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Showing content with the highest reputation on 12/26/2017 in all areas

  1. 6 points
    Jason players of course hate it when so many counselors have so many pocket knives. Well, I have a solution. I just bought Resident Evil Remastered on Steam, and it dawned on me how to simultaneously fix some of the problems with Jason facing so many pocket knives, and reinstate fear in the counselor players. In the 2002 Resident Evil game, there are "Defensive Items." These are daggers and Jill's taser for which she finds battery packs. When a zombie or monster grabs or pounces on the player, if they have a defensive item with them, they will automatically use them to fend off the attacker without taking damage. Sounds a lot like pocket knives in F13, right? Well, the difference is that in Resident Evil, defensive items are SEPARATE from the rest of the inventory. They have their own side slot while the rest of the inventory space is used for everything else. Like my screenshot: Now here is how we can return a Survival Horror feeling to F13: Pocket knives have their own separate item slot. HOWEVER, a difference should be noted between F13 and Resident Evil: In Resident Evil, there are MULTIPLE enemies and ONE player, thus multiple defensive items held at one time is almost necessary. In F13, there are MULTIPLE players and ONE enemy(Jason), thus I suggest limiting pocket knives to ONE per counselor player in a separate "Defensive Item" slot, like this: This would mean that while players could technically have 4 items on their person, the Jason player would know that any one player would only ever have ONE pocket knife at a time, and the counselor players would know that they only have ONE free getaway from Jason at a time. This would mitigate some of the trolling against Jason because counselors would know that they only get one freebie at a time. This would also pressure counselors to work together at objectives to disarm traps, repair, and gtfo a.s.a.p., because once they use their one pocket knife, they won't have a free grab escape. ADDITIONAL IDEAS TO CONSIDER: Pocket knives do not activate immediately, instead they only trigger automatically when Jason himself presses the kill button. This would allow counselors to potentially break free with the struggle mechanic and in a rare circumstance, save themselves from using the knife. It could also allow for a slightly larger window of opportunity for teammates to save each other. Potentially allow Jason to initiate ENVIRONMENTAL kills without triggering the pocket knife. This was a bug a couple months ago but it might be a good addition to actual gameplay. I'm 50/50 on this idea for whether it should return.
  2. 5 points
    Jesus. The topics you're making are getting worse and worse. What is it that's motivating them? For the sake of your wellbeing I suggest you give this game a break.
  3. 4 points
    Unlockables for Levels 1-150: NOTE: Unlocked characters are in bold. Bloody Jason skins are italicized. Unlocked during the match: Tommy Jarvis Unlocked from the start at Level 1: Part 3 Jason (with Retro Jason skin), Part 5 Jason (with both green and blue jumpsuit skins), Vanessa, Chad, Jenny, Kenny, Shelly Level 2: Clothing update #1 for Kenny 3: Part 6 Jason unlocked 4: A.J. unlocked 5: Clothing update #1 for A.J. 6: Deborah unlocked 7: Part 7 Jason unlocked 8: Buggzy unlocked 9: Clothing update #1 for Buggzy 10: Eric unlocked 11: Clothing update #1 for Eric 12: Clothing update #1 for Vanessa 13: Part 2 Jason unlocked, Clothing update #1 for Chad 14: Adam unlocked 15: Clothing update #1 for Adam 16: Clothing update #1 for Deborah 17: Clothing update #2 for Buggzy 18: Tiffany unlocked 19: Clothing update #1 for Tiffany 20: Part 8 Jason unlocked 21: Clothing update #1 for Jenny 22: Clothing update #2 for Vanessa 23: Clothing update #2 for Chad 24: Mitch unlocked, Clothing update #2 for A.J. 25: Clothing update #2 for Deborah 26: Clothing