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  1. 9 points
    Friendly fire was one of the most underrated core reasons that indirectly made Jason a stronger threat when he arrived and it also made playing counselors more challenging. During the friendly fire era, you couldn't just gather up like a pack of sardines and start mindlessly swinging with no care for the direction of your fire like you can currently in this botched up version of 'Friday the 13th: The Pinata'. Friendly Fire being an element of the game forced you to play better as the counselor, it forced you to have better aim, it forced you to have stronger team mate awareness, and it forced you to create and play off better positioning as a team. And in the same playing field, Jason could also utilize friendly fire by swerving in a defensive direction towards other counselors to create bait & panic situations, which sometimes would fluster counselors into accidentally hitting one another. Split moments like these would often give the Jason player the opportunity to strike or make a move that he could capitalize on when up against groups. The problem was never Friendly Fire on it's own, the problem was the way that Gunmedia executed it that made it not fun to play against. It wasn't fun when you had a bitter troll trying to kill the team secretly one by one, and it also most definitely wasn't fun on the Jason side of things when your kills were stolen from grievers with shotguns and the likes. So here is the proposal of how Gunmedia can re-introduce Friendly Fire to the game, while also severely limiting the troll and anti-Jason kill steals. Friendly Fire: Counselors can no longer be killed by another counselor with a melee weapon (the finishing blow can only be performed by Jason) Shotguns no longer instantly kill a counselor, they will just leave them in a crippled state of movement with lowest health. Counselor placed bear traps no longer can kill a counselor, they will just leave them in a crippled state of movement with lowest health. Cars no longer instantly kill a counselor, they will just knock them down and then when they get up, they will be in a crippled state of movement with lowest health. Suicide can no longer be performed by windows or second story jumps. It will just whittle your health down to lowest possible number. Any counselor who makes another counselor enter "cripple" state (except for bear traps) will receive the -500 penalty that "Betrayal" currently has at the end of the match.
  2. 8 points
    Could we add a Taunt where he lifts his mask briefly and maxes out the counselors fear?
  3. 4 points
    Right out of the gate... SPOILER WARNING!!! I wanted to create a walkthrough, from beginning to end, for the new Virtual Cabin 2.0. This decision came through because, through streaming, I found people didn't know where to go or what to do, so I thought I would explain it. I hope this helps! You load into the Virtual Cabin 1.0 beta. In here you can look around at a large majority of the props and just explore. Your main goal is to solve the Word Guess Puzzles, on the back of all the news papers, and magazines. You can find 4 news papers and 2 magazines: Newspaper - Downstairs, next to the couch, on end stand Newspaper - Downstairs, on the kitchen counter Newspaper - Upstairs, on the end stand by the couch/TV Newspaper - Upstairs, in the "weapons room" on Tommy Jarvis desk Magazine - Downstairs, next to the computer Magazine - Downstairs, on the coffee table by the fire place. Word Guess Puzzle Solution: Word Guess: Week 1 "Furry friend with a purple bow" My Guess: MUFFIN Highlighted Letter: "M" Reasoning: Muffin is the dog from part 2 Word Guess: Week 2 "Cured meat and famous counselor" My Guess: BACON Highlighted Letter: "O" Reasoning: Kevin Bacon was in the first movie. Word Guess: Week 3 "Movies featuring T.J." My Guess: THREE Highlighted Letter: "T" Reasoning: Tommy Jarvis appears in 3 movies - parts 4, 5, & 6. Word Guess: Week 4 "Original Mask Owner" My Guess: SHELLY Highlighted Letter: "H" Reasoning: Sheldon “Shelly” Finkelstein had the hockey mask in part 3 before Jason killed him and took it. Word Guess: Week 5 "Most films in mask" My Guess: FIVE (Second Guess: Kane) Highlighted Letter: "E" Reasoning: He didn’t dawn the mask until part III, and Jason wasn’t officially in part V. So he had the mask for 3, 4, 6, 7, 8. We stop counting with Jason X and on. (Second Reasoning: Kane Hodder played Jason more times than any other actor. He spent the most time in the mask.) Word Guess: Week 6 "Doomed Ocean Liner My Guess: LAZARUS Highlighted Letter: "R" Reasoning: This is the ship that took out students of Lakeview High School, bound of New York, in Part VIII Final Word: MOTHER Put this into the computer by the door, in any code section, to unlock more features. After you put this in, you unlock Virtual Cabin 1.1, with update features and options. You now have access to the basement, the "Red Door Room", Collectibles, an inventory, crouching, and restored telephone functionality. With this newly gained power, we need to start collecting thing to unlock badges, to put into the frame, on the kitchen wall. First, I recommend looking around at the newly accessed rooms, and make sure you have your barrings. When you're done dicking around there are 4 badges, there for four puzzles. There is the Pedestal Puzzle, the Mask Puzzle, the Diorama Puzzle, and the Blue Phone Number Puzzle. Pedestal Puzzle Solution: The pedestals are numbered (to the 12 days of Christmas song) from 1 to 4. Each item is a prop from films 1 to 4. 1. Pedestal One - Green Pear: Red Bandanna Location of Item: Downstairs, last room on the right (Bathroom). On the back of the toilet. Location of pedestal: Downstairs, first room on the right (Red door room). To the left of the red door. 2. Two Blue Birds: Police Badge Location of Item: Downstairs, first room on the right (Red door room). On the table, to the right of the red door. Location of pedestal: Upstairs, last room on the left (Kids room) 3. Three Chicks: Blue Yo-yo Location of Item: Upstairs, last room on the left. (Kids room) Open the wardrobe, it in the box on the shelf. Location of pedestal: Upstairs, first room on the right (Weapons room). 