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Showing content with the highest reputation on 07/24/2018 in all areas

  1. 3 points
    So, rewind to 2013. You work at Gun Media/Illfonic. You get the news that your Slasher Vol. 1 Summer Camp just got the license to be a Friday the 13th game. Knowing what you know now, how would you design the game's mechanics, aesthetics, etc.? I would make the game more "sandbox" like. Invisible barriers wouldn't exist. Any barrier is a physical object. The borders of the map and other inaccessible areas are clearly visibly marked with rocks, trees, etc. Anywhere else win the map, ANYWHERE, you can go there, but so can Jason. So while you could climb up onto roofs, Jason can swiftly get there too. More destructible elements in the environment. Trees, walls, outhouses, such and such can be destroyed. Yes that means you can block a single-door cabin or the barn with a car, but Jason can still easily get in. Add a jump ability. Lets you jump over small obstacles so you're not trapped by 1 polygon of a random object, and a vault move to climb over fences. Don't worry, the borders of the map would be designed to prevent jumping out of it. Swim underwater: You can dive below the surface to avoid detection, but if Jason is near enough to the water and your composure has dropped enough, he'll see a red indicator showing your general area. Jason would of course be deadlier in combat and items be more scarce. Say 25-50% fewer items weapons but the weapons. Jason and counselors would be able to aim their melee up and down, like their torso would lean back and forward when aiming higher and lower than just flat. Would fix all problems related to missing attacks. Jason's stun rate would have, I guess you'd call it a bell curve. It takes a few attacks to push him into "high stun chance" range and then he gets easily stunned, but after that it cools down so that he needs to get attacked numerous times again. Counselors would get some "adrenaline" bonus effects when they are a low HP. Maybe higher stun chance or whatnot. State of composure also effects difficulty of skill checks. High fear state adds more skill checks, calm state has fewer skill checks. Meant to represent fear and adrenaline making you all jumpy and jittery. This would make high composure more appealing. That's all I can think of for now. What about you?
  2. 3 points
    I doubt this can happen since no new content... but would have been cool if they made it to where the lobby is always full. Even if you just wanna play with a buddy or two, you can fill up the slots with bots so there is a body count. Just a thought.
  3. 2 points
    Dead forums. Guess repeats are better than nothing.
  4. 2 points
    Usually to the Jason's that "Think" they are good are the ones to quickly run away or otherwise "bitch out" to maintain their "unkilled" title. Honestly if the lobby got you to that point, you might as well Fight it out. In no way just give it to them ether, but force them into a situation they can easily blotch the kill. Often times there is still a fair amount of randomness that can save you if you're lucky, and if not, likely you'll learn something to improve on. Jason plays the most important role and that single player makes the most impact to the outcome and enjoyment of every game. Embrace the role, make them work to survive, and if they get you, props to them, I'll make it harder next time. Funny enough just tonight I found myself in a lobby with a player I run into every now and then. He is very skilled, but otherwise has a very toxic attitude and does indeed go out of his way to be, well toxic. In the past, I've seen him bully Jasons (both in the game and verbally) then try to coordinate a J-kill. Well the first game I'm Jason, He and his teammate manage to get the cops call on me, then started insulting me, call me a "trash Jason". As I mentioned before here, these kinda words doesn't effect me, however I'm going to make sure he dies since I like the challenge going after strong players and I already prevented the car from escaping and still had time before the cops arrived. I did indeed kill him and his buddy, went 5/7 that game. 2 managed to escape by the exit, oh well. When I got him he did say, "That was nice, I respect that..... but you're still trash". LOL I'll take that as a compliment . Next game, he gets Jason, so you know I have to kill him. After I, as Tommy, and a sweater girl demasks him, he runs (sweater girl didn't activated it fast enough), then a minute later, leaves the game. I couldn't believe this loser. After talking all that shit to me, calling me a shit Jason, he's going to bounce once he is placed in a unfavorable position? Some people can't stand being placed in a position where you're at risk of admitting defeat, so they'd rather punk out than learn some humility. Pathetic.
