Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 01/05/2018 in all areas

  1. 8 points
    Could we add a Taunt where he lifts his mask briefly and maxes out the counselors fear?
  2. 4 points
    Right out of the gate... SPOILER WARNING!!! I wanted to create a walkthrough, from beginning to end, for the new Virtual Cabin 2.0. This decision came through because, through streaming, I found people didn't know where to go or what to do, so I thought I would explain it. I hope this helps! You load into the Virtual Cabin 1.0 beta. In here you can look around at a large majority of the props and just explore. Your main goal is to solve the Word Guess Puzzles, on the back of all the news papers, and magazines. You can find 4 news papers and 2 magazines: Newspaper - Downstairs, next to the couch, on end stand Newspaper - Downstairs, on the kitchen counter Newspaper - Upstairs, on the end stand by the couch/TV Newspaper - Upstairs, in the "weapons room" on Tommy Jarvis desk Magazine - Downstairs, next to the computer Magazine - Downstairs, on the coffee table by the fire place. Word Guess Puzzle Solution: Word Guess: Week 1 "Furry friend with a purple bow" My Guess: MUFFIN Highlighted Letter: "M" Reasoning: Muffin is the dog from part 2 Word Guess: Week 2 "Cured meat and famous counselor" My Guess: BACON Highlighted Letter: "O" Reasoning: Kevin Bacon was in the first movie. Word Guess: Week 3 "Movies featuring T.J." My Guess: THREE Highlighted Letter: "T" Reasoning: Tommy Jarvis appears in 3 movies - parts 4, 5, & 6. Word Guess: Week 4 "Original Mask Owner" My Guess: SHELLY Highlighted Letter: "H" Reasoning: Sheldon “Shelly” Finkelstein had the hockey mask in part 3 before Jason killed him and took it. Word Guess: Week 5 "Most films in mask" My Guess: FIVE (Second Guess: Kane) Highlighted Letter: "E" Reasoning: He didn’t dawn the mask until part III, and Jason wasn’t officially in part V. So he had the mask for 3, 4, 6, 7, 8. We stop counting with Jason X and on. (Second Reasoning: Kane Hodder played Jason more times than any other actor. He spent the most time in the mask.) Word Guess: Week 6 "Doomed Ocean Liner My Guess: LAZARUS Highlighted Letter: "R" Reasoning: This is the ship that took out students of Lakeview High School, bound of New York, in Part VIII Final Word: MOTHER Put this into the computer by the door, in any code section, to unlock more features. After you put this in, you unlock Virtual Cabin 1.1, with update features and options. You now have access to the basement, the "Red Door Room", Collectibles, an inventory, crouching, and restored telephone functionality. With this newly gained power, we need to start collecting thing to unlock badges, to put into the frame, on the kitchen wall. First, I recommend looking around at the newly accessed rooms, and make sure you have your barrings. When you're done dicking around there are 4 badges, there for four puzzles. There is the Pedestal Puzzle, the Mask Puzzle, the Diorama Puzzle, and the Blue Phone Number Puzzle. Pedestal Puzzle Solution: The pedestals are numbered (to the 12 days of Christmas song) from 1 to 4. Each item is a prop from films 1 to 4. 1. Pedestal One - Green Pear: Red Bandanna Location of Item: Downstairs, last room on the right (Bathroom). On the back of the toilet. Location of pedestal: Downstairs, first room on the right (Red door room). To the left of the red door. 2. Two Blue Birds: Police Badge Location of Item: Downstairs, first room on the right (Red door room). On the table, to the right of the red door. Location of pedestal: Upstairs, last room on the left (Kids room) 3. Three Chicks: Blue Yo-yo Location of Item: Upstairs, last room on the left. (Kids room) Open the wardrobe, it in the box on the shelf. Location of pedestal: Upstairs, first room on the right (Weapons room). 