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Showing most liked content on 12/20/2017 in all areas

  1. 12 points
    I played during vanilla when everyone was complaining about shift grabs and how you lost knives when using them on traps and there should be more knives in the game. Basically I always viewed these people as someone who didn't know the nature of what the game is and also someone who just isn't very good at it. Well it looks like they won and dumbed the game down for the casuals. Jason is an unstoppable killing machine and teamwork should be required to make it out alive as a counselor. Now I come back and see they added more knives, med spray, nerfed shift grab, and counselors bullying Jason LOL...what a joke. When the game first came out everyone wanted to play Jason because it was fun chasing down counselors and killing them because it was easy, like it should be! Now no one wants to play Jason because you have to go into try hard sweat mode to get a decent amount of kills. They successfully unbalanced the game by trying to make it balanced. It's not suppose to be a fair situation yet now it seems like the playing field is leveled. Which is a shame because this use to be a really fun game if you got into a good lobby...fun hunting down people as Jason and fun as a counselor because you had to be lucky and play good to survive. Last time I played I had to sweat as Jason and every time I played as a counselor is was a easy win.
  2. 9 points
    The Offline Bots and Single Player Challenges are NOT using the “AI Behavior Toolkit” in any way All of our bot AI was built from the ground up and has been in development for quite a long time. The engineers responsible for building the AI have worked incredibly hard, working nights and weekends, to get these bots out for players to enjoy and we are extremely proud of our team’s work. In the very early development stages of the Single Player Challenges, one of our designers decided to use the "AI Behavior Toolkit" as a reference when creating the early design plans for the game mode. This happened long before a full engineering team had been designated to the project and we have never had any plans on using the toolkit to develop our bots. Like any plugin or piece of middleware, it was a tool intended to assist us in getting to production development faster by enabling us to determine features, systems, and scope. The files that can be found through "data mining" are a couple of minor functions that were used in the Virtual Cabin 2.0 and are completely unrelated to the Offline Bots and Single Player Challenges. We’re not exactly sure what you mean and why you think that the bots have little “room for improvement”. In fact, there are already a ton of optimizations and improvements ready for the bots in next patch. Obviously the AI is still a work in progress (as AI will always be), but we wanted to let players experience the Offline Bots game mode as soon as possible and we’re pretty happy with the release. Using the toolkit to produce the AI would not have reduced the development time by any significant amount. AI is a huge undertaking on its own and having bots also properly interact with all the very specific features of F13 is no small task. In this instance, having to adapt the toolkit to achieve the same results would have taken just as long, and would likely have resulted in a system that didn't integrate as gracefully with the various actions and behaviors we want from our Counselors. Using assets from the marketplace is definitely not an uncommon practice and is generally used to assist in development, rather than being a core feature itself. Nothing in game development is as simple as “flipping a switch”. We didn’t use the toolkit for the Offline Bots, but there is also no reason for anyone to disregard the amount of work required for developers who are using that system.
  3. 9 points
  4. 7 points
    The amount of venom spewed towards shiftysamurai in this thread is ridiculous. This was a good post that did not need to be made, but in the interest of honesty and being up front with the community, he still made it. Whether people are still peeved at the Devs or not, we ought to be mature about this and perhaps lay off the one person on the dev team who is actually trying to communicate with us on a semi-regular basis.
