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Showing content with the highest reputation since 06/04/2020 in all areas

  1. 25 points
    EDIT: Patch is rolling out on all platforms now. Please be sure to download the patch and fully restart the game before matchmaking. On Tuesday, the 16th of June, we'll be rolling out a patch for all platforms simultaneously. This patch will be deployed in the evening in the US, 10PM Eastern US Time. As with every patch day, as servers repopulate with players on the latest version, some matchmaking delays can occur. Make sure you have updated to the latest version once the patch is live, and completely restart the game. Support and Community teams will be standing by to monitor any potential issues. **Patch 1.37 (PC, Xbox, PS4) Patch 1.04 (Switch) - 6.16.2020 - 10PM Eastern US Time** Overall Car Improvements Jason or Counselors Attempting to Interact with the vehicle (Interaction Lock). Counselors entering and exiting the vehicle (Interaction Lock). Jason throwing knives at cars no longer causes catastrophic rocket cars. Jason morphing to the car no longer causes catastrophic rocket cars. Catastrophic Rocket Cars are non-canonical and should be regarded as such. Random Counselor Players Should No Longer Spawn as Random Counselor (Unless Selected) Players Should No Longer Spawn as Random Jason (Unless Selected) Residual Issue: Some icons may not appear correctly in limited circumstances. This is a UI bug only, and does not affect the selection. Team is investigating. Various 'Stuck Spots' and Hidden Spots Fixed This includes but is not limited to Pinehurst Stairs. Offline Challenge - Snuggle By the Fire Tiffany Pathing Issues Resolved Various Interaction Locks Fixed Includes, but is not limited to: Use of firecrackers Entering/Exiting vehicle Shooting Flare Gun Multiple presses while using windows/doors Various Exploits Fixed This includes but is not limited to a recent vulnerability causing perk/CP resets. Damage, Mask, and Balance The team has monitored feedback present in the community regarding the mask removal as part of the kill process. We wanted to adjust this in a way that would eliminate one or two hits being capable of removing the mask, while still preserving the effectiveness of perks and builds that took players significant time to develop. We’ve shifted the damage values needed to remove the mask to make this process a bit more difficult, even for counselors with high stats and perks, but kept it in a range that will not alienate newer players. Removing the mask will still vary depending on counselor, perks, weapon used, and attack type. The team also would like to provide some insight into what the team is currently investigating. While the following items are under investigation, our next patch is not limited to only these items. These are high profile, community requested items, and the team is already in the investigation stage of identifying the cause and potential correction. **Under Investigation for Next Patch Cycle** Combat Stance - Various uses that manipulate stamina, "sliding" etc. Health Spray Break Free Issue Ability Unlock/Recharge Rate Toggle in Private Match
  2. 9 points
    The game is about Jason. If you can't handle that, I hear Fornite will take you.
  3. 9 points
    I was so floored by this shot of Part 7 Jason looking at a flickering fuse box in the rain that I had to share it. Look at those eyes! The game is so dark and tense most of the time that basic things like Jason's design and lighting effects can go unnoticed but I really do love the atmosphere the developers created.
  4. 8 points
    And I'm super sick of you whining cry baby counselors. Get over it. Jason should be a beast. Taking the mask off with only 2 hits was absolutely ridiculous. It will still be easy to kill Jason. It will just take a few more hits to get his mask off. But once it is off it's super easy to kill him.
  5. 8 points
    Car-knifing fix, random counselor/Jason glitch fix and an attempt at re-balancing the Jason kill all in the same patch?! That's much more than I was expecting in a single shot, excellent job guys!
  6. 7 points
  7. 7 points
    Great idea @Strigoi !!! I will do you one better instead of a cut scene at the beginning of every match, were Jason Kills Rob...... It should start with Jason following Rob raising his weapon to kill him but before he can.....Tommy jumps out ( Surprise Morher Fucker!!!) and slaughters Jason instead......this way you wouldn’t have to worry about whether the kill is too hard or not..... You would have a full 20......non- stressful, non- threatening minutes to dance to your hearts content and escape camp at your leisure Any way you want.......This is the difficulty mode you have been craving for all this time.... The difficulty you deserve.