  5. 2 points
    There would be four primary game modes. One game mode would be a first person mode in the style of games like Until Dawn, Amnesia, etc. where you go around Crystal Lake, Higgins Haven, etc. and sort of play detective and find clues. You would pick between one of two protagonists, one which is female and one which is male. The female would be based off Clay's missing sister from the remake and the male would be based off Clay. Depending on which gender scenario you pick, it plays out the same way with one looking for the other, and the choices you make throughout the game determines who lives, who dies, and whether or not you find said person. The game would also have multiple endings. The second game mode would be split into two versions. It would be like single player challenges and would be third person. The reason there would be two versions is because one is Jason's perspective (you play as Jason, obviously) and the other is the counselor's perspective. The third mode would be my take on quick play. The main difference would be rather than you picking a map, it's all interconnected as a big open world and it would be more like an explorative free roam mode with Jason in the midst. Instead of there being a timer, there would be areas you go to where there's totem poles that pushing a button to interact with would trigger events like in Red Dead Redemption. There would be three options, one would be to play a quick play match, where you have to stay in your area and attempt to escape and/ or kill Jason within twenty minutes. Based on how good or bad you do, etc, you get XP points and unlock things. Another accessible feature would be like land grab, where there's a team of counselors playing against Jason and you compete for claiming certain territories by doing damage to each other. For instance, if you're Jason, you could have ownership over a cabin or a strip of the map by killing a certain number of counselors, staying in that area undetected or undefeated for a certain time, etc. The third option would be a scavenger hunt, where for ten minutes, easter eggs such as Pamela tapes, Jarvis tapes, and photographs of young Pamela and young Jason are hidden in drawers, under rocks, next to camp fires, etc all across the interconnected maps and whoever finds the most in a certain amount of time wins. Like the perks in Gun Media's version of the game, in my version, these easter eggs you find would have different levels of rarity, from poor to common to epic to legendary, etc. You would also be able to find parts and combine them, which would be one of the more extremely rare feats. One thing you would be able to do during this ten minute blitz challenge is find different parts for a stronger car engine. If you find all the parts and manage to assemble it, you can now spawn into the game with a faster car speed and have a better change at evading Jason. Jason can play this game as well, and the fun thing for him is that it's inverted. Rather than Jason finding artifacts about himself, it's instead flip flopped and he finds stuff that pertains to characters from the movies, like Crazy Ralph's hat, finding bits and pieces of a guitar until you find all of it and make the pink guitar from Part VIII into a usable weapon, the spear gun from Part 3 (also with assembly required, that's the challenge), Tommy Jarvis's jacket from Part VI, the book of the occult from Part VI, and the rarest artifact for Jason to find would be the Necronomnicon, which would be in the Voorhees mansion portion of the open world, and finding it in the ten minute time frame would require doing a series of complicated steps that are kind of hard to pull off, but once it is located, Jason becomes temporarily unable to stun, has the same destruction strength as when in rage mode, and his abilities don't require a cool down. The counselor side of this would be finding the magic dagger, which would also be the rarest and complicated easter egg, and would also require several precise steps. By using it on Jason, he will be dragged to Hell and respond a minute and thirteen seconds later in his shack on the other side of the map, and whenever he respawns, he will temporarily be weaker (opposite of all the things I mentioned for when Jason finds the Necronomnicon.) There would be an easter egg game mode that's like a Friday the 13th equivalent of Frogger. You unlock it by doing the Konami cheat code pattern from Virtual Cabin in the main menu. In this game mode, you as a counselor