  5. 6 points
    Just gonna chip in my recent experiences since the newest patch. 4 words: Jason is not fun. In nearly every game I've played until the most recent patches, I've been able to kill 8/8 as Jason a lot of the time. It wasn't too easy but it wasn't too difficult either. I've played probably about 12 games as a counselor tonight and since the new update that brought first aid sprays, pocket knives and shotguns to campfires, it's been far too easy to give Jason an ass kicking. You can even fight him 1 vs 1 and get his mask off with no problems and you can easily get two knives and a first aid spray from 1 or 2 camps. I don't feel like Jason is any kind of threat to me anymore. When I played Jason about 15 minutes ago, the game was just not fun. Every player I grabbed had at least one knife and pretty much every counselor I hacked with my pitchfork just popped their spray and ran off. I hit various counselors in a group who were attacking me with about 9 throwing knives and at the end of it, they all healed back to full again. Combat stance is really sluggish and unresponsive for Jason so I can't get my guard up in a quick enough time to block an incoming melee attack. This group is the closest anyone has ever come to killing me as Jason. They had my mask from the group attack fiasco and a car fixed, even after 3 traps on it. Police got called as well because they disarmed my trap with one of their many many pocket knives. A few minutes later and Tommy turns up with a sweater-wearing Jenny, complete with baseball bat and machete and all. I was almost screwed until I morphed out and killed a couple of stragglers whilst Tommy and sweater Jenny hunted for me. They drove around in the car trying to bait me into stopping it, but I overheard them talking about it when they drove past me and I was using stalk by a cabin wall. In the end, there were only 3 players left - Tommy, Jenny and a Buggzy. A little while later and they caught up with me. I knew what they were trying to do so I tried to get some distance to get some extra throwing knives, but Buggzy got a lucky shot with a shotgun and they all came running over to me. They messed up their timing a bit though as I immediately shifted mere miliseconds before they activated the sweater; Jenny was even saying the words. After the screwed up the sweater, I killed all but Jenny and wound up with 6/8. It wasn't a fun experience, the odds are absolutely in the counselors favor. Jason is hardly any kind of threat anymore and I preferred him much more before the grab range nerf and the update that's added guns and small items to campfires. He can't really do much against a group of counselors that are attacking him as combat stance is just inferior for the job; Jason needs more melee attack diversity. When you're surrounded by counselors, he needs to be the one who's controlling the fight, not the counselors who are just wailing on him with dozens of axes and machetes. I think possibly Gun should think about implementing a knockback mechanic for Jason where he can knock counselors on to the ground if they're all ganging up on him. All of this comes from me playing Savini Jason and Fox.
  6. 5 points
    Hey counselors and slashers, We’ve just finished launching the most recent update to Friday the 13th: The Game on all platforms. You probably also noticed that Xbox One and Steam players received it a day later than PS4 users. To be transparent with our community, I would like to let you guys know what happened. When planning for the launch of this update, we had every intention of it releasing simultaneously on every platform. That launch would have put the release date as 12/18 for everyone, and it would have been ideal. Unfortunately, we had an issue with the Xbox One version that pushed it out of the 12/18 release window. We decided to put the update out on PS4 and Steam on schedule, with Xbox One having a one to two-day delay. While preparing to push the update live on Steam, we realized that there were some minor server issues. The awesome folks at IllFonic spent most of Monday, and a good chunk of today, getting the Steam update good to play. While this was happening the Xbox build was also given the greenlight. There is always a chance that things can go wrong, so we waited until we were sure that the update would be available on Steam and Xbox before announcing it.
  7. 5 points
    Anyone else notice Gun had YouTube take down a Paul Phoenix video of the three new kills with a copyright claim? The video that started this thread has also been removed. Shady, shady...
  8. 5 points
    So it "added depth" to combat...but also made a counselor who used it correctly "untouchable" as there was literally no combat counter for Jason. That's not depth, any more than roof glitching was depth. On the sliding issue, it's unfortunate the devs don't understand their own game well enough to address exploits that have been known for many months. Still, there's an easy community solution I like to employ: as Jason, if I see anyone slide during a game, it ends immediately; as a counselor, I run them over the second I get a chance. In neither case do I warn about it, which just gives morons a chance to pontificate about "advanced combat techniques."
  9. 5 points
    Pro southern cooking tips: Bisquick is just self-rising flour with the shortening already cut in. You can do the same thing on your own and store it in some Tupperware and save literally SEVERAL dollars a year. Always wash your grits first, it'll provide a smoother texture at a shorter cook time. Instant is for amateurs. Shortcuts aren't necessarily cheap remedies, sometimes they just eliminate the upfront work, so you can get your good stuff faster.
  10. 5 points
    Hey you guys, everyone is being real mean. It's a really small company and their job is hard. Just give them a chance. They haven't let us down before.
