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Showing content with the highest reputation on 10/10/2018 in all areas

  1. 4 points
    Hello campers! Let’s welcome the spookiest time of year with a whole month’s of in-game events! Week 1 - 10/2 - 10/9: 1.3 XP - ENDED Week 2 - 10/9 - 10/15: 1.7 XP - ENDED Week 3 - 10/16 - 10/22: Details on 10/16 - LIVE Week 4 - 10/23 - 10/31: Details on 10/23 Special Event - 10/12 - 10/31: 13 Days of Voorhees! https://gleam.io/r1EMb/13-days-of-voorhees
  2. 3 points
    Wonder if they will take advantage of the October special xp month and get a new patch out. The legal case ruling has stirred up a bit of excitement around the game and I have seen some people pick the game back up again(played with @AldermachXI the other night a few times). New content may not be coming, but lets get the game right and fix remaining bugs and find a balance. Cant wait!
  3. 3 points
    Thats good news. Because dispite being dissapointed at the lack of communication about the legal status of the game I am quite happy with it. I have a fondness of it one might have for a three legged one eyed shelter dog. You know there are some fundamental pieces missing but you love it all the same.
  4. 2 points
    My friend shared some sort of social media post put out by Gun indicating bonus XP for this week. So @ShiftySamurai, should we not expect to see announcements from you on this forum?
  5. 2 points
    Exactly. I don't understand the speculation about new content. The only thing stopping new content is Gun. The second they discovered an excuse to abandon the game that's exactly what they did and they never looked back. Has @GunMedia_Ben or @wes addressed any of these discussions? No, they don't give a shit. I'm sure they're happy as hell to be rid of this game. They're now hiding behind their new project. And when that game comes out, I hope you all will do what I will and pull a Gun Media: turn your backs and not give a shit.
  6. 1 point
    A press release was sent out today in regards to a shift in development partners for Friday the 13th: The Game. Black Tower Studios will take the lead to work on bugs and continue improving the overall player experience. As such, now that work on Dedicated Servers is complete, IllFonic will transition away from development of Friday the 13th: The Game, while Black Tower Studios will be picking it up. Black Tower Studios have worked with IllFonic for over a year on content and maps for Friday the 13th: The Game, and we are confident in their ability to continue supporting the game. Examples include assisting in the creation of Pinehurst and Jarvis House maps. IllFonic will be moving on to different projects that are better suited to a full team. About Black Tower Studios: Black Tower Studios is located in Tokyo, Japan. Comprised of industry veterans from around the world, developers at Black Tower Studios have worked on a variety of AAA titles across multiple publishers.
  7. 1 point
    So regarding the statement by Horror Inc it sounds as if we can get new content but it will be very difficult to get specific things from the movies such as Jason X. This due to Horror Inc own the supernatural hockey masked killer while Victor Miller owns the name Jason Voorhees. I understand if Gun doesn't want to go through the hoops of getting the permission from both license holders consideringhow difficult it would be, so I have an alternative suggestion. New Original Killers. Now it could be more copy cat killers like Roy Burns or it could be a "Supernatural Hockey Masked Killer" who is Jason but we don't label him as Jason in the game, however his design will likely have to be completely original. Now I'm a little bit of an artist and designed a killer who wears a hockey mask, her name is Lucy Burns. She grew up in a rough home life, her parents had a meth lab that exploded which ended up ultimately killing her. But she, like Jason, was a revanant, she came back from the dead, horribly burned. She now haunts the snowy ground of Silver Hills Camp, soathing her burned skin with the snow and killing anyone in sight. Now one thing I think we can all agree on is there isnt much variety in threats. By that I mean every Jason is roughly the same with different passive cool downs so to set Lucy Burns apart from Jason at least a little, she throws bottles full of hallucinogenic gas instead of Throwing Knives. I'll post images of her in comments for you guys to see. If you have any thoughts on the character I'd love to hear it, I'd love to hear your ideas as well. But before you say anything I know this isn't likely, I just wanted to put the idea out there, also don't be mean, stay positive, stay nice.
  8. 1 point
    i will never understand why news doesn't originate HERE and get dispersed from there.
  9. 1 point
    It can for sure spawn two tapes. Last December on Jarvis map I found a Pamela and a Tommy Tape. Since then I’ve completed my collection but I was shocked that it spawned both tapes in the same match.
