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  1. 16 points
    EDIT: The patch is rolling out now on platforms. PC will see it almost instantly, PS4 should eb their typical roll out. Xbox is completed on our end, just in the process with Microsoft. That process can take some time, so expect the patch on the Xbox One within the next few hours. Patch 1.35 is the recently discussed rapid patch to solve a few issues that cropped up with the recent fix to our Interaction System. The Interaction System fix was a deep fix inside the system that works with all counselor interactions in game, and was kicked off to fix the issue with counselors being able to slingshot themselves into unreachable areas of the maps, like Packanack Roof. In our efforts to repair the Interaction System, two key bugs cropped up and slipped by our testing. One was an issue in the code that changed the timings and values for Jason's Abilities. The other was an issue relating to Counselor Animations. The animation issue allowed counselors to cancel animations with various key/button presses. These two issues were flagged as highest priority and the team has prepared a fix. That fix is complete, as far as internal testing is concerned, but the build to ship to users needs one last final verification test to be ready for users to download. We originally targeted Friday, August 9th as the go live date for this patch, but this final testing phase is taking us into the weekend. The team is working away at testing this build, literally as we speak, and despite missing the window to have the patch live by the weekend, we are now targeting early next week. Apologies for the delay, as Friday was our initial goal. But the team is not going to deploy this patch until we have a confident level of testing completed. The work is completed, now we need to run through our verification process and make sure everything is ready for deployment. This stage can take time, and this is why we have pushed out from our target today and into early next week. The Patch Notes for the upcoming patch are below, but please keep in mind that this is a rapid patch with a very specific target. FIXED - Various issues with cooldown speed and timings for Jason's Abilities (Shift, Sense, etc). Cooldown for Abilities was drastically shortened. Unlock timings for Abilities were off, and Abilities would unlock too closely together. FIXED - Counselor Animation Interrupt Counselors were able to interrupt animations with key/button presses such as Combat Stance, and similar. This resulted in unintended behavior with counselors jumping from windows etc. IMPORTANT NOTE: While the team is now targeting early next week, keep an eye on this thread for updates. While the following issues ARE NOT included in this update, there are some high priority issues the team will be investigating next. Environmental Kills, Car Physics, Jarvis House Offline Bots, and Random Counselor will be investigated following the delivery of this patch. These were not included in this patch, as the team will need to dedicate more time to investigation and diagnostics before we can get a plan for those together. This patch needed to be sent out quickly, and in order to do that, the focus stayed on recent issues introduced with the Interaction System work.
  2. 11 points
    The team is rolling out a patch on the PS4 and Xbox One platforms immediately, PC to follow within a few days. This update was specifically targeted to repair an issue with interactions that would allow the player to leave a site where an interaction was in place, then resume the interaction and slingshot to areas of the map that are non-playable spaces. This includes, but is not limited to the roof on Packanack Lodge. Resolved Various Issues Regarding 'Interaction Lock' for Counselor and Jason Interactions Which Would Result in Unintended Gameplay Issues. A more thorough pass on Interaction Systems has resolved many interaction related issues. These methods to manipulate interactions that have been fixed include but are not limited to the Packanack Lodge roof issue. Fixed Several 'Stuck Spot' Locations for Jason and Counselor Players. Fixed Several Areas Where Counselors Could Reach Without Jason Being Able to Grab/Attack Fixed Various Grab Kill Animations - Smoothed Out Animation Issues Various Art Corrections in Cabins Sound Effect Tweaks with Proper Audio Effects Applied on Various Map Items Fixed Many 'Floating Objects' on Various Maps Resolved Issues with Various Car Blocking Locations on Various Maps to Prevent Exploit All Counselors Now React to Dead Bodies Resolved Issues Involving Shift/Morph Powers on Maps Jason Can No Longer Get Stuck on Unintended Areas on Crystal Lake Map or Higgins Haven Small Map Fixed Victoria Pants Issue Fixed Jason Part 5 Asset Issue Fixed Various Sense Issues Involving Correct Color Display of Doors/Windows when Counselors are Either Inside or Outside a Structure QoL Resolutions Involving Controller Disconnect Resolved for Menu Interactions Animation Fixes for Jason Small Fixes for Animations Complete Animations Fixed Issue with Emote Menu No Longer On Screen if Used While Entering Car Camera Fixed for Car Grab Animation Various Single Player Challenge Kill Fixes Smoothed Out Various Single Player Challenge Animations
