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  1. 49 points
    Welcome to the Patch Notes for the upcoming patch that will be released Tomorrow, May 24th New Game Mode: Single Player Challenges Single Player Challenges, Friday the 13th: The Game’s newest playable game mode, is now available! Test your skills as Jason Voorhees by clearing out all of the counselors in Camp Crystal Lake in each of the 10 unique scenarios. Each level contains special cinematic kills that are available only in Single Player Challenges. There are also multiple challenge objectives that are available in each level that can only be completed through proper planning and preparation. Play as Jason in any way you like. You may choose to be slow and sneaky for that suspenseful cinematic experience, or you may choose to brute force your way through, hacking and slashing! There are also 30 new unlockable emotes that can be obtained in the Single Player Challenges! Each Challenge has a reward of 3 unique emotes through the collection of these following skulls: No Survivors Skull, XP Score Skull, and the Undetected Skull. Good Luck and Happy Hunting! New Playable Counselor: Victoria Sterling Introducing Victoria Sterling, the newest counselor to arrive at Camp Crystal Lake! Victoria has a level requirement of 42 and her stats are the following: Composure - 4 Luck - 8 Repair - 3 Speed - 4 Stamina - 7 Stealth - 7 Strength - 2 Legendary Perks & Perk Changes Legendary Perks A new perk rarity tier has been introduced! Legendary perks! Legendary perks are now the rarest perks that can be obtained. The perk values and traits are identical to Epic perks, but there is one big difference between the two rarities. All Legendary perks come equipped with one extra positive trait! These traits are predetermined and work in addition to the perk’s original traits. Here are the traits that are tied to each Legendary perk: [Adrenaline Rush] Total Stamina [Aquanaut] Avoid Sense While Swimming [Controlled Breathing] Overall Fear Reduction [Easy Listening] Total Stamina [Escape Artist] Avoid Sense [Evasion] Avoid Sense [Firecracker] Melee Attack Speed [Friendship] XP Gain [Grease Monkey] Car Top Speed [Grinder] Overall Fear Reduction [Heavy Hitter] Weapon Damage [Heavy Mover] Weapon Damage [Heavy Sleeper] Decreased Sprint Noise [Home Body] First Aid Healing [Hypochondriac] Police Response Time [Ice Cold] Overall Fear Reduction [Lead Foot] Car Start Speed [Level Headed] Overall Fear Reduction [Lightfoot] Reduced Fear Penalites from Darkness [Lone Wolf] Break From Grab Easier [Low Profile] Increased Crouching Stamina Regen [Man At Arms] Weapon Damage [Marathon] Swim Speed [Medic] Repair Speed [Motorboating] Swim Speed [My Dad’s a Cop] Increased Weapon Damage as Tommy [Nerves of Steel] Less Fear From Dead Body [Night Owl] Less Fear Indoors [Potent Ranger] Avoid Stumble [Preparedness] Crouch Speed [Psychic] Hiding Spot Fear Reduced [Pyro] Firecrackers Stun Radius [Quiet Swimmer] Swim Speed [Restful] Break Grab Stamina Boost [Scout] Reduced Sprint Noise [Slugger] Melee Attack Speed [Sneaky] Stumble Reduced [Spatial Awareness] Voip Distance [Speed Demon] Sprint Speed [Sucker Punch] Increased Melee Damage [Swift Attacker] Increased Stun Time [Teamwork] Police Response Time [Thick Skinned] Ecscape From Traps Quicker [Thrasher] Reduced Weapon Damage Taken [Tinker] Boat Start Time Reduced Perk Values Adjusted The following perks have had their possible values adjusted: [Easy Listening] - Increases the Radio proximity recharge rate by 10% - 40% (was 1% - 10%) [Motorboating] - Increases the Boat movement speed by 5% - 35% (was 1% - 15%) [Man at Arms] - Increases Weapon durability by 5% - 15% (was 5% - 25%) [My Dad’s a Cop] - Reduces the Police arrival time by 5% - 25% (was 5% - 30%) [Quiet Swimmer] - Reduces the Sense detection chance by 5% - 20% (was 1% - 25%) [Lead Foot] - Increases the Car movement speed by 5% - 20% (was 1% - 25%) [Aquanaut] Increases the Counselor’s swimming speed by 5% - 35% (was 1% - 15%) Perk Selection Screen Updated Perk rarity can now also be distinguished by a numbering system added to the perk graphic in order to assist players with color blindness Combat Update Weapon Swapping Feature A new option is now available in the Jason selection screen! Players will now be able to equip different weapons on each Jason. This feature unlocks for players at level 113 and will allow the swapping of the following weapons: Pickaxe Machete Axe Fire Axe Battle Axe Spear Pig Splitter Shears All the grab kills tied to the weapons (including the DLC kills) will also be available through the swap. Jason’s Swing Animation All of Jason’s weapons have had their swinging animations adjusted to swing lower towards the ground. This change should help prevent Jason’s swings from missing players that are on uneven terrain or crouching. Jason’s Grab Changes Jason’s grab has been updated with a new animation and sound effect. These changes should more accurately represent the distance of Jason’s grab and also feel more gratifying when landing a grab on a counselor. Doorway Combat Changes We have made some adjustments to the way that combat works when there is a door in between Jason and a counselor. Originally, players were able to initiate combat from both sides of a closed door. This allowed counselors to time their swings and safely interrupt/damage Jason during his process of breaking down the door. Because of the way that combat works, there was little counterplay to these occurrences. In order to combat this one-sided exchange, counselors will no longer be able to hit Jason through doors. However, Jason will still have the ability to damage counselors that are standing extremely close to the door. Counselor Weapon Stats Adjusted The pips that represent the weapon stats in the How to Play section have had their values per pip adjusted to be more consistent. In addition, The following weapons have had their stats adjusted: 2X4 Frying Pan Fallen Tree Branch Baseball Bat Metal Pipe Wrench Cooking Pot Matchmaking Changes Infraction System An infraction system has been added in order to combat issues with players prematurely leaving matches. Players will now gain infraction points by performing any of the following actions in a Quickplay match: Leaving the match as Jason Leaving the match as the Host Leaving the match while still alive as a Counselor Leaving the match while in the process of being killed Accumulating too many infractions points will place you in a low priority queue in matchmaking with other similar players. These Infraction points are not permanent and will decay over time. Spawn Preference System In the December patch of last year, we introduced a “ticketing” system to the Spawn Preferences to combat some of the issues players were having with the Jason selection process. To improve on this system, we have made multiple changes to the Spawn Preferences this patch. The most noteworthy improvement is that this system is now tied to each individual player’s account. This means that a player’s chance to be selected as Jason will now persist even after changing lobbies. In addition, we have also made adjustments to the values in the preference system in order to provide players a fairer distribution of chances to become Jason. The probability of a player being chosen as Jason is affected by their preference settings and also their recent amount of Jason games. Playing as Jason too many times in a small time frame will cause the player to no longer be considered as a candidate to play as Jason. However, the player’s chance to be selected as Jason rapidly “recharges” over time and this system will have no long lasting effects on players. The Spawn Preference system only affects Private Matches only when a Jason has not been picked manually. Keybinding Support Keybinding Support is now available on the PC for players using a keyboard and mouse This feature may be accessed through Settings > Keybindings General Changes and Bugfixes General New Free Emote added! The Poppin’ Robot Intro/Outro cinematic cutscenes will now show the weapons/skins that the Jason player has equipped Rain has been re-enabled [XB1] Fixed multiple issues related to the Sweater Added countermeasures to several character selection exploits [PC] Jason Part 5 Jason has a new color variant for his default skin available! Note: Bloody skins for both the blue and green color variants have identical level requirements Part 7 Jason: Replaced +Grip Strength with +Weapon Strength Part 7 Jason: Replaced -Shift with -Stun Resistance Fixed an issue where stun damage would not cause Jason’s mask to fall off even after Jason has hit the HP threshold Reworded the tooltip for the Strength “Throwing Knives” to reflect previous changes made to Jason Fixed a bug where the throwing knife crosshair would sometimes become stuck on the screen Fixed a bug where the player could sometimes become unable to move after being hit during the grab animation Adjusted the animation for Part 4 Jason’s weapon to properly align with his hands during door / wall destruction animations Fixed an issue that was causing some of Jason’s weapons to not become bloody Fixed a bug with Part 5 Jason’s Shift ability having an incorrect recharge rate Fixed a bug where Jason would have the incorrect stun animation when shot by a flare gun Fixed a bug that prevented Jason from breaking a phone box that has been repaired multiple times Counselors Killing Jason will now grant XP when the Jason player quits after the kill sequence has been initiated Bear Traps are no longer able to be placed inside tents An