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Showing content with the highest reputation on 05/25/2018 in all areas

  1. 14 points
    I like the grab, You complain too much.
  2. 10 points
    I was playing the new single player challenges when this happened. It was glorious. Xbox One, by the way.
  3. 8 points
    The update is amazing. You can tell they really put alot of work into it. All the throwbacks to the films in single player genuinely made me smile. I am a true fan of the films. This is the game little 11 year old me used to pray for as a mega fan of Jason Voorhees, all I see is a bunch of pissing and moaning. Embrace what it is because we have it, enjoy it while its here because it wont last forever. I dont kiss anyones ass but this update is awesome and I will be playing for the next four days.Thanks devs, gun, and anyone responsible. I am thoroughly enjoying this new experience.
  4. 8 points
    I don't get what the issue is. Do you seriously hate one tiny change so much that it's made you hate the entire the game? Does it seriously matter that much? I would agree if I thought the new grab was an issue, but I think it's actually an excellent addition. The grab feels strong now, and you can actually shift grab from directly behind a running counselor. Never used to be able to do that before, I had to shift in front of counselors and turn to try and grab them.
  5. 6 points
    Just when you higher these jokers couldn’t possibly be any more incompetent they release a SP challenge mode where if you fail or redo it you are FORCED to watch the entire cut scene again and again. This has to single handedly be the most incompetent thing I’ve ever seen. Games on the SNES let you skip cut scenes. Do you idiots even attempt to use your brain? Did you have someone play test this? Bc even one stupid deformed retarded playtester would have picked this up. Honestly it’s almost comical how utterly stupid you guys are
  6. 5 points
    Are you still going on about that? None of that should be in a hotfix, and none of it needs to be done until all the new bugs that were just created are fixed.
  7. 5 points
    Calm down. Plenty of games didn't let you skip cut scenes. It's a small thing, don't make mountains put of mole hills. But that is what this forum does.
  8. 4 points
    I'm done. If the devs wanna figure out how to fix their game, all they have to do is look at any of the threads created by me or some of the other forum "elders" over the last year. The feedback and blueprint has been given to them. They ignored us. They ignored all their play testers (who all said fuck Gun and walked away back in December). Instead of spending the last 4-5 months making the game actually playable, they just fucked it worse (again) and gave us 30 new emotes...Fuck 'em. Glad we got useless SP challenges that will be forgotten about by next week though...
  9. 4 points
    Please allow us to skip them at some point. After seeing them once for example would be ideal as they are enjoyable, but seeing them...2-5 times every minute or two depending on how hard one of the challenges are to figure out is a tad frustrating.
  10. 4 points
    Thanks, brother. We all did our best over the last year to make this place interesting, keep the conversation flowing, and hopefully lead to some positive changes in the game. But it's all been a huge waste of time and energy. I'm done...As of today, this game and these devs are a thing of the past. Simply not worth worrying about. I've spent the last 4 months telling them that this patch couldn't be the exact thing we got today. I'm beyond disappointed in everyone at Gun Media - except for @ShiftySamurai - he's done his best to help bail out a sinking ship. So big ups to him for that, honestly. He deserves a lot of credit and even admiration for taking this on and working for such amateurs. @wes I used to respect you for your transparency. That went out the window when you clammed up because you can't handle criticism. I guess accountability is still something you're working on. Hopefully you'll learn that part for your next game (if you get one). @GunMedia_Ben knows who stole and sold the Savini codes on ebay. We gave him all the info MONTHS ago. He used it to help the guy hide/cover it up even more. More on that tomorrow... Ben even knows a few interesting tidbits about "Savini" Jason the community as a whole hasn't learned yet. I'll give him a few days to reveal the truth about that before I do it for him. It's been "a hell of a ride" (amirite, Ben?)...But it's time to let this thing die. I can't care anymore if this is the effort we get after 5 months of waiting. This is an absolute insult to the player base. Go ahead. Delete this. Ban me. This game is a fucking joke.
  11. 4 points
    The update is okay at best. It's kind of ridiculous that the devs COMPLETELY ignored the rubber banding glitch. Even now when Shifty is asked about it, he'll completely dodge the question and answer some completely insignificant question.
