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Showing content with the highest reputation on 12/26/2017 in all areas

  1. 6 points
    Jason players of course hate it when so many counselors have so many pocket knives. Well, I have a solution. I just bought Resident Evil Remastered on Steam, and it dawned on me how to simultaneously fix some of the problems with Jason facing so many pocket knives, and reinstate fear in the counselor players. In the 2002 Resident Evil game, there are "Defensive Items." These are daggers and Jill's taser for which she finds battery packs. When a zombie or monster grabs or pounces on the player, if they have a defensive item with them, they will automatically use them to fend off the attacker without taking damage. Sounds a lot like pocket knives in F13, right? Well, the difference is that in Resident Evil, defensive items are SEPARATE from the rest of the inventory. They have their own side slot while the rest of the inventory space is used for everything else. Like my screenshot: Now here is how we can return a Survival Horror feeling to F13: Pocket knives have their own separate item slot. HOWEVER, a difference should be noted between F13 and Resident Evil: In Resident Evil, there are MULTIPLE enemies and ONE player, thus multiple defensive items held at one time is almost necessary. In F13, there are MULTIPLE players and ONE enemy(Jason), thus I suggest limiting pocket knives to ONE per counselor player in a separate "Defensive Item" slot, like this: This would mean that while players could technically have 4 items on their person, the Jason player would know that any one player would only ever have ONE pocket knife at a time, and the counselor players would know that they only have ONE free getaway from Jason at a time. This would mitigate some of the trolling against Jason because counselors would know that they only get one freebie at a time. This would also pressure counselors to work together at objectives to disarm traps, repair, and gtfo a.s.a.p., because once they use their one pocket knife, they won't have a free grab escape. ADDITIONAL IDEAS TO CONSIDER: Pocket knives do not activate immediately, instead they only trigger automatically when Jason himself presses the kill button. This would allow counselors to potentially break free with the struggle mechanic and in a rare circumstance, save themselves from using the knife. It could also allow for a slightly larger window of opportunity for teammates to save each other. Potentially allow Jason to initiate ENVIRONMENTAL kills without triggering the pocket knife. This was a bug a couple months ago but it might be a good addition to actual gameplay. I'm 50/50 on this idea for whether it should return.
  2. 6 points
    Well if a quick search was done you would have found a thread on the matter. That post was nothing but a clever attempt to complain about balance changes. If you have an issue with my moderation on the forums you have every right to inquire beyond myself. Furthermore and irrelevant to the closure of the thread, you are making baseless accusations which hold no merit. If you are going to say balance changes are pandering to a certain demographic you are largely misinformed and it is baseless. Here are the facts, the game is rated M. Stores should be verifying age requirements upon purchase and PSN and Xbox Live have policies in place about underage accounts. In both instances it is ultimately up to the parents of the child to regulate what type of media thier kids are exposed to. It is not Gun nor Illfonics job to enforce parents purchases for thier kids. You have an opinion on the matter and that's all well and good. The rating is a Mature game and is sold as such what happens beyond that is out of anyone's control. It sounds like you have an issue with children playing the game which is an issues that resides with you and you alone. The so called points that you reference are ones that highlighted that some are struggling with the new meta. That is not indicative of anything and is only your speculation on the matter. What you call censorship is called moderation. A topic exists in both realms and repeat topics are against forums rules as is making a thread about a topic that was closed for being a duplicate. Please feel free to join in on the discussion already in progress and refrain from creating duplicate threads. Thank you and thank you for your feedback. Children Everywhere
  3. 6 points
    No. Kids haven’t changed. Parents have. They refuse to take responsibility in teaching their kids right and wrong. And blame companies for not doing it for them. Like you are. We watched these movies and played these games, but still knew the difference. Because our parents taught us. Now you, and others are just being lazy and looking to blame the industry other than yourself. Get off your ass and teach your kids. They can watch the same movies and play the same games we did. If you take responsibility and teach them.
  4. 5 points
    Jesus. The topics you're making are getting worse and worse. What is it that's motivating them? For the sake of your wellbeing I suggest you give this game a break.
