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Showing content with the highest reputation on 09/06/2017 in all areas

  1. 13 points
    I refuse to play until I get home from work... ...and don't have other responsibilities to attended to... ...and have a reasonable amount of time to get a few rounds in... ...so, until then, it's a no go... ...I'll see you guys in the game, later tonight.
  2. 8 points
    This already exists just select prefer Jason and you'll never get him again.
  3. 7 points
    I don't like playing as Jason. I'm not very good at it and I don't enjoy it. So my preferences are set to spawn as a counselor. But I've spawned as Jason three times recently, which doesn't make sense. Surely in those games, someone else had their preferences set to spawn as Jason, so they should have been chosen over me. There should be an option to Never Spawn As Jason.
  4. 6 points
    I can get behind this. Seems win-win for everyone, really. People that don't like him don't have to play him, and those of us that do will get to play him more.
  5. 5 points
    Hey Campers, This is a thread that I have been meaning to do for some time but have not previously got around to it. Many times I have new players ask me for advice in game or I see new players lamenting that there isn't more information given in regards to tutorials and strategies. They get the generic, break windows, trap phone first, trap four-seater, don't play Part 7, et cetera but do not actually hear much in terms of specific strategies for specific situations. What I would like to do with this thread is pick a specific scenario or strategy about once, maybe twice, a week and discuss different approaches to dealing with it. Think of it as a playbook where we can share ideas and specific approaches we use for a given situation. This thread will not be on any one specific topic but something that evolves and changes weekly. CONTENTS LIST (quick links): Juking Ferrying Parts Dealing with Counselors in Cabins Avoiding Spawn Kills Defying the Meta LaChappa versus Deborah Comparison Keys Items - Lost and Found Countering Looping Escape - Risk versus Reward Avoiding Detection Sense Testing Playing Tommy Jarvis Prioritizing Counselor Kills Surviving the Night Advice Using Throwing Knives Jason's Grab / Shift-Grab Advice Maximizing XP Gain Jason - Aggressor versus Controller Counselor Stats Non-Metagame Trapping w/ Jason Stamina Management Perks Advice Doors Open or Closed Effective Counselor Communication Patch 10/25/2017 Mechanics Testing Videos _____________________________________________________________ Counselor Overview: A.J. Mason Counselor Overview: Brandon "Buggzy" Wilson Counselor Overview: Jenny Myers Counselor Overview: Fox Counselor Overview: Chad Kensington Counselor Overview: Tiffany Cox Counselor Overview: Adam Palomino Counselor Overview: Vanessa Jones Counselor Overview: Kenny Riedell Counselor Overview: Deborah Kim Counselor Overview: Eric "J.R." LaChappa Counselor Overview: Sheldon "Shelly" Finkelstein Counselor Overview: Mitch Floyd Counselor Overview: Victoria Sterling _______________________________________________________________ The Sense Basics You Need to Know Weapon Information from Bomber In Spite of Sense - Making Stealth Work Offline Bots - Training Suggestions for New Jasons _______________________________________________________________ Man Behind the Mask: Part 2 Jason Man Behind the Mask: Part 3 Jason Man Behind the Mask: Part 7 Jason Man Behind the Mask: Savini Jason Man Behind the Mask: Part 6 Jason Man Behind the Mask: Part 4 Jason Man Behind the Mask: Part 9 Jason Man Behind the Mask: Part 8 Jason Man Behind the Mask: Part 5 "Jason" Roy Burns ________________________________________________________________ Sound CUES and VHS Static Info Improved Door Breaking / Phone Trapping by Tommy86 How Fast are the Vehicles? Fixer's Guide to Play Teamwork - Use It Hockey Mask Help - The basics of being effective Forcing Damage w/ Windows (by Tommy86) Block+Grab Combat Strategies (by Tommy86) Block+Knife Combat Strategies (by Tommy86) ________________________________________________________________ FOR MORE INFORMATION : My Mixed Ideas and Feedback Kodiak's Help Thread The Punk Pirate's Guide (Weapons and Combat) VoorheesGt101 Video Guides This first week, I got my inspiration from @Tekdrudge. The topic was regarding shift-grab and if it was skill or luck. See topic here: WEEK 1 - The Juke (let us talk about the fine art of leaving Jason in the dust) Ok, some might say this is self-explanatory. Don't run in straight lines or git gud or some other such nonsense. New players, and some veterans, have issues with avoiding the aforementioned Shift-Grab. People can be