4. Four Birds Chirping: Blue Hat Location of Item: Downstairs, on the hat rack (Living room). Next to the front door. Location of pedestal: Downstairs, very back room (Exit room). Behind the door. Just place the items on the pedestal and the badge should pop out of a drawer, on the last placed items, pedestal. Mask Puzzle Solution: You need to find a few masks: Downstairs, first door on the right (Red Door). Behind, and to the right of, the door is a few boxes and one is open. (Mask 1) Downstairs, to the right of where you spawn in (Living room). Inside the fireplace. (Mask 7) Upstairs, last door on the left (Kids Room). Crouch inside the tent and the mask is in a wooden box. (Mask 5) Put them in order from part 3 to part 9 (7 masks all together). After you have them all in order, remove the part 5. Order is as follows: ***Damage is explained as if you’re wearing the mask*** 1. Clean mask, with the red markings still intact. (part III) 2. Has a busted left side (top) and the blood still fresh on the mask. (Part IV) 3. Clean mask, with blue markings. (Part V) 4. Dirty mask with chop taken out of the left side (top). (Part VI) 5. Waterlogged mask with the red marking now brownish black. Chop taken out of left side (top), and a missing lower section on the left. (Part VII) 6. Slightly cleaner mask, with red markings, that make it look closer to the first mask. It’s more dingy, and has a small chop taken out of the top left. (Part VIII) 7. Most destroyed mask, with a chop taken out of the left (top), a missing lower section (left), and a chop taken out of the right opening the right eye. Make sure, after you place them all, you remove the 3rd mask in, the one with blue markings, to activate the drawer to the right. It will grant you the second badge, for the plaque in the kitchen. ***My theory here is, you remove this mask because in part 5, Jason wasn’t really the killer. The killer was Roy Burns, who was trying to get revenge for his son who was killed with an axe. Diorama puzzle Solution: This puzzle is by far the easiest. First, you’ll have to find the missing diorama figure. The Chris figure is in the bathroom (with Jenny), in a box next to the toilet. I recommend just going to the diorama's and picking up all the figures, so you can quickly place things. Also, these figures are place from left to right. Voorhees House diorama (Living Room) Jessica, Jason (without machete), Steven. Higgins Haven Barn Diorama (Red Door Room, Downstairs) Ali, Jason (with machete), Chris Blue Phone Number Puzzle Solution: Items with numbers (in order): 1. Script Location: Downstairs, first room on the right (Red door room). To the left of the red door, on the desk. The number is located on the bottom right of the script located closes to the edge of the desk Number: 1 2. Potato Sack Location: In the kitchen, in a cabinet, under the microwave Number 5 3. 3D Glasses Location: In a drawer, in the kitchen, right next to the garbage can. Number: 0005 (5) 4. Forest County Sign Location: Upstairs, on the wall, opposite the TV, behind a lamp Number: 4 5. Starlacon: A New Beginning Book Location: On the bookstand, next to the couch (Living room). Number: 3rd Edition (3) 6. Moonshine Location: Under the sink, in the kitchen Number: “Bottled March 7th” (7) 7. Matches Location: Drawer, in the kitchen, next to the cabinet with moonshine in it. Number: There are two matches. (2) 8. New York Picture Location: Upstairs, at the end of the hallway, on the right. Number: #009 (9) 9. Inferno Lake Book Location: Downstairs, on the bookshelf, to the left of the fireplace. Number: This one was the hardest. It pertained to the part 9 movie I chose Chapter 2. (2) This was as far as we got before someone in the F13 forum community cracked the code. The theory could be that you move the Moonshine number (7) to the end, because of the X on the bottle (referring to Jason X) and then double it. I’m not sure where the other 5 comes in or why 3 and 4 got swapped. I’ll try to update as more information comes out. Fantastic job to the hard working minds here on the f13 forums! <3 When it’s all put together you get: 1 (555) 342-9277 Each digit corresponds to a movie item in the cabin. I found the movie items and the unique number placed on each. The phone number is the movies in chronological order. (I hope to update as an actual solution is found) Once you get the phone number, I highly suggest before putting it in, testing out a few other numbers.. Numbers to call: You'll have to call most of these several times, to hear Jason at play 911 Crystal Lake Police Department: 1 (555) 555- 0618 SS Lazarus (Free Cruise): 1 (555) SEA-2NYC Pinehurst Diner: 1 (555) 689-2344 Unger Institute of Mental Health: 1 (555) 713-1979 Tapes: These don't really do anything, to my knowledge. I thought they could correspond to the final phone number to get the last badge but I couldn't prove it. I will update if we have further information. ***Update*** The time in the tapes, match an actual scene in the real films. In those films, you'll see Jimbo's hat, a cops badge, a yo-yo, and a bandanna, if you pause it at the corresponding time. Times posted below for those that are curious. 