  10. 1 point
    No problem. I just wanted to make sure it wasn't intentional. You know some of us are on edge about not getting information...especially those of us who are too old and grumpy to mess with social media!
  11. 1 point
    I said that Jason was Super-nerfed. I never said anything about his grab specifically. Jason's super-nerf includes, but is not limited to, his grab mechanic. Jason's overall stun resistance was also nerfed, which is incidentally germane to the thread topic. I referred to him as "Force-grab Jason," because that what all the whiners called him at the time. The irony is that when the game was at its best, people complained incessantly to have Jason downgraded so that they'd seem to be better at it. Now, those same players are telling others to learn to play the game. A textbook definition of irony. My gripe is that the game was fine pre-Nov. 2017. The devs decided to make unnecessary changes anyway, resulting in a net negative effect to the game, which is the real reason we all complained about Jason being nerfed in the 1st place. People loved calling us "Jason mains," and didn't realize that some of us, like me, were complaining about Jason's nerf from a counselor's perspective as well. I loved the NES Friday the 13th game, so a challenge is the last thing I'm running from in a F13 game. lol Fast forward, and now there's constant rebalance suggestions flying around that, if acted upon (however unlikely), would change the game almost entirely from what it was early on. None of this would've seem necessary if the devs had just stuck to their guns and defended their vision instead of chasing extra sales, which is also ironic, in that they lost more sales than they gained by nerfing Jason, imho.
  12. 1 point
  13. 1 point
  14. 1 point
    Me too. Just 9 more to go. Just wish that the boat appeared on maps more often. It’s never on the small maps and only half of the time on the large ones unless you’re playing Jarvis or Pinehurst (which few people willingly select).
  15. 1 point
    I hope not. The official game Twitter account blocked me for talking shit to Shifty when they weren't even tagged lmao, so if news isn't posted here I guess I'm SOL. ??‍♂️
  16. 1 point
    Noob Trend #684: Setting a counselor beartrap EXACTLY where you picked it up. Noob Trend #685: Run into a large cabin, barricade the door, search nearby drawers, then jump out a window leaving the rest of the cabin unchecked/unlocked. Noob Trend #686: Start up a car, drive up to someone being pursued by Jason just a few feet away, and stop to let them in... RIGHT NEXT TO JASON!
  17. 1 point
    Lets sum it up "in a nutshell" what we know or seem to know (or perhaps speculate). NOTE: Certain aspects have been either ignored, or summed up in the following statements... First off, F13 the game was a love-project with a huge fan base. It got alot of backers and support from evey angle, including the people behind the movies The game got finished, released, and everyone from the devs to the fans were ecstatic. The Launch though was overwhelming.. Servers couldn't handle the huge amount of players, but it was fixed relatively quick. Then a bunch of other glitches, bugs and what not were introduced that scared away some of the playerbase. The amount of bugs that needed fixing stressed the devs, who then couldn't consentrate on new content but bug fixes.. Apparently the inexperience of the devs (this is not meant as an insult, on the contrary) was one of the reasons why the game (and patches) was not properly tested for bugs, causing a huge amount of additional bugs and a huge uproar from the playerbase After this came the casual players/grieffers/counselors who wanted Jason nerfed. The devs got a little scared that this outrage will cause another loss within the playerbase, so the devs tried to cater everyone, including (and foremost) the grieffers. Unfortunately this Jason nerf lost yet again a huge amount of its playerbase. After this the conversation/debate went back and forth, yet even with these setbacks, the devs still continued working on new content, which mostly got released. As mentioned, we got alot of new content during the first year, and also alot of new bugs. The amount of bugs caused consern in the devs, which in case caused delay with new upcoming content, including uber and grendel. At the same time the devs were trying to get the dedicated servers online (for consoles), because quiting hosts was the single most anoying thing that caused the most of the negative feedback. Unfortunately the ds needed an engine upgrade, so this was the most important thing, that again causes the stall on upcoming content. Another unfortunate incident was that the engine upgrade (and Jason's grab) was not, shall we say, a success.. Poff! And again alot of players fled the crimescene.. Still the devs continued working on fixes and grendel / uber. Though they were not going to release another "new content" patch without testing it properly. Therefore, it was going to be delayed; they simply could not afford another subpar patch. Then along came the lawsuit.. The lawsuit included everything in the universe of F13. So the devs (and everyone else) had no idea on how it would turn out, or how long the prossess would take. So naturaly