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Showing content with the highest reputation on 05/28/2018 in all areas

  1. 5 points
    Well here we are again around the Crystal Lake campfire roasting Devs over the fire and telling horror stories about a game that supposedly died because they weren’t watching it… If you’ve been on the forums, these are the typical tales of woe and despair we have come to associate with each patch/update. I’m not intent on making that kind of post. I will simply, as I’ve done before, provide some completely unsolicited observations. The new engine is out, running Unreal 4.18, and she isn’t exactly purring like a kitten. Sputtering and backfiring like a jalopy is a bit more apt. Now this is not to say that the game is unplayable; that would be a rather crude assessment and more driven by frustration than fact. It is probably better to say that, given the time frame, most people expected a level of polish at least equivalent to what was replaced. Things that I personally like: 1. The lighting is quite well done. The dark and foreboding atmosphere is most welcome. You really feel like you’d better turn on that flashlight when alone in the woods. I know a few folks are not thrilled with the change, but overall, I think it is for the betterment of the game. 2. The SP Challenges are fun and a nice little tribute to the movies. They are also mostly bug free. 3. The new grab looks good and gives a little “umph” to Jason’s overall feel. You definitely have to be more on point to tag a counselor though. The sloppy wobble catches don’t fly. If you do change it at all, I’d suggest slightly widening the end of the cone; no wider than Jason’s shoulders. 4. Getting rid of door combat is a good choice for the overall feel of what the game is about. 5. Improved AI on SP bots matches. It’s not great, but it has improved. Keep working on it and I’m sure they will get to be respectable soon enough. Then maybe you won’t have to give them extra pocket knives to survive. 6. The game seems to be a bit smoother (at least on Xbox where I play). Glad to see the rain back for us Xbox bottom-dwellers as well. 7. Weapon swapping and key binding for PC are great. Not going to get into the unlock level debate with this, but know that bad choices were made. Things that I’m less than thrilled with: 1. For the love of all that is holy, why do we still have bugs from launch? 2. Why do we still have the rubber-band glitch? It wasn’t a launch bug and was introduced with a later content update. Can you not find the line(s) of code that cause the issue and remedy it? Did you not save older builds of the game for reference? I’m not a programmer myself, so I would hope you don’t have to sacrifice a chicken over the server and read portends in the entrails. That would be my solution since I lack coding know-how… 3. I find your lack of play-testing disturbing. Seriously, if myself and a couple buddies can find a bunch of new bugs in about 3 hours of online MP games, how the hell can you not have noticed them in-house and sorted the issue after months with the game update in hand? There have to be more than 7-8 of you guys playing the game (the amount of folks we have in a MP lobby). I also suspect they have less hair and eat less bananas than the average monkey…so communication and intelligence shouldn’t be a problem. Even 6 shots of vodka in the other night, I still had enough brain cells firing to have it occur to me, “hey, something’s not right here! :::takes another shot::: Well wadda ya know….looks so much better now! *hic*” Come on guys, this is the most heartbreaking thing you keep doing. Not fixing old bugs and adding new bugs. You consistently provide amazing new additions (i.e. cool maps, Jasons, and whatnot), then promptly sully the mood by not using polish to clean up what you’ve already got going for you. Stop it! Other thoughts: We are a year into this now. The “we’re a small team” excuse doesn’t fly (though counselors still do sometimes). Wes’ statement that there are a bunch of armchair developers out there doesn’t fly. The players (your customers) know what they want. The developers (i.e. programmers/engineers) should figure out how to make stuff work regardless of whose idea it was. We pitch ideas your way that might be cool or improve the game (like armchair designers – Wes’ job). Perhaps we should buy a couch so we can all sit on it and pitch ideas at the wall? Nah, we’d never agree on where it should be in the room to have the best possible view of the TV. I’m sure Wes is partial to his spot… The game is generally good. It has potential. It has dedicated fans. It needs TLC…and dedicated servers on consoles. That brings me to the whole question of why the wait for dedicated servers? PC ran with dedicated servers since launch on the old engine (Unreal 4.14). The excuse that the engine needed an upgrade