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Showing content with the highest reputation on 02/07/2019 in all areas

  1. 3 points
    Would you prefer getting slashed to death instead? Because that's what you're asking for.
  2. 2 points
    So since we can’t stun Jason in rage mode, is there a way to limit how many grabs Jason can do on a counselor, even throughout the whole game, especially in rage mode? It’s hard to run and hit and survive when he runs you out of stamina and he keeps grabbing while we try to gain stamina back. Or could we make the stamina boosted on all counselors once Jason raged so we can run longer and it can fill up faster to try to survive while he’s raged? I just played a game and literally we had to knock each other loose, no joke, like 7 times in a row and then he kept grabbing still and he finally died. I’m not complaining about it but pointing out maybe an easier way to escape his rage as a counselor. I don’t mind him not being stunned but give counselors some boost to help survive and limit how many grabs Jason can do per counselor and make pocket knives more accessible once rage hits. I did save the video on this recent game where he kept grabbing and it is annoying it I can’t upload it since it’s biger than the file size.. but I can email the videos to someone. Thanks.
  3. 2 points
    The game is more balanced now than ever... 1st half of the game: Counselor... 2nd Half: Jason... not just stun Jason over and over with a squad and think you're good.
  4. 2 points
    So...counselors can no longer bully Jason once he's in Rage? Good.
  5. 2 points
    Dude guru you sound like your a bit tired of jason its only just began man counselors had over a year of stun city now..umm..THE DEVELOPERS DID SAY JASON WILL NOT BE BULLIED NO MORE LOL they kept there word lol mad props gun media
  6. 2 points
    As a level 150 backer, I approve of the current state of the game more than the guys trolling Jason the whole time. There is so much wrong and foolishness here that I'm not gonna bother to disprove. It's like when you're picking mushrooms off of a pizza. Too many and you just say fuck it, and toss the pizza in the trash where it belongs. It's a good tactic. I love being Jason, using sense and grabbing as I round that corner, catching up the beatstick before I get stunned. The game ends when the counselors or Jason is out of play, or after 20 minutes. Jason shouldn't be stunned and thwarted for 10 and then the game ends. He gets his shot. As far as cleanup, that is often what the endgame is. Can't get the phone fixed, the car(s) are off the map or out of play. It's a slim hope to outlast. As far as being awarded for being sloppy, it's not that at all. Rage is Jason getting a boost because the counselors are too sloppy to get out alive. Jason being invulnerable is because too many people thought it would be fun to stun Jason time and time again for the lol's. Hm. So since we're not getting our way we're just gonna bitch to bitch? Agreed. The thing is that a counselor can run to the side and thwart those grab attempts. Jason's revised grab makes it a bit easier to not be caught up again. Rage for a limited time, or a one use dealie, eh? So trolls won't just run until it runs out then proceed to troll? Right. Terrible idea. This goes for both sides of the mask. Lots of Jason's simply can't compete with high end counselors, if those counselors want to troll or "fight" Jason. I disagree. The theme of the game is to emulate the horror movies. Fighting back like you're Batman doesn't evoke that feel. Trolling Jason by going after him isn't respecting his ability. Thankfully this patch forces you to respect him or die. And here is the point where I decided you were a troll, part of the problem and I'm almost hoping that the invulnerability isn't reigned in because you've proven yourself to be a troll who deserves all the post rage shit he gets. I can get behind this. You know, I truly think there is a small population that did, based on some of the whining I've seen on the forums in the last few years. That thinking is misguided at any rate. This drives me nuts. Me: I'm gonna fix this. Let me know when Jason leaves you. Boom! Jason almost grabs me and I heard nothing from my teammate. Like really, you can't let me know when you can't hear him anymore? You can't have too much communication provided it's pertinent.