4. Four Birds Chirping: Blue Hat Location of Item: Downstairs, on the hat rack (Living room). Next to the front door. Location of pedestal: Downstairs, very back room (Exit room). Behind the door. Just place the items on the pedestal and the badge should pop out of a drawer, on the last placed items, pedestal. Mask Puzzle Solution: You need to find a few masks: Downstairs, first door on the right (Red Door). Behind, and to the right of, the door is a few boxes and one is open. (Mask 1) Downstairs, to the right of where you spawn in (Living room). Inside the fireplace. (Mask 7) Upstairs, last door on the left (Kids Room). Crouch inside the tent and the mask is in a wooden box. (Mask 5) Put them in order from part 3 to part 9 (7 masks all together). After you have them all in order, remove the part 5. Order is as follows: ***Damage is explained as if you’re wearing the mask*** 1. Clean mask, with the red markings still intact. (part III) 2. Has a busted left side (top) and the blood still fresh on the mask. (Part IV) 3. Clean mask, with blue markings. (Part V) 4. Dirty mask with chop taken out of the left side (top). (Part VI) 5. Waterlogged mask with the red marking now brownish black. Chop taken out of left side (top), and a missing lower section on the left. (Part VII) 6. Slightly cleaner mask, with red markings, that make it look closer to the first mask. It’s more dingy, and has a small chop taken out of the top left. (Part VIII) 7. Most destroyed mask, with a chop taken out of the left (top), a missing lower section (left), and a chop taken out of the right opening the right eye. Make sure, after you place them all, you remove the 3rd mask in, the one with blue markings, to activate the drawer to the right. It will grant you the second badge, for the plaque in the kitchen. ***My theory here is, you remove this mask because in part 5, Jason wasn’t really the killer. The killer was Roy Burns, who was trying to get revenge for his son who was killed with an axe. Diorama puzzle Solution: This puzzle is by far the easiest. First, you’ll have to find the missing diorama figure. The Chris figure is in the bathroom (with Jenny), in a box next to the toilet. I recommend just going to the diorama's and picking up all the figures, so you can quickly place things. Also, these figures are place from left to right. Voorhees House diorama (Living Room) Jessica, Jason (without machete), Steven. Higgins Haven Barn Diorama (Red Door Room, Downstairs) Ali, Jason (with machete), Chris Blue Phone Number Puzzle Solution: Items with numbers (in order): 1. Script Location: Downstairs, first room on the right (Red door room). To the left of the red door, on the desk. The number is located on the bottom right of the script located closes to the edge of the desk Number: 1 2. Potato Sack Location: In the kitchen, in a cabinet, under the microwave Number 5 3. 3D Glasses Location: In a drawer, in the kitchen, right next to the garbage can. Number: 0005 (5) 4. Forest County Sign Location: Upstairs, on the wall, opposite the TV, behind a lamp Number: 4 5. Starlacon: A New Beginning Book Location: On the bookstand, next to the couch (Living room). Number: 3rd Edition (3) 6. Moonshine Location: Under the sink, in the kitchen Number: “Bottled March 7th” (7) 7. Matches Location: Drawer, in the kitchen, next to the cabinet with moonshine in it. Number: There are two matches. (2) 8. New York Picture Location: Upstairs, at the end of the hallway, on the right. Number: #009 (9) 9. Inferno Lake Book Location: Downstairs, on the bookshelf, to the left of the fireplace. Number: This one was the hardest. It pertained to the part 9 movie I chose Chapter 2. (2) This was as far as we got before someone in the F13 forum community cracked the code. The theory could be that you move the Moonshine number (7) to the end, because of the X on the bottle (referring to Jason X) and then double it. I’m not sure where the other 5 comes in or why 3 and 4 got swapped. I’ll try to update as more information comes out. Fantastic job to the hard working minds here on the f13 forums! <3 When it’s all put together you get: 1 (555) 342-9277 Each digit corresponds to a movie item in the cabin. I found the movie items and the unique number placed on each. The phone number is the movies in chronological order. (I hope to update as an actual solution is found) Once you get the phone number, I highly suggest before putting it in, testing out a few other numbers.. Numbers to call: You'll have to call most of these several times, to hear Jason at play 911 Crystal Lake Police Department: 1 (555) 555- 0618 SS Lazarus (Free Cruise): 1 (555) SEA-2NYC Pinehurst Diner: 1 (555) 689-2344 Unger Institute of Mental Health: 1 (555) 713-1979 Tapes: These don't really do anything, to my knowledge. I thought they could correspond to the final phone number to get the last badge but I couldn't prove it. I will update if we have further information. ***Update*** The time in the tapes, match an actual scene in the real films. In those films, you'll see Jimbo's hat, a cops badge, a yo-yo, and a bandanna, if you pause it at the corresponding time. Times posted below for those that are curious. 1. Slasher Vol. 1: Summer Camp (00:15:51) Location: Upstairs, first door on the right (Weapon Room). On the pedestal, next to Tommy Jarvis’s Desk. 2. A Long Night at Camp Blood: Part II (00:24:19) Location: Upstairs, on the coffee table, in front of the couch. 