attempt to make your way across the lake in round after round jumping across canoe to canoe, and at random times, kid Jason, or the zombie version of Pamela from Part 3 will pop up out of the water. As the rounds go on, the Jasons change to stronger ones that can catch you faster, and animals such as birds will also come at you, etc. This also includes a flipped version where you play as Jason and see how many counselors you can drown as kid Jason, and as the rounds go on, you eventually become stronger Jasons. Playable Jasons in my version: instead of doing weapon swapping, each Jason has a choice between two different weapons. Each Jason also has multiple unlockable skins. Part II- Weapons: Spear/Pitchfork Unlockable Skins: Light Blood, Heavy Blood Part III- Weapons: Machete/Axe Unlockable Skins: Light Blood, Heavy Blood, Battle Damage (from axe and stab wound to leg, mask is also more scratched and less polished looking), Retro Jason Part IV- Weapons: Hammer/Pig Splitter Unlockable Skins: Light Blood, Heavy Blood, Battle Damage (with neck wound from hammer and split hand from machete) Part V (Roy)- Weapons: Machete/Garden Shearers Unlockable Skins: Light Blood, Heavy Blood, Green Coveralls Variant Part V (Dream Sequence)- Weapons: Machete/Axe (version 2) Unlockable Skins: Light Blood, Heavy Blood Part VI Weapons: Fence Stake/Bowie Knife Unlockable Skins: Light Blood, Heavy Blood, Clean Variant (no bullet hole on the mask, no paintball markings) Part VII Weapons: Kitchen Knife/Tree Trimmer Unlockable Skins: Light Blood, Heavy Blood, No Chain Variant Part VIII Weapons: Fire Axe/Giant Wrench Unlockable Skins: Light Blood, Heavy Blood, Toxic Waste Damage Part IX (The Coroner) Weapons: Surgical Probe/Road Sign Unlockable Skins: Light Blood, Heavy Blood Part IX (Jason) Weapons: Machete/Battle Axe Unlockable Skins: Light Blood, Heavy Blood, Clean (chunk of mask isn't missing, no bullet holes in clothes) Pre-Uber Jason Weapons: Curved Machete/Log Chain Unlockable Skins: Light Blood, Heavy Blood Uber Jason Weapons: Futuristic Machete/Log Chain Unlockable Skins: Light Blood, Heavy Blood Freddy vs Jason Weapon: Huge Machete (couldn't think of a second weapon) Unlockable Skins: Light Blood, Heavy Blood, Battle Damage (with claw marks on face) Reboot Version 1 (cornsack) Weapon: Machete/Axe Unlockable Skins: Light Blood, Heavy Blood Reboot Version 2 (hockey mask) Weapon: Bow and Arrow/Machete Unlockable Skins: Light Blood, Heavy Blood Never Hike Alone (Ghost Jason) Weapon: Machete Unlockable Skins: Light Blood, Heavy Blood Mortal Kombat Jason Weapon: Machete Unlockable Skins: Light Blood, Heavy Blood, Roy Burns Mask, Silver Mask Pamela Voorhees Weapons: Hunting Knife/Machete Unlockable Skins: Light Blood, Heavy Blood, Zombie Variant For counselors, there would be a create a counselor mode using the same engine as the create a character from the Tony Hawk series. Rated: Mature for Intense VIolence, Blood and Gore, Strong Language, Strong Suggestive Themes, Use of Drugs and Alcohol, Sexual Content, and Strong Partial Nudity Soundtrack: His Eyes by Pseudo Echo Teenage Frankenstein by Alice Cooper The Man Behind the Mask by Alice Cooper Friday the 13th by Misfits Mommy, Can I Go Out and Kill Tonight? by Misfits rest of the soundtrack would be like normal game Callable Heroes: In my version of the game, for the quick play option of free roam, you get to pick between four different heroes to call in, which would be as follows below Tommy Jarvis- Play as either the Part V version or the Thom Matthews version Weapon: Shotgun with three rounds Reggie the Reckless- An adult version of the character Weapon: These hands Tina Shepherd- for when you need to hit Jason in the face with a really thick hard back Bible from across the room, thus knocking him down a flight of stairs Weapon: Telekineses Creighton Duke- The Duke himself. Nuff said Weapon: Hunting Knife Maps: the maps the open world would consist of Camp Crystal Lake Higgins Haven Pacanack Lodge Jarvis Residence Pinehurst Shepherd Residence The Lazarus Voorhees Mansion Essex County (the diner, street corner, road into Crystal Lake, etc as seen in first movie) Police station from Jason Goes to Hell The Lazarus The Grendel
  6. 2 points
    I don't care about them anymore... I just want client side saves, at least then i could still use all the Jasons and kills when the games servers are eventually shut down...
  7. 2 points
    Give Jason his original grab back with current animation and people will fear him again.
