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  1. 12 points
    I think something that has been lost on many in this community for some time, is the sheer audacity of what has been taken on by the development team, and what they have been able to accomplish. To many of the users on this site, Friday the 13th is a property of mythical proportions, but keep in mind that it is a property that its own film studio deemed too risky to bother greenlighting a new movie. To outside observers, the Friday the 13th franchise is a relic at worst and a novelty at best. We have a game on our hands that not only incorporates an underloved property, but elevates it and reveres it. Reading the excerpt about this game in an article I just encountered, reminded me that I have the ability to wander into Tommy Jarvis's childhood home, and see his Masters of the Universe Ram-Man figure on his shelf. I can stroll past the spot where Ned embarrassed himself in front of the cop, the afternoon before he was murdered. I get to climb out the same kitchen window that Ginny did while trying to escape Jason in Part 2. When I'm alerted to Jason's presence, it is by the familiar score, that Harry Manfredini rewrote for this game. I get to stomp through the woods as Jason Voorhees, himself. Mind you, it's not a generic Jason, with grey, tattered clothes, and a pristine white hockey mask, but a convincing replication of one of the many screen appearances of the man. I'm not even controlling the motions of some random mocap actor. I'm getting to control a Jason moving just like Kane Hodder did, because these guys hired Kane Hodder to reprise the role. That last part, we couldn't even get out of the producers of the Freddy versus Jason movie. Name another horror franchise that has been recreated as lovingly in video game form. I can't think of one. We are in uncharted waters with this game. I wouldn't begin to claim that this game was perfect, nor would its developers. But this game has by no means cut Jason's nuts off, as some of our members claim. My main problem with the game comes from the actions of other players, rather than the limitations of the game itself. The development team has acknowledged these problems and has taken on excruciatingly expensive measures to help alleviate them. My intent here is not to scold. My intent is to remind this community that this game shouldn't even exist. No AAA developer wanted this property. Nobody else out there cares enough about Jason to do more than treat him as an add-on character to fight and lose against their own licensed characters. This team did care, and that passion bleeds out of every frame of the game. It is heartbreaking for me that so many of us have lost that sense of wonder for what we have. Thanks for reading. TL,DR:
  2. 6 points
    With the new patch, campsites are finally going to contain items in order to give you a reason to visit them. This is great, but I also want graveyards to get a similar treatment. On all the small maps and the Jarvis house, graveyards act as replacements for Jason's shack in the alternate spawns. As there's never anything there though, they're dead ends, provide no cover, and are off the beaten track, there's no reason to ever enter one. Only the main graveyard on Higgins contains items, and can be used en-route to somewhere else. As graveyards are awesomely atmospheric, and contain the rarest (and one of the best) environment kills in the game, this is a shame they they never get used. I'd personally love a Shovel weapon with great stats to spawn there to attract people. Maybe even a tape now and again? As they're alts to the shack, it'd be a good reward for brave explorers.
  3. 6 points
    This is a sort of "be happy you got anything" post, right? I think you should take a moment and write a thank you post to the backers too, who made this game not only a possibility but a reality. Then pause for a moment and reflect on Gun and Illphonics responsibility to those who gave them the funds to create this game. Then come to the realization that just because the funding phase has ended, it doesn't mean backers (or anyone) should simply be content because they got something, anything. There are parts of this game that are great. There are also parts that absolutely suck. Blind admiration or adoration simply because the game exists is irresponsible for anyone with an interest in this game succeeding or growing or simply becoming better. Gun bathed in praise previous to the game's release. Praise didn't fix the issues at launch. Discussing issues and expressing discontent with portions of the game or gameplay fixes issues.
  4. 4 points
    So, I was playing as Jason this morning and this happened.
  5. 4 points
    The greatest satisfaction came from the fact that I'm only Level 20. Remember, I rarely get to play!! But I do have a great deal of free time at work (hence me writing this now), so I spend a healthy amount of time watching gameplay videos on Twitch and YouTube. I always watch new F13 posts by Swiftor and Ohmwrecker, and I learn strategies from them. And I haven't even mastered Morph yet! But it felt pretty darn good to go through 5-6 Jason slaughters and then to take them ALL down -- even the dancing troll at the end. That was a yummy piece of pie.