  8. 6 points
    This. The good ol days where you could shift into a group and kick some ass as Jason...
  9. 6 points
    I don't know why anyone would slash in a slasher game based on slasher movies....
  10. 6 points
    You Jason players are straight PUSSIES! First the lack of knives and med sprays taken away from campers, then the cabins being absolute shit with windows NOW YOU GET A BUFF WITH HIS RAGE! Yeah i get the game is about Jason but give the campers a chance.
  11. 6 points
    On the contrary, I would say this post is just about as ambiguous as can be, to the point of it being intentionally so. But I’m going to break it down and attempt to make sense of it for everyone. Ok, perks and weapon values untouched, got it. So the way you are minimising damage output is by nerfing Strength then? Since you mentioned stats, and Strength is the only stat which determines damage output for a Counselor. As far as different scenarios go, well pre-Rage and post-Rage are literally the only ones I can see, which seems you’ve got some additional modifier to lower damage post-Rage. Yes, seems you’ve got a damage modifier post-Rage. That would be the fail safe. As for other ways how damage affects Jason’s mask (assuming you haven’t added anything new) well there is only stun (low damage) and non-stun (full damage). By nerfing Strength stat then both values are lowered anyway. Regarding "chances to remove" the mask, well that is simply called stun chance - since this determines the amount of damage dealt (see above). There are also 2 layers of it, base stun chance of a weapon and individual counselor stun chance (not determined by any visible stats whatsoever). A third layer would be Stun Resistance but that conclusively does not exist. Since you didn’t tweak any of the weapons, this leads me to think you increased the stun chance for counselors across the board then. Alternatively you’ve added a new modifier that randomly deals lower damage on any hit including a non-stun. Another alternative could be some extra damage immunity states for Jason - which would be wise - although I’m doubtful this is the case. But moving on... Yes, since you didn’t touch the perks. Hopefully those max values of Slugger and Thrasher with a 10 Strength Counselor have been accounted for regarding that damage modifier... Side note, I also wouldn’t strictly call it “earning” those builds since that would imply progression, rather than randomly rolling them at literally any point. Now, back to the chance topic to finish this off. If this is still simply stun-based, that not only goes out the window as soon as Rage hits, but it is not even effective before that. The reason being is that while Jason does have stun-immunity states (2-3 seconds) following a stun, he does not have damage-immunity. Therefore, even something as simple as a firecracker can be used to safely guarantee a non-stun, full damage hit providing you have the timing down - video link. Video plays from start of the match to show Jason is indeed at full health (or skip to 0:40). The demask hit comes just as he is exiting firecracker stun, and by observing the abilities menu which only lights up post-stun, you can see how much time he has to do anything. In other words - virtually none. Timing can be learned and done consistently. Additionally, there is one last nuclear bomb bit of info that I’ll drop here. There is in fact already a post-Rage damage modifier sitting in the game, although certainly not an intended one. A flare gun - one headshot - does 60 Damage post-Rage. If that is still there in the new patch, unaddressed, everything else is almost for naught. TL;DR Weapon values, perks untouched Maybe Strength nerfed Maybe dmg modifier post-Rage Maybe stun chance increased / random dmg output per hit Honestly I don’t know why the specific changes to mechanics couldn’t just be clearly listed as I’ve done above. Rather than a bunch of stuff about game balance and ambiguous tweaks, which can be confusing even for veteran players simply wanting more specific info. What is written instead is something that lends itself to a lot of speculation. In the future it would be nice to read something concrete regarding changes such as this.
  12. 5 points
    That question has already been asked and the answer was no. I only need the 1000 matches as Jason and a PHD in murder trophy to platinum the game. Only 254 more matches to go for the 1000. I kind of agree with their stance on not lowering the requirements though. It would be a huge slap in the face to the people that grinded to get them. Want the trophies? Earn them.