1. Slasher Vol. 1: Summer Camp (00:15:51) Location: Upstairs, first door on the right (Weapon Room). On the pedestal, next to Tommy Jarvis’s Desk. 2. A Long Night at Camp Blood: Part II (00:24:19) Location: Upstairs, on the coffee table, in front of the couch. 3. Star Mummy III: Dead Heir (00:34:44) Location: Downstairs, to the right of the fireplace (Living room). You have to open the drawer, to the desk with the vase on it. 4. Roy’s Revenge: Part IV The Return of Reckless Reggie (00:45:18) Location: Upstairs, under the TV, on the TV stand. Radio Locations: You can listen to all of these, at this point, except the last one, as it's out on the dock. More on that soon. Behind the couch (Living room). Sitting on the desk behind the couch. On the left (Red door room). Sitting on a chair, on the left, as you enter the room. Back room (Exit Room). On the desk, next to the exit door (the door that’s still locked). On the left, at the bottom of the stairs (Basement). On a desk, with a bloody newspaper, as you get down the stairs. (access after you get to the basement) On the dock (Outside). Sitting on a box, with a lantern. (access once you get outside) Finally, once you put in the number, from the puzzle - 1 (555) 342-9277 - (...and you're done playing around), you'll get a creepy message from Pamela, and then the final patch. Make you're way to the kitchen to insert the four badges into the plaque, across form the model of Deborah Kim. This will unlock a hidden door, and give you access to the basement. In here you can view all the Jason character models, in the game. But two of the display cases have sheets over them, you ask? Don't fret, we'll get to that. There should be a phone ringing, in the back left corner of the room. Once you're done gazing at the models and reading the information, Answer the phone. This will give you another creepy message form Pamela, and will bring you to the end of the first major section of the Virtual Cabin! "You still with me?" With the completion of the Virtual Cabin, you'll be returned to the main screen. Just click on Offline again, and head back in. This will load you into Virtual Cabin 1.3 - New Game Plus. You're welcome to explore but the key area you want to go is the basement. Upon going to the basement, nothing has changed. No sheets removed, nothing unlocked, nothing. After some community work, and several of us chatting about what to do, we ended up back at the Computer, by the front door. We figured out that if we changed the date, you can get some interesting results. I encourage you to change the dates, to see what happens for yourself, before inputting the date June 13th, 1979. That is the date of the first events of the first film. This will cause a phone to ring. The phone in the basement. Muster your courage, and make your way to the phone. Upon answering it, you get a creepy message from Pamela. You hear glass shatter behind you, and the light cutout. when you regain control, inspect the power box to the right of the phone. You'll discover an axe has been gingerly slammed through the connecting wires, cutting the power. JASON IS ALIVE, and on the move! You'll hear footsteps moving up the stairs, so follow them! (He will leave a collection of bodies behind him, so you can check them as you go, or save them for after you have access to the outside area.) Here you'll be playing follow the leader. As you head upstairs and progress back towards the front door, you see Jason walk by. It looks like he's going up stairs! Follow him upstairs, and say hello to Chad (He's a dick/dead). There should be some commotion downstairs, somehow, so go check it out. It should be coming from the room that housed Tiffany and Kenny's "snuggle" session. You'll find that Tiffany didn't quite make it, but where is Kenny? If you enter the room, and close the door, you'll find him pinned to the back of it. He also has a key around his neck. You should have also heard the front door being broken down, as Jason makes his exit. With the key in hand, follow the hulking monster. Crouch through the doorway, to freedom. Before going too far, let's use that key. As you exit, turn right and head to