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Showing content with the highest reputation on 01/10/2018 in all areas

  1. 4 points
    Chad and Chad is best combination
  2. 3 points
    Hello all! My name is Grif and I just joined the forums! I love everything about Friday the 13th! My favorite Friday movie is Part 6. Let us talk about one thing. I am making an App for Friday the 13th the Game news! I would like to hear your thoughts if this is a great idea. The main purpose of the app is to show you news on the game and it will help you find players on whatever console you play on! It will probably do more like have a general discussion on the game and much more. It all depends on how people would like to see how this app works. It would be nice to get ideas from fans of the game. Remember, I am doing this all by myself, so I will try to get the app out there as fast as I can. I have plans for the app to be released by the end of February for Android users, and sometime in March for Apple users. So be on the lookout, I will also post here when the app is out. Please give me any ideas for what you would like to see in the app and I will look and see what I can do. This is real, not fake; I promise. Here is the beginning of the app in Development (Is not final, work in progress): https://youtu.be/XJfw8UMAANg Hello again! I have decided that I will need some people to become "Beta" Testers for the app. Becoming a tester doesn't mean you get to use the app early. You will need to give me some feedback on the app like what bugs, glitches, and mainly anything you think should be fixed. We will discuss in a Discord server what you think needs fixing. You need an Android device to become a tester. If you want to become a tester you will need to give me a Savini Jason code for Xbox. Just kidding, just kidding. To become a tester you must tell me why you think you should become a tester in an email. The email is: f13gameapp@gmail.com By becoming a tester you promise not to show/share the App (It's in early alpha right now, come on) and You will give feedback on the app. That is all. I am very excited to see where this app will go!
  3. 2 points
    Right out of the gate... SPOILER WARNING!!! I wanted to create a walkthrough, from beginning to end, for the new Virtual Cabin 2.0. This decision came through because, through streaming, I found people didn't know where to go or what to do, so I thought I would explain it. I hope this helps! You load into the Virtual Cabin 1.0 beta. In here you can look around at a large majority of the props and just explore. Your main goal is to solve the Word Guess Puzzles, on the back of all the news papers, and magazines. You can find 4 news papers and 2 magazines: Newspaper - Downstairs, next to the couch, on end stand Newspaper - Downstairs, on the kitchen counter Newspaper - Upstairs, on the end stand by the couch/TV Newspaper - Upstairs, in the "weapons room" on Tommy Jarvis desk Magazine - Downstairs, next to the computer Magazine - Downstairs, on the coffee table by the fire place. Word Guess Puzzle Solution: Word Guess: Week 1 "Furry friend with a purple bow" My Guess: MUFFIN Highlighted Letter: "M" Reasoning: Muffin is the dog from part 2 Word Guess: Week 2 "Cured meat and famous counselor" My Guess: BACON Highlighted Letter: "O" Reasoning: Kevin Bacon was in the first movie. Word Guess: Week 3 "Movies featuring T.J." My Guess: THREE Highlighted Letter: "T" Reasoning: Tommy Jarvis appears in 3 movies - parts 4, 5, & 6. Word Guess: Week 4 "Original Mask Owner" My Guess: SHELLY Highlighted Letter: "H" Reasoning: Sheldon “Shelly” Finkelstein had the hockey mask in part 3 before Jason killed him and took it. Word Guess: Week 5 "Most films in mask" My Guess: FIVE (Second Guess: Kane) Highlighted Letter: "E" Reasoning: He didn’t dawn the mask until part III, and Jason wasn’t officially in part V. So he had the mask for 3, 4, 6, 7, 8. We stop counting with Jason X and on. (Second Reasoning: Kane Hodder played Jason more times than any other actor. He spent the most time in the mask.) Word Guess: Week 6 "Doomed Ocean Liner My Guess: LAZARUS Highlighted Letter: "R" Reasoning: This is the ship that took out students of Lakeview High School, bound of New York, in Part VIII Final Word: MOTHER Put this into the computer by the door, in any code section, to unlock more features. After you put this in, you unlock Virtual Cabin 1.1, with update features and options. You now have access to the basement, the "Red Door Room", Collectibles, an inventory, crouching, and restored telephone functionality. With this newly gained power, we need to start collecting thing to unlock badges, to put into the frame, on the kitchen wall. First, I recommend looking around at the newly accessed rooms, and make sure you have your barrings. When you're done dicking around there are 4 badges, there for four puzzles. There is the Pedestal Puzzle, the Mask Puzzle, the Diorama Puzzle, and the Blue Phone Number Puzzle. Pedestal Puzzle Solution: The pedestals are numbered (to the 12 days of Christmas song) from 1 to 4. Each item is a prop from films 1 to 4. 1. Pedestal One - Green Pear: Red Bandanna Location of Item: Downstairs, last room on the right (Bathroom). On the back of the toilet. Location of pedestal: Downstairs, first room on the right (Red door room). To the left of the red door. 2. Two Blue Birds: Police Badge Location of Item: Downstairs, first room on the right (Red door room). On the table, to the right of the red door. Location of pedestal: Upstairs, last room on the left (Kids room) 3. Three Chicks: Blue Yo-yo Location of Item: Upstairs, last room on the left. (Kids room) Open the wardrobe, it in the box on the shelf. Location of pedestal: Upstairs, first room on the right (Weapons room). 4. Four Birds Chirping: Blue Hat Location of Item: Downstairs, on the hat rack (Living room). Next to the front door. Location of pedestal: Downstairs, very back room (Exit room). Behind the door. Just place the items on the pedestal and the badge should pop out of a drawer, on the last placed items, pedestal. Mask Puzzle Solution: You need to find a few masks: Downstairs, first door on the right (Red Door). Behind, and to the right of, the door is a few boxes and one is open. (Mask 1) Downstairs, to the right of where you spawn in (Living room). Inside the fireplace. (Mask 7) Upstairs, last door on the left (Kids Room). Crouch inside the tent and the mask is in a wooden box. (Mask 5) Put them in order from part 3 to part 9 (7 masks all together). After you have them all in order, remove the part 5. Order is as follows: ***Damage is explained as if you’re wearing the mask*** 1. Clean mask, with the red markings still intact. (part III) 2. Has a busted left side (top) and the blood still fresh on the mask. (Part IV) 3. Clean mask, with blue markings. (Part V) 4. Dirty mask with chop taken out of the left side (top). (Part VI) 5. Waterlogged mask with the red marking now brownish black. Chop taken out of left side (top), and a missing lower section on the left. (Part VII) 6. Slightly cleaner mask, with red markings, that make it look closer to the first mask. It’s more dingy, and has a small chop taken out of the top left. (Part VIII) 7. Most destroyed mask, with a chop taken out of the left (top), a missing lower section (left), and a chop taken out of the right opening the right eye. Make sure, after you place