  11. 4 points
    The main issue is that having counselors who can 1v1 a supernatural undead mass murderer with ease meant nobody was afraid of him once you got good. To be frank, combat should realistically be the very last resort or something you do as a sneak attack if you manage to surprise Jason. Ideally, combat should be like what Sheriff Garris did to Jason in Part VI. He was able to repeatedly shoot Jason, yet Jason got back up quicly like he was getting hit by nerf darts. And the sheriff managed to get the jump on Jason while repeatedly beating Jason up, but he was only able to do so because he managed to ambush Jason. Eventually, because he stood around for too long, Jason bended him like a book, taking all those hits earlier like a champ. Horror games start becoming less fun when you're able to deal with the game's signature villain with ease. That's one of the major reasons why people feel so turned off when playing the game once they know how to deal with Jason.
  12. 4 points
    Number of bots that have blasted loud music or obnoxious chewing over the mic - zero. I'll keep track of this.
  13. 4 points
    You posted this same thing in two other threads. It wasn’t funny then, and it’s not funny now, let it go. Stop trying to make your flop joke happen. Pathetic.
  14. 3 points
    I went right to the boat from the badges. Sadly, I’ve also been back there two or three times. I’m assuming that since I made my way from the cabin to Jason’s shack first, they were dead by the time I arrived back? Didn’t see Fox until she was dead, either. I blame the weed.
  15. 3 points
    You STILL haven't fixed the bug on PS4 where Jason can't do anything. After grabbing a councelor and them getting free with one of the 28299 pocket knives, Jason couldn't attack, open doors, smash windows etc all he could do was grab. It was stuck on the break window prompt. So i just had to sit through a game of everyone standing in a cabin because they knew I couldn't do anything until I grabbed someone to break the glitch. 9 months later.. this is still a thing 😑 don't mean to sound rude but it's beyond frustrating now.
  16. 3 points
    Wow. This explains alot. I didn't even know about that glitch. Infact, exploiting that is downright cheating. Glitching little bastards...
  17. 3 points
    What this thread does show you is that the gaming community has a lot of armchair developers that feel that they understand what work goes into making a title, and then make emotional arguments based off of what they think they understand. Anyone out there into game design or want to get into the field, this is a part that you get to endure
  18. 3 points
  19. 3 points
    This is unbelievable but it will be my final rant. So a full day of playing the new balance and big update with my group of friends today. Lot of these guys stopped playing during week one of the last patch with Part 3 Jason release because of the countless nerfs to Jason and how boring and repetitive playing counselors has become... Well today being patch day created a big reunion of players on my list that I haven't seen on in months. Today was the day. We were going to finally try and have fun as counselors hoping it'd be "challenging" and that playing Jason would feel like playing a supernatural undead serial killer... We played for about eight hours straight (literally just got done playing as I'm typing this) and Jason still gets bullied by groups of counselors who have half a brain, common sense, or more than 100 hours into the game. Are windows fixed? Nope. Still invinicble-shield havens for counselors to slowly crawl back and fourth through. Windows are still a nightmare for Jason to break properly without wasting valuable time. Is Jason's melee hit detection fixed? Nope. Horrendous weapon hitboxes that whiff half of the time and atrocious tracking. God forbid there's a door frame or a wall a foot away and WELP, there goes your weapon magically swinging through a counselor for no damage! Don't forget the added penalty of Jason's weapon randomly getting stuck into a door or wall for 10 seconds, but a counselor can swing an axe into a wall and recovery almost instantly! Is Morph fixed? Nope. Morph still has terrible pin-point detection and not enough accurate point markers. As Jason today, I morphed about half a map length in front of a car, clicking directly in the MIDDLE of the road only for the game to redirect my morph far left close by to the woods. WTF?! Speaking of cars, did developers finally add a manual "Smash Button" action prompt for when Jason touches behind the car? Nope. Back pedaling in car and reverse juking through woods with car is still overly difficult to stop if counselors knows how to tap the breaks to counter-trigger Jason being able to smash the car from behind. How about Jason Part 7. He was finally fixed, right...? You know, the coolest Jason with his iconic machete? Nope. Part 7 is still a complete pile of garbage that is only usable against random pub search games and NOT against real teams of counselors that work together, fully communicate, and know how to play. Was overpowered Hypochondriac and Medic perks finally fixed and brought down to Earth with the other perks? Nope. These two perks are still broken and STILL make Jason's traps completely useless since tanking a trap and healing is so easy that even a cave man can do it! At least counselors can't block against Jason's throwing knives... Oh, oops, devs still didn't fix that issue with throwing knives. Maybe they forgot... Just kidding. They don't care. You know what's even worse with this patch aside from all of the integral issues to Jason's core design? The new addition of camp fire SPAWNS for counselors. Literally it was like Christmas today when playing as a counselor and going to a campfire. There was countless shotguns, med sprays, pocket knives, etc. My last match playing as Deborah today I spawned by a campfire and I immediately found a shotgun, a pocket knife, and a medspray... Why is this even a thing? Do the developers even care about the balance of the game anymore? This game is becoming more and more like Left 4 Dead shoot 'em up and pinata brawl than an actual horror survival game that's supposed to be "based on the films". Virtual Cabin was fun but it's not as important or will keep the game alive as the multiplayer for me... Oh, well. At least we will be able to see the mighty uber Jason X get stunned and dropped to his ass by a Deborah with a frying pan soon! LOL!
