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Showing content with the highest reputation on 06/18/2018 in all areas

  1. 6 points
    We are working on bugs deemed Critical right now. There will be a listing of these up soon, but Critical would be things like the game ending when it shouldn’t, and not being the character you select.
  2. 4 points
    The players that want to stand on equal footing with Jason really need to find a different game. This should not be that game. A bat swing to get away or help a counselor get loose is one thing. But to stand around in a group of even just three, and more or less chain stun Jason is just sad. I've used this before but I'll state it here. A bad Jason should kill a good counselor 70-80 percent of the time. That's the balance this game should have. The balance should be in favor of Jason. Not even ground. The ABSOLUTE best counselors should escape at maybe 50 percent. It shouldn't be a matter of, "I'm a better player than the person playing Jason so I should win every time." You're up against Jason, he should be murdering you a solid 7/10 times. This game isn't win/lose. That's why you don't see leader boards, it's not intended to be competitive. I know it's just my opinion and others disagree but I think this was the intention of the developers before the community complained about it. *counselor preferred player.
  3. 4 points
    No. Pretty please with cherry on top, do not rape another franchise.
  4. 3 points
    Seniority by virtue of length of tenure is the most archaic and inappropriate measure of validity I can think of short of nepotism.
  5. 3 points
    I'd love to have more slasher horror games... Just not by Gun/Illfonic.
  6. 3 points
    I'm your delete option, now, Creedy!
  7. 3 points
    I love the game, bugs and all. Hoping that the devs can concentrate 100% on bugs now that the lawsuit has put the kibosh on any new content for now. I don't care about a Halloween or Nightmare on Elm Street game. I wanted a Friday the 13th game, and I finally got it. That said, if you hate the game, why play it? Why post here? Wash your hands of it and be done. The insane negativity here is getting old. Yes,there are bugs, but the base game underneath the bugs is well thought-out and made with obvious love and respect for the franchise. That said, finally getting the game stable/bug-free would be swell. Hopefully that will happen now that the devs can't release new content for the time being/ever.
  8. 3 points
    Alright, I'm baffled by this and I'm sincerely asking for input - how is this poll sitting 8/11 right at the moment? Lawsuit aside, it's irrelevant, I'm thinking in terms of technical problems - since launch and following every update the game has been plagued with bugs - game breaking bugs - that seemingly get worse with each change. Why on earth would anyone look at that and think, "Hey, maybe they should get a second title going!" Not trying to be inflammatory here, I'm sincerely asking the "Yes" folks because I literally cannot comprehend that answer.
  9. 2 points
    Insufferable glitches aside, the time it takes to even enter and complete a match has ruined any will to keep playing. On PS4 it takes no less than three “search cool downs” to find a lobby, another 3-5 minutes to fill it. Then, the match itself ends due to the host leaving, Jason quitting, the game ending early, or a fake “Connection to Host Lost.” After that, depending on how the match wasn’t completed, you’re either starting over finding a lobby or waiting for 4-6 more people to replaced those that quit. It’s taking approximately 1/3 the length of a match just to start the match. Too many games have their lobby shit together to still put up with this only to have 1/10 matches actually complete. Add me to the list of backers that left a similar message and threw in the towel.
  10. 2 points
    One of two things will happen with the game going forward: - It'll remain as it is now, and die within the month. or - They'll do what they said they would do, and patch the game now. It's really all they have left...Just patch the game. Polish it into an acceptable state, lower the price, and hope that the community picks up again. It's perfectly understandable why no one presently wants to play - The game is broken in many ways, and player counts are extremely low as a result. But if they can patch what we currently have and make the game relatively free of bugs, people will play it again. It's always a fun game, even if only in short play sessions. But I'll always enjoy playing this game if they can manage to get rid of the bugs we have plaguing it. Ball is entirely in their court. If the game runs well, and they bring it down to a fair price, the players will always be there. That's the thing they have going for them as an asymmetrical horror game. There's not a lot of competition.
