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  1. 59 points
    Good evening, counselors and slashers. We’ve seen your reports; our Jason characters aren’t scary. We’ve seen the videos of counselors running circles around Jason and smacking him upside the head, repeatedly, while he quietly resigns himself to his fate. We’ve even seen videos of Jason being forced to run away while being chased by 4 Chads with baseball bats. That’s not cool, and Chad is a dick. As such, we will be implementing the following changes to Jason characters. Each Jason will be gaining a small speed increase - this is not so fast as to make it impossible for counselors to escape from a Jason player, but it is enough to make Jason feel more relentless. Each Jason will start with 2 additional throwing knives. Jason’s grab reach and radius have been looked at and reworked - this should help alleviate the issues players are reporting of counselors slipping through Jason’s fingers, while still retaining a fair grab range for counselor players. We feel that these changes will do quite a bit to bring a proper balance to the game. Please continue submitting your feedback for Friday the 13th: The Game!
  2. 57 points
    Good morning, counselors. We have received multiple reports that many of you are bringing more pocket knives than could possibly be necessary to camp. In addition to pocket knives, there is an abundance of sharp-edged and blunt instruments that can be used as weaponry. The following changes will be made to acceptable behavior when we next open the camp: Pocket knives will be far less available throughout the camp, though special visitors will still be allowed to bring a personal pocket knife. We have limited access to some pieces of hardware that can be used as weaponry, including an abundance of machetes and wrenches, that have later been found left around the camp. – These items will still be at the camp, but there will be less available. Special note: Due to the abandonment of expensive medical inventory – Med Sprays - all over the grounds, we have been forced to reduce the amount available. Please remember to do your part to eliminate the wasting of expensive and necessary camp supplies.
  3. 56 points
    Hello Campers! I would like to introduce Victoria Sterling, Camp Crystal Lake’s newest counselor. Similar to Chad, Victoria comes from money and she is used to getting her way. So much so that she often is perceived as “bitchy” and manipulative. She doesn’t mean any physical harm, but it’s safe to say that in a pinch, she’s looking out for herself first. Victoria has low repair and strength, so she will need to rely on her above average stamina pool and stealth skills. It would be ill-advised for Victoria to square up to Jason without some additional help from another counselor. In a 1v1 situation you’ll find Victoria doing less fighting, and more yelling for her Dad...the Dean of an Ivy League junior college. Getting a better picture now of Victoria? She’s the worst, in the best possible way! Victoria will be added at no additional cost in the next update. Note; Victoria will not have access to the premium DLC clothing packs (Spring Break and Halloween).
  4. 52 points
    We all know how excruciating it is to play a match, snatch up a counselor, and – BAM! – “the host has left” pops up on the screen. It’s annoying. It’s INFURIATING. It’s an issue that players have been experiencing, and telling us about, for a while now. But what do we do about salty players who can’t take the fact that they are losing? We give them Salt, with a Capital S. “Huh?!” Salt is a currency, only instead of being able to buy something cool with it, you buy an express ticket to the Salt Mines. More on that in a minute. Earning Salt is EASY! Just do any of the following: Leave a match early, like a jerk Leave a match while being killed, like a big jerk Leave a match as Jason, like a super jerk Leave a match while hosting, like a mega jerk “WTF are the Salt Mines?!” Great question, it’s almost like you’re reading my mind and asking exactly what I need you to, so I can explain the system. The Salt Mines are where Salty players go to play with their equally Sodium-soaked peers. They are kept to their own matchmaking queue where Salty souls only play against other Salty game quitters, locked away from players who know that, sometimes, losing is a part of playing In Quick Play, Salty players will play together, but they can play with anyone in Private Matches. “How much Salt do you get for each of the things listed above? Does Salt go away? How fast?” We aren’t saying, that would be like a "how to" for trolls Yes See 1 “When does this happen?” We’ll be rolling out this change with the engine upgrade update. Happy Matchmaking.
  5. 49 points
    Welcome to the Patch Notes for the upcoming patch that will be released Tomorrow, May 24th New Game Mode: Single Player Challenges Single Player Challenges, Friday the 13th: The Game’s newest playable game mode, is now available! Test your skills as Jason Voorhees by clearing out all of the counselors in Camp Crystal Lake in each of the 10 unique scenarios. Each level contains special cinematic kills that are available only in Single Player Challenges. There are also multiple challenge objectives that are available in each level that can only be completed through proper planning and preparation. Play as Jason in any way you like. You may choose to be slow and sneaky for that suspenseful cinematic experience, or you may choose to brute force your way through, hacking and slashing! There are also 30 new unlockable emotes that can be obtained in the Single Player Challenges! Each Challenge has a reward of 3 unique emotes through the collection of these following skulls: No Survivors Skull, XP Score Skull, and the Undetected Skull. Good Luck and Happy Hunting! New Playable Counselor: Victoria Sterling Introducing Victoria Sterling, the newest counselor to arrive at Camp Crystal Lake! Victoria has a level requirement of 42 and her stats are the following: Composure - 4 Luck - 8 Repair - 3 Speed - 4 Stamina - 7 Stealth - 7 Strength - 2 Legendary Perks & Perk Changes Legendary Perks A new perk rarity tier has been introduced! Legendary perks! Legendary perks are now the rarest perks that can be obtained. The perk values and traits are identical to Epic perks, but there is one big difference between the two rarities. All Legendary perks come equipped with one extra positive trait! These traits are predetermined and work in addition to the perk’s original traits. Here are the traits that are tied to each Legendary perk: [Adrenaline Rush] Total Stamina [Aquanaut] Avoid Sense While Swimming [Controlled Breathing] Overall Fear Reduction [Easy Listening] Total Stamina [Escape Artist] Avoid Sense [Evasion] Avoid Sense [Firecracker] Melee Attack Speed [Friendship] XP Gain [Grease Monkey] Car Top Speed [Grinder] Overall Fear Reduction [Heavy Hitter] Weapon Damage [Heavy Mover] Weapon Damage [Heavy Sleeper] Decreased Sprint Noise [Home Body] First Aid Healing [Hypochondriac] Police Response Time [Ice Cold] Overall Fear Reduction [Lead Foot] Car Start Speed [Level Headed] Overall Fear Reduction [Lightfoot] Reduced Fear Penalites from Darkness [Lone Wolf] Break From Grab Easier [Low Profile] Increased Crouching Stamina Regen [Man At Arms] Weapon Damage [Marathon] Swim Speed [Medic] Repair Speed [Motorboating] Swim Speed [My Dad’s a Cop] Increased Weapon Damage as Tommy [Nerves of Steel] Less Fear From Dead Body [Night Owl] Less Fear Indoors [Potent Ranger] Avoid Stumble [Preparedness] Crouch Speed [Psychic] Hiding Spot Fear Reduced [Pyro] Firecrackers Stun Radius [Quiet Swimmer] Swim Speed [Restful] Break Grab Stamina Boost [Scout] Reduced Sprint Noise [Slugger] Melee Attack Speed [Sneaky] Stumble Reduced [Spatial Awareness] Voip Distance [Speed Demon] Sprint Speed [Sucker Punch] Increased Melee Damage [Swift Attacker] Increased Stun Time [Teamwork] Police Response Time [Thick Skinned] Ecscape From Traps Quicker [Thrasher] Reduced Weapon Damage Taken [Tinker] Boat Start Time Reduced Perk Values Adjusted The following perks have had their possible values adjusted: [Easy Listening] - Increases the Radio proximity recharge rate by 10% - 40% (was 1% - 10%) [Motorboating] - Increases the Boat movement speed by 5% - 35% (was 1% - 15%) [Man at Arms] - Increases Weapon durability by 5% - 15% (was 5% - 25%) [My Dad’s a Cop] - Reduces the Police arrival time by 5% - 25% (was 5% - 30%) [Quiet Swimmer] - Reduces the Sense detection chance by 5% - 20% (was 1% - 25%) [Lead Foot] - Increases the Car movement speed by 5% - 20% (was 1% - 25%) [Aquanaut] Increases the Counselor’s swimming speed by 5% - 35% (was 1% - 15%) Perk Selection Screen Updated Perk rarity can now also be distinguished by a numbering system added to the perk graphic in order to assist players with color blindness Combat Update Weapon Swapping Feature A new option is now available in the Jason selection screen! Players will now be able to equip different weapons on each Jason. This feature unlocks for players at level 113 and will allow the swapping of the following weapons: Pickaxe Machete Axe Fire Axe Battle Axe Spear Pig Splitter Shears All the grab kills tied to the weapons (including the DLC kills) will also be available through the swap. Jason’s Swing Animation All of Jason’s weapons have had their swinging animations adjusted to swing lower towards the ground. This change should help prevent Jason’s swings from missing players that are on uneven terrain or crouching. Jason’s Grab Changes Jason’s grab has been updated with a new animation and sound effect. These changes should more accurately represent the distance of Jason’s grab and also feel more gratifying when landing a grab on a counselor. Doorway Combat Changes We have made some adjustments to the way that combat works when there is a door in between Jason and a counselor. Originally, players were able to initiate combat from both sides of a closed door. This allowed counselors to time their swings and safely interrupt/damage Jason during his process of breaking down the door. Because of the way that combat works, there was little counterplay to these occurrences. In order to combat this one-sided exchange, counselors will no longer be able to hit Jason through doors. However, Jason will still have the ability to damage counselors that are standing extremely close to the door. Counselor Weapon Stats Adjusted The pips that represent the weapon stats in the How to Play section have had their values per pip adjusted to be more consistent. In addition, The following weapons have had their stats adjusted: 2X4 Frying Pan Fallen Tree Branch Baseball Bat Metal Pipe Wrench Cooking Pot Matchmaking Changes Infraction System An infraction system has been added in order to combat issues with players prematurely leaving matches. Players will now gain infraction points by performing any of the following actions in a Quickplay match: Leaving the match as Jason Leaving the match as the Host Leaving the match while still alive as a Counselor Leaving the match while in the process of being killed Accumulating too many infractions points will place you in a low priority queue in matchmaking with other similar players. These Infraction points are not permanent and will decay over time. Spawn Preference System In the December patch of last year, we introduced a “ticketing” system to the Spawn Preferences to combat some of the issues players were having with the Jason selection process. To improve on this system, we have made multiple changes to the Spawn Preferences this patch. The most noteworthy improvement is that this system is now tied to each individual player’s account. This means that a