  6. 4 points
    Damn you threw that bitch all the way back to Friday the 13th on NES
  7. 3 points
    Hey counselors and slashers, as Courier said last week, the next update for Friday the 13th: The Game is more focused on bug fixes and content than balance, but there will be some differences that will change how you play. We have added item spawn locations to campsites. This means that you could find a Pocket Knife or Medical Spray amongst the tents. Still on the topic of defensive items, a Medical Spray dropped by a player using the Medic perk will no longer have additional uses if a counselor without the Medic Perk equipped picks the item up. We have altered the spawn parameters of the fuse required to fix the phone box. At times the fuse would spawn too close to the objective, allowing for extremely quick fixes of the phone. The fuse will no longer spawn in the same building as the phone box. The last of the balance updates is a reduced effective range of the Heavy Hitter perk. The previous value range increased Jason stun time by 10% to 40%. These range values have been decreased to 5% and 15%. You’re still knocking Jason flat for long enough to begin your escape, but the stun duration will be far shorter. We will have more information on the update, including patch notes, more in-depth looks at new features, and a release date, in the coming days.
  8. 3 points
    http://forum.f13game.com/topic/13657-starving-for-information/ To everyone bitching, complaining, and whining about "radio silence", go read this thread. Read the whole thing, all 4 pages. @GunMedia_Ben and @ShiftySamurai attempt to answer people's questions and concerns in this thread. Yet, they are still fucking berated for no reason. I wouldn't be saying a goddamned thing at this point. It makes this community sound like a bunch of ungrateful, entitled little shitheads. And I bet 99% won't take the time to read the whole thing, because "It would take too long". But, you expect the people working on the game to read it all and answer your questions because you dropped a little cash on the project a long time ago. I am not in any way happy with the state of Jason in this game right now (as I've stated many times), but, I am appreciative of the fact that people working on it are taking time out of their busy schedules to to give detailed answers to the questions that many of us hardcore fans are asking. I am optimistic about the changes coming up. Of course, we could all be disappointed, but that is just life. I'm sorry for the rant, and I apologize to all the children I offended with it. I have no doubt that this topic will be locked, and I may get my first strike against me (Or banned, or whatever). I just call things like I see them, and I have never seen a game company that tried so hard to be interactive with the fans, and get shit on so much for it. Then, they get shit on even more because they are tired of repeating themselves, and hold out information until they have something concrete. I just hope the topic stays up long enough for some people to read through it and realize that Gun actually cares what we think about the game. Later.
  9. 3 points
    LOL. You really do write like the loud drunk guy at the party gummy bear. I'll translate: I really like this game and the kudos for it existing are paid in full. Show some love for the fans by improving it more; our patience and dedication are not limitless. <insert appropriate emoji> We will continue to provide constructive criticism and support if it brings us improvements to the product we love. <insert light-hearted gif> Thanks for the product; it has some real greatness, but other parts need work. More "attaboys" inbound when the fixes are made. Bye for now. XXOO ~BoB "Too long, didn't read"
  10. 3 points