  13. 5 points
    The Grendel I believe was to be the last map added to the game. Not sure but if not it definitely should be. I am pretty sure Wes said Pre-Uber was not going to make it into the game and Uber was going to be the last Jason added as well. Yes, he was going to become his own Jason at one point. Every weapon Jason wields in the game was supposed to get a kill pack.... so with the 6 Jason X kills I believe in the area of 22 -25 new kills were going to be implemented. Pajama pack was supposed to happen and I believe an OG Crystal lake Camp counselor shirt and shorts was as well. I believe Jason X machete and a sledgehammer are all that I am aware of.
  14. 5 points
    Jason players should have very little if any fear, that is the whole point in being Jason. It needs to be extremely difficult to kill him not easier. The mask buff did very little to deter any kill squads. Anyone playing Jason shouldn't have to worry so much about a kill scenario. I still prepare for a potential kill attempt every match I'm Jason. I trap the shack,try and get the Tommy power first morph and if I guess wrong now I have to play defensively. A Jason player shouldn't have to go through all that preparation and forethought due to how easy currently it is to kill him. If anything the mask buff needs to be doubled. I wouldn't play the game at all if they did what you are suggesting. It's already bad enough the way it is.
  15. 5 points
    3 total posts and 2 of them are low effort and argumentative. "I look forward to your constructive contributions to the community here on the forums."
  16. 5 points
    None of this post makes any sense at all. The team working on Predator is not the same team currently working on F13. Gun has nothing to do with Predator. And IllFonic is no longer working on F13. The lawsuit only stops us from adding new content, not bug fixes and balancing, which this patch is. Also, this patch is not the first patch since the lawsuit issues. And finally, we definitely had absolutely nothing to do with where Predator is available to you.
  17. 5 points
    Wow, yet another Jason buff, of course, because he wasn't strong enough already. To be honest this update was the change needed for Jason, not the rage change that was just ridiculous.
  18. 4 points
    Clearly it is YOU who is part of the problem. Whether or not you are affiliated with the hackers, leaving them alone to cheat, ruin everyone elses enjoyment of the game and spead their toxicity IS NOT THE ANSWER! Plus, anyone in their right mind who has seen them in action knows that there is no way their behaviour can and should be tolerated. These guys are cheats, bullies, racists, homophobic and absolutely pathetic human beings. And, as far as I'm concerned, people like that need to be confronted and dealt with head-on. Players like @Mayday doing whatever necessary to obtain evidence in order to get these people banned is best for the integrity of the game and the F13 community; he does not need to work for Gun. If they (/you) get banned permanently then it's a job well done. The fact that they (/you) have taken down the servers is not his or any reporters fault, by any means. IMO Gun Media has to shoulder some of the blame because their servers being hacked has been happening for a very long time now and they clearly need to increase server access security 10-fold. The game seems to have minimal authentication and/or encryption to log in as a user as it is. This is why it is so easy for hackers to access the servers, find a user by their username/Steam ID and delete their CP and perks. I mean, they have even come onto this forum to brag about what they do and how they do it every time a patch gets released. If that isn't asking for a lawsuit to be filed against them then I don't know what is. All I do know is that the sooner they (/you) are removed, the better the game will be for EVERYONE!
  19. 4 points
    The ending of the match as it is now is fine. If it isn't broke, don't fix it. @Laotian Lam, I wouldn't want longer matches either. @glowing ooze, I checked Jason's wallet once. I found $13, a photo of Pam, and a ticket stub for Halloween. @OCT 31 1978, there was evidence of a credit card having been there, but someone already took it. Given the scratch marks on the wallet, I suspect Freddy.
  20. 4 points
    Jason went back to the shack real quick and told her a funny joke. No big deal.
  21. 4 points
  22. 4 points
    This is not a movie script, it's a game. The movies builds Jason as an menacing threat, and as a game this game should embody the "Spirit of Friday the 13th franchise". Jason does die or is defeated in those moves, but they are in a unlikely circumstance with a hero, which is replicated in game terms by having it not happens often. Instead, the game feels more like its in the "Spirit" of Frankenstein, with Villages taking arms and hunting down the monster with how often Jason gets offed, lol.
  23. 4 points
    Your ideas are horrific. Please keep them to yourself.