update #3 for Buggzy 27: Clothing update #2 for Eric 28: Clothing update #2 for Adam 29: Clothing update #2 for Tiffany 30: Clothing update #2 for Kenny 31: Part 9 Jason unlocked 32: Fox unlocked 33: Clothing update #3 for Vanessa, Clothing update #3 for Chad 34: Clothing update #3 for A.J. 35: Clothing update #3 for Deborah 36: Clothing update #4 for Buggzy 37: Clothing update #3 for Eric 38: Clothing update #3 for Adam 39: Clothing update #3 for Tiffany 40: Clothing update #3 for Kenny 41: Clothing update #2 for Jenny 42: Victoria unlocked, Clothing update #4 for Vanessa 43: Clothing update #4 for Chad 44: Part 4 Jason unlocked, Clothing update #4 for A.J. 45: Clothing update #4 for Deborah 46: Clothing update #5 for Buggzy 47: Clothing update #4 for Eric 48: Clothing update #4 for Adam 49: Clothing update #4 for Tiffany 50: Clothing update #4 for Kenny 51: Clothing update #3 for Jenny 52: Clothing update #5 for Vanessa 53: Clothing update #5 for Chad 54: Clothing update #5 for A.J. 55: Clothing update #5 for Deborah 56: Clothing update #6 for Buggzy 57: Clothing update #5 for Eric 58: Clothing update #5 for Adam 59: Clothing update #5 for Tiffany 60: Clothing update #5 for Kenny 61: Clothing update #4 for Jenny 62: Clothing update #6 for Vanessa 63: Clothing update #6 for Chad 64: Clothing update #6 for A.J. 65: Clothing update #6 for Deborah 66: Clothing update #7 for Buggzy 67: Clothing update #6 for Eric 68: Clothing update #6 for Adam 69: Clothing update #6 for Tiffany 70: Clothing update #6 for Kenny 71: Clothing update #5 for Jenny 72: Clothing update #7 for Vanessa 73: Clothing update #7 for Chad 74: Clothing update #7 for A.J. 75: Clothing update #7 for Deborah 76: Clothing update #8 for Buggzy 77: Clothing update #7 for Eric 78: Clothing update #7 for Adam 79: Clothing update #7 for Tiffany 80: Clothing update #7 for Kenny 81: Clothing update #6 for Jenny 82: Clothing update #8 for Vanessa 83: Clothing update #8 for Chad 84: Clothing update #8 for A.J. 85: Clothing update #8 for Deborah 86: Clothing update #9 for Buggzy 87: Clothing update #8 for Eric 88: Clothing update #8 for Adam 89: Clothing update #8 for Tiffany 90: Clothing update #9 for Vanessa 91: Clothing update #9 for Chad 92: Clothing update #8 for Kenny 93: Clothing update #7 for Jenny 94: Clothing update #9 for A.J. 95: Clothing update #9 for Eric 96: Clothing update #8 for Jenny 97: Clothing update #9 for Kenny 98: Clothing update #9 for Adam 99: Clothing update #9 for Deborah 100: Clothing update #9 for Jenny 101: Clothing update #9 for Tiffany 102: Clothing update #1 for Mitch 103: Light Bloody Skin, Part 3 Jason 104: Clothing update #1 for Fox 105: None 106: None 107: Light Bloody Skin, Part 6 Jason 108: New Grab Kill can be bought with CP “Rugby Player” 109: Clothing update #1 for Shelly 110: Light Bloody Skin, Part 7 Jason 111: Clothing update #1 for Victoria 112: None 113: Weapon Swapping Feature for all Jason’s unlocked 114: None 115: Light Bloody Skin, Part 2 Jason 116: Clothing update #2 for Mitch 117: None 118: New Grab Kill can be bought with CP “Disarm” 119: Light Bloody Skin, Part 8 Jason 120: Clothing update #2 for Fox 121: None 122: Light Bloody Skin, Part 9 Jason 123: None 124: Clothing update #2 for Shelly 125: New Grab Kill can be bought with CP “Free Kick” 126: Light Bloody Skin, Part 4 Jason 127: Clothing update #2 for Victoria 128: None 129: None 130: Light Bloody Skin, Part 5 Jason 131: None 132: Clothing update #3 for Mitch 133: Heavy Bloody Skin, Part 3 Jason 134: None 135: Heavy Bloody Skin, Part 6 Jason 136: None 137: Clothing update #3 for Fox 138: Heavy Bloody Skin, Part 7 Jason 139: Heavy Bloody Skin, Part 2 Jason 140: None 141: Heavy Bloody Skin, Part 8 Jason 142: Clothing update #3 for Shelly 143: None 144: Heavy Bloody Skin, Part 9 Jason 145: Heavy Bloody Skin, Part 4 Jason 146: Heavy Bloody Skin, Part 5 Jason 147: None 148: Clothing update #3 for Victoria 149: None 150: None Skull Challenges Emote Unlockables: Challenge One (Broken Down): No Survivors: Hurry XP Score: Check Pockets Undetected: The Cabin Boogie Challenge Two (Power Struggle): No Survivors: Take a bow XP Score: Melbourne Shuffle Undetected: Pelvic Thrust  Challenge Three (Lights Out): No Survivors: Scatter XP Score: Air Guitar Undetected: The Mia Challenge Four (Stargazing): No Survivors: Apologize XP Score: What Was That? Undetected: The Pumpkin Patch Challenge Five (Packanack Party): No Survivors: Victory! XP Score: Gun Show Undetected: Sexy Sway Challenge Six (Snuggle by the Fire): No Survivors: Getting Silly XP Score: Friday Night Fever Undetected: How Rude! Challenge Seven (Strip Poker): No Survivors: Yawn XP Score: Feelin’ It Undetected: The Vincent Challenge Eight (Escaping): No Survivors: Flirt XP Score: Freaky Friday Undetected: Flip Off Challenge Nine (JASON IS HERE): No Survivors: Temper Tantrum XP Score: The Low Down Undetected: The Bel-Air Challenge Ten (Vacation Party): No Survivors: Threaten XP Score: Bouncin’ and Boppin’ Undetected: The Running Man I believe this list to be complete, please post if you see something I missed or if you think I have something at the wrong level.
  4. 4 points
    Yes the kids are on, but don't underestimate a swarm like I did! I absolutely never like playing Jason and avoid it at all costs, but with the lobby of new kids I thought I would scare them good. Little did I know the leader of the little group knew all the tricks thanks to youtube and I got continually stunned by baseball bats and pocket knives, got my mask knocked off and what do you know get killed by Tommy. Could have rage quit before that stage, but I'm above that. God I hate playing Jason.
  5. 4 points
    Haven't you heard? Friday the 13th is the best game for kids to play.
  6. 3 points
    I thought maybe it wouldn’t happen. I mean this game isn’t something I’d think most kids would be interested in at first glance. But I just played a quick play and the entire lobby was full of screaming children (also teaming with Jason) Christmas is a terrifying time.
  7. 3 points
    With the recent patch, extra items now spawn at campsites, including, absurdly, additional pocket knives and shotguns. Packanack used to have one Shotgun in the lodge, then gained a second by the fireplace, and can now spawn two more at campsites. With Tommy, this makes five. When the game launched, the shotgun was a coveted and powerful weapon. And one balanced by friendly-fire, making it something to be used only cautiously. Now maps have 4x as many, and they can be used with abandon. Even without taking into account the crippling nerfs to Jason from the previous patch, this is fucking absurd. It's clear to me that the game has become so far removed from the launch version as to almost have become a different game. It's no longer Friday the 13th. It's Saturday Morning Cartoon. We need a hardcore mode, and we need it now. Give us the option to play the game you originally advertised and we originally paid our money for. Not this mess. Give us a mode that restores window hits, removes item marking, gives us back a respectable grab, and takes away the additional items. I understand people are worried about splitting the playerbase, but it already is. It's now split between people who play the game and people who've largely given it up due to all the horrible changes. You'll likely see an overall increase in players if anything, due to those returning. You cannot take people's money, then dramatically change the game they paid for, and still have a sense of ethics, unless you give them the option to roll those changes back. And not just in private, but quick play too. Not everyone has 7 others to play with. Plenty of games have public hardcore lobbies. This should be no different. Playing as Jason is now just a frustrating, joyless slog. And playing as a counselor is an effortless, thoughtless, excitement-free stroll to victory. Enough. Give players back what they loved, and the product they actually paid for.
