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  1. 19 points
  2. 18 points
    I've been working on a mock expansion for the game every now and again in my free time. As "features" are completed, they'll be added here as both suggestions and examples of concept. Please enjoy. Misc. Placeholders: More to come! *Similarity to any other previously offered suggestions is purely coincidental.
  3. 17 points
    Quick Update: Jason Weapon Selection unlocks at level 113. Jason Strengths and Weaknesses are tied to Jason and not weapons.
  4. 15 points
    Dedicated Server Update 9/26 – All Platforms Fixed a search cancelling issue where a player could become stuck while cancelling out of a Quick Play match search Fixed an issue where server uptime could cause a handshake failure when connecting to a game server (this caused the "infinite connection" issue) Today's HotFix update should start going live for all players at approximately 4pm Eastern. Please keep in mind that the update may take a while to roll out to all players on all platforms. This hotfix represents the final update from IllFonic for Friday the 13th: The Game.
  5. 15 points
    Your ban was for intentional bypass of anti-cheat measures.
  6. 15 points
    Does it really matter at this point? It's not like there's anything else to read around here anymore.
  7. 15 points
    Okay, so I know we just got Offline Bots and we're all anticipating Paranoia, but here's a proposal for a third idea for a game mode: The Stalker If you think about the F13 franchise, almost never did Jason or his mother (or Roy, for that matter) just charge into a large group of people and kill one. Why? Because that would make all the rest scatter -- which is exactly what happens in the game. No, they used secrecy and stealth to pick their victims off one . . . by one . . . by one. Honestly, no one was really scared in those movies until either: The seconds before they were killed. They survived until the final battle. So I propose a game mode where the entire objective (as Jason) is stealth kills. The game mode itself has two mini-modes: Tranquil and Alert. In Tranquil mode: There is no warning "Jason Music". There is no first cinematic death. All is calm at the camp. It begins with someone realizing the car(s)/boat are not working and they need to be repaired. Counselors begin spreading out to find objective parts. The phone ALREADY WORKS, but you have no reason to use it. (However, Jason CAN sabotage the phone -- if he can do so without attracting attention) Doors cannot be locked in this mode. Tommy Jarvis cannot be summoned in this mode. Running is disabled in this mode. Jason can HIDE, just as counselors can, and he is in permanent Stalk mode in Tranquil mode. Jason can also PICK UP, DROP, and HIDE/STASH/HANG bodies that others may or may not later discover. In Tranquil mode, Counselors are singularly focused on getting all the transport modes fixed and, once the items are fixed, counselors can get in them and "leave", rather than "escape". ALL THE WHILE, Jason is watching. He stays in the shadows and waits for the perfect time to strike. When one counselor is alone, he secretly picks them off, then disposes of the bodies by stashing them in hiding places or in the lake. One . . . by one . . . by one. All while in Tranquil mode. HOWEVER, the game immediately shifts to Alert mode if any of the following happen: A counselor sees Jason approaching and screams within range of others A counselor is attacked and escapes death, and is allowed to warn the others A dead/stashed body is discovered, and the discoverer is allowed to warn the others A counselor witnesses Jason killing another counselor, and is allowed to warn the others In Alert mode: The police can be immediately called (if Jason has not sabotaged the phone box) Running is re-enabled "Jason's music" is re-enabled Doors can be locked Tommy Jarvis CAN be summoned in this mode Jason's Stalk immediately drops off and must recharge as normal Jason will receive more XP for every kill he performs in Tranquil mode than he will in Alert mode. Counselors receive more XP for every repair performed/assisted in Tranquil mode than they will in Alert mode. Obviously, this promotes stealth and keeping the round in "tranquil mode" for as long as possible. Escape is possible in either mode, but more points are awarded for expediency. I just feel like this game mode would be more true to the films' style, plus create a great deal of "jump scares". This needs to be more developed as a whole, but what are your initial thoughts? - Skunk
  8. 13 points
  9. 13 points
    Not true. You can't just look at Steam players and ignore everyone who plays on consoles.
  10. 13 points
    I can already see the countless complaints from the bots about the salty Jasons that quit during the kill animation.
  11. 12 points
    Jason is supposed to be hard, he is supposed to be OP. Jason should absolutely win the majority of the matches, killing him should be very rare and difficult. Fighting Jason should Be a last resort, running from him is the point. How is this hard to understand. I’m sorry some people don’t like losing, but somebody always has to lose and the point of the genre and the spirit of the game is Jason wins most of the time. Escaping should be a challenge
  12. 12 points
    Magical Fetus and Rev_Bartholomew were banned as they were alternate accounts owned by you, @Freddie Mercury. This is something that is against forum rules, but I was giving you a break over it, as you can see in the PM I have already sent.
  13. 12 points
    You guys deserve more than a standard form press release, and the man himself is working on that.
  14. 11 points
    General Changes and Bugfixes [PS4/XB1] Note: These patch notes are for both the PS4 and XB1 The patch for the PS4 and XB1 are now both live! The PS4 patch will be the only platform receiving this update today. The XB1 patch is still undergoing the certification process and we hope to have this completed as soon as possible. We’ll let you all know when the XB1 patch is ready to go and update this page with the release! Console Dedicated Servers In this patch, we are releasing the long awaited dedicated servers for the PS4 and XB1! Head over to Quick Play and check it out! General Addressed several issues that were causing players to be interaction locked Jason Fixed an issue with Part 5 Jason’s Shift Duration being lower than intended Sense is no longer automatically cancelled when Jason enters the water Jason’s pickaxe kill “Canopener” now appears as “Neck Twisted” instead of “Decapitated on the scoreboard Fixed an issue where window environment kills may temporarily become inaccessible if Jason grabs a counselor that is in the process of vaulting through the window Counselors Counselors that have been pulled out of a vehicle will now display the correct struggle animation Small items (medical sprays, firecrackers, etc.) are no longer usable for the counselor that is performing the sweater stun Addressed an issue that would sometimes cause the player to become stuck if the player opened the map while vaulting through a window Vehicles Added additional countermeasures to prevent players from being able to stand on top of cars Made adjustments to the car escape volumes to prevent vehicles from falling off the map Starting a boat will once again alert Jason via sound effect Fixed an issue where the repair mini game prompt may temporarily not appear if the player is rapidly toggling the repair interact button repeatedly Fixed an issue that caused Jason to be able to walk through cars under certain conditions Fixed an issue where the reverse camera on the vehicles may sometimes not be working properly Maps General Addressed several counselor exploit locations The medical spray static spawns on the Crystal Lake Large map and the Packanack Large map will once again properly spawn medical sprays Note: The location of static spawners for medical sprays have been adjusted on each map (including Crystal Lake Large and Packanack Large) for this patch and the previous patch. Jarvis House Fixed an issue where a car battery may spawn in an unreachable location Pinehurst Fixed an issue where the boat may disappear upon exiting through any of the Pinehurst boat escape volumes Single Player Challenges Fixed an issue that caused players to become stuck when activating a stalker point while entering combat stance at the same time
  15. 11 points
    THE F13 AVATAR COLLECTION This is the start of my F13 Avatar Collection. Any user is welcome to use them and I will be adding to it over time. All these meet sizing requirements for the avatar profile slot, so no need to worry if size is to big. These are also accessible on my profile page if you are looking to change in the future. Don't see what you're looking for? I take suggestions just drop a comment and I'll see what I can do. INSTRUCTIONS There are two ways to apply these avatars. You can download and re-upload to avatar slot in profile. You can simply right click image and copy image link address and paste in avatar slot in profile. (no need to download) Clicking images will make them appear in gallery view. ANIMATIONS -------------------------------------------------------------------------------------------------------- MASKS -------------------------------------------------------------------------------------------------------- KILLERS -------------------------------------------------------------------------------------------------------- GAME CHARACTERS -------------------------------------------------------------------------------------------------------- MOVIE CHARACTERS -------------------------------------------------------------------------------------------------------- PETS -------------------------------------------------------------------------------------------------------- MISC -------------------------------------------------------------------------------------------------------- XAMOEL COLLECTION
  16. 11 points
    Gun doing the useless engine "upgrade" in favor of finishing and releasing Uber and Grendel was the biggest mistake in the history of big mistakes. By their own admission, an engine upgrade would fall under the technical maintenance they would still be legally allowed to do, as opposed to creating new content that would have perpetuated an original storyline set in the Friday the 13th universe. By all accounts they knew about the upcoming deadline, so it was stupid to do the engine upgrade first. So Gun exchanged new content that was very much in demand in exchange for more bugs and glitches than ever before (I love Chad's black hair and lack of eyebrows now) and dedicated console servers (that will probably never materialize). Oh, and where all these bug fixes that the devs are supposed to have all of this wonderful free time to be working on now? Where are the updates? The Communication? Anything? I've been one of the biggest defenders here of Gun and Illfonic, but my patience is pretty much gone at this point.