  24. 4 points
    It is realistic as it is right now. Maybe it'll get fixed for good in the next patch. Delaying Tommy will likely lengthen a match, rather than making Jason harder to kill. Some things have changed since you last played. In the right hands, Vanessa (or any counselor) can repair, though it's not always the wisest of easiest feat to pull off. Given the lawsuit, New content is not happening. If a Jason is only slashing, you change tactics. A Jason that suspects you have a knife might go with the safer option of slashing. Many "casual" players know how to avoid a shift grab. Do a bit of research, and you'll find it's easier than you might think. Single instances of each counselor from day one would have made this a totally different experience. Thankfully, there are groups of people who play lobbies with only singular occurrences of counselors. Jason will be stronger one day, hopefully. How strong that is remains to be seen. It's been a rocky road, but it's not quite over yet. All of the other objectives could be done. If a determined Jason hunting party wants the kill, they may fight it out with a camping Jason and still get Tommy called. Catching multiple Vanessas is not impossible, though you may want to pull your hair out in the process at times. Teaming is not something they ban for. It sucks, but you can find players who play the right way.
  25. 4 points
    Patch is rolling out now! Please make sure to download the update and fully restart the game before matchmaking!
  26. 4 points
    You already get XP based on how long you survive. Personally, I don't like the idea of encouraging people to run out the clock. The most common reason (other than Rage quitting) that people leave the lobby is because they don't want to sit around waiting for the match to end. It's already annoying as it is having to watch as people Juke Jason for 10mins while the Cops are on scene already.
  27. 4 points
    While the roll for a mask coming off is still chance based, in testing we weren't seeing an incredible deviation from the hit counts. 1-3 hit variations at most. So before anyone gets too upset at this chance aspect, please keep that in mind. The hit counts play into that "feel" I mentioned. We didn't want it to feel as if you have to wail away and use every weapon on the map to get the mask off. Sharp weapons are still the best bet for removing his mask, which is due to, if I'm not mistaken, their damage value and achieving the threshold amount the fastest. While their probability is not as high as blunt weapons, the small deviation in hit counts means that their superior hits to threshold still leave them as the most viable option to remove the mask. And strong counselors, like Buggzy, with good perks and a sharp weapon will be the baseline for fastest removal of the mask still. Interesting anecdote, in testing we had one point where Deb ran out of weapons in the map and the mask still wasn't off. Needless to say that was the end of the test session and the team dialed the change back from there to get a comfortable spot. Deb can absolutely remove a mask, just not nearly as easily as a stronger counselor. Looking forward to you all getting the patch later tonight. Can't wait to hear thoughts. For anyone looking to tinker with the changes right away (tonight) in a test environment, remember that you can use private matches to check out the change, with a Rage toggle to see both before and after the Rage hits. Run a standard match with no toggles changed, then a follow up with Rage at start.
  28. 4 points
    @mattshotcha thanks for the very detailed reply, I appreciate it. Based on what I understand, here is an updated list which may provide better starting for points for anyone interested. Even if not technically perfect, this would be the effective impact of the changes on gameplay (providing they are correct) - 1. Counselor Strength lowered across the board 2. Stuns do zero dmg / dmg stat not affixed to stuns 3. Jason must take x amount of dmg before you have the opportunity to demask 4. Demask chance is based on stun chance / whether you stun on follow-up hits 5. Post-stun / wake up hits cannot demask because of short stun-immunity time 6. Once Jason is in rage, stun chance still applies to mask removal after dmg threshold reached (since mask RNG is separate but uses same probability). If this is the case, it's quite clever. Referring to points 3 and 4, this would mean that no matter how much damage is dealt over the threshold, nothing will happen until a stun hit is achieved. It also addresses the issue of perfectly timed hits on wake up from stun - since he is immune to them for 2-3 seconds. While this can no longer be used to nullify defenses for an easy demask, it still won't prevent Jason taking damage before threshold is reached. For future updates I would strongly advise the devs to apply damage immunity on wake up, for the same duration that stun immunity lasts. One unknown factor is how mask RNG reacts to guaranteed stuns such as Shotgun, but this should be easily tested once the patch out.
