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Showing content with the highest reputation on 12/21/2017 in all areas

  1. 11 points
    I played during vanilla when everyone was complaining about shift grabs and how you lost knives when using them on traps and there should be more knives in the game. Basically I always viewed these people as someone who didn't know the nature of what the game is and also someone who just isn't very good at it. Well it looks like they won and dumbed the game down for the casuals. Jason is an unstoppable killing machine and teamwork should be required to make it out alive as a counselor. Now I come back and see they added more knives, med spray, nerfed shift grab, and counselors bullying Jason LOL...what a joke. When the game first came out everyone wanted to play Jason because it was fun chasing down counselors and killing them because it was easy, like it should be! Now no one wants to play Jason because you have to go into try hard sweat mode to get a decent amount of kills. They successfully unbalanced the game by trying to make it balanced. It's not suppose to be a fair situation yet now it seems like the playing field is leveled. Which is a shame because this use to be a really fun game if you got into a good lobby...fun hunting down people as Jason and fun as a counselor because you had to be lucky and play good to survive. Last time I played I had to sweat as Jason and every time I played as a counselor is was a easy win.
  2. 8 points
    Going to go ahead and lock this as Courier has offered more information on game development practices and clarification on development work that was done with a ton of sleepless nights by the guys that did a lot of work to ensure bots were implemented. A lot was asked of them and they've done a job that many see as a positive looking at feedback from a lot of the community on our various social channels. Gun is proud of the work that they've done, and we look forward to more and more coming in updates! Nothing is ever perfect and we are taking your comments into account as we continue to iterate, improve and add :).
  3. 5 points
    I think Jason's stumbled into a military barracks rather than a Summer camp
  4. 5 points
    I miss when my survival stories were a little more in-depth than "Jason got fucked. The end."
  5. 4 points
    >>Plays a game that features combat(F13). >>Does not want combat to be better. >>Logic. If you don't want combat in this sort of game, go play hide and seek. If you nerf combat to the point that it is useless, that is what this game would be. Hide and seek. Yep keep nerfing combat so it's not viable, all so Jason(i.e. you, the player with a fragile ego that can't stand to lose or be outplayed in any capacity) can stroke himself and be assured that he's got mad skillz bro. I know, let's just remove combat altogether. If Jason sees you, you die instantly. That's a good indicator of skill, yep.
  6. 4 points
    The Offline Bots and Single Player Challenges are NOT using the “AI Behavior Toolkit” in any way All of our bot AI was built from the ground up and has been in development for quite a long time. The engineers responsible for building the AI have worked incredibly hard, working nights and weekends, to get these bots out for players to enjoy and we are extremely proud of our team’s work. In the very early development stages of the Single Player Challenges, one of our designers decided to use the "AI Behavior Toolkit" as a reference when creating the early design plans for the game mode. This happened long before a full engineering team had been designated to the project and we have never had any plans on using the toolkit to develop our bots. Like any plugin or piece of middleware, it was a tool intended to assist us in getting to production development faster by enabling us to determine features, systems, and scope. The files that can be found through "data mining" are a couple of minor functions that were used in the Virtual Cabin 2.0 and are completely unrelated to the Offline Bots and Single Player Challenges. We’re not exactly sure what you mean and why you think that the bots have little “room for improvement”. In fact, there are already a ton of optimizations and improvements ready for the bots in next patch. Obviously the AI is still a work in progress (as AI will always be), but we wanted to let players experience the Offline Bots game mode as soon as possible and we’re pretty happy with the release. Using the toolkit to produce the AI would not have reduced the development time by any significant amount. AI is a huge undertaking on its own and having bots also properly interact with all the very specific features of F13 is no small task. In this instance, having to adapt the toolkit to achieve the same results would have taken just as long, and would likely have resulted in a system that didn't integrate as gracefully with the various actions and behaviors we want from our Counselors. Using assets from the marketplace is definitely not an uncommon practice and is generally used to assist in development, rather than being a core feature itself. Nothing in game development is as simple as “flipping a switch”. We didn’t use the toolkit for the Offline Bots, but there is also no reason for anyone to disregard the amount of work required for developers who are using that system.