  17. 11 points
    Hello, It would be great if there is an option to select counselors we want to play against instead of randomly selected counselors. EDIT I think it would add more fun to offline bot mode if we can customize gameplay settings like one I mentioned above and some other settings like Map timing, police response time, Tommy Jarvis response time, etc. EDIT 2: @FunMonster suggested some really required changes here: http://forum.f13game.com/topic/17195-options-for-offline-bots/
  18. 11 points
    Probably bad ping. Plus, if you're gonna play the trolling Jason game, you deserve it.
  19. 11 points
    This is an amazing example of what the game has truly turned into.
  20. 10 points
    As of the announcement today, Gun and Illfonic cannot release any new content until the above lawsuit is settled. The Issue The issue at its core is whether the writer of the original movie can claim ownership over the characters of Jason and elements of the first movie; Cunningham and company claim he cannot, as he was an employee who cannot claim copyright ownership, Miller “claims to be a freelance writer who wrote the first draft ‘on spec’ prior to completing the work pursuant to a screenwriting agreement.” In other words, Miller wrote and provided a first draft to producer Sean Cunningham’s company without any contract or guarantee of payment, enabling Cunningham to raise money and attract talent to proceed with the project. The parties executed a screenwriting agreement on June 4, 1979, but newly discovered evidence suggests that Miller’s first draft was already complete prior to the date of that agreement. (ipwire) Miller claims that his work was independent of Cunningham and associates, and that he was not an employee of Cunningham or Manny at the time. The movie is 38 years old, why did Miller wait so long to file a lawsuit? In accordance with the Copyright Act of 1976, authors are allowed to terminate an existing copyright after a period of 35 years, given that they were not a work for hire. A Work for hire is a work that is created by an employee as a part of their job. Miller had between June 4, 2014 and June 4, 2019 to serve a termination of copyright. So was Miller's Screenplay a "work for hire" or not? This is really the crux of the issue. While Cunningham, Manny Company, and Horror, Inc maintain that it was a work for hire drafted under a standard WGA contract, they are not able to provide the court with a copy of a contract that states that it WAS a work for hire. Further complicating matters, Miller's May 7, 1980 sale of the screenplay from Manny and Georgetown Productions, Inc does not reference the screenplay as a work for hire AND lists Miller as the sole author of the screenplay. Why and how does this affect the game now? While the developers did get the rights to the Friday the 13th series that is owned by Sean Cunningham and the company Horror, Inc, Miller's attempt to terminate the copyright agreement means that the rights for the character of Jason and elements of the first 1980 movie are currently in limbo. Miller's notice of termination lists a date of July 15 2018, at which point he would like ownership or at least credit for all works related to the character of Jason created after that date. Miller's attorney is quoted saying ""Whereas Miller will thereby recover the U.S. copyright to his original film treatment and screenplay this does not prevent the continued exploitation by Plaintiffs or their licensees of prior derivative works, including the 1980 film and its many sequels; it solely relates to new derivative works after the effective 2018 termination date,"" (Hollywood reporter article). Presumably, this includes new Friday the 13th Game Content created post July 15, 2018. But they previously said the lawsuit wouldn't affect the game? While they did mention that in a summer 2017 article, it was also assuming that the lawsuit would be decided by fall 2017 (according to Gun's statement). According to court filings, there was a motion filed in October 2017 that was granted in May 2018. The nature of the motion is not public knowledge, so it could be that the game is enjoined as a Horror, Inc asset, or it could be that a newly unearthed memo from Tom Savini requests a copy of the completed script from BEFORE Miller entered his contract with Cunningham. Either way, this is newly discovered evidence that has extended the discovery period of the case. But what does that have to do with THE GAME?!!!! Again, any released content outside of that creation window COULD be considered a new derivative work involving Miller's creation. By stopping production on new content, Gun has decided to avoid a possible legal headache where they have to renegotiate compensation to Miller for all new content, and avoiding a separate lawsuit with Miller altogether (by my estimations). Full court docket from Court Listener: https://www.courtlistener.com/docket/4497508/horror-inc-v-miller/ Cunningham and Horror, Inc filed this 45 page summary judgement in June 2017: https://www.documentcloud.org/documents/3863746-Friday-Cunningham.html Here is Victor Miller's 45 page summary judgement from the same date: https://www.documentcloud.org/documents/3863745-Friday-Miller.html Hollywood Reporter article: https://www.hollywoodreporter.com/thr-esq/friday-13th-producer-points-writers-union-membership-bid-hold-franchise-rights-1012930 World Intellectual Property Organization's "Navigating US Copyright Termination Rights" http://www.wipo.int/wipo_magazine/en/2012/04/article_0005.html IPwire's May 2018 article on Savini's memo: http://ipwire.com/stories/the-smoking-machete-that-could-break-the-friday-the-13th-lawsuit-wide-open/ Larry Zerner (Shelly from Part 3 and current entertainment lawyer) breaks it down: http://bloody-disgusting.com/movie/3504232/part-iii-star-larry-zerner-now-lawyer-clearly-explains-messy-friday-13th-lawsuit/ Slash 'N Cast video interview with Larry Zerner: I'll update this as it develops, and to correct errors.
  21. 10 points
    It's really unbelievable that Wes is all over the Reddit post about this but not his own forum addressing it.
  22. 10 points
    "PJ's delivered in an Uber". What about PJ's delivered in an Uber, by Uber Jason? I'll stop posting this now, it's still at the 'I wonder how many people like it, I hope they look and find it funny' stage lol.