  11. 2 points
    Do you walk through haunted attractions looking to fight the talent?
  12. 2 points
  13. 2 points
  14. 2 points
    You didn't get a game based on Friday the 13th films, where's Pamela, where's camp forest green, where's Tina, where's the Shepard map? The Lazarus boat? Manhattan? The game is incomplete, forget about future/extra content, they didn't even make basic content. They fix all the bugs and the players will still leave. This game in it's multiplayer state won't continue with a low amount of players who only care about bugs(as if that's what's gonna make the game fun) over those who are burnt out, wanted new content and left, those people are the majority of the playerbase, hence why so many played each time an update with content came out.
  15. 2 points
    I have ZERO problems joining games. 10-30 seconds at the most. Always packed games.. So it must be his internet.
  16. 2 points
    So with the possibility of things getting halted, I need to address a major concern. When the day eventually comes that the servers quit, the only things possible in this game will be offline bots and the challenges (and the cabin). I would like it if the person playing as Jason actually got to hear the music FROM THAT JASON when hunting down counselors. It's bugged me from the start that "retro" jason's music can only be heard if you're a counselor, but mroeso with the other Jasons as people kept saying Savini Jason's music is spooky but I never hear it because I almost never play with people who have him.
  17. 2 points
    Bears, I have three questions which I hope you will stick around long enough to answer: If the lawsuit wraps up more quickly than anticipated, will you come back to the forum? If the game begins getting new content again, will you try playing with us again? . . . did you just thank Darrin Howard . . . ? On a final note, there are a few folks here who keep me coming back. Please know you were always one of them. This forum will be a little less complete without you, and I hope you at least pop back in every once in a while to say hello. You will be missed, friend. - Skunk
  18. 2 points
    I do not know you, but I do agree with this particular post you have typed up here. Kudo's for speaking your mind. If something happens and the game goes offline "if" mind you, I think we all want to have access to everything we have already payed for offline if we cannot have the multiplayer aspect after a certain time. I guess we will see what happens in the future. Good post though.
  19. 2 points
    Exactly, if he gets rights he has potential to be a smart investor and as insignificant as many of you believe this game is in the grand view of the whole license... it's actually spurred an unparalleled interest in the franchise and in my opinion not only made it massively relevant after a long dormant time but also has intrigued enough horror fans with very little knowledge of F13 to watch the films for context in the game. It's a GREAT modern investment. Period. However to echo myself and many others: attacking, insulting and even Threatening Miller is a knee-jerk (hurt) reaction without understanding the breadth of the suit. BUT HARRASSING IS PETTY, not to mention a DUMB ass way to make the possible licenseholder care about the game. After reading some of the hate on social media, I would not blame him if he terminated the game on shear principal (I hope not) but if this happens the game community (or bullies within, rather) are to blame... Not Gun, Not Illfonic, not even Miller... the uninformed bullies that made us as a community seem ignorant. Thank you
  20. 2 points
    Plain and simple. It was fun, and I played it obsessively from release date until now, but the nail is finally in the coffin. Obviously we had the early issues from the opening weekend of excessive wait times to get into lobbies and people abusing the floating glitch and the Packanack roof glitch. Then we had those promises of new content after a month or two of nothing happening and all we got was the Pt 3 retro skin. The real killer was when team killing was taken away because video games have become so beta just like America. I missed the days when testosterone flowed smoothly through manly veins and men were men. And I won't even go on. It was fun while it lasted, but the death knell has rung and this game is toast. I might try to get The Sequel trophy still because of the inordinate amount of hours I've spent on this game since last May 26th, but I'm likely checking out and moving on.
  21. 2 points
    I would definitely take that bitch to court, that’s like taking your child away from you.