them all, you remove the 3rd mask in, the one with blue markings, to activate the drawer to the right. It will grant you the second badge, for the plaque in the kitchen. ***My theory here is, you remove this mask because in part 5, Jason wasn’t really the killer. The killer was Roy Burns, who was trying to get revenge for his son who was killed with an axe. Diorama puzzle Solution: This puzzle is by far the easiest. First, you’ll have to find the missing diorama figure. The Chris figure is in the bathroom (with Jenny), in a box next to the toilet. I recommend just going to the diorama's and picking up all the figures, so you can quickly place things. Also, these figures are place from left to right. Voorhees House diorama (Living Room) Jessica, Jason (without machete), Steven. Higgins Haven Barn Diorama (Red Door Room, Downstairs) Ali, Jason (with machete), Chris Blue Phone Number Puzzle Solution: Items with numbers (in order): 1. Script Location: Downstairs, first room on the right (Red door room). To the left of the red door, on the desk. The number is located on the bottom right of the script located closes to the edge of the desk Number: 1 2. Potato Sack Location: In the kitchen, in a cabinet, under the microwave Number 5 3. 3D Glasses Location: In a drawer, in the kitchen, right next to the garbage can. Number: 0005 (5) 4. Forest County Sign Location: Upstairs, on the wall, opposite the TV, behind a lamp Number: 4 5. Starlacon: A New Beginning Book Location: On the bookstand, next to the couch (Living room). Number: 3rd Edition (3) 6. Moonshine Location: Under the sink, in the kitchen Number: “Bottled March 7th” (7) 7. Matches Location: Drawer, in the kitchen, next to the cabinet with moonshine in it. Number: There are two matches. (2) 8. New York Picture Location: Upstairs, at the end of the hallway, on the right. Number: #009 (9) 9. Inferno Lake Book Location: Downstairs, on the bookshelf, to the left of the fireplace. Number: This one was the hardest. It pertained to the part 9 movie I chose Chapter 2. (2) This was as far as we got before someone in the F13 forum community cracked the code. The theory could be that you move the Moonshine number (7) to the end, because of the X on the bottle (referring to Jason X) and then double it. I’m not sure where the other 5 comes in or why 3 and 4 got swapped. I’ll try to update as more information comes out. Fantastic job to the hard working minds here on the f13 forums! <3 When it’s all put together you get: 1 (555) 342-9277 Each digit corresponds to a movie item in the cabin. I found the movie items and the unique number placed on each. The phone number is the movies in chronological order. (I hope to update as an actual solution is found) Once you get the phone number, I highly suggest before putting it in, testing out a few other numbers.. Numbers to call: You'll have to call most of these several times, to hear Jason at play 911 Crystal Lake Police Department: 1 (555) 555- 0618 SS Lazarus (Free Cruise): 1 (555) SEA-2NYC Pinehurst Diner: 1 (555) 689-2344 Unger Institute of Mental Health: 1 (555) 713-1979 Tapes: These don't really do anything, to my knowledge. I thought they could correspond to the final phone number to get the last badge but I couldn't prove it. I will update if we have further information. ***Update*** The time in the tapes, match an actual scene in the real films. In those films, you'll see Jimbo's hat, a cops badge, a yo-yo, and a bandanna, if you pause it at the corresponding time. Times posted below for those that are curious. 1. Slasher Vol. 1: Summer Camp (00:15:51) Location: Upstairs, first door on the right (Weapon Room). On the pedestal, next to Tommy Jarvis’s Desk. 2. A Long Night at Camp Blood: Part II (00:24:19) Location: Upstairs, on the coffee table, in front of the couch. 3. Star Mummy III: Dead Heir (00:34:44) Location: Downstairs, to the right of the fireplace (Living room). You have to open the drawer, to the desk with the vase on it. 4. Roy’s Revenge: Part IV The Return of Reckless Reggie (00:45:18) Location: Upstairs, under the TV, on the TV stand. Radio Locations: You can listen to all of these, at this point, except the last one, as it's out on the dock. More on that soon. Behind the couch (Living room). Sitting on the desk behind the couch. On the left (Red door room). Sitting on a chair, on the left, as you enter the room. Back room (Exit Room). On the desk, next to the exit door (the door that’s still locked). On the left, at the bottom of the stairs (Basement). On a desk, with a bloody newspaper, as you get down the stairs. (access after you get to the basement) On the dock (Outside). Sitting on a box, with a lantern. (access once you get outside) Finally, once you put in the number, from the puzzle - 1 (555) 342-9277 - (...and you're done playing around), you'll get a creepy message from Pamela, and then the final patch. Make you're way to the kitchen to insert the four badges into the plaque, across form the model of Deborah Kim. This will unlock a hidden door, and give you access to the basement. In here you can view all the Jason character models, in the game. But two of the display cases have sheets over them, you ask? Don't fret, we'll get to that. There should be a phone ringing, in the back left corner of the room. Once you're done gazing at the models and reading the information, Answer the phone. This will give you another creepy message form Pamela, and will bring you to the end of the first major section of the Virtual Cabin! "You still with me?" With the completion of the Virtual Cabin, you'll be returned to the main screen. Just click on Offline again, and head back in. This will load you into Virtual Cabin 1.3 - New Game Plus. You're welcome to explore but the key area you want to go is the basement. Upon going to the basement, nothing has changed. No sheets removed, nothing unlocked, nothing. After some community work, and several of us chatting about what to do, we ended up back at the Computer, by the front door. We figured out that if we changed the date, you can get some interesting results. I encourage you to change the dates, to see what happens for yourself, before inputting the date June 13th, 1979. That is the date of the first events of the first film. This will cause a phone to ring. The phone in the basement. Muster your courage, and make your way to the phone. Upon answering it, you get a creepy message from Pamela. You hear glass shatter behind you, and the light cutout. when you regain control, inspect the power box to the right of the phone. You'll discover an axe has been gingerly slammed through the connecting wires, cutting the power. JASON IS ALIVE, and on the move! You'll hear footsteps moving up the stairs, so follow them! (He will leave a collection of bodies behind him, so you can check them as you go, or save them for after you have access to the outside area.) Here you'll be playing follow the leader. As you head upstairs and progress back towards the front door, you see Jason walk by. It looks like he's going up stairs! Follow him upstairs, and say hello to Chad (He's a dick/dead). There should be some commotion downstairs, somehow, so go check it out. It should be coming from the room that housed Tiffany and Kenny's "snuggle" session. You'll find that Tiffany didn't quite make it, but where is Kenny? If you enter the room, and close the door, you'll find him pinned to the