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Showing content with the highest reputation on 12/31/2017 in all areas

  1. 6 points
    Allowing counselors to run around the map completing objectives & finding items because of some agreement of no killing until Jason has shift is ignorant. Jason has one objective & one only. Kill everyone. Now I know some are going to get super offended & say you don’t always have to get 8/8. Well that’s your opinion it doesn’t change the fact that Jason objective is to kill everyone. As Jason you play against the clock. The less time you have the worse off you will be. Where on the contrary the more time the counselors have the worse off they will be. So don’t be foolish & waste time. I for one didn’t spend $40 on the game plus other expenses to have some random stranger I’m never going to meet tell me how to play a game he didn’t buy me. Just because he’s garbage at the game & needs a handicap. Playing as Jason has become a very difficult embarrassing chore that not to many people enjoy. It’s absolutely humiliating. What’s even more harsh is that you must ignore other players & rely on slashing but the hit detection is completely broken even more than before. Any counselors standing near the car or any wall/object Jason misses every single swing. If it isn’t bad enough Jason has been nerfed insanely & counselors buffed tremendously. Now people want to enforce no killing for the first couple minutes of the session which is plenty of time to fix the car, boat, or even call the police. People will shame you regardless of how you play. They will complain if you slash, complain if you grab, & complain if you even shift. Most the people that play this game lack the basic intelligence level to comprehend that you’re not suppose to survive every single session. This is the exact reason why Jason has been nerfed so much. People should not be struggling playing as Jason. People should not have a difficult time killing counselors. It’s every Counselors job to protect themselves at all times. Not Jasons job to look out for their safety by making promises not to kill too early. It doesn’t work that way. If you can’t run away from Jason while being chased before he has shift then leave the area of interest that you know he’s teleporting to for trap placement.
  2. 6 points
    Kill them immediately. If you don't they'll be stocked up on pocketknives and teabagging you later.
  3. 3 points
    Since the update and Christmas, the amount of betrayals/car trolling has increased EXPONENTIALLY. I’ve now been run over more times this past week than all other times combined. And at least two times before this week were truly accidental. These have all been intentional. It needs to be addressed. We all know why. Kids. Children that run over entire lobbies with the car. Someone had the nerve to run me over as the host and honestly thought I wasn’t going to close the lobby. Like I was just going to sit there and watch this kid and his friends play my game for 15 minute. If the devs added the ability for counselors to “nudge” each other due to people blocking, then the car should simply nudge counselors out of the way in public matches. These kids can’t be trusted. Also, spare me any “use the search blah blah” No. I’m creating a topic for an issue that is happening right now and not at any other time before it so spare me. This game has been officially gifted to children both literally and figuratively. Suffer the children.
  4. 3 points
    The window bubble is my most hated mechanic by far. It's so fucking bad, and I can't understand why the problem still hasn't been addressed yet. Even after clear explanation, even through video. Constantly brought up. There's many issues the playerbase is split on, but this window mechanic is universally hated by everyone. If it's one thing you don't want in your game, it's a character running into invisible walls. It looks extremely amateurish and is frustrating for the player.
  5. 3 points
    Any counselor can outrun Jason pre-Shift. All they have to do is actually run away. There's no such thing as "spawn killing" in this game. Anyone who says otherwise just shouldn't bother playing at all.
  6. 3 points
    It's not just about the difficulty increase that comes with constantly getting cockblocked by knives. The problem is that you have to catch everyone multiple times. Everyone gets at least one get out of jail free card. It's not fun knowing that the first or even second time I catch someone isn't even going to count.
  7. 3 points
    Played 4 matches online today. All resulted in disconnection. Played about 10 matches offline. All games completed and gain XP. I will be staying offline for good until dedicated servers comes in 2020.
