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Showing content with the highest reputation on 02/07/2019 in all areas

  1. 3 points
    Would you prefer getting slashed to death instead? Because that's what you're asking for.
  2. 2 points
    So since we can’t stun Jason in rage mode, is there a way to limit how many grabs Jason can do on a counselor, even throughout the whole game, especially in rage mode? It’s hard to run and hit and survive when he runs you out of stamina and he keeps grabbing while we try to gain stamina back. Or could we make the stamina boosted on all counselors once Jason raged so we can run longer and it can fill up faster to try to survive while he’s raged? I just played a game and literally we had to knock each other loose, no joke, like 7 times in a row and then he kept grabbing still and he finally died. I’m not complaining about it but pointing out maybe an easier way to escape his rage as a counselor. I don’t mind him not being stunned but give counselors some boost to help survive and limit how many grabs Jason can do per counselor and make pocket knives more accessible once rage hits. I did save the video on this recent game where he kept grabbing and it is annoying it I can’t upload it since it’s biger than the file size.. but I can email the videos to someone. Thanks.
  3. 2 points
    The game is more balanced now than ever... 1st half of the game: Counselor... 2nd Half: Jason... not just stun Jason over and over with a squad and think you're good.
  4. 2 points
    So...counselors can no longer bully Jason once he's in Rage? Good.
  5. 2 points
    Dude guru you sound like your a bit tired of jason its only just began man counselors had over a year of stun city now..umm..THE DEVELOPERS DID SAY JASON WILL NOT BE BULLIED NO MORE LOL they kept there word lol mad props gun media
  6. 2 points
    As a level 150 backer, I approve of the current state of the game more than the guys trolling Jason the whole time. There is so much wrong and foolishness here that I'm not gonna bother to disprove. It's like when you're picking mushrooms off of a pizza. Too many and you just say fuck it, and toss the pizza in the trash where it belongs. It's a good tactic. I love being Jason, using sense and grabbing as I round that corner, catching up the beatstick before I get stunned. The game ends when the counselors or Jason is out of play, or after 20 minutes. Jason shouldn't be stunned and thwarted for 10 and then the game ends. He gets his shot. As far as cleanup, that is often what the endgame is. Can't get the phone fixed, the car(s) are off the map or out of play. It's a slim hope to outlast. As far as being awarded for being sloppy, it's not that at all. Rage is Jason getting a boost because the counselors are too sloppy to get out alive. Jason being invulnerable is because too many people thought it would be fun to stun Jason time and time again for the lol's. Hm. So since we're not getting our way we're just gonna bitch to bitch? Agreed. The thing is that a counselor can run to the side and thwart those grab attempts. Jason's revised grab makes it a bit easier to not be caught up again. Rage for a limited time, or a one use dealie, eh? So trolls won't just run until it runs out then proceed to troll? Right. Terrible idea. This goes for both sides of the mask. Lots of Jason's simply can't compete with high end counselors, if those counselors want to troll or "fight" Jason. I disagree. The theme of the game is to emulate the horror movies. Fighting back like you're Batman doesn't evoke that feel. Trolling Jason by going after him isn't respecting his ability. Thankfully this patch forces you to respect him or die. And here is the point where I decided you were a troll, part of the problem and I'm almost hoping that the invulnerability isn't reigned in because you've proven yourself to be a troll who deserves all the post rage shit he gets. I can get behind this. You know, I truly think there is a small population that did, based on some of the whining I've seen on the forums in the last few years. That thinking is misguided at any rate. This drives me nuts. Me: I'm gonna fix this. Let me know when Jason leaves you. Boom! Jason almost grabs me and I heard nothing from my teammate. Like really, you can't let me know when you can't hear him anymore? You can't have too much communication provided it's pertinent.