back of it. He also has a key around his neck. You should have also heard the front door being broken down, as Jason makes his exit. With the key in hand, follow the hulking monster. Crouch through the doorway, to freedom. Before going too far, let's use that key. As you exit, turn right and head to the shed up the path. Use the key on the padlock, and grab the shovel from inside. This item will help you get two of the three badges needed to escape Camp Crystal Lake. This is a good time to explore. Go check out all the new character models by the fire, by the tent, and down by the dock. also, you can check out the graveyard, and Jason's cabin. I recommend staying away from the woods - it's marked with a red warning sign - as you will die, if you stray. You should notice a glass case, housing a gas can, down by the beach/dock. You should also notice that there is another plaque with three badge slots. After you're done, regroup by the fire, right outside the cabin. There are 3 badges, therefor three puzzles. You have the Radio/Mother's Return Puzzle, the Resurrection Puzzle, and the Woods Puzzle. Radio/Mother's Return Puzzle (Outside): The radio holds the key to unlocking one of the three badges outside, if you know where to look. If you leave the cabin and go right, you’ll see a radio on top of a pile of dirt. You can manipulate the dial to access different radio stations. If you head down the path further, you’ll find a graveyard on the right, and see Jason’s cabin, up the path in the distance. Just past the graveyard, there is a light shining on a downed sign. The sign is pointing to the clue. There are ten rocks, offset, with a sick between the 8th and 9th rock (closer to the 8th rock). Translate this to the radio, and you’ll find there is a code being “beeped” out for you. Morse code: 5312 Use the code from the Radio Puzzle on the fridge lock. The fridge is located in front of the car, outside the cabin. Turn left, after exiting the cabin, and left again at the car to find the fridge. Up against the house. You’ll find Jason’s mom, Pamela’s, severed head in the fridge. Not a big deal! Put that shit in your pocket and make your way up the path to Jason’s cabin. It’s passed the woods and graveyard. Once you’re in, drop it on the table, and pick up that sweet badge! Graveyard Puzzle (Outside): This one is easy. Make your way into the graveyard, with the shovel in hand, and locate Jason's grave. Use the shovel to dig up Jason, then look to the right side of the grave (it was behind me, in my play), and you’ll find a piece of a fence. Open the casket and impale Jason with this to uncover the second badge! Woods Puzzle (Outside): This is a puzzle of precision. First off, you’ll need the shovel. With the shovel and head to the woods area, just up the path, on the left, before Jason’s cabin. When you enter, keep in mind to stay on track and be quick. When you enter, you should see a machete on the ground, with a healthy amount of blood. Naturally, we will follow the blood trail in the direction the machete is pointing. Next you should find a heart, with a few initials carved in it, in a tree. Follow the arrow, going through the heart, to the next spot. The arrow should lead you to an actual arrow stuck in a tree. Who shot this arrow? To find out, head in the direction the arrow came from. This will lead you to a trio of ducks. Where are they going? Lead the pack, and swiftly move in the direction they point. This will lead you to a pile of dirt at the base of a tree. Use that shovel to dig up the final badge for the outside area! Now that you have all the badges, you can head back to the dock! On the way, make sure to check out all the character models, as everyone has died and has updated information. Once you're done checking it all out, put the badges in the plaque. Grab the gas, fill up the boat, and enjoy your ride to "freedom". You should be met with a "Completed the Virtual Cabin, Again" screen, prompting you to return to the main menu. Click on Offline and head back into the Virtual Cabin. This will load you into the Virtual Cabin 1.6 - New Game Plus Plus. It also informs us that it's launching the VirtualCabinDebug.exe program. When you load in, I encourage you to look around. The basement has uncovered a new character model, Young Jason! When you're done exploring, head back out to the docks. Remember that radio sitting on that box out there? Give it another listen? The dev describes a situation with the games development that doesn't seem to go quite right. He adds that they access an override menu by using a code all gamers know. Everyone know that's the Konami code. It might take you a few times to input it properly, as you have to be quick and precise, but enter: Up, up, down, down, left, right, left, right, circle (B), X (A) This will unlock the “debug interface”. Here you can check out the frames per second, reload the level, mess with map collision, and show map collision. Nothing else matters here other than swapping the Map Collision to “unknownError” and toggling Show Collision to “ON”. This will highlight every edge of all the basic structures and unlock a door. Make your way to The Red Door room. It's downstairs in the cabin, first door on the right. You should notice some weirdness going on with the door. Popping in and out of being textured. Head on in and you’ll find yourself in an untextured room. Once in, you’ll notice a lot of blood, and a table that holds a radio. Interact with the radio and listen. When the dialogue is done, turn around and grab the floating bugged badge. Then turn another 180 to find another floating icon. Walk into it, and experience the glitch of a lifetime. The game will bug out and start loading again. It’ll drop you into Virtual Cabin 1.7, warning you it’s an unstable build. It starts you upstairs. Just follow the badges through the house, and don’t worry about Chuck, until you get to the basement. Here you have to find three more camp patches. Good thing all the “prop” Jason models have had their glass cases broken around them and have their hand extended. Just walk up and snag the final three badges. One of the Jason’s will choke you out, but don’t worry; nothing in the cabin is real. When you regain control, you’ll see more badges. Follow them back upstairs to the “Coming Soon” door. A small scene should play out and you should be able to view an item on the floor, of where you spawn, and a computer, in a connecting room. Access a switch to open the final door and enjoy the show. After you get the final scene, you can load back into the Virtual Cabin 2.0, where you have the ability to check out the character model for the Uber Jason, and you can walk straight through the "Coming Soon" door. Feel free to explore, as you now have everything unlock, but i still recommend staying away from the woods... I hope this helped you experience everything that the Virtual Cabin 2.0 had to offer. I'm also going to drop my lets play here so you can see this, step by step, yourself. the_real_Nightswarm on Twitch If you like this and want to keep up with me on the daily you can check me out on twitch.tvthe_real_Nightswarm! Don't forget to hit that follow button! Also, check out our news page (facebook.com/mammothgamesinc), follow us on Twitter (@mammothgamesinc), and check out our podcast (on iTunes, Google Play and podbean.com. Just search up Mammoth Games Inc.)! Until next time!
