: Clothing update #8 for Chad 84: Clothing update #8 for A.J. 85: Clothing update #8 for Deborah 86: Clothing update #9 for Buggzy 87: Clothing update #8 for Eric 88: Clothing update #8 for Adam 89: Clothing update #8 for Tiffany 90: Clothing update #9 for Vanessa 91: Clothing update #9 for Chad 92: Clothing update #8 for Kenny 93: Clothing update #7 for Jenny 94: Clothing update #9 for A.J. 95: Clothing update #9 for Eric 96: Clothing update #8 for Jenny 97: Clothing update #9 for Kenny 98: Clothing update #9 for Adam 99: Clothing update #9 for Deborah 100: Clothing update #9 for Jenny 101: Clothing update #9 for Tiffany 102: Clothing update #1 for Mitch 103: Light Bloody Skin, Part 3 Jason 104: Clothing update #1 for Fox 105: None 106: None 107: Light Bloody Skin, Part 6 Jason 108: New Grab Kill can be bought with CP “Rugby Player” 109: Clothing update #1 for Shelly 110: Light Bloody Skin, Part 7 Jason 111: Clothing update #1 for Victoria 112: None 113: Weapon Swapping Feature for all Jason’s unlocked 114: None 115: Light Bloody Skin, Part 2 Jason 116: Clothing update #2 for Mitch 117: None 118: New Grab Kill can be bought with CP “Disarm” 119: Light Bloody Skin, Part 8 Jason 120: Clothing update #2 for Fox 121: None 122: Light Bloody Skin, Part 9 Jason 123: None 124: Clothing update #2 for Shelly 125: New Grab Kill can be bought with CP “Free Kick” 126: Light Bloody Skin, Part 4 Jason 127: Clothing update #2 for Victoria 128: None 129: None 130: Light Bloody Skin, Part 5 Jason 131: None 132: Clothing update #3 for Mitch 133: Heavy Bloody Skin, Part 3 Jason 134: None 135: Heavy Bloody Skin, Part 6 Jason 136: None 137: Clothing update #3 for Fox 138: Heavy Bloody Skin, Part 7 Jason 139: Heavy Bloody Skin, Part 2 Jason 140: None 141: Heavy Bloody Skin, Part 8 Jason 142: Clothing update #3 for Shelly 143: None 144: Heavy Bloody Skin, Part 9 Jason 145: Heavy Bloody Skin, Part 4 Jason 146: Heavy Bloody Skin, Part 5 Jason 147: None 148: Clothing update #3 for Victoria 149: None 150: None Skull Challenges Emote Unlockables: Challenge One (Broken Down): No Survivors: Hurry XP Score: Check Pockets Undetected: The Cabin Boogie Challenge Two (Power Struggle): No Survivors: Take a bow XP Score: Melbourne Shuffle Undetected: Pelvic Thrust  Challenge Three (Lights Out): No Survivors: Scatter XP Score: Air Guitar Undetected: The Mia Challenge Four (Stargazing): No Survivors: Apologize XP Score: What Was That? Undetected: The Pumpkin Patch Challenge Five (Packanack Party): No Survivors: Victory! XP Score: Gun Show Undetected: Sexy Sway Challenge Six (Snuggle by the Fire): No Survivors: Getting Silly XP Score: Friday Night Fever Undetected: How Rude! Challenge Seven (Strip Poker): No Survivors: Yawn XP Score: Feelin’ It Undetected: The Vincent Challenge Eight (Escaping): No Survivors: Flirt XP Score: Freaky Friday Undetected: Flip Off Challenge Nine (JASON IS HERE): No Survivors: Temper Tantrum XP Score: The Low Down Undetected: The Bel-Air Challenge Ten (Vacation Party): No Survivors: Threaten XP Score: Bouncin’ and Boppin’ Undetected: The Running Man I believe this list to be complete, please post if you see something I missed or if you think I have something at the wrong level.