player’s chance to be selected as Jason will now persist even after changing lobbies. In addition, we have also made adjustments to the values in the preference system in order to provide players a fairer distribution of chances to become Jason. The probability of a player being chosen as Jason is affected by their preference settings and also their recent amount of Jason games. Playing as Jason too many times in a small time frame will cause the player to no longer be considered as a candidate to play as Jason. However, the player’s chance to be selected as Jason rapidly “recharges” over time and this system will have no long lasting effects on players. The Spawn Preference system only affects Private Matches only when a Jason has not been picked manually. Keybinding Support Keybinding Support is now available on the PC for players using a keyboard and mouse This feature may be accessed through Settings > Keybindings General Changes and Bugfixes General New Free Emote added! The Poppin’ Robot Intro/Outro cinematic cutscenes will now show the weapons/skins that the Jason player has equipped Rain has been re-enabled [XB1] Fixed multiple issues related to the Sweater Added countermeasures to several character selection exploits [PC] Jason Part 5 Jason has a new color variant for his default skin available! Note: Bloody skins for both the blue and green color variants have identical level requirements Part 7 Jason: Replaced +Grip Strength with +Weapon Strength Part 7 Jason: Replaced -Shift with -Stun Resistance Fixed an issue where stun damage would not cause Jason’s mask to fall off even after Jason has hit the HP threshold Reworded the tooltip for the Strength “Throwing Knives” to reflect previous changes made to Jason Fixed a bug where the throwing knife crosshair would sometimes become stuck on the screen Fixed a bug where the player could sometimes become unable to move after being hit during the grab animation Adjusted the animation for Part 4 Jason’s weapon to properly align with his hands during door / wall destruction animations Fixed an issue that was causing some of Jason’s weapons to not become bloody Fixed a bug with Part 5 Jason’s Shift ability having an incorrect recharge rate Fixed a bug where Jason would have the incorrect stun animation when shot by a flare gun Fixed a bug that prevented Jason from breaking a phone box that has been repaired multiple times Counselors Killing Jason will now grant XP when the Jason player quits after the kill sequence has been initiated Bear Traps are no longer able to be placed inside tents An equipped item that is being swapped out with another item will now attempt to locate the best available spot to be placed (i.e., the ground) Note: This was to address the issue with players being able to stack items infinitely on top of each other until an item becomes unreachable Fixed a bug where the Bear Trap arming animation would continue to play when the Bear Trap is triggered prematurely Fixed a bug that was giving counselors too many attempts at triggering Jason’s vulnerable state during the sweater stun kill sequence Fixed a bug where the phone calling animation would continue to play when the player has stepped into a Bear Trap at the same time Fixed a bug where if a Counselor starts calling the police and steps into a Bear Trap at the same time, the phone would continue to fly around like a spooky ghost while the Counselor attempts to escape the Bear Trap Fixed a bug where the emote wheel persist on the screen after the player has been killed Fixed a bug where the player could become interaction locked by spamming the interact button on the phone while Jason is destroying the phone box Fixed a bug where placing Bear Traps in certain locations would sometimes launch the player into the sky Fixed a bug that caused the player’s fear effect to persist during the outro cinematic Fixed an issue that caused the map to drop as an item when the player is killed in certain hiding spots Fixed an issue that caused an incorrect animation to play when certain Counselors would direct hit a wall with the Baseball Bat Perks Fixed an issue with the Slugger perk that caused the spawned baseball bat to have incorrect stats Fixed a bug with the Teamwork perk that caused the attack strength decreased to not work properly Vehicles Improvements have been made to the way that cars are affected by physics Improved car handling by changing the cars to front wheel drive (instead of rear wheel drive) Added an small invincibility frame for the brief period when a counselor is exiting a car Fixed an issue with cars becoming “jittery” or unstable after reaching top speeds Cars have had their brakes improved. Cars can now come to a full stop more quickly and using the hand brakes allows a player to “drift”. Added countermeasures to prevent Counselors from standing on top of cars The rear view camera that is available while driving in reverse can now be accessed at any time while driving by holding down the Rear View button (Default: R, Triangle, or Y) Fixed an issue that was causing the vehicle starting animations to not play Maps General Repair Parts dropped into the lake should now respawn by the shore more consistently across all maps Regular doors (that do not have a barricade attached) can now be locked/unlocked from both sides Added blockers to the cemeteries to prevent cars from traveling through Addressed several exploit locations across all maps Addressed several locations across all maps in which the environmental kills were inaccessible or not working properly Drawers will no longer have an extended collision volume once they have been opened Adjusted lighting throughout the multiplayer maps Jarvis House Made adjustments to several cabins to prevent Repair Parts from spawning in an inaccessible location The lights in the Vacation House will now be properly disabled when the corresponding power box has been destroyed Pinehurst Fixed an issue where one of the doors in the Halfway House could only be opened by Jason from the outside Addressed an issue that caused some of the shorelines to have an incorrect collision which prevented players from exiting the water in those locations Fixed a bed that was missing an interaction button Changed the date that appears in the opening cinematic cutscene from 1986 to 1989 Crystal Lake Fixed a bug where Rob would sometimes appear bloody in the opening cinematic cutscene Packanack Fixed a bug that prevented Bear Traps from being placeable in two of the cabins Bots General improvements made to AI behavior Improvements with AI interaction with vehicles AI will now make an attempt to interact or avoid Jason’s traps AI will now be able to place Bear Traps AI will now turn on radios as a distraction The difficulty setting in Offline Bots will now affect the bots in the following ways: Ranged accuracy Weapon pickup preferences Item location awareness Starting items and preset perks Sound Fixed an issue that was causing the vehicle starting sounds to not play Fixed an issue that was causing the car braking sounds to not play for the driver Cars braking in reverse will now play the appropriate sound UI The Controller Bumpers should now scroll in the right direction when in the Jason selection screen The How To Play section has been updated to include the Single Player Challenges
  6. 49 points
    Hello, slashers! Today we wanted to show you something that will be important to our fans who prefer to play as Jason. In the next update, and when you reach a sufficient progression level, you will be able to switch Jason’s weapon. Jason Part VII with a machete? Sure. Roy with a pig splitter? Go for it. Everyone on the Friday the 13th: The Game team is excited to see the community start experimenting with different Jason & Weapon combinations! With Jason being able to switch up his arsenal, we’re happy to let players know that custom key-binding is on the way for our PC players. We know that this is something that you have wanted for a while now, and our left-handed players have certainly been asking us about, and we’re happy to implement this highly requested feature.
  7. 48 points
    Hello everyone, there have been a lot of questions about where we stand with the state of the game right now, and whether we are going to continue updating the game (Spoiler: We are). Below you will find items that we intend to have fixed with the next update to Friday the 13th: The Game. Critical Fixes: The game ending while counselors are still in play Escaping via a vehicle counts as suicide Players loading in as a character different than the one they selected Counselors stuck to repair points after initiating/completing a repair Game crashing tied to the destruction of doors Players able to clip through a wall on the Pinehurst map In this update we are prioritizing bugs that have a large impact on gameplay, though it is possible that some lower impact issues will be resolved due to a shared solution with critical issues, or as time allows. Once we launch console dedicated servers, our resources will be able to focus exclusively on player facing issues. With no content being added, we should have fewer new issues arise, which will allow us to work solely on reducing the overall list of game impacting bugs.
  8. 45 points
    Hello Camp Slashers, We’ve talked about grab animations, Single Player Challenges, Weapon Switching, Changes to Part 7 Jason, Grab Animation reworking, Roy’s Coveralls, the Salt Mines, and Key-binding, and today we’re going to talk about some of the improvements coming to the counselor AI in Friday the 13th: The Game’s Offline Bots game mode. AI will now be equipped with Perks that better match the selected difficulty level. Playing on Hard? The counselors might be packing a Perk that starts them out with a defensive item, just like their human counterparts. AI will be better at choosing a hiding spot, and what cabins they should enter based on the number of other counselors in the cabin. At higher difficulties, counselors will more carefully select and use weapons, especially weighing their chance to stun. They’ll probably ditch that stick for something that packs a bit more punch. AI might not be able to appreciate music, but higher difficulty AI will use the radios located in the cabins as a means of distraction. Higher difficulty AI can shoot more accurately, place traps, and will attempt to open Jason’s traps with pocket knives. They have become better at repairing vehicles and letting friends into a repaired car before they take off, as well as getting back onto the road in case they wreck. Counselors will react more realistically to sounds – broken windows, doors, walls – and depending on difficulty and the counselor you snatch up, they may have an easier time of breaking free of Jason’s grasp. We believe that these changes will allow our Jason players to face a greater challenge against the Offline Bot AI.
  9. 43 points
    Hey everyone! Today we would like to share some news about the Single Player Challenges we are introducing to Friday the 13th: The Game. This game mode will not require any additional purchase and will be bundled in its entirety with the engine upgrade patch. In Single Player Challenges, players will control Jason and hunt down counselors in multiple movie-like scenarios. Here are some of the features that you can expect to see: Multiple replayable missions across varied locations, featuring numerous individual objectives Unique scenarios and maps specially tailored for each mission Cinematic Kills only available in SP Challenges New voice acting and responsive AI that tells a new story in each map We’re very excited for everyone to experience our Single Player Challenges! Let us know what you think!