    The main (and major) issues at the moment are: 1) Jason is too weak due to all his nerfs. As many people have taken their preference off him, and he's often overwhelmed in matches, with no space to learn, players are getting very little experience with him, making him play even worse. 2) As a result of being too weak, many Jasons frequently quit out of frustration, ending matches too early. 3) As a result of matches being non-competitive, counselors skills have eroded significantly, making matches far less strategic, and atmosphere-destroying trolling out of boredom has risen considerably. 4) Item marking has also made matches far too unstrategic by giving everyone constant, perfect information. It not only undermines the strategic nature of the chat system, but makes matches run faster (further weakening Jason as he relies on timed ability cooldowns) and undermines the atmosphere by removing the unknown and unpredictable factors of the game - despite both being core horror tropes. 5) On top of marking undermining core mechanics, Medic as a perk does too. It makes looping far too easy, regardless of if the window is broken or on a second floor, and traps trivial to tank. As Jason's grab has been nerfed, it makes his backup method of killing (slashing) far less reliable too. Again, this not only ruins the game's complexity, but destroys the atmosphere by removing tension and risk from a lot of scenarios. 6) Due to not having dedicated servers, hosts quitting the matches end the match for everyone. 7) Even if the match does not collapse, you relatively regularly get kicked out of matches and lobbies due too due to connection timeout errors. 8) There's still a large variety of bugs, ranging from frustrating (like the frame rate issues), to match ending (such as getting stuck opening drawers, or Jason not being able to do anything). All of these issues mean you get a frustrating amount of non-games. The majority of matches are a cakewalk, where escaping is trivial, and there's zero atmosphere or tension, or you eventually get kicked out a lobby due to host quits or connection issues, or are forced to quit due to bugs. In an evening, I can usually guarantee only 1 in 4 matches tops will be either competitive or fun, or even finish at all. That's completely unacceptable. The fact that the developers are directly responsible for a bunch of these issues, breaking stuff that already worked, and alternating between radio silence, and teasing content way too fucking early (and before the game's even in a playable state), just adds to the sense of frustration and hopelessness many people feel, which directly leads to people quitting for good.
  11. 3 points
    This is going to be my last communication here. I don't give a shit what they do with new patches. I'm done. Game is too far broken for far too long. You wanna push out a counselor dance party simulator? Whatever. I'm done with this pile of shit. I regret backing it on kickstarter and I will never back another game because of it. When the game dies (and it will) you can thank the casual gamers you catered to to make things easy. I honestly hope Sean Cunningham and Horror Inc. sue the shit out of you for turning their franchise into a joke.
  12. 3 points
    Personally I wouldn't mind seeing graveyards being a possible (but not guaranteed) location of jerry cans. It would be a great nod to Part 6, and it would put the most versatile objective part for vehicles in places that are typically dead ends. Edit: Also, it wouldn't increase the normal number of jerry cans in a map, just that one of them could possibly spawn in a graveyard, making it more difficult for counselors to find parts.
  13. 3 points
    Those of you who know me know I'm usually limited to gameplay on weekends and holidays -- because I'm a working schmuck who commutes over two hours to work each day, and after meals, cleanup, kids to bed, and chores -- when I have to choose between F13 and sleep, guess which usually wins?? That not withstanding, I got to play a bit on Saturday. At the time, there were no friends to be had, so it was "QuickPlay or No Play" for me. So I jumped into a full room. "Hey everyone!" *silence* "Nobody else has a mic?" *silence* "Oooo-kayy, I'll shut up now before you all mute me." Game play begins. My first time playing as Deborah. Looking forward to fixing all kinds of neat $#!&. Immediately find a knife, a walkie, and the FUSE! Neat! "Hey guys! Got the fuse! Anyone seen the fusebox?" *silence* Ugh. So I run to the next cabin. Med spray. Cool! THEN -- everything instantly goes into slow motion and turns an amber hue. They're killing Jason!! What??!! But it's been less than TWO MINUTES!! Game ends. Trophies and XP awarded. Me: "Well, you guys were either incredibly coordinated, or incredibly lucky!" *silence* Game starts again. Ol' Deb beats her nerdy little tushy to the nearest cabin. AGAIN, I find the fuse almost immediately. 