  22. 1 point
  23. 1 point
    Yes, unfortunately you have to make that choice to burn shift, but you can get many players by surprise. Generally if a Jason tries to evade or block a possiable swing, a smart counselor will respect Jason enough not to make a unwise swing. By just walking straight with no intentions of evading, you may fool a counselor into thinking you're a bad Jason, ready to shift-block that swing. Some other things I noticed is whenever Jason goes into a recoil animation, such as when his swing makes contact with a wall, that recoil can be grab-canceled. If you're in a tight spot trying to get a counselor, you can swing, and if it hits a table or whatever, you can try to grab. Same thing against a wall near a window a counselor trying to crawl though it. I haven't got a chance to test this yet (because bots don't every use CS-block), but if a counselor blocks a swing, I think you can cancel the recoil into a grab before they can counter-attack. A Jason actually did this to me last night, so that's why I think this is possible. I think Jason can still be effective, but he requires knowledge and understanding of how he is flawed and mitigating it. Most players, however, don't every think about it and will be bully/killed once they join the wrong lobby. They tend to only use Shift as an offensive tool, but it can also to used for mobility,positioning, and pressuring using Shift-grab only when counselors can't see it coming. Stalk is actually Jason's most powerful tool, as it allow you to "trick" the other players or keep them guessing. If you showed them once you can effectively use stalk, then it allows you to morph away more often, the counselors you left behind will have to guess whether you're still there or not. I also remember every door I knocked down, so If I see them with Sense from a far distance, I'll morph to the general area, but out of their view, then shift into a cabin they may enter for a suprise >:D Jason is best played as a predictor. Don't let them see you coming, and make your strikes quick. Don't fight them if you don't have to, unless they are foolishly over aggressive and you can easily take advantage of it.
  24. 1 point
    @Ahab same, alough Queens my favourite band. But i'll listen to just about anything as well. I like mostly classical rock and metal, but. I'll jam to anything thats good. @F134Ever86 love that song, it ain't my favourite. My favourite Judas priest song would probably be "Beyond The Realm". As for five finger death puch, I'd say "My Nemesis" is my favourite song from them.
  25. 1 point
    @SociallyAccept98 I seriously doubt most people would care if they released the backer clothing. Some would, but most likely don't give a shit. The real problem is that it would set a precedence that would open up the argument that Savini should be available as well. I understand that's not your intent, but that's exactly what would happen.
  26. 1 point
    Definitely, nothing pisses me off more than irresponsible gun owners--they make the rest of us look bad. I treat guns the way I treated premarital sex: even with my girl on the pill, I still wrapped it up. Guns are no different: a secure safe AND trigger locks are a good idea.
  27. 1 point
    It's either an old-school union mentality, or a terrible case of hubris. In either event, the number of posts or forum points is not relevant to the discussion, and turning a conversation into a dick measuring contest because a point can't reasonably be refuted is not only an ad hominem attack, but as close to an admission of defeat as possible, short of waving an actual white flag.
  28. 1 point
    I dont have a favorite per se, due to the fact there are too many great bands. Right now Im listening to a lot of First Jason to help me cope with the tragedy F13 fans have been forced to endure.
  29. 1 point
    Yes, for the love of god fix the grab. Old one was fine, why did you change this?
  30. 1 point
    Making the best damned rice I've ever had. I didn't know Rian Jonhnson worked at Gun. Was there an issue with folks using multiple accounts over the weekend, or was the heat wave in the East keeping the kids inside and they were bored enough to troll the forums? The biggest problem with this game isn't the lack of "basic content", it's the failure to capitalize on the content they had and focus on the core gameplay, the asymmetrical pvp. Adding new maps and counselors is all well and good, but playing ONE mode or variant with different Jasons/counselors for over a year does not a fun game make. PvP is the backbone of this game, and not fleshing out the experience with additional PVP modes or even a more robust customization suite for private matches (which should ABSOLUTELY be a focus now--that's not "new content" that's optimization, fwiw) is the biggest misstep as far as I'm concerned. Single Player Challenges, and Virtual Cabin were vanity projects that contributed very little to the replay value of this game. Replay value retains players far more than adding new skins, costumes, or emotes. Nobody came back to this game because you could dry hump a tree or twerk on Jason's prone body. They came because of content that added to the replay value. For as divisive as Pinehurst was, it still was one of the better moves in terms of adding perceived value to the game. By contrast, there's literally no reason to play the SPCs once all the objectives and "skulls" are obtained. At least with online play, there's progression, unlocks, and a reason to revisit the QP lobby or private matches. And they should have focused on enhancing value THERE, as opposed to SPC's which any dedicated player could knock out in a weekend.