  3. 8 points
    You see how when Jenny goes to lock the door, Jason is interacting with it on the other side? This is 100% what I described. The lag and latency aspect of it is only in reference to how large a window of time it is possible to recreate the behavior. This thread is for discussions on the patch notes, issues with the patch, and other player issues in game since the patch. From here out, arguing an opinion on how much the team cares or how lazy they are or any other off topic comments are going to receive warnings and be hidden. Let the people who are trying to provide info on an issue do that without a log jam of opinions and hostility. And if you're only in this thread to drag us, go on and do so in a new thread, and we'll address whether each one of those threads has a valid place in the forums and whether they are breaking any of the forum rules. But this rampant off topic back and forth is getting in the way of actual discussion.
  4. 8 points
    I thought they said they tested this patch for months? This is kinda embarrassing.... lol
  5. 8 points
    We'll be discussing this more on BEYOND tomorrow, but there is some good news to report. The most recent fix/build is being tested now in the final test phase. This phase is a thorough and complete test before submitting the fix to platforms to certify. So we're in the home stretch now, fingers crossed that all is well in this final test phase. For anyone catching up, the issue with the method used to launch onto the roof uncovered a bigger underlying issue that the team needed to address in order to have a successful patch. Given the history as well as the issue with the last patch, the team has tweaked some of our processes to include an extra layer of redundancy checks to ensure we have the issue 100% fixed. As we figured out the root problem for the existing and current method, we uncovered some other lesser known methods, repaired them and uncovered some not yet seen methods. So this has been quite the process, but the time has been well worth it considering the state of the last patch and how frustrating that can be. We appreciate the patience while the team combs through these interaction items. We heard the outcry for more thorough testing after the last patch and are confident in this tweaked process and the level of exhaustive testing done to make sure we fixed the root, and even a couple steps deeper than that to be safe. Previous updates have centered around the process of finding and fixing methods in that underlying issue, whereas now we are at a point where we are running those final checks before submission. Please understand, however, that this is the most extensive aspect of the test cycle. Previous stages are quick checks and there's either a reproduction of the issue with different methodology or a pass. This is the full stress test of everything to make sure we haven't unknowingly thrown some wrench in the code. And this has to be done platform by platform. So while the most recent build is a solid candidate, we have a good week of testing to run before submitting for platform certification.
  6. 7 points
    It has been found that switch versions somehow have a couple unreleased emotes, including shadow box and the Egyptian that we have asked about many times on Gun Media’s Twitch streams. 1.What the fuck 2. If it’s been in switch, why can’t we have them on other platforms? 3.Considering you’ve already put them in, Please release them to the FULL public, not just one version. Because we have asked many times about these emotes on Twitch streams, and I feel like it’s always glanced over or they try to answer really quickly without giving us a full final answer.
  7. 7 points
    Those emotes are not intentionally in the Switch build and will need to be removed in compliance with the current status of content in Friday the 13th: The Game. As they were not offered prior to the rights disputes, they cannot be offered now. Literally cannot add them in. I'm not sure how else I need to say it, we legally, literally can't. LITERALLY, cannot. LIT-ER-ALLY CAN-NOT. Gang, I don't think the concept of a legal dispute is being conveyed properly here. It is our mistake that they made their way into the build, but our hands are tied on this, 100%.
  8. 7 points
    A fix is in final testing for the Jason abilities plus Counselor Animation Cancel (window issue). Target is Friday at the latest on all 3 platforms. This includes bringing the updated patch to PC that was delayed by these issues.