pretty salty about it. There are things that will help offset the skill of the players who have mastered this technique. A. Bear in mind perspective/point of view. A Jason approaching from the rear has YOU as a foreground target. Moving in a linear direction away or perpendicular to Jason's perspective makes you an easier target. Counselors that are walking or jogging are easy pickings in these situations and running counselors are not much better off when moving perpendicular to Jason's perspective. Moving away is slightly better when sprinting because you *possibly* can open up enough distance when he comes out to Shift-Grab you - he might miss. Either way these are less desirable techniques in my opinion. B. Closing the distance of YOU as a foreground target is used by a lot of people. They are trying to throw off Jason's perspective and make him overshoot the target by doubling back on their own path. This can work against short-range Shifts, but it is still essentially moving in the same azimuth (from Jason's point of view) and simply closing the distance quickly. A good Jason can still easily snatch you. C. I recommend using a triangle pattern: You change your foreground presence by moving diagonally. This adjusts your range from Jason in the foreground and makes him consider more than one axis of movement (you are not just moving back and forth or left and right). Figure 1: Moving directly away. Probably the worst option. You are only adjusting your position in the same direction of movement as Jason is facing. Figure 2. Moving perpendicular to Jason. Bad (it gets worse the farther you are away because Jason has more time to steer the hit). A simple Shift approach, leading you like in a shooter game, and Jason has you. Figure 3. Better than 1 or 2 because you are closing the distance between Jason and reducing the time to react. Best used on extremely short Shift distances to throw off the Jason player. It is OK. DO NOT TRY AGAINST A LONG SHIFT. You're just making it easy for shift ninja Jason in my opinion. Figure 4. This is what I do. I change my position both in the foreground and laterally. I move primarily in diagonals and they are strung together in a quick series of adjustments. Don't run any one leg more than a second or so. After the end of two diagonal movements you make a break (horizontal seems best). I would recommend breaking back towards the original center-line for your axis of advance (complete the triangle). This will often throw off Jason's Shift approach and get you out of the grab swath. Remember you can also invert and/or reverse this tactic to make your counselor very unpredictable for a Shift-grabbing Jason. Additional Info: Juking on rough terrain benefits the counselor. Jason has a tendency to get hung up on rocks, trees, building corners, and just about anything else. As you are running/jogging be expecting the Shift and thinking about which way to initiate your juke to put the most obstacles between you and Jason while keeping up your erratic evasion.
  6. 4 points
    And if people tick a Never Spawn As Jason option, then the players who DO want to be Jason will get more chance to play as him. Because the people who don't want to be Jason will always be counselors and won't take the Jason slot.
  7. 4 points
    It's definitely a technique/skill and should be respected. The salt is from the ignorant. The fact that many don't know how to pull it off is a testament to the fact that it's a skill - It takes practice. There isn't much luck to involved, although you can get lucky in the sense that you didn't do it perfectly and it still worked...But to do it, you just press the grab button to end the shift. If you do it just right, you'll grab them in doing so. The best method is to cut off their run with it. Get ahead of them. If you're coming up behind them, make sure you're REALLY close, otherwise you might not grab them (Somehow the oft-mentioned 10 foot grab doesn't save you here). Another way to help it is knowing when you're spotted, because counselors can see Jason shift on the map. Knowing can help them juke the grab. If you can use Stalk from a distance on an unsuspecting counselor, it's almost too easy. I also wanna stress how much more difficult it is for me on consoles with a controller compared to PC with a mouse. On PC, I "land" 9/10 of my shift grab attempts. If I do it, I don't usually miss. On consoles, however, it's harder to control and I get caught on just about everything possible, meaning I'm rarely near the counselor to even attempt a shift grab. So the first thing is definitely learning how to "fly" the shift perfectly, then you have to time the grab just right. You'll get there. Just keep trying.