3. Star Mummy III: Dead Heir (00:34:44) Location: Downstairs, to the right of the fireplace (Living room). You have to open the drawer, to the desk with the vase on it. 4. Roy’s Revenge: Part IV The Return of Reckless Reggie (00:45:18) Location: Upstairs, under the TV, on the TV stand. Radio Locations: You can listen to all of these, at this point, except the last one, as it's out on the dock. More on that soon. Behind the couch (Living room). Sitting on the desk behind the couch. On the left (Red door room). Sitting on a chair, on the left, as you enter the room. Back room (Exit Room). On the desk, next to the exit door (the door that’s still locked). On the left, at the bottom of the stairs (Basement). On a desk, with a bloody newspaper, as you get down the stairs. (access after you get to the basement) On the dock (Outside). Sitting on a box, with a lantern. (access once you get outside) Finally, once you put in the number, from the puzzle - 1 (555) 342-9277 - (...and you're done playing around), you'll get a creepy message from Pamela, and then the final patch. Make you're way to the kitchen to insert the four badges into the plaque, across form the model of Deborah Kim. This will unlock a hidden door, and give you access to the basement. In here you can view all the Jason character models, in the game. But two of the display cases have sheets over them, you ask? Don't fret, we'll get to that. There should be a phone ringing, in the back left corner of the room. Once you're done gazing at the models and reading the information, Answer the phone. This will give you another creepy message form Pamela, and will bring you to the end of the first major section of the Virtual Cabin! "You still with me?" With the completion of the Virtual Cabin, you'll be returned to the main screen. Just click on Offline again, and head back in. This will load you into Virtual Cabin 1.3 - New Game Plus. You're welcome to explore but the key area you want to go is the basement. Upon going to the basement, nothing has changed. No sheets removed, nothing unlocked, nothing. After some community work, and several of us chatting about what to do, we ended up back at the Computer, by the front door. We figured out that if we changed the date, you can get some interesting results. I encourage you to change the dates, to see what happens for yourself, before inputting the date June 13th, 1979. That is the date of the first events of the first film. This will cause a phone to ring. The phone in the basement. Muster your courage, and make your way to the phone. Upon answering it, you get a creepy message from Pamela. You hear glass shatter behind you, and the light cutout. when you regain control, inspect the power box to the right of the phone. You'll discover an axe has been gingerly slammed through the connecting wires, cutting the power. JASON IS ALIVE, and on the move! You'll hear footsteps moving up the stairs, so follow them! (He will leave a collection of bodies behind him, so you can check them as you go, or save them for after you have access to the outside area.) Here you'll be playing follow the leader. As you head upstairs and progress back towards the front door, you see Jason walk by. It looks like he's going up stairs! Follow him upstairs, and say hello to Chad (He's a dick/dead). There should be some commotion downstairs, somehow, so go check it out. It should be coming from the room that housed Tiffany and Kenny's "snuggle" session. You'll find that Tiffany didn't quite make it, but where is Kenny? If you enter the room, and close the door, you'll find him pinned to the back of it. He also has a key around his neck. You should have also heard the front door being broken down, as Jason makes his exit. With the key in hand, follow the hulking monster. Crouch through the doorway, to freedom. Before going too far, let's use that key. As you exit, turn right and head to the shed up the path. Use the key on the padlock, and grab the shovel from inside. This item will help you get two of the three badges needed to escape Camp Crystal Lake. This is a good time to explore. Go check out all the new character models by the fire, by the tent, and down by the dock. also, you can check out the graveyard, and Jason's cabin. I recommend staying away from the woods - it's marked with a red warning sign - as you will die, if you stray. You should notice a glass case, housing a gas can, down by the beach/dock. You should also notice that there is another plaque with three badge slots. After you're done, regroup by the fire, right outside the cabin. There are 3 badges, therefor three puzzles. You have the Radio/Mother's Return Puzzle, the Resurrection Puzzle, and the Woods Puzzle. Radio/Mother's Return Puzzle (Outside): The radio holds the key to unlocking one of the three badges outside, if you know where to look. If you leave the cabin and go right, you’ll see a radio on top of a pile of dirt. You can manipulate the dial to access different radio stations. If you head down the path further, you’ll find a graveyard on the right, and see Jason’s cabin, up the path in the distance. Just past the graveyard, there is a light shining on a downed sign. The sign is pointing to the clue. There are ten rocks, offset, with a sick between the 8th and 9th rock (closer to the 8th rock). Translate this to the radio, and you’ll find there is a code being “beeped” out for you. Morse code: 5312 Use the code from the Radio Puzzle on the fridge lock. The fridge is located in front of the car, outside the cabin. Turn left, after exiting the cabin, and left again at the car to find the fridge. Up against the house. You’ll find Jason’s mom, Pamela’s, severed head in the fridge. Not a big deal! Put that shit in your pocket and make your way up the path to Jason’s cabin. It’s passed the woods and graveyard. Once you’re in, drop it on the table, and pick up that sweet badge! Graveyard Puzzle (Outside): This one is easy. Make your way into the graveyard, with the shovel in hand, and locate Jason's grave. Use the shovel to dig up Jason, then look to the right side of the grave (it was behind me, in my play), and you’ll find a piece of a fence. Open the casket and impale Jason with this to uncover the second badge! Woods Puzzle (Outside): This is a puzzle of precision. First off, you’ll need the shovel. With the shovel and head to the woods area, just up the path, on the left, before Jason’s cabin. When you enter, keep in mind to stay on track and be quick. When you enter, you should see a machete on the ground, with a healthy