  12. 3 points
    Welcome to the Patch Notes for the upcoming patch that will be released Tomorrow, May 24th New Game Mode: Single Player Challenges Single Player Challenges, Friday the 13th: The Game’s newest playable game mode, is now available! Test your skills as Jason Voorhees by clearing out all of the counselors in Camp Crystal Lake in each of the 10 unique scenarios. Each level contains special cinematic kills that are available only in Single Player Challenges. There are also multiple challenge objectives that are available in each level that can only be completed through proper planning and preparation. Play as Jason in any way you like. You may choose to be slow and sneaky for that suspenseful cinematic experience, or you may choose to brute force your way through, hacking and slashing! There are also 30 new unlockable emotes that can be obtained in the Single Player Challenges! Each Challenge has a reward of 3 unique emotes through the collection of these following skulls: No Survivors Skull, XP Score Skull, and the Undetected Skull. Good Luck and Happy Hunting! New Playable Counselor: Victoria Sterling Introducing Victoria Sterling, the newest counselor to arrive at Camp Crystal Lake! Victoria has a level requirement of 42 and her stats are the following: Composure - 4 Luck - 8 Repair - 3 Speed - 4 Stamina - 7 Stealth - 7 Strength - 2 Legendary Perks & Perk Changes Legendary Perks A new perk rarity tier has been introduced! Legendary perks! Legendary perks are now the rarest perks that can be obtained. The perk values and traits are identical to Epic perks, but there is one big difference between the two rarities. All Legendary perks come equipped with one extra positive trait! These traits are predetermined and work in addition to the perk’s original traits. Here are the traits that are tied to each Legendary perk: [Adrenaline Rush] Total Stamina [Aquanaut] Avoid Sense While Swimming [Controlled Breathing] Overall Fear Reduction [Easy Listening] Total Stamina [Escape Artist] Avoid Sense [Evasion] Avoid Sense [Firecracker] Melee Attack Speed [Friendship] XP Gain [Grease Monkey] Car Top Speed [Grinder] Overall Fear Reduction [Heavy Hitter] Weapon Damage [Heavy Mover] Weapon Damage [Heavy Sleeper] Decreased Sprint Noise [Home Body] First Aid Healing [Hypochondriac] Police Response Time [Ice Cold] Overall Fear Reduction [Lead Foot] Car Start Speed [Level Headed] Overall Fear Reduction [Lightfoot] Reduced Fear Penalites from Darkness [Lone Wolf] Break From Grab Easier [Low Profile] Increased Crouching Stamina Regen [Man At Arms] Weapon Damage [Marathon] Swim Speed [Medic] Repair Speed [Motorboating] Swim Speed [My Dad’s a Cop] Increased Weapon Damage as Tommy [Nerves of Steel] Less Fear From Dead Body [Night Owl] Less Fear Indoors [Potent Ranger] Avoid Stumble [Preparedness] Crouch Speed [Psychic] Hiding Spot Fear Reduced [Pyro] Firecrackers Stun Radius [Quiet Swimmer] Swim Speed [Restful] Break Grab Stamina Boost [Scout] Reduced Sprint Noise [Slugger] Melee Attack Speed [Sneaky] Stumble Reduced [Spatial Awareness] Voip Distance [Speed Demon] Sprint Speed [Sucker Punch] Increased Melee Damage [Swift Attacker] Increased Stun Time [Teamwork] Police Response Time [Thick Skinned] Ecscape From Traps Quicker [Thrasher] Reduced Weapon Damage Taken [Tinker] Boat Start Time Reduced Perk Values Adjusted The following perks have had their possible values adjusted: [Easy Listening] - Increases the Radio proximity recharge rate by 10% - 40% (was 1% - 10%) [Motorboating] - Increases the Boat movement speed by 5% - 35% (was 1% - 15%) [Man at Arms] - Increases Weapon durability by 5% - 15% (was 5% - 25%) [My Dad’s a Cop] - Reduces the Police arrival time by 5% - 25% (was 5% - 30%) [Quiet Swimmer] - Reduces the Sense detection chance by 5% - 20% (was 1% - 25%) [Lead Foot] - Increases the Car movement speed by 5% - 20% (was 1% - 25%) [Aquanaut] Increases the Counselor’s swimming speed by 5% - 35% (was 1% - 15%) Perk Selection Screen Updated Perk rarity can now also be distinguished by a numbering system added to the perk graphic in order to assist players with color blindness Combat Update Weapon Swapping Feature A new option is now available in the Jason selection screen! Players will now be able to equip different weapons on each Jason. This feature unlocks for players at level 113 and will allow the swapping of the following weapons: Pickaxe Machete Axe Fire Axe Battle Axe Spear Pig Splitter Shears All the grab kills tied to the weapons (including the DLC kills) will also be available through the swap. Jason’s Swing Animation All of Jason’s weapons have had their swinging animations adjusted to swing lower towards the ground. This change should help prevent Jason’s swings from missing players that are on uneven terrain or crouching. Jason’s Grab Changes Jason’s grab has