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Showing content with the highest reputation on 05/05/2018 in all areas

  1. 4 points
    In theory these are good ideas, but if you reward more for swinging a bat than repairing cars, people will have even less interest in repairing cars and escaping.
  2. 3 points
    The XP system is really inconsistent, and needs some improvements. -Give counselors the XP that they deserve based on performance. If I hit Jason multiple times, I should be rewarded more than 250 XP. Each hit should reward atleast 25-50 XP per hit, rather than what we normally have. -A massive amount of XP should be performance rather than staying the whole match. If I die early or escape early, a massive amount of XP shouldn’t come from watching players do nothing or slowly die. Staying the whole match should reward 400 atleast. -Distracting Jason should slowly give us XP. Having the player do nothing but going into the car and getting more XP than the player actually giving them the opportunity is BS. -Healing players should be given everytime you heal someone. Too make players more feel more appreciated, give us end of the match cards that showed who helped or did the most in the match. Also, so give us a tutorial for new players to get a better understanding of the game.
  3. 2 points
    Playing as a counselor It would be nice if only the counselors that are close to you are shown on the map. It would help to create a better sense of horror.
  4. 2 points
    I was right though. Rising found two. That last one had to be in your pocket. The games gods would allow no other option. Nasty little Riotses...what does it have in its pockets? ??
  5. 2 points
    No one asked you to be here. Bye ?
  6. 2 points
    I would argue that Dead by Daylight requires significantly more skill than F13. The problem with many of you F13 fanboys is that you are suffering from the big-fish-little-pond effect. You are playing a game with a minuscule player base and completely overestimate your skill level as a result. Dead by Daylight is a competitive game that offers a robust ranking system with a player base 20 times the size of F13's. You paper champions would fold under the pressure of real competition and probably seek out another small pond to dominate rather than try to improve. If you haven't unlocked the meta perks in Dead by Daylight and put in a significant amount of play time, you have no business commenting on it. I challenge anyone here to reach Rank 1 in Dead by Daylight under the current system. It's a remarkably challenging and rewarding experience. This is coming from someone who put 774 hours into F13. The only skill required to play Friday the 13th: The Game is patience. Patience to deal with all of the bugs, glitches, hacks, cheaters, teamers, exploiters, quitters and trolls. Keep dominating those hardcore casuals boys! It sure beats being a little fish.
  7. 2 points
    People really just dumber in general nowadays. Most of the more popular games are pretty shallow and don't require much skill.
  8. 2 points
    Hell since everyone is suggesting every character in the series I suggest Muffin. Yup, that's right you play as a dog. Speed and stamina are maxed and you get a heightened sense at locating the keys. You can carry any item but you cant attack with weapons, you can bite. No driving either sadly. You are there to fetch items for others and survive. It's basically a better version of Vanessa. PER REQUEST: STATS Composure: 3 Luck: 5 Repair: 0 Speed: 10 Stamina: 10 Stealth: 4 Strength: 3 CLOTHING OPTIONS:
  9. 1 point
    After a brief conversation with @Redcat345, I did some thinking on how I would like to see Mrs. Voorhees implimented as a playable killer. This is an idea for a 4 vs. 1 game featuring Pamela as the killer, built on suggestions from @Redcat345 and others in the past. Pamela Voorhees Strengths & Weaknesses: Option 1 Strengths +Stalk +Can Run (as fast as an average counselor) +Weapon Strength Weaknesses -Can't Shift -Destruction -Grip Strength This option allows Pamela to morph on par with an average Jason. Strengths & Weaknesses: Option 2 Strength +Shift +Can run (as fast as an average counselor) +Weapon Strength Weaknesses -Can't morph -Destruction -Grip Strength This option allows Pamela to shift but she can't exit shift in view of counselors- similar to how spawning as a zombie works in Left 4 Dead. Weapon Knife Alternatively, Pamela could use all edged weapons (axe, machete) Combat Pamela can crawl in and out of windows and hide in any hiding spot. Pamela's speed crawling in and out of windows or hiding spots is faster than any counselor, as well as completely silent. Pamela's stalk is abnormally long in duration, allowing for jump scares. Pamela has kills, that if she is hiding in a closet and a counselor walks past- she can perform an environmental jump scare kill. Pamela's combat is the same or similar to counselors. Pamela must first stun a counselor before being able to perform a grab kill. Pamela's grab kills are low-impact: stabbings, throats cut, etc. Pamela can run as fast as an average counselor but her stamina is significantly higher, walking does not have a stamina cost. Traps Pamela has no traps but is able to use the same bear traps as counselors. Sabotage As suggested by @Redcat345, Pamela can sabotage escape options- she can remove the battery from the vehicle or propeller from the boat. Depending on balance, this option could be limited to once per vehicle and boat per match. Maps This mode uses only the small maps. The escape options are limited to the boat, two seater and match time expiration. No guns spawn. Jason's shack doesn't spawn. The two seater is Pamela's Jeep. Pamela's Kill Conditions Scenario #1: Suggested by @Redcat345, Pamela can only be killed on the beach, with an axe or machete- the possibility of these conditions are heightened by the boat being a main escape option Scenario #2: Pamela can only be killed by the final remaining counselor, after a struggle mini game is won. The mini game favours Pamela. Scenario #3: Suggested by @Redcat345, Pamela can only be killed by a new hero character: Alice Pamela's Customization Pamela's base appearance will be as she appeared in first film Pamela will have an alternate skin, as zombie Pamela from Part 3 As I said at the beginning of this post, these are a mixture of new and old ideas. Feel free to add or suggest what you think would improve on these ideas.