  8. 1 point
    Obviously, we can’t put these in the game as they are considered “New Content”. Either way, I wanted to share. Not to rub salt in the wound, but to show some of the art that we wanted to add in. We had been working on content for the “collectibles” that can be found in game. Some are familiar with the Pamela and Tommy Tapes within Friday the 13th: The Game. We were going to add photos to that system. In these photos (found around in drawers, etc.) the subjects were going to focus on a young Pamela and young Jason. I wasn’t sure about doing this at first. Not about adding to the collectibles, more about the subject and theme of the photos. I was afraid that by showing these that we would be humanizing Jason too much. But the more I discussed this idea and the further into concepts we got with Rachael, the illustrator we were working with, the more I wanted to do it. The idea here was to shed some light on the life of Pamela and Jason before the events of the first film. Back when Pamela worked at the diner and was then asked by the Christy family to come work at the camp. I was also interested in digging a little deeper into what life was like for a younger, more innocent Jason. Again, this is a delicate subject. So I used as much care as I could. We came up with a series of photos, and below are two of my favorites. The first shows a younger Pamela. Jason would have only been an infant at this point. Pamela seems happy working at the diner. Perhaps for the first time in her life, that is, if you follow or accept some of the semi-canon out there about the abusive relationship Pamela was in previously. I thought this was important to show her in a stable state. It solidified her as a provider and good mother to Jason. I felt it also showed that her demeanor was pleasant and that folks in town probably liked her. Which brought more power to the character when she lost Jason and with him, her mind. It showed how far she fell when she snapped. All out of love for her son. The second photo is of a young Jason, perhaps around age 4-5. He is excited because it’s Halloween. I had the artist put him in a Frankenstein costume, as a slight nod to Part 6 and Tom McLoughlin, as his approach to that film was very much a “monster movie” from the golden days of cinema. And of course, J6 was reanimated by lightning, much like Frankenstein’s monster. I also had the artist add a cute little nod to “Forest Green” on the shirt. I also researched along with Rachael, the types of costumes that would have been available at the time. I think she did a great job nailing the look. Lastly, and maybe the most important aspect of this image, was that Halloween was probably Jason’s favorite time of the year. Jason was...mentally simple. Intellectually disabled, but still full of life. A life that was full of ridicule from other kids. He probably never felt like he fit in. But on Halloween, he got to pretend. Even with a disability, he understood that dressing up, putting on a mask, and hiding what he looked like, was empowering. On that night, he just got to be another kid, getting free candy. I thought about that a lot. Perhaps, and this is a stretch, he reached for a mask later in life as a way to cope with the loss of his mother. Perhaps it reminded him of a different time. Maybe that’s too deep, LOL. Either way, it was very interesting to me and I bet some fans out there may find it interesting too. -W
  9. 1 point
    On PS4 for games in a row lost connection to the host or connection timeout can't even play full game what the hell is going on?
  10. 1 point
    So I got to thinking about little ways the game could change in order to change the difficulty. Some people believe that it's too easy to be Jason now, which I also agree with. So what if we could choose whether or not we start with our mask on at the start of a game? This could make it more difficult to be Jason because now counselors could immediately go to Jason's shack without alerting him, and not have to worry about getting his mask off before killing him. Just an idea!
  11. 1 point
    I'm into seeing this. It makes sense why everything Halloween (1978) is ignored so I'm curious to see where they're going to go with this. The fact John Carpenter is a good sign, maybe he wants to make sure this is good. His music is always great in his films.
  12. 1 point
    Not in favor of maps being smaller. I like the idea that the maps were supposed to be even larger according to Illfonic. The lake for instance, doesn't have enough scope, in the big maps or the small maps. Its an iconic part of the franchise, which also means it shouldn't be made a non factor. Killing Jason either needs to be removed or made more difficult. The entire skill level needs to scale in favor of Jason, not counselor. They definitely went the Dead By Daylight route instead with the side with the majority having it easier because its supposed to 'balanced'. In other words, Jason should have it easier, which means the newer counselor players aren't going to like the game and the seasoned counselor players will try to exploit what they can of his weaknesses, but there shouldn't be many and most often, it shouldn't work in their favor. Problem in this game is Jason is hampered by both bugs and bad mechanics which can be exploited by decent counselor players. He's too easy to kill, he's inferior in melee and grab is only useful if counselors are spread out enough to execute kills and longer kills are only useful if only a few remain and are spread out. If they are holding hands like they are on small maps at all times,. even meta grab kills can be made a pointless exercise combined with pocket knives and auto freebies with melee. I have other ideas and believed in special abilities, but eh. Doesn't matter at this point.