to get them is a bit “weak”. The excuse that the engine needed to be upgraded to fix certain bugs is also a bit “weak”. What bugs did you fix that we haven’t already been discussing on the forums? Nobody has really noticed; just saying. Door combat also doesn’t count since you guys previously said it wasn’t an exploit so not really a bug of note eh? Perhaps Illfonic just figured it would wrangle a new version of Unreal to support its expansion efforts? Nice little pad in Tacoma guys. Please don’t let whoever chose the color patterns for Victoria’s clothing pick out the drapes or paint the place. I’ll close with this. 1. You need to be getting hot fixes out to patch bugs. Fix a few (for sure) and patch. Don’t wait for some damn major content to push with it. Do the best you can and SEND IT. If this has to happen a couple of times to make everything better; that is totally cool – do it. Save big content (i.e. maps, Jasons, modes, challenges, etc.) until you iron out other issues with the existing content complex. 2. Keep up the good communication. Shifty you the man. Thanks for dealing with us. 3. Play test. Granted all of us hairless chimps are here, but I’d prefer we find the minor or extremely rare stuff. Not fling poo at you because of all the obvious stuff. I’ll sign off with this. I love the game. I love my dog. If I can’t stop my dog from suffering, I’d put her down. You need to decide if you can stop the game from suffering…
  2. 4 points
    I think it would be a good idea to use a high amount of CP to upgrade to next level of a selected perk
  3. 4 points
    Soooo..... then nobody on Xbox or PS4 should host? Because EVERYONE is subject to dashboard for no reason on Xbox and PS4. It’s the game. Not the connection.
  4. 3 points
    I’d like to take a moment to address the Devs directly. @Gertz@GunMedia_Ben@[IllFonic]Courier For those who are not aware, I have spent the better part of 20 years working in various fields in some form of analytical role or as a developer for training related materials for the military. I have spent, literally, days at a time doing trends analysis, statistical assessments, and developing courses of action based on changes made within a given “system”. I provide feedback, suggest changes, and develop workable changes to improve performance. I’m going keep this brief, but I’d like to suggest a couple things: 1. If you are working with a system that has a ton of consequential interplay between mechanics, don’t change too much at one time. Before you make any changes, assess what implication that change will bring. Figure out what other factors within the system will be affected and forecast the most likely outcomes. Make the change and observe. Keep the change modest. 2. Adjust that single change as needed until you get the desired result. (the extremes on both sides of the coin quit being the only voices that ring loudest) 3. Make the next change. I will say I generally don’t have much issue with this last patch in regards to the changes, though I’m still developing an opinion on the grab mechanics as they are now. There has been a lot of negative and positive feedback regarding the implementation of grab reach/area changes, traps changes, Jason’s melee hit detection, and posting icons on the map. The one mistake that I think you have made is that you are tweaking too many things in a single instance without finding that “sweet spot” with your players. It is much easier to do this kind of work when you are not beholden to pleasing a rabid fan base. For that, you have my sympathy, because it is a battle you cannot win…completely. I would suggest the changes you should focus on are those that were complained about most. I get that is why you tackled the grab reach debate. That is fine. You should have singled that mechanic out and fully sorted it before addressing anything else. Using the method of tossing enough stuff at a wall and finding out what will stick will end up costing you more time than just methodically fixing one key issue, then moving on to the next. As it is now, you are creating tons of different feedback trains, with each one focusing on a different change. Plus, there are a few other trains still rolling in regards to previous adjustments (or lack thereof). As you’ve told us before, you are a small team. Please be cautious about how many fires you light at once regarding game mechanics hot buttons. It creates a very fluid dynamic and a ripple effect in gameplay. More importantly, it makes it harder to figure out exactly what you NEED to fix when so many different factors are altered regarding gameplay. Just some food for thought. The new DLC’s are nice. Thank you. Keep up the hard work. TL;DR Don’t make too many changes to gameplay mechanics at one time. It makes it harder to sort out issues and fine tune functionality. You’ll also get less backlash from the players.