  6. 37 points
    Update 9/1/2017: We were able to deploy the patch for both PC and PS4, XB1 currently has no ETA yet. More when I have it. Hey everyone I know the last two days have been rough but we just locked down a set of fixes to address the most immediate concerns of the player base. The build is currently in QA's hands so I have no ETA on when its going to go out. If QA finds any major issues we are going to fix those and create a new build to test. We then have to get through cert. I don't have a timeline yet for this but we did finalize the list of fixes. Matchmaking Fixed an issue that would create a new lobby after only searching for 10 seconds. Increased the ping threshold back to 300ms on PS4 Parties Fixed an issue that would cause a crash if a party leader invited a player that was already in another lobby Jason Decreased the window break animation time Fixed an issue where Jason could not damage counselors moving through the window Fixed a number of environmental kills that were not triggering Fixed an issue that was causing the door to not get hit after the first or second swing Fixed an issue where the morph circles were not appearing on the morph map. Fixed an issue that was leaving the map up when Jason was hit while trying to morph Fixed an issue where Jason was not dropping a counselor in a choke if he was hit Fixed an issue where Jason was taking damage while stunned...he shouldn't Counselors Fixed an issue where the Pocket Knife would not trigger Fixed an issue with weapons that was not decreasing the weapons durability if they were hitting Jason but Jason was not taking damage Misc Fixed impact decals so they dont display the material type anymore. (Wood, Metal, and Rock) Fixed badges disappearing when swapping languages Fixed a loading screen hang on PC Maps Packanack Fixed a hidden door Fixed a tree from spawning in a cabin Higgins Haven Fixed an issue where Jason would become locked out from performing interaction when attempting to use a Window interaction Fixed an issue where the phone box to call the police was blocked by environmental objects
  7. 35 points
    Hi everyone!Wanted to take the time to talk about dedicated servers vs host migration for consoles and we’re here to elaborate on what we’re doing for Friday the 13th: The Game. To start; we are currently working on dedicated servers for consoles. That is going to happen, however the time it is taking is rather substantial. We’re going to go a bit more in-depth on why things are taking time for dedicated servers and why we chose dedicated over the oft-requested host migration feature.First off; Host Migration vs. Dedicated Servers.One of the biggest, if not the biggest request we currently receive from our fan-base is for the inclusion of a host migration system.Host Migration would take a very long time to implement, something in the neighborhood of six months or so with our team to be able to work without interruption. It, unfortunately, is not a quick fix as some might believe.Even with host migration, as soon as the host drops we tend to see people leaving rooms and finding new games, thus perpetuating the wait and potential for loss of game data between clients. We’re talking about a good 30-60 second delay for a host switch and in that time is fairly common for users to quit. The potential for multiple interruptions for host migration is a very real possibility, especially knowing that users tend to leave the moment they are killed. We also have an issue if the host is Jason and they disconnect or quit; no one would be picked as a new Jason. With dedicated servers we can swap Jason, with host migration we can’t.While this system is potentially good, it stands as a band-aid rather than a full fix. We’re opting for the full fix.Dedicated Servers and What to ExpectWe have more coming soon, but going with dedicated is a smarter route for the game. Console versions of the game will perform smoother overall and you now have removed the host advantage. Whenever someone disconnects, you take away the need for the game to pause and there’s less of a chance of data loss in-between any migration of hosting duties. Overall; the console version will perform in the same manner that you see with PC in regards to joining and leaving games.We are getting close with our dedicated server system going live, however there are a lot of considerations we have to take into account. We have been working with a partner on implementing our dedicated servers and they’ve been doing a tremendous job in the time they’ve had. This is something we’ve been working on for quite some time now, but want to remind fans that it remains a long process as well to fully implement, just like host migration would.The work has been on track, but we have a lot of security protocols in place from the consoles that must be implemented. We have a lot we have to do on our end to ensure things are working properly so that when we go into audit with Microsoft and Sony, we minimize the time needed to go live. They have a minimum test and evaluation period and we want to get through that as quickly and properly as possible.We don’t have a set date at this time. We are aiming for late-September, but it is not out of the question that it might take more time and could go into October before we release. There has to be an audit that ensures things run properly on consoles and that is a process that takes time.TL;DR - Host migration bad, Dedicated Servers Good. Give us a couple months
  8. 34 points
    Does anyone else think there should be an end of round screen highlighting whose done what: top car fixer, driver, boat, phone, betrayer, trapper etc. You know in some games, the only thing that gets done for example is call the cops and it should at least give a bit of recognition as to who called or fixed something. It might, just might, encourage a little less dicking about tea bagging and to try and do objectives, bringing out a bit of competitiveness to get on the end of round podium so to speak. Other games like battlefield do it - top medic, assault, assist etc.