  23. 10 points
    Tamara Mason [Sophia Price] (Friday the 13th Part VIII: Jason Takes Manhattan) Trope: The Prom Queen @Jason Todd Voorhees is credited Stats: Composure: 5/10 (she was well composed when seeing Jason, but went in a panic and couldn't move due to fear of death) Luck: 2/10 (she had numerous of lucky incidents such as getting a kinky tape of her and her professor recorded by Wayne, and getting the lucky chance to push Rennie off the ship, but these incidents are only getting her into more trouble. She also nearly got caught doing drugs w/ Eva) Repair: 5/10 (she's a sneaky little brat who knows how to pull off rude shit and get away with it; she's smart but uses her brain for bad) Speed: 5/10 (she most likely has more running capabilities) Stamina: 8/10 (she most likely has more running capabilities) Stealth: 7/10 (she was DEAD SILENT upon seeing Jason in her room, but she isn't always that quiet) Strength: 3/10 (she most likely has more combat capabilities than Eva, she also pushed Rennie off the ship) Overview: She's that one sneaky bitch who always causes trouble everywhere she goes. She's Rude, She's Smart, And She's Bhad (i did that on purpose lmao.) Gameplay: Tamara Mason [Sophia Price] is a runner character with slight repair capabilities. She has the average speed, but her stamina is on the higher-end spectrum amongst characters such as Tiffany and Vanessa. For the most part, she's kinda smart, but she always gets herself into trouble, which is why she's a great sweater girl! Her composure, Stamina, And Stealth will cause trouble with Jason and even become an annoyance to him because she can traverse long distances in silence.Tamara doesn't have good battle capabilities because of her terrible luck and her low strength, but she could manage to fend off Jason for a while-- her weapon will easily break though, so it's best that you utilize firearms to your advantage OR use a high durability/stun weapon such as the Baseball Bat or the Wrench. Tamara's stats are almost in alliance with Eva's stats, the main differences between the two girls is that Eva is more of a repair counselor, and Tamara is more of a runner. Appearance: Tamara Mason [Sophia Price] is a blonde British-Columbian girl in Vancouver. She wears a black and red tank-top with black pants accompanied with a ring belt. She also has gold jewelry on her neck, wrist, and ears; one of her wrists has a watch on it. Her hair only goes to her shoulders, but is styled just like Eva's hair. She's also a blonde girl. Level Unlocked: 49 Note: Sophia Price is her alternative name in the event that they cannot use the name "Tamara Mason." See how Eva's stats aline! Eva Watanabe [Sabrina Lee] (Friday the 13th Part VIII: Jason Takes Manhattan) Trope: The Little-Shy Girl Stats: Composure: 5/10 (For the most part, she was well composed when seeing Tamara's body AND Jason, but she started going in a panic when the chase began.) Luck: 2/10 (She nearly got caught doing drugs and she could've loss her science scholarship. She also died in Jason's hands) Repair: 9/10 (She seems to be very smart, but doesn't make very smart decisions) Speed: 4/10 (It seems like she has some experience with running, but isn't really great at running fast.) Stamina: 6/10 (Same applies with Speed) Stealth: 8/10 (Shy girls are quiet; she managed to not scream when seeing Tamara's body. However, she made a lot of noise when running from Jason though, so her stealth points went down by two.) Strength: 1/10 (She doesn't have any battle capabilities and watches Julius box along with Tamara.) Overview: She's a girl determined to make sure her scholarly studies are completed. She manages to keep her composure when witnessing her friend Tamara's dead body and encountering a mysterious masked killer (but not for long.) Gameplay: Eva Watanabe [Sabrina Lee] is a repair character who has slightly higher-end running capabilities. Her speed and Stamina are far superior than the other repair counselors. She is well intelligent, which also gives Deborah Kim some competition because Eva is smart similarly to Deborah, but she can run much longer. Eva has terrible battle capabilities, which is why she has a One in Strength and Luck. Eva also has slightly higher composure to keep her slightly more sane when Jason is within her vicinity. Eva is a character that could change the meta of the game. Most players nowadays play as Vanessa, Buggzy, Fox, Tiffany, Chad, etc, but don't have any repair characters in the lobby because they get easily killed off. Adding Eva can solve the dilemma of no repair characters in the lobby. Eva can repair objectives by herself or with other players, but it's strongly recommended that she repairs with someone nearby because of her low-end combat abilities. Eva's main choice of weaponry should be either Firearms or High Stun weapons. Eva's weapon will easily break, so it's also recommended you use high-durability weapons like the wrench. Appearance: Eva Watanabe [Sabrina Lee] is Chinese and has Native Hawaiian blood within her. She wears a dark olive thin breton-striped shirt with X-Shaped suspenders. Her lower body includes a pair of bright yellow shorts in coherence with a black belt. She also wears black stockings and black flats. Her hair goes past her shoulders and ends right above the back of her waist-line. Level Unlocked: 60 Note: Sabrina Lee is her alternative name in the event that they cannot use the name "Eva Watanabe." This Eva one was actually posted in the Eva thead, but I decided to include it here to show how the both of the girls aline. Wayne Webber [George Dyer] (Friday the 13th Part VIII: Jason Takes Manhattan) Trope: The Dweeb (Read the stats, he might be the most hated character) Stats: Composure: 10/10 (He fucking shot an innocent person and literally kept recording the footage. He also didn't scream upon seeing J.J.'s body and it appeared like he wanted to do something with J.J.'s dead body... Wow...) Luck: 1/10 (He shot someone [friendly fire] and died in Jason's hands, he also got rejected by Tamara. AND he witnessed J.J.'s body, what an unlucky dude.) Repair: 6/10 (He's attending film school, so he must have a little bit of knowledge with technology.) Speed: 4/10 (He can't run fast.) Stamina: 6/10 (He might have some running experience) Stealth: 7/10 (Sneakily recorded Tamera getting it on with the professor. He also made no startled noises when shooting that guy...) Strength: 1/10 (Cannot fight for shit, only seen using a gun. ) -Special Ability- Wayne doesn't scream when he encounters a body. Overview: He's that one dickhead nobody likes, quite frankly he's more worse than Chad. Gameplay: Wayne Webber [George Dyer] is that one dickhead nobody likes. He's a hybrid character who has slight running capabilities, slight repair capabilities, and high composure and stealth. He has the WORST combat ability ever, he should only stay on weapons with long range, any melee weapon with instantly break upon impacting Jason unless it's high durability. He's great at hiding, but if he ever gets noticed by Jason, you can be sure he's dead because NOBODY likes a Wayne around. Wayne may appear like some sort of normal and typical dork on the outside, but there lies a true evil residing within him. Appearance: Wayne Webber [George Dyer] wears a mustard yellow shirt with red and green patterns engraved on it. He has nerdy glasses with a nerdy and untamed hairstyle. He wears blue jeans with brown boots (He's almost dressed like the stereotypical 90s nerd.) Level Unlocked: 25 Note: George Dyer is his alternative name in the event that they cannot use the name "Wayne Webber." Sean Robertson [Kevin Fowler] (Friday the 13th Part VIII: Jason Takes Manhattan) Trope: The Nice Guy Stats: Composure: 8/10 (He managed not to scream when seeing his father's dead body, but he started breathing hard after witnessing it. He also drop kicked Jason into getting electrocuted like a beast!) Luck: 3/10 (His father died on their trip, but there were a few minor lucky incidents such as kicking Jason onto the train tracks and