  8. 2 points
    I had a player ask me why I keep my flashlight off when Jason is near. I told them that it gives away my position, and he can tell what direction i'm facing. So on average if I was to run, I would run that way. Anybody else get where I'm coming from with that? As Jason, I get kills like that often. They move, and I toss a knife, shift, or run where their flashlight is pointing. Also, someone said sound blips are useless to track and I beg to differ. I know there are ALOT of variables here, like objective locations and electrical boxes. What I mean is basic tracking 101, everything as a whole. 1. Sound blips give me a direction to head to on my map, Stalk if I have it, then Morph. If no Morph then run or fast walk. Note: You can walk/run as Jason with your map up. 2. A quick sense spam hones in on prey. Note: If sound is determined as a radio, destroy and repeat step 1. 3. Hopefully by step 3 you have a nice red Christmas tree to kill, so now you judge distance. If they are close enough to successfully Shift/Slash, attack. If they are too far away, turn off senses and start over at step one. At this point I rely on sound, flashlights and just commonsense areas they would go. With so many new players lately, I had some ask me these things. I use flashlights and sound alot for tracking, while I wait on senses. Apparently that's not something people do, from what I've been told (In quickplay, mind you.) As a new player (In a quickplay) said "That's stupid, Jason can't see your flashlight in here. Or, stealth is useless because no one tracks with sound." In the ps4 community I'm in, I'm up against some VERY talented opponents and I picked up alot from playing against and with them. I looked around and didn't see anything to this extent already created, so I started this. What do you think? What works for you, and any other tips on how to hunt down your prey?
  9. 2 points
    So I've logged a ton of hours in the last couple days and the lobbies are imbued with new blood. A lot, and I mean a lot, of players level 1-25. The problems (for lack of a better word) I'm seeing are: 1. Players going bat-shit crazy trying to kill Jason. Many players scatter to find the sweater at the start because many of these people are under the impression that all you need to kill Jason is the sweater. To the point that players aren't even calling Tommy. 2. No one, and I mean no one, takes objective parts to objectives. They pick them up, drop them, and then run off to the next cabin. This is not helpful. 3. No one works towards escape or really knows to try to escape. I have repaired and started more cars than I can count and when that "car repaired" pops up and it's started there is no one to be found. They're all over the damn map. Or the police are called and when there's a minute left on the clock no one is trying to group up and position themselves to leave. 4. The doors, oh the open doors. 'Nuff said. 5. Where things go. FFS. On the off chance players are taking parts to an objective it is the 4 seater. The 4 seater is apparently the only valid means of escape and God forbid you dare put gas in the 2 seater even if you find it in a cabin directly next to the damn thing. Oh no, you better take that shit across the map to the 4 seater. The game needs a cheesy, required tutorial. Well maybe not required. Something as simple as spawning the player in, alone, and making them complete objectives. Fortify 6 doors in 90 seconds with some little blurb about how it buys them time. 60 seconds to deliver a battery to a car. Find the radio and call Tommy. Just something that gives them an objective against a timer and then they win a badge or something. Just something. Tried on many occasions to explain this but most of these new players are just not having it. So they get salty and leave and then in comes the next batch. There needs to be a tutorial. The game is getting flooded by new players that are running around with this frantic bloodlust and if you don't nip it in the ass this is going to become the base you'll be pressured by for changes that are bad for the game and probably make. If you can give them some idea of how they ought to approach it you maybe able to reign in the madness that's already driven you to making decisions like nerfing Jason's grab to requiring pin-point accuracy and spawn 4 or 5 shotguns.
  10. 2 points
  11. 2 points
    Excellent topic! I use everything at all times. Most things have become second nature, like spotting flashlights. I would love to see a scan of my brain while I play. I bet all the threat recognition areas are lighting up like crazy. As a counselor I often turn my flashlight off as well, especially when in a house that Jason is near and when I'm flanking my way to an objective. As Jason I look for sound pings all the time, especially to help know what part of a cabin I need to focus on when I'm busting a door down. I'm still shift-grabbing. I can't help it. I've developed a taste for pocket knives at this point. I eat them for breakfast.
