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Showing content with the highest reputation on 01/30/2019 in all areas

  1. 9 points
    Patch Notes - Friday the 13th: The Game - January 2019 Patch HOTFIX: The kill process for Jason UI Bug This hotfix has been submitted and is rolling out to platforms as soon as possible. INTERACTION LOCK - The team has fixed various interaction lock issues, including: Stumbling while dropping an item Entering Combat Stance while swinging weapon CONNECTIVITY AND CRASHES - Multiple connectivity/crash fixes including: Network Error after joining lobby in Quick Play “Need Updated Client” error ENVIRONMENT AND COLLISION Falling Animation Loop - Fixed various areas where players enter a falling animation and cannot continue, including: Firewood Logs on Pinehurst Map Cardboard Box on Packanack Map Coffee Table in Jarvis House Counselor Catch - Fixed various spots that could snag the counselors and make them unable to move, including: Cemetery fence on the Crystal Lake map. Safe Spots - Fixed various safe spots where the counselors are unreachable once entered, including: The cemetery in Higgin’s Haven Parking the car inside the barn on Pinehurst Fixed an issue where an invisible collision would occur at the barn fence on Pinehurst, causing the car to shift vertically after restarting the car. Fixed an exploit where counselors could use the car as a barricade at Jason’s shack, affecting several maps. Fixed an issue where the counselors could control their directional axis while climbing through windows, allowing them to reach unplayable areas of the maps. Fixed an issue where counselors are able to reach the rooftop of the Pinehurst Halfway House by escaping Jason's grab with a pocket knife. USER INTERFACE Fixed an issue disabling the “More Emotes” button. Fixed the Morph Cursor not showing on Xbox One. BALANCING AND TUNING Jason - Buffing Mother’s Special, Special Boy. Weapon Swing - Jason can now swing his equipped weapon to hit multiple targets at once. This will help Jason defend himself against bullies. Stun - It is no longer possible to Stun Jason while he is in Rage Mode unless using a shotgun or Pamela’s sweater. Rage Indicator will show on the minimap when Jason enters Rage Mode. Counselors - They should have been watching him. Tommy Jarvis - Players who kill themselves cannot come back as Tommy Jarvis. ****Killing Jason is unchanged.****
  2. 6 points
    This patch is extremely misguided, and seems like service to low skilled Jason players. A smarter patch would have: • reimplemented body blocking • a rage mode effect that reduces the durability of weapons to one use, and or significantly reduces stun time. Instead, we have a patch that allows Jason to become invulnerable just a few minutes into a session. How naive of some to believe Jason players won’t abuse this. Interestingly, in the films, Jason becomes more vulnerable - not more unstoppable - towards the end.
  3. 4 points
    Nope. It's the best idea the Devs have had since they thought about making the game to begin with. If you have to "rely" on stunning Jason to survive, well I guess you won't be surviving anymore will you? If people will play the game as intended (I.E. escape at the first opportunity and stop trying to troll/bully Jason) they'll see very little has changed. If they want to hang around and dance, well then they're gonna fuckin' die... and I love that.