2-3 houses later, THERE'S the fuse box! And it's trapped, but quite poorly. I start fixing it without triggering the trap, get it done in 0.5 seconds -- embarrassing the crap out of the entire Kensington family line. I race inside and call the po-po. Timer starts. WOW! I got the cops called within the first 90 seconds of gameplay! None of the other objectives are started, so I meander to a good midway point between the two exits and wait. One minute left to go. THEN -- Slow motion and amber again. Jason dies. AGAIN. And as previously, within the first five minutes of the game. Okay, this is getting weird. It happens THREE MORE TIMES in subsequent games. EVERY Jason dies. New players are coming in, and at the end of each round, each player who played Jason comes over the mic and either congratulates the silent room or yells obscenities at them before leaving. Finally -- it's me. In all my retro 8-bit purple-and-blue glory. And I know what's coming. I grab knives, trap the fuse box, then go to trap both cars. ONE dude is standing at the first car, not doing much of anything. He takes a wimpy swipe at me, but I grab him and dispatch him quickly. Then I return to business. AS SOON as I drop the last trap: *CYMBAL CRASH!!* "They're here, Jason! Don't let them take Mommy!!" The game . . . is afoot! Rather than dropping right in on a coordinated ambush, I drop on Stalk and port about 50 feet away from the shack. I'm behind the shack, and they're all in front. So I run up to the back wall, then squeeze in around it. And there's Jarvis, machete in hand, with his back to me. Jarvis spawns with a knife now. So I drop my purple axe upon him with a satisfying crunch and a loud "NOOOOOOOO!" He whirls around and smacks me ONCE with the machete. INSTANTLY, my mask flies off. "WHAT??!!", thought I. I take another swipe at him. He limps away to spray. Then I get attacked by the others to stall for him, but I'm on Jarvis like flies on my mother-in-law's Hungarian goulash. As soon as he sprays: "Jason? Mother is talking to you. Put the knife down." I'm hitting my Resist button like crazy, and the dude with the stunner bat is approaching. I snap out of it just in time to run forward and miss his bat swing. Again I swipe Jarvis twice with the axe, and he's limping again. Another counselor runs up to him -- presumably to spray him, but I ran between them to block and swiped Jarvis again. "errrrppphhh" *dies* Someone: *every expletive you've ever heard* The other counselors instantly scatter -- their plans dashed against the walls of broken dreams. The normal hunt resumes. I get one or two rather quickly. I get another in my phone box trap. Then, it's down to just me and the room host -- who's playing Vanessa. Finally find her in a cabin standing near a window behind the couch, DANCING. I circle around the couch, and she starts playing "All Around the Mulberry Bush" with the couch. I try knives. She dodges all. I try relentless pursuit. She evades. I try stopping and waiting. She frickin' DANCES. I even try walking out of the cabin and around the corner, turning on Stalk, then Morphing over to her -- but she slipped my grab and got around the couch again. More mulberry bush. This goes on for a LONG time. Time MUST be almost expired by now. Finally, I get as CLOSE to the couch as I can and do a hard grab with her on the other side, AND I GRAB HER!! Host: "Bull $#!%!! Bull $#!%!! BULL $#!%!!" I must tell you, I've never heard a more satisfying crunch as I did with her head. "You killed 8/8." Return to lobby. "LOADING . . . " "You were kicked. Host has left the game." Salty, salty, salty. Now mind you, I was MORE than happy to collect all that yummy XP for the repeated Jason kills. However, I wasn't going to be one of those guys they just came in and trolled. Purple Retro Jason took a big, hairy dump in their punch bowl and force-fed it to them. Then. I received a friend request from the host. Heh heh heh. So. How'd you spend YOUR weekend?