  7. 1 point
    After playing this most recent patch for a bit, I feel like there's still some room for tweaking to make Jason more of a threat for the whole game rather than just in a post-rage state. Here are three changes I believe deserve some thought. 1) The phone fuse box should be able to spawn at any house. Those of us who have been playing since day one know all the possible locations for the fuse box on every map. There are several maps where you can simply look at the cabin layout the second the match starts and determine which house has the fuse box. Having this information almost immediately available is extremely advantageous for counselors. Adding more randomness to the fuse box location means that counselors will have to spend more time looking for it. Add in the extra variance of there being a nonzero chance the first counselor who finds the box doesn't have a walkie-talkie yet, and you've inherently lengthened the game... which is to Jason's advantage. 2) Part distribution needs to be less forgiving. The Jarvis House and Pinehurst maps already do this well to a degree. But when it comes to the original three maps, we all know that parts are always near their respective objectives. It's time to change things up. Imagine a game on Higgins Haven where the fuse box is in Blair's Cove but the fuse itself is in the northernmost house in Evergreen Camp. This is an extreme example, perhaps, but it shows the potential of how such a change could impact game play. Simply put--it needs to take more effort for counselors to repair objectives and this is the simplest way to accomplish that. Experienced teams who know how to split Jason between objectives can have the phone/car repaired in 3-4 minutes on Crystal Lake, Higgins Haven, and Packanack. 3) Thick-skinned should only apply to combat damage. As things currently stand, traps are very weak. Counselors with thick-skinned and medic can tank them with absolutely no consequences. Once upon a time, traps were changed so that they put you in the limping state immediately, but thick-skinned gets around this. It's the same problem with window hopping. Jason can break all the windows in a cluster of houses, but if a counselor has thick-skinned and medic, they can effectively kite between cabins for several minutes--especially if one of them has the long table. Changing thick-skinned to only reduce combat damage eliminates both of these problems but still allows the perk to be useful for counselors who want to get in the mix for the kill, or those who want to antagonize Jason pre-rage so that others can complete objectives. The best thing about all of these changes is that they all help Jason to some degree, but you don't have to make any change to Jason himself to implement them. I was able to get attention from @wes during the stream about the fuse box change and he seemed to think it was a good idea. Maybe @mattshotcha can help these other suggestions get some traction and see what the powers that be think of them?
  8. 1 point
    I'll leave that for those who use it regularly. 😎
  9. 1 point
    Update: I have now survived post-patch with LaChappa, WITH an unlucky spawn AND a tunneling Jason. Carry on.
  10. 1 point
    Sounds good buddy I love meeting in the middle and or landing on common ground. I appreciate the apology and correcting your previous post and think we all want the best game possible. I know the new update has hit a nerve with many members and players....the best thing we can do is keep playing and posting our ideas as long as they are from the heart with real time put in game and tested and grounded in facts.... this change is only one of many the Developers have planned.... I for one am happy they are continuing to work on the game even if it is limited to working on only the things that are already in the game. “Roll those bug fixes out “
  11. 1 point
    The update fixed one of the “real problems” with the game.... the ability to continually troll Jason players in a 1v1 or 1v7 situation.... just because you didn’t experience it doesn’t mean it wasn’t a thing the developers witnessed it firsthand which is why the patch was implemented. They can’t remove a DLC that consumers paid for..... but they did add in the next best thing......a Rage mode that ends...... stun dance party’s..... Jason will no longer be bullied, that broken mechanics is now retired. I am confused did the patch make it easier for Jason players or counselors because in a later post you say don’t give kills to cry babies but in this one say Jason is easier to kill.... Submit to Jason kills bugs.com they have a long list to go through they have admitted to that much. This is already the case rage mode doesn’t change anything about skill... a newer Jason will not get kills or will be killed by more experienced players......hell even experienced players are being killed as well. the only change is he won’t be on his back the entire match anymore forcing players to play different avenues to escape, kill him or survive. If you haven’t watched the Gun Media Beyond streams you should it will give you a lot of info as to why the developers felt the changes were necessary and what their next changes will focus on.... the perks are on the list. Some interesting ideas here, the perks For Jason maybe boardline new content....but definitely interesting....
  12. 1 point
    I agree with most of your posts keep up the good work
  13. 1 point
    It appears that registration is disabled for a little while. I'm sure it will open back up after a while.