amount of blood. Naturally, we will follow the blood trail in the direction the machete is pointing. Next you should find a heart, with a few initials carved in it, in a tree. Follow the arrow, going through the heart, to the next spot. The arrow should lead you to an actual arrow stuck in a tree. Who shot this arrow? To find out, head in the direction the arrow came from. This will lead you to a trio of ducks. Where are they going? Lead the pack, and swiftly move in the direction they point. This will lead you to a pile of dirt at the base of a tree. Use that shovel to dig up the final badge for the outside area! Now that you have all the badges, you can head back to the dock! On the way, make sure to check out all the character models, as everyone has died and has updated information. Once you're done checking it all out, put the badges in the plaque. Grab the gas, fill up the boat, and enjoy your ride to "freedom". You should be met with a "Completed the Virtual Cabin, Again" screen, prompting you to return to the main menu. Click on Offline and head back into the Virtual Cabin. This will load you into the Virtual Cabin 1.6 - New Game Plus Plus. It also informs us that it's launching the VirtualCabinDebug.exe program. When you load in, I encourage you to look around. The basement has uncovered a new character model, Young Jason! When you're done exploring, head back out to the docks. Remember that radio sitting on that box out there? Give it another listen? The dev describes a situation with the games development that doesn't seem to go quite right. He adds that they access an override menu by using a code all gamers know. Everyone know that's the Konami code. It might take you a few times to input it properly, as you have to be quick and precise, but enter: Up, up, down, down, left, right, left, right, circle (B), X (A) This will unlock the “debug interface”. Here you can check out the frames per second, reload the level, mess with map collision, and show map collision. Nothing else matters here other than swapping the Map Collision to “unknownError” and toggling Show Collision to “ON”. This will highlight every edge of all the basic structures and unlock a door. Make your way to The Red Door room. It's downstairs in the cabin, first door on the right. You should notice some weirdness going on with the door. Popping in and out of being textured. Head on in and you’ll find yourself in an untextured room. Once in, you’ll notice a lot of blood, and a table that holds a radio. Interact with the radio and listen. When the dialogue is done, turn around and grab the floating bugged badge. Then turn another 180 to find another floating icon. Walk into it, and experience the glitch of a lifetime. The game will bug out and start loading again. It’ll drop you into Virtual Cabin 1.7, warning you it’s an unstable build. It starts you upstairs. Just follow the badges through the house, and don’t worry about Chuck, until you get to the basement. Here you have to find three more camp patches. Good thing all the “prop” Jason models have had their glass cases broken around them and have their hand extended. Just walk up and snag the final three badges. One of the Jason’s will choke you out, but don’t worry; nothing in the cabin is real. When you regain control, you’ll see more badges. Follow them back upstairs to the “Coming Soon” door. A small scene should play out and you should be able to view an item on the floor, of where you spawn, and a computer, in a connecting room. Access a switch to open the final door and enjoy the show. After you get the final scene, you can load back into the Virtual Cabin 2.0, where you have the ability to check out the character model for the Uber Jason, and you can walk straight through the "Coming Soon" door. Feel free to explore, as you now have everything unlock, but i still recommend staying away from the woods... I hope this helped you experience everything that the Virtual Cabin 2.0 had to offer. I'm also going to drop my lets play here so you can see this, step by step, yourself. the_real_Nightswarm on Twitch If you like this and want to keep up with me on the daily you can check me out on twitch.tvthe_real_Nightswarm! Don't forget to hit that follow button! Also, check out our news page (facebook.com/mammothgamesinc), follow us on Twitter (@mammothgamesinc), and check out our podcast (on iTunes, Google Play and podbean.com. Just search up Mammoth Games Inc.)! Until next time!
  4. 4 points
    Just saw an article which listed the most downloaded games of the whole year for 2017 on PS4. Of course, we knew Destiny 2, COD, Madden, etc would make the list as always. But right near the top at number 3, sits our F13! Lots of success on PS4 this year! Just hope things can get back on track so we can bring players back and continue to bring in “new blood!” Congrats team!
  5. 4 points
    But you never even tried the live chat on here. How do you know it will be sub par. The link I provide states it has file and image upload, along with many other features. And it's supported by your forum provider. I applaud that you want to be involved with fan communities but it seems you are sacrificing your official community to do so. Offering support on a private community that can exclude members of your fan base for any reason seems like the wrong move. They can literally keep your fans from getting the help they need because they don't like that person's opinions and deny them access to the site. You are catering to private community rather making live help exclusive to them when it should be open to all free of private community regulations.
  6. 4 points
    AJ.... Because It's a chore to find her after I killed everyone else. Vanessa or Chad though..... they will find me. >:D
  7. 4 points
    Vanessa annoys me the most with her speed and stamina. I get especially annoyed if she's stacked with pocket knives and first aid.
  8. 4 points
    That’s a terrible idea. The character of Jason doesn’t do that. Just take your tea bag like a man and work harder at killing counselors.