getting a kiss on Rennie.) Repair: 5/10 (He seems to know how to operate radio stations, plus he's a senior student.) Speed: 6/10 (Same applies to Stamina.) Stamina: 7/10 (He might have some running experience) Stealth: 2/10 (No signs of him being stealthy were present.) Strength: 4/10 (He's a nice guy, but he can put up just a little fight.) Overview: He's that one nice guy who's always there to comfort you and try his best to protect you. He has some hints of badass vibes to him similar to Sydney from Scream. Gameplay: Sean Robertson [Kevin Fowler] is a Hybrid character who is mainly a runner, but has minor capabilities such as repairing and doing a little bit of combat. His gameplay style is similar to Kenny in some aspects, but not quite. He's meant to be a character who can protect someone temporarily, but can also help out with objectives in some cases. Think of him as a "mini bodyguard." Adam and Brandon are the big bodyguards, Sean is a mini bodyguard. Sean has slight combat capabilities, but he still shouldn't take on Jason face on, it's recommended that you have at least someone else by your side if the worse were to occur. He can use long ranged weapons, but he shouldn't completely shy out with any high damage melee weapons such as Machetes. Appearance: Sean Robertson [Kevin Fowler] is an American (his race isn't shown.) He wears a green two-toned mockneck shirt under a beigey-grey marine jacket. He wears baggy olive green pants/sweats with brown work shoes. Level Unlocked: 72 Note: Kevin Fowler is his alternative name in the event that they cannot use the name "Sean Robertson." Misc. NEW PART 8 CLOTHING PACK - Disco Party DLC Description: This clothing pack is available for ALL counselors! Want to look like those unspecified characters? Want to look like you're ready for a party at sea!? Then this clothing pack is for you! New Emote - The Gorgeous Guy (NOW IN THE GAME!) "Gorgeous guy at 10 o'clock, look sensual..." New Jason Combat Ability - Forceful Shove This ability is used to temporarily stun counselors as Jason; useful against large crowds of people. [More is coming soon..! Hopefully] @Chetork @IcrazyKid855 @Barbara Ann @Flyin_J @Gummybish @TiffanyIsBae @FinalBoy @StripMonopoly @Yoshman2523 @VoorheesAJollyGoodFellow @Im A Deku Scrub Strawpolls created! http://www.strawpoll.me/15571739/r (Eva and Tamara) https://www.strawpoll.me/15593645/r (Disco Party DLC)
  24. 10 points
    99 bugs in the game code 99 bugs in the code Take one down, patch it around 437 bugs in the game code
  25. 10 points
  26. 10 points
    WTF. Pinehurst is objectively the best map they’ve created. The same people cry and bitch about Pinehurst because they just want to fly through the same old maps where they know every item location by heart and can breeze through. No. Some of us welcome a challenge and don’t need our hands held through familiar territory and an easy win to have fun. Pinehurst is an awesome map and I love seeing the counselors flail about.
  27. 10 points
    Alright, I will start off here by explaining that I do understand some players and how they have a favorite counselor and whatnot. That's fine. I, along with several others have suggested a redhead girl in game, and if they added one it would quickly become my go-to counselor. It's great to imagine your suggestion as some bad-ass who is great at everything ... but eventually you have to come to reality. You are a camp counselor, not a combat hero. So, imagine they add that redhead to the game ... I'll go off of Natalie Simon (Alicia Witt's character from Urban Legend) ... okay cool. I'm all set to bring "Natalie" into Camp Crystal Lake and get going. I'm pumped ... match gets going and I find a car battery, don't have a map yet but as luck would have it I spawned near a car and can see it on my mini map. "Natalie" is pretty smart so it won't be an issue for me to repair it, and I do. But just as I finish getting that part put on, Jason shows up to trap it and realizes I just installed the battery. Alright, not too bad ... he doesn't have shift yet and he just used his morph to show up to where I'm at, so the chase ensues. I have no weapons because obviously I was carrying a battery to repair the car, but that's alright I just pace myself and work my way toward a cabin. Jason has committed to me because I can repair things and have already been a thorn in his side by installing that battery. I make it to that cabin, and as I'm climbing in ... I get nailed with a throwing knife. Alright, not limping yet ... just need to barricade the doors to give my self time to find some things. Jason takes his time to break the windows, making sure I'll take damage if I try and leave through one of them ... but also he's waiting for his shift to kick in so that when he does make it inside of the cabin I'm in, he can make sure to catch his prey. I manage to find a wrench and some fire crackers in the cabin I'm in, and I come across a map as well though I don't find a health spray. I can see some other counselors are making their way toward the car I was at a few minutes ago. They most likely have gas to finish repairing it. The door starts breaking and Jason is now in my cabin. I know the windows are not an option as I've already taken some damage from a throwing knife and I don't want to risk taking too much more without a med spray. So I wait until Jason is a good way inside and set off my firecrackers to stun him. It works and I make it out of the cabin but not before he gets off a second throwing knife. Jason now has shift though so he won't be far behind ... bad news is that I'm a lengthy bit from the next cabin. Sure enough I hear the notification that he's shifting and I time my sprint moment ... it works, he misses me but just barely! I continue my jog toward the next cabin but I end up with another throwing knife to my back ... now I'm not moving as quickly and Jason is gaining on me. "Natalie" isn't the highest strength character but now I may have to fight to get to that next cabin, especially in this injured pace I'm moving at. Jason is almost upon me and I turn, nailing him with the wrench. It buys me a few more precious moments to try and make it to the next cabin. She's still moving so slowly and the cabin is a bit away. I continue on and Jason is back up and on my ass again ... He lurches forward and grabs me ... and bashes my skull in. But ... but ... "Natalie" is the best counselor EVER! She's a redhead dammit! She's supposed to be a hero and survive!! I CAN'T BELIEVE THIS! JASON IS TOO OP! HOW DARE MY PRECIOUS REDHEAD COUNSELOR DIE! She is the most bad-ass counselor to ever grace a summer camp .... No ... just no. She is a counselor ... not an action movie hero. And while spectating the rest of the game it turns out that while Jason was chasing me down, that car got finished. And later in the match two people managed to escape with it, so it turns out good ole "Natalie" was a hero after all ... doing her part for the team so that SOMEONE could escape. And that is the difference between understanding that you are part of a TEAM and that when you die in the game ... that's normal that not everyone on the TEAM is going to make it. Everyone is so salty about their own survival and thinking they can all be lone wolves that they scream and throw tantrums because their counselor wasn't an all-in-one kick-ass hero. That's not how this game works. You are a cog in the wheel. While sure it'd be great to actually make it out when you've put a part on or found keys ... it's not always going to happen. You are a CAMP COUNSELOR who is thrown into a horrible situation, with LIMITED resources and have to make CHOICES and work as a TEAM to survive. Working as a team does not mean trying to hunt down and confront Jason either ... it's coordinating an effort to escape.
  28. 10 points
    Well the one person who thinks the grab range is perfect has spoken. No more complaining guys, this person is right and everyone else is wrong, including the devs who already said they made his grab range to short. Case closed.