  14. 1 point
    Scratches head in confusion.... “but wait there’s more....” internal monologue. “An edit has occurred?”..... “Is it still a troll post?!”.... internal monologue continued Look, you seemed to have misinterpreted the fundamental fact that this is a horror game and that Jason isn’t the victim. I want the most enjoyable play on both sides of the fence and prefer Counselor play if that makes you feel better. I main Mitch, and have no problem escaping half the time. It would be higher but I try and save people if I can. I’m happy every time I get to be Jason, just to be clear but Counselor play is generally more exciting. The post rage partial stun immunity isn’t a big deal, it doesn’t change my Jason experience as far as I can tell other than, the behaviour of Counselors in the early part of the game. Some of them actually try and escape. As for killing the big guy it’s just as easy or easier now, so it isn’t that, that’s bothering you so much about the patch. Why is it you need to hit him again? How was it impressive to do to him, before the patch if it was an easy thing to do? You want a challenge then escape or kill him. It doesn’t seem like you want either to me, it only seems like you want to solo beat a weaker opponent. Who should be strong enough to 1v7 the whole lobby if they’re foolish enough to attack him. Did you never play tag, the Counselors are supposed to run away, not go after the person who is ‘it’. Look I’m not interested in going back and forth about nothing so unless you have something meaningful to say, don’t bother.
  15. 1 point
    It was almost a constructive conversation..... I guess I’m just going to have to wait a bit longer.
  16. 1 point
  17. 1 point
    There are ways to balance game and stay with in lawsuit, but not sure what its gonna take for them to listen, we have all that extra CP and nothing to do with it , give Jason perks like stun ability 20% less , spawn with more traps ,more knives , stalk ability builds 20% faster , morph 20% faster shift builds 20% faster , pulls out pocket knives 20 % faster you see where I'm going with this , give counselors better perks too , along with that and getting the bugs out of the game this game could be close to perfect and make people put the time in and gameplay in to being a good Jason or counselor , dont just hand it to these people because they cry because they getting beat on every round oh if your a little kid on this game then you got bad parents and should have your own lobby's so your not beat on by grown ups who take there game play seriously. Please make game good again thanks
  18. 1 point
    I don’t know what a Jason main is? I know people who main a specific Jason, I main Savini currently but as for just a Jason main that makes no sense as everyone plays Counselors most of the time. I can’t think of anyone complaining it’s too hard but the new members. People did complain that that the mechanics of the grab could be exploited to keep Jason essentially useless. There’s actually a whole 30 some odd page thread about buffing Jason that was basically ignored in favour for the stun immunity in rage. The only thing from that thread that was added to Jason, was the ability to hit multiple Counselors. The Pubs/Devs chose to put an end to the piñata parties, that’s it. If you want to win, escape. If that’s not exciting, save people who can’t save themselves. Endless repeating you can’t do the thing you used to do isn’t constructive. Make legitimate suggestions to improve the balance or game play instead and no I don’t consider making it an on/off feature a legitimate solution. Then trolls will just kite till it’s gone and then troll some more. I don’t take any more exception to you, than anyone else making false claims or simply being a nuisance by saying things like weapons don’t work. Clearly they do as people are killing Jason just fine, what they’re not doing is trolling him.
  19. 1 point
    Let get to root of the real problem with this update , and the real problem be the update . Before update you guys say Jason just got beat on every game, well I've never really had that problem when being jason use his powers and people are easily fooled so I'd have to say get better at being a good jason as for Chad's or whoever's dancing on your head when you Jason they put the emotes in the game maybe the should be removed . After update problem I agree with greasemonkey to easy to kill Jason now i played Jason the other day and i was wanted to chase the last person but couldn't because they can't hit/stun because of rage had kicked in. Also would like to point out a couple of things bugs are still in the game has been since day 1 , number two those of you that dont play this a lot or have just started playing you should not be as good of a Jason as someone who plays all the time . Last thing let really shake things up with Jason put it back to where you can fight Jason, one let be able to pick up sweater . Take emotes out . Let give both sides perks , perks that work . I'd rather more pocket knives be taken away than the ability to fight Jason and for Jason its funnier to chase people than not because of the stun thing that is all for now
  20. 1 point
    I can’t post the video I have cuz it’s too large but I do have it on my phone as to how frustrating it is to survive and rescue friends with him constantly grabbing! Just a small delay would be good to pick up weapon and at least get a head start. I also play to KILL Jason! I have over 100 kills wishing my first month of playing and I’ve already reached 150. I have my perks set to kill him even when he’s raged but if it fails and the sweater glitches or tommy can’t knock him to his knees with an axe, at least five counselors a more possible chance of fighting back and being able to run and escape. I love killing Jason and am very successful as tommy, but when I rarely fail it, I’d like to take time to escape and tho my perks aren’t equipped for marathon and restful, give us counselors extra stamina boost and/or make Jason grab every 1-2 seconds after getting loose from his grip since we can’t stun him.