  9. 34 points
  10. 33 points
    THE F13 AVATAR COLLECTION This is the start of my F13 Avatar Collection. Any user is welcome to use them and I will be adding to it over time. All these meet sizing requirements for the avatar profile slot, so no need to worry if size is to big. These are also accessible on my profile page if you are looking to change in the future. Don't see what you're looking for? I take suggestions just drop a comment and I'll see what I can do. INSTRUCTIONS There are two ways to apply these avatars. You can download and re-upload to avatar slot in profile. You can simply right click image and copy image link address and paste in avatar slot in profile. (no need to download) Clicking images will make them appear in gallery view. ANIMATIONS -------------------------------------------------------------------------------------------------------- MASKS -------------------------------------------------------------------------------------------------------- KILLERS -------------------------------------------------------------------------------------------------------- GAME CHARACTERS -------------------------------------------------------------------------------------------------------- MOVIE CHARACTERS -------------------------------------------------------------------------------------------------------- PETS -------------------------------------------------------------------------------------------------------- MISC -------------------------------------------------------------------------------------------------------- XAMOEL COLLECTION
  11. 33 points
    I've been having a lot of fun with the game again over the last few days. I've given up on trying to Grab as Jason. It's just not worth fighting the game mechanics anymore. Until the devs fix the grab, I'm just gonna resort to slashing everyone to (near) death. I'm doing this even more since the new patch, which added a gun store to every camp site in the game. Thing is, slashing is also creating more fear and tension in the match than before. People really freak out when you use Stalk + Shift slash. It just hits them out of nowhere and creates jump scares. Anyways...I had this round last night that is a PERFECT example of why I slash as opposed to grab. I hope you enjoy watching...This round has it all: Broken grabs, pocket knives in abundance, how to deal with it, and a pretty great ending Hope you guys enjoy! and here's a video from Randy's last twitch stream, where I was Jason for the final round of the night (feat. @Tattooey). This was a pretty intense round too. https://www.twitch.tv/videos/211816719?t=138m33s Hope you enjoy these clips and everyone is enjoying the holidays!
  12. 32 points
    Hey everyone I want to try and give regular updates on whats going on here at IllFonic and what we are currently working on, things get busy so I cant promise these every week but I will do my best. Right now I dont have dates for patches yet...just Soon™ Bugs Perk Fixes (Fixed Internally) We have internal fixes for Grease Monkey, Heavy Hitter, Man at Arms, and Tinker. QA has verified them and they should be in the next patch. If people find issues with any other Perks let me know PhD for Murder (In Verification) We have a fix for XB1 and Steam not working; QA is verifying on both platforms but its going to take a little bit before I know for sure if its fixed or not. Pocket Knife Fixes (Fixed Internally) Additional fixes for the spam kill exploit. Stun Locking Jason (Fixed Internally) We found an issue where the Stun Timer was being doubled...opps, its fixed internally and will be rolled out with the next patch. Jason Stun Animation (Fixed Internally) We found an issue where after Jason was stunned but hit again it was breaking the Stun Animation/Pose making it appear Jason was no longer stunned when he actually was. Grand Slam Jason (Fixed Internally) We fixed a number of issues where Counselors could knock Jason across the map...it may still happen occasionally but it should not happen as often anymore. Male Counselor Voices (In Verification) Fixed an issue where male counselors were using the same sound files...we checked it in late last night so we need QA to verify its working now. Misc Audio (In Verification) Fixed an issue where certain audio was being heard across the map Windows and Doors (In Verification) This will be a little longer... We found an issue where Jason was only inflicting damage to the first object he hit...this was causing Door Breaking and Window Breaking to happen inconsistently as Jason would more often than not hit the Cabin before hitting the Door or Window. This was also causing a number of other issues; Counselors not being hit when they should have been, objects not being hit when they should have been, Counselors not breaking counselors out of a choke, etc. This was also having an unintended side effect of allowing counselors to gang up on Jason knowing he could only hit one counselor...he can now cause damage to multiple counselors at once...beware Performance (In Progress) This is a big one that we are currently trying to track down. No info yet... If there are other things not mentioned above drop them in the comments. Be gentle... - Gertz
  13. 31 points