  7. 3 points
    These are probably the worst bots I've seen in a current gen since the hastily added Skirmish mode ones in Battlefront 2015. They're constantly doing brain dead things like getting stuck on the environment, jumping through windows only to turn around and jump right back into Jason's arms, hiding right in front of you, and circling back while fleeing so that you can grab them. It's hard to get any kind of real game out of them even when you handicap yourself. This feels finished in the sense they can check it off the 'stuff we promised' list, not finished in the sense they actually made it work properly.
  8. 3 points
    I got a little bored and thought it'd be fun to create some outfit ideas for the mean girl in the sims! Nothing serious since I can't say I'm super familiar with 80s fashion. I think the farthest right is my favorite! The hair is probably too long to create in game, but it had a top/side pony and it couldn't have been more perfect. I had an Emma Roberts sim on hand so I thought it'd be cool to use her since Chanel Oberlin is queen of all mean girls. (Definitely won't happen, but imagine if the devs landed her for a character model/voice)
  9. 3 points
    THE BASICS OF SENSE – Revised and Simplified. After doing some extensive testing (8+ hours) of Jason’s Sense ability. I decided to put together a quick article, for those not interested in the numbers, on how Sense works in-game. So here is what you need to know. 1. All Jasons share what I will refer to as a “base detection range” or “BDR”. This BDR is the same for all Jasons regardless of the strength of their Sense ability. 2. The BDR starts out at the same range as Jason’s music and continues to expand throughout the match. If you can hear Jason’s music you are in his BDR; even at the start of a match. 3. Fear has nothing to do with the BDR. It is very binary. If you are in the BDR, he WILL Sense you regardless of your Fear level. 4. If you are outside his BDR, he WILL NOT Sense you regardless of your Fear level. 5. When Rage initiates, Jason gets a one-time bump to his BDR. This is based on his Sense strength. The BDR will expand instantly to a much larger radius at Rage; then it will continue to expand as the match progresses just like it did pre-Rage. 6. Any counselor in the BDR when Jason activates Sense will be detected AND “marked”. The marked effect allows Jason to track counselors while Sense is active if they leave his BDR. How far Jason can see a “marked” counselor is dependent on their Fear level. 7. At maximum Fear, Jason can continue to track a marked counselor, who has left his BDR, no matter how far they run. A counselor physically cannot move far enough away to break the lock at maximum Fear. Jason’s Sense ability will drain before it happens. 8. If Jason turns off Sense while tracking a marked counselor, then re-activates it again, he WILL LOSE the track unless they re-enter the BDR. 9. Pre-Rage Jason WILL NOT detect a counselor hiding in a hiding spot that is inside his BDR. Post-Rage Jason WILL detect any counselor, regardless if they use a hiding spot, inside his BDR. 10. Sense avoidance perks work against Jason’s RNG while in the BDR. They are the only way to avoid Sense post-Rage. They are the only way to avoid Sense detection inside the BDR, excluding hiding spots, at any time during the match. A few notes on Composure: Many people seem to think that Composure has diminishing returns as the match progresses. This is NOT TRUE. Composure affects Fear gain/loss. At high Fear, Stamina regenerates slowly, counselors stumble more often, and cry out when Jason is nearby. Additionally, counselors with lower Fear can break out of Jason’s grab much easier than those at higher Fear levels. Strength also plays into this. In a nutshell, Composure really has nothing to do with Sense. You WILL NOT be sensed easier by having low Composure. If you are in the BDR, running no avoidance perks and not hiding, you WILL BE SEEN regardless of Composure. This is true for any time during the match and at ANY FEAR LEVEL. If you are not in the BDR you WON’T BE SEEN! When people say it has diminishing returns it makes me chuckle a bit because the mechanics at play are not fundamentally negated by any other mechanic. Composure is actually very consistently useful. Now Stealth…not so much so. Sense will undermine Stealth. As always, thanks for dropping by! Happy Holidays! I’m on vacation tomorrow so I won’t be posting any articles until I get back. I believe Adam Palomino is next up on the Counselor Overviews.
  10. 3 points
    Wow. This explains alot. I didn't even know about that glitch. Infact, exploiting that is downright cheating. Glitching little bastards...
  11. 3 points
    Patch gets released. Offline bots added.