  5. 4 points
    Unlockables for Levels 1-150: NOTE: Unlocked characters are in bold. Bloody Jason skins are italicized. Unlocked during the match: Tommy Jarvis Unlocked from the start at Level 1: Part 3 Jason (with Retro Jason skin), Part 5 Jason (with both green and blue jumpsuit skins), Vanessa, Chad, Jenny, Kenny, Shelly Level 2: Clothing update #1 for Kenny 3: Part 6 Jason unlocked 4: A.J. unlocked 5: Clothing update #1 for A.J. 6: Deborah unlocked 7: Part 7 Jason unlocked 8: Buggzy unlocked 9: Clothing update #1 for Buggzy 10: Eric unlocked 11: Clothing update #1 for Eric 12: Clothing update #1 for Vanessa 13: Part 2 Jason unlocked, Clothing update #1 for Chad 14: Adam unlocked 15: Clothing update #1 for Adam 16: Clothing update #1 for Deborah 17: Clothing update #2 for Buggzy 18: Tiffany unlocked 19: Clothing update #1 for Tiffany 20: Part 8 Jason unlocked 21: Clothing update #1 for Jenny 22: Clothing update #2 for Vanessa 23: Clothing update #2 for Chad 24: Mitch unlocked, Clothing update #2 for A.J. 25: Clothing update #2 for Deborah 26: Clothing update #3 for Buggzy 27: Clothing update #2 for Eric 28: Clothing update #2 for Adam 29: Clothing update #2 for Tiffany 30: Clothing update #2 for Kenny 31: Part 9 Jason unlocked 32: Fox unlocked 33: Clothing update #3 for Vanessa, Clothing update #3 for Chad 34: Clothing update #3 for A.J. 35: Clothing update #3 for Deborah 36: Clothing update #4 for Buggzy 37: Clothing update #3 for Eric 38: Clothing update #3 for Adam 39: Clothing update #3 for Tiffany 40: Clothing update #3 for Kenny 41: Clothing update #2 for Jenny 42: Victoria unlocked, Clothing update #4 for Vanessa 43: Clothing update #4 for Chad 44: Part 4 Jason unlocked, Clothing update #4 for A.J. 45: Clothing update #4 for Deborah 46: Clothing update #5 for Buggzy 47: Clothing update #4 for Eric 48: Clothing update #4 for Adam 49: Clothing update #4 for Tiffany 50: Clothing update #4 for Kenny 51: Clothing update #3 for Jenny 52: Clothing update #5 for Vanessa 53: Clothing update #5 for Chad 54: Clothing update #5 for A.J. 55: Clothing update #5 for Deborah 56: Clothing update #6 for Buggzy 57: Clothing update #5 for Eric 58: Clothing update #5 for Adam 59: Clothing update #5 for Tiffany 60: Clothing update #5 for Kenny 61: Clothing update #4 for Jenny 62: Clothing update #6 for Vanessa 63: Clothing update #6 for Chad 64: Clothing update #6 for A.J. 65: Clothing update #6 for Deborah 66: Clothing update #7 for Buggzy 67: Clothing update #6 for Eric 68: Clothing update #6 for Adam 69: Clothing update #6 for Tiffany 70: Clothing update #6 for Kenny 71: Clothing update #5 for Jenny 72: Clothing update #7 for Vanessa 73: Clothing update #7 for Chad 74: Clothing update #7 for A.J. 75: Clothing update #7 for Deborah 76: Clothing update #8 for Buggzy 77: Clothing update #7 for Eric 78: Clothing update #7 for Adam 79: Clothing update #7 for Tiffany 80: Clothing update #7 for Kenny 81: Clothing update #6 for Jenny 82: Clothing update #8 for Vanessa 83: Clothing update #8 for Chad 84: Clothing update #8 for A.J. 85: Clothing update #8 for Deborah 86: Clothing update #9 for Buggzy 87: Clothing update #8 for Eric 88: Clothing update #8 for Adam 89: Clothing update #8 for Tiffany 90: Clothing update #9 for Vanessa 91: Clothing update #9 for Chad 92: Clothing update #8 for Kenny 93: Clothing update #7 for Jenny 94: Clothing update #9 for A.J. 95: Clothing update #9 for Eric 96: Clothing update #8 for Jenny 97: Clothing update #9 for Kenny 98: Clothing update #9 for Adam 99: Clothing update #9 for Deborah 100: Clothing update #9 for Jenny 101: Clothing update #9 for Tiffany 102: Clothing update #1 for Mitch 103: Light Bloody Skin, Part 3 Jason 104: Clothing update #1 for Fox 105: None 106: None 107: Light Bloody Skin, Part 6 Jason 108: New Grab Kill can be bought with CP “Rugby Player” 109: Clothing update #1 for Shelly 110: Light Bloody Skin, Part 7 Jason 111: Clothing update #1 for Victoria 112: None 113: Weapon Swapping Feature for all Jason’s unlocked 114: None 115: Light Bloody Skin, Part 2 Jason 116: Clothing update #2 for Mitch 117: None 118: New Grab Kill can be bought with CP “Disarm” 119: Light Bloody Skin, Part 8 Jason 120: Clothing update #2 for Fox 121: None 122: Light Bloody Skin, Part 9 Jason 123: None 124: Clothing update #2 for Shelly 125: New Grab Kill can be bought with CP “Free Kick” 126: Light Bloody Skin, Part 4 Jason 127: Clothing update #2 for Victoria 128: None 129: None 130: Light Bloody Skin, Part 5 Jason 131: None 132: Clothing update #3 for Mitch 133: Heavy Bloody Skin, Part 3 Jason 134: None 135: Heavy Bloody Skin, Part 6 Jason 136: None 137: Clothing update #3 for Fox 138: Heavy Bloody Skin, Part 7 Jason 139: Heavy Bloody Skin, Part 2 Jason 140: None 141: Heavy Bloody Skin, Part 8 Jason 142: Clothing update #3 for Shelly 143: None 144: Heavy Bloody Skin, Part 9 Jason 145: Heavy Bloody Skin, Part 4 Jason 146: Heavy Bloody Skin, Part 5 Jason 147: None 148: Clothing update #3 for Victoria 149: None 150: None Skull Challenges Emote Unlockables: Challenge One (Broken Down): No Survivors: Hurry XP Score: Check Pockets Undetected: The Cabin Boogie Challenge Two (Power Struggle): No Survivors: Take a bow XP Score: Melbourne Shuffle Undetected: Pelvic Thrust  Challenge Three (Lights Out): No Survivors: Scatter XP Score: Air Guitar Undetected: The Mia Challenge Four (Stargazing): No Survivors: Apologize XP Score: What Was That? Undetected: The Pumpkin Patch Challenge Five (Packanack Party): No Survivors: Victory! XP Score: Gun Show Undetected: Sexy Sway Challenge Six (Snuggle by the Fire): No Survivors: Getting Silly XP Score: Friday Night Fever Undetected: How Rude! Challenge Seven (Strip Poker): No Survivors: Yawn XP Score: Feelin’ It Undetected: The Vincent Challenge Eight (Escaping): No Survivors: Flirt XP Score: Freaky Friday Undetected: Flip Off Challenge Nine (JASON IS HERE): No Survivors: Temper Tantrum XP Score: The Low Down Undetected: The Bel-Air Challenge Ten (Vacation Party): No Survivors: Threaten XP Score: Bouncin’ and Boppin’ Undetected: The Running Man I believe this list to be complete, please post if you see something I missed or if you think I have something at the wrong level.