    Have you noticed how, no matter what patches/updates are released, there are ALWAYS those who cry armageddon? An example of what I've seen in the last 12 hours: "This game is completely unplayable now." "This is ridiculous I'm not going to play unless they fix all of this." "I'm starting a Change.org campaign to get rid of these fixes." "F*ck these guys. They intentionally made a great game then ruined it on purpose!" "Jason is completely nerfed. No one wants to play him now. This is a 'Counselor Escape Button'." "I loved this game, but I'm selling it tonight. GUN and Illfonic can go to hell." I'm going to keep this short because I know no one reads the Tolstoy-length posts. Wow. First of all, the devs weren't ignoring you, "the fan base" -- they were listening. They were listening to everyone. There was glitching that actually ruined certain rounds, there were inconsistencies, and there was rampant exploitation and cheating. You don't like the fact that you can't double and triple-trap now? Why would the Jason in the films have double or triple-trapped? Did he think, "Ooh, they'll see the LEAVES! Maybe they'll disarm it, so I better plant two or three more!" No. He would have planted a trap and moved on. You don't like the fact that dropped important items now show up as an icon on the map? Did counselors in the films think, "Y'know, there's a monstrous killer on the loose. It'd be really funny to take these items that would help us escape and drop them behind some rocks or in the lake, and watch everyone frantically look for them!" No. They wanted to live. So those whom do not had their power to troll reduced. You don't like the fact that Jason's reach has been reduced to the LENGTH OF HIS ARM? Sorry, but he isn't Mr. Fantastic or Plastic Man. It was off, so they fixed it. These guys deserve applause for listening to everyone -- not just you. Compliments and suggestions are always welcome. Complaints are even listened to. But "bitching" is a universal tune-out for every human being. You're mad? Fine. Take a breath and say what you're mad about, and hope you will get your way. But throwing every bit of negative emotion into your post simply creates an inclination to scroll past it, and it takes away your credibility in the forums as a "whiner." Again, everyone has a voice. It's all about how you choose to use it. Peace, Love, and Hockey Masks, - Skunk
  14. 31 points
    It’s Friday Slashers & Counselors. We’re close to releasing the next update for Friday the 13th: The Game, and we have a lot of information to share with you today. Offline Bots: Maybe you hate playing online with people. Maybe you want to learn the lay of the land in all the maps. Maybe you just want to practice laying waste to scores of counselors. No matter the why of your situation, today I am happy to announce that the next update of Friday the 13th: The Game will include offline bots. To access this new feature, you’ll want to select the new “Offline Play” menu item, and then “Offline Bots”. Next up you’ll want to select the map you want to play on, and select your preferred counselor punishing Jason. Finally, you will be able to select how difficult the bots you play against will be from the 3 difficulty levels included in the update – Easy, Normal, and Hard. The higher the difficulty you choose, the longer counselors will remember you being in the area, the more likely they are to fight you, the quicker they are to react to your presence, the quicker they are to exit hiding spaces when you leave, and the more likely they are to use Medical Sprays smartly. They’ll fix cars, boats, hide in closets, under beds, in sleeping bags, barricade doors, and more to keep you from making them into another victim. Feel like honing your single prey hunting skills? You’ll be able to select from 1 to 7 counselors in your offline game to ensure that you are playing against exactly how many counselors you want to stalk. Max Level Increase: Today I’m excited to talk about one of the new changes coming with our next update; an increase in max player level from 101 to 150. This increase won’t just be a number that keeps getting higher as you play more and earn XP. There are some cool things that you will unlock along the way, and we’re going to talk about a few of those right now. New for Counselors: More clothing coloring options for Mitch, Fox… and a couple more counselors that we aren’t ready to speak about, yet… allowing you to stand out from the other prey in the match. New for Jason: get ready to murder pesky counselors in new ways. In the upcoming patch you will be able to unlock two brand-spankin’ new grab kills for Jason, absolutely for free. Well, except for the cost of CP. We’ll also have bloody variations of multiple Jasons allowing you to walk around splattered with blood like the slasher you are. That’s not all, though. More level rewards will be added in the coming months, and we’ll have more information about them in the coming months. Holiday Events: Starting on December 18th and lasting through to the 23rd, your chances of rolling a Rare and Epic perk will be increased. My advice, hoard that CP you collect over the weekend and spend it next week instead. Starting on December 23rd and running through to the 27th, your chances of finding BOTH Pamela and Jarvis tapes will be increased. If you’re rummaging through drawers and find one, maybe go ahead and be a Chad and keep it for yourself. Finally, from December 23rd and running through to January 2nd, you will be earning DOUBLE CP. Please note that CP earned from leveling up is NOT doubled, but everything else is. But when does it come out? For our Steam and PS4 users, you’re looking at receiving the next update on Monday, 12/18/2017. That is not an exact time, as there isn’t one available. For our Xbox One players, we expect the update to follow shortly.