  12. 2 points
    Worst change made in game so far . I see this pretty much as a councilor exploit, i dont think it was intended , but hey it was put in game so why not abuse it .i do it all the time...just wait until jason is in the room coming toward you then climb out , your invincible once 1 leg gets over. Not only is this cheap, but it looks so stupid with Jason just running in place on the bubble swinging through you . You can hit them if you combat stance and do the downward chop , but you need time to enable stance and swing and the hit has to be perfect to connect. Original window system needs to be reverted. It was smoother , looks better and was BALANCED.
  13. 2 points
    Less than 7 pocketknives = basically free kills Damn dude, stay away from that megabong.
  14. 2 points
  15. 2 points
    Sounds like someone has been getting trolled as Jason a lot lately and is a little sour grapes tbh
  16. 2 points
    Plays an undead Jason on one of the small maps Car starts in 30 seconds. Oops...no shift or morph to catch them...I guess I'll fast walk to one of the two exits. Oh wait... Well maybe as a human running Jason...but he only jogs... Bad ideas all around.
  17. 1 point
    Part 4 Jason's chase theme doesn't work sometimes and when I play as that Jason, Part 6 chase theme should use this theme - Part 7 chase theme should use this theme at 0:40 -
  18. 1 point
    I'm pulling for the mean girl. She is the likeliest candidate since it's the only trope we haven't seen so far. I think there's a chance they'll add other characters from the films in the future, but since the next character is likely a girl, I'm almost certain it'll be our mean girl. I don't believe it will be Melissa, just an original character (perhaps inspired by her, though, like Jenny is to Chris and Mitch is to Chuck.)
  19. 1 point
    I think it could be the case the shot fires before the blast is audible or visible, so if you quickdraw the shotgun in one direction and shoot as you turn around the bullet trajectory was registered in the first direction. I have heard of hacks being more available for the game without being caught though so it's also highly proabable it could be a hack. Ricochet bullets is not something you accidentally program into a game, it's a complicated physics effect. And I doubt gun media put time into ricochet ideas at all considering this is by no means a shooting game or reliant on ideas of ballistics at all. Their focus would have been on making the game as friday the 13 as possible, and gun trajectories really have nothing to do with that. Perhaps this is all a troll reference to the gun in gun media and ben is cackling in a dark alley somewhere.
  20. 1 point
    Welcome to a discussion forum where people discuss different issues pertaining to the game. Discussion forums can contain whole series of topics that can encompass a whole range of varied discussion points of which you won't always find everything interesting or agreeable. You might also find that that something so vast and complex as the human mind will mean a collection of those human minds which will consist of different generations and backgrounds - and thus won't always share the same priorities. Sometimes, people will post their opinions across the forum on a wide spectrum of issues - and it may seem as though only the one topic you are reading is their absolute priority - but that would be a fallacy.
  21. 1 point
    I remember my very first match. I was a counselor and the Jason was high level and badass. When I saw him, I was terrified. I did my best running and trying to escape, but he outwitted me and I got snatched. The rush I had was truly a drug because I wanted more. To see Jason meant certain death and to survive meant something. If you were lucky you had another counselor close, weapons, and in a blue moon a pocket knife. Now... gangs of shotgun-wielding, pocket knife hoarding, dancing medical experts are hunting Jason. It’s... an embarrassment. Jason should’t stun as easily, he should get rage as soon as his mask comes off OR someone takes the sweater, should get STALK second as his powers, and the amount of pocket knives and med sprays need to be cut in 3/4. Period. If someone finds either, it should be a miracle to them, another chance. Now we got people spritzing themselves the moment they get any sort of damage because they know they’ll just find another med spray. It’s truly pathetic.
  22. 1 point
    It's a major thing lately, I've encountered it a ton on PC... At this point it's better to slash and not grab at all.
  23. 1 point
  24. 1 point
    This is for all the dancers out there
  25. 1 point
    @lazerus_86 I agree. In the films, there is only one comparable to a round in this game where a bunch of teenagers are aware of Jason's presence and arm themselves. It happens in Part 8 on the ship. Kelly Hu runs into a fucking disco and still does not take the time to dance. Lights, music, disco ball- no dancing. There were also no bunny costumes or togas.
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