  4. 4 points
    Ok since I am reading a lot of comments full of mistakes I joined to forum to speak my truth. I have been playing this game on ps4 since the first week after launch, I played most roles you can play and in the last year I just became a Jason hunter. I have killed Jason more than 300 times on the EU server, and the thing that I enjoy the most about this game is fighting Jason, not trolling or disrespecting, just fighting. I don't cheat, I don't use macros or anything like that why would someone want to punish me is beyond me... Let's begin with a lot of imprecise things I have seen in previous posts: 1: at similar skill levels Jason wins 1 vs 1, that's simply the truth you may win few bouts but sooner or later he will win 2: it takes A LOT of skill to compete with good Jasons and even when you are very well skilled in combat, like I am, you may still make a mistake or stumble and 1 grab is all it takes and you are dead (and that's fair) 3: good Jasons have good chances even against good groups of counsellors and there are many ways to reduce the chances of being killed when you are a good Jason 4: in the films Jason is NOT ALWAYS an unstoppable killing machine. That's a false statement. Jason becomes unstoppable and bulletproof only after Tommy resurrects him with the lightning. Up until that point Jason is just a very strong and resilient human. It doesn't make sense to make him unbeatable 5: at the begining of the game Jason was scary, especially when slashing BUT if you were to time right you could stop Jason, now you cant!!! This patch is simply a punishment for people who like to fight Jason... how is it ok to make Jason completely unstoppable? you remove fighting for half of a match, that's nonsense! How is it ok to basically remove stunning perks for half the game? It cost me hundreds of hours of gameplay to get a perfect +25% sucker punch, now that is worthless... How can you say it is a good idea to make Jason like this? this is nonsense! Make Jason stronger that's fine, I don't mind BUT making Jason unstoppable and limit him to go on his knees to the shotgun is simply nonsense... Please fix this before the patch goes live
  5. 4 points
    Hey, you guys who are complaining that Jason is "too OP:" Watch a Friday the 13th movie sometime. When you do, you'll see teenagers getting killed. Lots of them. What you don't see are fearless teens talking smack to Jason and beating him constantly while he is unable to defend himself. Those of us who love the franchise wanted a game where escaping Jason was difficult, and would require cunning, teamwork, and luck. It SHOULD be hard, it SHOULD be scary. And it was, at launch. It looks like the devs are finally putting things right. @mattshotcha, the stream was awesome and much appreciated. The only thing I didn't see addressed that has been discussed here was the perk rolling. Are there changes coming to it in a future patch still?
  6. 4 points
    Jason doesn’t need to be stunned to escape. Remember, the game is about escaping, not Jason hunting. This is a new change and, if it’s not working, it’ll be re-balanced. What I like about the change is that it’s making Jason stronger without robbing the counselors of escape.
  7. 4 points
    He will not enter rage until 12 or 13 minutes in already, if the counselors don't have a piñata party. In case you know absolutely nothing about our dear Mr. Voorhees... he is the one who is supposed to be a bit more than a 'tad' over powered. This should also be nice for Jason players who spend more than half the match locked in a stun animation... which is pretty far from being over powered. I wouldn't say it will be easier for Jason at all... nothing in this update will alter my playstyle as a counselor and I escape quite often... without having to take a swing at him at all. It just might make things harder for people that want to fight Jason and kill him... but that was the point... It might also turn the tables on the trolls, which was also the point. The goal was to make it harder to bully or kill Jason. And I agree, it is lovely, just lovely. In the stream today, they did say that knocking Jason to his knees in the sweater stun will work normally... but we will have to see after the patch comes out. The shotgun will still stun him in rage mode as well... so if it comes down to a weapon not knocking him to his knees in the sweater stun animation, the Jason hunters will have to keep a shotgun for this.
  8. 3 points
    Glad fixed most of the glitches but ruined it with the rage update on Jason. He pretty much a god now in game. Least before you had to have skill as Jason. Now doesn't matter. Game a waste of time now.
  9. 3 points
    Yes i agree wholeheartedly. Some of these Jason players feel way too entitled that they must kill everyone in the lobby or it is a failure on the game's part. They get mad at someone dancing or teabagging them and they take it personally instead of trying to play better as Jason. Now with all the complaining that Jason is too weak, they literally just broke the game for half of the player base that actually enjoy a challenge playing as Jason and as a counselor knowing there's a fighter's chance to survive if they're the only ones left alive.
  10. 3 points
    LOL. I’m a level 150 player that has been playing since the game launched. I have every badge, tape, and trophy except for Ph. D in Murder, because I haven’t tried to get it yet. I’m telling you all this not to brag, but just to give you an idea of how many hours I’ve logged in the game. I would classify myself as a very high level player. I’m not some newbie mad because they can’t kill anyone as Jason. Being able to “bait” the grab and stun Jason isn’t a sign of skill. It was just taking advantage of a broken grab mechanic. Believe me, I’ve been on both sides of it. And I can tell you, a high level Vanessa, that can kite and bait grabs and run the perks I mentioned before, is going to get the best of a high level Jason player most of the time. And if you are a walking Jason, lol, forget about it. I’ve witnessed high level Jason’s chase high level Vanessa’s for 8 straight minutes. Getting kited and bait stunned. The whole point is that people should not be tracking Jason down to kite and stun him. They should not be passing up opportunities to escape by the cops or in a vehicle, because they want to troll Jason, waste everyone else’s time, and run out the timer. They should be running away trying to escape if possible. Engaging Jason as an absolute last resort. These changes will get the game closer to that point.