  29. 9 points
    Sure, a jab. Cause that's the first time in the history of film where Jason has been hit with a weapon but unaffected. You should make sure to stretch before you reach that hard. Don't wanna pull a hammy.
  30. 9 points
    I told myself I wasn't going to respond but GODDAMNIT I fucking have to, because this post is just...UGH! You call him a hypocrite while doing the exact same thing you accused him of. Good job. Anyway, let's get to what I want to address. First of all. "Who were these terrible people who asked for god like powers ????" "Oh wait ....it wasn’t the player base? .It was the developers who wanted Jason to feel/seem more powerful in the game!......that’s an actual fact...no assumption.." "In all the time I have been on the forum I have never seen or read about anyone asking for God like/ insta- kill powers so.... I think you did that thing again with the assuming....😉" Are you blind? The devs did it because people were bitching and crying for months that Jason was too weak and that he got bullied by the counselors boo hoo hoo ;( I REALLY hope you're just playing ignorant but somehow I know you aren't. Next. "So then since you are such an epic Jason “main” player.... you didn’t need this “god like buff” and were already getting 7/7 or 8/8 kills huh?" "So what did the patch change for you then?" "I will tell you Nothing since you are a Jason “main” apparently And can Bulldozer these pathetic Counselor ”mains” and go 7/7 or 8/8 still hmmmm? Sounds like there is more to your issues with the patch than this..." The ISSUE with this patch, is that it makes it unfun for both parties, Jason AND Counselor. Nobody believes this apparently, but even before this buff it was EZ as piss to get 7/7 or 8/8 even with a Jason squad on your ass. But nobody wanted to actually learn how to play Jason, so the devs introduced this buff that REWARDS YOU for being bad. Gone are the days where Jason has to worry about being proficient at combat or even caring about dodging Counselor's blows. He WANTS you to hit him, so he can get rage faster and steamroll the lobby. If he hasn't steamrolled it already. This buff REWARDS JASON for being bad a combat and PUNISHES COUNSELORS for exploiting his lack of skill. I can see why so many of the whiners love this patch. It literally rewards you for being bad and punishes counselors for punishing you. It holds your hand and coddles you. And because of it, the counselors are less inclined to punish you, because it punishes them too. Which I feel is incredibly unfair and honestly stupid. It completely devalues being able to fight with Jason. There's no point in learning how to fight properly anymore when the game rewards you for losing. And because of this end game is VERY boring and just uneventful to watch. I'll get to that later though when I address another point you made. Anyways, next. "You have missed the entire purpose of this game and how it’s a love letter to The franchise and the character of Jason Voorhees....him getting beat up by teenager stereotypes is not...they aren’t the Stars of the Game." What Friday movies have you been watching? The ones I've seen either end with Jason getting his ass beat by a teenage girl or Tommy Jarvis. Everyone seems to have this deluded view of Jason, it's really weird it's like some fucking mandela effect. Everyone thinks Jason is some unstoppable god of death or something. I hate to burst your bubble but, Jason loses at the end of every movie. So, trying to bring the movies into this is a pretty terrible argument. If you want to go that route the counselors should win by default every game because that's how the movies go. Sure, some of them die, but one always wins in the end. Moreso, this patch also makes the game even LESS like the movies and I'll explain why. Remember those games before the patch where people would just ring Jason around as Vanessa without even trying to stun him? Remember how boring that was to watch? Well, now that's what you're inclined to do for the whole game, because you're punished for fighting Jason. And once he gets rage he can just M1 everyone with little resistance. (Seriously, I know alot of the community follows this dumb "No slashing" rule, but this buff makes slashing even more of a viable tactic. I never minded slashers myself but, I can't deny this update makes slashing even easier. Atleast before you could counter it by stunning Jason. Now though once he's got you stunlocked you're pretty much screwed since he can interrupt your heals and, well, if he's in rage you can't stun him. So you literally cannot stop him.) Now, this rage buff removes what I call the "Final Showdowns." You know how in the movies the movie usually ends with Jason having one final showdown with the last survivor? Ah yes, that was my favorite scene from Part 6. When Tommy ringed Jason around the table for 5 whole minutes. Best part of the movie. Or when Chris Higgins looped Jason through the main cabin multiple times. Jokes aside, those final showdowns were thrilling for me as both counselor and Jason. And this buff completely removes them. Gone are the adrenaline rushing final showdowns with Jason as the clock ticks down trying to hold out until the sun rises. Now its been replaced with just briskly jogging away from him for minutes on end. During those final showdowns I actually felt like I was the protagonist of a Friday movie having that epic final showdown with Jason. I FELT like I was actually in the movies. But now that feeling is completely gone, and it makes me sad. As for the Jason side, there's no satisfactions in it either. It's boring if my prey can't fight back AT ALL. Where's the sport in that? "Jason can still be stunned and Killed even in Rage so......" No, no he can't EXCEPT with a shotgun. I don't even need to go into how stupid that is. The only time you can stun him with any other weapon once he's in rage, is if you knock his mask off. Otherwise, yeah, hitting him does jack for shit. Overall, my main complaint is that this update needlessly removes options for counselors and devalues skill as Jason. Counselors no longer have the option of fight or flight, which makes for very boring games when the only option is to briskly jog away. As for Jason, what's the point of learning how to fight when they get punished for exploiting your lack of skill anyway? The game does it for you! I don't really have much else to say on the matter, I'll fully admit I am terrible at structuring posts but I just HAD to say something. Because this post bothered the shit out of me. Yes, it's sad and pathetic. And I probably shouldn't have even bothered typing it out but. Well, I already put the effort into it so. ¯\_(ツ)_/¯ Too late now.
  31. 9 points
    More like cover it up with a new annoying bug for us to fixate on. These guys just can't get it done. Lol. Oh cool. 911: How can I assist you Guy: omg my house is on fire! Please send help. An hour later... Firefighter: Yes sir it looks like your house is on fire <drives off> 911: how can i assist you? Guy: the firefighters came, but they didn't do anything about this fire. They just drove off! 911: Sir, calm down it appears based on my report that they did address that you're house is on fire. I'm sure the fire will subside... Soon.
  32. 9 points
    I’m aware that Single Player is being discussed all over the forum. This thread is intended to keep all of our reviews in one place AND compile suggestions and feeback as well as general discussion around Single Player mode based what we experience post update. Many of us have spent the last several hours playing in SP Challenges and many more will experience it soon. So I encourage everyone to share you reviews and ideas for future updates here. My Review - First - I’m just grateful we have it. I LOVE being able to play the game as Jason with Stalk in mind. Personally, I believe Multi-Player should have always been the same. I love that counselors don’t know you’re near unless they actually see you and there is no music cue to make them aware. What I love: - Cut Scenes and great atmosphere that feel like you’re making your own little F13 movie. - multiple scenarios within each challenge that make them worth revisiting and perfecting. - Low stress gameplay - multiplayer created a lot of wasted time with sessions ending, players quitting, trolls, etc... it’s nice to just hold myself accountable for my experience (with fair amount of reliance on no bugs and glitches) - new kills - I love the variety in new kills and animations. Who can complain about that? What I don’t love - - I think they missed a big opportunity to have a mini STORY mode with these 10 challenges. Had they connected the sequences with a linear story that played out like a movie, it would have really elevated the experience. - the same counselors used a lot. We see Kenny, AJ and others in multiple challenges where some counselors are not at used all. This ties into the missed opportunity for story mode. How I hope it all evolves down the road - I hope we see Single Player become a major focus for the games future. I’d like to see a full on story mode that starts with similar sequences to Broken Down and build up to a big finale like a movie and they all tie together. - I hope someday we see Single Player as a counselor as well with survival objectives and saving others and things like that. I think the future of Single Player will highly depend on the feedback from all of us so please share your reviews and ideas too!