  13. 1 point
    I hope that is the case, but in all honesty, we have no indication that there will be any more bug fixes. Gun is just completely ignoring the community on that issue.
  14. 1 point
    Unless you're the judge overseeing the court case, the rest of that comment was irrelevant so I didn't bother quoting it. Fact is you, nor I, know the full extent of the lawsuit, what's explicitly being controlled because of it, or the inner workings of Gun Media as a company. It's ironic at the end of your post that you invite people to "speculate away", cause without any of that knowledge I just mentioned, all that can be said about the topic is the same 9-10 regurgitated speculations that have been said to death at this point, including your two options. In other words... You can't tell me that if they made a special throwable item exclusive for this version where Jason is able to throw machetes out of his ass with a rainbow trail behind them that you wouldn't at least consider dropping the dough for it. I mean, the shitchete rainbow of death would be the ultimate troll kill.
  15. 1 point
    I usually lead them to the section and greet them a bit but I am really not in the mood now. I had to fight against some asshole counselors. I had to waste all my power for them…. Thanks for ''taking my job'' , @Slasher_Clone.
  16. 1 point
    Block from coming back as Tommy would piss off the hunting parties, so I’m all for it.
  17. 1 point
    Gotcha. I agree with that as well.
  18. 1 point
    Agree with this as it has been my experience as well. If you die who gives a damn if you live who gives a damn. I find the ones that boast the most die the best and the salt remains after they quit mid kill.
  19. 1 point
    I've officially played 501 matches as Jason and I was killed legit for the first time a month or so ago. Just had to tip my hat!
  20. 1 point
    Jason would end up eliminating the bots by camping the objectives, even with the raised objections, I still like the idea. It adds flavour, the bots could be randomly assigned a task before acting under their own programming, just set the tasks a distance away from their spawn.
  21. 1 point
    Just keep it away from Gun Media and Illfonic if it ever happens.
  22. 1 point
    Yes wishing for the game to end so that those who enjoy playing it suffer - seems like a mature response. You do know you don't have to play or post and can just act like the game is shutdown if it bothers you that much that you wish it were shut down right? Just pretend you got your wish that the game completey shut down and everyone was upset who do enjoy playing the game... that should satisfy your emotional need to make others unhappy.
  23. 1 point
    How about a Ghost Riderish F13 series? Jason's been gone for years, but his deadly spirit lives on, and attempts to possess some comic book gamer nerd, but it turns out the guy learns he can control when he turns into Jason...and becomes, drumroll please, crime fighting Jason. And, they could use Savini Jason, or any and all forms of Jasons...kind of like the guy becomes a Jason MegaMan. ?
  24. 1 point
    The good ol time , where everyone could say , Jason is supposed to OP......I miss them. But then the counselor crybabies came in......and where are they now? Back to playing DbD and CS:GO.
  25. 1 point
    I had 2k plus hrs into the game b4 I was killed as Jason for the fist time I must admit I was so upset I about cried but then thought about how I did it to myself being over confident bout how so many times people tried and didn't get it so watch it cuz if you play Jason enough you will one day get caught as I did. I have game set to play Jason over counselor and played Jason a shit ton and this was during one of those Jason nerf times when there were loads of knives and sprays to boot.
  26. 1 point
    I fully support this idea. Just needs tweaks to prevent trolling and it's gold!
  27. 1 point
    I'm actually hyped for this movie! I been waiting for a classic remaster!
  28. 1 point
    Yes it's a very good idea but with the current bots AI, they would act like trolls (taking car keys, pocket knives etc... and going inside hidding spot during all the game?).