  15. 30 points
    Virtual Cabin 2.0 is coming in the next update to Friday the 13th: The Game! The new Virtual Cabin is an expansion and complete overhaul of the original that we launched prior to release of the full game on PC. For those unfamiliar; the Virtual Cabin is a combination museum to Friday the 13th: The Game, and an interactive dev diary! 2.0 is far larger in scope, not only with information and accessibility, but it includes far more than meets the eye if you start to explore. Why explore? Well…...we’ve added a ton of stuff hidden below the surface. The secrets in the updated Virtual Cabin are completely new. The more you explore, the more you’ll discover, and the more everything becomes clear to you. The Virtual Cabin is not what it seems, and it will take everything you have to unlock its secrets. Our team is really looking forward to seeing just how long it takes everyone to play through the full experience. That said; Virtual Cabin 2.0 is a complete re-imaging of our first iteration, and it has been completely upgraded to be more challenging and far more expansive. We encourage you to keep plugging away, because nothing is what it seems, and there is so much to discover. All it takes is finding the key.
  16. 30 points
    Hey all! So we're happy to announce that the build has gone live for all platforms today! You might see some time differences with each platform, but everything is starting to go out now! The biggest draws are of course the new smaller maps that have been added. We've reduced the size of each map by around 40% which should encourage a bit faster-paced game play overall and give you guys something new/different to toy around with while we work on the already hinted at new content coming at a later date. You might also note that Team Killing has been removed for public matches. Cars can still be used to kill, however weapons will have no effect on fellow counselors, should you be wielding a shotgun. We will continue to monitor game play overall for continued tweaks. For those on Xbox; this is a big one. We've reduced crashing instances to almost nil at this point and are fairly confident the memory leak has been plugged. Things should be far, far more stable and with new matchmaking tweaks we believe things should be far more optimized. Keep in mind, we are still working on console dedicated servers so host-quits will still result in the game ending, however crashing to dashboard should not be experienced. We have also added localization to the game. English, French, Italian, German, Japanese, Portuguese and Russian have all been added. Lastly; we've done another major sweep of bugs and exploits. Rock hiding spots, collision exploits and the outside-the-map exploits that were being used by players have been plugged. You should also notice that items will not fall through the map as frequently/if ever. As always; please continue to send all issues you encounter to www.jasonkillsbugs.com should you encounter weird/odd things or exploits being utilized by players. PATCH NOTES Stability Overall stability should be drastically improved due to a number of crash fixes and a major memory leak fix. Parties/Invites/Matchmaking Disallowing party leaders to join game session invites to sessions that do not advertise (private matches). This is due to not being able to search for sessions that do not advertise, which prevents party members from following their leader into them. Party leaders can now follow public game invites, bringing members with them. Steam Matchmaking tries harder to find lower-pinging matches. PS4 matchmaking up to 6x more efficient with tighter ping requirements. Fixed XB1 matchmaking bugs. Fixed a number of issues with how the game handles Party Invites and Matchmaking; there are still a few issues out there that are rare but it is much improved. Fixed a number of issues on how canceling matchmaking was handled that could leave players in a state they could no longer matchmake. Party members now see their party leader’s matchmaking status and time.\ Various improvements to error messaging. Maps Added Small Maps for the existing maps; Packanack Small, Higgins Haven Small, and Camp Crystal Lake Small. Increased the density of Kill locations on all maps. Adjusted collision on Maps to prevent people from standing on water. Adjusted collision on piers to prevent cars from driving on them . Added a Map Icon to Campfire Kills. Fixed a number of kill spots that were not functioning. Fixed an issue with not being able to fix boat propellers based on boat positioning on the dock. Placed collision under piers to prevent people from swimming under them. Fixed a number of areas that the player could get out of the map. Fixed a number of areas that Counselors could get to that Jason could not. Added better collision around Boat Exits to prevent Jason from getting to areas he shouldn’t be in. Gameplay Team Killing changes. Team Killing is no longer possible in Public Matches. Cars can still cause damage to