  4. 2 points
    Freddy vs. Jason. Looks more like Frankenstein’s Monster. Especially with the damn platform boots and stupid blazer.
  5. 2 points
    Buggzy and Tiffany are definitely a terrible combo. Last night I was playing on Higgins small and found the battery in the barn. Ran over to Stillwater and checked the first cabin there and found keys. Someone was in the next cabin over so I told them what I found and he was like sweet, I have the gas, let’s go. We both ran over to the car and he saw that I was Tiffany and I saw that he was Buggzy and we both just stopped and stared at each other like... shit. ?
  6. 1 point
    THE F13 AVATAR COLLECTION This is the start of my F13 Avatar Collection. Any user is welcome to use them and I will be adding to it over time. All these meet sizing requirements for the avatar profile slot, so no need to worry if size is to big. These are also accessible on my profile page if you are looking to change in the future. Don't see what you're looking for? I take suggestions just drop a comment and I'll see what I can do. INSTRUCTIONS There are two ways to apply these avatars. You can download and re-upload to avatar slot in profile. You can simply right click image and copy image link address and paste in avatar slot in profile. (no need to download) Clicking images will make them appear in gallery view. ANIMATIONS -------------------------------------------------------------------------------------------------------- MASKS -------------------------------------------------------------------------------------------------------- KILLERS -------------------------------------------------------------------------------------------------------- GAME CHARACTERS -------------------------------------------------------------------------------------------------------- MOVIE CHARACTERS -------------------------------------------------------------------------------------------------------- PETS -------------------------------------------------------------------------------------------------------- MISC -------------------------------------------------------------------------------------------------------- XAMOEL COLLECTION
  7. 1 point
    its hard enough when grabbing people when your playing as jason.people break out of the grab hold and stab with a knife.people gang up and kill jason.
  8. 1 point
    But that's not something we need the current version of parts icons to fix. Simply having them display on the mini-map would avoid that scenario while still requiring people to put in some fucking work to find stuff, whether by communication or searching. As it stands now, counselor omniscience via map is mainly used for one thing: permanently flagging the location of parts for everyone who has a map as soon as they're encountered by anyone at all. AJ dying in the woods with fuse, keys, and propeller? That almost never happens, and the kind of perfect, instant knowledge of item locations we have right now is absolutely not needed to address such a minor issue. Talking about using a (counselor buffing) nuke to kill a gnat...
  9. 1 point
    Well then, I may take a look at it. Depends on what time i have! Thank you
  10. 1 point
    I have been doing these kinds of things since I have joined. Your the first person ever to tell me to stop and that I am a wannabe moderator? Actually, I am just helping out and putting less stress on the people that do it more often. And what surprises me the most is that I usually get thank you's not "no need".
  11. 1 point
    The cars are also way slower. I can drive away from a Part 7 and he can go like 100 meters in front of me! I don't understand. But as a pro Jason player it feels great they are giving Jason some buffs. But not the ones we asked for...
  12. 1 point
    So, I really do enjoy playing this game. 100%. However, that doesn't mean there is no problem to be found. I am not talking about the bugs or glitches; instead I refer to the balance of the game. One of the things I enjoyed most about this game is that it wasn't Dead by Daylight. I have Alpha and Beta tested both games and F13 came out far ahead. One of the Dead by Daylights biggest shortcomings is that it is too balanced. When the killer becomes a joke and toyed with, you have a problem. This what is happening now with F13. This game's prime was when it first came out (again, ignoring bugs, glitches and overfull servers) and the threat that was Jason. People were complaining that Jason was too powerful. Good. He should be. So they nerfed him - too much. I hear reviews saying people play this to laugh, but play Dead by Daylight to get scared. Really? They put a damn trapdoor in the middle of a swamp. This is the issue I am having. Jason needs returned most of his "threat." I have been playing since Alpha testing and since they nerfed Jason this game hasn't been the same since. And too often am I seeing the developers acquiesce to the demands of the crowd. You think those Savini Jason releases on Xbox and PS stores were an accident? If it happened once I could understand and find it hard to believe, but twice? No, they did that on purpose. Next we see the issue with Jason being nerfed because he is "OP." He is supposed to be. I'll give you his grip REACH was too far, but his grip radius or field was just fine. People should NOT be able to dance around Jason. Now, my personal story is with Part 7. He is the best looking Jason and I play him just for that. Before they nerfed Jason, I would get 8/8 with Part 7 every match. Then they nerfed his grab. Terribly. Now, it is more than challenging but uncharacteristic of Jason to miss grabs like he does now. No, I don't play other Jason's because I don't like the way they look. Dead by Daylight should NOT be an example to the F13 developers. Jason need to be OP again. No, not his reach but his grip radius/field needs to be returned. And Part 7 needs some serious restating. Water Speed is great, Grip Strength is fantastic, but his is far too ineffective otherwise. What he needs is a Fear buff. So that while in his radius, your screen fades from fear must quicker... MUCH quicker. I am not a terrible Jason. I am a terrible camper but good Jason. I could be better and with that said, I know what I am talking about.