  31. 1 point
    As @lHeartBreakerl rightly put it, "Yep.. that outta do it".
  32. 1 point
    Slash N Cast are cunts and deserve payback for their genesis of creating a witch-hunt against Victor Miller. Personally, I'd like to see them do prison time for inciting hate against an old man.
  33. 1 point
    Not by them. Hopefully a AAA developer will pay attention to how successful this game WAS and will produce one.
  34. 1 point
    It's either a coincidence but every person that replies to me respond with "so" at the end.
  35. 1 point
    Bot Kenny somehow picked up the propeller on Higgins Haven Small Xbox. This is odd for two reasons.
  36. 1 point
    The devs are most likely able to address such an issue since now they got more time with fixing bugs and other such things.
  37. 1 point
    "THEY" refers to gun and illfonic. It got a laugh because it points out their failures and what a horrible job they have done lately without coming out and saying it directly.
  38. 1 point
  39. 1 point
    Shut the fuck up, I've read these forums everyday since December 1st. You have been here for 2 weeks. How the hell are you an authority on how much more communication is coming from the devs? You made a statement and when asked for proof your response is to tell someone to do the research? That's not the way it works. I know your easily confused but if anyone is trolling here it's you. All I have asked for is for you to show evidence to corroborate your claims. It shouldn't be so hard if there if you're so sure of it.
  40. 1 point
    It has been addressed and it needs to be addressed further if Gun want to leave any kind of legacy for the game. Otherwise, in ten years time... the game will end up a turd that didn't flush.
  41. 1 point
    Engaging Jason in combat should NEVER be a viable option, IMHO. It should be a last-ditch desperation move used to buy time and get away. Any game where counselors feel that running TOWARD Jason is a good idea is, frankly, doing a disservice to the characters and the films. If stun cooldown can correct that, then I'm all for it.
  42. 1 point
    Hmm. Good franchise/IP licensed games? * Alien Isolation * Goldeneye 64 * Star Wars Arcade * Rambo II on Sega Master System * Rambo III on Sega Genesis * SNES Star Wars * Incredible Hulk Ultimate Destruction * Nightmare on Elm Street NES
  43. 1 point
    Now that you're not introducing any new content.... I hope all your efforts are being put on fixing the game
  44. 1 point
    Jason is currently unable to adequately handle groups of players in combat. His entire grab animation has more frames leading it to be now easily punished, not to mention the removal of body-shielding completely make grab useless with more than 1 armed counselor involved. Quick block is not viable anymore and Jason can get randomly stunned while blocking a barrage of counselors swinging at him as @Maggot Head stated. Jason's best option is to avoid direct combat and try to pick off kills some other way, though shift and stalk. Unfortunately, there is times when Jason is forced to fight head-on, mostly during controlling objectives. While I've been a counselor main, the past week and a half I've been putting majority of my efforts playing Jason, using my proficiency with combat-oriented counsoler with Jason. Despite Jason lacking in combat ablities, I've manage to be pretty successful with him with a bad game here and there. To anyone having problems/frustrations playing Jason, I offer some advice: -Play Part 3 Jason w/machete, he is the least bad one . It sucks that he doesn't have destruction for doors, but he does have a regular shift and the valuable Weapon Strength, 5 traps, and normal HP. While people claim +Can Run isn't good, it does allow you to set spacing easier when dealing for groups, and as well as avoid the counter attack easier after a well spaced slash. Also, learn how to do a "2-hit" combo with quick draw knives into slash, as Weapon Strength Jasons will instantly cripple a full health non-thickskin counselor, placing them in a tight situation especially if they are alone. I like Part 8 as well, while destruction is good, the lack of Weapon Strength hurts him with how the gimped the grab is now. Oh, if you have Savini, then use him. -Practice with offline bot. Don't really use it for killing bot, but use it to practice Jason's game mechanics, improving your map knowledge, and planning out good objective routes. - Be a slasher. There is a stigma about Jason's slashing. You shouldn't care. Learn the max range for Jason's swing, so you can bail to avoid the counter attack. If they start to block, then go for a grab, take their PK at the very least. -Use only one trap per objective. Placing two or more just encourages them to tank them all with the medic perk. Traps are not a deterrent, they are a early warning. Its better to keep a few extra traps to re-trap than have