  10. 1 point
    THE F13 AVATAR COLLECTION This is the start of my F13 Avatar Collection. Any user is welcome to use them and I will be adding to it over time. All these meet sizing requirements for the avatar profile slot, so no need to worry if size is to big. These are also accessible on my profile page if you are looking to change in the future. Don't see what you're looking for? I take suggestions just drop a comment and I'll see what I can do. INSTRUCTIONS There are two ways to apply these avatars. You can download and re-upload to avatar slot in profile. You can simply right click image and copy image link address and paste in avatar slot in profile. (no need to download) Clicking images will make them appear in gallery view. ANIMATIONS -------------------------------------------------------------------------------------------------------- MASKS -------------------------------------------------------------------------------------------------------- KILLERS -------------------------------------------------------------------------------------------------------- GAME CHARACTERS -------------------------------------------------------------------------------------------------------- MOVIE CHARACTERS -------------------------------------------------------------------------------------------------------- PETS -------------------------------------------------------------------------------------------------------- MISC -------------------------------------------------------------------------------------------------------- XAMOEL COLLECTION
  11. 1 point
    Hello, It would be great if there is an option to select counselors we want to play against instead of randomly selected counselors. EDIT I think it would add more fun to offline bot mode if we can customize gameplay settings like one I mentioned above and some other settings like Map timing, police response time, Tommy Jarvis response time, etc. EDIT 2: @FunMonster suggested some really required changes here: http://forum.f13game.com/topic/17195-options-for-offline-bots/
  12. 1 point
    These are...not good. Most of them are just 1-3%. Doesn't even seem worth re-rolling perks to try for Legendary. When are you guys just going to trash this perk system and rework it completely?
  13. 1 point
  14. 1 point
    Somehow, your refusal to ever play as Jason makes your opinion less relevant. Obviously you don’t want to be Jason for a reason. Too hard for you or something? Can’t take the aggravation?
  15. 1 point
    With the same people who just a few months ago had no qualms about dancing and Tbagging Jason at the gate in front of the cops, refusing to leave until their pocketknives and bats ran out? Why should anyone make arrangements with those people?
  16. 1 point
    If I know they’re gonna come after me, I just stay in my shack, and when they get there, they assume I’m AFK, then I grab the first counseler and start a battle in the shack. Then they quit!
  17. 1 point
    His machete got stuck in the door in part 3, so no. But they need to fix the doors because it doesn't seem to get stuck as much in offline as online mode.
  18. 1 point
  19. 1 point
    Hey there! The word "song" is a chinese family name, also a chinese dynasty around 1000 ad. Is the name my chinese teacher gave me! 宋丹诺, Song Dannuo! Thanks for the welcome, actually I´ve been playing the game for 4 months, but I am new here. I live in Macao and soon Im going to live in Beijing, is quite hard finding players around here. I really need to give a good look at the older threads... I have a problem to install the first pack I bought (emotes), and now Im afraid of buying the others and now having access to it, too. The pack is installed but ask me to buy the game :( one entire day already and no solution yet. Somebody may have had this problem as well. Best regards!!!
  20. 1 point
    What I am not understanding is how 1-3 or 2-5 bonus is going to make any meaningful difference. It is basically like attaching the poorest of poor perks. I doubt you’ll even be able to tell if it’s working unless you are susceptible to placebo effect. Additionally, some of the bonuses are just nonsensical. Not going to go through them all here, but let’s randomally pick Sucker Punch with increased melee damage. What do you equip sucker punch for? More chance of stun. How much damage do stun hits do? Using heavy axe for this example, 2-5 damage. Congratulations, Legendary has just added 0.15 damage to your stun hit (at max). ?
  21. 1 point
    I've found you can bait them into coming to you by shifting into something. For example if they are circling a table shift into the table and leave shift on till they come to you.
  22. 1 point
    All that needs to be done is that Jason knows where the generator is that powers the radio house. Jason can then trap that generator if he sees fit. We don't need a big overhaul, we don't need parts to fix the shit, we don't need stuff to start off turned off. Simple knowledge would help by giving Jason another option. Does he go to a generator or does he go to a car/boat/phone at any given time.
  23. 1 point
    I got it! Killer Clowns from Outer Space! .....anyone??
  24. 1 point
    You can NEVER have too many throwing knives. Between Medic, thick skin and chain stunning, Jason should get as many knives as he can.
  25. 1 point
    So another wah wah, milk and cookies thread. Joy.
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