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Showing content with the highest reputation since 09/19/2018 in all areas

  1. 16 points
    To Sean Cunningham, PLEASE! SETTLE THIS! We do not want this freezing the Franchise! You will be losing money more than you are gaining! To GunMedia, PLEASE! FOR THE LOVE OF THE FANBASE ITSELF! Revoke this "No More DLC" claws! Please for the love of God some of us just want the promised content we desperately waited for!
  2. 15 points
    Dedicated Server Update 9/26 – All Platforms Fixed a search cancelling issue where a player could become stuck while cancelling out of a Quick Play match search Fixed an issue where server uptime could cause a handshake failure when connecting to a game server (this caused the "infinite connection" issue) Today's HotFix update should start going live for all players at approximately 4pm Eastern. Please keep in mind that the update may take a while to roll out to all players on all platforms. This hotfix represents the final update from IllFonic for Friday the 13th: The Game.
  3. 13 points
    Right, after playing this game it made me confused. I can’t understand how a game can be soo broken and badly made. The killer is so over powered that the survivors might as well end themselves. Teleporting cross map and being able to see red outlines of players is about as retarded as it comes. You can’t choose what server to join and get forced into a US server. Meaning that everyone outside of the US lag like spazmoids. The wait times are incredible and that’s probably due to people not hating themselves enough to put themselves through this......game? As the killer is OP and the stupid US servers causing mass lag it makes the game hilarious as opposed to the scary strategic game I think you intended it to be. I was expecting a fun and thrilling game rather than a BTEC dead by daylight. When I watched the film, I don’t remember Jason being able to teleport and sence peoples location to the point he can literally see the characters cross map. Neither do I remember him being slapped about with a frying pan. It’s a shame you disgraced the movie. It really is. I can see the team tried their best. Unfortunately I won’t be opening this app again any time soon. Unless i need a good laugh in which case I will just load up the game to laugh at its many flaws. The graphics and textures are a let down, the emotes are pointless as by the time you have finished your emote. The killer would have teleported on you and hacked up your face. Why have hiding spots if Jason can see your every move?
  4. 12 points
    A press release was sent out today in regards to a shift in development partners for Friday the 13th: The Game. Black Tower Studios will take the lead to work on bugs and continue improving the overall player experience. As such, now that work on Dedicated Servers is complete, IllFonic will transition away from development of Friday the 13th: The Game, while Black Tower Studios will be picking it up. Black Tower Studios have worked with IllFonic for over a year on content and maps for Friday the 13th: The Game, and we are confident in their ability to continue supporting the game. Examples include assisting in the creation of Pinehurst and Jarvis House maps. IllFonic will be moving on to different projects that are better suited to a full team. About Black Tower Studios: Black Tower Studios is located in Tokyo, Japan. Comprised of industry veterans from around the world, developers at Black Tower Studios have worked on a variety of AAA titles across multiple publishers.
  5. 10 points
    I just want to know what’s up? Waiting sucks, and unless it’s amazing news, the waiting will only make us all more bitter. #savecrystallake, for real this time Shifty.
  6. 10 points
    You are a new player obviously , you have no idea how weak Jason is these days.
  7. 9 points
    Jason should be a ultimate killing machine that cannot be stopped but that stun mechanic is bullshit... There is nothing you can do about it... In this game playing as a jason is a curse more than anything and i hate it... It should be the other way.
  8. 8 points
    Please, PLEASE this needs to end. I can't believe Freddy, Michael and Chucky keep making stuff and Jason is trapped in a limbo because two old man can't get to a deal. It's just stupid.
  9. 8 points
    He won the "first round." And this happening in September, combined with Victor Miller officially stating that the game would continue even if he won the lawsuit, confirms that they sure did jump the gun by abandoning the game.
  10. 8 points
    And winner of September's overreacting award goes to...
  11. 7 points
    We post most news to the forum, especially hot fixes and patch notes, but we have started to make sure we are creating community messaging for items that go out in press releases to make sure the community knows what's up before reading about it on a news site.
  12. 6 points
    Seems pretty obvious, you have to rage through closed doors once it's unlocked and you can't block because of this so it needs to be tweaked, hope these new devs can get some needed fixes in an expeditious fashion.
  13. 6 points
    This and Illfonic being replaced is great news for F13 the game. Since we have some new blood here (black tower) if those two parties (Cunningham/Miller) reach an agreement maybe we will have some new content after all. It brings back a little hope!
  14. 6 points
    Today............I was killed as Jason. I knew what they were planning. I tried to prevent it. I failed. I was not angry. I was not shocked. I did not throw a fit. I did not rage quit. I said "Well Done" Then I proceeded to murder every last motherfucker on every map when I played as Jason the rest of the day. Without mercy. Without remorse. And without..........popcorn. P.S. I'm sorry I don't have the footage. I actually happened before I started streaming today.
  15. 6 points
    Now I am just hoping this "No more content" thing will be revoked once the lawsuit settles....I really hope and believe.
  16. 5 points
    http://www.fridaythe13thfranchise.com/2018/09/victor-miller-wins-lawsuit-from-horror.html?m=1
  17. 5 points
  18. 5 points
    Please....be over, so this game can rise from the dead. Uber Jason and its map will ressurect this game.
  19. 5 points
    Hate to argue with a mod, but this seems pretty official to me.