  33. 9 points
    If you are referring to patch notes those will be posted when they are ready for posting. Trying to belittle someone will not make that arrive any sooner. This is about a single player release date. You are more than welcome to discuss this information. When the patch notes drop you may comment on them in the appropriate thread. Thank you.
  34. 9 points
    OK, let me give this a shot. Much like the Favorite Forum Member thread, I am sure to leave a few out. Some may be because I can't think of a suitable name, or maybe I just haven't read enough of your posts to develop an opinion, or (and the most likely) I'm just fucking stupid and I forgot. So...here we go: @Alkavian The Professor This man is definitely a font of knowledge for all things Ft13:TG. If he says he tested something, you can take it to the damn bank that it has been tested. @a kamikaze man The "mean girl"'s Cheerleader. Usually a very level headed poster, and seems to be intelligent. A huge proponent for the Melissa/Mean Girl trope. @Truth The Fucking Truth Simple, easy, and effective. A straight shooter that has no trouble telling you what is on his mind. He may not always have the most popular opinion, but he will stick by what he says. @Cokeyskunk The Tricky Dick At first glance, Cokey is a very likable guy. In reality, I'm sure the person behind the keyboard really is. But, he has a subtle way of slamming stupid ideas without overtly calling them stupid. Me? I'll just say, "That's fucking dumb, and here is why..." CS will say it without actually saying it. I see what you're doing bro! @NoOneK9503 The Ambassador This is a two-fold title. In the first instance, he is the outsider who has, unfortunately, been unable to play the game very much. Do not let that lead you to believe that he doesn't understand the game. Of course, there are certain nuances that only actual game-play will allow you to have knowledge of, but he has seen enough to give some pretty accurate insight as far as the mechanics go. Secondly, he is our Brazilian spokesperson, or at least the most vocal one on these forums. Many native English-speaking members could take some pointers from him on this front as well. sum ov u geys dont spoke englich 2 gud. His English is a hell of a lot better than my Portuguese. @Ghostboy20 The Joker I can't improve upon the GIF-Man title, so I went with my favorite DC character. Always good for a laugh as well as an entertaining conversation. Great dude, by all appearances. This one is for you man: @AldermachXI The Misunderstood I know that a lot of newer members may look at Ald's posts and think that he is just a mean fucker that hates the Devs. This couldn't be further from the truth. He was an apologist for this game for months and he was in contact with the developers and gave us some great information. Like many of us, he finally reached a breaking point and started really pointing out major problems with the game that weren't being fixed. Don't mistake his penchant for being blunt as not having love for this title. If anything, I think his dedication to it has driven him to be the "Resident Curmudgeon" that he has become. Feel free to correct me if I missed anything Aldermach. @Bropollocreed79 The Elevator Farter Honestly, I can picture this dude letting out an SBD in the elevator, and trying to hide his smile while every other passenger retches. (Be careful man, we know your history!) A cool guy that has given a lot of comedic relief in his time here. In around 4 months, he has definitely made his presence known, and the forum is better for it. @LadySansaLannister The Sweetheart No other way to put it. She seems to be a very nice, empathetic person. I have had a couple of different conversations with her, and have never known her to be anything but respectful. She will discuss her issues with the game, but does not seem to participate in any arguments on the subjects. Kudos. @JF13 The Bot Smiter For reasons that I will not go into, as it is not my place to say, JF chooses to play offline rather than in multiplayer. He is obviously a huge fan of the game and the franchise. Also, he has a very respectable collection of Japanese games, anime, and other media. We did not get off to the best of starts, but we have gotten through that, and I am happy to know him. I've gotta give props to a fellow Resident Evil fan. @J.J. The Spoon No, not as in "spooning" perverts! I mean that she seems to enjoy stirring the shit pot from time to time. I can respect that. We have butted heads (no, not buttheads) a couple of times because of her opinions. But, I can't say that she is mean-spirited, she just has some spirit. Sometimes, she reminds me of a younger, female...me. haha @stoney The Wrongfully Maligned There are a lot of members on here that just dismiss what Stoney has to say because she is not a fan of the new patch. Personally, I am a fan of it, and she and I have discussed it at length. Just because we disagree does not mean that I don't value her opinion, she is more than welcome to have it. I think she has been needlessly attacked by a few members. Don't get me wrong, I'll jump all over stupid ass people saying stupid ass things, but she is not stupid. She happens to be very intelligent, and a damn good debater. While we may never agree about the balance of the game, I will always be happy to hear her viewpoints...and try to argue against them. @bewareofbears The Dedicated One Whether it's this game, movies, or any other media, BoB has an opinion on it. His success with the Bots Challenges is admirable. Hell, I've watched his videos to get pointers. I remember a movie thread where he and I discussed film for days, and it was awesome. We don't always agree on the game or cinema, but our discussions have always been civil and respectful. He will call people out when the need arises, but he is not needlessly argumentative. Basically, he says what he has to say, and moves on. We may never complete the "Jason Kill" challenge, but I am working on the "Assists Only" one...that shit is hard! Good job man. @NthnButAGoodTime Kwai Chang Caine (If you don't know who that is, google it, lol)I can't recall a terse post from this guy. Even with his (fairly) new role as mod, he doesn't drop the hammer very often. Just respectfully taking care of cleaning up posts, and explaining why it is being done. NBAGT may be the first person I had a lengthy discussion with when I joined the forum. We have always gotten along. No worries bro, I'll talk shit so you don't have to! @Kodiak Mjolnir You want a hammer? He's got a hammer. He's also got some kick ass sigs! As I mentioned in that other thread, my first interactions with Kodiak were due to the fact that he shut down a couple of my threads. We discussed them in PM's and I accepted his explanation. I know how time consuming and aggravating it can be to mod a large forum, so I'm gonna give him is props for never losing his cool. Don't take kindness for weakness though, it you get out of hand he will give a warning or two, and then just shut that shit down. But, he will explain his actions every time. @DamonD7 The Zen Master Damon seemingly doesn't get rattled by anything. He will greet you when you show up, alert you if he feels you are on the verge of breaking the forum rules, and merge or move topics if the situation calls for it. We've had a few discussions about old video games and they have always been pleasant. We played a lot of the same games as kids even though he lives in the UK, and I live in the southern US. Great guy. @ShiftySamurai The Rock This guy has the very unenviable position of Community Manager for a very vocal and passionate community. People bitch when there are no posts about the game, and then when this guy comes on and says something, folks jump on him like piranha in a feeding frenzy. I piss people off on a regular basis in the course of my job, but that is in my job description. Shifty really seems to just be trying to help and give the transparency that the Devs have promised. Personally, I think he is doing a great job. @Dr. Lecter The Cerebral One There is no doubt that the good doctor is an intelligent man. Much like his namesake, he is well versed in manipulating people into making mistakes. Within the structure of this forum, that usually means that he calls stupidity out just so the originator of said stupidity will attempt to disprove the response. Normally, the unfortunate result (for the poor, ignorant fool), is that he/she will usually look more foolish. Of course, I'm reasonably sure there will be a response to this. Quid Pro Quo good Doctor. @Tattooey Another guy that just lays it out as he sees it. No bullshit, no subterfuge, he'll just tell you what he thinks. Who can ask for anything more? And finally... @TheHansonGoons My Brother From Another Mother We agree on so much shit, it's uncanny. Beer, movies, games, lifestyle in general. I don't have a collection of vinyl, but I do have close to 500 DVDs and Blu-Rays. I also still have my original SNES. So, nostalgia is big for me. I collect consoles, movies, and games, and THG collects his records (among other things). We often have the same viewpoint on differing topics and share the love for different types of media. We've gotta get together and do the craft beer tour/pub crawl thing here in Nola. No way in hell I'm going to Philly, I've been there, too cold for my southern ass! lol Plus, it'll give your GF and my wife plenty of time to talk shit about us. Had to save your title for last bro! To anyone I missed, get over it! Just kidding. I'm at work, and I've been doing this on the sly. If I missed ya, shoot me a PM, and if I have read (and remember) enough of your posts, I will see if I can come up with one.