  7. 1 point
    After playing this most recent patch for a bit, I feel like there's still some room for tweaking to make Jason more of a threat for the whole game rather than just in a post-rage state. Here are three changes I believe deserve some thought. 1) The phone fuse box should be able to spawn at any house. Those of us who have been playing since day one know all the possible locations for the fuse box on every map. There are several maps where you can simply look at the cabin layout the second the match starts and determine which house has the fuse box. Having this information almost immediately available is extremely advantageous for counselors. Adding more randomness to the fuse box location means that counselors will have to spend more time looking for it. Add in the extra variance of there being a nonzero chance the first counselor who finds the box doesn't have a walkie-talkie yet, and you've inherently lengthened the game... which is to Jason's advantage. 2) Part distribution needs to be less forgiving. The Jarvis House and Pinehurst maps already do this well to a degree. But when it comes to the original three maps, we all know that parts are always near their respective objectives. It's time to change things up. Imagine a game on Higgins Haven where the fuse box is in Blair's Cove but the fuse itself is in the northernmost house in Evergreen Camp. This is an extreme example, perhaps, but it shows the potential of how such a change could impact game play. Simply put--it needs to take more effort for counselors to repair objectives and this is the simplest way to accomplish that. Experienced teams who know how to split Jason between objectives can have the phone/car repaired in 3-4 minutes on Crystal Lake, Higgins Haven, and Packanack. 3) Thick-skinned should only apply to combat damage. As things currently stand, traps are very weak. Counselors with thick-skinned and medic can tank them with absolutely no consequences. Once upon a time, traps were changed so that they put you in the limping state immediately, but thick-skinned gets around this. It's the same problem with window hopping. Jason can break all the windows in a cluster of houses, but if a counselor has thick-skinned and medic, they can effectively kite between cabins for several minutes--especially if one of them has the long table. Changing thick-skinned to only reduce combat damage eliminates both of these problems but still allows the perk to be useful for counselors who want to get in the mix for the kill, or those who want to antagonize Jason pre-rage so that others can complete objectives. The best thing about all of these changes is that they all help Jason to some degree, but you don't have to make any change to Jason himself to implement them. I was able to get attention from @wes during the stream about the fuse box change and he seemed to think it was a good idea. Maybe @mattshotcha can help these other suggestions get some traction and see what the powers that be think of them?
  8. 1 point
    I'll leave that for those who use it regularly. 😎
  9. 1 point
    Update: I have now survived post-patch with LaChappa, WITH an unlucky spawn AND a tunneling Jason. Carry on.
  10. 1 point
    Sounds good buddy I love meeting in the middle and or landing on common ground. I appreciate the apology and correcting your previous post and think we all want the best game possible. I know the new update has hit a nerve with many members and players....the best thing we can do is keep playing and posting our ideas as long as they are from the heart with real time put in game and tested and grounded in facts.... this change is only one of many the Developers have planned.... I for one am happy they are continuing to work on the game even if it is limited to working on only the things that are already in the game. “Roll those bug fixes out “
  11. 1 point
    Jason should be Thanos in this game. Buff and buff and more buff 'cause one buff ain't ever enough.
  12. 1 point
    Nope. Sorry, no training wheels available.
  13. 1 point
    The update fixed one of the “real problems” with the game.... the ability to continually troll Jason players in a 1v1 or 1v7 situation.... just because you didn’t experience it doesn’t mean it wasn’t a thing the developers witnessed it firsthand which is why the patch was implemented. They can’t remove a DLC that consumers paid for..... but they did add in the next best thing......a Rage mode that ends...... stun dance party’s..... Jason will no longer be bullied, that broken mechanics is now retired. I am confused did the patch make it easier for Jason players or counselors because in a later post you say don’t give kills to cry babies but in this one say Jason is easier to kill.... Submit to Jason kills bugs.com they have a long list to go through they have admitted to that much. This is already the case rage mode doesn’t change anything about skill... a newer Jason will not get kills or will be killed by more experienced players......hell even experienced players are being killed as well. the only change is he won’t be on his back the entire match anymore forcing players to play different avenues to escape, kill him or survive. If you haven’t watched the Gun Media Beyond streams you should it will give you a lot of info as to why the developers felt the changes were necessary and what their next changes will focus on.... the perks are on the list. Some interesting ideas here, the perks For Jason maybe boardline new content....but definitely interesting....