  9. 6 points
    This is 100% false and you know this. This type of misinformation is incendiary and inflammatory.
  10. 6 points
    For what it's worth I thought I'd just leave this here on the off chance that the big boys at the top see this or it gets back to them somehow... The biggest challenge is not screwing this up. Too many times we’ve seen gaming and movie franchises jump the shark or take a beloved character and throw them through the mud. We’re working on a game that demands a lot of horror and tension, but we’re giving players the control to create those scenarios. That’s a lot of balancing, that’s a lot of testing and that’s a lot of immersion and depth. The biggest challenge is that we do it right and that we deliver a title that lives up to the expectations of all fans. Know that we’ll always, always keep you in the loop. We will get this game done right. It is our passion project, and there is no way we will screw around with the most legendary horror icon in the history of film. With your help we will make the game ALL OF US have been waiting for… - Randy Greenback (Executive Director) This statement shows the initial intention but it's clear to see that it's yet to be delivered. Over 2 years of glitches is dragging Jason Voorhees and the F13 franchise through the mud. Not intermittent glitches, but game-breaking and frequent new glitches fall well below the expectations of all fans. Us fans would like to be kept in the loop in regards to future plans to circumvent these issues and realistic timescales, not just when the next patch release will be out and its accompanying notes. Jason being unable to kill a counselor due to glitches is screwing with his iconic stature and making him somewhat of a laughing stock. We, the fans, try to help not only by backing the project but by submitting glitches, cheaters, concerns, thoughts etc. but the longer the problems persist the longer ALL OF US still wait for "that" game.
  11. 6 points
    @OCT 31 1978 I have a few questions for you. From reading previous comments it became evident that the current issue with Jason obtaining Shift quicker than normal and the faster rate of cooldown did not derive from the changes made to the game's interaction code, but because of intentional changes made to the values that govern the Shift activation and cooldown rates. Intentional changes that were made by the devs for testing purposes but accidentally left in the live patch and pushed out to the public. So my question is, the game was broken by the negligence of the devs/testers, so at what point do you/the team/PR hold your/their hands up and actually issue an apology to not only the backers or the people who paid money for this game/dlc, but to anyone who continues to play this game despite its continued flaws? The likes of which should not be taking place at this stage of the games life cycle. The likes of which should not be tolorated when there are already more serious glitches that have persisted within the gameplay for OVER TWO YEARS, and we have been made to persevere with it all. This is what @ChaosLordWesker is refering to when he says that, that would not be acceptable in many places of work. Yet instead you and @Kodiak appear to want to chastise him into silence and accuse him of being toxic. I'm not saying that workers at Gun Media/IllFonic/Black Tower need to be made to walk the streets and shamed in public in order for everyone to be satisfied, but just some sort of indication that every single procedure is being taken to ensure a better game for us all and those who are not up to the standard are being held accountable. Secondly, after Jason's Shift ability issue was identifed, why was a patch not immediately released within 24 hrs to revert the values back to normal? I'm not saying to roll back the patch entirely but just to correct the values - Patch 1.341 if you will. Surely, minimalising the damage that the last patch has created is better than just leaving it in its current state, no? Is there even a hotfix planned? How about an update please? And thirdly, whilst we all understand that having a new team work on code that they did not write can be a strenuous task for any developer, why was this broken patch released when new issues had arisen? I understand that fixing the roof glitch was a big priority (and I am thankful), but surely not at the expense of introducing new bugs to the game. My point being that surely someone should have spotted that the patch was not ready for release and held it back until there was no knock-on effect with the interaction of other objects i.e. the no damage window and locking open doors glitches. And it is not an exceptable answer to say that the new interaction glicthes were not indentified before the patch release as that will only serve to highlight that very minimal testing was done and fail to preserve the integrity and validity of this or any patch, as seen thus far with the enviro kills glitch introduced last patch. These are not intermitent issues either. They can all be found with ease. So at what point do Gun Media say, "we cannot release another patch until it resolves exactly what we intend it to and without causing more problems than we already have," even if it takes months for Black Tower to destroy and rebuild the code and get it right? At this point in the game Gun Media no longer require kickstarter money. The game sold almost 2 million copies in its first 3 months alone. And surely those Nintendo Switch sales are a nice cash injection. So can you see the fans' frustration when it doesn't seem as if Gun Media are investing in a quality team or demanding excellence? I would greatly appreciate an answer to my questions as it could help me (and possibly others) to understand the perspective of the team, and direction of this game, a lot better.