been updated with a new animation and sound effect. These changes should more accurately represent the distance of Jason’s grab and also feel more gratifying when landing a grab on a counselor. Doorway Combat Changes We have made some adjustments to the way that combat works when there is a door in between Jason and a counselor. Originally, players were able to initiate combat from both sides of a closed door. This allowed counselors to time their swings and safely interrupt/damage Jason during his process of breaking down the door. Because of the way that combat works, there was little counterplay to these occurrences. In order to combat this one-sided exchange, counselors will no longer be able to hit Jason through doors. However, Jason will still have the ability to damage counselors that are standing extremely close to the door. Counselor Weapon Stats Adjusted The pips that represent the weapon stats in the How to Play section have had their values per pip adjusted to be more consistent. In addition, The following weapons have had their stats adjusted: 2X4 Frying Pan Fallen Tree Branch Baseball Bat Metal Pipe Wrench Cooking Pot Matchmaking Changes Infraction System An infraction system has been added in order to combat issues with players prematurely leaving matches. Players will now gain infraction points by performing any of the following actions in a Quickplay match: Leaving the match as Jason Leaving the match as the Host Leaving the match while still alive as a Counselor Leaving the match while in the process of being killed Accumulating too many infractions points will place you in a low priority queue in matchmaking with other similar players. These Infraction points are not permanent and will decay over time. Spawn Preference System In the December patch of last year, we introduced a “ticketing” system to the Spawn Preferences to combat some of the issues players were having with the Jason selection process. To improve on this system, we have made multiple changes to the Spawn Preferences this patch. The most noteworthy improvement is that this system is now tied to each individual player’s account. This means that a player’s chance to be selected as Jason will now persist even after changing lobbies. In addition, we have also made adjustments to the values in the preference system in order to provide players a fairer distribution of chances to become Jason. The probability of a player being chosen as Jason is affected by their preference settings and also their recent amount of Jason games. Playing as Jason too many times in a small time frame will cause the player to no longer be considered as a candidate to play as Jason. However, the player’s chance to be selected as Jason rapidly “recharges” over time and this system will have no long lasting effects on players. The Spawn Preference system only affects Private Matches only when a Jason has not been picked manually. Keybinding Support Keybinding Support is now available on the PC for players using a keyboard and mouse This feature may be accessed through Settings > Keybindings General Changes and Bugfixes General New Free Emote added! The Poppin’ Robot Intro/Outro cinematic cutscenes will now show the weapons/skins that the Jason player has equipped Rain has been re-enabled [XB1] Fixed multiple issues related to the Sweater Added countermeasures to several character selection exploits [PC] Jason Part 5 Jason has a new color variant for his default skin available! Note: Bloody skins for both the blue and green color variants have identical level requirements Part 7 Jason: Replaced +Grip Strength with +Weapon Strength Part 7 Jason: Replaced -Shift with -Stun Resistance Fixed an issue where stun damage would not cause Jason’s mask to fall off even after Jason has hit the HP threshold Reworded the tooltip for the Strength “Throwing Knives” to reflect previous changes made to Jason Fixed a bug where the throwing knife crosshair would sometimes become stuck on the screen Fixed a bug where the player could sometimes become unable to move after being hit during the grab animation Adjusted the animation for Part 4 Jason’s weapon to properly align with his hands during door / wall destruction animations Fixed an issue that was causing some of Jason’s weapons to not become bloody Fixed a bug with Part 5 Jason’s Shift ability having an incorrect recharge rate Fixed a bug where Jason would have the incorrect stun animation when shot by a flare gun Fixed a bug that prevented Jason from breaking a phone box that has been repaired multiple times Counselors Killing Jason will now grant XP when the Jason player quits after the kill sequence has been initiated Bear Traps are no longer able to be placed inside tents An equipped item that is being swapped out with another item will now attempt to locate the best available