  14. 1 point
    @Fair Play, my thoughts exactly. I’m glad you found a way to say it without using the word soon, lol.
  15. 1 point
    I agree with most of your posts keep up the good work
  16. 1 point
    It appears that registration is disabled for a little while. I'm sure it will open back up after a while.
  17. 1 point
    It was almost a constructive conversation..... I guess I’m just going to have to wait a bit longer.
  18. 1 point
  19. 1 point
    I don’t know what a Jason main is? I know people who main a specific Jason, I main Savini currently but as for just a Jason main that makes no sense as everyone plays Counselors most of the time. I can’t think of anyone complaining it’s too hard but the new members. People did complain that that the mechanics of the grab could be exploited to keep Jason essentially useless. There’s actually a whole 30 some odd page thread about buffing Jason that was basically ignored in favour for the stun immunity in rage. The only thing from that thread that was added to Jason, was the ability to hit multiple Counselors. The Pubs/Devs chose to put an end to the piñata parties, that’s it. If you want to win, escape. If that’s not exciting, save people who can’t save themselves. Endless repeating you can’t do the thing you used to do isn’t constructive. Make legitimate suggestions to improve the balance or game play instead and no I don’t consider making it an on/off feature a legitimate solution. Then trolls will just kite till it’s gone and then troll some more. I don’t take any more exception to you, than anyone else making false claims or simply being a nuisance by saying things like weapons don’t work. Clearly they do as people are killing Jason just fine, what they’re not doing is trolling him.
  20. 1 point
    He seems to have dubbed himself the definitive authority on competitive F13 play. I'll just leave this here...
  21. 1 point
    Let get to root of the real problem with this update , and the real problem be the update . Before update you guys say Jason just got beat on every game, well I've never really had that problem when being jason use his powers and people are easily fooled so I'd have to say get better at being a good jason as for Chad's or whoever's dancing on your head when you Jason they put the emotes in the game maybe the should be removed . After update problem I agree with greasemonkey to easy to kill Jason now i played Jason the other day and i was wanted to chase the last person but couldn't because they can't hit/stun because of rage had kicked in. Also would like to point out a couple of things bugs are still in the game has been since day 1 , number two those of you that dont play this a lot or have just started playing you should not be as good of a Jason as someone who plays all the time . Last thing let really shake things up with Jason put it back to where you can fight Jason, one let be able to pick up sweater . Take emotes out . Let give both sides perks , perks that work . I'd rather more pocket knives be taken away than the ability to fight Jason and for Jason its funnier to chase people than not because of the stun thing that is all for now
  22. 1 point
    Stay as far from him as possible... other than that... most people can swing their arm to grab something for hours before their arm becomes so tired they need a rest before another attempt... and Jason is not like the rest of us. There is no reason for anything that would slow his grabbing down. The length of the grab animation and the fact it cannot be cancelled is more than enough time between grabs... and the simple fact of how easy it is too miss a grab... which is why many players do not like the current grab. Do not even try to fight Jason alone in rage. If he grabs you... the person that is hitting him gets a maximum damage hit towards demasking as opposed to the lesser damage it causes when the hit induces a stun. Manage your stamina better so you have more stamina when you need it. Manage your fear level so your stamina regeneration stays a maximum levels. Both of these are impossible to do if you remain in Jason's face trying to get a hit for a stamina boost. And staying in Jason's face will lead to your doom... as it should be. Open widows in the cabins you are in... you can use this to backtrack to an area that has windows you do not have to crash through. Jason does not have the time to smash every window... unless you stay in a cabin and give him a reason to do it. Hitting Jason was never required to run him around the map with ANY counselor... I do it often with the slowest of them and never take a swing at him... unless it is to help someone out of his grip. It is also not required for ANY method of escape... or I would never be escaping. Fighting Jason will often get you