  11. 3 points
    You want to know why this patch is so great? Because I am so tired of seeing people escape/run out the timer from doing the following: 1. Play as Vanessa 2. Run the Heavy Hitter Perk and Medic Perk 3. Arm yourself with a baseball bat 4. Take advantage of a missed Jason grab attempt (due to the animation lock on the grab, not due to a lack of skill from the Jason player), by waiting for a missed grab and then stunning Jason with the bat 5. Rinse, repeat for the last 8 minutes of the round, re-arming with a new bat when necessary, healing if Jason is lucky enough to land a knife throw Nothing will be give me more pleasure than seeing people unable to do that anymore. You should be trying to hit Jason with something as an absolute last resort, not purposely kiting him to take advantage of a bad grab mechanic. Now, the correct thing will happen. When a 125 pound woman tries to hit Jason with a wooden bat while he is enraged, he will grab her and split her in two. As it should be. Sorry all you Vanessa players, trolling Jason for the last 8 minutes of a match is no more. Better actually try to play the game correctly, escape sooner, or don’t go out of your way to fight him earlier in the match, so rage mode takes longer. Also, Jason being able to be stunned when walking through doors was always one of the cheapest aspects of the game, so good riddance to that as well. This is the best change to the game in months. My ONLY gripe is that I do believe that fire crackers should still stun him while in rage mode (but not the flare gun).
  12. 3 points
    I have to disagree. Making melee weapons usless for half the game (give or take a bit) sure as hell is taking something from counselors. I was and still am all for buffing Jason. But to me this was definitely not the way to do it. It screws counselors the second half of the match. And does nothing for Jason the first half.
  13. 3 points
  14. 3 points
    @mattshotcha @ShiftySamurai @wes I want to say the stream was awesome guys. That type of community interaction is something a lot of people have inquired about a while. I hope it gets people interested in this game again. As for the patch, it should make gameplay more challenging again. Bring that fear of Jason back that we missed all too much. I hope you guys get to bottom of the car collission issue and players falling under the map, especially on Packanack small.
  15. 2 points
    For me, it's not about how easy. It's about whether or not it is fun. It is fun to hide around corners and do a sneak hit. It is fun to square off and fight Jason. What's not fun is looping over and over. Counselors have been neutered. Literally, their balls have been cut off.
  16. 2 points
    Like when counselor mains got used to having a dozen pocket knives in each match. Oh I remember those tears. Complain about how many Jasons start slashing due to the obscene number of knives, then complain when the obscene number is corrected.
  17. 2 points
  18. 2 points
    It’s here! Patch is live on PS4
  19. 2 points
  20. 2 points
    You are playing F13 to relax? Do you read yourself? For relaxing, go get Tetris Effect or Everybody´s Golf. We want our F13 to be thrilling, not relaxing.
  21. 2 points
    Glad you stopped by, I figured you’d make this about Jason’s balls, 😆. Just Jossin you, happy you’re excited man.
  22. 2 points
    I'm asking if Jason is still stunned for a few seconds when pocketknived or when he loses his mask. Edit: I absolutely love that the devs FINALLY realized and understood that there was a severe balance issue that needed to be corrected. Sure, people will piss and moan about having no chance to survive or some counselors being useless but seriously, lets think about this for a second. This patch does not stop counselors from kiting Jason all over the map while others repair objectives. This patch does not stop anyone from repairing the phone and calling the fuzz. This patch does not stop counselors from raiding the shack, taking the sweater, and then killing Jason once TJ shows up. What it DOES stop (or rather what it greatly reduces) is stupid shit like this: And it's about fuckin' time. Maybe now some counselors will reconsider intentionally dragging out the match just so they can bully Jason near the exit. The ones that try it anyway are going to learn a very hard lesson in the form of "Shit, we're running out of weapons and he's still coming! Maybe we should run to the cops while we still can!" In the beginning, if you had an opportunity to escape, you damn well took it. I'm glad that's finally making a comeback.