  8. 3 points
    I recently had match where I was killed as Jason. Was using Part 2 at Pakanak. I killed two people, but because I couldn't reliably grab anyone (mainly slightly off to Jason's sides), I wiffed far more than I should have. I also was attacked relentlessly, and I recall when it was a STUPID idea to attack Jason because he could kill you much easier than you could stun him. Not so in this case. Even though 5 of my 7 traps were stepped in, all the med sprays meant a net loss for me, and when I DID tag a grab, a pocket knife was the response, upwards of three per counselor. Eventually I couldn't even get to the different objectives. I tried slashing but Jason's reach is less reliable than the counselor, even when slashing. As a result, the mask came off and a vanessa used the sweater and tommy was ready with the machete. To make matters worse, it was a party full of teabaggers and trash talkers. I'm not surprised there is an influx of part 4 (destruction + slash), part 3 (slash) and part 6 (knives + slash reach) all being the preferred choice. I personally went with Savini and am reluctant to switch off of him when playing matches. Jason needs a reworking, stat.
  9. 3 points
    Oh he's a little baby!!! Hello little baby. I squeeze your face. Little monkey dog, wanna fight? My IQ drops into the 70s when I'm around a dog. I start saying shit that barely resembles language after a while. I have a 4 month old puppy that's supposedly a mix of pit and chihuahua, but he looks like a black lab. He really looks like a baby bear. He's got big chubby paws and I squeeze those paws. I squeeze those paws! I scratch the belly. I can't help but squeeze his face and play-fight with him and he's been teething so I look like a cutter. I got so many cuts on my hands and wrists but I can't help it.
  10. 3 points
    I have collected data on the amount of weapon swings a character has for fresh weapons found on the map. The amount of weapon swings, the way blocking manipulates durability, and counselor damage when blocking are here (mostly). One aspect to keep in mind is that Jason's weapon swings (weapon strength or no) and knives only count for one "point" across the board. The damage is different, but damage to the weapon while blocking will always be the same. I hope this helps in some way or another. If anyone discovers any discrepancies in gameplay, please let me know and I will look into it and change accordingly. Thank you. Weapon Swings 1 Luck: [Sheldon "Shelly" Finkelstein, A.J. Mason] Baseball Bat: 2 Axe: 2 2x4: 2 Fire Poker: 2 Pipe: 2 Branch: 2 Machete: 3 Pot: 3 Skillet: 3 Wrench: 3 2 Luck: [Mitch Floyd, Adam Palomino, Brandon "Buggzy" Wilson] Baseball Bat: 2 Axe: 2 2x4: 2 Fire Poker: 2 Pipe: 2 Branch: 3 Machete: 3 Pot: 4 Skillet: 4 Wrench: 4 3 Luck: [Deborah Kim, Fox] Baseball Bat: 2 Axe: 3 2x4: 3 Fire Poker: 3 Pipe: 3 Branch: 3 Machete: 4 Pot: 5 Skillet: 5 Wrench: 5 4 Luck: [Tiffany Cox] Baseball Bat: 3 Axe: 3 2x4: 3 Fire Poker: 3 Pipe: 3 Branch: 4 Machete: 5 Pot: 5 Skillet: 5 Wrench: 5 5 Luck: [Eric "J.R." LaChappa, Kenny Riedell] Baseball Bat: 3 Axe: 3 2x4: 3 Fire Poker: 3 Pipe: 3 Branch: 4 Machete: 5 Pot: 6 Skillet: 6 Wrench: 6 6 Luck: [Vanessa Jones] Baseball Bat: 4 Axe: 4 2x4: 4 Fire Poker: 4 Pipe: 4 Branch: 5 Machete: 6 Pot: 7 Skillet: 7 Wrench: 7 8 Luck: [Jenny Myers] Baseball Bat: 4 Axe: 4 2x4: 4 Fire Poker: 4 Pipe: 4 Branch: 6 Machete: 7 Pot: 8 Skillet: 8 Wrench: 8 10 Luck: [Tommy Jarvis, Chad Kensington] Baseball Bat: 5 Axe: 5 2x4: 5 Fire Poker: 5 Pipe: 5 Branch: 7 Machete: 9 Pot: 10 Skillet 10 Wrench: 10 How Blocking Affects