equipped item that is being swapped out with another item will now attempt to locate the best available spot to be placed (i.e., the ground) Note: This was to address the issue with players being able to stack items infinitely on top of each other until an item becomes unreachable Fixed a bug where the Bear Trap arming animation would continue to play when the Bear Trap is triggered prematurely Fixed a bug that was giving counselors too many attempts at triggering Jason’s vulnerable state during the sweater stun kill sequence Fixed a bug where the phone calling animation would continue to play when the player has stepped into a Bear Trap at the same time Fixed a bug where if a Counselor starts calling the police and steps into a Bear Trap at the same time, the phone would continue to fly around like a spooky ghost while the Counselor attempts to escape the Bear Trap Fixed a bug where the emote wheel persist on the screen after the player has been killed Fixed a bug where the player could become interaction locked by spamming the interact button on the phone while Jason is destroying the phone box Fixed a bug where placing Bear Traps in certain locations would sometimes launch the player into the sky Fixed a bug that caused the player’s fear effect to persist during the outro cinematic Fixed an issue that caused the map to drop as an item when the player is killed in certain hiding spots Fixed an issue that caused an incorrect animation to play when certain Counselors would direct hit a wall with the Baseball Bat Perks Fixed an issue with the Slugger perk that caused the spawned baseball bat to have incorrect stats Fixed a bug with the Teamwork perk that caused the attack strength decreased to not work properly Vehicles Improvements have been made to the way that cars are affected by physics Improved car handling by changing the cars to front wheel drive (instead of rear wheel drive) Added an small invincibility frame for the brief period when a counselor is exiting a car Fixed an issue with cars becoming “jittery” or unstable after reaching top speeds Cars have had their brakes improved. Cars can now come to a full stop more quickly and using the hand brakes allows a player to “drift”. Added countermeasures to prevent Counselors from standing on top of cars The rear view camera that is available while driving in reverse can now be accessed at any time while driving by holding down the Rear View button (Default: R, Triangle, or Y) Fixed an issue that was causing the vehicle starting animations to not play Maps General Repair Parts dropped into the lake should now respawn by the shore more consistently across all maps Regular doors (that do not have a barricade attached) can now be locked/unlocked from both sides Added blockers to the cemeteries to prevent cars from traveling through Addressed several exploit locations across all maps Addressed several locations across all maps in which the environmental kills were inaccessible or not working properly Drawers will no longer have an extended collision volume once they have been opened Adjusted lighting throughout the multiplayer maps Jarvis House Made adjustments to several cabins to prevent Repair Parts from spawning in an inaccessible location The lights in the Vacation House will now be properly disabled when the corresponding power box has been destroyed Pinehurst Fixed an issue where one of the doors in the Halfway House could only be opened by Jason from the outside Addressed an issue that caused some of the shorelines to have an incorrect collision which prevented players from exiting the water in those locations Fixed a bed that was missing an interaction button Changed the date that appears in the opening cinematic cutscene from 1986 to 1989 Crystal Lake Fixed a bug where Rob would sometimes appear bloody in the opening cinematic cutscene Packanack Fixed a bug that prevented Bear Traps from being placeable in two of the cabins Bots General improvements made to AI behavior Improvements with AI interaction with vehicles AI will now make an attempt to interact or avoid Jason’s traps AI will now be able to place Bear Traps AI will now turn on radios as a distraction The difficulty setting in Offline Bots will now affect the bots in the following ways: Ranged accuracy Weapon pickup preferences Item location awareness Starting items and preset perks Sound Fixed an issue that was causing the vehicle starting sounds to not play Fixed an issue that was causing the car braking sounds to not play for the driver Cars braking in reverse will now play the appropriate sound UI The Controller Bumpers should now scroll in the right direction when in the Jason selection screen The How To Play section has been updated to include the Single Player Challenges
  2. 48 points
    Hello everyone, there have been a lot of questions about where we stand with the state of the game right now, and whether we are going to continue updating the game (Spoiler: We are). Below you will find items that we intend to have fixed with the next update to Friday the 13th: The Game. Critical Fixes: The game ending while counselors are still in play Escaping via a vehicle counts as suicide Players loading in as a character different than the one they selected Counselors stuck to repair points after initiating/completing a repair Game crashing tied to the destruction of doors Players able to clip through a wall on the Pinehurst map In this update we are prioritizing bugs that have a large impact on gameplay, though it is possible that some lower impact issues will be resolved due to a shared solution with critical issues, or as time allows. Once we launch console dedicated servers, our resources will be able to focus exclusively on player facing issues. With no content being added, we should have fewer new issues arise, which will allow us to work solely on reducing the overall list of game impacting bugs.
  3. 39 points
    Gonna be streaming the game all day today on my personal channel. I encourage everyone to get on social media today and show the devs that We're Still Here. We'll be here playing the game for as long as they're willing and able to support it.
  4. 36 points
    Hey everyone, we’ve been a bit quiet since the last update, as we’ve been focused on getting fixes completed and wrapped up for patching. We’re looking at early-to-mid next week to push patches out on all three platforms, but they likely will not occur at the same time, or even the same day, as different platforms are facing some different issues. There are still things that need to be worked on, but here is what should be going live early next week: Xbox One Crash at start – This was one of the highest priority issues for us. We’ve fixed two separate issues that could be causing Xbox Ones to crash at the “Press A to Start” screen. Vehicle Rubber-banding – This was another high priority issue for us. There are two Rubber-banding bugs that have been a problem over this past year. The first is the bug that appeared after the December patch and is a different issue than the one that is currently in the live build. While we had fixed the first Rubber-banding bug during our work for the May patch, the engine upgrade had also consequently created a new Rubber-banding issue. Both of these issues are very different, but look nearly identical to players. This has understandably caused a lot of confusion. We have made a fix for this newest rubber-banding bug and we hope that this upcoming patch will resolve the Rubber-banding issue once and for all. Numerous Gameplay Crashes – We’ve fixed a bunch of issues that could cause game crashing. This was another high priority issue. Missed or Missing Audio Queues – This includes door, window, and barricading sounds not playing. They should play now. Jason Car Physics - Jason should no longer be able to kick cars across the map. Jason Shininess Reduction – Jason shouldn’t be so shiny now. Savini Skin Pixelation – Savini Jason’s textures should look much better now. Speed Demon Objective – This objective should complete correctly for players now. Tiffany Swimsuit – Players can now correctly choose both the top and bottom of Tiffany’s swimsuit. Non-selectable Emotes – PC players should now be able to select any emote that they have unlocked. Key Binding – Added throwing knife functionality to key bindings. We fixed Roy’s orange hands. Emote Loop – The new dance emotes loop. Have fun dancing. Part 6 Jason Skin – Fixed some discoloration on his mask straps. Victoria Clothing Change - Victoria no longer quick changes her pants when she puts on the sweater. Muting Players - Addressed an issue to make muting players more consistent We are still working on a number of high priority items, including the following: Character Randomization – This has caused a number of other issues including the wrong skin, wrong weapons, wrong Jason in intro/outro, etc. We are still working on this. Counselors not being able to pick up items – May occur when swapping an equipped item with an item on the floor Stun/Grab Floating – Occurs when Jason is stunned at the same time as a grab lands. Violent Shaking during kills – Counselor bodies violently shake back and forth during the kill animation. Grab Insta-kill – we’ve only seen this reported 2 times. If this has happened to you, or in a match that you have played, let us know. If you have a video of the match, even better. We have a lot more work to do, but this patch should address most of the high priority issues that are keeping people from being able to play.
  5. 34 points
  6. 33 points
    What new bugs did you include in this patch?