  10. 41 points
    Hello Friday the 13th: The Game players and fans, As many of you are aware, we have been targeting an April release for the next major update to Friday the 13th: The Game since our announcement that the game would be moving to an updated version of the Unreal game engine. We have known that hitting a date in April was ambitious, and a best case scenario, but we believe that people should strive for their best. Today we have been forced to accept that the update will not be able to be released in April. The update is shaping up nicely, but there are still a few issues that we need to iron out to ensure the best gameplay experience for our players, and we still need to pass the patch through console certification. Our goal is to make sure the work is done right, and that meant we needed some extra time with it. Why didn’t you release on Friday the 13th of April? This update has been a massive endeavor. The game engine upgrade alone means that the team at IllFonic has had to go over every system in the game and check, tweak, or recreate it. They have been doing amazing work at an intense pace throughout the update process. We are incredibly proud of their progress and everyone at Illfonic and Gun are anxious to get the update out and into the hands of our players. However, setting a hard release date, with the amount of features and upgrades included, would have only served to undermine IllFonic’s work for the sake of hitting a specific day. The game, and our players, would have suffered from it. When is the update coming? We are in the later stages of finalizing, but we are not yet at a place in the process where we can state a specific date with certainty. All of our major reworks and new features - updated game engine, Single Player Challenges, Victoria, Bot AI Improvements, Weapon Switching, Legendary Perks, etc. - are in place in our development builds. However, we are at least weeks away from release, and if major issues are found we will work to solve them before release. What we do know is that there is no longer a possibility of hitting a release date in April, and we felt that we should let Friday the 13th: The Game players know. Why is it taking so long? This is, by far, the largest technical update to release for Friday the 13th: The Game. In addition to the implementation of our new and reworked major features, everything in the game needed to be checked over due to the engine revision change. That said, we realize that our players are used to an update every month or two, and we understand the disappointment of the update not being released in April. What is “done”? Every piece of “Thursday News” that we have released since February 9th, 2018 is finalized in the update. The engine upgrade is complete (there’s a comparison video lower in this post), Single Player Challenges are finished, as are Weapon Swapping, Keybinding, the altered Jason Grab, Legendary Perks, AI Improvements, the Salt Mines, Part 7 Jason rework, and Victoria Sterling. All of these features are in our development builds and are working well. Right now, we’re buttoning up the build. Are you going to “surprise drop” this update? No, the next update is a massive milestone for us and we will not be silent about its release date. We will be releasing communications about the update’s release before it comes out, and we will communicate the date as soon as it is certain.
  11. 39 points
    Gonna be streaming the game all day today on my personal channel. I encourage everyone to get on social media today and show the devs that We're Still Here. We'll be here playing the game for as long as they're willing and able to support it.
  12. 39 points
    We’ve seen a ton of feedback for a while now about Part 7 Jason being “underpowered” or “weak”, and while we agree that maybe his stats aren’t the best to encourage play over some of the other Jasons, we are not planning a complete reworking of the character. Even though we aren’t completely reworking the character, we do believe that a couple of tweaks to this character’s strengths and weaknesses will make for a better play experience: The following changes will be made to Part 7 Jason: Change 1: We are replacing +Grip Strength with +Weapon Strength. This will help to make Jason’s slashes more harmful to counselors. Change 2: We are replacing -Shift with -Stun. This change will allow for more mobility by Jason. We believe that these changes will increase the viability of selecting Part 7 Jason.
  13. 36 points
    Hey everyone, we’ve been a bit quiet since the last update, as we’ve been focused on getting fixes completed and wrapped up for patching. We’re looking at early-to-mid next week to push patches out on all three platforms, but they likely will not occur at the same time, or even the same day, as different platforms are facing some different issues. There are still things that need to be worked on, but here is what should be going live early next week: Xbox One Crash at start – This was one of the highest priority issues for us. We’ve fixed two separate issues that could be causing Xbox Ones to crash at the “Press A to Start” screen. Vehicle Rubber-banding – This was another high priority issue for us. There are two Rubber-banding bugs that have been a problem over this past year. The first is the bug that appeared after the December patch and is a different issue than the one that is currently in the live build. While we had fixed the first Rubber-banding bug during our work for the May patch, the engine upgrade had also consequently created a new Rubber-banding issue. Both of these issues are very different, but look nearly identical to players. This has understandably caused a lot of confusion. We have made a fix for this newest rubber-banding bug and we hope that this upcoming patch will resolve the Rubber-banding issue once and for all. Numerous Gameplay Crashes – We’ve fixed a bunch of issues that could cause game crashing. This was another high priority issue. Missed or Missing Audio Queues – This includes door, window, and barricading sounds not playing. They should play now. Jason Car Physics - Jason should no longer be able to kick cars across the map. Jason Shininess Reduction – Jason shouldn’t be so shiny now. Savini Skin Pixelation – Savini Jason’s textures should look much better now. Speed Demon Objective – This objective should complete correctly for players now. Tiffany Swimsuit – Players can now correctly choose both the top and bottom of Tiffany’s swimsuit. Non-selectable Emotes – PC players should now be able to select any emote that they have unlocked. Key Binding – Added throwing knife functionality to key bindings. We fixed Roy’s orange hands. Emote Loop – The new dance emotes loop. Have fun dancing. Part 6 Jason Skin – Fixed some discoloration on his mask straps. Victoria Clothing Change - Victoria no longer quick changes her pants when she puts on the sweater. Muting Players - Addressed an issue to make muting players more consistent We are still working on a number of high priority items, including the following: Character Randomization – This has caused a number of other issues including the wrong skin, wrong weapons, wrong Jason in intro/outro, etc. We are still working on this. Counselors not being able to pick up items – May occur when swapping an equipped item with an item on the floor Stun/Grab Floating – Occurs when Jason is stunned at the same time as a grab lands. Violent Shaking during kills – Counselor bodies violently shake back and forth during the kill animation. Grab Insta-kill – we’ve only seen this reported 2 times. If this has happened to you, or in a match that you have played, let us know. If you have a video of the match, even better. We have a lot more work to do, but this patch should address most of the high priority issues that are keeping people from being able to play.
  14. 36 points
  15. 34 points
  16. 34 points
    Does anyone else think there should be an end of round screen highlighting whose done what: top car fixer, driver, boat, phone, betrayer, trapper etc. You know in some games, the only thing that gets done for example is call the cops and it should at least give a bit of recognition as to who called or fixed something. It might, just might, encourage a little less dicking about tea bagging and to try and do objectives, bringing out a bit of competitiveness to get on the end of round podium so to speak. Other games like battlefield do it - top medic, assault, assist etc.
  17. 33 points
    What new bugs did you include in this patch?
  18. 32 points
    Hey campers, I wanted to just pop in here to say that we are reading posts. We are combing through twitter, reddit, this forum, and the endless reports via jasonkillsbugs website. As well as all the DM's, screenshots, videos from streams, etc, of issues that are popping up since the update. We are quiet at the moment, not because we don't care, ignoring you, ignoring problems, etc. Not that at all. Here's what we're doing: 1. We are recording every issue being reported across all social media, forums, etc. 2. Looking for more information on each report. A report that says "Game crashes, fix it." requires us to reach out to that reporter for more informaion. (What platform, when does it crash, what were you doing when it happened, do you have video or screenshot of issues, etc.) 3. Consolidate all issues into one working document. 4. Sort issues into categories (animation, art, interactions, network, etc) 5. Mark priority for each issue (high, medium, low) 6. Then we have meeting with ILL (the developers) to go through list and give as much detail as we can. 7. QA at ILL gets spun up to replicate these issues. Upon replicating we can find the issue. 8. All Leads at ILL are briefed on QA findings vs known bug list. 9. Leads at ILL assign bugs to engineers, artists, etc, to fix. 10. Bug ticket marked as "fixed" and then it goes back to QA. QA tests the shit out to assure fix held. 11. On and on until high priority bugs are solid. Then move on down the list. 12. Then you slate patch date for fixes with all platforms (Sony, MS, Steam) to try to get a patch out as fast as we can. So we're not ignoring. We are listening and acting instantly. I apologize you're not getting responses directly or indirectly to current issues. I hope this quick post helps explain. We're here, we're fighting. -W
  19. 32 points
    Hell since everyone is suggesting every character in the series I suggest Muffin. Yup, that's right you play as a dog. Speed and stamina are maxed and you get a heightened sense at locating the keys. You can carry any item but you cant attack with weapons, you can bite. No driving either sadly. You are there to fetch items for others and survive. It's basically a better version of Vanessa. PER REQUEST: STATS Composure: 3 Luck: 5 Repair: 0 Speed: 10 Stamina: 10 Stealth: 4 Strength: 3 CLOTHING OPTIONS:
  20. 32 points
    Howdy Campers, long time no see. Sorry about that, been head down, working with the team on this upcoming patch. They have busted hump and I'm proud of this content patch dropping on Tuesday, Jan 30th. But let's cut to the chase. J5 STATS!! First off, he unlocks at level 0, meaning you get him instantly. OK, now the pros and cons. PROS CONS + Throwing Knives - Defense + Stalk - Grip Strength + Can Run - Stun Resistance I know there's a lot of questions about Paranoia as well. I will be doing a write-up next week to update everyone here on the forums as to the current status of Paranoia. Look for that post mid-next week. -W
  21. 30 points
    Hey Campers, Long time no see, I hope you're well. Been a crazy few months, huh? I know there's a lot of questions you all have about the game, future content, legal, etc, etc. We rounded up the most frequently asked questions from the community and worked with the license holders to answer them. Everything we put out or say publicly (including this very forum post) must be approved by the license holders. Some of you will have more questions after reading this below, however, we are not currently able to answer them. Please do not think this is me, or anyone from Gun ignoring you. Please understand the sensitivity and seriousness that the entire F13 IP is currently tangled up in. I spent the last few weeks with legal and the license holders getting these answers. When we know more and can share it, we will. Q: Does this mean you (Gun Media) can create new DLC now? A: We cannot currently add new DLC or Content to the game and it is unclear if this can ever happen. We can only perform maintenance, balance, QoL fixes and bug fixes. Q: Why won’t/when will Gun Media add Uber Jason/Grendel/Clothing DLC? A: The entire license is currently under a legal microscope. We wish this was a more clear-cut, black and white scenario, but it is not. There is a lot of gray. We hope that in the near future more legal clarity will occur, but this is not Gun’s call. As mentioned previously, at this time we can not add any new content, regardless of where the content falls within the F13 canon (Uber Jason for example). While Uber Jason appeared to be close to being finished, there was still remaining work that needs to be completed in order to finish him. When we got word to stop, we stopped. There were clothing packs and kill packs that were also nearly complete. However, the Grendel map still had months of work to go. When this content was leaked, we were under 50% complete. It is not likely that Grendel will ever see the light of day. Q: Why did you (Gun Media) decide to stop making content? A: The decision was made for us to stop making content due to the sensitivity of the legal process. Gun does not own rights to Friday the 13th: The Game. We continue to work with our partners at Horror, Inc. as more information unfolds. Gun wants to release content, as do our partners at Horror. Until more clarity is provided, we can not add new content. Q: Why won’t you (Gun Media) settle with/pay Victor Miller to create content? A: Gun is not a part of the legal issues surrounding the license. It is not our call to “settle” or “pay” anyone as it relates to the legal issues. Our partners at Horror, Inc have reached out a few times in an effort to settle with Mr. Miller. However, we were informed that this communication was ignored. We hope that all parties can come together in the future, so we can add some new content, but it’s not likely, nor should it be expected. Q: Why won’t Horror Inc. settle with Miller so you can create content? A: As mentioned previously, this has been attempted in the past with no progress. Our partners at Horror, Inc will continue to reach out to Mr. Miller, but until communication lines are opened up, there is very little we, or our partners can do at this time. -Wes Keltner
  22. 29 points
    In October 2017, we announced that we would begin working on updating the Friday the 13th: The Game to the latest version of the Unreal Engine. This update will allow us to address many problems that negatively impact game performance as well as fix bugs that can’t be fixed otherwise. It’s also absolutely required for us to continue working on Dedicated Servers for the Xbox One and PlayStation 4 versions of the game. We estimate that the integration of the new engine will be completed, at the earliest, sometime in April. The nature of this update means that there will be no regular patches until it is released. Upgrading the engine means touching every piece of content in the game, updating new content that is being created, and needing to retest all core features and gameplay balance to make sure they are not affected.With the release of the latest balance and bug fix patches, we’re now able to transition the full team to working on this upgrade. We will be posting regular news updates on our fixes as well as our plans for future changes throughout this process. We look forward to all of your feedback and we’re all very excited for the future of Friday the 13th: The Game! Thank you all for your patience and continued support! What will updating the engine change or improve? (Please keep in mind that we will have more specifics closer to release) Potential for physics improvements and fixes for vehicles, ragdolls, hair, and more Better performance on all platforms Required support for Dedicated Servers on the Xbox One and Playstation 4 Fixes for long standing issues that will be automatically resolved by moving to the new engine version Will the Dedicated Servers for Xbox One and PlayStation 4 be released with the engine update patch? No. The engine update patch is, however, a critical component in getting Dedicated Servers functioning on consoles, and is absolutely required for us to get there. Unfortunately, that does mean that our focus has to be on the update first - so we’ll need to wait until that’s wrapping up to start estimating the work remaining to get to Dedicated Servers, and provide you with that information. How does this affect the current Road Map? Following the release of Jason Part 5 and Pinehurst, the content on the roadmap from November will be delayed while we focus on engine updates and prepare for dedicated servers. We’ll be communicating regularly with everyone about the engine change and the content affected by it, as well as teasing new content during this period. We will not be creating a new roadmap until we’re at a point where we’re comfortable with the dates involved - we want to make sure that when we tell you something is coming, you can count on it.
  23. 28 points
    This one goes out to all of you Roy fans. After the release of Roy and Pinehurst, we saw large conversations about the color of Roy’s overalls. “Roy’s coveralls are green, but these are blue” “They are blue, look at this screenshot” “They are green, look at THIS screenshot” And back and forth it went for days. With no end to the debate in sight, I asked Ronnie what the actual color was, and he let me know that there were ongoing conversations about that exact topic, and that the blue coveralls were not the only color we planned on Roy having. Ronnie had been working with the team at IllFonic in creating mock ups of Roy to find the shade of green that matched multiple scenes from Friday the 13th: Part V. Apparently, Ronnie had spent quite a bit of time tracking down experts, memorabilia owners, and costumers to find the right shade. As it turns out, that’s not an easy thing to do. With responses from contacts of “cool grey” and “blue with green tones”, he was left without an actual definable color. Ronnie followed up on a lead of “spruce green”, and what he found is that there are dozens, if not hundreds, of colors named “spruce green”, and that they vary substantially. After weeks of digging for info, tracking down colors, and mock up iterations with an artist, we have settled on the following color. Is this color going to be a perfect match for every scene in Friday the 13th: Part V? No, but it is very close. Friday the 13th: The Game will include both blue and green coverall options for Roy - green being the default, and blue being a secondary option - for everyone's favorite paramedic in the next update.
  24. 27 points
    Hello slashers, today we’re going to take a quick look at improvements coming to Jason’s grab animation. As you can see, Jason’s new grab feels more powerful as Jason carries momentum from movement while executing the grab. We are also introducing a sound stinger, which we believe makes it even more unsettling for counselor players who find themselves being scooped up by Jason. In the last update we reworked the area and distance of Jason’s grab, and now the improved grab animation makes them look more powerful as well. Let us know what you think!
  25. 26 points
    Good afternoon, counselors! Today is all about Perks, and the first thing we want to talk about is a slight reworking of the UI which is designed to help players who live with certain types of color blindness. Each perk, as well as the Perk Legend, will include a numerical value of 1 through 6 as a visual indicator of Perk rarity. 1 being for Poor Perks, while 6 will denote Legendary Perks (more on that later in this post). Next up, let’s share some value changes that we are making to Perks. Easy Listening – Radio proximity recharge rate boost: Old Value: 1-10% New Value: 10-40% Motorboating – Boat movement speed increase Old Value: 1-15% New Value: 5-35% Man at Arms – Weapon durability increase Old Value: 5-25% New Value: 5-15% My Dads a Cop – Cop arrival time reduction Old Value: -5 - -30% New Value: -5 - -25% Quiet Swimmer – Sense detection chance reduction Old Value: 1-25% New Value: 5-20% Lead Foot – Car speed increase Old Value: 1-10% New Value: 5-20% Aquanaut – Swimming speed increase Old Value: 1-15% New Value: 5-35% Finally, we would like to introduce Legendary Perks. Legendary Perks have all the benefits of the Perks that you know and love, but they also include a Legendary Stat Bonus. A Legendary Stat Bonus is a small value increase to a predetermined stat. For example: You could roll a Legendary Lead Foot Perk with +19 Car Driving Speed, -2 Boat Driving Speed, with a bonus of +4 Car Start Speed. Or: You could roll a Legendary Medic Perk with 2 Med Spray uses, an +8 Health Increase, +5 incoming attack damage, with a +3 to Repair Speed. We’ll release a full listing of Legendary Bonus Stats a little closer to when the next update releases. Please let us know what you think!