the players if they are hit. Traps can still hurt and/or kill the player but there is no longer an XP penalty for the person that placed the trap in Public Matches. Private Matches have not changed. Fixed an issue where the Counselors breath wouldn’t start to recharge if the user continued to hold the button after breath was depleted. Fixed an issue with Fear being canceled if pulled out of a car. Fixed an issue with the Police Objective happening when it shouldn’t be. Fixed a number of issues regarding objects falling through the ground. Fixed an issue where Damage and Stun chance were only being calculated on the first attack. Jason can no longer block through traps, firecrackers, flare guns, shotguns, and the Police. Fixed reliability of perks that spawn items at the start of the match. Misc Fixes Increased texture resolution on the XB1. Fixed the PhD for Murder Achievement/Trophy. Improved intro and outro cinematics. Fixed player muted states sometimes getting “lost” after level change. Can now unready in Private Match even when the countdown is low. Fixed a hitch caused by the video settings savegame after signing in or changing those settings. Localization added; EFIGS+J+P+R
  17. 30 points
    Hey all, We're all here at the office going over everything we're reading from your comments here and on other forums within our community. IllFonic has been working with our Discord users in live bug reports, I've been gathering notes and taking down comments from all of you guys here as well as our Steam Forums and all of us at Gun have been in meetings today over everything going on. I want to preface this by not making excuses for the issues that you are running into. The biggest issues we know of remain with matchmaking. That's being looked into at this time, but we are certain there have been some backend server issues via our Sony/PSN partners as well as Steam. These have been momentary hiccups that are outside of our control, however we are looking at matchmaking on our end to ensure that when things do smooth out that we're not seeing continued issues. We are taking your feedback on gameplay such as the window animation change for Jason. We are looking into the issues with 'WOOD' and a few other misplaced items (the door on Packanack...oh boy) and of course overall feedback on maps. Please stay tuned. We know the frustration inherent with things that shouldn't be there, but keep in mind that our focus is improvement overall for our players. While some users might be seeing bugs, we've been able to move towards parity for all of our builds; this allows us to work more effectively for all three platforms for future content, future updates and future fixes. We've been working hard on the retail version of the build that has to be separately submitted and a lot of things are moving at a pace that has not let us ease up since launch. We've got a few new people on the team and while this patch has a lot of improvements, it certainly has revealed some issues that we're already identifying, tasking and working to fix quickly. EDIT; Going to have some folks from IllFonic come in here in a bit and talk a bit more in-depth, so please stay tuned! We hear you. -Gun
  18. 29 points
  19. 29 points
  20. 28 points
    I know there are a lot of us who are wishing for a Mean Girl counselor, so let us rally and brainstorm together in one place! There has been a few mean girls over the course of the movies, most notably Melissa from Part VII. FUN FACT: She has in popularity defeated characters that have somehow managed to slip into the game before her, here's a large poll as evidence. Mitch, Fox, and Shelly lost to her by a big difference. Now why would a Mean Girl be a good choice as a character? Personally I've always found them to be hilarious. It would be the perfect opportunity for a feisty girl that, combined with a few witty insults to provoke Jason (Or another counselors, wouldn't that be great?) could do for a fun character to play. When I think about how such a character would be, I can't help but to have Chanel Oberlin in my mind as inspiration, she is the perfect embodiment of a mean girl; ruthless, self-absorved, narcissistic, so very blonde and fasionable over all things. How would a Mean Girl look? I think most people would say that a long haired, blonde female is long overdue! However, over all things, she is meant to be fashionable. It would be a great opportunity for a counselor to wear for the very first time a dress, and heels. Once again, Chanel quickly comes to aid to inspire with her thousand outfits and looks. Now the best part...! The stats...! I've thought of a few archetypes, and I think this is my favourite, along with a name suggestion: I'm going to draw my own basic fashion sketches for fun! What do you guys think? Feel free to share and come up with your own thoughts! Her colour palette should be...! Tah-dah, white, and pastels. They are very girly; and when wore by a mean girl, something about it makes her extra-obnoxious. Melissa knows this very well! References: About the Melissa/Tamara blend, I combined the hairstyle and the dress of Tamara with Melissa's sophisticated taste. Unlike Tamara, Melissa knows that cold toned skins look so much better with pearls and silvery accessories/jewelry than gold. Suggested Halloween DLC, Marilyn Monroe's pink dress! An icon that endures through generations! More 80s fashion