the shed up the path. Use the key on the padlock, and grab the shovel from inside. This item will help you get two of the three badges needed to escape Camp Crystal Lake. This is a good time to explore. Go check out all the new character models by the fire, by the tent, and down by the dock. also, you can check out the graveyard, and Jason's cabin. I recommend staying away from the woods - it's marked with a red warning sign - as you will die, if you stray. You should notice a glass case, housing a gas can, down by the beach/dock. You should also notice that there is another plaque with three badge slots. After you're done, regroup by the fire, right outside the cabin. There are 3 badges, therefor three puzzles. You have the Radio/Mother's Return Puzzle, the Resurrection Puzzle, and the Woods Puzzle. Radio/Mother's Return Puzzle (Outside): The radio holds the key to unlocking one of the three badges outside, if you know where to look. If you leave the cabin and go right, you’ll see a radio on top of a pile of dirt. You can manipulate the dial to access different radio stations. If you head down the path further, you’ll find a graveyard on the right, and see Jason’s cabin, up the path in the distance. Just past the graveyard, there is a light shining on a downed sign. The sign is pointing to the clue. There are ten rocks, offset, with a sick between the 8th and 9th rock (closer to the 8th rock). Translate this to the radio, and you’ll find there is a code being “beeped” out for you. Morse code: 5312 Use the code from the Radio Puzzle on the fridge lock. The fridge is located in front of the car, outside the cabin. Turn left, after exiting the cabin, and left again at the car to find the fridge. Up against the house. You’ll find Jason’s mom, Pamela’s, severed head in the fridge. Not a big deal! Put that shit in your pocket and make your way up the path to Jason’s cabin. It’s passed the woods and graveyard. Once you’re in, drop it on the table, and pick up that sweet badge! Graveyard Puzzle (Outside): This one is easy. Make your way into the graveyard, with the shovel in hand, and locate Jason's grave. Use the shovel to dig up Jason, then look to the right side of the grave (it was behind me, in my play), and you’ll find a piece of a fence. Open the casket and impale Jason with this to uncover the second badge! Woods Puzzle (Outside): This is a puzzle of precision. First off, you’ll need the shovel. With the shovel and head to the woods area, just up the path, on the left, before Jason’s cabin. When you enter, keep in mind to stay on track and be quick. When you enter, you should see a machete on the ground, with a healthy amount of blood. Naturally, we will follow the blood trail in the direction the machete is pointing. Next you should find a heart, with a few initials carved in it, in a tree. Follow the arrow, going through the heart, to the next spot. The arrow should lead you to an actual arrow stuck in a tree. Who shot this arrow? To find out, head in the direction the arrow came from. This will lead you to a trio of ducks. Where are they going? Lead the pack, and swiftly move in the direction they point. This will lead you to a pile of dirt at the base of a tree. Use that shovel to dig up the final badge for the outside area! Now that you have all the badges, you can head back to the dock! On the way, make sure to check out all the character models, as everyone has died and has updated information. Once you're done checking it all out, put the badges in the plaque. Grab the gas, fill up the boat, and enjoy your ride to "freedom". You should be met with a "Completed the Virtual Cabin, Again" screen, prompting you to return to the main menu. Click on Offline and head back into the Virtual Cabin. This will load you into the Virtual Cabin 1.6 - New Game Plus Plus. It also informs us that it's launching the VirtualCabinDebug.exe program. When you load in, I encourage you to look around. The basement has uncovered a new character model, Young Jason! When you're done exploring, head back out to the docks. Remember that radio sitting on that box out there? Give it another listen? The dev describes a situation with the games development that doesn't seem to go quite right. He adds that they access an override menu by using a code all gamers know. Everyone know that's the Konami code. It might take you a few times to input it properly, as