  26. 26 points
    Unlockables for Levels 1-150: NOTE: Unlocked characters are in bold. Bloody Jason skins are italicized. Unlocked during the match: Tommy Jarvis Unlocked from the start at Level 1: Part 3 Jason (with Retro Jason skin), Part 5 Jason (with both green and blue jumpsuit skins), Vanessa, Chad, Jenny, Kenny, Shelly Level 2: Clothing update #1 for Kenny 3: Part 6 Jason unlocked 4: A.J. unlocked 5: Clothing update #1 for A.J. 6: Deborah unlocked 7: Part 7 Jason unlocked 8: Buggzy unlocked 9: Clothing update #1 for Buggzy 10: Eric unlocked 11: Clothing update #1 for Eric 12: Clothing update #1 for Vanessa 13: Part 2 Jason unlocked, Clothing update #1 for Chad 14: Adam unlocked 15: Clothing update #1 for Adam 16: Clothing update #1 for Deborah 17: Clothing update #2 for Buggzy 18: Tiffany unlocked 19: Clothing update #1 for Tiffany 20: Part 8 Jason unlocked 21: Clothing update #1 for Jenny 22: Clothing update #2 for Vanessa 23: Clothing update #2 for Chad 24: Mitch unlocked, Clothing update #2 for A.J. 25: Clothing update #2 for Deborah 26: Clothing update #3 for Buggzy 27: Clothing update #2 for Eric 28: Clothing update #2 for Adam 29: Clothing update #2 for Tiffany 30: Clothing update #2 for Kenny 31: Part 9 Jason unlocked 32: Fox unlocked 33: Clothing update #3 for Vanessa, Clothing update #3 for Chad 34: Clothing update #3 for A.J. 35: Clothing update #3 for Deborah 36: Clothing update #4 for Buggzy 37: Clothing update #3 for Eric 38: Clothing update #3 for Adam 39: Clothing update #3 for Tiffany 40: Clothing update #3 for Kenny 41: Clothing update #2 for Jenny 42: Victoria unlocked, Clothing update #4 for Vanessa 43: Clothing update #4 for Chad 44: Part 4 Jason unlocked, Clothing update #4 for A.J. 45: Clothing update #4 for Deborah 46: Clothing update #5 for Buggzy 47: Clothing update #4 for Eric 48: Clothing update #4 for Adam 49: Clothing update #4 for Tiffany 50: Clothing update #4 for Kenny 51: Clothing update #3 for Jenny 52: Clothing update #5 for Vanessa 53: Clothing update #5 for Chad 54: Clothing update #5 for A.J. 55: Clothing update #5 for Deborah 56: Clothing update #6 for Buggzy 57: Clothing update #5 for Eric 58: Clothing update #5 for Adam 59: Clothing update #5 for Tiffany 60: Clothing update #5 for Kenny 61: Clothing update #4 for Jenny 62: Clothing update #6 for Vanessa 63: Clothing update #6 for Chad 64: Clothing update #6 for A.J. 65: Clothing update #6 for Deborah 66: Clothing update #7 for Buggzy 67: Clothing update #6 for Eric 68: Clothing update #6 for Adam 69: Clothing update #6 for Tiffany 70: Clothing update #6 for Kenny 71: Clothing update #5 for Jenny 72: Clothing update #7 for Vanessa 73: Clothing update #7 for Chad 74: Clothing update #7 for A.J. 75: Clothing update #7 for Deborah 76: Clothing update #8 for Buggzy 77: Clothing update #7 for Eric 78: Clothing update #7 for Adam 79: Clothing update #7 for Tiffany 80: Clothing update #7 for Kenny 81: Clothing update #6 for Jenny 82: Clothing update #8 for Vanessa 83: Clothing update #8 for Chad 84: Clothing update #8 for A.J. 85: Clothing update #8 for Deborah 86: Clothing update #9 for Buggzy 87: Clothing update #8 for Eric 88: Clothing update #8 for Adam 89: Clothing update #8 for Tiffany 90: Clothing update #9 for Vanessa 91: Clothing update #9 for Chad 92: Clothing update #8 for Kenny 93: Clothing update #7 for Jenny 94: Clothing update #9 for A.J. 95: Clothing update #9 for Eric 96: Clothing update #8 for Jenny 97: Clothing update #9 for Kenny 98: Clothing update #9 for Adam 99: Clothing update #9 for Deborah 100: Clothing update #9 for Jenny 101: Clothing update #9 for Tiffany 102: Clothing update #1 for Mitch 103: Light Bloody Skin, Part 3 Jason 104: Clothing update #1 for Fox 105: None 106: None 107: Light Bloody Skin, Part 6 Jason 108: New Grab Kill can be bought with CP “Rugby Player” 109: Clothing update #1 for Shelly 110: Light Bloody Skin, Part 7 Jason 111: Clothing update #1 for Victoria 112: None 113: Weapon Swapping Feature for all Jason’s unlocked 114: None 115: Light Bloody Skin, Part 2 Jason 116: Clothing update #2 for Mitch 117: None 118: New Grab Kill can be bought with CP “Disarm” 119: Light Bloody Skin, Part 8 Jason 120: Clothing update #2 for Fox 121: None 122: Light Bloody Skin, Part 9 Jason 123: None 124: Clothing update #2 for Shelly 125: New Grab Kill can be bought with CP “Free Kick” 126: Light Bloody Skin, Part 4 Jason 127: Clothing update #2 for Victoria 128: None 129: None 130: Light Bloody Skin, Part 5 Jason 131: None 132: Clothing update #3 for Mitch 133: Heavy Bloody Skin, Part 3 Jason 134: None 135: Heavy Bloody Skin, Part 6 Jason 136: None 137: Clothing update #3 for Fox 138: Heavy Bloody Skin, Part 7 Jason 139: Heavy Bloody Skin, Part 2 Jason 140: None 141: Heavy Bloody Skin, Part 8 Jason 142: Clothing update #3 for Shelly 143: None 144: Heavy Bloody Skin, Part 9 Jason 145: Heavy Bloody Skin, Part 4 Jason 146: Heavy Bloody Skin, Part 5 Jason 147: None 148: Clothing update #3 for Victoria 149: None 150: None Skull Challenges Emote Unlockables: Challenge One (Broken Down): No Survivors: Hurry XP Score: Check Pockets Undetected: The Cabin Boogie Challenge Two (Power Struggle): No Survivors: Take a bow XP Score: Melbourne Shuffle Undetected: Pelvic Thrust  Challenge Three (Lights Out): No Survivors: Scatter XP Score: Air Guitar Undetected: The Mia Challenge Four (Stargazing): No Survivors: Apologize XP Score: What Was That? Undetected: The Pumpkin Patch Challenge Five (Packanack Party): No Survivors: Victory! XP Score: Gun Show Undetected: Sexy Sway Challenge Six (Snuggle by the Fire): No Survivors: Getting Silly XP Score: Friday Night Fever Undetected: How Rude! Challenge Seven (Strip Poker): No Survivors: Yawn XP Score: Feelin’ It Undetected: The Vincent Challenge Eight (Escaping): No Survivors: Flirt XP Score: Freaky Friday Undetected: Flip Off Challenge Nine (JASON IS HERE): No Survivors: Temper Tantrum XP Score: The Low Down Undetected: The Bel-Air Challenge Ten (Vacation Party): No Survivors: Threaten XP Score: Bouncin’ and Boppin’ Undetected: The Running Man I believe this list to be complete, please post if you see something I missed or if you think I have something at the wrong level.
  27. 25 points
    Known Issues for 5/24 Update Below is a work in progress list of known issues associated with the update released on 5/24. We will be updating this list as issues are reproduced, fixes are completed in development builds, and when fixes are in live builds Uber Jason & Kills Selectable by some players on PC. Game crashing after the “Press A” screen on Xbox One. Game may end when Tommy is the last Counselor character alive Selected character is sometimes not the character that players load in as. Interaction locks occurring due to a variety of different circumstances Customizations for Jasons & Counselors not always saving. Interaction prompts sometimes not appearing Morph reticle not showing for some players on Xbox One. Vehicle “rubberbanding” issue Items may sometimes lose their ability to be picked up when dropped under certain conditions Issues occurring between Jason and vehicle physics Exploits related to counselor stamina Medical spray may sometimes require multiple attempts before it will activate Counselor characters becoming stuck in grabbed animation after a grab is interrupted. Some Jason skins are appearing incorrectly. Failure of the match to end after all counselor players escape, die, or exit the round. Players no longer able to select Medium Bloody Jason skins on PS4 disc version. Players taking damage when exiting from a few open windows on ground floors. Counselor characters shaking during kill animations for Jason. Items carried by counselors disappearing when the counselor is drowned. Particle issues causing rainbow effects in certain locations (blood, collisions, Savini Jason eyes, liquid) Phone and Victoria call animations not correctly synced. Audio popping at various times. Sound issues during perk rolls. Missing sounds when selecting Jason or Counselors. Sounds will sometimes be missing when breaking windows, locking doors, etc. Players being sent to the Microsoft Store when attempting to launch the game after updating on Xbox One. Xbox One controller lockout when joining a Private lobby. Characters unable to move between couch and stairs in Higgins Haven main house. It is possible for Jason players to sometimes not hear the car starting sound A delay may sometimes occur between the throwing knife activation and animation. Drawers will sometimes incorrectly close after being opened PS4 animations not working after exiting a vehicle. Issue occurring with Chad speedo texture seams. Wheelchair Buggzy will stand up during certain transitional animations Savini Jason may appear in outro cinematics when the host owns Savini Jason DLC, even if that Jason was not in play. Killing 2 Counselors at the same time in a challenge results in two versions of Pamela VO to be played simultaneously. Weapons may sometimes increase in size when picked up by counselors. Steam VR can be erroneously activated if a VR device is connected to the user’s PC when the game is launched. Display issue with Savini Jason in game. PC Players are unable to equip certain emotes using the mouse. (Selecting them via arrow keys or controller still works) Some players are unable to unlock “Speed Demon” objective, even when objective criteria are met. Multiple versions of the same counselor may appear in Single Player Challenge cutscenes. Escaping in the car can result in odd camera angles. Hair is appearing extra “bright” for some users. Tiffany swimsuit top and bottom cannot be individually changed. The Lobby Leader is listed at the top of the scoreboard instead of Jason on PC. Challenge 8 map lists location “Vaction House” instead of “Vacation House”. The option to Mute players in the menu is unavailable on Xbox One. Players with dual multiple monitors may experience their game launching on the incorrect monitor Hiding under beds can result in the player’s character being displayed as standing through the bed. Roy has bright orange hands. Players keybinding for Morph on PC can make it impossible to select a morph spot with the mouse button. J6 Mask Strap is discolored. When equipping the Sweater on Victoria, her pants take on the pattern of her shirt. Counselor’s model may continue the repair animation on the phone box even after the counselor player has died from stepping on a trap Throwing knife activation button is missing from the keybinding menu
  28. 25 points
    Obviously, we can’t put these in the game as they are considered “New Content”. Either way, I wanted to share. Not to rub salt in the wound, but to show some of the art that we wanted to add in. We had been working on content for the “collectibles” that can be found in game. Some are familiar with the Pamela and Tommy Tapes within Friday the 13th: The Game. We were going to add photos to that system. In these photos (found around in drawers, etc.) the subjects were going to focus on a young Pamela and young Jason. I wasn’t sure about doing this at first. Not about adding to the collectibles, more about the subject and theme of the photos. I was afraid that by showing these that we would be humanizing Jason too much. But the more I discussed this idea and the further into concepts we got with Rachael, the illustrator we were working with, the more I wanted to do it. The idea here was to shed some light on the life of Pamela and Jason before the events of the first film. Back when Pamela worked at the diner and was then asked by the Christy family to come work at the camp. I was also interested in digging a little deeper into what life was like for a younger, more innocent Jason. Again, this is a delicate subject. So I used as much care as I could. We came up with a series of photos, and below are two of my favorites. The first shows a younger Pamela. Jason would have only been an infant at this point. Pamela seems happy working at the diner. Perhaps for the first time in her life, that is, if you follow or accept some of the semi-canon out there about the abusive relationship Pamela was in previously. I thought this was important to show her in a stable state. It solidified her as a provider and good mother to Jason. I felt it also showed that her demeanor was pleasant and that folks in town probably liked her. Which brought more power to the character when she lost Jason and with him, her mind. It showed how far she fell when she snapped. All out of love for her son. The second photo is of a young Jason, perhaps around age 4-5. He is excited because it’s Halloween. I had the artist put him in a Frankenstein costume, as a slight nod to Part 6 and Tom McLoughlin, as his approach to that film was very much a “monster movie” from the golden days of cinema. And of course, J6 was reanimated by lightning, much like Frankenstein’s monster. I also had the artist add a cute little nod to “Forest Green” on the shirt. I also researched along with Rachael, the types of costumes that would have been available at the time. I think she did a great job nailing the look. Lastly, and maybe the most important aspect of this image, was that Halloween was probably Jason’s favorite time of the year. Jason was...mentally simple. Intellectually disabled, but still full of life. A life that was full of ridicule from other kids. He probably never felt like he fit in. But on Halloween, he got to pretend. Even with a disability, he understood that dressing up, putting on a mask, and hiding what he looked like, was empowering. On that night, he just got to be another kid, getting free candy. I thought about that a lot. Perhaps, and this is a stretch, he reached for a mask later in life as a way to cope with the loss of his mother. Perhaps it reminded him of a different time. Maybe that’s too deep, LOL. Either way, it was very interesting to me and I bet some fans out there may find it interesting too. -W