  23. 2 points
    I like the buffs. Jason can still be used as a pinata pre-rage due to game mechanics. Well, now any Jason can have some payback post-rage! This is a good thing. I personally don't like the idea of being 98% sure of survival before a match even begins... Anyway, he will still have a challenge against master loopers. I don't see this as a game changer though, because good groups who do objectives will eventually get some done anyway, as before. The best part about these buffs are that Jason will be "feared" post-rage. As it should be. Remember, considering the original marketing (play as your favorite mass-murderer and butcher counselors) and that you still get only a 1/8 chance to be Jason, the game shouldn't be catered to the counselors. At this moment, if the lobby is even half decent, there are only a handfull of Jasons I've met (looking at you @RustInPeace ) that kill me almost everytime. Everyone will still have to earn this kill. I understand the frustration though. When you're used to smacking Jason around and surviving without a real challenge, it could be frightning for you to really having to work for it..Especially against (your words) "trash Jasons". Sidenote: I'd happily wellcome even more Jason buffs!
  24. 2 points
    But that's exactly my point - you knew it could kill you, and yet you did it anyway on the chance you could avoid Jason. If you're that hurt then chances are you're going to die anyway. You have to weigh up the probability: do you want to risk killing yourself just to stay alive a little longer, or do you want to die and have a chance to come back as TJ?
  25. 2 points
    The idea is to encourage counselors on escaping not engage in a boss fight like a streets of rage video game. Being an expert with Jason or cleaning a lobby doesn't mean shit if you're not having fun at the end of the day.
  26. 2 points
    I for one am super stoked for this update. This will make Jason terrifying again, and is the perfect ingredients to the Jason we know and love. Much praise to Gun Media and Black Tower for this!
  27. 2 points
    YES! #MakeMeScaryAgain
  28. 2 points
    .Also, I'd like to remind anyone complaining that the game is now "broken" that from the very beginning (even before the Beta) this game was never meant to be a "Let's go whoop Jason's ass!" game, it was meant to be a "Run away from Jason's ass!" game. The current climate of stun-dance-stun-dance-stun-dance was NEVER intended to happen. With the new changes, the focus is back on ESCAPING, not standing at the police exit chain-stunning Jason for 10 minutes before getting bored and running away. If anything is "broken" by the new changes, it's Jason being the counselors pinata-bitch.
  29. 2 points
    What kind of Counselors go straight out of the gate to fight Jason lol? I’m sorry, but anyone who does that doesn’t know what they’re doing. Rage initiates faster if you’re damaging him, right? Stop trying to fight him. Swing if you have to, otherwise, get your objectives done and bounce.
  30. 2 points
    If that what it takes, it’s been a year of Jason being trash before he got a buff.
  31. 2 points
    The majority of people that just want to fight Jason are trolls that find it funny when the Jason player rage quits and never plays the game again. If these type of people leave the game permanently, then good riddance to them. But I would say they are far fewer than half the player base. If half the world were assholes on that level... we would have destroyed ourselves a long time ago. I have to agree with you on that... hopefully some of these new players will actually stick around if the frustration level is not so high... Most of the new players I see this happen to mysteriously disappear and are never heard from again... and there have been a lot of them.
  32. 2 points
    Dying in a non Jason trap counts as a suicide. You won’t die the first time you step in it. You’d have to reset it. Either way, it isn’t going to be as easy as calling Tommy and jumping in and out of windows until death anymore. You’re going to need help, and by the time you get that help two other counselors on the other side of the map could alrrady be dead. The changes aren’t meant to make becoming Tommy impossible, just more difficult. If it gets rid of the half that plays like assholes then it’ll be no great loss. They make for hateful playing experiences anyways. Or maybe, just maybe, they’ll stick around to be Jason because it will finally be fun to play Jason?
  33. 2 points
    This could potentially be game breaking especially for Jason's like savini, part 3 part 4 etc. This mechanic could be completely abused by Jason's who do nothing but slash as counselors no longer have a defense against them. If a counselor runs out of stamina while Jason has rage there's practically no longer a way to escape. Combine this with the awful swing hit detection and it just makes the game less enjoyable now, especially as counselors
  34. 2 points
    Nothing stuns him. Pocket knives still force him to drop you and that animation runs while he pulls it out. But once raged basically nothing will stun him. He can still be killed, it doesn't effect that sequence. I think it's great. If players want to just beat on him it'll be at their own peril. His weapon swing will now hit multiple counselors as well. So if they group up everyone he hits is taking damage, not just the first one it connects with. And I just realized when you hit rage and are chasing those last couple counselors you'll be able to just rage through the doors and walls without constantly being stunned by them waiting there with a wrench.