Durability 1 Luck: [Sheldon "Shelly" Finkelstein, A.J. Mason] Baseball Bat 1-2 blocks = 1st swing lost 3 blocks = 2nd swing lost (destroyed) Axe 1 block = no change 2-6 blocks = 1st swing lost 7 blocks = 2nd swing lost (destroyed) 2x4, Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Branch 1 block = no change 2-4 blocks = 1st swing lost 5 blocks = 2nd swing lost (destroyed) Wrench, Pot, Skillet 1 block = no change 2-3 blocks = 1st swing lost 4-6 blocks = 2nd swing lost 7 blocks = 3rd swing lost (destroyed) 2 Luck: [Mitch Floyd, Adam Palomino, Brandon "Buggzy" Wilson] Baseball Bat 1-2 blocks = 1st swing lost 3 blocks = 2nd swing lost (destroyed) Axe 1-2 blocks = no change 3-7 blocks = 1st swing lost 8 blocks = 2nd swing lost (destroyed) 2x4, Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Branch 1-2 blocks = 1st swing lost lost 3-5 blocks = 2nd swing lost 6 blocks = 3rd swing lost (destroyed) Wrench, Pot, Skillet 1-2 blocks = 1st swing lost 3-5 blocks = 2nd swing lost 6-7 blocks = 3rd swing lost 8 blocks = 4th swing lost (destroyed) 3 Luck: [Deborah Kim, Fox] Baseball Bat 1 block = no change 2-3 blocks = 1st swing lost 4 blocks = 2nd swing lost (destroyed) Axe 1-5 blocks = 1st swing lost 6-10 blocks = 2nd swing lost 11 blocks = 3rd swing lost (destroyed) 2x4, Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Branch 1 block = no change 2-4 blocks = 1st swing lost 5-6 blocks = 2nd swing lost 7 blocks = 3rd swing lost (destroyed) Wrench, Pot, Skillet 1-2 blocks = 1st swing lost 3-5 blocks = 2nd swing lost 6-7 blocks = 3rd swing lost 8-10 blocks = 4th swing lost 11 blocks = 5th swing lost (destroyed) 4 Luck: [Tiffany Cox] Baseball Bat 1-2 blocks = 1st swing lost 3-4 blocks = 2nd swing lost 5 blocks = 3rd swing lost (destroyed) Axe 1-2 blocks = no change 3-7 blocks = 1st swing lost 8-12 blocks = 2nd swing lost 13 blocks = 3rd swing lost (destroyed) 2x4, Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Branch 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9 blocks = 4th swing lost (destroyed) Wrench, Pot, Skillet 1-2 blocks = no change 3-4 blocks = 1st swing lost 5-7 blocks = 2nd swing lost 8-9 blocks = 3rd swing lost 10-12 blocks = 4th swing lost 13 blocks = 5th swing lost (destoyed) 5 Luck: [Eric "J.R." LaChappa, Kenny Riedell] Baseball Bat 1 block = no change 2 blocks = 1st swing lost 3-4 blocks = 2nd swing lost 5 blocks = 3rd swing lost (destroyed) Axe 1-4 blocks = no change 5-9 blocks = 1st swing lost 10-14 blocks = 2nd swing lost 15 blocks = 3rd swing lost (destroyed) 2x4, Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Branch 1 block = no visible change 2-4 blocks = 1 point lost 5-6 blocks = 2 points lost 7-9 blocks = 3 points lost 10 blocks = 4 points lost (destroyed) Wrench, Pot, Skillet 1 block = no visible change 2-4 blocks = 1 point lost 5-6 blocks = 2 points lost 7-9 blocks = 3 points lost 10-11 blocks = 4 points lost 12-14 blocks = 5 points lost 15 blocks = 6 points lost (destroyed) 6 Luck: [Vanessa Jones] Baseball Bat 1 block = 1st swing lost 2-3 blocks = 2nd swing lost 4-5 blocks = 3rd swing lost 6 blocks = 4th swing lost (destroyed) Axe 1-5 blocks = 1st swing lost 6-10 blocks = 2nd swing lost 11-15 blocks = 3rd swing lost 16 blocks = 4th swing lost (destroyed) 2x4, Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost (destroyed) Branch 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9-10 blocks = 4th swing lost 11 blocks = 5th swing lost (destroyed) Wrench, Pot, skillet 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9-10 blocks = 4th swing lost 11-13 blocks = 5th swing lost 14-15 blocks = 6th