  20. 3 points
    For some reason, this made me think of My Cousin Vinny. "No self respectin' southerner makes instant grits!".
  21. 3 points
    Every counselor starts off with a flashlight. It helps with visibility obviously, fear management and apparently with stamina regeneration. I thought it might be interesting if you didn't start out with a flashlight but rather had to find one from a drawer or something. This could have a side effect of diversifying the items a little bit (and maybe even reduce the amount of other items a bit). Just a random though.
  22. 3 points
    I honestly don't think the devs know how to program much at all when it comes to AI, which isn't surprising considering they seem to only focus on multiplayer. The red light for me was their excuse for not doing a Jason AI. Yes that would be a challenge but some competent devs could pull it off, which these guys clearly aren't in that area. Not sure why they refuse to hire on some help to program better offline AI (Jason included).
  23. 3 points
    They should have called this the "What Multiplayer?" patch since they clearly want us to forget about MP and focus on VC/bots instead. Once again, a PATCH takes the game a few steps back. Make Jason great again? Fuck no. Just give the counselors 3 times more items!
  24. 3 points
    Well.. I warned everyone that the bots were going to be a train wreck and I was correct as always. Sure, some people enjoy playing casual games where you can't possibly lose unless you die in your chair but that's just not for me man.. My only question is why did it take so long? Most toolkits are simply plug and play with simple alterations if you are using models or animations outside of said toolkit.. My best guess is that they tried and failed to make a competent ai so they had to settle with this. Considering i'll only ever touch this mode if I am completely bored out of my mind and just want to see some gore, i'm fine with the retarded ai.
  25. 3 points
    Yes, let's blame others for knowing how to put up a fight because you are too stubborn to learn from your mistakes. I understand that you are venting, but come on. Don't you think you're being just a bit ridiculous? If you keep getting stunned from the same method over and over again, maybe your plan of action isn't the most reliable. If you wanted to keep pursuing him, blocking attacks would have depleted his durability. He cannot attack you without a weapon. Knives could have made him wary of attacking head on. Spacing could have helped, too. Go for a few whiff attacks with swings and grabs, so when he thinks he can stun you, he is just out of range and misses. Then you can counter with a swing, throwing knife or a grab. You could have also tried morphing ahead, out of sight, and then reinitiate the fight with your shift ability. Stalk helps with this technique because it hides your red icon when line of sight is broken. The tempo of combat can be decided by Jason and his abilities. Use this to your advantage.
  26. 2 points
    Going to go ahead and lock this as Courier has offered more information on game development practices and clarification on development work that was done with a ton of sleepless nights by the guys that did a lot of work to ensure bots were implemented. A lot was asked of them and they've done a job that many see as a positive looking at feedback from a lot of the community on our various social channels. Gun is proud of the work that they've done, and we look forward to more and more coming in updates! Nothing is ever perfect and we are taking your comments into account as we continue to iterate, improve and add :).
  27. 2 points
    So, someone on the coding team used an AI Behavior Toolkit early on in single-player development. Who cares? Even if they used the Toolkit for the final version of this "early access" single player, does that fact affect the final product for people playing the game? There is still a larger version of SP coming out with challenges. If they don't answer, you bitch about it. If they give an answer, you flat out call them liars, and everyone else naive. What the fuck do you want other than just to complain to see your glorious words on the interwebs? You want to hate so bad on the people that made the game that you pretend to like, that you will keep arguing after you are proven wrong. You have shown time and time again that you have no clue about game development, yet you come on here like some kind of goddamn coding wizard. Let it go dude.