counselors just tank them before you even have shift. - If they mob up, do a head count. If the mob are nowhere near an objective, deal with them later, go after the lone person perhaps near the objective. If everyone is in the mob, then no one is working on objectives. Lure them into chasing you into a area with low cabin density, as they will eventually waste their weapons. Block (or take the stuns) until that happens, then go after them as they scatters. Chase after the most vulnerable one who "thinks" they are getting away. Watch out for machetes. -Never give a counselor a 2nd chance. If you manage to ether cripple or exhaust a counselor and they ether have a prop or unarmed, slash them to death. Don't take the risk for a grab, as if they have a PK, they'll heal/gain stamina and now have to chase/spead time on them all over again. Sure some else can pick up the PK now, but counselor's greatest strength is their numbers. A Vanessa with 2 PK is less of a threat than a Vanessa and a LaChappa left alive. More left alive, more that can potentially group up on you or force 2 or more objectives on you. -If you have shift, you can use it to "block". Due to the issues with the current quick-block, using shift to "block" is more reliable. You can do this on reaction and punish with ether a grab or slash, but keep in mind, slash is punished on hit at close range. While chain-stunning itself has been removed, counselors can still stun Jason just as he exits out of PK stun, post-kill, and double stun with firecracker. Use shift here to get ether get out or block and punish, useful against aggressive groups. Also, you can "Swing Cancel" out of a slash into a shift to "block" a counter attack. -Learn to use stalk. Stalk makes the VHS effect just like Morph and Shift. Best used when you're out of your victim's sight (off their mini-map), as they can not predict where you're going to be. It can also cover up shift so they won't see it coming. A clever trick I do is use it inside a cabin while a counselor is running out of it. I'll just wait with stalk, and they will generally run around trying to avoid the shift they think is coming. Once they stop trying to juke (they are not wanting to waste all their stamina) is when I then shift. -Do whatever you can to prevent Sweater Girl + Tommy. They are Jason's kryptonite, and once they come together, counselors control the game. As long as the possibility of a Jason-Kill exists, always watch out for machetes. -Have fun. We all have bad games, sometime a car gets out, boat, cops call, even killed, it happens. Playing on tilt because a Chad keeps stunning you while tea-bagging and dancing isn't going to help you. Think about what kinda Players you're up against (Do they want to fight, are they a kiter, are they a noob, etc...) and decide how best to dispatch them. Think about mistakes and how you can handle it differently next time. Jason is the DM, embrace that role. He provides the challenge of everyone else surviving you. If they get away, oh well, good shit on them . To @ShiftySamurai , if you guys are making good with your balance adjustment promises, please consider these suggestions with your developers to improve Jason's combat capabilities. - Give Jason invulnerable after any stun or post-kill animation, damage and stun. 2 seconds of invincablity is all that is needed for Jason to reposition himself, block, or morph out of harms way. - Reduce Jason's total grab frames. At least equal to the slash. Right now the grab stays out way too long and is the easiest thing to punish on wiff. By reducing the recovery just a little, it will still be punishable, but require more anticipation from the counselor. - Bring back Body-shielding. Before, making grab-saves consistently required proper timing, spacing, and positioning. With it removed, in addition to the lack of friendly-fire, it's so braindead to make saves that even the least skilled of players now no longer fear Jason with multiple counselor are around. The grab is useless when dealing with groups as is. - Fix blocking. According to @Tommy86, it's not a issue only when Jason is the host, but for most, quickly going from Combat-stance to block on reaction from a counselor swing is no longer feasible. Please fix this, as well as being stunned randomly while Jason already been holding block up. -Increase the "hit-stun" counselor take from Jason's swing. In fighting games, a move that is punishable on hit is a bad move to use. When Jason hits a counselor with a swing, he can be counter-hit back without being able to block or stuff the counter-attack. By slightly increasing the "hit stun" on counselors, counselor should be able to attempt to move or block before Jason's next swing, but if counselor tries to counter-attack, Jason can stuff it with his slash during the counselor's swing start-up. Counselor's counter-attack off of a blocked attack is fine how it is.