  14. 2 points
    This is feedback on my observations of how Jason is selected and a possible fix. I may be incorrect on their implementation but if I'm right maybe this could help resolve the issue with Jason's less than random selection problems. This is more of feedback for Gun than a discussion topic but if you have additional thoughts on this issue feel free to post them. Without knowing what exactly they are doing with the Jason selection code it's hard to suggest a fix. But I'm guessing they are capturing a seed for each player on game initialization and use it to feed into the RNG every time Jason is rolled. The problem is if you feed the same seed into the RNG function everytime it will always give you the exact same numbers. This actually feel like what they are doing because lobbies always alternate between the same Jason players, while others never get it. I noticed if I reinitialise game after a few rounds of no Jason I'm more likely to get him. This makes me think this is exactly what is happening. If the rolls are out of 8 this is a likely scenario: So, if your seed rolls you an 8 you will always roll an 8. They may add a +1 for Jason preference and let's say a -2 if you were Jason previous round. This would basically allow the same few people to always be Jason, the negative would be to help keep the same player from being Jason twice but this still happens probably because the other players rolls are so low. Additionally they may be rolling an array of numbers say 3 numbers. So if two different seeds always roll an 8 as first number their second or third will most likely be different, but still those few with high initial rolls will be the ones who always get Jason, this would just be to resolve ties. The simplest fix in this scenario is to update every players seed at the end of each round with some arbitrary number. It could be their score, time survived, or simply a +1. Changing the seed every round would thus produce different numbers everytime Jason is rolled and actually be fairly random compared to how it seems now. There is obviously something wrong with the selection process and it should be addressed. Hopefully, this gives some insight on the issue if not and I'm completely wrong then my thoughts will only have wasted a few minutes of their time but if it helps them it's time well spent. Edit: Alternatively, they could assign each person a number as they join lobby(1-8) and then run one RNG function that spits out 8 numbers each player gets the number from the slot assigned to them. For the seed parameter just pass system time. This would make it fairly random too. This would keep players from being stuck with the same seed for the duration of their play. The only issue with this is that the is a chance to of the numbers could be the same. But if they generate a larger array of numbers say 24 and assign them correspondingly the likelihood of being deadlocked in a tie is less like. But even if it does happen simply run RNG again with the new system time, since time has passed since first run all New numbers will be generated. Also, the preference modifiers will need to be added. If numbers are out of 8 a +1 to Jason preference and x0 to counselor preference will keep those who want to be Jason happy and more likely to get their wish and make sure counselor preference is never chosen. The links below is an examples of a RNG. You can mess around with it and notice that if you pass it the same seed you will always recieve the same numbers. https://leventozturk.com/engineering/random/ https://stattrek.com/m/statistics/random-number-generator.aspx Additionly, when Xbox version first came out the game always crashed and because of this everyone would always be getting new seeds on restarting which made the Jason selection seem more random but now that it's somewhat stable the Xbox version is now seeing a pattern in the selection process. This just furthers my idea of what I wrote above and make me think that that is what is happening.
  15. 2 points
    Another one of these threads? I thanked them with my $40 plus extra for DLC. I’m sure that’s core of the thanks they want. Expecting a product that functions properly and being glad the game exists aren’t mutually exclusive.
  16. 2 points
    I'm basically a nobody around here, but I'd like to throw in my 2 cents too. First off, to say that this topic is a great reminder that Friday the 13th: The Game is not just a game with Jason slapped in it. It is, indeed, Friday the 13th: The Game. I believe there is no denying the fact that the idea upon which the game was built truly does capture the spirit of the franchise, and the attention to detail does the movies no small amount of justice. The lengths to which the team went in order to create an experience like this (the ambience, the scores, the kills) is most definitely worthy of praise. However, considering no one mentioned it directly in this topic, I feel like I should. Since I hate to look like that kind of guy (the "this doesn't feel like the movies" guy), I'd just like to say something about myself first. I am no fan of the Friday the 13th movies. I like Friday the 13th: The Game for the game that it is (and that it can be), and I certainly am not phased by silly outfits or dance taunts. Once the game starts, I'm in it to kill as many counselors as I can or keep myself alive no matter how vicious the storm, nothing more. That being said, I did start my post by talking about the spirit and the experience of the game, and so did the op in his own way. Thing is, I think this goes both ways. The immersion that was so carefully and delightfully created may as well be for naught if other aspects break it. This could come from out-of-place customization, Jason's delicate gameplay situation or whatever perceived flaw you'd like to point out. Sure, not everyone is going to take issue with it, but some will, and I think it would be a shame to let what makes the game special in the first place be undermined without necessity. Where am I going with this? It does us, fans, good to remember what is it that makes Friday the 13th: The Game awesome. I think it also does good for the producers to take some time to meditate on that every now and then as well.
  17. 2 points
    Back away from the car, with the counselor still in view. When you are about 2 car lengths away, engage shift, and then you have given yourself enough room to steer whichever direction the counselor chooses to run.
  18. 2 points
    Yes...yes you do. :::eyes narrow suspiciously::: F13 Clue Game: "It was Aldermach at the lodge with the big mouth."