  29. 25 points
    Good afternoon slashers & campers! We’ve talked about Single Player Challenges a couple of times now, as well as some of the basics of Skull Objectives. Today we're going to discuss what exactly Skull Objectives are, and how you can unlock sweet new emotes within the Challenges. Each of our 10 Single Player Challenges give players an opportunity to unlock 3 emotes. Players who complete all of the Skull Objectives in Single Player Challenges will have earned a total of 30 new emotes for their counselors. Skull Objectives come in three flavors: No Survivors Skull: Simply enough, you complete this Skull Objective by killing all counselors. No one gets out alive, except for Jason. Mother’s special, special boy. XP Score Skull: Jason players must hit an XP requirement to complete the Score Objective. Players will earn points for performing certain actions such as; using Stalker Points, executing special kills, regular kills, and more. Not sure if you’ve hit the XP score? Don't worry, you will be able to track your progress in the tab menu during each Challenge. Undetected Skull: Simultaneously as simple, yet difficult, as it sounds. Save Crystal Lake from the filthy teenagers without being seen. Not sure if AJ saw you? Don’t worry, a pop up will occur if this Skull has been lost due to Jason being detected. Missed a popup and unsure whether you completed an Objective? Each Skull Objective will be displayed at the end of the Challenge to let players know how they performed. We’re listing the Challenges by their unlock order, so we don’t spoil anything before they drop for everyone. Challenge One is unlocked for everyone, but after that players will need to unlock each Challenge by completing two Skull Objectives in the previous Challenge. Each completed Skull Objective will unlock an emote reward. Let’s take a look at the emotes you can unlock for every Skull Objective in each Challenge. Challenge One (Broken Down): No Survivors: Hurry! XP Score: Check Pockets Undetected: The Cabin Boogie Challenge Two: No Survivors: Praise XP Score: Melbourne Shuffle Undetected: Pelvis Thrust Challenge Three: No Survivors: Scatter XP Score: Air Guitar Undetected: The Mia Challenge Four: No Survivors: Apologize XP Score: What was that? Undetected: The Pumpkin Patch Challenge Five: No Survivors: Victory Celebration XP Score: Gun Show Undetected: The Sexy Sway Challenge Six: No Survivors: Silly Gestures XP Score: Friday Night Fever Undetected: Crotch Grab Challenge Seven: No Survivors: Yawn XP Score: Feelin’ It Undetected: The Vincent Challenge Eight: No Survivors: Flirt XP Score: The Freaky Friday Undetected: Flip Off Challenge Nine: No Survivors: Temper Tantrum XP Score: The Low Down Undetected: The Bel-Air Challenge Ten: No Survivors: Threaten XP Score: Bouncin and Boppin Undetected: The Running Man Some of the emotes are different based on the gender of the counselor, but each emote unlocks an action for both female and male counselors.
  30. 25 points
    Jason Part 5 and Pinehurst Jason Part 5 and the Pinehurst map are both now available for both Multiplayer and Offline Bots! Part 5 has no level requirement and has access to the following grab kills: Hedge Trimmer Last Breath You’re so Vein New Unlockable Grab Kill The grab kill Rugby Player is now available! The requirements to unlock Rugby Player are: Level: 108 Cost: 2500 CP Changes and Bug Fixes General Reduced the amount of Pocket Knives and Medical Sprays that can spawn per match Adjusted the amount of available spawns per match for each weapon Addressed several issues that were causing players to become interaction locked Fixed a bug that caused Bear Traps to disappear when disarmed by a counselor Fixed a bug related to the “The Final Chapter” achievement that was causing players to crash Jason Jason will now begin each match equipped with 2 additional throwing knives Jason’s movement speed has been slightly increased Jason’s grab range and cone has been slightly increased Players can once again access the medium bloody skin for Savini Jason Note: The unlockable Light/Heavy bloody skins are not available for Savini Jason Fixed a bug that allowed Jason’s character model to rotate while knocked down The grab kills “Free Kick” and “Disarm” will now properly grant Versatile experience Counselors Fixed a bug where - if a player interacted with a window in a certain way, the window would break and incorrectly cause damage to the player Fixed inconsistencies that were appearing in several counselor models Maps The Fuse will no longer be able to spawn in the same building as the Phone Box Addressed several exploit locations on all maps Made adjustments to several locations that were causing the objectives/repair parts spawns to be inaccessible Vehicles Fixed several bugs related to the boat flipping mechanic Offline Play Made many improvements and bug fixes to the bot AI in Offline Bots Restart function added to the pause menu in Offline Bots Fixed a bug causing the end score screen to incorrectly show badge progression in Offline Bots Note: Badges can not be obtained through Offline Bots Matchmaking Added servers for South America and Australia [PC] Added region auto-detection [PC] Sound Players should once again be able to hear the sound of weapons and items being dropped The grab kill “Free Kick” will now properly take into account the user’s audio settings
  31. 24 points
    Patch Notes - Friday the 13th: The Game - January 2019 Patch HOTFIX: The kill process for Jason UI Bug This hotfix has been submitted and is rolling out to platforms as soon as possible. INTERACTION LOCK - The team has fixed various interaction lock issues, including: Stumbling while dropping an item Entering Combat Stance while swinging weapon CONNECTIVITY AND CRASHES - Multiple connectivity/crash fixes including: Network Error after joining lobby in Quick Play “Need Updated Client” error ENVIRONMENT AND COLLISION Falling Animation Loop - Fixed various areas where players enter a falling animation and cannot continue, including: Firewood Logs on Pinehurst Map Cardboard Box on Packanack Map Coffee Table in Jarvis House Counselor Catch - Fixed various spots that could snag the counselors and make them unable to move, including: Cemetery fence on the Crystal Lake map. Safe Spots - Fixed various safe spots where the counselors are unreachable once entered, including: The cemetery in Higgin’s Haven Parking the car inside the barn on Pinehurst Fixed an issue where an invisible collision would occur at the barn fence on Pinehurst, causing the car to shift vertically after restarting the car. Fixed an exploit where counselors could use the car as a barricade at Jason’s shack, affecting several maps. Fixed an issue where the counselors could control their directional axis while climbing through windows, allowing them to reach unplayable areas of the maps. Fixed an issue where counselors are able to reach the rooftop of the Pinehurst Halfway House by escaping Jason's grab with a pocket knife. USER INTERFACE Fixed an issue disabling the “More Emotes” button. Fixed the Morph Cursor not showing on Xbox One. BALANCING AND TUNING Jason - Buffing Mother’s Special, Special Boy. Weapon Swing - Jason can now swing his equipped weapon to hit multiple targets at once. This will help Jason defend himself against bullies. Stun - It is no longer possible to Stun Jason while he is in Rage Mode unless using a shotgun or Pamela’s sweater. Rage Indicator will show on the minimap when Jason enters Rage Mode. Counselors - They should have been watching him. Tommy Jarvis - Players who kill themselves cannot come back as Tommy Jarvis. ****Killing Jason is unchanged.****
  32. 24 points
    A lot of people complain on this forum, and I see that a lot of it is based off winning and losing, and no one EVER speaks about the game's experience being bettered FOR THE GAME.. it's always FOR THE PLAYER. People only throw ideas out on these forums to help themselves selfishly as a player, and as much as it pains me.. the devs read this non-sense and their directions are all skewed. But that's not all the players' fault. Granted, the developer team should be able to make confident decisions on their own game without forum help on certain things. Like Jason hitting through doors... Illfonic shouldn't need to question a poll on these types of OBVIOUS things that shouldn't be in the game, and should have been hotfixed out of the game 3 days after launch, they run a poll almost a year later on whether they should take such a thing OUT of the game... this would make anyone question their talents as a team, when obvious things like Jason getting hit through a door wasn't meant to BE in the game in the first place, it's not a tactic.. it's a hitbox and animation exploit. And that brings me to my next point with Jason. A lot of HOW counselors get away from him.. is based off of some mal-functioned, or crappily implemented mechanic in the game. Want an example of what I mean? The way a counselor has to tap free from Jason after a grab. The counselor has to HOPE that Jason is standing in a closed in area, or is off balanced on the ground so that Jason's kills don't appear, via the game's working mechanics so that the counselor ACCIDENTALLY escapes his grasp.. Does that not sound broken to you all? When Jason or a counselor have to rely on an in-game mechanic exploit to 'win'. THAT IS BROKEN.. that's not a good mechanic. And yet you guys over at Illfonic let this stuff roll around in the game for a year. Another one is Jason's shift grab... it's loudly "Jason's excuse to catch people" I guess because you thought that people would have a hard time catching counselors without it... We can TOTALLY catch counselors without it.. but you haven't implemented STALK correctly yet, encouraging players to play Jason... like Jason. Once again, it's not the players' fault... it's Illfonic's fault. The players are only using what YOU, Illfonic, have handed us as players. Shift grab is there, we're gonna use it. SHIFT is necessary. Shift GRAB to kill.. that's not necessary toward getting closer to that "Jason Voorhees" experience. SHIFT should be used to set yourself up for a counselor, not to MAKE THE KILL. That ruins any kind of moment, chase, or suspenseful experience that COULD have been mustered up for that counselor player that Jason chose to kill. There should be TWO main ways that Jason can kill.. sneaking up and catching someone off guard. Or giving direct chases. DIRECT CHASES. Let's be honest... they feel like crap. It astounds me how Illfonic hasn't added a "SPEED-UP" timer onto Jason so that when he's dedicated into a chase, he gets faster and faster over 10 second increments so that when you chase someone it doesn't look absolutely ridiculous. Jason chasing someone down an open road and can't catch up?? Chasing someone around a table and it looks absolutely ridiculous and doesn't FEEL like a chase?? These are the things that Illfonic should have tested for, SEEN.. and been like, "Well this doesn't feel right, we gotta fix it".. How hard is it to sit in a meeting and go.. "Hey every 10 seconds, we'll speed Jason up a bit if he's in a chase with someone for so much time" and they need to TEST this multiple times until they feel a point in which chases feel more authentic and less, stupid. This would make the formula for Jason either choosing to stalk up on someone or chase them BOTH more exciting, because they'd both work correctly. The REASON why people aren't playing your game isn't because of dedicated servers and all this stuff you guys are supposedly keeping STATS on preciously... it's because your mechanics are janky, amateur, and unattended... and Jason is not suspenseful. I can guarantee right here in the forums that when Jason is created CORRECTLY and you guys work out all these amateurish mechanics and get Jason functioning properly as the force he's SUPPOSED to be in the game, but make it feel organic, balanced, and fun for both Jason and the counselors together.. you'll win back your playerbase. But it's the right voices you need to listen to.. not those silly stat numbers on a page, they won't win your game back.