slashed... which he cannot do at all if you keep your distance. This is WAY too much of a buff to counselors who need NO more buffs. Anything you say before the word "but" is meaningless... as is evident by what you said after "but". Counselors need no boost... Hitting Jason, let alone stunning him is not a requirement for any method of escape. With more than one counselor, it is still easy to get his mask off in rage, even if he did not take a single hit before rage. I am seeing far lower kill counts for Jason players and easy picking for the Jason hunters… and escaping more often than before this patch... Yet some people are still saying it is impossible to kill him or escape... which is complete B.S. There was no need for a buff to counselors before this patch and there is still no need to buff them in any way now... and a buff counselors still would not be needed if they actually made it harder to kill Jason. It is supposed to be hard to kill him... and buffing them after making it harder to kill him would make the initial buff useless and bring it back to square one... the exact opposite of progress. You obviously were not around when we had seven pocket knives in EVERY match. It was not pretty then, and more pocket knives would not be pretty now either. We have been there done that... All it will lead to is entire lobbies being slashed and you will not be using your pocket knives anyway... No one will, unless it is on a trap... which makes even Part 2 trapping everything a complete waste of time. Four pocket knives are fine... not everyone needs a pocket knife... and when people actually use them on traps and complete objectives, it helps out everyone that can utilize that objective, not just one person that got grabbed. Asking for a buff because you do not want to change up your perks? Really? The piñata Jason issue was a problem. This patch went a long way towards solving that problem... But now it should be made easier for counselors? As I said, they did not need a buff before this patch and they do not need one now. It has been the same for counselors in the past. They already had buff after buff after buff... but those days are over. Just because they made one thing in the game harder to do, counselors should have their hands held again? If anything... Jason could use another dozen buffs to catch up to the amount the counselors already got... THAT would be fair. What was unfair is that a 6 year old could stun a very skilled Jason player into oblivion by his third match into the game... and then start going on about their skill at something incredibly easy to do while telling the Jason player they suck. And they still can... until Jason gets rage. The most difficult part of this game was to have two or even three counselors in Jason's face and NOT be stunned into oblivion... Stunning him is ridiculously easy, being good at ANYTHING that is easy is not a reason to brag or even be proud of one's self. Being good at something that is difficult... That is an actual accomplishment. This isn't about fair. This is seven vs one... and the one is supposed to be over powered. Everyone dies in this game a lot... as it should be... "BUT" now... lower kill counts for Jason... It is easier to kill Jason than it was before for "reasons"... and you want a buff to counselors? You will have to do a lot better for a justification of a buff to counselors than... I don't want to change my perks... or I am having a hard time doing something that this patch was meant to make more difficult. Proper use of the word "but"... To prove what you said before "but" is actually not true... or at least, no longer true.
  23. 1 point
    I can’t post the video I have cuz it’s too large but I do have it on my phone as to how frustrating it is to survive and rescue friends with him constantly grabbing! Just a small delay would be good to pick up weapon and at least get a head start. I also play to KILL Jason! I have over 100 kills wishing my first month of playing and I’ve already reached 150. I have my perks set to kill him even when he’s raged but if it fails and the sweater glitches or tommy can’t knock him to his knees with an axe, at least five counselors a more possible chance of fighting back and being able to run and escape. I love killing Jason and am very successful as tommy, but when I rarely fail it, I’d like to take time to escape and tho my perks aren’t equipped for marathon and restful, give us counselors extra stamina boost and/or make Jason grab every 1-2 seconds after getting loose from his grip since we can’t stun him.
  24. 1 point
    I think it is. I wouldn't want it to be the same delay as a counselor who breaks free of a grab by spamming X, but a 0.5 second delay in grabbing if you get hit and drop someone seems fair to me.