  12. 6 points
    As someone who has been here since launch and backed the game i can say that the game is in the worse state it has ever been in. For those who keep saying "We should be happy there is even a game" need to understand that there is a game because of us who backed the game. The fans are who helped fund the game in order to be made. There is no excuse for the state the game is in right now. After 2 years in to the games life span there shouldn't be this many issues, in fact the game should be in a near bugless state at this point. It is clear that far more testing of the patches need to be done before going live. I also think even having a dedicated group of fans/community players do testing of the patch before it goes live to find issues before this kind of thing happens again. Clearly the community can find the issues quickly upon playing it far more so than the devs. There is no excuse for a patch causing this many issues.
  13. 5 points
    Gun media and Black Tower, I've brought in a motivational speaker...
  14. 5 points
    Some things never change, huh? 🤣
  15. 5 points
    The engine upgrade was the start of the downhill shit show. Revert it back to the old engine! They said the only reason for the upgrade was to make it easier to improve the game. Clearly that isn’t the case. Because it’s the worst it’s ever been.
  16. 5 points
    This isn't how the real world works. If any other business couldn't give you proper service after a set amount of screw ups you would not give them more support. There's a difference between legitimate complaints about the product and someone conducting personal attacks on people. The new dev team didn't come on last week, they've been here for months. At what point are they supposed to be responsible and accountable for what they do?
  17. 5 points
    @mattshotcha leaving this here for you since one of the F13 Reddit mods decided it was a good idea to delete my thread on there. Here is some accurate info for you regarding some issues with your latest patch - * All Jasons now receive Shift at 0:45 (originally 2:15) and Stalk at 2:45 (originally 4:15) * All neutral Shift Jasons have had their Shift cooldown decreased to 10s pre-Rage (from 30s) and 6s post-Rage (from 20s), surpassing +Shift cooldown speed by 10s and 7s respectively. +Shift and -Shift Jasons do not receive this buff. * Counselors are now able to bypass interactive animations (eg. windows, drawers, doors, skill checks) at any point after interaction by pressing the attack button. Window dives especially benefit from this by allowing counselors to avoid damage. * AI counselors on Jarvis House (all difficulties) are now immobile for the duration of the match, regardless of their interaction with Jason. They will not use melee weapons or guns, but will use firecrackers and med spray. Best of luck.
  18. 5 points
    I agree, my friend and I were playing and at some point he said, "Come to me..." and he was Jason, so I said "OK?", and I explained to him that the assets must've not loaded properly, since Jason's face was squished in, it made us laugh and kinda made the game more fun as we tried to show other players, but you know what you would do if you saw Jason in front of you, RUN! By the way, I found a few glitches on Xbox One, can also confirm some... 1) An animation where the counselor stabs Jason with a knife, doesn't finish. Instead it's an instant knife stab, and the counselor breaks free as soon as they're picked up. If I can get a capture of it next time, I will. 2) Jason can slash through vehicles, when a counselor is slashed through a vehicle, they may leave it, without the player pressing A. View here. 3) A counselor can go through a window without finishing the animation at the end, when spectating. I can't confirm whether this happens when viewing the other counselor when you're viewing them still alive. View here. 4) The barricaded door issue is a big one, as it's starting to happen frequently and my ping is down to 50ms or lower. This shouldn't be an issue if that's how long it takes to respond, unless it's improper server configuration or just a game bug in general. View here. 5) For me there's weird sounds playing, some are high pitched that play for a few seconds and feels like my brain is gonna hemorrhage, then stop, and then now I am discovering static sounds. View here. 6) I can glitch into, and then on the car when chocking someone to still living. This happens when you glitch into the car while holding a counselor, and another comes up to save them. This doesn't last long though. View here. 7) I don't know if you may consider this a bug, but when I pressed Quick Play, it began searching for matches. One abnormal thing I noticed, was that it went from Searching > Checking for an open spot > Cooldown > Searching at a repeated loop until the third search for me. This never happens to me, usually it's Searching > Checking for an open spot > Joining. P.S. Took me one whole hour to get this post together, you're welcome!