  13. 1 point
    Manslaughter implies it was an acciden which that was not lol
  14. 1 point
    Give it time. It will show. Only way I think it may be lag is if it is a server issue. Let's face it. Servers are less than stellar.
  15. 1 point
    Don't forget Tiffany pulling a pocket knife out her leg when she gets grabbed by Jason while she's wearing her bikini.
  16. 1 point
    That's actually Old English, but you can call it "Monty Python-speak" if you wish. "And the LORD did grin. And the people did feast upon the lambs . . . and sloths . . . and carp . . . and anchovies . . . and orangutans . . . and breakfast cereals . . . and fruit bats . . . and live--"
  17. 1 point
    Just been thinking... Would the mean girl pick up a weapon any in-game weapon and use it against Jason in self defence and may be to get a kick out of causing him some grief? or would she not even bother touching such dirty heavy weapons that might chip her nail or give her a splinter? 'Tiffany! I've just had a manicure - you pick up that dirty old wrench! ....you dirty slut....' The reason being, everyone these days looks to pick a weapon up - you get a bonus for arming yourself so why wouldn't you? - Anyway, once armed either with an instant Jason stopping shotgun or flare, or failing that a good stunner like the baseball bat, many then go to repeatedly hunt, stun and grief Jason till the weapon breaks or he gets a lucky chance on them. The forum has been full of talk of this and how to buff Jason this or curb counsellor that, so why not give us an even better bonus for going the whole round or maybe till you escape by not picking up a weapon at all? That way you there may be more of an incentive to not grief stun on Jason with an added challenge to the game round. If this were to happen it might not be best suited to all those statistical meta warriors out there who would say that the mean girl isn't suitable for it (This depends on the stats on release of course), but the mean girl might be the most plausible candidate to go all game without picking a weapon up. - Too dirty and too much hard work! Is this a plausible reason? Do you thinking you should try going a whole game without picking a weapon up? And should you get a good bonus for doing so? I reckon Jason players at least wouldn't complain, but do you think a mean girl would pick a weapon up and use it or just complain and not bother?
  18. 1 point
    I lost my cool as Jason for the first time last night. I was playing as part 9. Almost had a stroke lol. Started off with constant stuns from a counselor behind a window. Move to the door. No matter how I hit it, they seemed to always get a stun off whenever I swung. And the dancing after the stun lol. Then chasing the person to the next cabin and have to watch as they slowly climb through a broken window with that stupid “force field” preventing any interaction(I realize I probably shouldn’t of spent the effort chasing them as much as I did while everyone got organized). I give up on them after I hear the phone alert. I morph over to a group waiting for me with an arsenal. It was chain stun after chain stun while I watched as they got the call off. Started to get a bit irritated at this point but was like, ok...it’s fine. More chasing and a lot of missed grabs. I think what put me over the edge was when I morphed over to the cops I got stuck between the fence and the police and ended up in a constant state of being shot. That’s when I almost stroked out and said some things that I had no idea were even words lol. After that fiasco I switched my preference to counselor. May not go back to Jason until some balance is restored. But I feel that that’s not going to happen anytime soon so I may as well just take my turn and not get so worked up. Such a crazy love/hate relationship.
  19. 1 point
    This is the second time we've had to close a thread related to the Virtual Cabin from you, Elvis. Please consider this a warning to check forum rules before posting. There are other threads, ones that contain spoilers.
  20. 1 point
    All, This achievement is still quite bugged on XBox One. I submitted a bug report on it but as info the PhD of murder kill percentage fluctuates up and down randomly. Mine will go up to 83% and then back down to 78% and everywhere in between. I apologize if I missed another thread but just wanted to let others know of the problem. Many of my F13 friends are having the same fluctuation issues. Thanks! Robert
  21. 1 point
    You current level of Fear + Strength are two main factors that affect "break free" taps. Composure doesn't directly affect it at all. It governs your Fear accumulation/reduction (and a few other little things). High Composure characters stay at low Fear longer, thus they break free easier (at least at first). Those with higher Strength have an easier job. It is basically the reason Adam is so good at breaking free...good Composure to keep his Fear down longer and great Strength. The Playbook stickied at the top of the General Discussion forum has articles explaining how to best use Stealth and avoid Sense. Stamina recharge is dependent on the Stamina stat and your current Fear level. Higher Fear slows the Stamina recharge down.
  22. 1 point
    Oh okay...I wasn't reading you fully! Thank you, and yes the grab and hit detection is shit. Jason is truly a T-rex
  23. 1 point
    I talked Wes into getting these GEMS yesterday.
  24. 1 point
  25. 1 point
    I'm on consoles, so I hope Last Year is good but it won't be an option for a while longer yet. I still want to catch up on RE7 and Assassin's Creed Origins, but otherwise, my main trio this year so far will be Sea of Thieves, Metro Exodus and Skull and Bones.
  26. 1 point
    If you don't ever play with them, and don't ever talk to them, what is the point in keeping them on your friend's list? You also said that you don't even remember playing with or speaking to some of them. Delete 'em and be done with it. I honestly don't think they would even notice. And, it will help clean up your friend's list to the point that you just can easily find the people that you do like to game with.
  27. 1 point
    I love all the replies, they make me wanna play around with some of the counselors I've neglected. I'm not allowed to play Chad though ? @woundcowboy But I haven't heard about any matches made in hell yet! I just spent a game begging a 10-ish year old Italian speaking Buggzy to stop following my Tiffany. We're both too dumb to safely repair anything and he's not only loud as a counselor but as very chatty kid I couldn't understand. Somehow I convinced him to go install the battery and sprinted as far away as I could hoping to lose him or (as evil as this is) that he'd alert Jason and get killed so I wouldn't have a constantly pinging stalker attached to me. Somehow he didn't mess it up and came right back to me... I spent more of that match running from him than Jason.
  28. 1 point
    I JUST UPDATED 2.0 AND SEEN UBER JASON AND TENNAGE JASON .IM SOO EXCITED.I ALSO HOPE THEY MAKE ROOM FOR PAMELA VOORHEES. I ALSO SEEN CRAZY RALPHS BIKE IN THE BASEMENT. I WENT TO THE GRAVEYARD AND DUG UP PART 6 JASON AND OPENED HIS CASKET . I WENT ON THE SPACESHIP WITH UBER JASON.