swing lost 16 blocks = 7th swing lost (destroyed) 8 Luck: [Jenny Myers] Baseball Bat 1 block = no change 2-3 blocks = 1st swing lost 4 blocks = 2nd swing lost 5-6 blocks = 3rd swing lost 7 blocks = 4th swing lost (destroyed) Axe 1-4 blocks = no change 5-9 blocks = 1st swing lost 10-14 blocks = 2nd swing lost 15-19 blocks = 3rd swing lost 20 blocks = 4th swing lost (destroyed) 2x4, Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost (destroyed) Branch 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9-10 blocks = 4th swing lost 11-13 blocks = 5th swing lost 14 blocks = 6th swing lost (destroyed) Wrench, Pot, Skillet 1-2 blocks = no change 3-4 blocks = 1st swing lost 5-7 blocks = 2nd swing lost 8-9 blocks = 3rd swing lost 10-12 blocks = 4th swing lost 13-14 blocks = 5th swing lost 15-17 blocks = 6th swing lost 18-19 blocks = 7th swing lost 20 blocks = 8th swing lost (destroyed) 10 Luck: [Tommy Jarvis, Chad Kensington] Baseball Bat 1 block = no change 2 blocks = 1st swing lost 3-4 blocks = 2nd swing lost 5-6 blocks = 3rd swing lost 7-8 blocks = 4th swing lost 9 blocks = 5th swing lost (destroyed) Axe 1-4 blocks = no change 5-9 blocks = 1st swing lost 10-14 blocks = 2nd swing lost 15-19 blocks = 3rd swing lost 20-24 blocks = 4th swing lost 25 blocks = 5th swing lost (destroyed) 2x4, Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost 8 blocks = 8th swing lost 9 blocks = 9th swing lost (destroyed) Branch 1 block = no change 2-3 blocks = 1st swing lost 4-6 blocks = 2nd swing lost 7-8 blocks = 3rd swing lost 9-11 blocks = 4th swing lost 12-13 blocks = 5th swing lost 14-16 blocks = 6th swing lost 17 blocks = 7th swing lost (destroyed) Wrench, Pot, Skillet 1 block = no change 2-4 blocks = 1st swing lost 5-6 blocks = 2nd swing lost 7-9 blocks = 3rd swing lost 10-11 blocks = 4th swing lost 12-14 blocks = 5th swing lost 15-16 blocks = 6th swing lost 17-19 blocks = 7th swing lost 20-21 blocks = 8th swing lost 22-24 blocks = 9th swing lost 25 blocks = 10th swing lost (destroyed) Damage While Blocking Jason's Attacks (without Thick Skinned) Sheldon "Shelly" Finkelstein (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 15th hit Throwing Knives: 8 to stagger, killed on the 15th knife. A.J. Mason (while blocking) Non-Weapon Strength: 11 strikes to stagger, killed on the 21st hit. Weapon Strength: 7 strikes to stagger, killed on the 14th hit. Throwing Knives: 7 to stagger, killed on the 14th knife. Mitch Floyd (while blocking) Non-Weapon Strength: 11 strikes to stagger, killed on the 22nd strike. Weapon Strength: 8 strikes to stagger, killed on the 15th strike. Throwing Knives: 8 to stagger, killed on the 15th knife. Adam Palomino (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 16th strike. Throwing Knives: 8 to stagger, killed on the 16th knife. Brandon "Buggzy" Wilson (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to stagger, killed on the 17th knife. Deborah Kim (while blocking) Non-Weapon Strength: 11 strikes to stagger, killed on the 22nd strike. Weapon Strength: 8 strikes to stagger, killed on the 15th strike. Throwing Knives: 8 to injure, killed on the 15th knife. Fox (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to injure, killed on the 17th knife. Tiffany Cox (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 23rd hit. Weapon Strength: 8 strikes to stagger, killed on the 16th hit. Throwing Knives: 8 to stagger, killed on the 16th knife. Eric "J.R." LaChappa (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 16th strike. Throwing Knives: 8 to stagger, killed on the 16th knife. Kenny Riedell (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to stagger, killed on the 17th knife. Vanessa Jones (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to stagger, killed on the 17th knife. Jenny Myers (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 16th hit Throwing Knives: 8 to stagger, killed on the 16th knife. Tommy Jarvis (while blocking) [INCONCLUSIVE] Chad Kensington (while blocking) Non-weapon Strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to stagger, killed on the 17th knife.