  20. 5 points
    Free? Finally, a fair price for the game in its current state. Those Ultimate Slasher Edition suckers are gonna be pissssssssed.
  21. 5 points
    You, and others like you, are a prime example of what’s wrong with this community and why I basically no longer post here. @GeneiJin is one of the last intelligent players on here spreading knowledge, and yet you think he is someone you should ignore. It’s shameful. On the other hand, the last post I saw of yours you were arguing over who was the bigger F13 fan (and losing). That’s the extent of your contribution. Such a pity what the forum has devolved to where people would rather complain incessantly than simply learn the game. Especially since there will be no more balance updates, no more gameplay changes so these topics are all for nought. It only takes a second to look in the Playbook thread and already see solutions to some of these problems, but unfortunately most people can’t even be bothered to put actual effort into improving their gameplay.
  22. 5 points
    Bug fixes and potentially balance issues as well.
  23. 5 points
    Uh....Trish DID knock the mask off in the fourth movie Mr. F13 superfan. For the ACTUAL record Tommy KILLED Jason but Trish knocked off the mask.
  24. 5 points
    It's 2018! If Chad identifies as a WOMAN! he can!
  25. 5 points
    I concur. It's not too far off 2 years since the very first time I got to play F13. I've definitely noticed throughout my entire playtime that Jason is not effective enough at dealing with groups. He just isn't, there's no two ways about it. I play a strong Jason (don't mean to toot my own horn too loudly there) and haven't been defeated once, despite being rather ruthless when I play. It's not often groups get the opportunity to gang up on me, but when they do it's far more work than it should be to disperse the crowd. Balance can be a bit tough to gauge in this instance. Jason is perfect for fighting individual counsellors, it's just groups. Catching people who run all game isn't an issue because knives and stalk make short work of them. So, we have to think "how can we make Jason stronger against groups without making him a nightmare for single players". We can't buff knife or melee damage because everyone would be getting crippled every two minutes. We can't give him any more traps because they're already balanced between each playable Jason. We just need to balance it against groups. So that narrows down what things can be changed; powers and charge times, animations, item spawns/durability, max Jason health (before demask) and damage/stuns inflicted by counsellors. Based on that, my suggestions would be either one of or multiple of the following: #1 - Add a function that lets you flick the thumb stick/click the mouse whilst in combat stance to change your target lock on. Maybe even a little hockey mask icon above them so you can see who you're targeting. Make holding R2 perform the standard weapon attack (one you do when not in combat stance) and make tapping R2 perform the move you usually do in combat stance. Make it so that knives can be thrown whilst in combat stance and decrease all damage taken whilst in combat stance, even when not blocking. Good thing about this is that counsellors can still run or still try and surprise him with sneaky attacks, but it will dissuade people from wanting to attack him when he knows you're coming because he'll move slower but be harder to demask in combat stance. These changes let Jason fight more effectively in groups and shouldn't cause any issues for the copyright suit that's on going. Just change some values and reuse the hockey mask icon from the private lobby when someone is picked as Jason before the match starts. #2 - Remove the ability to chain stun (it seriously needs to go anyway) and add diminishing returns on stuns. This has been suggested before and seems like a good idea to me. Simply give Jason 3 seconds of immunity when he stands up and for every time he's stunned again within a short time frame after (say 1 minute), he's on the ground for a shorter period of time with an extra second added on to his stun immunity when standing. After a few minutes of no stuns, his resistance returns to normal. #3 - Increase the amount of stamina needed to attack Jason whilst at full fear. When grouped up, counsellor fear levels tend to reach maximum fairly quickly in a long fight with Jason due to being around him. To dissuade people from ganging up and relentlessly beating you, make melee attacks cost more stamina as your fear rises, and maybe make them less effective at higher fear too. This dissuades people from being around Jason because their stamina will run out very quick if they try to fight him, but they can still run just as effectively. Players will have a higher chance of demasking him when they're not standing around trying to bash him, which should dissuade gangs from looking for you. A good thing about this suggestion is that it will stop counsellors taking lots of swings and will reduce the effectiveness of groups. Say there's 5 people attacking Jason. After a minute or two, they're all at full fear. Say it takes 75% stamina to swing your weapon in this state. You get 1 good swing and probably 5-10 seconds after, you get another. If you miss, you still have a little bit of stamina to try and run away. This stops loads of attacks being made at Jason and will encourage players to manage their fear before fighting him. Make it so that when you're at full fear, your combat effectiveness goes way down. You get a good few moments to stand toe to toe with him in the beginning but at full fear, running away is a better option. It'll reduce group effectiveness without overpowering or underpowering individual counsellors. #4 - Last but not least, make Jason more fearsome during rage. Keep everything the same but double/triple his mask health, slightly increase his melee and knife damage and make him take only tiny, tiny amounts of damage whilst blocking. This makes it so that Jason can go about his business until he gets rage, and then he when he does he'll kick a group's ass, but won't be too overpowered for any single players to deal with. They can still run away, but players need to be very heavily dissuaded from attacking him when he has rage. When he gets rage, people should be genuinely afraid to fight him. These are a few of my suggestions that could be added without causing issues with the copyright lawsuit. No new assets require making and only some parameters need changing. I had considered other things like an area attack for Jason, but that would mean a new animation would have to be added, and that can't be done.
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