  29. 1 point
    Chad - Lachappa Tiffany - Lachappa Mitch Floyd - Chad Adam , Fox , shelly are good for soloing objectives 1. Chad defend and bring objectives Lachappa repair 2. Tiffany bring objectives as she is quiet Lachappa repairs 3. mitch floyd repair chad defend Adam , fox , shelly are good as lone wolf but can be really good as team for the others i'm still testing.
  30. 1 point
    Welcome! Al Bundy is the man!
  31. 1 point
  32. 1 point
    If you haven't seen it yet, let me know in PM and I can set you up with a link to it. We can discuss further after that. Not on forums though. That's why I enjoy the game mode you suggested we do with the music off. I think Rexfellis and a few others have suggested similar things, ie, gamma way down and such. @Cokeyskunkhas a real cool suggestion going that has some momentum and support behind it. It would be cool to see these alternate modes. As for the current topic, I wonder how much they tone the weapons down in the next patch and what balance will it bring back. As for the deleted posts conversations, some interesting points had been brought up. That is all I will say on the matter and will stay out of it from there. Don't want to be considered too toxic. Fuck I am tired of hearing that word. Let's go with cancerous, malignant, or maybe make up a new word like "tumorous", that of spreading bad shit like tumors. People read two posts with disagreements and want to jump to calling them toxic.
  33. 1 point
    In November 2017, Marcus, the film's director revealed that an overlooked plot-point of the movie is that Jason Voorhees is actually connected to the Evil Dead franchise. The filmmaker stated, “[Pamela Voorhees] makes a deal with the devil by reading from the Necronomicon to bring back her son. This is why Jason isn’t Jason. He’s Jason plus The Evil Dead, and now I can believe that he can go from a little boy that lives in a lake, to a full grown man in a couple of months, to Zombie Jason, to never being able to kill this guy. That, to me, is way more interesting as a mashup, and Raimi loved it! It’s not like I could tell New Line my plan to include The Evil Dead, because they don’t own The Evil Dead. So it had to be an Easter egg, and I did focus on it…there’s a whole scene that includes the book, and I hoped people would get it and could figure out that’s what I’m up to. So yes, in my opinion, Jason Voorhees is a Deadite. He’s one of The Evil Dead.”[ So it really just depends on if you consider JGTH canon.
  34. 1 point
    That's what you get for being so darned British.
  35. 1 point
    Just reported this for a laugh and got a warning point. GG Ben.
  36. 1 point
  37. 1 point
    Apologies. I figured since this directly related to the supposed upcoming patch and how Jason has actually been designed, animated, and so on that I'd bring it up. Being that I honestly do not see how this can be fixed because it extends beyond adjusting a %. For example let's say Thick Skinned gets adjusted so the maximum damage reduction is adjusted to 10%. This will have zero effect controlling a counselor. It's just a number in the background. Now lets say Jason's total stun time is reduced from 7 seconds to 5 seconds, from contact to back in the game. He still goes in to an animation sequence that forces the camera to stay in a fixed location until he stands up and gets back in to ready position. Once that cycle is complete, you can play again. This is the case over and over and over. He's sluggish, cumbersome, and constantly open to being stunned by design. Because this is all built in to the cinematic approach to everything Jason does, he's basically fucked. My point, then, is I do not believe they will balance the game. And currently I'm level 138 with over 500 hours.
  38. 1 point
    Jason's fine nothing to see hear Pulled your quote from other thread.
  39. 1 point
    You must be joking. Bots are no challenge whatsoever. I've gone 8/8 without even allowing myself to walk or run as Jason.
  40. 1 point
  41. 1 point
    Some people are complaining that all these new players are essentially ruining the game because of how inexperienced they are. Personally I don't really care because everyone was new at some point.
  42. 1 point
    I can't see how it can be anything but good for the game. We were all new players at one point. Of course, new players means new trolls, but trolls have been part of this game since the beta. I say bring on all of the new players we can get. The more people spend money on the game means more resources for the developers to fix problems. I actually spend a lot of my public lobby time trying to coach and help out new players. It really is fun, at least for me.
  43. 1 point
    wow.. this thread has turned into a lawsuit thread? its a fucking $40 game.. play it.. deal with it or return it to gamestop and get your $5 for it. and then grow the fuck up. I play on the console and deal with this shit constantly, does it suck? fuck yeah.. am I going to sue the devs? LOL NO, I'm not a fucking child.