  5. 3 points
    I've seen a lot of people on here who would disagree with you, including myself. Besides, once multiplayer dies for good, the single-player stuff will be all we have. Why shouldn't it be as good as it could be?
  6. 3 points
    I'm sure it'll be anything except fixing the glitches.
  7. 3 points
    Also forgot to include number 1 rule of being a developer... "Don't listen or give in to the mass amount of cry babies". And you guys gave in to all the complainers and whiners about "JASON IS OP, NERF PLS!" And now look what we're left with many nerfs later... A bunch of Jason is under-powered and weak threads (because he is) and you guys dropped the ball hard with many of F13'rs hearts in keeping this game "similar to the movies".
  8. 2 points
    I think a lot of us can agree that Victoria is really pretty, and has pretty good stats. I’m extremely happy she was added. My biggest problem with her is her clothing. It looks soooo bad, the way the powersuit is designed it looks like straight up pajamas. Very poorly fitting to her body and makes her look like a blob with a pretty face. The patterns and colors don’t help much either, they don’t match and make her look even worse honestly. I’m grateful you finally created her, but please consider hooking my girl up with some DLC clothes. She needs it. ❤️
  9. 2 points
    Supposedly she's a possible addict too judging from those syringes found in her bedroom. They seem to be taking a dark turn now.
  10. 2 points
    ...Called it! I've said it one hundred times. The devs are always going on and on about how A.J is the best, and oh so awesome, and she's always being promoted in the social media. I'm surprised that they've decided to show that love by turning her into a slut, but, uh... Okay, I guess.
  11. 2 points
    @ShiftySamurai @[IllFonic]Courier @Gertz @GunMedia_Ben 1. Game now crashes at launch on Xbox One. Requires multiple restarts to get it working correctly. If I exited the game and launch it again the problem happens all over again. 2. Car ''rubber band'' bug. Jason stops the car. Driver gets out and runs away. Jason sees the driver standing by the car door or ''frozen''. Gets a free kill. 3. Items are glitching into the ground and can't be picked back up. This happens with any item. Objective items too. 4. Health sprays are not working correctly. Use a spray and it is removed from your inventory but, does not heal you. 5. Dead bodies flying, jumping, or being thrown around after death animation. 6. Lights randomly turning on and off. Lighting issues. Texture issues. Draw distance effecting lights that ''turn on'' as you get closer and ''turn off'' as you get further away. 7. Pinehurst new colorful blood bugs for counselors at the main white house. Savini Jason has green eyes that change different colors and different colorful blood. 8. Can't skip the intro cut scenes in SP Challenges. Repeating a level over and over forced to watch the cut scenes gets old fast. 9. Offline bots spawning in with shotguns, melee weapons, pocket knives, firecrackers, med sprays, objective parts. I morphed to trap a car and was aimbotted with a shotgun by sniper Tiffany less than 10 seconds into the match. ? 10. Issues with perks, clothing, emotes not saving after selecting what I want in the menu for counselors. Jason kills are not saving correctly and are resetting too. 11. New ticket system for Jason is not working correctly. Same players keep getting Jason every other match. Jason preference not saving. Reverting to default on exit of the game. 12. Issues with weapon swapping animations. Jason or counselors start to ''shake'', start glitching out during kills. It happens while using new weapons that are not the default weapon for each Jason. 13. Counselors sometimes not able to swing a weapon or interact with anything after exiting a vehicle that Jason stopped. 14. Sound issues. Delay in audio in general from actions on screen. No sound sometimes.
  12. 2 points
    Hopefully the new engine provides the opportunity for them to push out hotfixes and updates more frequently. At the very least, once a month. I don't care about content; I know it's coming. What they really should do is start cranking out frequent hotfixes on PC on a weekly basis and then bundle it all up for the consoles for their expensive monthly updates. We shouldn't have to wait for those under-performing household appliances, even if they are the majority. That's not how Apple thinks and look how well they're doing.