  21. 27 points
    In many matches last night I would raid a couple of cabins and the police would be on their way. Granted the Good Sport Club on PS4 is full of good players. However it was too easy to escape good Jason's too. I literally bumped right into @pioneer67fkd as he came out of shift and ran right past him as he missed his completely useless grab attempt. This game needs some of it's edge back. I hope to see the new patch soon with some changes towards making Jason more deadly and the councilors less likely to escape. It's just way too easy. Jason feels clunky. And as a counselor the thrill of the chase is over.
  22. 27 points
    Please do something about the guy in a hockey mask. He keeps grabbing me and killing me. All I want is to sing some camp fire songs but he's not having it. (please don't ever nerf Jason, you did a great job Gun Media, don't listen to those who don't get it)
  23. 26 points
    Hey everyone Over the last 24 hours the team here has been parsing through the reports via the www.jasonkillsbugs.com website, and the various social channels; Reddit, Discord, Forums, Facebook, and Twitter. We have heard you loud and clear! Now that we have sat down and discussed the issue I wanted to follow up to @GunMedia_Ben's post and let everyone know where we are all at, Ill try and be succinct about tech details so no one falls asleep...its a long post and Im going to break it out from my general post. While it's unfortunate some of the item's here got out into the wild I want to commend our QA team, both internal and external, which is a small team of 4 guys each shift trying to test all 3 platforms often under intense time pressure. We do our best but sometimes we don't see this stuff until it gets reported by you guys. If you have any questions Ill try and get to everything as I can - Gertz
  24. 26 points
    @GunMedia_Ben @wes @Randygbk Guys, seriously, after all the problems getting the first patch out on the XBONE, why would you even put out a release trailer for NES Jason BEFORE getting certified? It really is beginning to feel like this was more about trying to steal DEAD BY DAYLIGHT's launch buzz than it was about making things up to your supporters, and that really sucks. And your repeated unwillingness to comment on the dedicated server issue after being repeatedly tagged in posts asking about it for days and days... and the lack of communication regarding the counselor clothing dlc being just palette swaps... and the false information regarding the original kill for NES Jason... I mean, COME ON guys. I am a pretty patient guy who was proud to support this game, and will happily try to calm down complaints about subjective things, but these are all genuine instances where you have promised or otherwise stated things, and instead of stepping forward and owning those promises and statements, and then stating why they are or are not happening... you just go silent, and blame that silence on the toxicity of your supporters. And sure, some of the ways that people let their displeasure known ARE toxic, but there are also those of us who just want you to be upfront about things. If you are working on the dedicated servers, then just say that. If you are not, then say that and offer an explanation. If you can't offer an explanation at this point due to legal reasons or whatnot, then say THAT. Any of those responses would be acceptable to me and your more reasonable supporters. If you state that the clothing pack will be palette swaps in one place and won't be palette swaps in another, than clarify which one it is before release, and explain why the miscommunication happened, then your more reasonable supporters wouldn't have been upset by the perceived dishonesty that your silence begat. When your support team said "No JASON X content" you quickly clarified that and said, "No, that's wrong. We are yelling at the support team for saying this" and, for the most part, all was calm in the FRIDAY THE 13TH: THE GAME world. Because you handled it by quickly and honestly communicating with us. You guys seem to have this weird perception that just stopping by and saying "We can't talk about dedicated servers right now, due to legal issues (or due to discussions still being up in the air or whatever)" instead of just repeatedly ignoring the issue would somehow make things worse, instead of making things better, and that is crazy. And FOR THE LOVE OF GOD stop announcing release dates for things on consoles that haven't been certified yet! How many times does this have to bite you in the ass before you figure this out? I hate writing this