you have to be quick and precise, but enter: Up, up, down, down, left, right, left, right, circle (B), X (A) This will unlock the “debug interface”. Here you can check out the frames per second, reload the level, mess with map collision, and show map collision. Nothing else matters here other than swapping the Map Collision to “unknownError” and toggling Show Collision to “ON”. This will highlight every edge of all the basic structures and unlock a door. Make your way to The Red Door room. It's downstairs in the cabin, first door on the right. You should notice some weirdness going on with the door. Popping in and out of being textured. Head on in and you’ll find yourself in an untextured room. Once in, you’ll notice a lot of blood, and a table that holds a radio. Interact with the radio and listen. When the dialogue is done, turn around and grab the floating bugged badge. Then turn another 180 to find another floating icon. Walk into it, and experience the glitch of a lifetime. The game will bug out and start loading again. It’ll drop you into Virtual Cabin 1.7, warning you it’s an unstable build. It starts you upstairs. Just follow the badges through the house, and don’t worry about Chuck, until you get to the basement. Here you have to find three more camp patches. Good thing all the “prop” Jason models have had their glass cases broken around them and have their hand extended. Just walk up and snag the final three badges. One of the Jason’s will choke you out, but don’t worry; nothing in the cabin is real. When you regain control, you’ll see more badges. Follow them back upstairs to the “Coming Soon” door. A small scene should play out and you should be able to view an item on the floor, of where you spawn, and a computer, in a connecting room. Access a switch to open the final door and enjoy the show. After you get the final scene, you can load back into the Virtual Cabin 2.0, where you have the ability to check out the character model for the Uber Jason, and you can walk straight through the "Coming Soon" door. Feel free to explore, as you now have everything unlock, but i still recommend staying away from the woods... I hope this helped you experience everything that the Virtual Cabin 2.0 had to offer. I'm also going to drop my lets play here so you can see this, step by step, yourself. the_real_Nightswarm on Twitch If you like this and want to keep up with me on the daily you can check me out on twitch.tvthe_real_Nightswarm! Don't forget to hit that follow button! Also, check out our news page (facebook.com/mammothgamesinc), follow us on Twitter (@mammothgamesinc), and check out our podcast (on iTunes, Google Play and podbean.com. Just search up Mammoth Games Inc.)! Until next time!
  3. 4 points
    Vanessa annoys me the most with her speed and stamina. I get especially annoyed if she's stacked with pocket knives and first aid.
  4. 4 points
    That’s a terrible idea. The character of Jason doesn’t do that. Just take your tea bag like a man and work harder at killing counselors.
  5. 3 points
    Okay, so I know we just got Offline Bots and we're all anticipating Paranoia, but here's a proposal for a third idea for a game mode: The Stalker If you think about the F13 franchise, almost never did Jason or his mother (or Roy, for that matter) just charge into a large group of people and kill one. Why? Because that would make all the rest scatter -- which is exactly what happens in the game. No, they used secrecy and stealth to pick their victims off one . . . by one . . . by one. Honestly, no one was really scared in those movies until either: The seconds before they were killed. They survived until the final battle. So I propose a game mode where the entire objective (as Jason) is stealth kills. The game mode itself has two mini-modes: Tranquil and Alert. In Tranquil mode: There is no warning "Jason Music". There is no first cinematic death. All is calm at the camp. It begins with someone realizing the car(s)/boat are not working and they need to be repaired. Counselors begin spreading out to find objective parts. The phone ALREADY WORKS, but you have no reason to use it. (However, Jason CAN sabotage the phone -- if he can do so without attracting attention) Doors cannot be locked in this mode. Tommy Jarvis cannot be summoned in this mode. Running is disabled in this mode. Jason can HIDE, just as counselors can, and