  13. 2 points
    They are gonna rename Offline Bots and officially call it "DorianRo Mode". It's where councilors get unlimited resources and make Jason look like a regular ol' bitch.
  14. 2 points
  15. 1 point
    I honestly wouldn't mind this type of mode. Sort of like an endurance mode. How long can you last without anyone escaping via the car or police? That would be kind of fun. Each counselor spawn could bring counselors who consistently get smarter and are more inclined to rushing to items in the map (battery, gas, fuse, etc.) and more focused on repairing and completing escape objectives. I think that could be really fun.
  16. 1 point
  17. 1 point
    Hi, my idea is a simple concept with big impact with as little new game mechanics that wouod have to be made. My conceot just takes a lot of what the game already does but tweaks things from slightly to a whole lot. Hardcore Mode (name can be changed to whatever but Hardcore Mode for now describes it well) In this mode, the game will shift its focus from Counselors vs Jason to Counselors vs Counselors. This would mean that the focus is to do whatever you can to escape with your life. If you choose to do so with help from others, that is fine. If you choose to go it alone that is also fine too. Now you might think it wouod be too easy if everyone just works as a group to get out. Well that brings me to another change in the mode. Jason (player always picked at random) will be over powered by a obscene amount. some key features of this mode are as follows. -Jason shouod no longer be stunable by anyone under a strength of 7 or higher be it by a counselor’s normal stats or stats raised by perks. -Jason will no longer have music played while he is close by. -Jason will still show up on a player’s mini map but only if marked by a flare or if he is stunned in a player’s vacinity. (This will of course fade after said effects wear off). -Jason’s footprints can still be heard normally (stalking would silence them) so stalking wouod still be viable as a tool for sneaking in for the perfect kill -All other Jason abilities work without change. -Fixing things will not even be available to Counselars without a repair skill of 7 or higher (just like with stunning Jason, you can use Perks to up your counselars base stat to work) -If a counselar has a high luck stat, they have a chance to be able to stun jason and/or fix things without the required level/perks -Working together as a group will up your chances of finding a way to survive or at least fending off an attack by the Jason character. However in a large group, you will make more noise and be found by the Jason player more easily. (Likewise a player who is more of a lone wolf has a higher chance of not being detected but will have to figure out an escape alone). Choices to help can bring up some interesting questions I feel. Do you help others to escape? Or do you think other players will just get you killed?Can you trust those you helped to make sure you escape with them? or will they give you up as a means of their own escape if Jason is barreling down on your group? This is just a rough templet of what I feel this game mode should be. This is a horror game and lately it just has not felt like it. Jason should not be a push over, more of a unstopable force that if you see him your first thought shouod be franticly trying to see if you can get away. The role of the Jason player will always be to kill as many of not all the counselors in his camp. So keeping Jason as a “always random” person (no spawn preference) will make it so that even if you hate playing Jason in the normal game, the odds will be in your favor in Hardcore Mode. Eventhough this game throws balance out the window, which let’s all agree a movie monster like Jason shouod not be balanced, if a team of people that are great with teamwork and on the ball, escape is possible and even a Jason kill is possible but very unlikely. The idea is to play things safe when trying to escape with your life, if you try to fight Jason, you more than likely will die trying. I have a passion for this game and that is why I want this as a game mode and not a total change to how the game is played. So if players want to have fun and play normally they can. if you are a true fan of horror though, and like the thought that Jason couod be right behind the door you are about to open OR even already in the darkened room you just came into thinking its safe. Then this mode would be for you. You would die a lot as a counselor player but points will always be rewarded as a conselation prize if you are killed. Half of the XP rewarded for escaping should be given to players that die. Again this is all just a rough bunch of ideas, and I am sure it can be flushed out better by the devs should they look into it. Thank you all for reading my idea.