  29. 4 points
    If counselor "sliding" is set to be patched, then please, please, please add Jason's counselor "abduction" to the investigation list also. It's an extremely cheap way to get easy kills and renders pocket knives (arguably a counselor's most resourceful utility in the game) utterly pointless when abducted into the water. Half-decent Jason exploiters can abduct counselors when they're climbing through a window, sitting in a car or trapped in a corner with ease. Hopefully patching it will in turn fix Jason's "ghost walking" exploit. Overlooking that abduction needs to be fixed in the next patch cycle will mean that the exploit will most likely remain in-game for a further year minimum, if fixed at all. Admittedly I use counselor sliding, BUT ONLY TO COUNTER TEAMERS, EXPLOITERS AND GLITCHERS ALIKE. However, I would ecstatically welcome the removal of sliding, as there are those who abuse it and I only wish to play fair. That said, a concerted clean up effort must be made on both sides to keep the playing field level.
  30. 4 points
    Continuing my line up of Neca custom Figures.....I proudly present our Cryogenically Frozen Space Ranger from the future Jason Voorhees as he appears at least to the best of my ability....in... Jason X ....prior to his magnificent Upgrade. Let me know what you think! Enjoy the Photo shoot!! ” Guys he just wanted his Machete back!....” @Dogmatic I tagged you because you said Pre -Uber was one of your favorite looks let me know what you think? @DontZzz34 I tagged you because you liked the J8 custom let me know what you think of JX Pre-Uber. @Jason Todd Voorhees I tagged you for this because you liked the JGTH custom. let me know what you think.
  31. 4 points
    I would have to report on this to the team and see what even could be done in regards to what you're requesting. The Rage change is a s much a design change as a balancing one, and the team feels strongly about there being a consequence for smacking Jason. Even if those hits are there to put distance and survive, there should be a consequence for them. While the issue you mention is frustrating, players hitting him needlessly and then quitting, it doesn't mean we should build around one scenario alone. The game is about escaping Jason. Not fighting him to the bitter end. The kill sequence is there, but it's not the primary option. Escape is. If we make it where pre-Rage hits don't accelerate Rage, then we just have bully parties for half the match again. Some counselors are going to run into Jason when he's in Rage and get killed. The other counselors should be using that time to further their escape. Not all counselors will make it, but if you prioritize the escape, a lot will. Rage or not, Jason can only work on one counselor at a time, assuming they aren't lined up waiting for a slash. It's a big change, and I don't mean to understate that. But the game has layers of teamwork involved and that's going to be the difference between success and failure. Online MP always has a problem with players not "playing the objective" and it's frustrating. But when you build around that, you end up with a cake walk for players and groups that do play the objective.
  32. 4 points
    Jason getting permanent invulnerability with rage is still something that should be revised or reverted. It is a horrible mechanic. Either give Jason temporary rage/invulnerability(with decay) or buff him in some other way. Removing player's ability to fight or contest objectives past a certain point in the game, or punishing the entire survivor team for every individual hit players get on Jason, are not healthy mechanics for the game. There should be a sense of reward when a player gets a swing on Jason, not a sense that they are getting screwed out of a late-game because they successfully defended themselves.
  33. 4 points
    Thanks @makred78! We feel the new change to Jason is a solid in between for all parties in our community. It is more difficult, but not so much more difficult that it will feel like we've made a dramatic buff to Jason. Rage, on the other hand, is staying as it is. Players have already illustrated that they can adapt to the new Rage standard, and that means that while there may be a new learning curve to game play, it's working.
  34. 4 points
    I did all the proper prep for a anti kill scenario. I do every match. These guys were all high level and knew exactly what they were doing and were prepared. I'll give them their do, they were good. If I had got the Tommy power right the first time I faced them it'd been a different story as I destroyed them the 2nd time but I was prepared even more so and got the Tommy power right. Point is you shouldn't have to worry and do all that preparation and having to study a tower guide and spend tons of hours on the bots learning the Tommy power probable locations if killing Jason was made extremely difficult which it should be in my opinion.
  35. 3 points
    To those this applies to, have a safe and enjoyable holiday weekend.