  9. 3 points
    Okay, so I know we just got Offline Bots and we're all anticipating Paranoia, but here's a proposal for a third idea for a game mode: The Stalker If you think about the F13 franchise, almost never did Jason or his mother (or Roy, for that matter) just charge into a large group of people and kill one. Why? Because that would make all the rest scatter -- which is exactly what happens in the game. No, they used secrecy and stealth to pick their victims off one . . . by one . . . by one. Honestly, no one was really scared in those movies until either: The seconds before they were killed. They survived until the final battle. So I propose a game mode where the entire objective (as Jason) is stealth kills. The game mode itself has two mini-modes: Tranquil and Alert. In Tranquil mode: There is no warning "Jason Music". There is no first cinematic death. All is calm at the camp. It begins with someone realizing the car(s)/boat are not working and they need to be repaired. Counselors begin spreading out to find objective parts. The phone ALREADY WORKS, but you have no reason to use it. (However, Jason CAN sabotage the phone -- if he can do so without attracting attention) Doors cannot be locked in this mode. Tommy Jarvis cannot be summoned in this mode. Running is disabled in this mode. Jason can HIDE, just as counselors can, and he is in permanent Stalk mode in Tranquil mode. In Tranquil mode, Counselors are singularly focused on getting all the transport modes fixed and, once the items are fixed, counselors can get in them and "leave", rather than "escape". ALL THE WHILE, Jason is watching. He stays in the shadows and waits for the perfect time to strike. When one counselor is alone, he secretly picks them off, then disposes of the bodies by stashing them in hiding places or in the lake. One . . . by one . . . by one. All while in Tranquil mode. HOWEVER, the game immediately shifts to Alert mode if any of the following happen: A counselor sees Jason approaching and screams within range of others A counselor is attacked and escapes death, and is allowed to warn the others A dead/stashed body is discovered, and the discoverer is allowed to warn the others A counselor witnesses Jason killing another counselor, and is allowed to warn the others In Alert mode: The police can be immediately called (if Jason has not sabotaged the phone box) Running is re-enabled "Jason's music" is re-enabled Doors can be locked Tommy Jarvis CAN be summoned in this mode Jason's Stalk immediately drops off and must recharge as normal Jason will receive more XP for every kill he performs in Tranquil mode than he will in Alert mode. Counselors receive more XP for every repair performed/assisted in Tranquil mode than they will in Alert mode. Obviously, this promotes stealth and keeping the round in "tranquil mode" for as long as possible. Escape is possible in either mode, but more points are awarded for expediency. I just feel like this game mode would be more true to the films' style, plus create a great deal of "jump scares". This needs to be more developed as a whole, but what are your initial thoughts? - Skunk
  10. 3 points
    I think I couldn't care less anymore. Even in the unlikely event the next patch has a significant positive element to it, their 100% track record for breaking more than they fix suggests it will make the game overall worse.
  11. 3 points
    Wow. i am so done with this game. So done. Weak arguments. I don´t use discord, and i will not start because a company that is not even able to meet simple standards at game release thinks a forum is not a proper place for discussing and chatting. Experienced and sucessfull developers proove that forums work very well. There is a TON of examples for that out there. @GunMedia_Ben i am sorry but you guys simply suck at communicating. i play for decades now and your company is the worst i have ever dealt with in terms of communicating.
  12. 3 points
    Very cool! Post some nudes next to the GPU set ups. It's a bit of a fetish of mine.
  13. 3 points
    Ran into one of these squeakers last night. I teleported to the cabin with the phone fuse and just as i did.. Someone came climbing out of the window right infront of me.. So, i killed them. As this was going on.. Alls i can hear is NO SPAWN KILLS NOW SPAWN KILLS!.. And then silence (because he was dead) He sent me a msg saying. "NO SPAWN KILLS YOU DUMB CHEAP F#^&%#%" I replied. "Sorry but i only take orders from my Momma"
  14. 3 points
    Because of this game I almost regret watching the movies cause I see all these great things that I can imagine in the game, but fear will never happen. I'll suggest them anyway so... @Alkavian has a thread where he has a suggestion for Jason being able to hang dead bodies in cabins and such to scare counselors even more. I couldn't find anything specific to what I'm suggesting while searching. But if there's a thread like this already, then please delete this one. I was just watching Part VI and at the end, Tommy tells Megan to go to her father's car to use the radio to call him. When she opened the car door Sissy's head rolled out, scaring the shit out of her, making her run off. It would be very fitting if Jason can hang/stash dead bodies and severed heads in and around objectives. Let's say a counselor springs/tanks a trap and proceeds to fix the phone. You catch them, kill them and then hang their body next to the box. When the next counselor comes to fix the phone and sees the body, they get a fear-stun equivalent to the longest Jason stun, complete with a dramatic visual overlay and the shock-type music (dissonant, high pitched strings) you'd expect. It won't alert Jason but it will greatly reduced the counselor's repairability. He should also hang bodies and stash heads around the phone to increase the time it takes to call the cops. Jason should also be able to open car doors and place severed heads on the driver's seat causing a fear-stun. I guess you can also place bodies anywhere you want to cause the fear-stun, whether it's at an objective or not. I would also love it if Jason can hang dead bodies from trees near cars so when counselors go for the repair, the bodies drop near them...but I can't imagine how that can be done without it looking silly. That also goes for Jason being able to drop out of trees like he did in VI.
  15. 2 points
    Why does a fan run discord have live bug assistance where the actual devs assist with bugs and the official site does not? It's like they are intentionally making an effort to make things difficult. They have an official site and an official forum and they go over to a fan run discord to setup live bug reporting/assistance. This makes no sense. I would like to know their thought process in this. Is it, "the people on the official site are pissed we don't interact with them enough. I know let's set up live assistance on an unofficial media platform, that will appease them." Par for the course I guess.
  16. 2 points
    All I can confirm... Is that its "Coming Soon".