  19. 2 points
    I agree with everything that was said in your post except the part where you said the developers haven't cut Jason's nuts off. Two days ago all seven Councilors actively tried hunting me down when I was Jason. No one fears Jason in his current state. His "force grab" may have been overpowered but at least everyone could enjoy playing as Jason and when you heard that awesome score you mentioned you respected the fact your game could be over soon. Now players are hunting Jason for sport and the developers should be ashamed of themselves for that.
  20. 2 points
  21. 2 points
    I'd like to point to this undead thread where @ThePunkPirate and I tested some demasking data for a few characters (not all...yet?). On the surface, 1 strength may look hopeless when trying to demask. It might as well be if you are using light attacks in or out of combat stance (you should never swing outside of combat stance, mind you), since it takes 8 swings. However, if you utilize the heavy vertical attacks in combat stance, the amount of swings it would take to demask would be a whopping 4. With 10 Strength, you can demask with 3 light attacks or 2 heavy attacks. So, 1 point in Strength can still get the job done reliably. EDIT!: Swings were done with the machete in mind! Apologies for not specifying.
  22. 2 points
    I would be more than willing to help another player learn the game or help with any thing else. That's really the only fun I have with the game right now. So, if you need someone to jump in and help out let me know.
  23. 2 points
    She's up in space flying around on the skateboard Hulk Hogan threw there in Suburban Commando
  24. 2 points
  25. 2 points
    Your experience sums up why this game hasn't been able to retain players.
  26. 2 points
    Fantastic idea! I literally started playing a week ago, and it's so hard to even practice. I jump into a game - when I can load a game - and I often get minced in just a few minutes. Haven't had a turn as Jason yet. Still enjoying it, but the learning curve is steep. I've read that excellent thread by @Alkavian and trying to put it into practice. On the good side, I don't feel the same anger towards the game as some of the more experienced because I don't know any better :-) Apart from dedicated servers on PS4, which is really hampering my ability to get a game in. @NthnButAGoodTime can you invite PSN Roast_Potato please? Thanks!
  27. 2 points
    Everything you need to know is here - Counselor Combat: A Comprehensive Guide to Asserting Dominance Read, watch and practice and you'll be better at it than most of the players you see.
  28. 2 points
    I guarantee more than you think.
  29. 2 points
    I have had approximately 15 games since the nerf. Two of those games as Jason. The first as Jason, I got 4/8 as J8, my old main. This is where my ire comes from. I used to random select Jason, but if someone pissed me off, I switch to J8. So getting 4/8 with my main was infuriating to me. People in MY lobby taunted me saying I was a bad Jason, so I switched to J3 and wiped the lobby in my next Jason turn. The problem, though, was that getting that 8/8 was a CHORE. It wasn't fun. Not like it used to be. It was Boring with a capital B. I refuse to play the game until they fix what they broke. As a side note, I always tried to host and I never quit a lobby unless someone was cheating. So PS4 lost a good host, I guess.
  30. 2 points
    A. You speak for no one but yourself. Get on social media...These comments are parroted everywhere. It's not the same handful of people who post here. B. Patience is wearing thin. "We're working on it" is cool for a couple of months. Not 6. Plus, I don't think dedicated servers are the fix people think they'll be. C. Game is terrific other than server/host issues? Are you high? Or just new? Near perfect? Fuck me... I think I know why you're smelling shit, and it has nothing to do with diapers.