  45. 1 point
    ❤️ ya @bewareofbears. At the time,you were the only one around here who proved that I wasn't going crazy. Keep lurking and stick to the "shadows."
  46. 1 point
    Couldn't agree with you more, @bewareofbears. I too saw the update as a make or break and break it did. It broke stuff that I didn't even think they could break. I hoped they would put out a good build but as most are aware I was extremely doubtful. The thought that they could rebuild the entire game flawlessly(or close to) in six months when it took 2 years for the first buggy release was a pipe dream. I'm not here to rain on Gun's parade but I feel they chose the wrong developer for this endeavor. I also feel the creative direction was way off. It started good but went awry quickly with the goofy outfits and excessive emotes. With the no new content for the foreseeable future I hope they actually get the game to a stable state. But, with no new content also just means the forum will just be a bug reporting service for the most part. Posting ideas when nothing is gonna be added is sort of a waste of time but it's kinda been like that since day one really. They were never really interested in players ideas anyway. Wes said it himself, he made the game he wanted. Our ideas for improvements and additions were never really ever gonna be taken too seriously, but we hoped and might have made some headway on occasion. But, in the end it was always came down to one person. For the most part it's a good community. I have met some solid people here and that has been the best part of this gaming experience. Also, been one of the worst experiences dealing with a company. I find Gun to be less than forthcoming about issues and progress and often punting serious issues. More thoug, I see the lack of care for their community. Without their community they have nothing and neglecting, to try intimidating, or putting down your community members is a poor way to conduct a business, amarite? I will stick around for a bit, assuming I'm allowed that is. I really do hope the game gets the fixes it deserves and eventually hope when all is said and done with this lawsuit that content starts flowing again.
  47. 1 point
    It will be a shame, We'll miss you @bewareofbears I'll send you off with a sweet moment from one my favorite movie
  48. 1 point
    Jason’s shift ability. In the rain it is literally impossible to use and, along with the terrible changes to the grab, make getting an 8/8 extremely difficult.
  49. 1 point
    Heres my elevator pitch for the next direct sequel - Jason Takes the Land of the Rising Sun First a recap of Jason X ending with Jason entering the atmosphere of Earth 2. Jason lands in a lake next to a volcano. As he emerges he is met by a young boy wearing a black robe, wooden sandals and brandishing a katana who quickly runs towards a small village. Jason looks around and notices there are no horny teenagers chugging beer, smoking dope and listening to horrendous music. There are families with children running, playing and laughing. Jason tilts his head as he notices the petals falling and floating elegantly from a nearby cherry blossom tree. Just then two children emerge laughing and speaking an unknown language from the tall grass in front of Jason. Before Jason can react they grab him by the hands and lead him to the village. In this chapter, Jason learns the ways of bushido and must defend his new home/family from the evil black magic ninjas who want demons to inherit the earth. Good stuff huh?
  50. 1 point
    It's really bizarre to me when people try to inject politics or insult political opponents over completely unrelated things. There's got to be some kind of underlying insecurity in a person, or just a real ideological obsession, to try to bring politics into something like this. Pretty hilarious. Don't you have better criticisms of actual viewpoints that make it so you don't have to pretend someone's opinion of how a video game's dlc is handled is indicative of their political allegiances? Weird.
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