  7. 32 points
    Hey campers, I wanted to just pop in here to say that we are reading posts. We are combing through twitter, reddit, this forum, and the endless reports via jasonkillsbugs website. As well as all the DM's, screenshots, videos from streams, etc, of issues that are popping up since the update. We are quiet at the moment, not because we don't care, ignoring you, ignoring problems, etc. Not that at all. Here's what we're doing: 1. We are recording every issue being reported across all social media, forums, etc. 2. Looking for more information on each report. A report that says "Game crashes, fix it." requires us to reach out to that reporter for more informaion. (What platform, when does it crash, what were you doing when it happened, do you have video or screenshot of issues, etc.) 3. Consolidate all issues into one working document. 4. Sort issues into categories (animation, art, interactions, network, etc) 5. Mark priority for each issue (high, medium, low) 6. Then we have meeting with ILL (the developers) to go through list and give as much detail as we can. 7. QA at ILL gets spun up to replicate these issues. Upon replicating we can find the issue. 8. All Leads at ILL are briefed on QA findings vs known bug list. 9. Leads at ILL assign bugs to engineers, artists, etc, to fix. 10. Bug ticket marked as "fixed" and then it goes back to QA. QA tests the shit out to assure fix held. 11. On and on until high priority bugs are solid. Then move on down the list. 12. Then you slate patch date for fixes with all platforms (Sony, MS, Steam) to try to get a patch out as fast as we can. So we're not ignoring. We are listening and acting instantly. I apologize you're not getting responses directly or indirectly to current issues. I hope this quick post helps explain. We're here, we're fighting. -W
  8. 30 points
    Hey Campers, Long time no see, I hope you're well. Been a crazy few months, huh? I know there's a lot of questions you all have about the game, future content, legal, etc, etc. We rounded up the most frequently asked questions from the community and worked with the license holders to answer them. Everything we put out or say publicly (including this very forum post) must be approved by the license holders. Some of you will have more questions after reading this below, however, we are not currently able to answer them. Please do not think this is me, or anyone from Gun ignoring you. Please understand the sensitivity and seriousness that the entire F13 IP is currently tangled up in. I spent the last few weeks with legal and the license holders getting these answers. When we know more and can share it, we will. Q: Does this mean you (Gun Media) can create new DLC now? A: We cannot currently add new DLC or Content to the game and it is unclear if this can ever happen. We can only perform maintenance, balance, QoL fixes and bug fixes. Q: Why won’t/when will Gun Media add Uber Jason/Grendel/Clothing DLC? A: The entire license is currently under a legal microscope. We wish this was a more clear-cut, black and white scenario, but it is not. There is a lot of gray. We hope that in the near future more legal clarity will occur, but this is not Gun’s call. As mentioned previously, at this time we can not add any new content, regardless of where the content falls within the F13 canon (Uber Jason for example). While Uber Jason appeared to be close to being finished, there was still remaining work that needs to be completed in order to finish him. When we got word to stop, we stopped. There were clothing packs and kill packs that were also nearly complete. However, the Grendel map still had months of work to go. When this content was leaked, we were under 50% complete. It is not likely that Grendel will ever see the light of day. Q: Why did you (Gun Media) decide to stop making content? A: The decision was made for us to stop making content due to the sensitivity of the legal process. Gun does not own rights to Friday the 13th: The Game. We continue to work with our partners at Horror, Inc. as more information unfolds. Gun wants to release content, as do our partners at Horror. Until more clarity is provided, we can not add new content. Q: Why won’t you (Gun Media) settle with/pay Victor Miller to create content? A: Gun is not a part of the legal issues surrounding the license. It is not our call to “settle” or “pay” anyone as it relates to the legal issues. Our partners at Horror, Inc have reached out a few times in an effort to settle with Mr. Miller. However, we were informed that this communication was ignored. We hope that all parties can come together in the future, so we can add some new content, but it’s not likely, nor should it be expected. Q: Why won’t Horror Inc. settle with Miller so you can create content? A: As mentioned previously, this has been attempted in the past with no progress. Our partners at Horror, Inc will continue to reach out to Mr. Miller, but until communication lines are opened up, there is very little we, or our partners can do at this time. -Wes Keltner
  9. 25 points
    Known Issues for 5/24 Update Below is a work in progress list of known issues associated with the update released on 5/24. We will be updating this list as issues are reproduced, fixes are completed in development builds, and when fixes are in live builds Uber Jason & Kills Selectable by some players on PC. Game crashing after the “Press A” screen on Xbox One. Game may end when Tommy is the last Counselor character alive Selected character is sometimes not the character that players load in as. Interaction locks occurring due to a variety of different circumstances Customizations for Jasons & Counselors not always saving. Interaction prompts sometimes not appearing Morph reticle not showing for some players on Xbox One. Vehicle “rubberbanding” issue Items may sometimes lose their ability to be picked up when dropped under certain conditions Issues occurring between Jason and vehicle physics Exploits related to counselor stamina Medical spray may sometimes require multiple attempts before it will activate Counselor characters becoming stuck in grabbed animation after a grab is interrupted. Some Jason skins are appearing incorrectly. Failure of the match to end after all counselor players escape, die, or exit the round. Players no longer able to select Medium Bloody Jason skins on PS4 disc version. Players taking damage when exiting from a few open windows on ground floors. Counselor characters shaking during kill animations for Jason. Items carried by counselors disappearing when the counselor is drowned. Particle issues causing rainbow effects in certain locations (blood, collisions, Savini Jason eyes, liquid) Phone and Victoria call animations not correctly synced. Audio popping at various times. Sound issues during perk rolls. Missing sounds when selecting Jason or Counselors. Sounds will sometimes be missing when breaking windows, locking doors, etc. Players being sent to the Microsoft Store when attempting to launch the game after updating on Xbox One. Xbox One controller lockout when joining a Private lobby. Characters unable to move between couch and stairs in Higgins Haven main house. It is possible for Jason players to sometimes not hear the car starting sound A delay may sometimes occur between the throwing knife activation and animation. Drawers will sometimes incorrectly close after being opened PS4 animations not working after exiting a vehicle. Issue occurring with Chad speedo texture seams. Wheelchair Buggzy will stand up during certain transitional animations Savini Jason may appear in outro cinematics when the host owns Savini Jason DLC, even if that Jason was not in play. Killing 2 Counselors at the same time in a challenge results in two versions of Pamela VO to be played simultaneously. Weapons may sometimes increase in size when picked up by counselors. Steam VR can be erroneously activated if a VR device is connected to the user’s PC when the game is launched. Display issue with Savini Jason in game. PC Players are unable to equip certain emotes using the mouse. (Selecting them via arrow keys or controller still works) Some players are unable to unlock “Speed Demon” objective, even when objective criteria are met. Multiple versions of the same counselor may appear in Single Player Challenge cutscenes. Escaping in the car can result in odd camera angles. Hair is appearing extra “bright” for some users. Tiffany swimsuit top and bottom cannot be individually changed. The Lobby Leader is listed at the top of the scoreboard instead of Jason on PC. Challenge 8 map lists location “Vaction House” instead of “Vacation House”. The option to Mute players in the menu is unavailable on Xbox One. Players with dual multiple monitors may experience their game launching on the incorrect monitor Hiding under beds can result in the player’s character being displayed as standing through the bed. Roy has bright orange hands. Players keybinding for Morph on PC can make it impossible to select a morph spot with the mouse button. J6 Mask Strap is discolored. When equipping the Sweater on Victoria, her pants take on the pattern of her shirt. Counselor’s model may continue the repair animation on the phone box even after the counselor player has died from stepping on a trap Throwing knife activation button is missing from the keybinding menu