he is in permanent Stalk mode in Tranquil mode. Jason can also PICK UP, DROP, and HIDE/STASH/HANG bodies that others may or may not later discover. In Tranquil mode, Counselors are singularly focused on getting all the transport modes fixed and, once the items are fixed, counselors can get in them and "leave", rather than "escape". ALL THE WHILE, Jason is watching. He stays in the shadows and waits for the perfect time to strike. When one counselor is alone, he secretly picks them off, then disposes of the bodies by stashing them in hiding places or in the lake. One . . . by one . . . by one. All while in Tranquil mode. HOWEVER, the game immediately shifts to Alert mode if any of the following happen: A counselor sees Jason approaching and screams within range of others A counselor is attacked and escapes death, and is allowed to warn the others A dead/stashed body is discovered, and the discoverer is allowed to warn the others A counselor witnesses Jason killing another counselor, and is allowed to warn the others In Alert mode: The police can be immediately called (if Jason has not sabotaged the phone box) Running is re-enabled "Jason's music" is re-enabled Doors can be locked Tommy Jarvis CAN be summoned in this mode Jason's Stalk immediately drops off and must recharge as normal Jason will receive more XP for every kill he performs in Tranquil mode than he will in Alert mode. Counselors receive more XP for every repair performed/assisted in Tranquil mode than they will in Alert mode. Obviously, this promotes stealth and keeping the round in "tranquil mode" for as long as possible. Escape is possible in either mode, but more points are awarded for expediency. I just feel like this game mode would be more true to the films' style, plus create a great deal of "jump scares". This needs to be more developed as a whole, but what are your initial thoughts? - Skunk
  6. 3 points
    Because of this game I almost regret watching the movies cause I see all these great things that I can imagine in the game, but fear will never happen. I'll suggest them anyway so... @Alkavian has a thread where he has a suggestion for Jason being able to hang dead bodies in cabins and such to scare counselors even more. I couldn't find anything specific to what I'm suggesting while searching. But if there's a thread like this already, then please delete this one. I was just watching Part VI and at the end, Tommy tells Megan to go to her father's car to use the radio to call him. When she opened the car door Sissy's head rolled out, scaring the shit out of her, making her run off. It would be very fitting if Jason can hang/stash dead bodies and severed heads in and around objectives. Let's say a counselor springs/tanks a trap and proceeds to fix the phone. You catch them, kill them and then hang their body next to the box. When the next counselor comes to fix the phone and sees the body, they get a fear-stun equivalent to the longest Jason stun, complete with a dramatic visual overlay and the shock-type music (dissonant, high pitched strings) you'd expect. It won't alert Jason but it will greatly reduced the counselor's repairability. He should also hang bodies and stash heads around the phone to increase the time it takes to call the cops. Jason should also be able to open car doors and place severed heads on the driver's seat causing a fear-stun. I guess you can also place bodies anywhere you want to cause the fear-stun, whether it's at an objective or not. I would also love it if Jason can hang dead bodies from trees near cars so when counselors go for the repair, the bodies drop near them...but I can't imagine how that can be done without it looking silly. That also goes for Jason being able to drop out of trees like he did in VI.
  7. 2 points
    Why does a fan run discord have live bug assistance where the actual devs assist with bugs and the official site does not? It's like they are intentionally making an effort to make things difficult. They have an official site and an official forum and they go over to a fan run discord to setup live bug reporting/assistance. This makes no sense. I would like to know their thought process in this. Is it, "the people on the official site are pissed we don't interact with them enough. I know let's set up live assistance on an unofficial media platform, that will appease them." Par for the course I guess.