  18. 1 point
    What is it with everybody and wanting a wheelchair-bound counselor?
  19. 1 point
    With her low composure, lol sure.
  20. 1 point
    I appreciate it but I'm just done. I'm level 150, bought the additional content and sent them some bugs to check out. I was a test lead for 15 years and worked on hundreds of games and I have seen some seriously buggy shit, I even worked on a Daredevil game for the original Xbox and it was nowhere near as buggy as this and it didn't even get passed standards approval from Microsoft. And I also worked for a few startup dev companies that was just trying to make that one game that people would like enough to buy, so that we could have enough money to uy food for the next week, so I get it. I know they had a crowd funding thing that helped generate revenue and I think it's awesome, it helps out with the high costs of making a video game. But once it gets approval and launches and after all of the expenses for promotions and ads and licensing and everything else, you start making some really good money, maybe you should take that money and put it back into you game. If the gameplay is relatively sound, graphics are decent, that's great. But if the game is actually FUN to play, people will talk about it and others will get into it, and that's what this game is. People also talk about how buggy it is and it's by far the buggiest game I have spent money on. And I am shocked at the amount of bugs that are not only being ignored/not fixed, but that the vast amount of new bugs that have been introduced by this new patch. I am equally shocked of the lack of QA testing done on this patch, perhaps I'm wrong. Maybe they have a good QA department there, and the production department just decided to wave off the bugs as 'Features' or 'Acceptable'. In either case, this once buggy but fun game went right to completely unplayable and enjoyable for many of us who paid for this game. That being said, the fact that with the revenue generated has not been incentive enough for them to figure out dedicated servers is a major issue with most everyone who plays. Profile data syncing is another issue and I have found myself victim of that bug and am unable to play anymore. Their biggest hurdle after this patch is networking issues, if people cannot even connect to the game with their profile to play, they play something else and tell anyone who gives a shit how bad the game is and to not buy it. Look, I can live with counselors being able to attack me as Jason as I'm breaking down a door. I can live with players playing ring around the rosie with me going around and around and around the archery range deck when I am out of knives. I can also live with the players who do absolutely nothing but follow me around the entire fucking game with a flashlight on. I can live with those things, but if I cannot even connect with the game with my profile to even play.......I'll just go play something else. But it does go further than that. I am one of those guys that actually follows good developers/publishers and buy their games. I can list some of them but, you probably don't give 2 shits but may be able to relate. Rockstar, EA, those are just 2 big names that make me think of companies that made some game that I really enjoy. Gun. Illfonic and Speedtree will be forever branded in my mind of a group of people who made an amazingly buggy game that was fun as long as you could log in and play and without the host rage quitting. That's what they will be remembered for. I need another beer.
  21. 1 point
    I did some testing on free swinging the windows. Pick axe, pig splitter, shears, machete and fire axe all hit the side of the cabin now and not the glass. Axe, spear, battle axe and pitchfork will still hit windows. Against a window that's already open vertically only the pick axe, shears, spear and pitchfork do not break the glass. You'll be hard press to get them to break using CS heavy attack with the pick axe and shears. The spear and pitchfork are impossible to break.
  22. 1 point
  23. 1 point
    Indeed, man. If you look up "good sportsmanship club" you may be able to dig up some other PS4 players to get with in private matches. With this being a transitional phase, it might be the best bet. I've about given up on single player QP. Unless I'm rolling reasonably deep, so I can deal with teamers, it's not worth it. As far as games dropping, that will also see me giving up. I've said it in other threads, the one thing keeping me in this game is good private lobbies. Edit: @Charlie Chainsaw said "Soooo..... then nobody on Xbox or PS4 should host? Because EVERYONE is subject to dashboard for no reason on Xbox and PS4. It’s the game. Not the connection. " ~~ That is a risk each player has to take, Charlie. As I said to both guys above, private matches seem the best bet until Gun gets it's shit together.
  24. 1 point
    Why Not, I'd love to actually see more.
  25. 1 point
    I love you.....
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