  17. 2 points
    If anyone already has a thread like this, my apologies, I haven’t been on this thread these past few months due to college. So I’m a little locked out the loop. Here are some map-specific dlc ideas such as new characters or skins. Now I’m taking into account that many of these ideas likely won’t go through until at least a couple of years down the line, when the developers have the time and funds to do these things. Much of the credit for the skins goes to @bewareofbears for coming up with this idea in a previous thread. Packanack: -Terry’s outfit for Tiffany, Scott’s outfit for Adam, Paul’s outfit for Kenny, and Ginny’s outfit for Jenny since she is our “Final Girl”. Or.... -Ginny herself as a dlc-specific counselor for Packanack instead of Tommy. Instead of a shotgun, Ginny would automatically come to the map with Pamela’s sweater along with a map, radio, and pocket knives. Another male character will simply fill in the role of killing Jason for Tommy. Or if she is summoned, she will be the only female character allowed to use the sweater. It’s the most iconic part of her character after all. -Paul. We can have the chance to find out if he lives or dies. - A new kill set for Part II Jason includes him throwing his pickaxe into a counselor’s face and knocking them down the down the steps similar to how he killed Mark and him showing his pickaxe into a counselor’s stomach, like how he killed Vicki. Crystal Lake -Alice’s outfit for Jenny, and Steve’s shorts and red bandanna for Kenny. Kenny is automatically shirtless with this outfit 😉. -I don’t think Alice or any of the characters from the first movie would be added as dlc characters since they’re all...y’know canonically dead at this point. But if there were any possible way for a willing dispension of disbelief, then Alice could replace Tommy as a summon. She comes in with an axe instead of a shotgun because.... -If Pamela is ever going to be added in as a killer or for “Paranoia Mode”, then Alice would be the only one allowed to kill her as a homage to the first movie. Shotguns are not in this mode for obvious reasons, unless one wants the game to be over in thirty seconds. Pamela also picks up whatever weapons she can find and many of hers kills are similar to her kills in the first movie. -Another variation of this is Part I Jason as a DLC Jason lurking in the lake. He’s not playable but if you have only Pamela as the killer, Part I Jason could kill you for his mother if he swims up to the boat. He can only kill you in the water however because of the game mechanics, and he’s, well, still a child. Higgins Haven - Chris’s outfit for Jenny. It comes full circle. Vera’s outfit for Deborah and Chuck’s outfit for Mitch. Whatever Ali or Lobo wore for Adam. -Chris as an actual counselor for those who want the real thing. She comes in with an axe and is the only one who can kill Jason instead of Tommy. Jarvis House -Trish’s Act Three outfit for Jenny. -Trish herself is a second summon. If both Jarvis siblings are present and all the necessary steps have occurred, a special cutscene will involve them beating down and killing Jason together as they pretty much did in the final chapter. -Jim, Sara, and Ted as dlc counselors. Jim gets a specific emote where he dances exactly like he did in the film. -If he drags them upstairs, Part IV Jason will throw a counselor out the upstairs window similar to how he did Tina . If it hits one of the cars, the car is irrevocable damaged. Other suggested kills include how he killed that creepy coroner Axel or the nurse. The corkscrew kill is added as an environmental kill and him throwing the pig splitter into the counselor’s chest, like Sara’s. Grendel Map( Now this is speculative territory”) -Jenny gets Rowan’s outfit. Vanessa gets Kay Em’s while Tiffany gets Janessa’s outfit. -Or everybody gets space military outfits. -Uber Jason could possibly have all his kills from the movie. -Sgt. Brodski replaces Tommy. I mentioned in a thread months ago how if he kills Jason the same way he did in the movie, he will die with Jason but whoever plays him gains massive points. - Kay-Em is a character dlc. Her strength and luck should both be extremely high. Any other thoughts and ideas on dlcs and maps are welcome.
  18. 2 points
    Haha, the proverbial "go fuck yourselves". Tried discord, hated it. Almost as much as the mess that is Reddit. Forums are much more user friendly, but if that's how y'all wanna roll... knock yourselves out. All of us outdated, inferior shit heads will still be here on the OFFICIAL forum.
  19. 2 points
    I would congratulate them, but I cannot. It's cool that Friday has the pulling power it does, but let's be honest... This game is mess. A horrendous mess that should be farther along than it is at this point. Both sides of the playing field are filled with major issues. If this were summer camp, this game would have shriveled and faded away already. Good thing they got the rights to the franchise.
  20. 2 points
    Yeah, this happened to me last night. I crashed the car due to the static followed by the two minute warning sign across the screen. I got out as Jason was going to the driver's door. I started running and was a good 10 feet away, but was slingshot back to the driver's door while Jason was hacking away at me. I really don't mind getting killed, but not by stupid shit like this. The game is indeed a fuckin mess that I doubt will ever be fully fixed. There are so many issues on both sides of the playing field. This is the worst the game has been since launch. It is truly pathetic and makes me wonder if and when this game will actually be corrected. Amateur hour at its finest.
  21. 2 points
    Gunmedia didn't do anything to stop trolling. Trolling is still a thing and it completely ruins the match far easier now because while the trolls have less options to choose from when it comes to trolling, the options they have access to are way more potent at ruining games than the Friendly Fire five-minute long melee battles were. So basically trolling is still a thing, and it's never going to go any where when it comes to playing online games with random strangers. Once you understand this, you can stop shutting down any and all ideas that make Friday the 13th: a better game because "a troll might do this, or that".
  22. 2 points
    @Mr. Blonde same thing with friendly fire, you want to play a game with it, use private match.
  23. 2 points
  24. 2 points
    I almost never agree with you around the forums, but I freaking LOVE this idea! Bring the danger back to the counselors' interactions with each other, without giving griefers a definitive win. Heck, I wouldn't mind seeing a hit randomly causing the target to drop an item.
  25. 2 points
    I want this too. It would also make it easier to get a private match going with friends if we could always have a full game with bots filling the empty slots. The only problem I can see would be if a bot picks up a key item and proceeds to get stuck opening and closing a door forever or staying in a hiding spot. It would help if the bots responded to emotes maybe. If they see the "follow me" gesture they would follow you, en emote telling them to drop the car part, etc.