  8. 2 points
    If anyone already has a thread like this, my apologies, I haven’t been on this thread these past few months due to college. So I’m a little locked out the loop. Here are some map-specific dlc ideas such as new characters or skins. Now I’m taking into account that many of these ideas likely won’t go through until at least a couple of years down the line, when the developers have the time and funds to do these things. Much of the credit for the skins goes to @bewareofbears for coming up with this idea in a previous thread. Packanack: -Terry’s outfit for Tiffany, Scott’s outfit for Adam, Paul’s outfit for Kenny, and Ginny’s outfit for Jenny since she is our “Final Girl”. Or.... -Ginny herself as a dlc-specific counselor for Packanack instead of Tommy. Instead of a shotgun, Ginny would automatically come to the map with Pamela’s sweater along with a map, radio, and pocket knives. Another male character will simply fill in the role of killing Jason for Tommy. Or if she is summoned, she will be the only female character allowed to use the sweater. It’s the most iconic part of her character after all. -Paul. We can have the chance to find out if he lives or dies. - A new kill set for Part II Jason includes him throwing his pickaxe into a counselor’s face and knocking them down the down the steps similar to how he killed Mark and him showing his pickaxe into a counselor’s stomach, like how he killed Vicki. Crystal Lake -Alice’s outfit for Jenny, and Steve’s shorts and red bandanna for Kenny. Kenny is automatically shirtless with this outfit 😉. -I don’t think Alice or any of the characters from the first movie would be added as dlc characters since they’re all...y’know canonically dead at this point. But if there were any possible way for a willing dispension of disbelief, then Alice could replace Tommy as a summon. She comes in with an axe instead of a shotgun because.... -If Pamela is ever going to be added in as a killer or for “Paranoia Mode”, then Alice would be the only one allowed to kill her as a homage to the first movie. Shotguns are not in this mode for obvious reasons, unless one wants the game to be over in thirty seconds. Pamela also picks up whatever weapons she can find and many of hers kills are similar to her kills in the first movie. -Another variation of this is Part I Jason as a DLC Jason lurking in the lake. He’s not playable but if you have only Pamela as the killer, Part I Jason could kill you for his mother if he swims up to the boat. He can only kill you in the water however because of the game mechanics, and he’s, well, still a child. Higgins Haven - Chris’s outfit for Jenny. It comes full circle. Vera’s outfit for Deborah and Chuck’s outfit for Mitch. Whatever Ali or Lobo wore for Adam. -Chris as an actual counselor for those who want the real thing. She comes in with an axe and is the only one who can kill Jason instead of Tommy. Jarvis House -Trish’s Act Three outfit for Jenny. -Trish herself is a second summon. If both Jarvis siblings are present and all the necessary steps have occurred, a special cutscene will involve them beating down and killing Jason together as they pretty much did in the final chapter. -Jim, Sara, and Ted as dlc counselors. Jim gets a specific emote where he dances exactly like he did in the film. -If he drags them upstairs, Part IV Jason will throw a counselor out the upstairs window similar to how he did Tina . If it hits one of the cars, the car is irrevocable damaged. Other suggested kills include how he killed that creepy coroner Axel or the nurse. The corkscrew kill is added as an environmental kill and him throwing the pig splitter into the counselor’s chest, like Sara’s. Grendel Map( Now this is speculative territory”) -Jenny gets Rowan’s outfit. Vanessa gets Kay Em’s while Tiffany gets Janessa’s outfit. -Or everybody gets space military outfits. -Uber Jason could possibly have all his kills from the movie. -Sgt. Brodski replaces Tommy. I mentioned in a thread months ago how if he kills Jason the same way he did in the movie, he will die with Jason but whoever plays him gains massive points. - Kay-Em is a character dlc. Her strength and luck should both be extremely high. Any other thoughts and ideas on dlcs and maps are welcome.
  9. 2 points
    So apparently if I'm in a lobby with 7 other people who are set to counselor preference and I'm set on Jason preference I will not be Jason every round. It chooses one of the counselors for the next round. What's the point of having a preference of it is ignored. Those others don't want to be Jason and it is being forced upon them. I don't want to be a counselor and it's being forced upon me. If I or any of them wanted to be both we would chose no preference. This seems like a very simple concept and still can't be executed correctly. It says in the patch notes that if no other option is available a counselor will be chosen but there is an option, the person set to Jason preference. Come on guys, get it together.