  21. 1 point
    The exception that proves the rule, he’s the only Jason with real objective control early in the match. As it’s one of his strengths, I don’t think it’s unreasonable but maybe he could be given a new weakness. Or start with a trap already in play on the shack.
  22. 1 point
    I think it is. I wouldn't want it to be the same delay as a counselor who breaks free of a grab by spamming X, but a 0.5 second delay in grabbing if you get hit and drop someone seems fair to me.
  23. 1 point
    I see what you're saying.. A half second delay before being able to grab again, only after being freed by another counselor would seam reasonable.
  24. 1 point
    According to all the comments on the video 🙄 There’s even a few comments saying that since it was him that posted the video, the devs would pay attention to it and revert the game back to the way it was before, lol. @thrawn3054, I understood what your issue was, I was just sharing my observations up to this point. But I do agree that if it is possible to perform an infinite grab loop, it should be looked into. I don’t really think that was something the devs intended to be possible, but I could be wrong.
  25. 1 point
    But if guru posted that video, his comments MUST be the one reliable true point on which this thread must be made. Because reasons! Or should anyone just post other random videos to justify their personal opinions?
  26. 1 point
    Very good topic @Friday_Queen I haven’t yet witnessed in a match anyone get caught in the endless grab loop, but do realize that would be a major concern and is in fact a game breaker. I have had success freeing other counselors from Jason’s grab and them running away before he could grab them again. Maybe if they were to add just a split second of hesitation after the drop, it would assure there could be no infinite grabbing?
  27. 1 point
    I agree with the rest to but this part should definitely be part of any future conversations about balance. We need to see how things develop and the little changes like these will offer players the greatest number of options for different play styles. Ie stealth, fear management builds.
  28. 1 point
    Totally, not sure why I can see him on my map half way across the map either, you should only be able to see him on your map if he’s marked or within about double sense range.
  29. 1 point
    This leans more on Jason being a good player or not. Jason being able to kill everyone was a staple, but then the cat-and-mouse was what you're talking about and it's "alien" to people who haven't played this game since launch. Here are some tips for Jason players who are struggling: -Counselors cannot START with a pocket knife. If the round has just started, grabbing a solo counselor is a good idea. -Equip the Choke grab to one of your kills. It's not fancy, it's not elaborate, but it requires very little room and can be done almost anywhere. There are few things as frustrating as running down a counselor and finally catching them, only to be unable to do ANY kills because you're not near a kill spot and/or are on weird terrain. Sometimes you need someone dead, this is what you use at those times. -Trap the phone first then WALK to the next objective you intend to trap. I've lost count of how many times I've trapped the phone then Morphed away, only for the "CLANK" sound to go off as soon as I'm gone. Even as Part 2, it takes too long for you to get back to that trap as the counselor is long gone. Therefore, simply run to the next objective and let your morph charge so that if someone steps in your trap right away, you can snap back there and off-them while they are down on HP and/or items. -Don't be afraid to slash. Slashing is now super viable against several opponents at once. It'll be up to you if you just want to slash until they die, or if you want to slash until they limp then risk grabbing them. Some players will have a pocket knife AND a health spray, so you run the risk of missing out on an outright kill if you go for a grab. Basically, I suggest slashing if you're in late game or in Rage. -Throwing knives. Grab every single one you see. Even if it means breaking off a chase to do so. Throwing knives can go away super fast, but they are invaluable for closing the gap, especially in late game. Combine it with slashing and you'll reap salt in excess. -Check your map regularly. Not just for morphing, but to check on your traps. While it may be common for people to step in traps to undo them, using a pocket knife will result in a silent disarming of the trap and YOU won't hear it, however your map will show the trap has been sprung. While part 7 and 9 have a harder time due to only 3 traps, this is still invaluable for knowing what objective the counselors are focusing on and what objective YOU should focus on protecting. -Stalk stalk stalk! When Stalk is active, you might spam it. Use it before you morph, use it before you shift, and remember that stalk takes FOREVER to drain if you're just standing still. Counselors will NOT get the static of you using your powers and will not get any music. Using it before a morph or a shift will result in you just "popping" in front of them, axe swinging or suddenly grabbing. Nothing will throw off a counselor's day than a Jason who has no warning signals when he's coming. -Rage. Due to the tweek of rage, don't bother grabbing anymore once it activates. Become slasher Jason as the only things that can stun you now are pocket knives, shotguns, beartraps, and the sweater. You remove one of those items from the list if you choose to only slash, and by this point, MOST of the counselors will likely have pocket knives on them. Practice all this and you'll know exactly how Mother wants you to take care of them.