  6. 4 points
  7. 4 points
    Counselor uniforms! That's all I want
  8. 4 points
    Yes the kids are on, but don't underestimate a swarm like I did! I absolutely never like playing Jason and avoid it at all costs, but with the lobby of new kids I thought I would scare them good. Little did I know the leader of the little group knew all the tricks thanks to youtube and I got continually stunned by baseball bats and pocket knives, got my mask knocked off and what do you know get killed by Tommy. Could have rage quit before that stage, but I'm above that. God I hate playing Jason.
  9. 4 points
    Haven't you heard? Friday the 13th is the best game for kids to play.
  10. 3 points
    I thought maybe it wouldn’t happen. I mean this game isn’t something I’d think most kids would be interested in at first glance. But I just played a quick play and the entire lobby was full of screaming children (also teaming with Jason) Christmas is a terrifying time.
  11. 3 points
    With the recent patch, extra items now spawn at campsites, including, absurdly, additional pocket knives and shotguns. Packanack used to have one Shotgun in the lodge, then gained a second by the fireplace, and can now spawn two more at campsites. With Tommy, this makes five. When the game launched, the shotgun was a coveted and powerful weapon. And one balanced by friendly-fire, making it something to be used only cautiously. Now maps have 4x as many, and they can be used with abandon. Even without taking into account the crippling nerfs to Jason from the previous patch, this is fucking absurd. It's clear to me that the game has become so far removed from the launch version as to almost have become a different game. It's no longer Friday the 13th. It's Saturday Morning Cartoon. We need a hardcore mode, and we need it now. Give us the option to play the game you originally advertised and we originally paid our money for. Not this mess. Give us a mode that restores window hits, removes item marking, gives us back a respectable grab, and takes away the additional items. I understand people are worried about splitting the playerbase, but it already is. It's now split between people who play the game and people who've largely given it up due to all the horrible changes. You'll likely see an overall increase in players if anything, due to those returning. You cannot take people's money, then dramatically change the game they paid for, and still have a sense of ethics, unless you give them the option to roll those changes back. And not just in private, but quick play too. Not everyone has 7 others to play with. Plenty of games have public hardcore lobbies. This should be no different. Playing as Jason is now just a frustrating, joyless slog. And playing as a counselor is an effortless, thoughtless, excitement-free stroll to victory. Enough. Give players back what they loved, and the product they actually paid for.
  12. 3 points
    Damn, who knew so many people would get triggered by simple clothing packs, its like the devs could never please you guys. Also there was never anything realistic about F13. A serial killer that was brought back to life as a zombie? A girl that had telekinesis powers? Jason in space hurdling towards Earth? Jason X in general? Jason goes to hell?
  13. 3 points
    Just today Deb the Limping Dipshit bot shotgunned a Kenny I'd grabbed, then jumped out a second floor window on Jarvis. Bitch stole two bots worth of XP from me
  14. 3 points
    Yeah, it is HIGHLY unethical is what he alleges is true. This is a game for adults, NOT KIDS. THIS IS NOT A KID'S GAME. Any parent who buys this game for their kids should probably be investigated by social services. Gun/illfonic should be ashamed of themselves if they are pandering to a younger demographic. There was no need to reduce the gore (as I've seen recently). There was no governmental pressure and there never would've been. I played Friday the 13th on NES, but that was before the ESRB ratings were established. Now that they are here, this kind of thing should be frowned upon. I think @ZooMalfunction is on to something. If this is true, then it changes my opinion of the company as a whole. JPops shoiuld be ashamed of himself for locking that thread. I read the whole thing and thought that his lock was a disgusting display of unnecessary censorship. As an aside, if there is a thread that is similar to one that exists from now on, LINK the original thread please. Thanks.
  15. 3 points
  16. 3 points
    I recently had match where I was killed as Jason. Was using Part 2 at Pakanak. I killed two people, but because I couldn't reliably grab anyone (mainly slightly off to Jason's sides), I wiffed far more than I should have. I also was attacked relentlessly, and I recall when it was a STUPID idea to attack Jason because he could kill you much easier than you could stun him. Not so in this case. Even though 5 of my 7 traps were stepped in, all the med sprays meant a net loss for me, and when I DID tag a grab, a pocket knife was the response, upwards of three per counselor. Eventually I couldn't even get to the different objectives. I tried slashing but Jason's reach is less reliable than the counselor, even when slashing. As a result, the mask came off and a vanessa used the sweater and tommy was ready with the machete. To make matters worse, it was a party full of teabaggers and trash talkers. I'm not surprised there is an influx of part 4 (destruction + slash), part 3 (slash) and part 6 (knives + slash reach) all being the preferred choice. I personally went with Savini and am reluctant to switch off of him when playing matches. Jason needs a reworking, stat.
  17. 3 points
    Oh he's a little baby!!! Hello little baby. I squeeze your face. Little monkey dog, wanna fight? My IQ drops into the 70s when I'm around a dog. I start saying shit that barely resembles language after a while. I have a 4 month old puppy that's supposedly a mix of pit and chihuahua, but he looks like a black lab. He really looks like a baby bear. He's got big chubby paws and I squeeze those paws. I squeeze those paws! I scratch the belly. I can't help but squeeze his face and play-fight with him and he's been teething so I look like a cutter. I got so many cuts on my hands and wrists but I can't help it.