  33. 24 points
    Cool. I don’t really see any difference in this video though. It just looks.... darker.
  34. 22 points
    Our next update for PC will address some issues specific to that platform, including a fix for the speed hack that players have been reporting. The next update for consoles - which will not be day and date with the PC update - will include Dedicated Servers, as well as some other bug fixes. We'll have more information as we get closer to the updates being pushed live.
  35. 22 points
    Hello campers, As promised, I wanted to give you an update on the current status of Paranoia. Our goal with this game mode has always been to create a different experience compared to the traditional multiplayer F13 mode. We want it to be unique, scary, and offer a new kind of challenge for players. We began working on an internal prototype late last summer (2017), and started playing together (ILL + GUN) weekly. The point of the prototype was to test theories and ideas within the paper design doc for Paranoia. Do these ideas work? Is it unique and challenging? Most importantly - is it fun? To put it bluntly: it isn’t fun enough. We unanimously agreed, after weeks of playing together, that there’s something there...a glimmer of a very fun game mode. But it needs to stay in the oven longer. We need to keep throwing around ideas, mechanics and features to find the missing piece. But our teams were faced with hurdles to overcome, some greater than others. While we would have liked to go head down and keep pushing Paranoia, this would've required us to set aside the work towards dedicated servers, as Paranoia would've needed the full team. I had to make a decision, and focusing on dedicated servers and new content, feels like the best decision we could make. We have some ideas on what will make Paranoia what we want it to be, but until we launch and perfect dedicated servers, I made the call to hold on all forward movement with Paranoia. I’m sure that this is not the news that you were wanting to hear, but I think it’s the best call and it was mine to make. I always strive to steer this ship to the best of my ability. What I don’t want to do is launch a game mode that is “just ok”. We don’t get out of bed everyday to produce an average product. Once we are finished with dedicated servers, we will return our focus to Paranoia to continue tinkering to find the fun. If we never find it, then I will make the call to completely cancel it. Again, I don’t want to give you content that doesn’t live up to the standards we have tried to deliver throughout this journey together. You not only deserve better than that, you also deserve this type of transparency, and I intend on delivering both to you. I would also like to thank you all for your patience, and for the overwhelming support and passion you have for this game. We will continue to push to make this the best F13 experience we can, and we look forward to seeing you all at camp. -W
  36. 22 points
    Friendly fire was one of the most underrated core reasons that indirectly made Jason a stronger threat when he arrived and it also made playing counselors more challenging. During the friendly fire era, you couldn't just gather up like a pack of sardines and start mindlessly swinging with no care for the direction of your fire like you can currently in this botched up version of 'Friday the 13th: The Pinata'. Friendly Fire being an element of the game forced you to play better as the counselor, it forced you to have better aim, it forced you to have stronger team mate awareness, and it forced you to create and play off better positioning as a team. And in the same playing field, Jason could also utilize friendly fire by swerving in a defensive direction towards other counselors to create bait & panic situations, which sometimes would fluster counselors into accidentally hitting one another. Split moments like these would often give the Jason player the opportunity to strike or make a move that he could capitalize on when up against groups. The problem was never Friendly Fire on it's own, the problem was the way that Gunmedia executed it that made it not fun to play against. It wasn't fun when you had a bitter troll trying to kill the team secretly one by one, and it also most definitely wasn't fun on the Jason side of things when your kills were stolen from grievers with shotguns and the likes. So here is the proposal of how Gunmedia can re-introduce Friendly Fire to the game, while also severely limiting the troll and anti-Jason kill steals. Friendly Fire: Counselors can no longer be killed by another counselor with a melee weapon (the finishing blow can only be performed by Jason) Shotguns no longer instantly kill a counselor, they will just leave them in a crippled state of movement with lowest health. Counselor placed bear traps no longer can kill a counselor, they will just leave them in a crippled state of movement with lowest health. Cars no longer instantly kill a counselor, they will just knock them down and then when they get up, they will be in a crippled state of movement with lowest health. Suicide can no longer be performed by windows or second story jumps. It will just whittle your health down to lowest possible number. Any counselor who makes another counselor enter "cripple" state (except for bear traps) will receive the -500 penalty that "Betrayal" currently has at the end of the match.
  37. 21 points
    What Should Be Graphically Improved @Gertz @[IllFonic]Courier @wes @ShiftySamurai @GunMedia_Ben UPDATE: Added a New Intro Video for comparison. FUTURE UPDATE: Adding more Jason animation GIFS and adding Counselor animation GIFS. I am happy to say that Friday The 13th The Game will be getting upgraded to the latest version of the Unreal Engine. This means a lot for the game, such as... - Potential for physics improvements and fixes for vehicles, ragdolls, hair, and more - Better performance on all platforms - Required support for Dedicated Servers on Xbox One and Playstation 4 - Fixes for long standing issues that will automatically be resolved by moving to the new engine version (Keep in mind that they will have more specifics closer to release) When asked about "Will this update improve the game graphically" ShiftySamurai said, "We'll have more info on the update throughout the process." "We cannot give answers for specific questions right now." While he didn't say yes yet, I'm sure that the game will most definitely get a bit of a graphical improvement from the April Update. Here's a couple things that I would like graphically improved or things brought back from older builds. Note they haven't said anything on the graphics improving so this could be a complete waste of time. 1. Making the game look ATLEAST half as good as the Beta (Atleast on PC) Okay lets be real here, the game will never look as good as the Pre-Aplha . The Pre-Alpha would be way too hard on consoles AND most PC's. But I think since the engine is getting an upgrade we could get a similar if not an exact look from the Beta. Personally I thought the Beta was gorgeous. There were so many more trees, bushes, and grass was everywhere! The sky looked great and the clouds stood out SO MUCH! The lighting was absolutely phenomenal. Plus there were so many little details like when the car was driving there was dust coming from the wheels. Anyway... I hope we can get the game to look atleast as half as good as the Beta. If you can't make it happen on all platforms then atleast do it for the PC players. I don't even own a gaming PC. I play on Xbox One but I atleast want one platform to have a gorgeous version of the game that looks like the Beta. 2. Bring Back HD Character Models From The Original Virtual Cabin (Jason And Counselors) The character models in this game a very good. Every counselors looks and feels very unique so good job on that F13 Devs. However if the April Update is going to affect the game graphically I feel like we can get them to look closer to the original Virtual Cabin models. - Look At The Shirt, The Hair, The EVERYTHING! - Tommy Looks So Much More Badass And His Hair Didn't Glow! - Look At How Much Better Jenny's Outfit Is In The Original Virtual Cabin! - The White Collar Is Way Better! And The Stripes Look So Good! Those Eyes And Lips Too! Everyone looks so much better in the original Virtual Cabin! Their skin, their eyes and eyebrows, their lips, and ESPECIALLY their hair and clothes looked absolutely stunning! Please Devs, you gotta give us these HD counselors back. Yes I know, These images are in 4K. but if you look at videos of the original Virtual Cabin then you know that the models looked way better even without 4K. Even The Jason's looked way better. Especially Part 6 Jason. - The More Subtle / Lighter Colors On Part 2 Jason Looks Way Better! - I Like The Lighter Colors On This Jason. It would Separate Him More From Part 4 Jason. - This Is Straight Up Photo Realistic! Absolutely Amazing! Part 6 Jason has the biggest difference from the Virtual Cabin to the Final Release. He looks incredible! The mask shape looks just like the movie unlike the mask he has in the Final Release. He's also normal sized. His shoulders and traps look normal and he was leaner just like CJ Graham. I cant get over how good the shape of the mask looks. The Final Release Part 6 Mask looks like crap but the Virtual Cabin 1.0 Mask looks insane. The color and weathering is still off though, Please Devs, bring back the Virtual Cabin 1.0 Part 6 Jason Model. It looks so much better. We need these gorgeous HD models back in the game Devs. Please make it happen guys. 3. Bring Back The HD Hair From The Original Virtual Cabin You wanna know what most of the hair looks like to me in Friday The 13th The Game. You don't? Well I tell you anyway. It straight up looks like most counselors took the end of the mop, smeared it in dog shit, left it out in the sun for 5 days, and then used that as a wig... especially on Adam. (No Offense Devs) - Straight Up Looks Like A Mop But in the original Virtual Cabin the hair looked SO GOOD! - Just Look At How Good It Looks! Please Devs, Bring This Hair Back. - AJ Had Way More Highlights In Her Hair! - Jenny Had Much Darker Hair In The Original Virtual Cabin. It Looks So Good It's Crazy! It looked very natural and soft and... like hair. I really hate the way the hair looks in the game right now and I hope they'll go back to these. They said that the hair would be fixed in the April Update. I don't know if they mean that they're fixing it to look like the original Virtual Cabin hair or if they're fixing all the hair glitches in the game. Hopefully both. 4. Bring Back Beta Animations (Jason And Counselors) I know, I know, I've said this a thousand different times... BUT C'MON! These are so sexy it's unreal! We gotta have these back. I know they're such a small detail but they make Jason and Counselors look and feel so much more real! I didn't include the counselor beta animations below because... I'm too lazy. We gotta have these back Devs. With this new engine I'm sure you can add these back into the game ATLEAST on PC. Make it happen guys. It you would like to see the Beta Animations in a actual match, then click the links below. The Part 3 Jason video is a MUST WATCH! Part 7 Jason Beta Gameplay: https://youtu.be/qpIhC4eqWZE Part 3 Jason Beta gameplay: https://youtu.be/EakKqy5ArPk (MUST WATCH) 5. Fix Neck Seams And Glitches On Character Models If you look closely when selecting a counselor you can see the following on some of them: - Neck Seams - White Dots around the chin / jaw area - Jenny's Neck has a line around it There are many more but I don't wanna go in depth into it because I'm positive these will be fixed in the April Update. 6. Bring Back And Add New HD Intros And Outros I don't know why or how the super amazing HD intros and outros that we had at the launch of the game are now gone. Like seriously, one of the only things that looked better than the Beta... is now gone. But If you're going to add back the old HD Intros and Outros you'll have to add new ones for the New Maps and Small Maps. If you haven't seen the original HD intros here's a video. Intros We Had Before: Intros We Have Now: 7. Bring Back Original Tommy Calling Animation And Original Tommy Cutscene The calling Tommy animation in the game right now is laughable. Counselor's hands aren't even in the right spot half the time. But the reveal trailer for Tommy showed a much more dramatic and realistic animation to call Tommy. And The Tommy Intro cutscene was way more badass. Here's the video. I'm sure everyone would love to see that calling Tommy animation back. 8. Bring Back Original Gun Holding Animation As you saw in the trailer, Tommy actually was holding the gun instead having it float on his back. This gun holding animation looks way better and makes more sense if the gun is on my back then I should be able to pick up other items. This detail is really cool but it's not much of a big deal. I'm sure a lot of us would love to see it back though F13 Devs. And F13 Devs, I'm not trying to be harsh. I love Friday the 13th The Game. It's one of the most fun online games I've ever played. I just wanna see a stunning Friday The 13th Game. We had that game in the Beta but due to consoles and many other reasons, the animations and graphics took a huge hit. But with this new engine I have hope that we can get that beautiful game again. Thank you guys for listening to feedback. Thanks for reading this. And please, fill free to comment your thoughts and suggestions. I would love to hear your guy's feedback on this. - Deku Scrub
  38. 21 points
    They aren't related, but they do attend the same country club...