  10. 25 points
    Obviously, we can’t put these in the game as they are considered “New Content”. Either way, I wanted to share. Not to rub salt in the wound, but to show some of the art that we wanted to add in. We had been working on content for the “collectibles” that can be found in game. Some are familiar with the Pamela and Tommy Tapes within Friday the 13th: The Game. We were going to add photos to that system. In these photos (found around in drawers, etc.) the subjects were going to focus on a young Pamela and young Jason. I wasn’t sure about doing this at first. Not about adding to the collectibles, more about the subject and theme of the photos. I was afraid that by showing these that we would be humanizing Jason too much. But the more I discussed this idea and the further into concepts we got with Rachael, the illustrator we were working with, the more I wanted to do it. The idea here was to shed some light on the life of Pamela and Jason before the events of the first film. Back when Pamela worked at the diner and was then asked by the Christy family to come work at the camp. I was also interested in digging a little deeper into what life was like for a younger, more innocent Jason. Again, this is a delicate subject. So I used as much care as I could. We came up with a series of photos, and below are two of my favorites. The first shows a younger Pamela. Jason would have only been an infant at this point. Pamela seems happy working at the diner. Perhaps for the first time in her life, that is, if you follow or accept some of the semi-canon out there about the abusive relationship Pamela was in previously. I thought this was important to show her in a stable state. It solidified her as a provider and good mother to Jason. I felt it also showed that her demeanor was pleasant and that folks in town probably liked her. Which brought more power to the character when she lost Jason and with him, her mind. It showed how far she fell when she snapped. All out of love for her son. The second photo is of a young Jason, perhaps around age 4-5. He is excited because it’s Halloween. I had the artist put him in a Frankenstein costume, as a slight nod to Part 6 and Tom McLoughlin, as his approach to that film was very much a “monster movie” from the golden days of cinema. And of course, J6 was reanimated by lightning, much like Frankenstein’s monster. I also had the artist add a cute little nod to “Forest Green” on the shirt. I also researched along with Rachael, the types of costumes that would have been available at the time. I think she did a great job nailing the look. Lastly, and maybe the most important aspect of this image, was that Halloween was probably Jason’s favorite time of the year. Jason was...mentally simple. Intellectually disabled, but still full of life. A life that was full of ridicule from other kids. He probably never felt like he fit in. But on Halloween, he got to pretend. Even with a disability, he understood that dressing up, putting on a mask, and hiding what he looked like, was empowering. On that night, he just got to be another kid, getting free candy. I thought about that a lot. Perhaps, and this is a stretch, he reached for a mask later in life as a way to cope with the loss of his mother. Perhaps it reminded him of a different time. Maybe that’s too deep, LOL. Either way, it was very interesting to me and I bet some fans out there may find it interesting too. -W
  11. 24 points
    Patch Notes - Friday the 13th: The Game - January 2019 Patch HOTFIX: The kill process for Jason UI Bug This hotfix has been submitted and is rolling out to platforms as soon as possible. INTERACTION LOCK - The team has fixed various interaction lock issues, including: Stumbling while dropping an item Entering Combat Stance while swinging weapon CONNECTIVITY AND CRASHES - Multiple connectivity/crash fixes including: Network Error after joining lobby in Quick Play “Need Updated Client” error ENVIRONMENT AND COLLISION Falling Animation Loop - Fixed various areas where players enter a falling animation and cannot continue, including: Firewood Logs on Pinehurst Map Cardboard Box on Packanack Map Coffee Table in Jarvis House Counselor Catch - Fixed various spots that could snag the counselors and make them unable to move, including: Cemetery fence on the Crystal Lake map. Safe Spots - Fixed various safe spots where the counselors are unreachable once entered, including: The cemetery in Higgin’s Haven Parking the car inside the barn on Pinehurst Fixed an issue where an invisible collision would occur at the barn fence on Pinehurst, causing the car to shift vertically after restarting the car. Fixed an exploit where counselors could use the car as a barricade at Jason’s shack, affecting several maps. Fixed an issue where the counselors could control their directional axis while climbing through windows, allowing them to reach unplayable areas of the maps. Fixed an issue where counselors are able to reach the rooftop of the Pinehurst Halfway House by escaping Jason's grab with a pocket knife. USER INTERFACE Fixed an issue disabling the “More Emotes” button. Fixed the Morph Cursor not showing on Xbox One. BALANCING AND TUNING Jason - Buffing Mother’s Special, Special Boy. Weapon Swing - Jason can now swing his equipped weapon to hit multiple targets at once. This will help Jason defend himself against bullies. Stun - It is no longer possible to Stun Jason while he is in Rage Mode unless using a shotgun or Pamela’s sweater. Rage Indicator will show on the minimap when Jason enters Rage Mode. Counselors - They should have been watching him. Tommy Jarvis - Players who kill themselves cannot come back as Tommy Jarvis. ****Killing Jason is unchanged.****
  12. 22 points
    Our next update for PC will address some issues specific to that platform, including a fix for the speed hack that players have been reporting. The next update for consoles - which will not be day and date with the PC update - will include Dedicated Servers, as well as some other bug fixes. We'll have more information as we get closer to the updates being pushed live.
  13. 20 points
    To Sean Cunningham, PLEASE! SETTLE THIS! We do not want this freezing the Franchise! You will be losing money more than you are gaining! To GunMedia, PLEASE! FOR THE LOVE OF THE FANBASE ITSELF! Revoke this "No More DLC" claws! Please for the love of God some of us just want the promised content we desperately waited for!
  14. 20 points
    I wish to vent a certain something to the devs (coming from a film buff). How dare you. How dare you even allow the possibility of Jason being emasculated by a group of counselors in this game. It's not good enough. You received the rights to this franchise, and you manipulated it to make quick bucks. The slasher trifecta of Michael Myers and Freddy Kruger is completed by Jason. Jason is serious shit. This treatment of the source material is not good enough.
  15. 19 points
    Thanks for the honesty, but this is SO lame. You guys are not even trying. You guys are done with the game and this has nothing to do with lawsuits. How I wish I had some glimpse of the future before buying this game. F13 and Jason deserved so much better. Maybe I will keep playing for some time (IF the servers allow me lol), but only because of the good memories and the good friends that I had the chance to find in-game, not because of you guys. Now I know that some people are simply right about some things. Hope you guys enjoyed my money. I'll mark the name Gun/Illfonic. Never again. Bye.
  16. 19 points
    113 is still the level unlock for Weapon Swapping.
  17. 18 points
    Just when you higher these jokers couldn’t possibly be any more incompetent they release a SP challenge mode where if you fail or redo it you are FORCED to watch the entire cut scene again and again. This has to single handedly be the most incompetent thing I’ve ever seen. Games on the SNES let you skip cut scenes. Do you idiots even attempt to use your brain? Did you have someone play test this? Bc even one stupid deformed retarded playtester would have picked this up. Honestly it’s almost comical how utterly stupid you guys are
  18. 17 points
    I'd really love to see this game come out with a patch that actually pays more attention to balancing the 'quality of life' that this game has lost. For example, *Jason being beatin by a group of counselors. It's still silly to see, silly to watch. Counselors should fear him, not want to beat him down. Make him stronger and more dangerous. This is one of the biggest updates that's been asked for... for well over 1 year and a half now, by a lot of people. *Counselors screaming when they are in a hiding spot, just out in the open, ruining any chance of ACTUALLY hiding. Everyone knows it. You hide, Jason shows up, and the counselors screams, letting Jason know EXACTLY where the counselor player is. (How this has been in the game well past the beta is beyond me) There are so many common sense fixes and changes that could have been made with this game that still have not come. The part that boggles the mind is how this stuff has been in the game for so long, when it's just such an apparent bluebook problem with the game. Any other developers would have had this kind of stuff stitched out well at the start of the game's release. This game is practically still in beta.