  11. 3 points
    I wanna play survival horror, not the f***ing Sims, thanks.
  12. 2 points
    Gotta love these turkeys. This morning I was already dead so I witnessed a guy elude Jason for a while but when it was obvious that he wouldn’t make it he opted to crawl in and out of a broken window until dead. Afterwards he proceeded to brag about how Jason didn’t get him, but then I chimed in which he wasn’t expecting. I straight up told him that it didn’t make a difference, he was still dead and Jason won by default even though he didn’t get XP. I also called him a coward and that REALLY riled him up which honestly just made me laugh more. He even tried to use his high level status as evidence that he was NOT a coward, and then threatened to run me over with the car and kill me if he was Jason. Ooooo! Couldn’t help but troll the troll at this point. Why he thought threatening to kill me once he was Jason was going to prove him not to be a coward is beyond me, and for hitting me with the car that does more harm to him than it does to me. Live or dead I still get points. He wouldn’t. Just a hunch but I bet he is the kind of guy that rage quits when he hosts. I’ve come across people like this before and I just don’t get the mentality. Dead is dead. You didn’t survive therefore you lose. Imho, this is even worse than losing. Jason should still get XP for convincing people to off themselves.
  13. 2 points
    We all know the game is absolutely infested with 9 year olds who have no idea what they're doing. However, the game is rated Mature, meaning it cannot legally be sold to that demographic. Gun keep lowering the difficulty and fear (but crucially not the gore that got them the M) in order to pander to and appeal to a wider demographic. Which we all know from squeaky voices in lobbies are more and more pre-teens. Are they doing the equivalent of marketing cigarettes to children here? If it's not strictly illegal, it's certainly grossly unethical. They keep talking about internal server data guiding their decisions. Well, that data may tell them how bad someone is, but not how old they are, and it's my belief that the bad players are mainly the kids who legally shouldn't be allowed to play the game. The population of which has exploded since they kiddified the game with dancing and costumes and radically lowering the difficulty and fear. It's my sincere belief that they're pandering towards an illegal demographic (children) in violation of their M rating, either knowingly or unwittingly, in order to make more sales. It's no surprise that kids are bad at complex games and love bright and colourful dancing characters, and also buy and play more games than adults with jobs, but if you keep the gore, you're breaking laws and compromising ethics to steer the game towards them in this way. If a kid dies 99/100 matches, that's too bad, regardless of what your internal server data says. You absolutely should not take their experience into account, because you're likely breaking the law if you do. NEXT PATCH: White 'sweat' instead of blood, and no more dismemberment!