  31. 2 points
    Good points on both sides...Some of the things said towards the devs has definitely gotten out of line. But at the same time, at this point, a lot of it isn't untrue. People often go over the top to get their point across. Especially in this industry, and F13 has the added difficulty of appeasing to not only gamers, but Friday the 13th fans as well. I don't admire the position they've gladly put themselves in. As far as communication with the devs, I'd say it was on a high level pre-launch. One could pass it off as "yeah, they wanted our money" but that WAS the idea. It was a kickstarter game, after all. But I was especially impressed at things @wes said in several interviews. He showed a level of transparency and knowledge you rarely see. I'll see if I can find a great interview re: certification process and link it at the bottom of this...Anyways, things have understandably shifted towards focus on development over communication. But it would be nice to see a little more. Especially on the issues that get repeated the most. I think that's only fair. Hopefully that's where @ShiftySamurai comes in. We need a thread to address things like "Where we're at on Jason's grab" weekly. Even if it's a simple acknowledgement of the issue. All the top issues can be discussed in a place where we know devs read/post. We could use polls to determine the top issues at a glance. All that being said, I think the devs also have to realize that entering the longest stretch without a patch in a period where the game needs it more than it ever has - due to issues brought up in the last couple - is going to cause a lot of complaining. Simply put, the game isn't fun in this state. They've made the game not fun to play. Think about that. By adding costumes that should only be available a limited time, by adding dance emotes to troll Jason, by arming Jason with T-Rex arms and a pool noodle, these were all conscious decisions, that several people worked on. No one had any foresight? Won't even get into the bugs. The intentional stuff is bad enough. Great dudes...Everyone is human and says or does stupid things at times. Everyone needs time to get their shit back together and be with their families (or their guns), take vacations, etc. I understand. But again, to ignore the issues fans and backers are bringing up and posting those things on social media instead...by posting "Come vote for us for Best Multiplayer", you're inviting the negativity, and showing a perceived lack of focus. At the very least, appreciate your own privacy, or accept the consequences. The game still has a lot of potential if they can manage to turn things around. It would be another success story they could add to their growing list of accolades. But something has to be done and it has to be done quick - and correctly. They can't afford to have the game in this state over Christmas and into the new year. I'm rooting for them. I really am. But we've done our part - as selfish and entitled as it sounds - We funded the game. We played the game through a bumpy ass launch and gave this baby bird wings. We kept playing as things got less and less fun. But it's gotten to a point that instead of progressing, we're at a stage where most people laugh at Jason and no one wants to play him. Something is wrong here. We've done our part. It's their turn, and it's make it or break it time.
  32. 2 points
    Starve someone for a while and then hand them some food. I highly doubt they will eat it will composure or grace. They will rip into it with little tact or civility. Such is human nature. The same can be said here. Community engagement and interaction is far too inconsistent. The community is tired of being ignored for long periods of time only to be met with a trollish(regardless if it was meant or not to be trollish, it was) reply. Then to be followed up with a tone deaf reply? I don't really blame people for being upset by it especially since some have been dealing with it for 6 months now. Again, regardless of how it was intended, you can obviously see the community is at a boiling point. It isn't just one person. It's multiple people across multiple platforms like Reddit, Twitter, Facebook, and even here. That is a clear sign something is extremely wrong on the communication front. This isn't anything new and it has been a constant problem since day one. Community management has been awful for a while. It sucks for the new guy because pretty much he was handed a ticking time bomb that was already at 1 second and is being asked to defuse it. Pretty shitty thing to do honestly. Ignore/Dont actively engage the community for 6 months so they are extremely frustrated and then pass it off to someone else while washing your hands clean of it.
  33. 1 point
    That´s the time it would take me to get 1000 Jason games. Usually i wouldn´t mind and just not get that achievment. But this encourages leavers even more. Also i find 1000 way over the top for that achievment for people who care. The rest is pretty easy tbh. I bet a lot of people leave when not jason because this is the only achievment left for having a perfect game on steam. (besides Killer franchise obviously) anything else thinks the 500 one would be enough? Would still take over 1000 hours, i doubt that i will even reach that, but it might help maybe for the leavers? There is no filter for private matches on PC you need to be friends outside the game on steam so private is not very common.