  8. 4 points
    We definitely love ambiance as that's part of the franchise with the entirety of Camp Crystal Lake and can't wait to offer more for you guys ;). -Ben
  9. 4 points
    I've found it a crap shoot to stop the car as it is. I've played with some players who are obscenely good drivers. Once they get behind the wheel you may as well start trying to pick off stragglers, because trying to stop them is a waste of time, doesn't matter how the mechanics work.
  10. 3 points
    So I finally reached level 101 and it got me wondering why this is the highest level you can get to, and it hasn't been a year since the game has been released. I am suggesting that the maximum level should increase every 4-5 months by 101 levels. (The maximum level is currently 101, then it would be 202, then 303 and so on) Every 101 levels, the counselors would unlock a new outfit, which you would then unlock a variety of reskins for as you level up. (These new outfits can be mix and matched with other outfits for that counselor) Also you would unlock reskins/bloodied/altered versions of Jasons current costumes (E.g You could unlock a red part 2 Jason at level 114 or a Torn up part 8 at 121) Aswell as a whole new costume every 101 levels.
  11. 3 points
    Blocking the flares traps shotgun etc should be taken out so I like that, but a lot of other things seem like they're just nerfing Jason. Windows especially because heaven forbid the big angry strong zombie killing machine be able to break windows where and whenever he wants. Now his weapon only does damage on the first thing he hits and it can be abused by counselors, as well as them being invincible while going through a window. What a fucking joke of an update. If I wanted to be a powerhouse survivor I'd play DbD. I want to work my ass off as a counselor and survive by real teamwork and effort, not because Jason can't do basic things like simply break a window and damage me while I'm going through it. If this keeps up, if the windows aren't reverted to how they were, and these sorts of "tweaks" keep happening, I'll just ditch online all together and stick to single player whenever it finally releases. No point playing as Jason against people if you're just going to keep nerfing him until every Jason is as bad as Part 7.
  12. 3 points
    That's why I'm looking forward to the single player release.
  13. 3 points
    I'd like an "Always Spawn As Jason" option too, thanks. Lol jk.
  14. 3 points
  15. 2 points
    I feel like you should be able to grab a counselor through a window if they stand too close to it.
  16. 2 points
  17. 2 points
    'Over the years you yanks have borrowed a few things from us Brits. You like our pubs, and you like our fish and chips. I'm about to let you in on another secret - Hedley & Wyche, the British toothpaste. It makes brushing a pleasure! That's because its mild cleaning agent is enhanced by two teaspoons of pure cane sugar, for a smile that says "Yum, that was good!" And it tastes great on a cracker! Hedley & Wyche. The British toothpaste. You don't have to brush your teeth EVERY week - but you just might want to!' My fav SNL commercial of all time.
  18. 2 points
  19. 2 points
    The hotfix on PS4 makes it so you can still injure them while climbing through, but it's very inconsistent, sometimes it works, sometimes it doesn't. They really should of kept windows as they originally where.
  20. 2 points
    Your idea of not allowing Jason to stop a car head on while shifting would make stopping the vehicle nearly impossible. Shifting to stop the car is the main method that is vastly used by the majority. There are only a small amount of unexpierenced players dumb enough to just drive into him without any regard to the consequences. Should shift stopping a car be removed the only way to stop it is to try to run in front of it. Which only part 2 & part 3 Jason could pull off but would still be a long shot. Considering even tho they can run they are not faster then the vehicle. Hell most Jason's shifts aren't quick enough to get in front of the vehicle. You would have to morph in front or behind the car & just hope to god the player driving is careless or blind enough to run into you. It would be an absolutely joke trying to stop the vehicle. This is the same type of complaining that got the window animation changed for the worse. It added something extremely unnecessary & frustrating. This is what ultimately will cause the game to become further imbalanced because people refuse to become better at playing the game & learning. Just so that they can change something that works fine just to better suit their inexperienced play style. Not trying to be rude or disrespectful but in my opinion this is a terrible idea.