  19. 5 points
    Can confirm that Jason gets shift at the same time as Sense for some reason. Only played as jason vs offline bots so I can't say anything else yet, though other than early shift, I had rather smooth gameplay. I get the funny feeling that the reason this game always seems to break every time something is fixed is due to the main engine not being suited for this sort of game, or rather, the initial main game not being structured properly, thus leading to everything breaking because it's like the video game version of this: Thus, every time you try to plug something else in or change where something is plugged, something else gets unplugged.
  20. 5 points
    Seriously. People that actually play this game find all the bugs within MINUTES of a patch being released. Things “months of testing” apparently can’t. Makes no sense. One step forward, 5 steps back. 🤷🏼‍♂️
  21. 4 points
    The game we all wanted but nobody got. All the good content none of the bugs!
  22. 4 points
  23. 4 points
    I honestly would love a fix for kill animations.....
  24. 4 points
    You took the swing as he morphed, a little latency made it look like a miss, but the weapon broke like a hit. Seeing something happen once and demanding "Melee issues need a fix now." is unreasonable, honestly. Latency can be tricky looking. But please don't rush to rile everyone up with the doom and gloom like it's been happening with every weapon, every hit. And more importantly, before demanding a fix, can I ask if you even sent this video in to the support team? We have a resource to get these things looked at immediately and JasonKillsBugs.com is still the best way to report a bug, or any other strange occurrence in game. No, that was a Kickstarter back exclusive and must remain that way. No, not with this patch. In order to keep the patch rapid, we had to focus on the top issues that emerged after the interaction fix. Car is on the list to investigate, but we anticipate that being a major undertaking. Deep rooted, similar to the roof and interaction issues, but even deeper in the code. ^ Right here. EU servers are not down or dead. The game takes time to ramp back up post patch and this rapid patch left us with multiple build versions making the transition over to new build and the ensuing server shift. This took longer than it has historically, but we anticipated that. I see folks connecting again and we're continuing to monitor. Hey, thanks a lot for stopping in and saying so. I'll get this forwarded over to support and we'll see if we can repro it here. So you're saying we're only pretending to work on the game in order to sell copies? How does that make sense? Spend money on a team just to fake work? Ludicrous. Believe me, I understand that things have been pretty frustrating, I can be frustrated too. But this isn't it.
  25. 4 points
    Edited the original to reflect the patch is starting the roll out. Expect deployments across all three platforms by end of day.
  26. 4 points
    Before I even got this game, in 2017, people were already saying it's dying. Two years passed, still didn't die. If the devs still wanna work on the game for a community, let them do it. We don't want this game to go anywhere, it's your choice if you want to play or not.
  27. 4 points
    Can't wait to see what gets broken next with the updates!
  28. 4 points
    Honestly, I don't think they test-play it at all. That's the only way I can see them not realizing that Sense and Shift now activate together before the last patch was dropped. Even one Off-Bot round would have made it obvious, so it seems either A] Nobody bothered to run even one play-test, or B] They did play-test, knew about the problem, but released the patch anyway. I'm hoping the "final testing" @mattshotcha mentioned is ACTUAL TESTING, the kind where somebody literally takes a controller and plays the game like a player, not a developer. Watch some YouTube videos if necessary to see how people are performing the exploits, then play BOTH SIDES (Jason and Counselor) and see if they can replicate the glitches (and if they can, hold off releasing the patch until they can't). This is an excellent chance to restore a little of the player-bases confidence in the Dev team, provided enough ACTUAL TESTING has been done to ensure the issue is actually fixed.