  25. 1 point
    I see what you're saying.. A half second delay before being able to grab again, only after being freed by another counselor would seam reasonable.
  26. 1 point
    We can only wait and see what they do with the new perks system... I hope they do something good with it. I do not think it will be a massive change to the whole system, more like small adjustments here and there. But they know how everyone feels about the current "rolling for perks" system and I am thinking that will be something that will have changes made to it... hopefully for the better. My biggest hope for the perk overhaul is that it does not throw overall balance to the winds in either direction. To much of a buff to perks would be just as bad as too much of a nerf to perks... just in a different way. But I have learned over the years not to keep hopes or expectations too high... it reduces the disappointment when reality sets in.
  27. 1 point
    There’s a perk re-work happening, no promises that it will do what you want but there is hope. I also would like to ask that you, edit your previous post rather than double posting, our Mods have to merge them and it makes more work for them than is necessary, they don’t get payed and do it out of love for the game. If you want someone’s attention you can tag them by typing @ plus their name, no space. A little list will pop up as you’re typing and you just select the person you want to tag. No problem, glad we’re all talking about this constructively. To me it seems pretty clear that things need little tweaks, a few things to give Counselors the chance of possible success in that last final chase or run to the cops. Each Jason should definitely have two more traps regardless, even if he only gets them at rage or has to pick them up like the knives in the shack. Even if he could reset them, I’d still like him to get a bonus trap because traps move when they’re stepped in. (No one ever brings this up and it annoys me.)
  28. 1 point
    But if guru posted that video, his comments MUST be the one reliable true point on which this thread must be made. Because reasons! Or should anyone just post other random videos to justify their personal opinions?
  29. 1 point
    Very good topic @Friday_Queen I haven’t yet witnessed in a match anyone get caught in the endless grab loop, but do realize that would be a major concern and is in fact a game breaker. I have had success freeing other counselors from Jason’s grab and them running away before he could grab them again. Maybe if they were to add just a split second of hesitation after the drop, it would assure there could be no infinite grabbing?
  30. 1 point
    I agree with the rest to but this part should definitely be part of any future conversations about balance. We need to see how things develop and the little changes like these will offer players the greatest number of options for different play styles. Ie stealth, fear management builds.
  31. 1 point
    Ah, so now we’ve finally gotten the part of the conversation where it’s about saving people. Rather than trolling Jason with stuns.... nope still about wanting to stun Jason needlessly, shit I was hoping for something useful, not pleas for the Pubs/Devs to right it. As much as I respect the youtuber’s who publish content and guides, there’s definitely something off putting about the language that Guru chose to use in his video. He didn’t discuss it from a stand point of improving things after the intro, he could have discussed something, like the save mechanics or made any suggestions that aren’t already being discussed. Instead he criticized the whole patch, while at the same time praising how it initially made him feel. The patch isn’t really meant to improve things for great Jason’s, just less skilled ones. Let’s see so far the people who like the buff have shown support for either firecrackers or flare guns or both still working. They’ve also suggested delaying the arrival of rage, at least if your not being bullied with stuns, that should still make it happen early. I think most of us are looking forward to the chance that the perk re-work will balance the scales a bit in the late game. Still not sure what the other side wants done other than a return to the piñata party. If you play in tournaments then the simply fix is to require Jason, to enter combat stance and block after every save. This returns combat to a state more like it was in the past without damaging the patchs effectiveness in QP. It isn’t any different than a stun as far as healing goes, run a few steps and heal while Jason does his little shuffle dance to block then game on.