  21. 2 points
    I refuse to play this game until I get this new DLC pack soon.
  22. 2 points
    Oh. Well then no im going to keep playing lol thats dumb.
  23. 2 points
    Kinda shows a pattern with them though. The game does have a lot more pressing issues than this; if they think it's alright to cut corners on something small like this what are they doing to big updates? I was just pointing out that this one intro is unpolished and underwhelming but now I think it shows a pattern of poor planning and testing. The game and company does seem to lurch from one issue to the next. Examples of cutting corners: Small update with multiple patches. (tried to fix it) ¯\_(ツ)_/¯ Big update unpatched
  24. 2 points
    I totally agree,Although i love playing Jason and preferences are set to Jason,i want to play the right way and concentrated,and sometimes i just wanna run like an idiot as a counselor chilling lol.So i would like an option like this depending on my mood
  25. 2 points
    I think if they were smart they'd take a page from Dead By Daylight - or improve on them - and have, at the very least, an option to queue up as only Jason, an option to queue up as only a counselor, and a random option (where you could still set your preference if you so chose, but be open to playing either). That would also help cut down on the epidemic of losing 1-2 players five seconds into EVERY match, when they realize they didn't get Jason and quit out.
  26. 2 points
  27. 2 points
    He's the PC, I'm the PlayStation.
  28. 2 points
    YES TO ALL OF THE ABOVE! My brain is scarier than anything they can put on film, so they have a simple job...make my brain fill in the blanks. When Leatherface runs out of the house and grabs the girl it's so scary. And when he hangs her on the hook her acting is PERFECT. That movie made me feel sick to my stomach when I first saw it, and I was like 13 years old. I wasn't sick from the gore as there isn't any, I was sick just from my brain plopping me right into that scenario and the terrible hopeless feeling I had throughout. Watched it on a sunny, summer afternoon with two pals and when it was done I didn't feel good walking home alone...in the daylight. Friday the 13th doesn't make me afraid of summer cottages and lakes and whatnot, but Texas Chainsaw Massacre made me hate rural properties. Those "Wrong Turn" films are fun to watch, but they fail so hard at being scary. Horror films 101...the best special effects studio is the mind of your audience members. Like the opening scene of Jaws. Scariest part of the entire film. You don't see the shark at all, but because of the reactions of the poor woman in the dark water your brain paints an awful and highly detailed picture of what is taking place. Less is more.
  29. 2 points
    @GhostWolfViking Respect the gifs I agree with everything you're saying. The level of RNG in this game can put you in position for an easy win, or a crushing loss from the get go. That in itself is evidence enough that F13 was not developed to be a competitive game, and the devs saying it themselves really drives the nail into the coffin. However, that is not to say it wouldn't work. Like I said, I do agree with what you've written, but I believe it is in the context of solo / lone wolf gameplay. When I think of competitive play in this game, I always imagine a team-based approach. Advanced, team-based strategy, with everyone communicating and working together excites me for the possibilities. Likewise, the strategic ways the Jason player would counter is also exciting to think of. Each match is unique in this game and that is a good thing, it makes the prospect of competitive play very interesting. I think there is a whole other side to this game, high-level gameplay that isn't exploitative but creative. I do think there is more to this game than the simple experience it was designed to provide. And I would definitely love to see players delving into the advanced side of it, and embracing more than what's on the surface. Again I agree of course that basic functions of the game like connectivity need to be not only fixed, but perfected before any progress in this area can happen.
  30. 2 points
    Tone shift when Leatherface hammers dude's head and slams the door is legendary. The sound cue in that scene is flawless. All you need to see is in your mind's eye. Very effective filmmaking. What you don't see forces your imagination to "see" as much as you can bear. They don't make them like that anymore. They just try to remake them!
  31. 2 points
    I think I have found my flaw in attempting it. I have always hit the grab button when I was behind them. Thanks guys, this has been very helpful.
  32. 2 points
    It's hit and miss for me. Sometimes his grab works properly while oher times it's like he's Mr. Fantastic.