  18. 3 points
    I have collected data on the amount of weapon swings a character has for a fresh weapons found on the map. The amount of weapon swings, the way blocking manipulates durability, and counselor damage when blocking are here. All except Tommy Jarvis. That requires a few more bodies to be present. The opportunity I had to archive data was foiled, so I still don't have data to confirm for Tommy's blocking damage. One aspect to keep in mind is that Jason's weapon swings (weapon strength or no) and knives only count for one "point" across the board. The damage is different, but damage to the weapon while blocking will always be the same. I hope this helps. If anyone discovers any discrepancies in gameplay, please let me know and I will look into it and change accordingly. Thank you. Weapon Swings 1 Luck: [Sheldon "Shelly" Finkelstein, A.J. Mason] Baseball Bat: 2 Axe: 2 2x4: 3 Fire Poker: 2 Pipe: 2 Branch: 2 Machete: 3 Pot: 3 Skillet: 1 Wrench: 2 2 Luck: [Mitch Floyd, Adam Palomino, Brandon "Buggzy" Wilson] Baseball Bat: 2 Axe: 2 2x4: 4 Fire Poker: 2 Pipe: 2 Branch: 3 Machete: 3 Pot: 4 Skillet: 1 Wrench: 2 3 Luck: [Deborah Kim, Fox] Baseball Bat: 2 Axe: 2 2x4: 5 Fire Poker: 3 Pipe: 3 Branch: 3 Machete: 4 Pot: 5 Skillet: 1 Wrench: 2 4 Luck: [Tiffany Cox] Baseball Bat: 3 Axe: 3 2x4: 5 Fire Poker: 3 Pipe: 4 Branch: 4 Machete: 5 Pot: 5 Skillet: 1 Wrench: 3 5 Luck: [Eric "J.R." LaChappa, Kenny Riedell] Baseball Bat: 3 Axe: 3 2x4: 6 Fire Poker: 3 Pipe: 4 Branch: 4 Machete: 5 Pot: 6 Skillet: 1 Wrench: 3 6 Luck: [Vanessa Jones] Baseball Bat: 4 Axe: 4 2x4: 7 Fire Poker: 4 Pipe: 5 Branch: 5 Machete: 6 Pot: 7 Skillet: 2 Wrench: 4 8 Luck: [Jenny Myers, Victoria] Baseball Bat: 4 Axe: 4 2x4: 8 Fire Poker: 4 Pipe: 6 Branch: 6 Machete: 7 Pot: 8 Skillet: 2 Wrench: 4 10 Luck: [Tommy Jarvis, Chad Kensington] Baseball Bat: 5 Axe: 5 2x4: 10 Fire Poker: 5 Pipe: 7 Branch: 7 Machete: 9 Pot: 10 Skillet: 2 Wrench: 5 How Blocking Affects Durability 1 Luck: [Sheldon "Shelly" Finkelstein, A.J. Mason] Baseball Bat 1-2 blocks = 1st swing lost 3 blocks = 2nd swing lost (destroyed) Axe, Wrench 1 block = no change 2-6 blocks = 1st swing lost 7 blocks = 2nd swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Branch 1 block = no visible change 2-4 blocks = 1st swing lost 5 blocks = 2nd swing lost (destroyed) Pot 1 block = no change 2-3 blocks = 1st swing lost 4-6 blocks = 2nd swing lost 7 blocks = 3rd swing lost (destroyed) Skillet 1-6 blocks = no change 7 blocks = 1st swing lost (destroyed) 2 Luck: [Mitch Floyd, Adam Palomino, Brandon "Buggzy" Wilson] Baseball Bat 1-2 blocks = 1st swing lost 3 blocks = 2nd swing lost (destroyed) Axe, Wrench 1-2 blocks = no change 3-7 blocks = 1st swing lost 8 blocks = 2nd swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Branch 1-2 blocks = 1st swing lost lost 3-5 blocks = 2nd swing lost 6 blocks = 3rd swing lost (destroyed) Pot 1-2 blocks = 1st swing lost 3-5 blocks = 2nd swing lost 6-7 blocks = 3rd swing lost 8 blocks = 4th swing lost (destroyed) Skillet 1-7 blocks = no change 8 blocks = 1st swing lost (destroyed) 3 Luck: [Deborah Kim, Fox] Baseball Bat 1 block = no change 2-3 blocks = 1st swing lost 4 blocks = 2nd swing lost (destroyed) Axe, Wrench 1-5 blocks = 1st swing lost 6-10 blocks = 2nd swing lost 11 blocks = 3rd swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Fire Poker, Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Branch 1 block = no change 2-4 blocks = 1st swing lost 5-6 blocks = 2nd swing lost 7 blocks = 3rd swing lost (destroyed) Pot 1-2 blocks = 1st swing lost 3-5 blocks = 2nd swing lost 6-7 blocks = 3rd swing lost 8-10 blocks = 4th swing lost 11 blocks = 5th swing lost (destroyed) Skillet 1-10 blocks = no change 11 blocks = 1st swing lost (destroyed) 4 Luck: [Tiffany Cox] Baseball Bat 1-2 blocks = 1st swing lost 3-4 blocks = 2nd swing lost 5 blocks = 3rd swing lost (destroyed) Axe, Wrench 1-2 blocks = no change 3-7 blocks = 1st swing lost 8-12 blocks = 2nd swing lost 13 blocks = 3rd swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Branch 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9 blocks = 4th swing lost (destroyed) Pot 1-2 blocks = no change 3-4 blocks = 1st swing lost 5-7 blocks = 2nd swing lost 8-9 blocks = 3rd swing lost 10-12 blocks = 4th swing lost 13 blocks = 5th swing lost (destoyed) Skillet 1-12 blocks = no change 13 blocks = 1st swing lost (destoyed) 5 Luck: [Eric "J.R." LaChappa, Kenny Riedell] Baseball Bat 1 block = no change 2 blocks = 1st swing lost 3-4 blocks = 2nd swing lost 5 blocks = 3rd swing lost (destroyed) Axe, Wrench 1-4 blocks = no change 5-9 blocks = 1st swing lost 10-14 blocks = 2nd swing lost 15 blocks = 3rd swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost (destroyed) Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Branch 1 block = no visible change 2-4 blocks = 1 point lost 5-6 blocks = 2 points lost 7-9 blocks = 3 points lost 10 blocks = 4 points lost (destroyed) Pot 1 block = no visible change 2-4 blocks = 1 point lost 5-6 blocks = 2 points lost 7-9 blocks = 3 points lost 10-11 blocks = 4 points lost 12-14 blocks = 5 points lost 15 blocks = 6 points lost (destroyed) Skillet 1-14 blocks = no visible change 15 blocks = 1 swing lost (destroyed) 6 