  32. 1 point
  33. 1 point
    It is possible to kill someone with traps but isn’t likely. Traps can be used for more then just objectives, and even though the sweater is an objective, not necessarily one you need to protect at the start. Here’s my thinking on it, early game you trap the phone and the cars, if you happen on the Tommy box that too. Now if you’re Part 4, you have no traps to replace any that are set off. I normally only do the phone and four seater, if there’s a boat Iignore it, and save those last two traps to replace the one on the phone or to do the drivers side door if the car does get fixed. If I see sound blips near the shack, I’ll Morph in and Stalk, Sense. If they’re in the shack, then I put down two traps, no uninvited guest get to leave before having tea with Mother. If I have three traps, I plan on putting one just in front of the others so if I get Pk’d they land in it, lol. I’ve done the two trap one successful but haven’t had the opportunity to do three traps, which will hopefully kill the sweater girl without me ever swinging.
  34. 1 point
    And the developers did say jason will not be bullied no more and now here are the crys of the trolls....hes op lol sorry jason is not op im really enjoying the game as counselor lol RUN RUN ITS A BABY SLASHER LOL YOUR ALL DOOMED!!
  35. 1 point
    Except that if Jason goes to grab again, and the counselor moves to the side, Jason is gonna miss when he charges forward. I guess it's a matter if Jason can guess right to swoop them back up. Edit: @Slasher_Clone said: Ugh. I forgot to multiquote when reading my responses. Insomnia for the win! You got some sense, man. I just ran into this thread and had to wade through twenty six pages of mostly foolishness. I was glad for the beacons of rational thought.
  36. 1 point
    Really enjoying the Beyond streams! Love the back and forth and Q&A with you guys can’t wait for next week! And I will definitely check out Thursdays also !
  37. 1 point
    I've been playing A.J. for a while now... it will soon be time to switch back to Mitch for a while... or maybe Jenny for a bit. If I use Adam for a while I tend to get used to that extra bit of speed and it screws me up when I switch back to slower counselors. I really do not play the others very much unless a random bug happens. One more thing that would be hilarious, but will never happen... Have a stream with special guest star... Tommy Chong playing Mitch in character from the old Cheech and Chong movies... But he would need his own "special" emote. That would be something to see... but I doubt the younger generations would even get the joke... The resemblance between Mitch and a young Tommy Chong is uncanny... which I think was intentional... There is no such thing as coincidence... there is only mitigating circumstances. Two max instead of five to one stat would seem more balanced. It would be fun to experiment with different builds on different counselors... Different strengths and weaknesses on Jason variants would also be interesting to play... as long as balance is not thrown to the wind. Is it new content if the devs shift the stats on counselors for say... an event?... Shifting stats around for whatever reason can be put to balance changes... Particularly if the "event" was meant to test out certain builds for various counselors for a possible permanent change? or even an attempt to balance something through stat changes? My only problem with it is the multitude of players that would instantly have the best perks in the game... the "all at once " part of it. Which would not be nearly as big of a problem if 80% used something other than medic and thick skin... It may not be as high as 80%... but we all know the number is still in the majority by far. This could be a much bigger change in balance than many realize, particularly after the perk rework is finished... and no one can make any real call on that until they know more about it. Don't get me wrong, I would love to have the perks I use maxed out too... but we need to keep in mind the consequences. I am at 1118 hours as of right now according to my steam profile. There are many players with much more time in game than me. I have friends on steam with more than 2,000 hours (excellent players too). I am sure there are players with more than them too. We all agree that the current "rolling for perks" thingy is frustrating. Its a big part of the reason that they are getting a rework. I have a great medic perk already... but I never use it, so I cannot remember the exact stats on it. A perk that I use for the no fear build on certain counselors that I have I can remember without going into the game though... Epic preparedness: 9% fear resistance with no penalty to sprint