  44. 1 point
    I have collected data on the amount of weapon swings a character has for a fresh weapons found on the map. The amount of weapon swings, the way blocking manipulates durability, and counselor damage when blocking are here. All except Tommy Jarvis. That requires a few more bodies to be present. The opportunity I had to archive data was foiled, so I still don't have data to confirm for Tommy's blocking damage. One aspect to keep in mind is that Jason's weapon swings (weapon strength or no) and knives only count for one "point" across the board. The damage is different, but damage to the weapon while blocking will always be the same. I hope this helps. If anyone discovers any discrepancies in gameplay, please let me know and I will look into it and change accordingly. Thank you. Weapon Swings 1 Luck: [Sheldon "Shelly" Finkelstein, A.J. Mason] Baseball Bat: 2 Axe: 2 2x4: 3 Fire Poker: 2 Pipe: 2 Branch: 2 Machete: 3 Pot: 3 Skillet: 1 Wrench: 2 2 Luck: [Mitch Floyd, Adam Palomino, Brandon "Buggzy" Wilson] Baseball Bat: 2 Axe: 2 2x4: 4 Fire Poker: 2 Pipe: 2 Branch: 3 Machete: 3 Pot: 4 Skillet: 1 Wrench: 2 3 Luck: [Deborah Kim, Fox] Baseball Bat: 2 Axe: 2 2x4: 5 Fire Poker: 3 Pipe: 3 Branch: 3 Machete: 4 Pot: 5 Skillet: 1 Wrench: 2 4 Luck: [Tiffany Cox] Baseball Bat: 3 Axe: 3 2x4: 5 Fire Poker: 3 Pipe: 4 Branch: 4 Machete: 5 Pot: 5 Skillet: 1 Wrench: 3 5 Luck: [Eric "J.R." LaChappa, Kenny Riedell] Baseball Bat: 3 Axe: 3 2x4: 6 Fire Poker: 3 Pipe: 4 Branch: 4 Machete: 5 Pot: 6 Skillet: 1 Wrench: 3 6 Luck: [Vanessa Jones] Baseball Bat: 4 Axe: 4 2x4: 7 Fire Poker: 4 Pipe: 5 Branch: 5 Machete: 6 Pot: 7 Skillet: 2 Wrench: 4 8 Luck: [Jenny Myers, Victoria] Baseball Bat: 4 Axe: 4 2x4: 8 Fire Poker: 4 Pipe: 6 Branch: 6 Machete: 7 Pot: 8 Skillet: 2 Wrench: 4 10 Luck: [Tommy Jarvis, Chad Kensington] Baseball Bat: 5 Axe: 5 2x4: 10 Fire Poker: 5 Pipe: 7 Branch: 7 Machete: 9 Pot: 10 Skillet: 2 Wrench: 5 How Blocking Affects Durability 1 Luck: [Sheldon "Shelly" Finkelstein, A.J. Mason] Baseball Bat 1-2 blocks = 1st swing lost 3 blocks = 2nd swing lost (destroyed) Axe, Wrench 1 block = no change 2-6 blocks = 1st swing lost 7 blocks = 2nd swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Branch 1 block = no visible change 2-4 blocks = 1st swing lost 5 blocks = 2nd swing lost (destroyed) Pot 1 block = no change 2-3 blocks = 1st swing lost 4-6 blocks = 2nd swing lost 7 blocks = 3rd swing lost (destroyed) Skillet 1-6 blocks = no change 7 blocks = 1st swing lost (destroyed) 2 Luck: [Mitch Floyd, Adam Palomino, Brandon "Buggzy" Wilson] Baseball Bat 1-2 blocks = 1st swing lost 3 blocks = 2nd swing lost (destroyed) Axe, Wrench 1-2 blocks = no change 3-7 blocks = 1st swing lost 8 blocks = 2nd swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Branch 1-2 blocks = 1st swing lost lost 3-5 blocks = 2nd swing lost 6 blocks = 3rd swing lost (destroyed) Pot 1-2 blocks = 1st swing lost 3-5 blocks = 2nd swing lost 6-7 blocks = 3rd swing lost 8 blocks = 4th swing lost (destroyed) Skillet 1-7 blocks = no change 8 blocks = 1st swing lost (destroyed) 3 Luck: [Deborah Kim, Fox] Baseball Bat 1 block = no change 2-3 blocks = 1st swing lost 4 blocks = 2nd swing lost (destroyed) Axe, Wrench 1-5 blocks = 1st swing lost 6-10 blocks = 2nd swing lost 11 blocks = 3rd swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Branch 1 block = no change 2-4 blocks = 1st swing lost 5-6 blocks = 2nd swing lost 7 blocks = 3rd swing lost (destroyed) Pot 1-2 blocks = 1st swing lost 3-5 blocks = 2nd swing lost 6-7 blocks = 3rd swing lost 8-10 blocks = 4th swing lost 11 blocks = 5th swing lost (destroyed) Skillet 1-10 blocks = no change 11 blocks = 1st swing lost (destroyed) 4 Luck: [Tiffany Cox] Baseball Bat 1-2 blocks = 1st swing lost 3-4 blocks = 2nd swing lost 5 blocks = 3rd swing lost (destroyed) Axe, Wrench 1-2 blocks = no change 3-7 blocks = 1st swing lost 8-12 blocks = 2nd swing lost 13 blocks = 3rd swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Branch 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9 blocks = 4th swing lost (destroyed) Pot 1-2 blocks = no change 3-4 blocks = 1st swing lost 5-7 blocks = 2nd swing lost 8-9 blocks = 3rd swing lost 10-12 blocks = 4th swing lost 13 blocks = 5th swing lost (destoyed) Skillet 1-12 blocks = no change 13 blocks = 1st swing lost (destoyed) 5 Luck: [Eric "J.R." LaChappa, Kenny Riedell] Baseball Bat 1 block = no change 2 blocks = 1st swing lost 3-4 blocks = 2nd swing lost 5 blocks = 3rd swing lost (destroyed) Axe, Wrench 1-4 blocks = no change 5-9 blocks = 1st swing lost 10-14 blocks = 2nd swing lost 15 blocks = 3rd swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Branch 1 block = no visible change 2-4 blocks = 1 point lost 5-6 blocks = 2 points lost 7-9 blocks = 3 points lost 10 blocks = 4 points lost (destroyed) Pot 1 block = no visible change 2-4 blocks = 1 point lost 5-6 blocks = 2 points lost 7-9 blocks = 3 points lost 10-11 blocks = 4 points lost 12-14 blocks = 5 points lost 15 blocks = 6 points lost (destroyed) Skillet 1-14 blocks = no visible change 15 blocks = 1 swing lost (destroyed) 6 Luck: [Vanessa Jones] Baseball Bat 1 block = 1st swing lost 2-3 blocks = 2nd swing lost 4-5 blocks = 3rd swing lost 6 blocks = 4th swing lost (destroyed) Axe, Wrench 1-5 blocks = 1st swing lost 6-10 blocks = 2nd swing lost 11-15 blocks = 3rd swing lost 16 blocks = 4th swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost (destroyed) Branch 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9-10 blocks = 4th swing lost 11 blocks = 5th swing lost (destroyed) Pot 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9-10 blocks = 4th swing lost 11-13 blocks = 5th swing lost 14-15 blocks = 6th swing lost 16 blocks = 7th swing lost (destroyed) Skillet 1-15 blocks = 1st swing lost 16 blocks = 2nd swing lost (destroyed) 8 Luck: [Jenny Myers] Baseball Bat 1 block = no change 2-3 blocks = 1st swing lost 4 blocks = 2nd swing lost 5-6 blocks = 3rd swing lost 7 blocks = 4th swing lost (destroyed) Axe, Wrench 1-4 blocks = no change 5-9 blocks = 1st swing lost 10-14 blocks = 2nd swing lost 15-19 blocks = 3rd swing lost 20 blocks = 4th swing lost 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost 8 blocks = 8th swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost (destroyed) Branch 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9-10 blocks = 4th swing lost 11-13 blocks = 5th swing lost 14 blocks = 6th swing lost (destroyed) Pot 1-2 blocks = no change 3-4 blocks = 1st swing lost 5-7 blocks = 2nd swing lost 8-9 blocks = 3rd swing lost 10-12 blocks = 4th swing lost 13-14 blocks = 5th swing lost 15-17 blocks = 6th swing lost 18-19 blocks = 7th swing lost 20 blocks = 8th swing lost Skillet 1-2 blocks = no change 3-19 blocks = 1st swing lost 20 blocks = 2nd swing lost (destroyed) 10 Luck: [Tommy Jarvis, Chad Kensington] Baseball Bat 1 block = no change 2 blocks = 1st swing lost 3-4 blocks = 2nd swing lost 5-6 blocks = 3rd swing lost 7-8 blocks = 4th swing lost 9 blocks = 5th swing lost (destroyed) Axe, Wrench 1-4 blocks = no change 5-9 blocks = 1st swing lost 10-14 blocks = 2nd swing lost 15-19 blocks = 3rd swing lost 20-24 blocks = 4th swing lost 25 blocks = 5th swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost 8 blocks = 8th swing lost 9 blocks = 9th swing lost 10 blocks = 10th swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost 8 blocks = 8th swing lost 9 blocks = 9th swing lost (destroyed) Branch 1 block = no change 2-3 blocks = 1st swing lost 4-6 blocks = 2nd swing lost 7-8 blocks = 3rd swing lost 9-11 blocks = 4th swing lost 12-13 blocks = 5th swing lost 14-16 blocks = 6th swing lost 17 blocks = 7th swing lost (destroyed) Pot 1 block = no change 2-4 blocks = 1st swing lost 5-6 blocks = 2nd swing lost 7-9 blocks = 3rd swing lost 10-11 blocks = 4th swing lost 12-14 blocks = 5th swing lost 15-16 blocks = 6th swing lost 17-19 blocks = 7th swing lost 20-21 blocks = 8th swing lost 22-24 blocks = 9th swing lost 25 blocks = 10th swing lost (destroyed) Skillet 1 block = no change 2-24 blocks = 1st swing lost 25 blocks = 2nd swing lost (destroyed) Damage While Blocking Jason's Attacks (without Thick Skinned) Sheldon "Shelly" Finkelstein (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 15th hit Throwing Knives: 8 to stagger, killed on the 15th knife. A.J. Mason (while blocking) Non-Weapon Strength: 11 strikes to stagger, killed on the 21st hit. Weapon Strength: 7 strikes to stagger, killed on the 14th hit. Throwing Knives: 7 to stagger, killed on the 14th knife. Mitch Floyd (while blocking) Non-Weapon Strength: 11 strikes to stagger, killed on the 22nd strike. Weapon Strength: 8 strikes to stagger, killed on the 15th strike. Throwing Knives: 8 to stagger, killed on the 15th knife. Adam Palomino (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 16th strike. Throwing Knives: 8 to stagger, killed on the 16th knife. Brandon "Buggzy" Wilson (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to stagger, killed on the 17th knife. Deborah Kim (while blocking) Non-Weapon Strength: 11 strikes to stagger, killed on the 22nd strike. Weapon Strength: 8 strikes to stagger, killed on the 15th strike. Throwing Knives: 8 to injure, killed on the 15th knife. Fox (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to injure, killed on the 17th knife. Tiffany Cox (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 23rd hit. Weapon Strength: 8 strikes to stagger, killed on the 16th hit. Throwing Knives: 8 to stagger, killed on the 16th knife. Eric "J.R." LaChappa (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 16th strike. Throwing Knives: 8 to stagger, killed on the 16th knife. Kenny Riedell (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to injure, killed on the 17th knife. Vanessa Jones (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to injure, killed on the 17th knife. Jenny Myers (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 16th hit Throwing Knives: 8 to injure, killed on the 16th knife. Chad Kensington (while blocking) Non-weapon strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to injure, killed on the 17th knife. Tommy Jarvis (while blocking) [NO DATA]
  45. 1 point
    i do but the more i think about it i only use it when i am with a friend so we have 2 chances to find the fuse and i always call so we cut it to 3:30 instead of 5 min. but if i play alone no to many people grab the fuse and just hold it all game it ends up being a waste alot.
  46. 1 point
    This game should release a clothing pack that allows for nudity, at least topless females. They could add a Nudity: Off/On toggle in the menus, and place tops/bottoms on the nude counselors for the players that have Nudity: Off
  47. 1 point
    Here is what it would look like on Nintendo Switch. I approve.
  48. 0 points
    Does anyone like to play happy wheesl like me? I played it from the beginning of 2017. There was a time when this game was blocked but I opened it and continued playing until now thanks to the following trick: https://unblockedgames247.tumblr.com/post/168004227078 / unblocked-games-happy-wheels This is my favorite game in 2017. And you, talk about your favorite game in 2017?
  49. 0 points
    This topic has been discussed in a very similar fashion, throughout multiple threads, since the October patch and beyond. Please use the search. With that said, I highly recommend bots. Play them enough and you will realize they are capable of giving a decent challenge. Compared to multiplayer, they're way more stable and consistent, on average, especially when you factor in host migration, quitting hosts, people who quit that don't get Jason, etc. They don't troll you, but sometimes I get a little suspicious by their actions. They don't yell annoying shit at you nonstop. On multiplayer, most of the time I'm not very worried as Jason. With bots I am always (at least) a little worried. Multiplayer, at its best, will always be better, but "its best" is so few and far between for a lot of people. If you like playing as Jason, you'll like playing these bots. And you can get lots of XP, more consistently.
  50. 0 points
    Do you really think this type of behavior only exists on a specific gaming console? This shit happens every day in real life at the workplace and in the streets. The problem isn't PS4.
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