  19. 17 points
    This is a good question and I will do my best to answer clearly. As we all should know by now, the legal case stipulated that all no new Friday the 13th content could be created from scratch after January of 2018. This is why the F13th Puzzle game soft launched on Jan 13, 2018. I spoke with the folks at the puzzle game sometime in late 2017 about adding Ghost Jason and Kyle to their game. They were very receptive to the idea and whipped up two quick models that they were able to insert and hide within the game before that date. I've actually been sitting on this info for quite a while wondering if we'd get a chance to see it through. Because they were able to slip us into the game before that date, we were cleared to proceed whenever ready. With Gun, building models and new content is not as simple as it is for the Puzzle Game. For instance, all of the content released this past year actually began in the early summer of 2017 and we didn't see much of it for a very long time. At the time they started that round of content, Never Hike Alone had not even been released so fan support was not really there to justify adding us to the game. For all anyone really knew, the movie could be a flaming piece of garbage so it goes without saying that the rights holders were weary of inserting a fan made design, especially prior to other franchise established characters. I actually agree with that sentiment whole heartedly. By the time Never Hike Alone released in October and starting gaining real momentum, Gun still had their hands full with all the previously mentioned content such as Part 4, Part 5, New Kills, Single Player and more. It was very much understood at the time that if GJ had a chance to be in the game, it would be during a future round of content creation sometime later this year if at all. Again, although the devs have been big supporters of ours since our crowdfunding days, this is something that would have needed to be cleared by a lot of people above their heads. Even if approved, several resources and substantial funding would be have to be dedicated to the build. The last we casually spoke about this possibility, we decided to table the discussion until after the legal case reached a conclusion so we could get real answers. I was in this for the long haul and so were they. Whatever changed along the way none of us saw coming. Knowing what we know now about the decision handed down to the devs, the only way GJ would have ended up in the game is if the legal case ended before June of 2018 and Sean (and Victor?) gave us the OK to start the process. Even then, you would not have seen GJ any time soon because it would have taken many months for him to be built and inserted into the game. With all of this said, I cannot speak on the subject of Jason X because I do not know what stipulations the devs are being held to. I just hope that you all will take my words very seriously when I say that if the devs had the opportunity to insert all of their unreleased content into the game, they would have done it without hesitation. They are just as much victims in this situation as we are and even more so because they put a lot of hard work into creating and maintaining this game. Has it been perfect? No, but what independent venture ever is? I cannot even begin to tell you all of the shit we had to deal with on Never Hike Alone and it certainly pales in comparison for what the devs have had to overcome in their journey. No matter what issues they faced, what was important was that the game was being run by people who actually loved the content and subject matter. We were lucky enough to get content and detail inserted into this game that larger developers would have never taken the time to add. As an example, I can distinctly recall Ronnie forgoing his lunch break at the mocap session I attended just so he could give notes on the in progress part 4 model. It was not just the dedication to getting it right, it was also the fact that he knew exactly what was wrong and what was missing. When I saw the unmasked Ted White Jason for the first time I smiled a little extra wide because I saw Ronnie's influence executed within that final design. At every turn the developers listened to our feedback and even dealt with a large section of ungrateful SOB's that bitched and moaned at every single corner. Along the way I even made my fair share of complaints but I never once took for granted the amount of effort that was being put into the game. Frankly, I don't know how they put up with many of the people in this forum and they deserve a lot more respect than what they have been given up to this point. I know I am off topic now but I believe this is something that needs to be said. If my words carry any weigh around here, I hope many of you rethink the toxic environment that has taken over this game and forum. There are many more important things in the world and for all its faults, it is amazing to live in a world we we can play a Friday the 13th game that actually stays true to the source material.
  20. 17 points
    Imo, this just futher proves that Gun/Illfonic. Are using the lawsuit to get out of developing future dlc for this game... I'm hoping development does pick back up after this lawsuit is over, i don't care if its Gun/llfonic. Or another publisher and developer. i just want this game to grow...
  21. 17 points
    Dear Developers, This goes out to my fellow players of F13. Don't lose hope and don't give up. This legal matter will be resolved and I hope that when it does, we will get more content for our favorite game. I see a lot of people on Steam and even here not understand what "indefinitely" means. It just means for an unspecified amount of time. All the developers are saying is they are "holding back on" not canceling entirely any and all new content. Just be patient. Have faith in the system. To the Developers, I am still behind you. Yes there are some bugs that NEED to be addressed but I haven't given up on you. I still play regularly and still enjoy. I still report cheaters and exploiters and hate them when they cheat and exploit. I understand the circumstances you are in and can sympathize. I hope this legal stuff can be resolved soon for all our sakes. Because once it is, this will draw attention again to the idea of a new F13 movie and that will bring in loads of new players. Keep it up, Developers, your game is worth it. I look forward to the first-of-many bug patches and the future-content-patch-to-be.
  22. 17 points
    I've seen some discussions here, on social, youtube, etc, that describe this situation as "shady" or that we are trying to weasel out of the game. Everyone is entitled to their opinion. But here's the thing... I love this franchise. I loved designing this game. I loved directing Kane in the motion capture. It was awesome working with him on kills that I knew fans would love. I loved working with 2D and 3D artists on characters, props, environments. I loved screensharing with the animation team when they took the aforementioned mo cap data, and started attaching data to the rig. Seeing the work we did in the motion capture studio a year prior, starting to come to life. I loved sitting with Manfredini, discussing music, stingers and stems that would later be connected to cinematic kills. To a creator, it's the holy grail to work on a subject that you love AND also have an audience that likes what you do. They like it so much, they give you money for it. That's the most amazing feeling, it's hard to describe. It's kinda euphoric. Not the money, that doesn't motivate me. It's the process and creative collaboration. The hard work and long hours to see something come to life. So when someone says "This is just an excuse for you to weasel out of this game." is dumbfounding to me. Why on earth would I want to stop doing the thing I love with my entire being? As a creator, why would I purposefully want to stop creating something that fulfills me more than anything I've ever done? If you have the opportunity in your life to do something you love, do it! Jump all over it with everything you have. Pour your soul into it and hold on as hard as you can. -W
  23. 17 points
    Long post incoming, because I nerd about this stuff hard. So beware... If you guys remember, back in the early days Jason had, essentially, a cooldown on being stunned again after someone landed a stun on him. This was ANY type of stun. From a weapon, from firecrackers, whatever...It was a brief period of about 5 seconds of invulnerability where he was free to slash at you or grab you in order to get people off his back and regain control of the situation. I'm wondering if it was a massive mistake taking it out? It's my opinion that this cooldown was the single biggest important thing to making Jason a legit threat. It meant that if you were lucky enough to get a stun on him then you had to either wait another moment or two before you were getting that lucky again, or that you needed to BUG THE FUCK OUT of there and use the brief moment of time you gained to try and escape. But ever since it was removed it's been Chain-Stun-O-Rama for any coordinated group tight knit enough to keep wailing him with weapons. I'm usually the last person to complain, as I'm a pretty competent Jason player, even against large scale groups of experienced Jukers, Tankers, and Fixers. But when you've got a group intent on going for a kill and they're plan is to basically bitz Jason full stop with no regard to their safety, it kind of seems against the spirit of the game. I've had it turn out a number of different ways. Sometimes it ends badly for them...hell most of the time it does in fact. Worst case scenario was where I was once killed as Jason, and this was mostly because there's just nothing you can do against that kind of chain stunning where they form a circle and basically play "Jason the Pinata". His only option is to morph away and hope to pick them off with Stalk, but a good group knows better than that. Or y'know....hide like a bitch and run the timer out. Which ain't Jason in any way, whatsoever. I refuse to play that way. The other problem that was alleviated by the cooldown back in the olden days *adjusts old man pipe* was that, well...Jason's slashing mechanics have always been trash. The combat stance was once upon a time at least SOMEWHAT responsive, but nowadays it's practically a gamble as if to whether or not you can trigger a block and punish with a slash. Then there's how his slash is practically unsafe even on hit depending on the weapon and the speed of it. If you land the slash the counselor can STILL attack you before you recover from the slashing animation....for the uninitiated, tell any fighting game aficionado that a move is unsafe on hit, and they will tell you that is a trash fucking move. But in a large group it's practically his only option. You get a hit, they don't care, they hit you back before you're able to slash again, and then they heal up or worse yet, they knock your mask off and set you up for the Jason kill. Then there's the OTHER big annoying feature....Jason's annoying auto-lock on. No Jason, let's ignore the player right in front of me trying to wack me with a bat and lock onto fucking Chad who's 10 feet away and spamming a Crispin Glover dance emote, you fucking Hockey masked baffoon. It's all too much of an unwieldy mess, and I say that as someone who has learned to tame the crazy shit that is Jason's combat mechanics and learned to use them semi effectively. But man...that stun cooldown. That was what REALLY put the fear of God into 'em. Those blissful 4 or 5 seconds of absolute ass-wreckage that I was free to take part in even with the wonky combat physics and unreliable hitboxes, gleefully nabbing a counselor or two and proceeding to take them to an all expenses paid trip to pound-town. Ahhh, those were the days. But enough of MY nostalgia. What say you all? I'd much rather they just give him that brief window of absolute freedom to make an example of anyone who DARED get close to an undead 7 foot tall murder machine.