speed. As far as I am concerned, if I rolled a legendary with any penalty... I would still keep my epic perk in this case. Unless the 1% penalty worked like it should... but I don't think it does... This is a problem with some other perks as well. I do have many perks without penalties... but I do not use many of them anyway. My own meta is the no fear build with marathon. It works great for me, what ever I am trying to do In game. I only change out marathon for something else once in a while. As far as rolling legendary perks as it stands now... I spent close to, or more than 1,000,000 CP so far on it. I have 14 legendary perks. The gap between rolling a legendary for me was often above 20,000 CP. Very rarely did I roll a legendary with 10,000 or less between two of them. I think it was up around 40,000CP between them at the highest that I saw. I also rolled quite a few doubles of the perks I already had, kept the better ones and sold the ones that were worse.... and Aquanaut... I got a legendary Aquanaut so many times its not funny. Needless to say, that is one of the few I do not keep. I cannot remember how many hours it took to roll perks with that much CP... but I just watched movies while doing it and it was not a big deal for me. It merely stopped me from reading a book while I watched movies... which was indeed... frustrating. A change for the better would be welcome. Its not terrible for you to have that perfect medic perk... nor is it terrible for anyone else to max it out... or any other perk for that matter. As I said above, its the "all at once have it immediately" part of it... Which is why I like your prestige points idea. Its fair... without being harsh on new players or on players that have been here since forever... or anyone in between. Would it be new content if you didn't change the name to prestige points... and still used CP to do it... but it must be earned above the amount you have at the time of the update? Or how about using 50-100 med sprays on other counselors bumps your medic perk up a level towards the best of the best. Using the map 1000-2000 times to level up preparedness? Taking 50-100 hits or traps for thick skin to up that perk a notch? And so on. This kind of thing is in game already for badges and achievements... we know it keeps track of these things already. The player highlight on the main page has not changed for a while... but it used to, and each time it did there were different stats from the game that it showed. Things are kept track of already. If it counts as an adjustment it could be done... if it can be done with existing in game assets that are finished... and within all the horrendous restrictions they have (99.99% of which we are all unaware of). The perk rework is a "balance adjustment" thingy... but we do not know what they are doing with it... or the ordeal it was to get it all o.k.ed. The biggest question is... if they could do this, how much hassle would it be to do it? How difficult is it to do? How much would it cost to do? Is it worth doing? Work takes time, and time is money and money is time... and you can take that to the bank.
  38. 1 point
    IMO this would be the most organic next step in any coming changes.
  39. 1 point
    Honestly, that is a fun idea. This would help people without mics figure out who to work with and/or try to get in the car. Even some people I play with in groups dont exactly communicate everything going on so it would be nice to have some indication. Not to mention all the time someone fixes everything in a car by themselves, you know who deserves it. I know this change will never be implemented, but its a cool idea imo. I can see arguments that it takes you out of the immersion of the atmosphere though. @tyrant666 I am with you on most of your post. However on the opposite side of the spectrum on toggling Sense. Instead I think Stalk should be a toggle as well. After all, whats the point of having stalk still going if you are hitting a door. I have made that same comment for over a year and others have agreed. Its a quick fix that affects a lot of gameplay. I also think it should be player'a choice where they want Sense and Stalk. Morph and Shift are perfect where they are, but having the choice to switch them would be cool.
  40. 1 point
    @Slasher_Clone cheers! @DamonD7 I've only played offline once a while ago but I'll get round to that at some point I'm sure. Nice, I'll post in there - I've added a few people through the game and recieved some friend requests aswell but that thread will be a good way to get a lot of F13 gamer's at once. 😁 I like stealthy councillors and one's with good repair so I use Deborah quite a lot but if she's grabbed it's pretty much game over. Thanks for the welcome!