  29. 4 points
    There you go with that again. Trying to twist someone's impression of a game just like you did with me when I was explaining why I thought Uber, Grender, a new game mode, alternative playable heroes would've been a much better focused priority over things like the engine upgrade or 30 dance emotes/halloween costumes if a bigger group of community could've help influenced the company's decision. Feedback is not the same thing as telling someone how to run their company. Anyone is allow to critique a decision they don't see eye to eye with regarding the company's service. That is not being in an authority position on ordering them what to do. In fact, this would've probably have a little more validity if one were to demand a certain change BEFORE THE COMPANY TOOK THAT ACTION and therefore making that decision go into effect. So why are you trying to enlighten someone's opinion of a company's action revolving around particular decisions that already took place? That is pointless to begin with. Everyone knew they never had that kind of power and never will. But they could still leave feedback which for the most part, really influenced some changes to be made( like the Roy coveralls for example.) You and some other companies may feel like this is telling them how to run their business and granted, a company doesn't always to accept anybody's requests but the reality is, if you want your product to go places, you have to put your costumers first.
  30. 4 points
    Every patch has something that you always have to adapt to or work around. Roof bugs. Moving through cabin walls with combat stance while holding a melee weapon. The invincible window bubble animation counselors had. Glitch spots. Hidden rooms. Crazy car issues and flipping over nothing. Knives destroying cars. Trap related bugs. Body blocking to avoid traps. Using the car to block entrances to buildings so Jason can't enter. Giant melee weapons. Rubber banding back to the car after exiting. Falling out of the map. Jason spawning to his death. Game crashing 1 time every time you start it forcing 2 lanches just to play it. Environmental kills being bugged. Drowning/boat kill/water bugs. Exiting the maps to get to new areas. 2nd sweater. Flare guns knocking Jason to his death. Trees inside cabins. Flying like ET above everything. Jason having shift as soon as he gets sense with insane recharge time. Grab kills bugging out and counselors instantly breaking free. Cabin doors getting stuck ''open'' with the bar closed and can't interact with it anymore. Jason teamers following you everywhere helping Jason to try to kill you. 100+ms in every dedicated lobby I play in. 200+ in private lobbies. Etc. (insert millions of bugs here since launch). Point is something will always be broken about the game. It's going on 2+ years. It is fun. I got my moneys worth of etertainment out of it. Understand the new team are dealing with fixing Illfonic's mess. I don't expect a miracle but bugs that alter the core mechanics in game changing ways do need to be addressed and fixed. The new window bug is a huge game changer. Worse than the roof bug. Is it fun to mess around with. Yes, for awhile. It does start to hold up games and lead to more window looping with 20 minute matches in quick play. In my video those are all randoms in quick play. My mic was muted. Only the last clip with 2 cars destroyed was with friends in a private match. As you noticed Jason is not scary. The experience makes him look like an adult man child that wildly swings his weapon with a bad combat system. It shows how much the game has changed in a negative way since launch. I have played and suffered through evey patch just like everyone has. I'm still here enjoying the game for what it is. I believe Matt told me to ''pump my brakes on calling this the worst patch ever''. That is simply my experience after having played since launch. This patch is the most game changing because it alters window damage and gives super shift. The shift can easily be fixed. The window bugs they said they are unaware of what caused that. Needs to be a top priority because it is much easier to do the window bug than get up on a roof with a trap. Already seeing more matches that have Jason giving up and rage quitting in quick play matches. I actually want to play as Jason to get my final achievement. When I am forced to play as a counselor at 150 you try to find ways to keep the game entertaining. The other option is to quit over and over until you get selected as Jason. That gets boring real fast unless you listen to music while doing it. Use my new ''wonder woman'' window powers to save counselors or distract Jason. Just like you said dumb fun while it lasts. Hoping the team gets it fixed fast. No need for me to go after them with a Savini trident. Just get it fixed before the lawsuit settles 🧜‍♂️😄👍 New video was simply showing how the bug changes the gameplay even with the new shift advantage for Jason. To everybody still playing and here on the forum thanks for supporting the game and staying around this long. Thanks to the backers too.