  24. 17 points
    Notice: for the love of god this isn't a joke or a sarcastic post I have seen good players become the toxic side of the fanbase so I'm.making this thread to encourage the devs and to likely get to the regular fanbase. I have noticed a lot of complaining and a lot of people dissing on the game and the developers firstly....let me say this to everyone if they don't know..... The game and not EVERYGAME in existence will ever be truly perfect! The problem is not the developers,programmers, and or the coders! The engine should be the most to blame if anything! The illfonic team is right now looking through all these problems that we idenfity! Lets not attack them or the game because of something they didn't cause! They have lives and can't come into work 24/7! We can't expect a update EVERY single day! And let's not forget they also don't have the biggest development team either they aren't UBIsoft or the EA team! Lets give them time and our patience to let them handle everything because right now it seems everything should be done in another mega-patch to help get everything done! This shouldn't even be the blame game either! I know so many fans and people are pissed and want some justice like "Test Builds" and what not but for us let them decide what they want instead of us just trying to force or mass change! That is all!
  25. 16 points
    You have roughly the first 8-10 minutes of the match to make repairs to the cars and boat. Get a call off to the cops and allow the timer to start counting down. Everyone complaining about Jason be invincible after rage are more than likely the players that only want to knock Jason on his ass and dance. You can still do that for the first half of the match. Everyone saying it has broken the game for counselors obviously hasn’t been playing the game as it was intended to be played. Escape options are still there. After they fix the bug preventing Jason to be brought to his knees during the sweater stun, the kill option is still there. I’ve played over 15 matches since the update. Players have escaped in all but 3 matches that I have played, and two of those matches, we were all dead before rage. And as a side note, Jason needs to be a little OP in the grand scheme of things (although I don’t think he is in his current state). You are trespassing at his camp and he blames you for his mother’s death. Jason is the main character of Friday the 13th, and he’s a killer.
  26. 16 points
    Are you guys ever going to address the fact Jason is terrible to play currently and his grab is absolute trash? You fixed him and made him fun to play again previously then completely broke him again with the new engine update when you added the new grab animation. The animation is great but the grab mechanics are back to being broken. Counselors can run circles around you to troll you because if you're on even a slight arch to Jason when he makes his lunge, he misses. It's so easy to avoid and makes Jason frustrating for even good Jason's to play. And the boat change is absolutely mind boggling. Do you guys even play your own game? If Jason stops the car, you can still get out and escape. If you get grabbed as you get out, pocket knife or someone hitting him can get you free. You still have a CHANCE. With the boat, if Jason stops the boat, you're dead. You can't use a knife or attack in the water. You can't dodge him like a shift. It's a death trap. So the entire POINT of the boat not alerting Jason on startup was so you COULD potentially get out on it without him noticing. You guys even SAID YOURSELVES it has less parts to get to start it because it's high risk, high reward. If Jason sees it going, you're dead. But if he doesn't, free escape. That's the definition of high risk, high reward. Alerting Jason to the boat startup means anyone attempting the boat escape will die unless the Jason is a low water speed Jason like Savini and they suck. You guys just completely removed a means of escape. I don't get the logic in this at all. And then you guys get perplexed and frustrated at US when we complain about this stuff like we're the problem....
  27. 16 points
    I think there should be an option to pass on playing as Tommy Jarvis. Sometimes, you just want to do other things until the match is done or sometimes you just want to spectate. For example, if you are chosen to be Tommy Jarvis, you should first get a message with a Yes/No option for you decide what you want to do. If you decide 'No', next eligible player should get that chance. What do you guys think?
  28. 16 points
    The update is amazing. You can tell they really put alot of work into it. All the throwbacks to the films in single player genuinely made me smile. I am a true fan of the films. This is the game little 11 year old me used to pray for as a mega fan of Jason Voorhees, all I see is a bunch of pissing and moaning. Embrace what it is because we have it, enjoy it while its here because it wont last forever. I dont kiss anyones ass but this update is awesome and I will be playing for the next four days.Thanks devs, gun, and anyone responsible. I am thoroughly enjoying this new experience.
  29. 16 points
    This update pretty much sucked all the wind out of my sails. I don't even have the energy for my normal vitriol laden observations. It's like when someone close to you is an addict and you have to cut them out of your life completely. When all of your attempts to help them have failed. When all of your advise has been ignored. When watching them make the same mistakes over and over again becomes too painful to bear. You have to morn the loss of that person, even while they are still living, because that is the only sane thing left to do. Rest in Peace Friday the 13th: The Game May 2017 - May 2018 To the devs: If you ever want to get serious about turning this thing around. I gave you a winning strategy in my reddit post. Feel free to steal that just like you did with my idea for the salt mines. To everyone experiencing the unicorn blood bug: Taste the Rainbow mutha $@%#as! If anyone needs me I'll be playing Dead by Daylight. Have fun rubber-banding back to the car for the next 2 months! Peace out! -=gyaaft P.S. Hey @GunMedia_Ben and @ShiftySamurai, why don't you give me a couple more 'Thanks' reactions for the road. It would really mean a lot to me.
  30. 15 points
    Hey Campers! Since we are not allowed to add new content, we are focusing our attention on what we already have, and how we can make it better. With that in mind, let’s talk about our Perk system. It’s too grindy. You know it. We know it. It should be smarter and follow a player’s progression in the game. What we are proposing is that when you spend your hard earned CP to roll a perk, the system checks your current level, and then rolls perks that reflect your level. This way, higher level players should see a significantly higher percentage of rolling Epic and Legendary perks compared to the current system. This should reduce the chances of higher level players rolling perks that aren’t indicative of their level. That makes sense, right? To help wrap your head around this change, here’s a theoretical example. This is only to help explain our current thoughts, and will NOT be the exact change. When a player first starts out in the game, they’ll see perks around the Poor or Common tiers. As they progress into the 20s, they’ll see more Common and Uncommon perks. As players get to higher and higher levels, they’ll see the perk tiers that they roll becoming better and better, culminating with players typically rolling perks no worse than Rare, and with a better chance at Epic and Legendaries. So when can we expect this? We’ve got to finish designing it so it makes sense, then we’ve got to implement it. After that we’ll have a lot of testing that we need to do to ensure the new system is running smoothly and can’t be exploited. And then we need to get it through QA, and then through console certification. All of this takes time, so we ask for your patience. In the meantime, we’ll be continuing to roll out bug fixes and other Quality of Life improvements. But wait, there’s more. We’re aren’t happy with Legendary perks. We like that there’s a pro/con to Legendary perks, but we feel like some of the pros (on certain perks) don’t really feel like a “pro”. Or at least they don’t move the needle enough. So here’s where we open up the discussion to you: should all perks (Poor, Common, Uncommon, Rare, Epic, and Legendary) have a pro/con or just the Legendary perks? What perks do you think need a slight buff? What perks are overpowered? We’re here, and we’re listening. -W
  31. 15 points
    Dedicated Server Update 9/26 – All Platforms Fixed a search cancelling issue where a player could become stuck while cancelling out of a Quick Play match search Fixed an issue where server uptime could cause a handshake failure when connecting to a game server (this caused the "infinite connection" issue) Today's HotFix update should start going live for all players at approximately 4pm Eastern. Please keep in mind that the update may take a while to roll out to all players on all platforms. This hotfix represents the final update from IllFonic for Friday the 13th: The Game.
  32. 15 points
    Does it really matter at this point? It's not like there's anything else to read around here anymore.
  33. 15 points
    This thread is to petition Gun media to release Uber Jason into the game. We the players have seen Uber is in the game along with his kills, albeit incomplete. Despite this, many of us would like to see him released, especially after killer puzzle is releasing a new Jason because he is in the game's code already. Uber could use an existing chase theme as others have mentioned and the machete from his VC display. We ask that you release Uber Jason to complete all the Jasons as a last hurrah for the game.
  34. 15 points
    People have a right be to be pissed. After months of waiting we get a patch that introduces more bugs then fixes, then we get a patch for that patch and somehow gets even MORE bugs. Plus the constant lies and empty promises (retro jason rework, car customization, paranoia basically canceled, ect) STILL no dedicated servers, the list goes on. The "They are a small indie team" excuse can only take them so far. Maybe they should have realized that this is to big a project for them. I truly appreciate the fan service and attention to detail but they have proven time and time again that they are either not ready for a game like this or just completely incompetent.