  29. 1 point
    I actually still love playing the game, so whichever method keeps the game playable online the longest is the route I would like them to travel.
  30. 1 point
    Unfortunately I am on Xbox. Early days I used sweater as basically an extra pocket knife because no one cared to try killing him. It is like those who are undefeated are somehow 'never playing against experienced players', which isn't true. Was in a group in which we killed Jason 3 times in a row. My turn it didn't happen. Guess they magically got worse. I am sure it will happen but I don't really care. I find it funny how I typically play loose as Jason amd have never had it happen. I will let people hit me. Purposely step in their traps. Good times.
  31. 1 point
    If we were getting them at all, I feel like we would have gotten them before July 13th. Like you said, we were told they were "Coming Soon" over a year ago...
  32. 1 point
    Main as Jason, never hid, only time I quit is when the game crashes, and still go towards the sweater gal and Jarvis with no mask. Still haven't been killed. Sometimes the more counselors beating on you the better. That saved me once when like I got hit by 4 people at the same time during the sweater use. Lol. I laughed at them at how they messed up and killed all five of them. That was the closest I came to dying.
  33. 1 point
    Jason should just start the game with all of his abilities except rage.
  34. 1 point
    You would lose that bet. I've been set to Jason from the beginning aside from the time when Packanack roof glitching was a thing. I don't hide in the water, or in any other way try to play unfairly, although I wouldn't say that kind of play is unfair. It might be cowardly, but it is fair. I have morphed away at times to regroup and get a better bearing on player tactics, but that's just strategy. Xbox, by the way. User name on forum is my gamertag.
  35. 1 point
    They revealed the maps were supposed to be even bigger in Alpha and they shrunk them down even from what they were on release. I do feel the lake is too small even on the regular maps. I wish they had kept the ultra size of the maps so the lake could have more scope.
  36. 1 point
    I am really interested now! Seems to have some similarities but not that many.
  37. 1 point
    Underlined and Bold means it is : Very important. Only Underlined means it is : Pretty important. Italic means it is : Minor but everyone would appreciate it. -Jason should be able hear the same score as the counselors (Part IX hears his own Part IX theme and not only the counselor , Part VI hears his own theme…..) -Make Jason's Slash less punishable (Make the counselors flinch longer after getting hit , they shouldn't be able to hit Jason after directly getting hit by him or atleast give Jason enough time to run away from the hit). -Fix the Party glitch. -Fix the spectator glitch. -Increase Jason's Health drastically. -Fix the invisible window barrier. -Being able to bring more kills with you (You can only bring 4 kills with you? You can't even choose all weapon kills if you have a DLC kill pack. Make it like , that you can map it on PC on 5 , 6 , 7 , 8 and on PS4 press R1 [and whatever it is on Xbox] while you grabbed someone like when you activate Jason's abilities.) -You should be able to block outside of Combat stance as Jason. -Fix the interaction lock. -You shouldn't spawn in as a random counselor or a random Jason. -Since so many People want it , The door should be broken if you rage through it. -If you rage through a door , you shouldn't be immediately punishable. -There should be more throwing knives on Crystal lake , Crystal Lake small and Packanack small. (I hope that those can be added , if not due to the lawsuit , Forget this Point) -Make Jason's recovery from a whiffed grab finally much Shorter. Or make it like you can trick a counselor into hitting you but you can turn away and grab again. -Give every Jason one more trap (instead of 3 Traps with -Traps , you have 4 , instead of 5 Traps , you have 6 and instead of 7 , you have 8 with +Traps) or just give -Traps Jason's one more trap , so that -Traps Jason's have 4 traps instead of 3. -Fix Jason's block. -Let Jason start with Stalk. -Fix the Jason ticket System (For every completed match as a counselor you get one ticket. The Person with the most tickets gets to be Jason. If multiple Players have the same amount of tickets , it will be random. If you are Jason , all your tickets get depleted). -Fix the Top Popper kill. -Give the spear the Overhead swing back. -If someone suicides , they can't be Tommy anymore. -If someone suicides , Jason gets 100 XP for the kill and 50 XP for driving them insane (This will encourage Players not to suicide Right in front of Jason). -Fix the issue , where you get automatically kicked out of the Lobby after some Point. -There is a glitch now , where when you heal yourself and Interrupt it (from a hit from Jason , stumbling…..) , you still get healed. Please fix this. -Give us more perk Slots! We can't even have all of them because we don't have enough room for them. And for fucks sake , bring back MEAT-SHIELDING! PLEASE! -If you grab a counselor , this counselor now can be used as a Shield for Incoming Damage. I know , this sounds very Jason favoured (look at the other Posts and you can only see one guy who suggest something for the counselors) but I can't think of something bad for the counselors (except the Sprays but they are just at more random spots now but People can adapt easily) but it is because they have it so much easier now. The onliest Thing hindering them is the glitches. It is far too counselor favoured Right now , please , this game is supposed to be Jason favoured. Jason is a joke now , my Friends (who just began playing the game) don't even want to Play as Jason because they know , they will be destroyed by the counselors. And please , don't break anything else. I don't want to lose more Players. And I know you guys don't want to lose them either. And if you devs read it , this isn't meant in an offensive way , I just love the game but we really Need those Things fixed.