  31. 4 points
  32. 4 points
    The reason I went from playing 2-3 hours a day to 2-3 games every 3 or 4 months was solely the engine "upgrade". Lol at people that don't understand what analogies are. Or that you shouldn't complain when things get worse and worse over time whether it's a video game, car repair, burger, etc Keep in mind as well that this game would not exist if not for the backers (I'm not one by the way). Gun Media has I'm sure invested plenty of their own capital to make this game. But the IP was gifted to them and the backers raised a huge amount if money. So with those two advantage they managed to make a bug riddled, yet charming masterpiece. Okay, nobody is perfect, but the game was a lot of fun. The problem is over time they've made a lot of whiffs on balance changes and most of the patches have been 1 step forward and 10 or 11 steps back. Also, keep in mind that for many people this isn't just a video game. If you play Dead By Daylight you can take two minutes to read the "lore" on The Doctor. Many of us have spent countless hours watching the F13 movies. Many go to horror conventions and meet actors of the franchise. People are invested in Jason Vorhees. So when he gets dick-slapped for the majority of the time this game has been around and the game continues to add bugs, people are rightfully going to be upset. Yes, I'm thankful Cunningham gave IP to Gun Media. Yes, I'm thankful Gun Media reaches out and started started the crowd funding. Yes, I'm thankful that many people donated to help create this game. Yes, I'm thankful that Gun Media made a flawed but exciting game. With all that though, I can't get past the fact that the game is in a much worse state (my opinion) than it was prior to the engine upgrade. The same engine upgrade that was supposed to alleviate many of the game's issues.
  33. 4 points
    It was being used as a consumer/product comparison. Totally different products. But totally valid comparison. Here’s a different one then. You go to McDonald’s. You order a cheeseburger. You notice it’s missing the cheese. You take it back. They remake it. Then you notice it’s missing the patty. You take it back. They remake it. Then you notice it’s missing the bottom bun. You take it back. They remake it. Then you notice it’s missing the top bun. And what point do you stop thinking, “Oh boy. I’m so grateful. At least they tried.” And say, “What the fuck is wrong with you? Do your goddamn job and give me what I paid for”????
  34. 4 points
    Posts like this don’t help they promote a toxic environment for all members on the forum. this is not specific to you just to all members in general.
  35. 4 points
    After thinking about it, I think this one is the hardest to survive: He doesn't have any proximity music, has to be hit multiple times to be stunned (runs away), has an unlimited amount of Jason-teamers (zombies, crows, and wolves), keeps the sweater under lock and key, has no cooldown periods of any kind, swims so fast even Jaws would lose in a race, loiters around cabins just so he can Surprise Motherfucker! you when you try to leave, never runs out of weapons, never has trouble finding you, and has no problem killing children (though that may be a bonus depending on how you look at it).
  36. 3 points
    @Nathan5226 40 minute games...RIP patience waiting to play Jason. 😂
  37. 3 points
    It is! We're keeping an eye on a few things here and there, but we'll have a fuller picture of where the Switch build is after a full weekend with players in. Because it did not exist prior to the situation affecting the game and content halt. It's not the only post, as I have been trying to keep up in the patch notes thread with a focus there, really. But this needed to be addressed. As for bugs, the team is working on a fresh look at our existing list, and we'll be reviewing and prioritizing accordingly. Currently, the team is taking a more specified, focused approach to our patching plans so as to be sure to tackle things with the focus and attention they require. At this point, a lot of what is being seen in the game is deep in the code and super tricky to start poking around in. We are going to err on the side of caution with our patching plans and not bite off more than can be chewed.