  26. 2 points
    Vanessa Jones – Counselor Overview The Athletic Girl and resident Ferrari at Crystal Lake. Vanessa is the counselor for those who prefer to burn rubber and zip around the map at a break-neck pace. She is fast and suits a highly evasive playstyle. Composure: 3 Luck: 6 Repair: 2 Speed: 10 Stamina: 9 Stealth: 1 Strength: 4 Pushing Advantages: With a massive 10 in Speed and 9 in Stamina, Vanessa is well-suited to getting around the map quickly. She has a huge Stamina pool allowing her to take more actions that burn Stamina (such as fighting) while suffer little ill effect. Make use of her great Speed and Stamina to ferry parts where they need to go in the early parts of the match. Nobody can move critical items where they need to go faster/farther than Vanessa (Only Tommy can match her in this regard). Her Luck of 6 also means that she will get a bunch of uses out of melee weapons and she can window-hop to avoid Jason very well. Few characters can come close to Vanessa in terms of pure evasion ability. She is the ultimate rabbit for Jason to chase in the F13 game and players who understand her strengths can make Jason’s job very tough. Combine her Luck and high Stamina and she can fight back when cornered to great effect. In purely fighting terms, her Strength of 4 is not too high, but it is plenty good for a skilled player to inflict damage on Jason for the purpose of de-masking him. Mitigating Weaknesses: Vanessa’s Composure, Repair, and Stealth are pretty bad. She will gain Fear at a pretty fast rate when around Jason, so she is better served by hit and run tactics (similar to Chad). Good players can Repair with Vanessa, but let’s be honest, she really sucks at it. Get parts where they need to go and let the Repair characters get the job done efficiently. In regards to Stealth, Vanessa is a tornado in a trailer park. Her sound pings will be frequent and noticeable (even running perks like Light Foot). Accept that she is noisy and rely on her mobility to carry the day. Sense avoidance perks aren’t a bad idea for when she isn’t moving around, but I think you’ll get more value out of perks that buff her Stamina and fighting prowess. Basic Strategy: 1. Use her great Speed and Stamina to get critical repair items to objectives fast in the early stages of a match. 2. Kite Jason and lead him on annoying long tours of the map. Vanessa and Tommy really have no peers in this regard. If Jason tunnels you…good. Bring him on a long salty tour of window hopping and evasion. 3. Use hit and run tactics to fight Jason. Vanessa pairs well with Buggzy and Chad for this. 4. Remember Vanessa can grab the sweater quickly. She is a fine choice to recover it once some of the early game objective items have gotten to where they need to go and the Repair characters are busy fixing stuff. A well-timed intrusion into Jason’s cabin can distract him from the others and Vanessa has excellent odds of getting away to safety with the sweater. 5. Take risks. Vanessa’s Speed and Stamina combo allow her to be daring during the match and pull off some great teamwork plays. 6. Don’t get cocky. This will get you killed as Vanessa quickly. Balance skill/confidence to do what you need to do (see #5). Never forget that Jason will kill you just as easily as any other counselor should you get caught. With her low Composure and fairly low Strength, getting grabbed without a pocket knife or friend nearby, means you’ll probably not tap free before Jason ends you. Top 10 Suggested Perk Choices (no particular order of significance): 1. Thick Skin 2. Evasion 3. Slugger 4. Medic 5. Marathon 6. Low Profile 7. Teamwork 8. Night Owl 9. Sucker Punch 10. Restful **This is by no means a definitive way to play Vanessa, but it can get you started on an effective set-up and allow you to figure out your own playstyle. Thanks for stopping by and best of luck as always.
  27. 2 points
    Bug Reporting link on the forum is here: http://forum.f13game.com/forum/23-friday-the-13th-the-game-bug-reporting/ Suggestions and Feedback are here: http://forum.f13game.com/forum/9-friday-the-13th-the-game-suggestionsfeedback/ Discord is a chat service that houses a large community of our fans and their community has been awesome in getting us to the people that need help and are looking to resolve outstanding issues quickly. When it comes to 'live' bug assistance...that means the members of IllFonic can immediately and rapidly respond in a live way...whereas a forum is a message board. You post messages, you comment and a discussion continues for a set time, available for each user's leisure given day to day schedules of different members. Glad you are enjoying my new watch. I saved up for several years to be able to get something special as a means to celebrate the years of work that have been going on here at Gun since we got started as a couple of us 5 years ago. It meant a lot for me to be able to focus on a goal and achieve it in a way that allowed me to acquire something that I have a passion in outside of making games. Hope you get to do it one day for yourself as well. Wes also got a pretty cool watch, too.
  28. 2 points
  29. 2 points
    I'm surprised no one said Adam, yet. An experienced Adam gives me the most problems. He's like a mini-me Tommy, IMO. The good Adams play the role well as pack leader delegating tasks, saving others from my grabs, protecting objectives, and staying back to help others with that "no man left behind" attitude (I respect it). Oh- and a lot of them are excellent drivers too! When I kill him it is somewhat a sigh of relief and gratification. It's like that saying- "Cut the head off and the rest of the body will fall." So I guess that makes Vanessa the legs? Speaking of Nessa, I main her- so I know if I can't catch her off guard, leave her for later/last. Vanessa will waste your time even in the hands of someone who is mediocre. I try not to let her bait me.
  30. 2 points
    I get especially annoyed when I destroy her and I turn around and there’s another one. I’ve been in matches where there has been four Vanessas. She’s a good character but come on, mix it up a little. The only thing I’ve ever experienced more weird is stumbling into a lobby where everyone was Lachappa. I almost felt as if I crashed some sort of gay “bear” orgy or something.