spot to be placed (i.e., the ground) Note: This was to address the issue with players being able to stack items infinitely on top of each other until an item becomes unreachable Fixed a bug where the Bear Trap arming animation would continue to play when the Bear Trap is triggered prematurely Fixed a bug that was giving counselors too many attempts at triggering Jason’s vulnerable state during the sweater stun kill sequence Fixed a bug where the phone calling animation would continue to play when the player has stepped into a Bear Trap at the same time Fixed a bug where if a Counselor starts calling the police and steps into a Bear Trap at the same time, the phone would continue to fly around like a spooky ghost while the Counselor attempts to escape the Bear Trap Fixed a bug where the emote wheel persist on the screen after the player has been killed Fixed a bug where the player could become interaction locked by spamming the interact button on the phone while Jason is destroying the phone box Fixed a bug where placing Bear Traps in certain locations would sometimes launch the player into the sky Fixed a bug that caused the player’s fear effect to persist during the outro cinematic Fixed an issue that caused the map to drop as an item when the player is killed in certain hiding spots Fixed an issue that caused an incorrect animation to play when certain Counselors would direct hit a wall with the Baseball Bat Perks Fixed an issue with the Slugger perk that caused the spawned baseball bat to have incorrect stats Fixed a bug with the Teamwork perk that caused the attack strength decreased to not work properly Vehicles Improvements have been made to the way that cars are affected by physics Improved car handling by changing the cars to front wheel drive (instead of rear wheel drive) Added an small invincibility frame for the brief period when a counselor is exiting a car Fixed an issue with cars becoming “jittery” or unstable after reaching top speeds Cars have had their brakes improved. Cars can now come to a full stop more quickly and using the hand brakes allows a player to “drift”. Added countermeasures to prevent Counselors from standing on top of cars The rear view camera that is available while driving in reverse can now be accessed at any time while driving by holding down the Rear View button (Default: R, Triangle, or Y) Fixed an issue that was causing the vehicle starting animations to not play Maps General Repair Parts dropped into the lake should now respawn by the shore more consistently across all maps Regular doors (that do not have a barricade attached) can now be locked/unlocked from both sides Added blockers to the cemeteries to prevent cars from traveling through Addressed several exploit locations across all maps Addressed several locations across all maps in which the environmental kills were inaccessible or not working properly Drawers will no longer have an extended collision volume once they have been opened Adjusted lighting throughout the multiplayer maps Jarvis House Made adjustments to several cabins to prevent Repair Parts from spawning in an inaccessible location The lights in the Vacation House will now be properly disabled when the corresponding power box has been destroyed Pinehurst Fixed an issue where one of the doors in the Halfway House could only be opened by Jason from the outside Addressed an issue that caused some of the shorelines to have an incorrect collision which prevented players from exiting the water in those locations Fixed a bed that was missing an interaction button Changed the date that appears in the opening cinematic cutscene from 1986 to 1989 Crystal Lake Fixed a bug where Rob would sometimes appear bloody in the opening cinematic cutscene Packanack Fixed a bug that prevented Bear Traps from being placeable in two of the cabins Bots General improvements made to AI behavior Improvements with AI interaction with vehicles AI will now make an attempt to interact or avoid Jason’s traps AI will now be able to place Bear Traps AI will now turn on radios as a distraction The difficulty setting in Offline Bots will now affect the bots in the following ways: Ranged accuracy Weapon pickup preferences Item location awareness Starting items and preset perks Sound Fixed an issue that was causing the vehicle starting sounds to not play Fixed an issue that was causing the car braking sounds to not play for the driver Cars braking in reverse will now play the appropriate sound UI The Controller Bumpers should now scroll in the right direction when in the Jason selection screen The How To Play section has been updated to include the Single Player Challenges
  13. 3 points
    We asked for them to get tougher. I can't believe you guys are crying about bot murder. Now the fucking bots are too hard? Do you have any skill at all?