  38. 3 points
    Send me his address , ill go buy a hard copy for $20 and send it to him ! If you guys are jerking me off god will judge you .
  39. 3 points
    Layers of Fear 2 and Friday the 13th are two drastically different games. Saying your F13 buddies didn't like it is not an insult. Not every game is for everyone. "Stop milking Friday the 13th..." *Supporting. We're still supporting F13. I think the bulk of our player base would not want us to stop supporting the title, headaches as of late or not. Switch is not the same as a high end PC. You're right. That's the idea. The rest of this post is just aggravation and baseless accusations on topics I've already talked about way more than I should have to. Roadmaps and content plans were interrupted, we didn't just say screw it, we're not doing that. I don't know how else to illustrate that. There is a LEGAL reason for the things that have happened. Now, I'm a Community Developer, and by the tone and content of your comment it doesn't sound like you have any interest in being a part of this community. So if this is all you have to contribute here, by all means, save yourself the headache. We have an active community still here that I need to work with. This comment is just a waste of your time and mine.
  40. 3 points
    The environmental kills glitch was already breaking the version 1.33 of the game, that's true... But the "super shift" bug is seriously breaking my balls in version 1.34! Absolutely positively insanely unbalanced. I say it should be the top priority now. Calling for help on the radio : "Hello... Is somebody there? Oh God... The patch 1.34 is killing my favorite PvP game, he's killing EVERYONE! We're at the camp Cristal Lake, bring a Gun."
  41. 3 points
    Yeah some people just like being spoon fed kills.....don't they?
  42. 3 points
    I wish we could go back to pre engine upgrade days. It’s been terrible ever since the useless “upgrade”. It’s also too fucking dark with the new engine. Just roll it back.
  43. 3 points
    Would it be possible to downgrade the game to 1.32 or less? Seriously, I enjoy this game for almost 2 years, but it became terrible since version 1.33 and its environmental kills glitches... It's as if you had a beloved wife who were doing liftings after liftings, and she'd become more and more ugly every time. My heart hurts. Really. "Jason! They're back! The patches : Kill them!!"
  44. 3 points
    I meant 20 piece.......
  45. 3 points
    We know the lawsuit ties the hands of the developers. We also know that the perks need some changes. Give your two cents. @mattshotcha, perhaps some time after the high priority stuff gets addressed, you and the team could do something with this information and feedback.
  46. 3 points
    It doesn't matter what's happening internally at Gun. Unless they are being held hostage by gunmen and being forced to release sub par work then i'll give them a break. They are heading a product experience that they either unable or unwilling to fix. I don't need your permission to have an opinion about them or their product. Never once have i personally attacked anyone at Gun - unless you consider criticism of their inability to manage the game to be a personal attack which I get the idea that you do.
  47. 3 points
    Don't worry, we haven't missed you one bit. Actually, if you could continue having problems and being unable to play, that'd be great.
  48. 3 points
    just like your testing
  49. 3 points
    I sincerely want to thank the team for their work on these issues. I know there are other things to fix, and sometimes fixing one leads to the birth of another, but that’s to be expected in this work. You guys are working very hard to keep this game running when a lot of people have/would have just given up on it. This game isn’t dead, not by a long shot, and it’s because of you that’s true. I’m very grateful for the hard work and efforts you do, and I look forward to seeing more.
  50. 3 points
    Barricaded doors aren't broken. What you have happening in the video is a mix of latency with two animations that coincide. So Jason is opening the door while the player is barricading the door. Whether they're actually at the same time or not is dependent on latency. And the server seemed to think the door was not barricaded in time, again due to latency. If you're seeing this happen in every match, every time a door is barricaded, then I'd say we have something bigger to look at. But this one off is due to latency. As for Shift, the team is looking into this, as we speak.
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