  12. 2 points
    I have an idea for a new game mode! WARNING: Long post outlining details of new game mode. Issue: I've been playing this game so long that playing as a Counselor isn't a frightening experience anymore because I know exactly what to do, how to fend off Jason effectively with strategy and tricks, how to find/repair parts efficiently, etc. Because of this, it's beginning to feel like a versus match than a "Jason's coming to hunt me, OMG, run!" kind of match. Because of this, I've been thinking of how they can bring the terror back into the game - especially for the veterans of the game that are experienced and know how to consistently survive matches (which makes you fear Jason less). True Terror (rough title). Here, I will list how this mode will differ from the standard mode: • As a Counselor, you can no longer hear Jason's music when he's nearby. Jason's music will only cue when he attempts to attack you (melee or ranged) OR if your camera is panned at him and he's within 20 feet of you. • As a Counselor, you are no longer able to kill Jasons after Part 5. • As a Counselor, if you're in a hiding spot, your fear will decrease as it does in the standard game mode. However, once you hit the lowest point of fear, your fear will actually begin to increase. This prevents Counselors from hiding for an entire match and forces them to move around more. NOTE: Why don't we a have a fear meter on our HUD yet? • As a Counselor, instead of having a 2-seater vehicle with a 4-door car, you will only have access to two 2-seater vehicles. This makes it harder for Counselors to flee in large numbers and forces Counselors to seek out more (if not, all) objectives in hopes of escaping. • As a Counselor, in order to call the cops, you will now have to (1) find the fuse and repair the fuse box, (2) find the disconnected phone line and connect the telephone line, and (3) play a minigame to ensure your Counselor is pressing the right number dials. If they mess up dialing 9-1-1 (out of fear, nervousness, hands shaking, etc) the phone will make a sound alerting Jason that someone is attempting to call the cops. Counselors with high composure will perform best at this task. • As a Counselor, the nights are very dark to the point you have to use your flashlights if you want to clearly see where you are going because Jason has cut the power. • As a Counselor, there are VERY limited Walkie-Talkies (3 total) and Maps scattered around (4 total). This makes communicating difficult and gives Counselors the feeling of relief to come across another Counselor. It's hard to be afraid if you always have access to communicate with Counselors and you can see where they are on the map. That leads me to my next bullet. • As a Counselor, you are no longer able to see the location of other Counselors on the map. Counselor location blips only show up on the mini-map radar if you are within 10 feet of that person. This gives the Counselors the feeling of isolation and desperation to find other Counselors. • As a Counselor, dropped objective items no longer show on the large map. Instead, the dropped objective items will only be displayed on the mini-map radar. This prevents it from being too easy to gather all the objective items to escape. This way, you still have to search for them a bit with only having to be in the right vicinity. • As Jason, you are not able to grab for 2 seconds out of a Shift, but you can swing out of a Shift. Because Jason will be really good a sneaking up on people in this mode, we don't want it to be too unfair to where the Counselors are sitting ducks. We want to spread fear. I'd argue that being hit by Jason out of nowhere and then going into a panic because you need to escape his sight ASAP is much more terrifying for the Counselor than being grabbed and killed out of nowhere. Again, Jason is going to be much harder to detect in this mode because (1) his music is muted until he attacks or is seen within a very close radius, (2) it's VERY dark so he can blend in well with the night and surprise you, and (3) he's Jason - if he really wants you, he's probably going to get you in this mode. This next point will make you crap your pants when Jason's around. • As Jason, you can now sprint (like he was in the remake). However, you are still slower than LaChappa (but not by much). We still have to have it where Jason isn't faster than anyone while they're sprinting because this is a game and sprinting is a Counselor's bread-and-butter tactic to get the hell out of dodge. Really hard to do that with slow characters and renders them pretty useless in the face of Jason. This will make characters think twice about being in the middle of nowhere with no cabin to hide in. NOTE: Because of this, I would say that stamina should regenerate a bit faster for Counselors as they will have to sprint A LOT more often in this mode. • As Jason, you have better vision at night than the counselors. Pretty much the same as it is in the standard game mode. The night will only appear darker to Counselors. Well, that's pretty much it for this mode. What are your thoughts? I would be excited to play F13 even more with a mode that truly terrifies me. NOTES: • Ideally, in this mode, Jason could also be turned into a Bot if you feel like players are becoming too strong against you. Still, this mode is meant to truly make you feel truly afraid, alone, and desperate.