  38. 1 point
    All jasons unlocked in offline if internet is down Uber Roy added to virtual cabin Original grab back Meat shielding back Original window smash back
  39. 1 point
  40. 1 point
    - DEDICATED SERVERS - Fix Blocking being laggy online if you're not a host. It's disgusting how slow and unreliable it is as Jason - Counselor voices are the right voices. Seriously, how can it be a year+ and I'm still hearing AJ/Chad's voice when playing most counselors? Come on - Proper Jason music playing when you are Jason (Part 6 hears 6, 9 hears 9 etc) - Bring back the launch Jason stun (Jason has stun immunity for a few seconds even after knockdown and getting back up, would help with the easy Jason killing) - Bring back body blocking when you are grabbing a Counselor. Jesus it's too easy to punish Jason grabs. - Fix the damn interaction glitch after successfully hitting Jason. You should NEVER be punished for playing well - Interaction locks in general - Suicides should disqualify you from being Tommy - Raging through doors fix - Higher stun immunity on Raging through doors (not completely unstunnable, but enough that it's a risk for counselors) - Proper Jason outros (No mask? No Mask. Proper weapons. if I'm Part 3 with a machete unmasked, I want to see Part 3, with a machete, unmasked.) - Savini Jason in Random Jason pool (if owned) - When people escape, actually remove their white dot from the map permanently - When you escape in the car, make sure the Ignition Icon is removed - PS4 loads to main menu (in every case) very slowly - PS4 offline bots intro audio plays ahead of time (loading issue?) - Fix the occasional Savini randomly popping up in the Jason outros - Get rid of Counselors locking onto Counselors. There's zero point - Fix Vanessa/Deborah/Fox/Victoria from not reacting whatsoever to lights being taken out - Skip intros in Challenges (we know its possible) - Fix Part 6's Sense+ (Both 6 and 7 both have Sense+, but 7's is better. What?) - Patch the Jarvis Map Party House balcony glitch spot - Patch the Higgins Graveyard glitch spot - Fix the missing Chad "GASP" in most of the intros - Fix Jasons weapon no longer being thrown into the ground on the Packanack Small Intro - Fix the lighting in Pinehurst (Rainbows are kinda funny, until they aren't anymore)
  41. 1 point
    I just want to be able to play the game for more than two rounds without some sort of catastrophic glitch ruining my experience.
  42. 1 point
    I like what @Pazuzu said about "vague hints". This way there is some sort of a back story, but a lot of "let your imagination run wild with it". Here is an example, Halloween one, Loomis describes Michael as having the blackest eyes, the devil's eyes. Basically says he doesn't know why he is what he is so he spent years trying to contain him. Then in Curse we are introduced to "Cult of Thorn" and it was freaking cheesy as Hell. The Friday the 13th series is another one that the more backstory they try to implement, the less scary Jason becomes. Backstories are great for furthering a plot, developing characters and creating audience attachment to the characters. Overall though, the unknown is one of the most terrifying factors. I think the best way to add backstory is subtle clues along the way. Make the audience work for it. If they can pick up on what is in the shots, in a line or two of conversation and such then they can build their own theories, stories, interpretations while the horror continues around them.