  35. 1 point
    In DbD if a killer is chasing one person for a period of time, the killer gains a "bloodlust" sort of perk where they move faster towards the survivor. Some of the buffs we are supposed to see may be a bit extreme(no stuns once in rage unless hit from a shotgun, making stun chance perks pointless, combat and strength characters useless, and firecrackers pointless halfway into the game). Instead to combat looping, if Jason has kept eyes on a particular counselor for an extended period of time, something like an increase of speed walking or increase in perks refreshing could help.
  36. 1 point
    Interesting idea, maybe the developers will add Something like this in depending on the feedback they get after this patch.
  37. 1 point
    Welcome to Camp buddy, glad you decided to join us.
  38. 1 point
  39. 1 point
    you are probably correct about killing Jason, still doesn't solve how silly is the rage invincibility. I suggest you to try a match and see how unbalanced this is. It is harder than it ever was. Try and see. Good thing is that matchmaking is way faster, so props for that
  40. 1 point
    Like there aren’t 3-5 Vanessas in every lobby already.
  41. 1 point
    I'll have to put those on in the background today!
  42. 1 point
    I hope you are right, jason has been pathetic for much to long, IMO Jason should have never been altered at all l,the little crybabies who are complaining don’t know anything about f13, they have made this game into a comedy, I’m really sick of it, I don’t think some of the crybabies even know how much was taken away from Jason since launch, this buff still won’t even put Jason near what he was in the beginning, but it’s a good start, I hope it helps.
  43. 1 point
    We won’t know till it happens, different times for all three platforms. PC will probably get it first thought, then PS4 and finally the Xbox crowd, at least if it follows the normal pattern for patch drops.
  44. 1 point
    Counselors will evolve. Always do.
  45. 1 point
    @HaHaTrumpWon's video showcased a good use of shift as a means of avoiding the stun. @Tommy86's video demonstrates the ability to predict an attack, block and follow up: (https://www.youtube.com/watch?v=qNfB2e6udo8&t=79s). This video has probably the most important information a Jason player can learn. Watch GamePlayingGuru's video, too: (https://www.youtube.com/watch?v=-lqkiyXaFUg) It either comes down to predicting when your opponent will attack, or taking the offensive HARD. This means using shift to its maximum effectiveness and either going for a slash or grab when necessary. Boredom Era has informative tutorials regarding shift. (Side-shift: https://www.youtube.com/watch?v=3bRjiSJwYFM) and (Speed Shift: https://www.youtube.com/watch?v=OCpi4wutWqU) This is what you can become. You have to work for it: https://www.youtube.com/watch?v=NbcbtyEEu4g Now I must say this. These techniques work best when you're hosting a private match. The dedicated servers add ping for everyone, meaning that Jason has to account for input lag when ping is higher. Blocking feels clunky and you often can't follow up with slash block effectively off-host. Dedicated servers were the worst debuff to Jason. Alternatively, you can ignore everything that I said. Never learn from your mistakes or get better. Let yourself get punished over and over again until you get rage. Why learn from your mistakes when you can't get stunned? What a joke. Can you tell that I'm not happy with the new change? Haha. Ha.
  46. 1 point
    You just hit the break while holding the accelerator and turn. It came in with the engine update.
  47. 1 point
    Excellent patch by the sounds of it, I'll actually take a break from spamming RE2 to play it I'm wondering though, can counselors be freed from Jason's grab by attacks when he has rage mode after tomorrow's patch?
  48. 1 point
    Dude that's literally not true especially on Xbox. So many times on Xbox my hits have gone straight through Jason even when he isn't grabbing people and it's ridiculous. Hit detection needs to be fixed especially when playing as counselors especially with this new no stun after rage mechanic Dude that's literally not true especially on Xbox. So many times on Xbox my hits have gone straight through Jason even when he isn't grabbing people and it's ridiculous. Hit detection needs to be fixed especially when playing as counselors especially with this new no stun after rage mechanic
  49. 1 point
    The team will be live in roughly 40 minutes.
  50. 1 point
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