  35. 9 points
    Dedicated servers will remove the host entirely, this will prevent them from holding lobbies hostage. The game will no longer be dependant on the hosts connection and instead on a connection server side. While there will be a host selected to pick maps, toggle options ect it will lot close the game down as it currently does on console. I can understand how some would like content instead of what is occurring but long term this decision is best for the game.
  36. 9 points
    Hello Devs! @GunMedia_Ben@wes@Gertz@ShiftySamurai@[IllFonic]Courier First of all I want to say thank you for the new content and adjustments to Jason. The adjustments didn’t go overboard and it seems to have brought the game balance into a better state. Please continue to keep any tweaks small to ensure we don’t have some form of unforeseen catastrophic failure. The new map Pinehurst is certainly now my favorite map. It feels more like you are out in the backwoods more so than most other maps except Packanack. The vibe is solid. The new Jason “Roy” is well done and his kills are pretty sweet. The new rugby kill is also solid. Some things you may still want to look at: 1. Occasionally, the main Pinehurst house isn’t lighting up in Sense while a counselor is inside. You can see the counselor outline, but the building isn’t lighting up properly. It has been common in offline bots when counselors get up in Violet’s room in particular. The bots also love to get stuck in that room for some reason. 2. Jason’s hit detection for melee still needs work. 3. Sometimes when you go to Repair, the QTE starts up and ends. You try over and over again, but it won’t let you complete the objective. This happens a lot when the phone spawns at Higgins Main on the small version of the map, and on the car when it spawns in the bottom right on the same map. It occasionally happens on other maps, but Higgins small seems to have this bug more often. The same bug also happens when you try to call the cops on many maps. You’ll pick of the phone and put it back down…over and over. These are game breaking issues because they directly affect objective completion for counselors. 4. Item spawns: The balance is very nice right now. You nailed it pretty damn well with what we have based on the old list of items. You will start to hear complaints of an “empty drawer simulator” again. It think this would be an excellent time to put some effort in to introducing NEW ITEMS with NEW EFFECTS. You may also want to consider doing what someone suggested and putting counselor flashlights in drawers (making them find them just like the walkie-talkie). Simply adding in 3-4 new items would help the spawn spread on the map a bit more and give counselors some other tactical options. Here are a few items concepts/suggestions you probably could implement: - Counselor Whistle (inventory carried/effective range 5m): If used while Jason is within 5m, Jason’s sound ping detection disappears, he can no longer hear proximity chat for counselors (they can coordinate), counselors entering or exiting hiding spots/windows, and Repair failures. Give it about a 10 second duration. This would be a great teamwork/coordination item where one counselor can buy the others an opportunity to get objectives done quickly or flee beyond Sense range without ghosting their position with pings. - Hammer and Nails (inventory carried): Allows a counselor nail shut a locked/barricaded door to reinforce it. Gives the door +50% durability. The door can no longer be unlocked unless broken down. Defensive prep item. - Road Flare (inventory carried/effective range 3m): Allows a counselor to “blind” Jason. Jason will not be able to see and Sense will be on cooldown for 6 seconds. Defensive item. - Life Preserver (hand carried): Functions as a “pocket knife” for the water. Counselor will resurface after an attempted drowning kill. Jason will be immobile for 5 seconds and have his swim speed reduced for an additional 5 seconds. Gives the counselor a slim chance to either re-mount the boat or swim to safety. I’d suggest keeping them limited to 2. - ****There are a lot of other great ideas floating around here on the forums regarding improving the tactical gameplay and introduction of new items. Please consider you’ll continue to have people griping about barren drawers and whatnot if you don’t. Or, you’ll have to tweak the spawn rates of the current items (probably not optimal). 5. There are still a bunch of bugs in the game. Please keep working on polishing them out. 6. Window bubble is still there. I needs to not be there. Thanks for the transparency regarding the Paranoia mode and I appreciate that you continue to focus on getting those console dedicated servers up and running.
  37. 8 points
    Today............I was killed as Jason. I knew what they were planning. I tried to prevent it. I failed. I was not angry. I was not shocked. I did not throw a fit. I did not rage quit. I said "Well Done" Then I proceeded to murder every last motherfucker on every map when I played as Jason the rest of the day. Without mercy. Without remorse. And without..........popcorn. P.S. I'm sorry I don't have the footage. I actually happened before I started streaming today.
  38. 8 points
    Hello campers! Let’s welcome the spookiest time of year with a whole month’s of in-game events! Week 1 - 10/2 - 10/9: 1.3 XP - ENDED Week 2 - 10/9 - 10/15: 1.7 XP - ENDED Week 3 - 10/16 - 10/22: Details on 10/16 - LIVE Week 4 - 10/23 - 10/31: Details on 10/23 Special Event - 10/12 - 10/31: 13 Days of Voorhees! https://gleam.io/r1EMb/13-days-of-voorhees
  39. 8 points
    I'm not going to bother finding videos of Jason being bullied, as I'm sure everyone knows exactly what I'm talking about without having to see examples. When a little Asian girl with glasses can repeatedly stun Jason over and over using a fireplace poker, there is clearly a problem. Last night I saw four games in a row that ended either with Jason getting killed, or getting his ass kicked like a football, and I couldn't help but think of CharminEXSoft's video way back before the games release day that stated F13 The Game "Is not a 'Go kill Jason' game, it's a 'Run from Jason' game". Apparently, he was very wrong. As others have pointed out, killing Jason has gone from a super rare event to one that gets attempted nearly every round. Do you guys have any intention whatsoever of looking into it?
  40. 8 points
    It's high. Would have made more sense to do it like this. If you have "x" Jason unlocked you can swap weapon with any other Jason you have unlocked. Level 44 would give you all options.