Luck: [Vanessa Jones] Baseball Bat 1 block = 1st swing lost 2-3 blocks = 2nd swing lost 4-5 blocks = 3rd swing lost 6 blocks = 4th swing lost (destroyed) Axe, Wrench 1-5 blocks = 1st swing lost 6-10 blocks = 2nd swing lost 11-15 blocks = 3rd swing lost 16 blocks = 4th swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost (destroyed) Branch 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9-10 blocks = 4th swing lost 11 blocks = 5th swing lost (destroyed) Pot 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9-10 blocks = 4th swing lost 11-13 blocks = 5th swing lost 14-15 blocks = 6th swing lost 16 blocks = 7th swing lost (destroyed) Skillet 1-15 blocks = 1st swing lost 16 blocks = 2nd swing lost (destroyed) 8 Luck: [Jenny Myers] Baseball Bat 1 block = no change 2-3 blocks = 1st swing lost 4 blocks = 2nd swing lost 5-6 blocks = 3rd swing lost 7 blocks = 4th swing lost (destroyed) Axe, Wrench 1-4 blocks = no change 5-9 blocks = 1st swing lost 10-14 blocks = 2nd swing lost 15-19 blocks = 3rd swing lost 20 blocks = 4th swing lost 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost 8 blocks = 8th swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost (destroyed) Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost (destroyed) Branch 1-3 blocks = 1st swing lost 4-5 blocks = 2nd swing lost 6-8 blocks = 3rd swing lost 9-10 blocks = 4th swing lost 11-13 blocks = 5th swing lost 14 blocks = 6th swing lost (destroyed) Pot 1-2 blocks = no change 3-4 blocks = 1st swing lost 5-7 blocks = 2nd swing lost 8-9 blocks = 3rd swing lost 10-12 blocks = 4th swing lost 13-14 blocks = 5th swing lost 15-17 blocks = 6th swing lost 18-19 blocks = 7th swing lost 20 blocks = 8th swing lost Skillet 1-2 blocks = no change 3-19 blocks = 1st swing lost 20 blocks = 2nd swing lost (destroyed) 10 Luck: [Tommy Jarvis, Chad Kensington] Baseball Bat 1 block = no change 2 blocks = 1st swing lost 3-4 blocks = 2nd swing lost 5-6 blocks = 3rd swing lost 7-8 blocks = 4th swing lost 9 blocks = 5th swing lost (destroyed) Axe, Wrench 1-4 blocks = no change 5-9 blocks = 1st swing lost 10-14 blocks = 2nd swing lost 15-19 blocks = 3rd swing lost 20-24 blocks = 4th swing lost 25 blocks = 5th swing lost (destroyed) 2x4 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost 8 blocks = 8th swing lost 9 blocks = 9th swing lost 10 blocks = 10th swing lost (destroyed) Fire Poker 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost (destroyed) Pipe 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost (destroyed) Machete 1 block = 1st swing lost 2 blocks = 2nd swing lost 3 blocks = 3rd swing lost 4 blocks = 4th swing lost 5 blocks = 5th swing lost 6 blocks = 6th swing lost 7 blocks = 7th swing lost 8 blocks = 8th swing lost 9 blocks = 9th swing lost (destroyed) Branch 1 block = no change 2-3 blocks = 1st swing lost 4-6 blocks = 2nd swing lost 7-8 blocks = 3rd swing lost 9-11 blocks = 4th swing lost 12-13 blocks = 5th swing lost 14-16 blocks = 6th swing lost 17 blocks = 7th swing lost (destroyed) Pot 1 block = no change 2-4 blocks = 1st swing lost 5-6 blocks = 2nd swing lost 7-9 blocks = 3rd swing lost 10-11 blocks = 4th swing lost 12-14 blocks = 5th swing lost 15-16 blocks = 6th swing lost 17-19 blocks = 7th swing lost 20-21 blocks = 8th swing lost 22-24 blocks = 9th swing lost 25 blocks = 10th swing lost (destroyed) Skillet 1 block = no change 2-24 blocks = 1st swing lost 25 blocks = 2nd swing lost (destroyed) Damage While Blocking Jason's Attacks (without Thick Skinned) Sheldon "Shelly" Finkelstein (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 15th hit Throwing Knives: 8 to stagger, killed on the 15th knife. A.J. Mason (while blocking) Non-Weapon Strength: 11 strikes to stagger, killed on the 21st hit. Weapon Strength: 7 strikes to stagger, killed on the 14th hit. Throwing Knives: 7 to stagger, killed on the 14th knife. Mitch Floyd (while blocking) Non-Weapon Strength: 11 strikes to stagger, killed on the 22nd strike. Weapon Strength: 8 strikes to stagger, killed on the 15th strike. Throwing Knives: 8 to stagger, killed on the 15th knife. Adam Palomino (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 16th strike. Throwing Knives: 8 to stagger, killed on the 16th knife. Brandon "Buggzy" Wilson (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to stagger, killed on the 17th knife. Deborah Kim (while blocking) Non-Weapon Strength: 11 strikes to stagger, killed on the 22nd strike. Weapon Strength: 8 strikes to stagger, killed on the 15th strike. Throwing Knives: 8 to injure, killed on the 15th knife. Fox (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to injure, killed on the 17th knife. Tiffany Cox (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 23rd hit. Weapon Strength: 8 strikes to stagger, killed on the 16th hit. Throwing Knives: 8 to stagger, killed on the 16th knife. Eric "J.R." LaChappa (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 16th strike. Throwing Knives: 8 to stagger, killed on the 16th knife. Kenny Riedell (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to injure, killed on the 17th knife. Vanessa Jones (while blocking) Non-Weapon Strength: 13 strikes to stagger, killed on the 25th hit Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to injure, killed on the 17th knife. Jenny Myers (while blocking) Non-Weapon Strength: 12 strikes to stagger, killed on the 24th hit. Weapon Strength: 8 strikes to stagger, killed on the 16th hit Throwing Knives: 8 to injure, killed on the 16th knife. Chad Kensington (while blocking) Non-weapon strength: 13 strikes to stagger, killed on the 25th hit. Weapon Strength: 9 strikes to stagger, killed on the 17th hit. Throwing Knives: 9 to injure, killed on the 17th knife. Tommy Jarvis (while blocking) [NO DATA]