  33. 2 points
    Sorry bud but I gotta disagree. Stopping the car is either insanely hard or insanely easy. It's all dependent on your skill as a Jason and the Counselors skill as a driver which is how it 100% should be. There are times as Jason where I won't even need to shift to catch a car because the driver is totally clueless and there are other times where I need to go full try-hard mode to even hope at stopping the car. I spent a good week playing with max level players in private matches and having them laugh at me and easily get around me taught me how to be greatly skilled at everything about Jason and totally convinced me that something needed to change in terms of the game balance since it seemed they could easily get around me no matter what I did. But then I went back into regular quick play and with my new skill level I always get a clean sweep as Jason and its rare for people to even call the cops let alone start a car. The lesson I learned is that it's all about the players themselves. The game can feel totally overwhelming and hopeless when playing against a monster Jason player or it can be a walk in the park and every single escape option is used and not a single person dies. It's set up to be totally based on you which is the best way a game like this could be balanced. If you are having a tough time with getting around Jason then good. Learn from it and get better man. Get better at driving yourself and soon it'll take a total try-hard jason to even hope at stopping you. If jason can just shift right in front of you with ease then its your fault for making it so damn easy. Don't be like every horror stereotype and make dumb decisions and make it easier for him. That's all I gotta say.
  34. 2 points
    While I like the idea of a grab through a window, there is the problem of, say, being right on the heels of someone who has run their ass off and jumped through a window. They get up, have a moment to collect themselves, and- whups- jason yanked them back out the window. However... There may be a fix to this. As other posters suggested, Jason should have to struggle with this grapple. A higher grab strength would lean it in Jason's favor while lower grip strength leans it in the counselor's favor (this would perk up Part 7). Another detail is the difference between diving and climbing. If a counselor dives through a window, the prompt to grab them doesn't show up. If they just climb, then you get the prompt. This also leans into the injured aspect as an injured counselor cannot jump and can only climb, making them a bigger target for Jason. But no, I argue against Jason actually being able to travel through windows in fairness of the gameplay. Doors are jason paths, windows are counselor paths.
  35. 2 points
    Releasing a physical copy is not going to cause bugs. There is not a patch associated with a physical copy so not sure how you arrived at that conclusion. Launch was a different story in terms of server issues. It was greatly underestimated how many people would buy the game day one and there was not way to pre-plan as digital copies are endless. It caused server issues due to the overwhelming amount of people who purchased day one and hit the servers hard. The capabilities of the servers have been expanded and the thing with physical copies is there is a finite amount so you will know how many to expect. This is just negativity for the sake of being negative. I hope that several copies are sold and a bunch of new players join. Here is the reality of what would actually happen with an influx of new players. More people to join into potential matches thus making matchmaking a little quicker. Building up the player base is a good thing, in fact a very good thing! I can understand some hesitation and concern from some sure, but it would not kill people to have a wee bit of optimism with the introduction of new players.
  36. 2 points
    This game was a lot more popular than anyone could have predicted. Gun must be making a ton off of it, and I bet they make loads from the DLC of the swimwear. People are so hungry for more content they will sell massive amounts of it. The fans of this game are really passionate, and it's a unique property, so I don't really think they have much to worry about against those AAA titles. Not being a "fanboy", just calling it as I see it. I'm glad for new releases though, because they come in handy when F13th servers take a dive. I might take a short break when Battlestar Galactica: Deadlock releases for the PS4. I will however wear a hockey mask while I play it.
  37. 2 points
    I thought I noticed that. But even more importantly... He's often not letting go of the counselors while getting hit. I usually play with the same people and I have a reliable companion I stick around with, a bodyguard. I fix, he protects me. There were a few instances last night he literally broke his bat on Jasons back after three strikes in a row and Jason still didn't drop me. Thats even worse than the range.
  38. 1 point
    When I watched the Spring Break trailer, a thought came close in my mind. At the point when Jason kills Chad with his spear, it looks like he threw it like a javelin. Could this be a tease for a new exclusive kill for Part 6? I mean, Gun and Illfonic have confirmed that every Jason are going to get new exclusive kills to play with, and this could be one of Part 6's new kill animations. But I could be mistaking.