  41. 8 points
    Featuring Heather and Josh as The Community And introducing Gun Media as Mike
  42. 8 points
    Because Jason can tell if you salted out while he was killing you because of ragdolling, and it robs the Jason player of the satisfaction. Not everything's about XP.
  43. 8 points
    Alright I know his is a touchy topic, but I really want to voice my opinion on it. When counselor's commit suicide to deny Jason the kill. The community is angry and they have the right to be as it is a ridiculous action to perform. When counselor's rage quit as soon as they are grabbed by Jason the community is outraged and they have the right to be as this is toxic and demeaning. however, when counselor's go through the entire effort of demasking Jason, finding a sweater, calling Tommy, and preparing to kill Jason before he hides in the water denying them any chance. the community defends it. There was a post a couple months concerning whether it is fair for the Jason player to hide for the rest of the match if players have the necessary components to kill Jason. Many users agreed it as disheartening to die as Jason and embarrassing and defend players who use water to deny the kill. I will say publicly that Jason players who do this method are toxic and ruin the game just like counselor's that commit suicide or rage quit. I just played my 3rd match in a row this week where I had the sweater equipped, but the Jason refused to engage us and either morphed away constantly or more often than not would sit in the water and run out the 20 minute timer. some people have said it is embarrassing for the Jason players to die to counselor's and it's alright if they want to hide in the water and refuse death. On the other hand though if I was grabbed by a level 6 Jason player is it embarrassing I died to a new player? Yes. That's why I let him decapitate me because I made a mistake. It was my fault that this happened to me and I could have prevented it, but I won't rage quit because the Jason earned that kill. Jason players can avoid being demasked, can prevent tommy being called, can target and kill the sweater wearer, can put a trap on the entrance to the shack. If he ignores all those measures though and is able to be killed, but chooses to hide in the lake the community defends him. What is with the hipocrisy of a toxic counselor actions and toxic Jason actions and the community's reactions?
  44. 8 points
    Creighton died by a bearhug. Tommy survived all his encounters. So Tommy is more of a hero then him.
  45. 8 points
  46. 8 points
  47. 8 points
    If little dancing cartoon characters on a video game bothers you that much then you are probably a little too sensitive.
  48. 8 points
    The game at launch felt like an authentic Friday the 13th experience. No stupid emotes. No stupid costumes. No weak Jason getting trolled. He was terrifying to face, and a joy to play as. Matches almost never went to time, and usually ended with between 0-2 survivors, unless the 4-seater managed an escape. People loved Jason so much that almost every match had someone quit at the start because they weren't Jason. Now it's common for people to quit because they are Jason. His grab had a longer range, he was harder to stun (though was stunned for longer), there were waaaay less weapons and items (1 shotgun versus 4), and Tommy had no items either. Parts weren't marked, so players had to actively communicate and work together and search to survive instead of just having everything handed to them. If a player died ferrying a part in the woods, then it was often lost for the rest of the map, meaning escape options were lost, and the fight for the remaining ones more desperate. We had team killing. This meant rescuing people from Jason's grasp could come at a cost, as it would often cripple your fellow counselors with accidental hits. The shotgun would kill friendlies often as much as it'd stun Jason. There was more gore. Blood would splatter on the ground when attacking counselors, but the developers took it out for unexplained performance reasons that nobody noticed, and introduced rain that ironically killed everyone's frame rate in half their matches. Occasionally even ones where it wasn't raining. The engine in general felt more solid. There were no invisible barriers around windows, meaning Jason could hit or grab players climbing through, and stopping them looping. You had to dive if he was on your tail. Connection stability was better. No getting randomly dropped out of every 4-5 matches. There were no small maps or Jarvis map, so matches felt a lot more balanced, instead of the absurd objective completion speed of the small maps, or the spread out parts and cabins on the Jarvis map. The bad: Matchmaking was fucked. You could wait up to 20 minutes to even be put in a match. The game had tons of out-of-map glitches, and players would get on rooftops, out of bounds, in locked rooms, etc, and force everyone to wait the 20 minutes out. Jason helpers would grab the shotgun, kill a counselor, come back as Tommy, then kill another. This happened often. Gun claim they also used to hide parts before marking, but nobody I know experienced that more than a handful of times. It simply wasn't popular as trolls like people to know they're being trolled. There were also a number of gameplay glitches. Jason could combat-stance his way through beartraps and block flares. Items (including keys and the fuse) would often sink into the floor when a player died, rendering them unrecoverable. Some perks and Jason bonuses simply didn't work at all. Less maps and characters, as DLC hadn't dropped yet. Neutral: Jason could stack traps, making some objectives totally locked down, but traps and falls were not auto-limps for some characters, especially those that used the overpowered Thick Skin perk. However, traps have now been forced to be spaced out, and everyone uses Medic, so it's virtually balanced out. The players were less experienced (on both sides) that led to more organic gameplay and less powergaming/metagaming. This also led to some poor decision making that could cost you the game, but it also felt realer than everyone making optimal decision as they do now, with marking just making that worse. Conclusion: The main difference that the launch version was amazing from a gameplay and atmosphere perspective, really poor from a trolling perspective, had lots of gameplay glitches, and matchmaking was unforgivably slow. The game was great, the community often shitty, and the game technically unpolished. We had hope for improvement. Now it's abysmal from a gameplay and atmosphere perspective, the trolls are still here but have simply been legitimised, and the engine performance and matchmaking stability has dropped a lot. The game is now shitty, the community still shitty (but now accomodated), and the game has amazingly gone downhill in 7 months from a technical perspective, but creating more bugs and performance issues than they've solved. We have lost all hope for improvement. I've never seen a game do this before. A game that over a period of 7 months got worse from both a gameplay and a technical perspective with almost every month that went by, and did so with tone-deaf and arrogant developers acting like their customers were the ones in the wrong for not enjoying it. My theory is they simply only care about money. They figured the backer, fan, and mature audience markets had all capped out after a few months, so pivoted the game towards kids and trolls to wring out a few more sales.
  49. 7 points
    You could have exited the cabin through a window, you could have picked up the keys and stayed in the cabin, you could have ignored the keys... I don't see how you were baited into dying here.
  50. 7 points
    Well I find myself chatting are carrying on like a schoolgirl with @AldermachXI@bewareofbears@Tattooey@Brigadius@TheHansonGoons and @lHeartBreakerl quite a bit. We've all played plenty of games together and chatted a ton outside the forums. All of them are great people. I also spend plenty of time playing matches with @Risinggrave and @Riot_Dame. Both are a ton of fun to have in a match (despite Riot's endless supply of pocket knives under any patch). There are of few others I would mention, but they don't frequent the forums here. On the forums I try to get along with everybody, though a few challenge my patience. I find @Cokeyskunk, @Rexfellis, @Maddogg_8121, @CPLhicks31 and @Ghostboy20 to be amusing and interactive and contribute levity as well as solid conversation. . A special shout-out to @Bropollocreed79 my fellow LaChappa player. Nerd power! I'm sure there are plenty of others but I'd be here awhile. The forums are actually quite full of good people. I'm pretty sure if I dislike someone; you'd probably know it. On the Dev/Staff side: @Kodiak, @DamonD7 and @Gertz are good folks. @ShiftySamurai seems like a nice guy.
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