  36. 3 points
    These are secrets most average players won't stumble across. What I've found so far: Challenge #1 - If you kill Bugzy, Adam will go looking for him after fixing the car. Funny thing is he won't spot Bugzy hanging from the tree branch if you choose to do that kill. Challenge#2 - Killing or scaring Mitch away will cause AJ to eventually look for him before attempting to fix the generator herself.If you take care care of Jenny before she can alert Chad then wait long enough, he'll step outside and smoke a cigarette. Challenge #4 - At the beginning you can hear Kenny and AJ supposedly having, um, securing political relations. Go upstairs and open the door to see them hugging. Not much of a secret, but some attention to detail. Challenge # 5 - when Chad is "seeing some wildlife" you can hear him talking to himself when you get close enough. Also after you drown Tiffany causing him to flee you might hear a unique line of dialogue. You can make the challenge reenact a scene from the movie if you kill Adam and AJ in bed then kill Bugzy without alerting Deborah. What happens is Deborah will wait a little while for Bugzy to appear, then head upstairs. Challenge# 6 - This line of dialogue was probably scrapped. One time I killed Tiffany in the sleeping bag. Adam is supposed to freak out at her dead body, but it appears to have glitched because what happened instead is he says this then spends the rest of the match drinking beer at the 1:20 mark in this video: Challenge #7 - After killing Bugzy with the butcher knife (has to be that kill), when Kenny discovers his body you can hear a unique line of dialogue.
  37. 3 points
    I can bring this up to the team and see what might have happened to the audio. I know issues like this are lower priority, but it never hurts to check in on them. EDIT: Pinged the team on it and we'll take another look. In all honesty, it may have been something that fell through the cracks as lowest priority. But we'll take a second look.
  38. 3 points
  39. 3 points
    When was the last time you killed a glitcher? Not an accidental one that triggered some glitch by mistake, I'm talking about someone who definitely knew what they were doing and tried to glitch in an effort to troll you/survive somewhere you can't get them? Last night, I came upon a Pinehurst glitcher who stocked up on med spray and tried the "2nd floor window" glitch. Probably not a good idea to pull that shit on a Jason who starts with extra throwing knives (skip to 4:30)
  40. 3 points
    Welcome to the forum @Plinkster68. While I respect the petition process, nothing is likely to change.
  41. 3 points
    Wow, I see alot of people crying over a game. Take it for what it is. Play it or dont.
  42. 3 points
    The new grab could be tweaked. The big issue is being locked into the forward lunge. If we could turn while grabbing, that would be better.
  43. 3 points
    If no one hits Jason, Jason doesn't get "invincible" as you call it, he's really not invincible but whatever, until 5 minutes are left in the match. The moral of the story, don't play pinata party with the underpowered killer and you have plenty of time to get objectives done and escape.
  44. 3 points
    Can you bring back dancing on the way to the cops! That was actually a good glitch.
  45. 3 points
    @mattshotcha - how are we supposed to colonize Mars without catastrophic rocket cars now?
  46. 3 points
    To all the people complaining about the Jason buff.
  47. 3 points
    Thanks a lot, but you guys still can't find the perfect balance for Jason. It is too powerful and the survivors are increasingly harmed.
  48. 3 points
    Patch notes are on the way. Should be good to share tomorrow. Including patch date.
  49. 3 points
    They said the reason they prioritized the engine upgrade over content was because the number one concern for players at the time was dedicated servers. The engine upgrade was required for that to happen. People can bash Gun and Illfonic all they want about their decision to postpone content over the engine upgrade, but they both missed out on a lot of money because they couldn't release anymore content. They were actually listening to and catering to the fans concerns. In a perfect world, maybe they could have had a few more employees that could have been working on content while the rest of the team worked on the engine upgrade. Hell, in a perfect world, Sean Cunningham's greed wouldn't have led to the content ending lawsuit. There's a lot of "what if" scenarios out there. Hopefully (after the lawsuit comes to an end) someone else will see how well this game did and the potential it could have had without all the legal troubles and take a shot at creating another F13 game. I would really like Gun to take another shot at it after the legal mess, but the way they were treated this time around for something that was out of their hands, I doubt they will.
  50. 3 points
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