  43. 1 point
    I've said it many times before, if you're playing with a group of friends rather than a room of randoms and most not even using a mic, killing Jason is nothing to brag about. It's not all that hard to do if each person knows the various requirements to do it and can plan beforehand and communicate in party chat. Some of you wanting to take this guy on, I wanna see it in a randoms lobby.;)
  44. 1 point
  45. 1 point
    To me that isn't a matter of a character's origin or backstory being told but instead being revamped by adding new material to make the sequel more interesting when otherwise it might have suffered without that reveal (and lets be fair with most of those sequels suffered regardless). When a movie series is still pretty fresh its easier to toy with a characters history but once a series has been going on for a few films it feels to me that the lore established in those earlier movies sort of becomes bible as far as lore goes. Sure you can still add small details but huge revisions to me just seems to be taking lore that fans have invested in and like (hence part of the reason they kept coming back) is thrown out the window just so a sequel in the series later years can say they re-invented the wheel. To me it just seems like a last ditch attempt to rejuvenate a series that is way past its prime as a cash cow. Though is it surprising that with Jason Goes to Hell (where they said Jason was a demonic slug), Freddy's Dead (Where Freddy made a deal with dream demons) Return of Michael Myers and Curse of Michael Myers (Introduction to the Thorn Cult) that the subsequent movies of the franchise completely nixed those new story elements? Heck instead of dealing with demonic slugs New Line just shot Jason into space. After Freddy's Dead New Line brought Wes back who in turn saw the series had gone so far off the rails his "Freddy" movies would take place outside the movies. Finally with Halloween after the Thorn cult stuff they decided to ignore those things happened in exchange for a return of Laurie Strode in a movie that was supposed to be the end of the Halloween franchise.
  46. 1 point
    If we're picking a title from my last post, I would prefer the title Mullets For Days. Everyone, including the killer could have mullets. Which would mean that Kane Hodder could still participate.
  47. 1 point
    Hey guys, first post here. ? I have to share what happened just now. Ok, so I was playing as Jenny and got locked in open drawer animation. The room had 3 desks and I got locked when opening the first drawer, leaving 5 unopened drawers in that room. I coulden't move or do anything, I could move around but was locked, you know what I mean. When everyone was dead or escaped all I could do was wait for Jason to hit me, soon enough he showed up and grabbed me. I knifed him and jumped out of the window, running to the next cabin, he followed and I ran back to where I was before. The very first drawer I opened had a Tommy tape in it. ? Same room I've been locked in all match. lol Then I just waited for Jason to kill me, haha that was pretty crazy. Only 3 Tommy's to go now, can't wait to get them all so I can stop running around looting and actually start doing some useful things. Cheers!
  48. 1 point
    Thats what drew me to Jason in the first place @wes. How he is corrupted innocence. To me thats what sets him apart from the other killers.
  49. 1 point
    I'd like to see them up the number of councilors that can start in an offline match. Would be fun to run a game with 30 councilors!!! Maybe someday have a customizable offline game menu were we can select which councilors and they're cloths and perks. Thanks for the update!
  50. 1 point
    Freddy will never be in the game. Not just because getting the rights would probably be difficult, or because of the massive amount of resources and development time it would take to implement him to the same standard that they have implemented Jason, but because it would be nearly impossible to do Freddy right in a game that is built around Jason. Freddy would require his own game and it wouldn't play anything like this one. Look at Dead by Daylight. If you ignore the whole "hooking instead of killing" aspect then they managed to implement Michael Myers and Leatherface pretty well, but Freddy in that game is just a standard slasher who is invisible and unable to interact with you until he "puts you to sleep" which just causes the map to get a visual filter. Just a standard slasher with a lazy sleep gimmick, because you can't just put Freddy in another game and have him work properly. I'd set your sights on more attainable stuff like a game mode with playable Pamela. I don't think she could be plugged into the main game, but they could make it a separate mode with different rules like Paranoia, whatever that turns out to be.
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