  39. 20 points
    To Sean Cunningham, PLEASE! SETTLE THIS! We do not want this freezing the Franchise! You will be losing money more than you are gaining! To GunMedia, PLEASE! FOR THE LOVE OF THE FANBASE ITSELF! Revoke this "No More DLC" claws! Please for the love of God some of us just want the promised content we desperately waited for!
  40. 20 points
    Trope/Role - "The Daredevil" Gender - Male *Age - 17/18 * I mean, this is pretty obvious. Does it need a explanation? Reggie was 14 in the film, so buff his age a few years for the game. Reggie was also supposed to come back for part 6, but it didn't happen because Shavar declined. This could kind of be a tribute to that as well. Stats @[IllFonic]Courier @wes These are our final stats. No more tweaks or edits. Finally, I can relax. Composure - 8 Speed - 7 Luck - 7 Stamina - 5 Repair - 3 Stealth -3 Strength - 2 Explanation on Stats Composure - 8 - His highest stat. When people think of Reggie, the first thing they think about is his speed. His bravery in the film was much underrated, as he nearly killed Roy twice by being composed. He planned what he was going to do and didn't go completely hysterical. Let's not forget he says, "where I come from, you learn to be afraid of nothing." Sure he screamed, but what final victim doesn't? Luck - 7 He survived the film, and as a Black brotha as well. Truly puts a kick to the stereotype. Lucky Speed - 7 - What most people remember Reggie for. God, he bolted the scene, leaving Pam behind in the dust. Fast. Stamina - 5 An odd anomaly. Due to balancing, there's no way Reggie can be fast, have stamina, be lucky and composed. It's safest bet in the game is average. Reggie's speed was much more notable than his stamina. Repair - 3 - As a kid in the film, he was able to start the tractor and drive it. It's clear he knows a little bit about vehicles to support someone. (Pam) Stealth - 3 Although he survived the film, he failed to have any notable good stealth. Roy discovered him in the barn because he made noise. He also kind of gave up his position anyways cheering for Pam using the chainsaw. Strength - 2 Reggie wasn't interested in weight lifting or sports, but more in reckless/dangerous things. He'd have generally low strength. He was also skinny and a young teen in the film. Character Background - This counselor is known for being reckless. Being in semi dangerous situations, they never seem to hurt themselves, but is capable of putting other people's lives in jeapordy. They don't mean to and usually mean well to the people around them, but their actions interfene. In a few cases, they may end up helping the others around them because of their brave and daring instincts. This character comes from a inner city neighborhood and has been forced by his parents to go to a camp for the summer after being involved in too much negative actvity in the neighborhood. Model - Could be based off the actor, Shavar Ross as a homage to his character Reggie "The Reckless". *If you're attempting to keep Reggie's face the same as in the film, I suppose you'd have to buff his body up just a little bit to avoid looking like a kid. Clothing Styles Ideas - Game Add Ons - pitched by @Liquid Swordsman Like being chosen to be Jason, except, the game will randomly handpick a counselor player on the Pinehurst map with the special privilege of driving the tractor. I've been speculating a title of what to call this system. A couple of names I came up with so far: "Reckless Mode" or "They call you Reggie The Reckless" Once that happens, the game will automatically spawn you at the barn on Pinehurst while remaining in the tractor. There could be a tagline above the screen reading something like: Reckless Mode: "They call you Reggie The Reckless" "Because no spider will scare you. The other counselors are in danger, luckily your reckless thinking might come in good use for them. You've been given the opportunity to drive the tractor. Use it wisely!" From here on out, the Reggie player has the option to either drive the tractor now or save it for another time. This gif can be something like a intro cut scene for a Jason stun:
  41. 20 points
    I wish to vent a certain something to the devs (coming from a film buff). How dare you. How dare you even allow the possibility of Jason being emasculated by a group of counselors in this game. It's not good enough. You received the rights to this franchise, and you manipulated it to make quick bucks. The slasher trifecta of Michael Myers and Freddy Kruger is completed by Jason. Jason is serious shit. This treatment of the source material is not good enough.
  42. 20 points
    ( @Kodiak no autocorrect fail this time!!) Go ahead and give me the warning cause I can't be soft this time.) @DorianRo What the fuck, man?? Is there ANYTHING about this game you like? Every fucking post & every fucking comment from you is a complaint about this game. "The devs need to blah, blah, blah", "The players are blah, blah, blah", "Jason is too blah, blah, blah", "I think it should be blah, blah, blah".........and now you think they need to make mics mandatory for gameplay?? Really?? Have you considered the reason why you get in rooms where people refuse to talk is simply because they don't want to talk to someone that's constantly whining? Let's consider the guys (or girls) who play late at night with their spouse sleeping in bed next to them. Should they be banned from playing too? What about people who have a hearing disability or a bad speech impediment? We gonna ban them for not being able to communicate with you? Jesus Christ on a rubber cross!! Quit complaining about EVERYTHING and start trying to appreciate SOMETHING.............or quit playing the game.
  43. 19 points
    Thanks for the honesty, but this is SO lame. You guys are not even trying. You guys are done with the game and this has nothing to do with lawsuits. How I wish I had some glimpse of the future before buying this game. F13 and Jason deserved so much better. Maybe I will keep playing for some time (IF the servers allow me lol), but only because of the good memories and the good friends that I had the chance to find in-game, not because of you guys. Now I know that some people are simply right about some things. Hope you guys enjoyed my money. I'll mark the name Gun/Illfonic. Never again. Bye.
  44. 19 points
    113 is still the level unlock for Weapon Swapping.
  45. 19 points
  46. 19 points
    No it won’t. Those complaining weren’t going to stick around any way. This is what the true F13 fan wanted. They wanted a tough night at Crystal Lake. These changes will save the game, not the opposite. The real fans are finally being listened to. Making it tough to survive as a counselor IS THE FUN. It’s akin to a game like Dark Souls, the challenge leads to a far more euphoric feeling when overcome. Same here. Surviving against cinemas most prolific killer is a true achievement. At least it used to be and hopefully will be again. Sorry, to those who don’t like that idea, well, buzz off. This games community doesn’t need nor want you around.
  47. 18 points
    Just when you higher these jokers couldn’t possibly be any more incompetent they release a SP challenge mode where if you fail or redo it you are FORCED to watch the entire cut scene again and again. This has to single handedly be the most incompetent thing I’ve ever seen. Games on the SNES let you skip cut scenes. Do you idiots even attempt to use your brain? Did you have someone play test this? Bc even one stupid deformed retarded playtester would have picked this up. Honestly it’s almost comical how utterly stupid you guys are
  48. 18 points
    I've been working on a mock expansion for the game every now and again in my free time. As "features" are completed, they'll be added here as both suggestions and examples of concept. Please enjoy. Misc. Placeholders: More to come! *Similarity to any other previously offered suggestions is purely coincidental.
  49. 18 points
  50. 18 points
    Dedicated servers are not in the next update. The next update includes Single Player Challenges, Jason Weapon Selection, the updated grab animation, the Perk Update & Legendary Perks, and a mostly-film-accurate skin option for Roy.... Oh, and the engine update.
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