  35. 15 points
    Well here we are again around the Crystal Lake campfire roasting Devs over the fire and telling horror stories about a game that supposedly died because they weren’t watching it… If you’ve been on the forums, these are the typical tales of woe and despair we have come to associate with each patch/update. I’m not intent on making that kind of post. I will simply, as I’ve done before, provide some completely unsolicited observations. The new engine is out, running Unreal 4.18, and she isn’t exactly purring like a kitten. Sputtering and backfiring like a jalopy is a bit more apt. Now this is not to say that the game is unplayable; that would be a rather crude assessment and more driven by frustration than fact. It is probably better to say that, given the time frame, most people expected a level of polish at least equivalent to what was replaced. Things that I personally like: 1. The lighting is quite well done. The dark and foreboding atmosphere is most welcome. You really feel like you’d better turn on that flashlight when alone in the woods. I know a few folks are not thrilled with the change, but overall, I think it is for the betterment of the game. 2. The SP Challenges are fun and a nice little tribute to the movies. They are also mostly bug free. 3. The new grab looks good and gives a little “umph” to Jason’s overall feel. You definitely have to be more on point to tag a counselor though. The sloppy wobble catches don’t fly. If you do change it at all, I’d suggest slightly widening the end of the cone; no wider than Jason’s shoulders. 4. Getting rid of door combat is a good choice for the overall feel of what the game is about. 5. Improved AI on SP bots matches. It’s not great, but it has improved. Keep working on it and I’m sure they will get to be respectable soon enough. Then maybe you won’t have to give them extra pocket knives to survive. 6. The game seems to be a bit smoother (at least on Xbox where I play). Glad to see the rain back for us Xbox bottom-dwellers as well. 7. Weapon swapping and key binding for PC are great. Not going to get into the unlock level debate with this, but know that bad choices were made. Things that I’m less than thrilled with: 1. For the love of all that is holy, why do we still have bugs from launch? 2. Why do we still have the rubber-band glitch? It wasn’t a launch bug and was introduced with a later content update. Can you not find the line(s) of code that cause the issue and remedy it? Did you not save older builds of the game for reference? I’m not a programmer myself, so I would hope you don’t have to sacrifice a chicken over the server and read portends in the entrails. That would be my solution since I lack coding know-how… 3. I find your lack of play-testing disturbing. Seriously, if myself and a couple buddies can find a bunch of new bugs in about 3 hours of online MP games, how the hell can you not have noticed them in-house and sorted the issue after months with the game update in hand? There have to be more than 7-8 of you guys playing the game (the amount of folks we have in a MP lobby). I also suspect they have less hair and eat less bananas than the average monkey…so communication and intelligence shouldn’t be a problem. Even 6 shots of vodka in the other night, I still had enough brain cells firing to have it occur to me, “hey, something’s not right here! :::takes another shot::: Well wadda ya know….looks so much better now! *hic*” Come on guys, this is the most heartbreaking thing you keep doing. Not fixing old bugs and adding new bugs. You consistently provide amazing new additions (i.e. cool maps, Jasons, and whatnot), then promptly sully the mood by not using polish to clean up what you’ve already got going for you. Stop it! Other thoughts: We are a year into this now. The “we’re a small team” excuse doesn’t fly (though counselors still do sometimes). Wes’ statement that there are a bunch of armchair developers out there doesn’t fly. The players (your customers) know what they want. The developers (i.e. programmers/engineers) should figure out how to make stuff work regardless of whose idea it was. We pitch ideas your way that might be cool or improve the game (like armchair designers – Wes’ job). Perhaps we should buy a couch so we can all sit on it and pitch ideas at the wall? Nah, we’d never agree on where it should be in the room to have the best possible view of the TV. I’m sure Wes is partial to his spot… The game is generally good. It has potential. It has dedicated fans. It needs TLC…and dedicated servers on consoles. That brings me to the whole question of why the wait for dedicated servers? PC ran with dedicated servers since launch on the old engine (Unreal 4.14). The excuse that the engine needed an upgrade to get them is a bit “weak”. The excuse that the engine needed to be upgraded to fix certain bugs is also a bit “weak”. What bugs did you fix that we haven’t already been discussing on the forums? Nobody has really noticed; just saying. Door combat also doesn’t count since you guys previously said it wasn’t an exploit so not really a bug of note eh? Perhaps Illfonic just figured it would wrangle a new version of Unreal to support its expansion efforts? Nice little pad in Tacoma guys. Please don’t let whoever chose the color patterns for Victoria’s clothing pick out the drapes or paint the place. I’ll close with this. 1. You need to be getting hot fixes out to patch bugs. Fix a few (for sure) and patch. Don’t wait for some damn major content to push with it. Do the best you can and SEND IT. If this has to happen a couple of times to make everything better; that is totally cool – do it. Save big content (i.e. maps, Jasons, modes, challenges, etc.) until you iron out other issues with the existing content complex. 2. Keep up the good communication. Shifty you the man. Thanks for dealing with us. 3. Play test. Granted all of us hairless chimps are here, but I’d prefer we find the minor or extremely rare stuff. Not fling poo at you because of all the obvious stuff. I’ll sign off with this. I love the game. I love my dog. If I can’t stop my dog from suffering, I’d put her down. You need to decide if you can stop the game from suffering…
  36. 15 points
    If people didn’t care, then they wouldn’t care. They wouldn’t give us crap, they wouldn’t get angry, and they wouldn’t tell us that they were upset. Players only do that when they care about the game. That’s the thing I remember every time I read a “bad” post, comment, Tweet, Reddit message. If they didn’t care, then they wouldn’t care.
  37. 14 points
    With all of the negativity floating around I wanted to take a moment of my day to thank anyone who had anything to do with the creation of this game. Im old in video game years this game was the soul reason I purchased a playstation and pay for ps plus. It has led me to rediscovering video games after what was about a 12 year hiatus. When I was a kid I used to hope and pray this game would get made. I am a huuuge fan of the franchise. This game exceeded my expectations. The details on the maps especially packanack are a thing of nostalgia that matched my highest hopes. The things we did not get were a part of the worst Friday the 13th film in the franchise(Jason X or manhattan take your pick) This is by far my favorite casual game on the ps4. I see so much whining and knitpicking every minute detail. Some of it is genuine, and some of it rings false. The sheer magnitude of the game for someone who loves the films is incredible. My father a 70 year old man loves it. This man loves nothing. So thank you to Gun Media, The development team(s), and anyone else involved in this game. You have 1 extremely satisfied fan. Heres to a part 2 on the next gen of consoles cheers.
  38. 14 points
    You know, I've also been playing since this game released. I'm not great at video games. But I've become pretty good at this one. I kill everyone most of the time. I like to kill counselors alot. Pretty good at killing them and avoiding their attacks The times I don't kill em all It's because they get lucky stuns from those fucking "freebies" , shitty battle mechanics and a crappy grab animation. It is the most bullshit aspect of a game that is almost entirely comprised of bullshit aspects. I know why it's in there. It's because grieving counselor mains kept crying abput "forcegrabs" and OP Jason. I nevee liked the idea. And if it happened once a game, ok fine. It happens 10-15 times per game. Does Jason have have somekind of spasms that freeze him in place after being hit with a fucking stick? How in the whole fuck is this any way fair? Counselors have no equivalent. Jason just freezes 20 times a game after being hit by whoever with whatever I realize all this has been said before. It's just been irritating me for a while so I thought I'd whine on the internet. Wahh! Ahh. Better. Lastly, I would just like to extend a hearty "go fuck yourself" to any players who exploit these absolute fuckeries. If I've been killing counselors for 20 minutes, and then you "win" because my character froze after raging through a door or being stunlocked, please understand this in no way constitutes a victory on your part. Ok that's all. Let's see who's the next loser who comes here crying about absolutely nothing.
  39. 14 points
    Your ban was for intentional bypass of anti-cheat measures.
  40. 14 points
    Why would you add a sound for the boat starting? You already were taking a huge risk with the boat. Now the boat is useless.