  30. 1 point
    Ah, so now we’ve finally gotten the part of the conversation where it’s about saving people. Rather than trolling Jason with stuns.... nope still about wanting to stun Jason needlessly, shit I was hoping for something useful, not pleas for the Pubs/Devs to right it. As much as I respect the youtuber’s who publish content and guides, there’s definitely something off putting about the language that Guru chose to use in his video. He didn’t discuss it from a stand point of improving things after the intro, he could have discussed something, like the save mechanics or made any suggestions that aren’t already being discussed. Instead he criticized the whole patch, while at the same time praising how it initially made him feel. The patch isn’t really meant to improve things for great Jason’s, just less skilled ones. Let’s see so far the people who like the buff have shown support for either firecrackers or flare guns or both still working. They’ve also suggested delaying the arrival of rage, at least if your not being bullied with stuns, that should still make it happen early. I think most of us are looking forward to the chance that the perk re-work will balance the scales a bit in the late game. Still not sure what the other side wants done other than a return to the piñata party. If you play in tournaments then the simply fix is to require Jason, to enter combat stance and block after every save. This returns combat to a state more like it was in the past without damaging the patchs effectiveness in QP. It isn’t any different than a stun as far as healing goes, run a few steps and heal while Jason does his little shuffle dance to block then game on.
  31. 1 point
  32. 1 point
    I've seen plenty of players survive the night against good Jason's post patch. You just have to be a little smarter with your stamina usage, which btw, can still be replenished with a hit on Jason, just without the stun. Other than that, it's no different than before, just no cheap stuns as Jason rages through a door.
  33. 1 point
    It is possible to kill someone with traps but isn’t likely. Traps can be used for more then just objectives, and even though the sweater is an objective, not necessarily one you need to protect at the start. Here’s my thinking on it, early game you trap the phone and the cars, if you happen on the Tommy box that too. Now if you’re Part 4, you have no traps to replace any that are set off. I normally only do the phone and four seater, if there’s a boat Iignore it, and save those last two traps to replace the one on the phone or to do the drivers side door if the car does get fixed. If I see sound blips near the shack, I’ll Morph in and Stalk, Sense. If they’re in the shack, then I put down two traps, no uninvited guest get to leave before having tea with Mother. If I have three traps, I plan on putting one just in front of the others so if I get Pk’d they land in it, lol. I’ve done the two trap one successful but haven’t had the opportunity to do three traps, which will hopefully kill the sweater girl without me ever swinging.
  34. 1 point
    And the developers did say jason will not be bullied no more and now here are the crys of the trolls....hes op lol sorry jason is not op im really enjoying the game as counselor lol RUN RUN ITS A BABY SLASHER LOL YOUR ALL DOOMED!!
  35. 1 point
    Except that if Jason goes to grab again, and the counselor moves to the side, Jason is gonna miss when he charges forward. I guess it's a matter if Jason can guess right to swoop them back up. Edit: @Slasher_Clone said: Ugh. I forgot to multiquote when reading my responses. Insomnia for the win! You got some sense, man. I just ran into this thread and had to wade through twenty six pages of mostly foolishness. I was glad for the beacons of rational thought.
  36. 1 point
    That would be great as there are some people that don't frequent Twitch.