  13. 2 points
    so i managed to get every achievement in the game.but now i cannot play with my game stalling then crashing during every single game .nothing fixes it..and i heard among the forums this was do to the fact i have all achievements and that this was the factor on why i cannot play.Please gun media fix this and include it in the next patch i do not wanna miss out on all the new stuff coming with new level cap.this happens during any type of animation like using health spray,breaking down doors,barricading doors,fixing boxes,basically anything related to achievements progression..i can only pray that this is fixed by next patch or is currently included in the patch(please let it be) - thank you for reading(hopefully by someone at gun media or illfonic
  14. 2 points
    Has anyone considered that Paranoia may have the Jason worm from Jason goes to hell and no one knows who he jumped in?It is cannon to the series. Just a thought I wanted to share. But before people start with that jason worm sucks or nobody wants that, That is just your opinion I for one don't mind jason goes to hell or the jason worm.
  15. 2 points
    If you think it makes combat better you are mentally disabled and need to see a doctor.
  16. 2 points
    Lol. People complaining About a counselor nerf. Oh well. Just whiff your attack and use one of the 90 knives left at the camps.
  17. 2 points
    The issue with Tommy is he has no impact. In Battlefront, having a hero join the battle meant a temporary boost to your side. With Tommy, he's built to juke and last the night. There's no incentive to not play like a counselor. Tommy's weapon should have been specific to him with a special stun duration on Jason, as well as him continuing to be part of the kill condition. Increasing his speed was a bad move in my eyes. I also think the health spray he spawned with should've been a special item too, one that can only be used to heal others and not himself. Or, Tommy can't heal himself ever. Also Tommy should receive no XP for escaping. My thoughts on Tommy have changed as he has. I really think he should have a short but meaningful impact on gameplay, as in sacrificing himself for the others to live.
  18. 2 points
    @Alkavian You did it, you figured out Sense. Awesome work. I read the full in-depth post a few pages back, very interesting results. It turns out that out of the possible scenarios I mentioned, this one proved to be somewhat correct - Except instead of Rage increasing the size to max, it increases it from 150-200% based on the Sense trait and continues growing (although -Sense having a larger bump than neutral is very odd). It is especially surprising to find that Fear manages the distance of how far Sense can track a counselor once they exit the BDR (providing it is kept active). Rather than if a counselor will be Sensed within the range or not as we speculated earlier. Anyway I'll keep this brief as I know you'd prefer to discuss it elsewhere, but I think all the questions in regards to Sense have largely been answered now. Impressive work (including the measurement system which will continue to prove useful). Happy Holidays.
  19. 2 points
    Why are we telling computer passwords? And mine was RatchetHoe55 but I changed that password last year my new password im not telling
  20. 2 points
    Crystal Lake 100% has an additional shotgun now. It's fucking ridiculous. What on earth were they thinking? I just played a match, couldn't grab for shit, ate 5 pocket knives and had two traps disabled by knives, making 7 total, and ate 3 Shotgun blasts (including Tommy). Still got 8/8 though, because now the game is so easy, and everyone thinks they're invlunerable, they all play loose as shit and get punished when a good Jason comes in the lobby. But playing Jason was zero fun. No surprise though. You dumb your game down, you get fucking idiots.
  21. 2 points
    They need to also make some adjusts to the car. I'm so sick of people driving in reverse to keep Jason away from stopping them (Even had a bot do this to me last night). Maybe nerf the speed of the car when driving in reverse or add another way of stopping the car when it drives backwards.
  22. 2 points
    I don't think feinting can be classed as an exploit. It's literally just hitting the block button while in the middle of a combat stanced attack to cancel the attack. Was it unintentional? Maybe, but something that basic can't really be classed as an exploit. Most players would discover it on their own and think of it as an innocent, intended mechanic.
  23. 2 points
    So it "added depth" to combat...but also made a counselor who used it correctly "untouchable" as there was literally no combat counter for Jason. That's not depth, any more than roof glitching was depth. On the sliding issue, it's unfortunate the devs don't understand their own game well enough to address exploits that have been known for many months. Still, there's an easy community solution I like to employ: as Jason, if I see anyone slide during a game, it ends immediately; as a counselor, I run them over the second I get a chance. In neither case do I warn about it, which just gives morons a chance to pontificate about "advanced combat techniques."
  24. 2 points
    Nothing like seeing an undead, supernatural behemoth consistently get the shit kicked out of him by a teenage girl with a wrench. That’s definitely the movies I grew up watching.
  25. 2 points
    Their still learning, so far theyve got walking and drawer opening down, give them time! They're just babies lol :3
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