  39. 1 point
    Actually not i have played against really hard ones, Like i said with communication and a group going to get the phone started with weapons maybe a knife or 2, firecrackers and sprays they could most deff get the phone going, Dont care how good you say or think you are lmao
  40. 1 point
    Yes I'm with you on Jaws. I still meet people that have never seen it, and when they ask me to describe it I tell them "It's a movie about three guys going fishing".
  41. 1 point
    Well, as far as types, its generally split up into lagers and ales. The difference is in the way it is fermented during the brewing process. But then you have styles off of those types. Brown, blonde, stout, porter, bock, wheat, cream, pale ale, strong ale. Those are just a few. And then you have American versions of those, German versions, English versions. Each offering a different take on the style. For someone who doesn't typically like beer, I would recommend something on the lighter side. Like a wheat beer. Those are typically easy to drink and are smooth and mild tasting. Or something with a malty characteristic. I would stay away from anything too hoppy. That's an acquired taste. They do have fruit beers too. I'm not a fan of those though.
  42. 1 point
    Could be. I don't know why PS4 would be exponentially worse for team-killing than Xbox, especially when Xbox has been pretty prone to abuse lagging behind on a lot of the patch rollouts. But I guess anything is possible. I just hear people talk about this happening game after game after game, nothing but teamkilling and honestly half the time they're so hyperbolic about it's hard to even fathom it working the way they make it sound. People start going off about team killers running around 'shotgunning the entire lobby to death...' There are, to the best of my knowledge, 2 shotguns max in a given match; one that spawns and one Tommy shows up with, and the odds of a teamkiller getting their hands on BOTH from round to round seem...pretty slim. Maybe they're somehow getting multiple counselors all clustered together around a car or something and trying to hit as many of them in the blast as possible, I guess? But again, with shotguns being pretty scarce, 9 times out of 10 team killers had to melee you to death. And almost all of the ones I've ever run into are frankly terrible at it. They just run around swinging like crazy and can be chased off or killed by anyone who knows how to combat stance, block, then counter-attack. Once you learned how to do that you were no longer easy prey and after taking a smack or two they'd run off and look for somebody easier to pick on. It's just never been much of an issue for me.
  43. 1 point
    And my point was that these forms of trolling do not seem to be a serious issue. The only people talking about it are using it as an excuse to bring back tk. If it was happening a lot we would see a bunch of people asking for a fix, not asking for tk back.
  44. 1 point
    I couldn't care less about the new content at this point.. All I want is for them to fix doors not breaking correctly, fix the fps issues and remove the stupid window prompt. I have barely touched the game since they screwed the pooch with the small map update.. It just isn't fun anymore, Jason is basically a slow moving magical punching bag at this point. The one other thing I would like for them to change back is the ability to block flares. It was completely unnecessary to remove the ability to block flares as it often required skill and timing for Jason to pull it off correctly in the first place. Being unable to block firecrackers is fine but the flares were just unnecessary.
  45. 1 point
    He's referring the swimsuits, although i'd much rather see the 84 Final Chapter pack.
  46. 1 point
    I think it would be a good option for sure. Side note edit: How many rage quitters are there because they spawn as Jason? A lot quit out because they dont get Jaystar but how many quit on the opposite end? Any experiences?
  47. 1 point
    THAT'S the kind of sentence that adds an extra jolt to my 2nd cup of coffee.
  48. 1 point
    and that hook scene... you don't actually see anything. that's the exact stuff I'm taking about. now a days they'd spend a million dollars cgi'ing blood splatter and ten minutes thinking about pacing.
  49. 1 point
    Now, I know most likely that these haven't been mentioned(afaik) but I thought I'd ask anyways. Firstly, will players earn XP in singleplayer? Secondly, will progress towards achievements still increase in single player(ie kill "x" amount of councilors)? Finally, will there be new achievements specifically for singleplayer? I don't expect answers right away, but I thought it might be nice to place the questions out here.
  50. 1 point
    Your character should be able to find dead animals or various traps already setup in the woods near Jason's shack, it could raise your fear and also serve as a warning to Jason that you are closing in on his territory.
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