  19. 3 points
    I wanna play survival horror, not the f***ing Sims, thanks.
  20. 2 points
    With Christmas behind us, and therefore the threat of Rudolph themed antlers; ugly sweaters; and the like behind us, it's time to review what we could forsee in the near future (though personally I would've loved having an ugly sweater for Jenny to piss people off year round, but that's for another time). As we all know, some are dismayed to see clothing themed for a holiday, and Valentines Day is coming up. Naturally, many are worried about things like cupid-themed costumes, but I believe this holiday opens up some tasteful ideas: Option 1: Regular Winter Clothing DLC Keep in mind everyone that the DLC doesn't have to be Valentine's Day themed. February is tied with January for being the coldest month of the year depending on where you live, and the fact is that we're due to see a new map soon. Many people have been getting excited about the prospects of a Grendel map, but honestly I don't think the devs would have it prepared so quickly. If anything, we're bound to see that sometime next year that isn't during the winter months, and there has been interest in a winter-themed map. If that's the case, then having a regular winter clothing DLC pack makes sense. Scarves, pea coats, tasteful winter clothing you guys get the idea. It doesn't even need snowpants, but fashionable snowboots for the ladies makes sense. It might not even have to be a DLC. On a winter map, using your regular clothing could automatically swap your character to using the winter clothing, ensuring that immersion remain intact. OFC I don't expect the winter clothing to be free, but I could see it being a decent seller. Option 2: Tuxedos/Dresses For Valentine's Day, we could ignore the cutesy themed costumes while instead using more mature/romantic options. Tuxedos for guys, dresses for the gals, and they follow Valentine color themes. They could even do other color schemes like red/gold/black to stand out more, but I'd be ok with standard as well. Not too immersion breaking, and certainly not as silly as Halloween costumes. Option 3: Romantic Clothing/Lingerie/Underwear The "silly" option, this one pretty much explains itself. However, of the three options, this one actually comes the closest to immersion (other than winter clothing exclusively being worn on a winter map). Friday the 13th is filled to the brim with sex scenes as well as people investigating strange noises they heard from outside the room, which usually leads to Jason brutally executing them not too long after. There could even be some easter eggs thrown in. Already could see A.J. wearing nothing but panties as well as Adam's leather jacket, a take on the classic "woman wears nothing but panties as well as the long sleeved shirt her man was wearing earlier" scenes that appear in countless romantic, horror, and romantic/horror themed movies. Chad could even be wearing tighty whiteys, giving him speedo-like power to piss Jason off while drawing aggro away from his teammates. Eric wearing a Chippendales outfit imitating Chris Farley would probably make it in there too, but let's be real here: that would be pretty hilarious if it came with the dance moves. Anyways, that wraps up my ideas. We don't need cupid costumes, but there are ways to make this Valentine's Day work as far as clothing DLC goes.
  21. 2 points
    Gotta love these turkeys. This morning I was already dead so I witnessed a guy elude Jason for a while but when it was obvious that he wouldn’t make it he opted to crawl in and out of a broken window until dead. Afterwards he proceeded to brag about how Jason didn’t get him, but then I chimed in which he wasn’t expecting. I straight up told him that it didn’t make a difference, he was still dead and Jason won by default even though he didn’t get XP. I also called him a coward and that REALLY riled him up which honestly just made me laugh more. He even tried to use his high level status as evidence that he was NOT a coward, and then threatened to run me over with the car and kill me if he was Jason. Ooooo! Couldn’t help but troll the troll at this point. Why he thought threatening to kill me once he was Jason was going to prove him not to be a coward is beyond me, and for hitting me with the car that does more harm to him than it does to me. Live or dead I still get points. He wouldn’t. Just a hunch but I bet he is the kind of guy that rage quits when he hosts. I’ve come across people like this before and I just don’t get the mentality. Dead is dead. You didn’t survive therefore you lose. Imho, this is even worse than losing. Jason should still get XP for convincing people to off themselves.