  14. 2 points
    i suicide if the jason player is being a dick.
  15. 2 points
    I do not think it is THAT bad that it makes the game unplayable. There are a few too many guns and pockets knives, and the grab should be extended a bit but i can still have some good games as Jason. The changes have forced me to change my gamestyle though. I have to slash more now to weaken counselors so even when they have a pocket knife they do not get very far.
  16. 2 points
    When I play Jason and someone Suicides...if they stay till the end of the round I always chime in with a... "I was so scary XXX Killed himself." "Way to bitch out!" or my Personal favorite. "Thanks ending the Match faster for actual players bro!"
  17. 2 points
    I think they'd said "the real crime is how pathetic jason is now"
  18. 2 points
    Yanno what. I support this topic, just because of the cry babies whining that this Topic already exists.
  19. 2 points
    Who said any of this was to force Illfonic into changes? It's simply adapting to the current state of the game. They can leave it like this for all I care. The point of the video is to show people that despite the nerfed (broken) grab, you can still overcome by using ALL of Jason's abilities (which yes, includes slashing). It's also a way of dealing with the fact that most experienced counselors are now packing 2-3 pocket knives on a regular basis. There's no better feeling than slashing someone down and watching them drop 2 pocket knives they never got to use. Slashing is the best way to teach cocky counselors not to fuck around and attempt to fight Jason. I'm finally seeing counselors RUN AWAY again. The game's meta has already shifted several times since launch. I'm just making sure counselors don't feel comfortable ganging up on me. Got another video for you guys today. I'll post it here later.
  20. 2 points
    Yep. I’m the asshole; not the salty person shouting obscenities at the Jason player because they got slashed in a video game. Okay, buddy. Thanks for yet another laugh. Lmao. For the record, I am an asshole because listening to people get angry over dying will always be hilarious as fuck.
  21. 2 points
    Reduce the number of pocket knives and shotguns, and fix Jason's grab.
  22. 2 points
    Theres been a problem with Jason ever since the senseless grab nerf. And its the communities fault IMO. Constantly complaining about Jasons grab being too long.. Like Jason had a grab range of a football field. Which was just over dramatic bullshit. Now Jason is stuck with a grab range of kitty cat. Pretty much a 1 foot range. Prior to the nerf it was a realistic grab range.. About 5 feet. But all the bitching and moaning got Jason nerfed. Nothing like getting stunned over and over and over because of missing simple grabs.. Oooh you finally grabbed them.. say hello to Pocket Knife. (which is also another issue.. to many pocket knives) If the devs want Jason to have a grab range of an infant better nerf the amount of pocket knives and chance to stun Jason too. It can be beyond frustrating playing as Jason against a good group of Campers. Its why im having more fun playing with bots nowadays.
  23. 2 points
    Gotta do what ya gotta do. Of course, things could always get worse for Jason. The devs could take away WEAPON STRENGTH. The problem of course is we're highlighting just how bad things have gotten for the title character to the point where slashing is his only option. Not grabbing, not even knives, broken windows don't matter, etc. Then of course, you have people crapping on these videos based on questionable skill set of the counselors. Because this game has a thriving competitive community like Street Fighter or Tekken, etc. Remember when the devs said this was meant to be a game with high level tourneys?
  24. 2 points
    Yeah we need to be able to climb over cars, or the exits need to be redesigned to allow counselors to pass through.
  25. 2 points
    Well, for jason it's already in hardcore mode. For it to be anymore hardcore they would have to completely remove his arms. Edit: Hardcore Mode Jason
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