post. I hate being lumped in with the people that freak out on you about every little thing and weren't patient with the launch issues and genuinely are "toxic" fans. I'm just very, very frustrated with you guys over what strikes me as kind of a dishonest and, frankly, somewhat cowardly way to run any business, let alone one as dependent on fan support as the gaming industry. Own up to your statements and promises please, even when - ESPECIALLY when - you can't live up to those statements and promises. Anyway, I guess I am just going to reluctantly step away from the game for awhile. It sucks, because I really do love it, but after spending so much time defending this game and being so happy that a game like this was even made, your communication issues and perceived dishonesty and lack of foresight are genuinely starting to make me angry. And that sucks and I hate it, because at the end of the day, this is a goddamn video game. So I'm going to go back to playing FALLOUT 4 again for awhile. I'll probably play some FRIDAY this weekend, to take advantage of the exp. bonuses (and I am resisting with all of my will adding "assuming that happens" to that sentence), but you guys seriously need to stop letting the "toxicity" of some of your players influence the way you treat the rest of us. Most of us (many of us? a chosen few of us?) are reasonable human beings who just don't like being ignored when we ask you about statements and/or promises that you have made, that you appear to be failing to live up to. Thank you for your time and for the game that is very, very fun when it works. If this is closed for being a duplicate topic due to all the other random bitching threads, so be it. I just wanted to try and approach things from what I hoped was a more thoughtful (if still frustrated) place.
  25. 25 points
    I’d like to take a moment to address the Devs directly. @Gertz@GunMedia_Ben@[IllFonic]Courier For those who are not aware, I have spent the better part of 20 years working in various fields in some form of analytical role or as a developer for training related materials for the military. I have spent, literally, days at a time doing trends analysis, statistical assessments, and developing courses of action based on changes made within a given “system”. I provide feedback, suggest changes, and develop workable changes to improve performance. I’m going keep this brief, but I’d like to suggest a couple things: 1. If you are working with a system that has a ton of consequential interplay between mechanics, don’t change too much at one time. Before you make any changes, assess what implication that change will bring. Figure out what other factors within the system will be affected and forecast the most likely outcomes. Make the change and observe. Keep the change modest. 2. Adjust that single change as needed until you get the desired result. (the extremes on both sides of the coin quit being the only voices that ring loudest) 3. Make the next change. I will say I generally don’t have much issue with this last patch in regards to the changes, though I’m still developing an opinion on the grab mechanics as they are now. There has been a lot of negative and positive feedback regarding the implementation of grab reach/area changes, traps changes, Jason’s melee hit detection, and posting icons on the map. The one mistake that I think you have made is that you are tweaking too many things in a single instance without finding that “sweet spot” with your players. It is much easier to do this kind of work when you are not beholden to pleasing a rabid fan base. For that, you have my sympathy, because it is a battle you cannot win…completely. I would suggest the changes you should focus on are those that were complained about most. I get that is why you tackled the grab reach debate. That is fine. You should have singled that mechanic out and fully sorted it before addressing anything else. Using the method of tossing enough stuff at a wall and finding out what will stick will end up costing you more time than just methodically fixing one key issue, then moving on to the next. As it is now, you are creating tons of different feedback trains, with each one focusing on a different change. Plus, there are a few other trains still rolling in regards to previous adjustments (or lack thereof). As you’ve told us before, you are a small team. Please be cautious about how many fires you light at once regarding game mechanics hot buttons. It creates a very fluid dynamic and a ripple effect in gameplay. More importantly, it makes it harder to figure out exactly what you NEED to fix when so many different factors are altered regarding gameplay. Just some food for thought. The new DLC’s are nice. Thank you. Keep up the hard work. TL;DR Don’t make too many changes to gameplay mechanics at one time. It makes it harder to sort out issues and fine tune functionality. You’ll also get less backlash from the players.
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