  22. 2 points
    The point of Jason is to make the counselors die. By whatever means. “Suicides,” whether purposely done or by accident, should award XP to Jason. The counselor died, Jason did his job. @CountYorgaVampir As Count said, if Jason smashes a window, it’s effectively trapping the window. If a counselor dies on a window, of course Jason should get the kill!
  23. 2 points
    Me too. We need way more than 4 or 5 more Counselor Outfit DLCs. This is hardly a wardrobe.
  24. 2 points
    It means you've been targeted for termination and Kyle Reese, er, Tommy Jarvis will be assigned to protect you in the next match.
  25. 2 points
    This. It's really the only option they need to do.
  26. 2 points
    If they're getting salty because I'm not playing the way they want me to play so the game is easy and they can just dick around and troll the whole time, then yeah, I'm an asshole. Proud of it.
  27. 2 points
    I think it would be nice if you could disable seeing emotes. That way, people could use their emotes and be happy, and people that don't want to see them, don't have to. I can see both sides. I want this to be a Survival Horror games, and when the game is a bit more imbalanced against Jason, more players dance and taunt Jason. I see a low level Jason get owned by a bunch of high lvl players and they dance all around him until he quits out, and that always makes me sad. I personally don't think it is a Top 10 issues, but It does remove some of the "immersion" into the idea this is a survival game, and I can see where it would be a valid complaint.
  28. 2 points
    Thank you, good sir. Yes, I said some naughty things to another poster and got a week off. I'm back, but no wee-wee tests as far as I'm aware.
  29. 2 points
    FWIW I'm a 35 year old man and my parents would let me rent these when I was 5 or 6 and let me watch them while they went out. I'm a fully functional member of society but I do think my parents were fucking idiots for doing letting me watch those movies. I also would not let my kids play this kind of game until they were teens and even later if I thought they weren't ready.
  30. 2 points
    There has to be some kind of accountablilty. Before that last school shooting in the late '90s, there was a game that literally looked like a school shooting sim on the OG Playstation. It's not the kind of discussion that I'd like to have, but it is quite necessary. I was playing Street Fighter 5 in front of my lady recently and I started feeling a little uncomfortable because all the females in the game were scantily clad. A sentence I thought I would NEVER utter. I started feeling like, 'what does this say about me?.' I never felt like this when I played alone but when she was watching, it was awkward. It's not always evident why other people are complaining but that doesn't mean their complaints don't have merit.
  31. 2 points
    The counselor uniforms should be in before all the others though. I agree with that a lot.
  32. 2 points
    I think both sides of this are hilarious in their exaggerations. Comparing Jason's old grab to Darth Vader is comical at best. To say "Who hates it, oh yeah, Jason mains" is truly apathetic. That shows a close-minded, one-sided argument. My personal opinion, in over 15 days of game time, I saw what everyone describes this grab as maybe 3-5 times. Admit you made mistakes and tried to run next to the massive killer. Your fault. Get over itm The "stay in your shack" and "just quit if you are Jason" comments are even worse. He isn't completely helpless, he still has his abilities. Learn to counter strategies. Become a slasher. Injure them with throwing knives from a distance. Try new things. Don't get me wrong, sounds like the Tommy/Vanessa combo were simply great players that have done that several times before, and everyone will come across those players from time to time. Don't get me wrong, I am awful in private matches vs my friends, but still wipe QPs often. It's the teamwork/communication/skill factor that are the underlying reasons here. As mentioned, I remember when surviving was rare. Teamwork and communication were necessary. Now mediocre players can kite for 20 minutes. I guess yoiu have to cater to all player bases though. The balance from October shifted it heavily into counselor favor, and the last patch only increased that balance shift. I personally don't think the end shift, then grab and still miss because they were 80° to your right hand side, or ducking is cool. I don't want vacuum-hand grab back either, mainly because most of you are horrible whiners and need to feel like you can run right up to a killer brute and troll him. I think the cone should be increased and less cylindrical. This should equal it out for both sides. Tone down number of guns, although the FPS factor in this game is shoddy at best anyway. Literally pace back and forth and they miss 75% of the time. I am big in favor of getting rid of map icons, or a t least have the toggle option in matches to turn them off. I get why people would want them in a lobby full of micless wanderers, but at the same time, that's the price you pay for lack of communication and teamwork. @Dolemite welcome back! Nice vacation? Are you on Gun parole? How often do you have to drop pee for Jpops?
  33. 2 points
    Again, you're missing the point. It doesn't matter that they are optional - everybody knows they are optional. Imagine Jason had an optional laser-cannon as a weapon, it's the same rationale. Can't you see that it. does. not. belong. ?
  34. 2 points
    I started watching these films when I was about 9 years old. So if I have fun playing this game with my 12 year son, kindly go fuck yourself.
  35. 2 points
    I think we need a dedicated meme for the 'mean girl' in Friday 13th the game - and now we do! One step closer to the real thing...
  36. 2 points
    Jason should still get the kill & points since he indirectly caused your death.