  41. 1 point
    Quick rage fixes: Make fireworks and flare stun. They are one time use items. Maybe let another weapon stun but if it does it will break. Make the stun long enough that you can actually do something. For example a knife does not give you enough time to start the car. Long term solutions: Adjust rage making it more of a weapon/defense instead of invincibility. Make it a talent. Rage happens when Jason takes multiple strikes in a short time-frame/something gets fixed (battery/gas/prop/fuse). Make it last 30s. This makes bullying dangerous. Also add full rage in the final 2m of the match OR Make rage an ability. Replace stalk or make it under the abilities menu and trigger or some unused combo. This way you can implement rage when needed. Imagine getting bullied and implementing rage, or going to the fuse where three people are attempting to fix with stalk/rage. Maybe add a perk that gives an additional 1-2 shotgun shells. Make it use stam when you interact/swing at Jason. Bullying will be harder since you will use stam swinging and may not be able to get away. As a good Jason the rage is terrible. As a counselor rage means unless something is done nothing will be. For me nothing is a challenge now and it sucks. I actually enjoy the challenge as Jason against a team or coordination. When playing on a team it just means get it done earlier and less scouting for sprays/knives, and if rage starts the game is immediately junk. Rage should be a talent aiding Jason, not a gimmick to help make it easier. GUN needs to make interacting with him dangerous, not a joke (first 10m) massacre (rage). Also, it's a game, stop saying "like the movies". It has to be balanced and fun for everyone. You have eight players, remember. Jason is also loaded. The average Jason has 4 abilities/5 traps/5+ knives~/block and there is a learning curve that is harder than most games. Once you get good at it the hunt is amazing, and fun for everyone.
  42. 1 point
    Yes. His grab is still garbage!
  43. 1 point
    Thank you all! Part 8 Jason mostly because of his destruction. I hate when it takes too long to break every door. Also, his shift and water speed are pretty good too and his appearance is the most intimidating. I like when they fear me lol From counselors, I will usually play for Tiffany. She sucks at repairing, but I'm always trying to make up for it by looking for parts and bringing them where they need to be so fixers can take care of the rest. Thank you for your suggestions on how to find more players. I will check it out because I'm definitely looking for more people to play with! @Slasher_Clone I think I was in the lobby with you before few times. At least your name seems very familiar. I will look you up on PSN
  44. 1 point
    I took the time to put the battery and gas in the car and I ran all the way across the map to get keys. I go back to the car and I look at my map I see this dot going towards the car Im like, 'god not like this' and ofcourse this guy [player name removed by moderator] steals the car that I took the time to fill up. He didn't even stop for me either, damn near ran me over too. Ofcourse he gets away and then Jason kills me right after. I have my preference on random for counselor. I'll never be playing counselor again or doing anything useful for anybody
  45. 1 point
    No. I’m a Jason guy. But if more counselors are escaping, that means his recent buff worked. And it’s forced people to actually work together to escape before dying. I’d rather have that type of match as Jason. Have counselors frantically scrambling to escape as fast as possible.
  46. 1 point
    He needs to just continue being buffed, he is suppose to be a killing machine. The more power, the merrier in all honesty.
  47. 1 point
    I thought this thread was about stealing cars IRL. Never mind.
  48. 1 point
    Escape before he gets raged. Problem solved. If he gets you, hard luck, try again next game. Feels more satisfying escaping by the skin of your teeth.
  49. 1 point
    Jason being able to reset traps is overkill. Just imagine part 2 Jason being able to reset all his traps. Good luck surviving because it’s not happening! And In the beginning of the match Jason should be focused on trapping objectives. If they don’t then that’s exactly how people get early escapes. That’s the players fault. That doesn’t mean Jason needs this ridiculous buff.
  50. 1 point
    I think the issue we're seeing here is with a small minority who appear to be Jason hunters. Two of the four possible victory conditions have gotten harder, but there are still 2 other ways out. If escaping and surviving isn't good enough for you, then I have to ask: what's your problem? Why is escaping not an option for you? What I think it is, is that the people who hunt Jason like to do so for bragging rights or self-appreciation. "I've defeated Jason X/Y/Z amount of times, therefore I am good". If you want to truly be a good player, then rescue everyone else and help them get some XP. Help the lower level players out by using your skills to fix a car and pick them up. If these players don't have fun doing that and only want to defeat Jason every round they play, then that's their problem and their selfishness should cause their demise if they screw up. Everyone else who's playing suffers because they refuse to assist in objectives.
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