  34. 1 point
    The upset comes from the fact the game was incredible at release. The only real issues were caused by other players glitching into inaccessable spots, and team killing. Things the developers couldn't really have anticipated the scope of, and responded promptly to. Then the developers decided to tinker with the formula, making changes nobody asked for, while ignoring ones people did. They introduced more bugs than they fixed. They spent more time on frivolous novelty paid content that arguably destroyed the atmosphere than the regular free expansions promised in the Kickstarter. In 6 months we've only had 1 new Jason and 1 new map. I don't count the small maps and NES Jasons as anything other than quick throwaways. They also became slow and unresponsive to balance concerns, with the next balance patch at least another month away, meaning the game will have been in what many consider a broken state for around 10 weeks. A broken state that they created via negligence, and have been incredibly slow to show even a will to remedy. We have a paradoxical love/hate relationship with the developers, because while yes, they're the people responsible for a great product, they're also the ones responsible for fucking it up unnecessarily too. If the game released in its current state, we'd be more grateful that we had something, and look forward to improvements. However, it's hard not to be a glass half empty type of person when the trajectory has been the opposite - great at the start, then mostly downhill. All this is disregarding the fact people have paid money for a product, and are in their right to demand a certain level of service. We're grateful this game got made, but they couldn't have made it without our money either, so gratitude should be a two-way street, and if we're feeling neglected and disregarded for our contributions, we have a right to be angry for that. You get the same level of consideration back that you show to people. If they stopped fucking around with the game, put some professionalism into making sure their code wasn't riddled with bugs, and made fixing the shit they broke a much more urgent priority, we wouldn't feel so disrespected, and we'd be much happier campers (pun intended).
  35. 1 point
    Then let me introduce you to some classics:
  36. 1 point
    I left around the same time as you, due to the weirdness that patch brought on...particularly the nerfs to Jason, and the exploiters being forgiven. Before that, I was a pretty dedicated player. I was hoping I'd be able to take a break for a couple of months, and everything would be back to normal. Browsing around here on the forums it seems as though everything is somehow even worse though This sucks.
  37. 1 point
  38. 1 point
    I've had matches where I've never come across Jason. Didn't mean he wasn't in the game. I'm very excited to hear about some of the upcoming changes, but this one in particular is a great step in the right direction. As funny as they can be sometimes, starts like this can be incredibly frustrating for the Jason player.
  39. 1 point
    I usually play with a group of five, and whenever this happens to us, we always just turn the tables on them and do it right back, but in larger numbers. It’s so satisfying watching two trolls drop out of a match because they can’t take their own medicine.
  40. 1 point
    Lightning Fast? Dude, I went back in time and invited him before you could send your message!
  41. 1 point
    I will remember not to pick you in the car then.
  42. 1 point
    Jake Gyllenhaal would be pretty darn interesting as Batman, if he'd be up to do it. Also, the movie is closing in on the estimated low end of what it would need to break even. $600 - $750 million and it's at $573 million. Star Wars is going to absolutely kill its chances to make more than $600 mil though, if even 6.
  43. 1 point
    Lol your experience sounds fun. Wish I was in your game.
  44. 1 point
    Metal Slug, House of the Dead, or Tekken.
  45. 1 point
    By the way, I am sooooooooooo gravely tempted to edit this footage to add the classic Goofy scream when she gets slung. "DAAAAAAAAAAAA-HOO-HOO-HOO-HOOEY!!"
  46. 1 point
    We Petition Gun Media and Illfonic to add the "bitch please" kill
  47. 1 point
    I don't think the singleplayer mode will be anything more than a distraction that will be fun for a short time and then you'll never play it again. This game was built from the ground up as a multiplayer game and I don't think you can create a compelling, replayable singleplayer experience out of the game's framework. So I don't think the playerbase will suddenly drop when the singleplayer mode comes out. If singleplayer kills this game it will only be because of the vast amount of resources being devoted to it, resources that could have been spent on the meat of the game.
  48. 1 point
    Nope. It's bullshit. All of it. I was in there for this part of the stream and Randy just kept digging the grave deeper and deeper. I did legitimately laugh when he got to the part about the grab range being a bug ALL THIS TIME. This game really is still in beta.
  49. 1 point
    I can't take this! It's soooooooooo unfair! People who's unlocked all of the achievements deserve better! Apparently, getting 100% was a mistake. This needs to be fixed ASAP, better be priotised.
  50. 1 point
    Isn't that Jasons Job to trap the hell out of the fuse box area and watch it like a hawk?
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