  37. 1 point
    I've been playing A.J. for a while now... it will soon be time to switch back to Mitch for a while... or maybe Jenny for a bit. If I use Adam for a while I tend to get used to that extra bit of speed and it screws me up when I switch back to slower counselors. I really do not play the others very much unless a random bug happens. One more thing that would be hilarious, but will never happen... Have a stream with special guest star... Tommy Chong playing Mitch in character from the old Cheech and Chong movies... But he would need his own "special" emote. That would be something to see... but I doubt the younger generations would even get the joke... The resemblance between Mitch and a young Tommy Chong is uncanny... which I think was intentional... There is no such thing as coincidence... there is only mitigating circumstances. Two max instead of five to one stat would seem more balanced. It would be fun to experiment with different builds on different counselors... Different strengths and weaknesses on Jason variants would also be interesting to play... as long as balance is not thrown to the wind. Is it new content if the devs shift the stats on counselors for say... an event?... Shifting stats around for whatever reason can be put to balance changes... Particularly if the "event" was meant to test out certain builds for various counselors for a possible permanent change? or even an attempt to balance something through stat changes? My only problem with it is the multitude of players that would instantly have the best perks in the game... the "all at once " part of it. Which would not be nearly as big of a problem if 80% used something other than medic and thick skin... It may not be as high as 80%... but we all know the number is still in the majority by far. This could be a much bigger change in balance than many realize, particularly after the perk rework is finished... and no one can make any real call on that until they know more about it. Don't get me wrong, I would love to have the perks I use maxed out too... but we need to keep in mind the consequences. I am at 1118 hours as of right now according to my steam profile. There are many players with much more time in game than me. I have friends on steam with more than 2,000 hours (excellent players too). I am sure there are players with more than them too. We all agree that the current "rolling for perks" thingy is frustrating. Its a big part of the reason that they are getting a rework. I have a great medic perk already... but I never use it, so I cannot remember the exact stats on it. A perk that I use for the no fear build on certain counselors that I have I can remember without going into the game though... Epic preparedness: 9% fear resistance with no penalty to sprint speed. As far as I am concerned, if I rolled a legendary with any penalty... I would still keep my epic perk in this case. Unless the 1% penalty worked like it should... but I don't think it does... This is a problem with some other perks as well. I do have many perks without penalties... but I do not use many of them anyway. My own meta is the no fear build with marathon. It works great for me, what ever I am trying to do In game. I only change out marathon for something else once in a while. As far as rolling legendary perks as it stands now... I spent close to, or more than 1,000,000 CP so far on it. I have 14 legendary perks. The gap between rolling a legendary for me was often above 20,000 CP. Very rarely did I roll a legendary with 10,000 or less between two of them. I think it was up around 40,000CP between them at the highest that I saw. I also rolled quite a few doubles of the perks I already had, kept the better ones and sold the ones that were worse.... and Aquanaut... I got a legendary Aquanaut so many times its not funny. Needless to say, that is one of the few I do not keep. I cannot remember how many hours it took to roll perks with that much CP... but I just watched movies while doing it and it was not a big deal for me. It merely stopped me from reading a book while I watched movies... which was indeed... frustrating. A change for the better would be welcome. Its not terrible for you to have that perfect medic perk... nor is it terrible for anyone else to max it out... or any other perk for that matter. As I said above, its the "all at once have it immediately" part of it... Which is why I like your prestige points idea. Its fair... without being harsh on new players or on players that have been here since forever... or anyone in between. Would it be new content if you didn't change the name to prestige points... and still used CP to do it... but it must be earned above the amount you have at the time of the update? Or how about using 50-100 med sprays on other counselors bumps your medic perk up a level towards the best of the best. Using the map 1000-2000 times to level up preparedness? Taking 50-100 hits or traps for thick skin to up that perk a notch? And so on. This kind of thing is in game already for badges and achievements... we know it keeps track of these things already. The player highlight on the main page has not changed for a while... but it used to, and each time it did there were different stats from the game that it showed. Things are kept track of already. If it counts as an adjustment it could be done... if it can be done with existing in game assets that are finished... and within all the horrendous restrictions they have (99.99% of which we are all unaware of). The perk rework is a "balance adjustment" thingy... but we do not know what they are doing with it... or the ordeal it was to get it all o.k.ed. The biggest question is... if they could do this, how much hassle would it be to do it? How difficult is it to do? How much would it cost to do? Is it worth doing? Work takes time, and time is money and money is time... and you can take that to the bank.
  38. 1 point
    IMO this would be the most organic next step in any coming changes.