  28. 2 points
    @Kodiak Thanks for posting, I don't think anyone can doubt your experience here so it carries weight. It's exactly what I've been saying for a long time, Jason has nothing in his toolset to directly counter group pressure. It simply doesn't exist, the only way to deal with groups is to adopt a defensive playstyle as Jason and focus on whiff baiting and punishing with raw weapon swings. Combat stance is garbage outside of 1v1, it simply makes Jason more vulnerable. Even Shift needs to be used with caution against groups as they can hit you out of it. Best Jasons for these situations IMO are Part 3 and 4, who also have the highly valuable +Weapon Strength stat, bonus agility with Can Run, and their weapons have much better speed and reliability than Savini's. Having said all that, the abundance of med sprays makes countering groups difficult even when playing perfectly, as you have found. It just goes on and on, and you take a beating sometimes no matter what eg. Counselors contesting a car, as I explained on the previous page. Having played enough online matches since the recent patch, I can confidently say the item increase was a bad decision made even worse by Jason's staggering lack of offence particularly against good teams.
  29. 2 points
    Just played a match on Jarvis where there were pocket knives in three consecutive cabins I went to (the three on the southwest side) AND I found a pocket knife at the camp site I went to on the east side when I got there. So I personally found 4 pocket knives. That’s 4 chances to avoid death from grab kills. Ridiculous. I dropped three of them by the beach as if they had washed up on shore. How pitiful. If I was Jason and I caught me as a player 4 times and I had a pocket knife three times in a row AND found another, I’d quit and never play again. The pocket knife situation is pathetic.
  30. 2 points
    @Kalist I don't recommend doing any of Pappus' 'advanced techinques', they can land you in hot water from a cheating side of things. Exploits are exploits, and the one you're describing definitely sounds like an exploit to me. If it's been removed, then good. Also, avoid double posting; it's against the rules. Double posting is where you post multiple replies in a row without letting anyone else post anything new first. We allow users to edit their posts if there's something you want to add, but we have to insist that you don't double post.
  31. 2 points
    Great to hear this garbage was removed. It was an exploit pure and simple and had no business being in the game. If the human player isn’t going to fear Jason, then the game needs to force that fear into them. Removing exploitative combat “techniques” goes a long way to doing that.
  32. 2 points
    Sooooooo your saying that the Shotgun, Pocket Knife, Med Spray Jason ass kicking pack that you can find laying out at a camp dosen't effect the balance any?
  33. 2 points
    @kohagan @auticus Clearly it took 7 months to get an asset flip to this level. I'm sure they spent countless hours to get the bots working so terribly and decided to just send it out the door after spending so much time on it.
  34. 2 points
    This is becoming all to common, and yes the poster could of dealt with Battle Chad in many ways, and I’m not gonna tell him he’s playing Jason wrong, or should just learn to adapt, but here’s the problem. This post really should be the opposite. This post should be complaining that he stood his ground against Jason with a bat, and Jason cut him down every match. Not the other way around! Thats not Friday the 13th people. Jason whether he’s being controlled by a seasoned player or a casual noob needs to have the upper hand in all situations. This is not the case anymore with all the nerfs bugs and sheer amount of weapons and pocket knives available to the counsellors. Jason should be feared, and only a last resort to approach him with a weapon. Counsellors are walking tanks now, with an arsenal at their finger tips. And yes Jason can adapt and learn the new mechanics, but those mechanics are heavily scued towards the counselors favour now.
  35. 2 points
    Not sure if this is a bug, but the patch notes says the fuse will no longer spawn at the phone house. Well yesterday on Higgins Haven I found the fuse inside the phone house at Blairs Cove, and called the cops within the first minute.
  36. 2 points
  37. 2 points
    I learned the trick from my Grandmother. And this is a lady that used to sit in the kitchen and proof and punch out sourdough rolls for hours. Yeah, I learned the cornbread from my grandmother too. I still have her cast-iron pan. It is about 40 years old. It doesn't have a handle, but it makes a damn good pan of cornbread.