all development was halted, excluding bug fixes and maintenance. So, everyone consurned in the development team were informed that "you may look for another gig, because we cant afford to pay anyone for just waiting around". This is the main reason why the devs informed us that "no new content, ever". They were playing it "safe". The lawsuit could have lasted for years, so it was just a smart business move, cashing in what to be cashed. Take their losses on the undeveloped content, and not pay anything else for material that might never be released. Now the situation has changed! The vedict came in faster than anyone expected, so the devs are in an interesting situation. Apparently Victor Miller only owns the rights for the original Camp Blood -script, including Pamela, Baby-Jason and Crystal lake. Horror inc. owns the rest. This changes the whole deal. Now the devs have a legitimate right to make make new content, that is not contradictory to Victor´s rights. The real questions are: 1. What kind of negotiations are held between horror inc and the dev team (if an appeal, then back to "no content ever" because the rights issue is open again), that could potentialy restrict the development of new content? 2. Do the devs see that recruiting a new team to work on the suspended content is worth the investment = Do they get their money back? So, final thought, I have never seen this as a situation where the devs have decieved or lied to us. I just see a group of people who love the game and the franchise, who are just calculating the finacial pro's and con's. Yes, there have been alot of mistakes, but I think the devs were just abit overwhelmed and perhaps a little inexperienced. Atleast they have learned alot during this experience, I love the game and I just hope that the pro's outweigh the con's.. Share your thoughts...
  18. 1 point
    The more the weed he has smoked before, the more the wait.
  19. 1 point
    In before this pointless thread gets locked. When the piece of the "corporate world" you come from is affected by a major lawsuit, tell us if you feel that's a good thing for you or not. We'll never have the numbers we once had, but the game is still being played by enough people. We've been out of bubbles for a while now. I'll pick up some on my way to work. For people who don't know the current state of the game, it'll get to them eventually. If you feel they are out of the loop, take a stroll over there and put it out there. They may appreciate your information, or not. I disagree. Many game companies make good money off their games, and have fun designing those games, while making that money. That's like comparing apples and hand grenades. The 2,374 was in reference to the number of posts @Slasher_Clone has made on the forums. $40 for a case of beer. That must be some pretty damn good beer. ??
  20. 1 point
    What you do is get a car moving the next games and hunt them down every game after until they leave.
  21. 1 point
    The irony of this post is entirely lost on its author. You know what's funny? Seeing people claim to be experts in this forum on the game in its diminished state. Especially when they themselves complained incessantly instead of learning to play the game. You know who really was expert at this? I was. Against the so-called 'force-grab' Jason, I managed a 100% (thats right) escape frequency and was well versed in kiting Jason (much more impressive a feat, then), and removing his mask; all in quick play. Jason was properly terrifying and the game was populated by MANY casual F13 fans including women. Tons of women used to play f13, at least on PS4. In fact, the only reason I started fighting so-called 'force-grab' Jason was because it became boring to always escape. Jason being open to attack after rage crushing a door made sense because a face to face with him then was suicide (as it should be). Even so, I was wildly successful. Then the scrubs incessantly complained and Jason was Super-nerfed. Now people hang around to kill Jason when the cops have been waiting for half the match. The game used to feel like a horror game. You used to feel compelled to escape or fight based on necessity, not troll Jason while you can escape because he has become too weak to properly defend himself against skilled counselors.
  22. 1 point
    I don't remember asking you to teach me anything.... This comment is one of the reasons, that we end up arguing in a few threads. Do i seem like the type of person that ignores people? Besides, Giving advice or creating guides is not what i was calling you out for. If thats your thing, im not not knocking it. Its when you start acting like you're the KING of this game and no one should complain about certain aspects of the game. Is when i take issue with your comments.
  23. 1 point
    All these were the same match, don’t know how to edit them together.
  24. 1 point
    Didn’t get the kill, but was good for a “what the hell” moment, lol
  25. 1 point
    Sales and the whining from the community/casuals that came in from elsewhere. Conspiracy theory: To fuck over the game as quickly as possible to accelerate the end of the game in order to cut and run with the money/ devs were secretly counselor fans. ???
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