  39. 1 point
    Honestly, that is a fun idea. This would help people without mics figure out who to work with and/or try to get in the car. Even some people I play with in groups dont exactly communicate everything going on so it would be nice to have some indication. Not to mention all the time someone fixes everything in a car by themselves, you know who deserves it. I know this change will never be implemented, but its a cool idea imo. I can see arguments that it takes you out of the immersion of the atmosphere though. @tyrant666 I am with you on most of your post. However on the opposite side of the spectrum on toggling Sense. Instead I think Stalk should be a toggle as well. After all, whats the point of having stalk still going if you are hitting a door. I have made that same comment for over a year and others have agreed. Its a quick fix that affects a lot of gameplay. I also think it should be player'a choice where they want Sense and Stalk. Morph and Shift are perfect where they are, but having the choice to switch them would be cool.
  40. 1 point
    @Slasher_Clone cheers! @DamonD7 I've only played offline once a while ago but I'll get round to that at some point I'm sure. Nice, I'll post in there - I've added a few people through the game and recieved some friend requests aswell but that thread will be a good way to get a lot of F13 gamer's at once. 😁 I like stealthy councillors and one's with good repair so I use Deborah quite a lot but if she's grabbed it's pretty much game over. Thanks for the welcome!
  41. 1 point
    Yes. His grab is still garbage!
  42. 1 point
    Thank you all! Part 8 Jason mostly because of his destruction. I hate when it takes too long to break every door. Also, his shift and water speed are pretty good too and his appearance is the most intimidating. I like when they fear me lol From counselors, I will usually play for Tiffany. She sucks at repairing, but I'm always trying to make up for it by looking for parts and bringing them where they need to be so fixers can take care of the rest. Thank you for your suggestions on how to find more players. I will check it out because I'm definitely looking for more people to play with! @Slasher_Clone I think I was in the lobby with you before few times. At least your name seems very familiar. I will look you up on PSN
  43. 1 point
    I took the time to put the battery and gas in the car and I ran all the way across the map to get keys. I go back to the car and I look at my map I see this dot going towards the car Im like, 'god not like this' and ofcourse this guy [player name removed by moderator] steals the car that I took the time to fill up. He didn't even stop for me either, damn near ran me over too. Ofcourse he gets away and then Jason kills me right after. I have my preference on random for counselor. I'll never be playing counselor again or doing anything useful for anybody
  44. 1 point
    He needs to just continue being buffed, he is suppose to be a killing machine. The more power, the merrier in all honesty.
  45. 1 point
    I thought this thread was about stealing cars IRL. Never mind.
  46. 1 point
    Escape before he gets raged. Problem solved. If he gets you, hard luck, try again next game. Feels more satisfying escaping by the skin of your teeth.
  47. 1 point
    Jason being able to reset traps is overkill. Just imagine part 2 Jason being able to reset all his traps. Good luck surviving because it’s not happening! And In the beginning of the match Jason should be focused on trapping objectives. If they don’t then that’s exactly how people get early escapes. That’s the players fault. That doesn’t mean Jason needs this ridiculous buff.
  48. 1 point
    So if I have the keys to the car and notice it's repaired I should wait around/call out/figure out who repaired it so they can escape too? If I see the car is fixed and have keys, I will call out on the mic that I have the keys and am heading to the car that is fixed. Whoever listens and meets me there, gets a ride. Whoever doesn't, doesn't get a ride. If I have seats open and on my path out if Jason isn't near me, I'll stop for a few seconds at a cabin do another call out and honk and if the person is inside doesn't start coming out, I leave. If you're all the way on the other side of the map, just because you fixed the car, it doesn't mean I'm driving over there to pick you up. If you're nearish the car and don't acknowledge the call out, either by voice or moving towards the vehicle, I'm not sitting around waiting for you to lollygag over. If the car is full, I'm not stopping and making someone get out so you can get a seat just because you repaired it.
  49. 1 point
    I think the issue we're seeing here is with a small minority who appear to be Jason hunters. Two of the four possible victory conditions have gotten harder, but there are still 2 other ways out. If escaping and surviving isn't good enough for you, then I have to ask: what's your problem? Why is escaping not an option for you? What I think it is, is that the people who hunt Jason like to do so for bragging rights or self-appreciation. "I've defeated Jason X/Y/Z amount of times, therefore I am good". If you want to truly be a good player, then rescue everyone else and help them get some XP. Help the lower level players out by using your skills to fix a car and pick them up. If these players don't have fun doing that and only want to defeat Jason every round they play, then that's their problem and their selfishness should cause their demise if they screw up. Everyone else who's playing suffers because they refuse to assist in objectives.
  50. 1 point
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