  31. 2 points
    @Tommy86 Repair counselors aren't slugs. Avoidance is key. Maybe you just don't know how to play as them properly. When I played my escape rate was much higher as Deb and Eric as well as the escape rates of people in the vicinity than it was when I was Chad or Buggsy. To me the point of this game is to escape not attack/troll Jason. I guess I don't really give a shit anymore. Keep doing the re-roll mini game cheat/bug/glitch. Keep running around beating on Jason. Keep dancing at the exit. Fuck it. Who cares. This isn't all necessarily directed at you. I just thought your post was totally off base. Agree to disagree I guess.
  32. 2 points
  33. 2 points
    @GunMedia_Ben @[IllFonic]Courier @ShiftySamurai We would love to hear the thoughts from any of the dev team on this subject. Don't worry, we won't chop your heads off if you say it won't happen. Any insight on the subject would be fascinating either way.
  34. 2 points
    So apparently if I'm in a lobby with 7 other people who are set to counselor preference and I'm set on Jason preference I will not be Jason every round. It chooses one of the counselors for the next round. What's the point of having a preference of it is ignored. Those others don't want to be Jason and it is being forced upon them. I don't want to be a counselor and it's being forced upon me. If I or any of them wanted to be both we would chose no preference. This seems like a very simple concept and still can't be executed correctly. It says in the patch notes that if no other option is available a counselor will be chosen but there is an option, the person set to Jason preference. Come on guys, get it together.
  35. 2 points
    Could that be a nice balance change? I mean it'll discourage people from just beating on Jason for the hell of it, at the same time it wouldn't make pocket knifes useless b/c you can still set off traps. If Jason is in a rage and running through walls a little envelope cutter isnt going to stop him right?
  36. 2 points
    I think the real question is: How long until we hear anything meaningful?
  37. 2 points
  38. 2 points
    Even though it clearly says multiplayer, I wish offline bots would count towards 1000 matches played as Jason. It's rare to complete a good game as Jason and have it count towards the achievement. You have to get selected(say 1/6 matches) and complete the obstacles of connection errors, hosts quitting, dashboarding, etc just to finish a game. Sometimes I would rather relax with bots and get to play as Jason a few times rather than wade through a cesspool of multiplayer shenanigans.
  39. 2 points
    The car’s speed is all over the place, sometimes it’s fine and then chugs along. It’s almost as if they fucked with it on this update but didn’t say they did, just like the traps. There’s no mention of attack cancelling, car speed nerfng, or counselor trap placement in the update but all 3 things were messed with and broken. It’s very shady and embarrassing tbh.
  40. 2 points
    Jason emotes? No thanks. Even if they add in good ones as @thatdudescott mentioned it'll just open the flood gates for god knows what. My emotes are kills. I'll stick with those.
  41. 2 points
    Emotes for Jason could work if they are limited. For example, one where he snaps his head to the right or left like kane Hodder did and then you walk that way. One where he is breathing really heavy and his shoulders are moving up and down. One where he cocks his head like he does at the end of the machete kill with part 7. They would have to be very limited and use movements that kane used to give Jason that extra umph. No throat slit motion. This isn't kane or undertaker making the motion for their finishers. I do like the one about the mask lift though.
  42. 2 points
    I’d accept him lifting him mask briefly to max out fear like he did to Chris and those delinquents from Manhattan.
  43. 2 points
    Jason speaks through actions, not emotes.
  44. 2 points
    Pretty much everything they do blows my mind and not in a good way. How are they gonna offer assistance on an unofficial page while leaving everyone looking for assistance on their official site in the dark. When I have a question for my bank I don't call McDonald's for assistance so they can patch me back through to my bank.
  45. 2 points
    At this point ANY added Jason ability would be welcome, regardless of what it is. The counselors have gotten buff after buff after buff while Jason has actually regressed. More traps for all Jason’s, letting him reset his traps, hiding them better, removing the “tell” when he places them, anything, I’d be all for.
  46. 2 points
    i don't mind having to cut down a door from the outside but Jason really shouldn't have to cut one down from the inside!
  47. 2 points
    We are back in the office today, so...hi. How's it going? How was your Christmas/Hanukkah/Festivus/Kwanza?
  48. 1 point
    Ha Jason needs to learn how to handle picnic tables and sofa's first before elevating himself to a mediocrely armed mob of counsellors! It amazes me the amount of times a single piece of furniture is more dangerous to him than a gun. Watching him jog round and round.... Maybe Jason should go into rage mode after continually chasing the same counsellor in the same area over a period of time?
  49. 1 point
    You nailed it with Creighton Duke! He was bad ass mixed on the Necronomicon being a part of it. Most of me likes it and loves the homage, another part of me hates it and the idea this director says it's canon and Jason is a Deadite. Really?? Then one shotgun blast to the dome or Chainsaw Ash would kill him quickly. Move over Jarvis, Bruce is vacationing at Camp Crystal Lake in a crossover. Though I would love to disagree, I can't. The camera shots, not revealing the killer, etc; all very by the book. Yet, I still enjoyed those 3 a ton. Especially Part 3. Some people think Part 3 Jason was too "bumbling and clumsy". I see that, but I felt his depiction gave Jason the most character. Also the fact he was a stuntman that took over his role makes it more awesome in my opinion. Kane in Part 8 did second best of making a character out of Jason. Personifying that is; not just being a silent monster, but showing there was/is something almost human under it all.
  50. 1 point
    ''Jason hasn't been nerfed, the Counselors have just gotten better" Do you believe this?'' Yes
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