  41. 14 points
    My friends and I have been trying out something a little different just for a change of pace and so far, it's pretty fun. We made our own version of Paranoia Mode. Essentially this is a private match with as many unknowns as possible. We put everyone in party chat to get rid of the voice chat ID on screen and to make sure everyone can be heard at all times, including Jason. Everyone in the lobby has the same player and Jason selected (random/random works too) and when the match starts, you don't know who is playing as Jason. No one is allowed to look at the status screen (honor system). You have to be careful with what you say because Jason is in the same chat as everyone the entire time. Everyone is encouraged to play as many mind games as you can get away with. Jason might chat like he is a counselor or you might chat about an objective that you haven't even seen yet. We had a dead guy in the lobby keep chatting like he was Jason and did such a good job, everyone though he was Jason till the final status and score cards popped up. He was the first person killed and then was spectating Jason the rest of the match. We took it one step further this past weekend and everyone played with their sound muted (honor system again). Chat was still on, but all in game music and audio cues were off. No Jason music. No failed repair pings. Very creepy and allows for tons of jump scares. One guy in my group insisted I come here and share, so here we are. It's pretty fun and I'm always open to new ideas to make it better. Anyone is welcome to join us if you'd like to try it out. We will usually run a bit on the weekends, afternoon/evening time - eastern US. (PS4: Verontis) We are doing normal quick play most other nights. It's not for everyone, but it's something different. Try it out and let me know what you think.
  42. 14 points
    But then that once again raises the question..... these kills were CLEARLY done before the cutoff date. So WHY exactly can’t they be included?? You guys keep avoiding that very simple, logical question.
  43. 14 points
    Well.. the end times are upon us. Back from a bears style vacation. I knew this would happen, just didn't expect it so quickly.. there's a few things I'd like to say, and a few people I'd like to thank. First off, I want to give a special shout out to @Risinggrave. You're one of the first people I talked to on these forums and my experience with the game wouldn't of been the same without you. I've spent many, many hours in this game but most of it was with the crew. Speaking of, I want to thank @TheHansonGoons, @Brigadius, @Riot_Dame, @Tattooey, @Thatguyinktown, @Rexfellis, @Zaneygrrl, @Alien_Number_Six, @SnakeSound222, @Truth (we're waiting btw), @Slasher_Clone, @gtdjlocker311, @Deadlytaco88, @Smitty_Voorhees, @R.J MacReady, @i-cold, @Corkenstein, @VoorheesAJollyGoodFellow, @Splatterhouse, @DamonD7, @Cokeyskunk, @Davidt, @Nothingface, @RKSDooM, @MichaelMemers, and @Dolemite, @2moar, @Impactedmedal38, @LadySansaLannister, @Ban_All_Music I've met a lot of people on these forums and through this game. I know I'm missing a lot of people, but you'll know if you belong on this list. For each person above I mentioned, each one of you has affected my experience with the game in a positive light. And I will always be Thankful for that. These forums have devolved into a nasty beast. I want to clear something up first. I love this game. If I didn't, I wouldn't of spent this many hours jnto it. Not only in game, but on the forums. It just makes it that much more.. heartbreaking, if you will. The recipe for success was here. Fun gameplay, a huge IP, and the community was already here. Guess thats what happens when there's amateurs in the kitchen.. Before I sign off for good, I want to take a moment to thank our fallen comrades as well. There's been so many gone in a month. And even though they may not see it, I want to thank them as well. @bewareofbears, @AldermachXI, @BrokenFattHardy, @Super Ty, @Alkavian, @jameson87, @Shes.A.Rebel.88, @Freddie Mercury, @Maddogg_8121, @thatdudescott, @Ghostboy20, @AdmiralJT, @Corkenstein, @R.J MacReady It's been a pleasure guys. Maybe under a different studio, we wouldn't be here today. But this isn't the end of the road for a lot us. Can't wait for the 13th.
  44. 14 points
    From what I've seen and read, this recent patch broke the game even more then it already was. Personally, as an Xbox player I was anticipating this patch. But not anymore. Is there any way it can maybe not be released until a proper hotfix is re-established? I don't want Monday to come and have to forcefully download a broken patch.
  45. 14 points
    It saddens me to say this because I really do love this game and what it has brought to the table. I have been an advocate for this game since I heard it's announcment. I backed the game and i have been playing since day one. It kills me to say that I have finally had enough. Patience is something i have granted this game and there is no way i can spare any more. This game is an absolute MESS right now and it somehow keeps getting worse with each patch and hotfix. The game was in a better state during beta by far. How does this happen? I just cannot overlook how utterly unplayable this game is right now. Car rubberbanding, med spray not working, escape suicide, jerky and awful looking animations during a kill as Jason, and now i cant stop the car while its in reverse when I perfectly shift behind it? What the actual f is the point in a hotfix that fixes absolutely NOTHING and breaks even more mechanics than before?! You would have been better off making yourselves out to be liars (we are used to that) than to have pushed out this abomination of a "hotfix" today. I think maybe it is time to fire Illfonic and hire a REAL team of developers who have an actual passion for this game. Clearly it is not that joke of a team. But hey do what you want Gun, its your baby and you need to take better care of it. This is coming from the heart of a diehard fan. Call it tough love or call me an asshole but please prove me wrong in thinking that this game is doomed. Much love to everyone in this community. Easily the best I have ever been a part of.
  46. 14 points
    I like the grab, You complain too much.
  47. 13 points
    Right, after playing this game it made me confused. I can’t understand how a game can be soo broken and badly made. The killer is so over powered that the survivors might as well end themselves. Teleporting cross map and being able to see red outlines of players is about as retarded as it comes. You can’t choose what server to join and get forced into a US server. Meaning that everyone outside of the US lag like spazmoids. The wait times are incredible and that’s probably due to people not hating themselves enough to put themselves through this......game? As the killer is OP and the stupid US servers causing mass lag it makes the game hilarious as opposed to the scary strategic game I think you intended it to be. I was expecting a fun and thrilling game rather than a BTEC dead by daylight. When I watched the film, I don’t remember Jason being able to teleport and sence peoples location to the point he can literally see the characters cross map. Neither do I remember him being slapped about with a frying pan. It’s a shame you disgraced the movie. It really is. I can see the team tried their best. Unfortunately I won’t be opening this app again any time soon. Unless i need a good laugh in which case I will just load up the game to laugh at its many flaws. The graphics and textures are a let down, the emotes are pointless as by the time you have finished your emote. The killer would have teleported on you and hacked up your face. Why have hiding spots if Jason can see your every move?
  48. 13 points
    Greetings Friday Fans. I would like to take a moment to address some comments that have been floating around the internet regarding myself and the Friday the 13th video game. In a conversation thread on the Friday the 13th game subreddit, fans asked why Ghost Jason was not included in Friday the 13th: The Game. In an attempt to answer the many questions that were being asked on the subject, I made a comment regarding the developers of the game being worried about a “deadline” that has since been taken out of context to promote toxicity in relation to the recent and unfortunate work stoppage. During the spreading of this “news,” not one of the many persons spreading false information contacted me in order to clarify or expand upon my comments. If they had, they would have been informed that I was speaking in regards to the legal proceedings of the rights battle and not the work stoppage to which I was never aware of until it was formally announced last month. Let me make this very, very clear. At the time of my conversation with folks at Gun, they had no intention of a work stoppage and were planning to release content that was already in progress throughout the entire year and possibly even beyond that. The reason the subject of a deadline came up was because in order for Ghost Jason to even be considered for the game, the legal case must first to come a close. Until that happens, Gun was unable to provide a definite yes or no on whether Ghost Jason could be included. I completely understood the position they were in because their hands were ultimately tied by something beyond their control. Prior to the conversation mentioned in my now famous Reddit comment, I was tipped off to an upcoming court deadline that predicted an end to the legal proceedings. The developers were the ones who informed me that a decision was unlikely to be rendered by that date and that they were “deeply concerned” about it coming to an end any time soon. I hope this clears things up and puts this matter to rest. I would also like to sincerely apologize to the good folks at Gun Media and Illfonic if my comments have caused them any headaches in the past few days. I also acknowledge that my wording could have been much more clear in the answer I gave and apologize to anyone who misunderstood what I was trying to convey. Thank you to anyone who has read all the way through this and I hope to play with many of you on the game in the near future. If anyone wants to discuss this matter further, they can do so by reaching out to me at contact@wompstompfilms.com. Sincerely, Vincente DiSanti
  49. 13 points
    Can we get a clarification on this? In another thread from Killer Puzzle game, they said the deadline was January 22nd(https://twitter.com/f13killerpuzzle/status/1014351863490084864) to get all content into the game which further adds credibility to what he is saying. This seems to be pretty contradictory to what Gun has stated/acted like this was a complete surprise.
  50. 13 points
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