  37. 2 points
    I agree that, as of right now, Jason is not as intimidating as he should be in the current patch. The main problems I have so far is what I believe is holding Jason: Counselors can climb or leap through windows, and Jason cannot break the window to damage them until the Counselor's animation finishes due to an invisible wall. You could use a throwing knife, but it's a waste of a knife when they're better off used against a Counselor running outdoors in a panic. Tables/Furniture cannot be destroyed or moved to allow Jason corner a Counselor using it to keep their distance from him. I understand that performance issues would suffer because of the debris left behind, but there's no option to have them fade away instead? Jason cannot do much against a group of experienced Counselors ganging up on him without using his buggy melee attack or throwing knives. Grabbing a Counselor leaves him open to attack from behind, certain kills cannot be performed if another Counselor is in the way, and that's before the hostage uses a pocket knife to escape. Fear doesn't really do much beyond reducing Stamina regeneration rate, blocking the mini-map (which can be prevented with a perk), and causing Counselors to stumble for a second more frequently. It also has little to no effect on combat, which clashes with the idea that Jason is meant to be an unstoppable killing machine. I don't think Counselors need a drastic nerf without making Counselors frustrating to play as, but I do think that Jason needs more tools to help him overcome the more experienced Counselors beyond just baiting one Counselor into missing an attack and relying on awkward melee attacks to retaliate, while watching behind them to see if another is trying to sneak in an attack.
  38. 2 points
    We all know the game is absolutely infested with 9 year olds who have no idea what they're doing. However, the game is rated Mature, meaning it cannot legally be sold to that demographic. Gun keep lowering the difficulty and fear (but crucially not the gore that got them the M) in order to pander to and appeal to a wider demographic. Which we all know from squeaky voices in lobbies are more and more pre-teens. Are they doing the equivalent of marketing cigarettes to children here? If it's not strictly illegal, it's certainly grossly unethical. They keep talking about internal server data guiding their decisions. Well, that data may tell them how bad someone is, but not how old they are, and it's my belief that the bad players are mainly the kids who legally shouldn't be allowed to play the game. The population of which has exploded since they kiddified the game with dancing and costumes and radically lowering the difficulty and fear. It's my sincere belief that they're pandering towards an illegal demographic (children) in violation of their M rating, either knowingly or unwittingly, in order to make more sales. It's no surprise that kids are bad at complex games and love bright and colourful dancing characters, and also buy and play more games than adults with jobs, but if you keep the gore, you're breaking laws and compromising ethics to steer the game towards them in this way. If a kid dies 99/100 matches, that's too bad, regardless of what your internal server data says. You absolutely should not take their experience into account, because you're likely breaking the law if you do. NEXT PATCH: White 'sweat' instead of blood, and no more dismemberment!
  39. 2 points
    i suicide if the jason player is being a dick.
  40. 2 points
    I do not think it is THAT bad that it makes the game unplayable. There are a few too many guns and pockets knives, and the grab should be extended a bit but i can still have some good games as Jason. The changes have forced me to change my gamestyle though. I have to slash more now to weaken counselors so even when they have a pocket knife they do not get very far.
  41. 2 points
    When I play Jason and someone Suicides...if they stay till the end of the round I always chime in with a... "I was so scary XXX Killed himself." "Way to bitch out!" or my Personal favorite. "Thanks ending the Match faster for actual players bro!"
  42. 2 points
    I think they'd said "the real crime is how pathetic jason is now"
  43. 2 points
    Yanno what. I support this topic, just because of the cry babies whining that this Topic already exists.
  44. 2 points
    Who said any of this was to force Illfonic into changes? It's simply adapting to the current state of the game. They can leave it like this for all I care. The point of the video is to show people that despite the nerfed (broken) grab, you can still overcome by using ALL of Jason's abilities (which yes, includes slashing). It's also a way of dealing with the fact that most experienced counselors are now packing 2-3 pocket knives on a regular basis. There's no better feeling than slashing someone down and watching them drop 2 pocket knives they never got to use. Slashing is the best way to teach cocky counselors not to fuck around and attempt to fight Jason. I'm finally seeing counselors RUN AWAY again. The game's meta has already shifted several times since launch. I'm just making sure counselors don't feel comfortable ganging up on me. Got another video for you guys today. I'll post it here later.
  45. 2 points
    Yep. I’m the asshole; not the salty person shouting obscenities at the Jason player because they got slashed in a video game. Okay, buddy. Thanks for yet another laugh. Lmao. For the record, I am an asshole because listening to people get angry over dying will always be hilarious as fuck.
  46. 2 points
    Reduce the number of pocket knives and shotguns, and fix Jason's grab.
  47. 2 points
    Theres been a problem with Jason ever since the senseless grab nerf. And its the communities fault IMO. Constantly complaining about Jasons grab being too long.. Like Jason had a grab range of a football field. Which was just over dramatic bullshit. Now Jason is stuck with a grab range of kitty cat. Pretty much a 1 foot range. Prior to the nerf it was a realistic grab range.. About 5 feet. But all the bitching and moaning got Jason nerfed. Nothing like getting stunned over and over and over because of missing simple grabs.. Oooh you finally grabbed them.. say hello to Pocket Knife. (which is also another issue.. to many pocket knives) If the devs want Jason to have a grab range of an infant better nerf the amount of pocket knives and chance to stun Jason too. It can be beyond frustrating playing as Jason against a good group of Campers. Its why im having more fun playing with bots nowadays.
  48. 2 points
    Gotta do what ya gotta do. Of course, things could always get worse for Jason. The devs could take away WEAPON STRENGTH. The problem of course is we're highlighting just how bad things have gotten for the title character to the point where slashing is his only option. Not grabbing, not even knives, broken windows don't matter, etc. Then of course, you have people crapping on these videos based on questionable skill set of the counselors. Because this game has a thriving competitive community like Street Fighter or Tekken, etc. Remember when the devs said this was meant to be a game with high level tourneys?
  49. 2 points
    Yeah we need to be able to climb over cars, or the exits need to be redesigned to allow counselors to pass through.
  50. 2 points
    Well, for jason it's already in hardcore mode. For it to be anymore hardcore they would have to completely remove his arms. Edit: Hardcore Mode Jason
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