  10. 2 points
    Could that be a nice balance change? I mean it'll discourage people from just beating on Jason for the hell of it, at the same time it wouldn't make pocket knifes useless b/c you can still set off traps. If Jason is in a rage and running through walls a little envelope cutter isnt going to stop him right?
  11. 2 points
    I think the real question is: How long until we hear anything meaningful?
  12. 2 points
  13. 2 points
    Even though it clearly says multiplayer, I wish offline bots would count towards 1000 matches played as Jason. It's rare to complete a good game as Jason and have it count towards the achievement. You have to get selected(say 1/6 matches) and complete the obstacles of connection errors, hosts quitting, dashboarding, etc just to finish a game. Sometimes I would rather relax with bots and get to play as Jason a few times rather than wade through a cesspool of multiplayer shenanigans.
  14. 2 points
    The car’s speed is all over the place, sometimes it’s fine and then chugs along. It’s almost as if they fucked with it on this update but didn’t say they did, just like the traps. There’s no mention of attack cancelling, car speed nerfng, or counselor trap placement in the update but all 3 things were messed with and broken. It’s very shady and embarrassing tbh.
  15. 2 points
    Jason emotes? No thanks. Even if they add in good ones as @thatdudescott mentioned it'll just open the flood gates for god knows what. My emotes are kills. I'll stick with those.
  16. 2 points
    Emotes for Jason could work if they are limited. For example, one where he snaps his head to the right or left like kane Hodder did and then you walk that way. One where he is breathing really heavy and his shoulders are moving up and down. One where he cocks his head like he does at the end of the machete kill with part 7. They would have to be very limited and use movements that kane used to give Jason that extra umph. No throat slit motion. This isn't kane or undertaker making the motion for their finishers. I do like the one about the mask lift though.
  17. 2 points
    I’d accept him lifting him mask briefly to max out fear like he did to Chris and those delinquents from Manhattan.
  18. 2 points
    Jason speaks through actions, not emotes.
  19. 2 points
    Pretty much everything they do blows my mind and not in a good way. How are they gonna offer assistance on an unofficial page while leaving everyone looking for assistance on their official site in the dark. When I have a question for my bank I don't call McDonald's for assistance so they can patch me back through to my bank.
  20. 2 points
    At this point ANY added Jason ability would be welcome, regardless of what it is. The counselors have gotten buff after buff after buff while Jason has actually regressed. More traps for all Jason’s, letting him reset his traps, hiding them better, removing the “tell” when he places them, anything, I’d be all for.
  21. 2 points
    i don't mind having to cut down a door from the outside but Jason really shouldn't have to cut one down from the inside!
  22. 2 points
    We are back in the office today, so...hi. How's it going? How was your Christmas/Hanukkah/Festivus/Kwanza?
  23. 1 point
    I’d actually pay money for additional types of traps for Jason to use. Like the rope snare from Part 2? Need money, illfonic? Sell us an add-on where we can buy specialized traps and I’m all yours. I’d totally spend $3 on that rather than on silly Halloween costumes.
  24. 1 point
    I personally don't give them any time as lenience. If I can kill you, I will. As a counselor, if I spawn at the Phone Box or hear Jason's music right at the start of a match, I just hide under a bed. Too many people use the hiding spots waaaaay after Jason has enough sense to know they are in the house anyways. At the beginning, the only idea he would have is the noise you make. See the phone box, find a bed. Ive survived countless times doing this and haven't had to burn energy or stress myself by running away. Plus once he leaves, you know he isn't coming right back.
  25. 1 point
    I just wiped an entire lobby with Part 4 Jason. He's my main. Part 4 Jason is Expert Mode Jason. He requires a bit of strategy adjustment if you're not used to his low shift, trap count or water speed, but he's definitely not "low tier" and he has the best kills in the game.
This leaderboard is set to New York/GMT-04:00
×