  38. 2 points
    Exactly, I'm not a game developer or even a PC applications programmer but I have been programming control systems, specifically Crestron and AMX, for 15 years. We use what we call modules to control products such as displays, DSP's, video codecs etc. Crestron and AMX either have written their own modules or hired 3rd party developers to create them. Very similar to assets. They are already pre-written and do the job for you. Can we tweak these modules to suit our needs? Yep and we often do. Why do we use modules? Because coding for something like a video codec or DSP is complicated and time consuming. It could literally take 3-6 months to "roll our own" video codec module and test it under as many scenarios as we can. When you only have 40 hours to create the user interface and code for it we simply don't have time to "roll our own". People are getting upset over nothing. I imagine it would surprise a LOT of people how many developers would use these assets.
  39. 2 points
    And what do we do on the forums, when someone finds value in an underloved part of the game?
  40. 2 points
    No actually, I'm not mad that they use the Unreal Engine. In fact, I'm not mad at all. They made a shi* ton of money and can't even hire some real developers to program the AI? As TestedTwice mentions, they delayed single player to "work on it"... Clearly, not much work has gone into it considering it's not THEIR script. Seriously, take your head out of their asses. I already mentioned in the thread that I'm still having fun with bots, I just want a reason from the developers as to why they may have used a pre-built AI script especially when they have delayed Offline mode for the past 6 months. It happens all the time in game development? No, it really doesn't. "Asset-Flips" are used by very few developers who can't program themselves. Could you imagine if EA or Ubisoft used assets that wasn't created by them? Never did I say it can't be adjusted with, I simply said I don't think they'll be able to adjust it much. If they can't create AI in the first place, then they clearly can't adjust it 100% to their standards, can they?
  41. 2 points
    I'm at a loss. Making Jason into joke seemed like the one thing they wouldn't do. I haven't played a multiplayer match in a while. I got frustrated and immediately realized I wasn't having any fun so I stopped playing- I didn't want to shit on anyone else's fun. Our group's skill level is way above mine and playing as Jason is an exercise in futility for me, with the current state. I refuse to adapt to broken mechanics.
  42. 2 points
    I'm not too mad about the fact they didn't make it, just mad the devs never told us and took all credit.
  43. 2 points
    Fucking hell is that it? Looks like he pricked his finger.
  44. 2 points
    The balance turns me off from playing with our usual group. Either that or set my preference to counselor before joining in. What the fuck happened to "he's supposed to be OP"?
  45. 2 points
    Agreed, stop titling threads with spoilers! I mean for fucks sake we like surprises too.
  46. 2 points
    Yep, used to be that finding 3 pocket knifes in a match was a huge rarity, like seeing Halley's Comet. Now, thanks to the item increase, it's common. Combine all this extra stuff the counselors get (and perks) with Jason's lousy grab range and an absolute garbage melee and I imagine you're going to be seeing a LOT more scared Jasons. Very sad indeed.
  47. 2 points
    Just finished a few offline matches. Absolutely loving it. The AI is schetchy at times, but it is fun. The gameplay is smooth, nobody rage quits or uses the “N” word. Multiplayer will mostly be for counselor play.
  48. 2 points
    I just recently began posting on the forums but have been playing since day 1 on PS4. What most people will fail to realize is that the entire gaming world isn't going to be happy, no matter how much work or improvements are implemented. Some love it, some hate it... but atleast your team has taken initiative to address issues like real men for one... you didn't give us half ass excuses on any issues to this point... Secondly, most people can't respect the work put into this project when they can't comprehend what it took to build this game! The entire team's work has been appreciated and I've put hundreds of hours of my life into playing and have a ton of fun. The main thing with getting a game, does someone get their money's worth?... I've far exceeded mine and I'm thankful for any work or progress the game takes. Thanks for all you guys attempt to do.
  49. 2 points
    We wanted everyone to be able to experience this game mode as soon as it was in a playable state and there are a quite lot of optimizations that we have already made to the bots for the upcoming patch. The AI is something that we are constantly going to be working to improve upon and all the community feedback is, as always, greatly appreciated.
  50. 2 points
    Maybe you could use some practice against the bots...
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