  14. 3 points
    It's absolute garbage. Gives free stun opportunities as the detection is still ass. I hit grabs I had no business getting and missed grabs I had no business missing.
  15. 3 points
    This happens when you port an ENTIRE GAME to a new engine... reworking physics to a game already programmed is not easy. However the silver lining is that this engine should allow them to patch out glitches pretty regularly. Give it a minute... It's a pretty ambitious undertaking. So yes, were kinda beta testing it again but if they used actual game testers to gather all the data we give them in a day, it would've delayed it another 3 months minimum. I'm happy to "play and report" issues rather than wait anymore. It's not unplayable, new features are cool to say the least. It's exactly what should be expected with something this large. So let's report the issues, leave out the hate, and see where this goes...
  16. 3 points
    Starting to think this must be Ben's troll account...
  17. 3 points
    I had fun with what I played. That's all that mattered to me. I'm kind of tired of the bitching too.
  18. 3 points
    Probably the game becoming self-aware and fixing what is obviously a mistake on your part.
  19. 2 points
    I just played as Jason. I am ok at best. (Level 96)I haven't played much lately and and am a bit rusty. I got my ass kicked all over the place while playing Roy. Somehow I still managed to get 8/8 with just over a minute left in the game. I am very satisfied with Jason this patch.
  20. 2 points
    It's like he's seen beyond, and all the stars in the universe now reside within his head, whispering their ancient and forgotten secrets gently into his ear. Oh, the vast and wonderful knowledge that Jason Voorhees must now possess in that great, blue glowing noggin of his.
  21. 2 points
    I've been pretty fair in my criticism of this game. I am more generous than most because I play PC games on Linux and play mostly indie games. Bugs and glitches are something I have kinda gotten used to. The problem with this update is it introduced more bugs and glitches than it claims to have fixed. I won't let that pass without commenting on it. When I started playing this game some of the little bugs gave the game character. You could tell it was made by a small team and they loved the source material. The charm has worn off and the bugs have gone from giving it character to becoming extremely annoying.
  22. 2 points
    Haven't done bots yet but so far Im loving the update. Single player challenges is fun and actually challenging at points (ive been stuck on 6 for like 20 minutes). Also love the cinematics and kills. They perfectly capture the campy vibes of the films and make me feel and warm and fuzzy inside. Weapon swap and pt7 buff great of course. The new grab is gonna take a little getting used but so far I really like it. Although I have come across a few bugs that others have reported, really hope they get hot fixed quickly.
  23. 2 points
    Not only do I like it - it's actually giving me an erection at this very moment.
  24. 2 points
    This update was the WORST of the game's history. ? Developers, I played for 2 hours and these were my experiences: In ALL Jason kills, the counselors are shaking (problem on the animation); If you change Jason's weapon, it's possible he gets bugged or even change Jason's type (I did chose a different axe and the game put Jason part 4, when in fact it was part 8); Jason's grab is HORRIBLE and SLOW. You can see the counselors coming out of your fingers. At other times it is possible to see a character far away and Jason grab. It is very strange; Is there no more server dedicated to a region? I'm from Brazil and I play with some friends. We noticed that the host has now returned. This greatly increases the PING and decreased the fluidity of the game. Please return the dedicated server to South America; Driving with the car now is a horrible experience. He is slippery. An hour ago a friend was driving the car, the character left the car alone and the car kept going away; There are times that the game is falling without plausible explanation; Not everything was bad. I'd like to thank you for removing the bug from the Jason's pocketknife removal. As Jason was pulling out his pocketknife, the counselors took advantage of a delay of the animation to hit a blow to Jason, generating a stum. Please see these questions. Without a dedicated server here in South America, we'll stop playing. Because its impossible to have an acceptable fluidity.
  25. 2 points
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