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Showing content with the highest reputation since 03/25/2020 in all areas

  1. 7 points
  2. 6 points
    Now you're both acting like children. If you would have read what I was saying, you'd know we're looking into it and that there is most likely a change coming. For as much as you lot attack Mr. Strigoi, at least he picked up that changes were coming. He might have assumed too much about those changes, but at least he read the posts. I'm closing the thread, as we're way off topic. Forget the hints, just wait for the patch notes I guess. This is, apparently, what I get for trying to give a peek behind the curtain as to what is in the works at Gun.
  3. 5 points
    At the risk of kicking off a whole other tangent, the team has been investigating claims about it being too easy to kill Jason... The ... implies a hint has been shared. This is one of the longest running topics of the forums currently, and while I certainly would like to err on the side of caution, as does the team, we read, reply, evaluate, and pool feedback and investigate accordingly. And that's all the info you'll get out of me at this time. @Strigoi It's possible to stun Jason without ANY perks at all.
  4. 5 points
    People who claim killing Jason is extremely difficult/near-impossible are obviously stupid.
  5. 4 points
    If you post video for the sake of attaching to a support ticket, please make sure the video is Unlisted on YouTube. I know we request video for a lot of reporting, bug/glitch, all reporting. But the best way to do so is with an Unlisted video link, so you don't have to worry about anyone else seeing/taking issue. That's because under the stairs is not an exploit defined by the team as a ban worthy offense. The team has a decision process involved to determine something ban worthy. A bug is not ban worthy, unfortunately. So we don't ban for that. The team is investigating a fix for it, and we will have more news on that when they complete their investigation. You know we can see the backend of the game, and all the details of what you have and haven't done, right? Cause we can. Cracked Jason X? We can see that. Boosted your account? We can see that. I'll also go a step further and say that your involvement with the hackers responsible for a variety of different hacks, trainers, mods, etc. is enough to make it a ban. You're even listed as the author of several mods, and listed as the first member of the "Summercamp Team" but even that is inconsequential seeing as we have the backend proof to verify a variety of ban worthy offenses. If you want to discuss this further, it should be done in private, not by arguing with forum members here. I cleaned up the screenshots. FOR EVERYONE IN THIS THREAD: If your account has been compromised (we can verify on our end) submit a ticket to JasonKillsBugs.com and the team will help once the fix goes out. That fix is in progress, and the team will update you all with a time frame when we have it.
  6. 4 points
    Since Neca has been affected by the lawsuit and is unable to make any new figures in the F13 franchise, I decided to make a custom version of JGTH. I know that this film is hated by many fans, but I happen to really enjoy the movie and love The design for him in the film. Let me know what you guys think! Enjoy the Photo shoot !!! “GO TO HELL!!!”
  7. 3 points
    Have at it ladies and gentleman. @Strigoi, this is not meant to speak for every person playing, but it will give you an idea of how players here feel about the issue.
  8. 3 points
    This is more like it. Thanks for the poll @Fair Play I'll be keeping an eye on it.
  9. 3 points
    It would be nice if people stopped using hacks and just played the game as intended like most honest players.
  10. 3 points
    @Dunken, I am on the same page as you. @OCT 31 1978 and @HaHaTrumpWon, I also enjoy the Jason role as well. Win or lose, it is fun to take down careless and cocky counselors.
  11. 3 points
    Who is this post directed too? If it is to me you might want to re-read that closed topic thread and this time take your time reading and comprehend it As Matt didn’t call me anything. I didn’t get to share my thoughts on Matt’s posts before it was closed either. That last thread did get out of hand..... there are bigger problems in this world going on right now and getting bent out of shape about what Gun Media is going to do about the game is not one of them. The fact that they are still working on the game right now during all this craziness is great news to me and the fact that they have continued to gather information and are working on a solution to what many members feel is a problem is also good news as well. I am very excited About what the team is working on and can’t wait to hear more.
  12. 3 points
    One last thing and then I'm done. More semantics. The design is fucked. I don't know how more plainly to say it to you. And your failure to acknowledge that that design is fucked is frustrating because you come across at best as tone deaf or at worst you simply don't care by keeping going back to "blah blah blah words words word by design escape is the priority blah blah blah" So since you don't care, neither do I. Do nothing to fix it. We can watch people laugh and gank all over impotent Jason and get more asinine threads from the OP complaining about nothing with no substance. *puts fingers in ears* lalalalalalalala
  13. 3 points
    It's not semantics. The two things are very different. Apples vs oranges is not just semantics. If you find any conversation with me so pointless you can feel free to not reply. No one tagged you in and requested you come to the thread, misread everything I've said, then storm off in a huff because I asked you to actually read my replies. You opted into that. I think if you actually read what I've posted you'll see that nothing has been pointless and I'm doing what I can to fix the situation, in partnership with the team. It's far too early to go into details on the specifics, but we're investigating our options on the topic. And escape is still, and will always be, the INTENDED, BY DESIGN, primary win condition for counselors. You can use a spoon as a back scratcher, that doesn't make it a back scratcher. The reading between the lines of that is that we'll investigate ways to change the game that play into the original DESIGN. Again, not semantics. That's all I can say on it right now.
  14. 3 points
    EDIT: The patch is now LIVE! The Switch Patch 1.03 has been completed. We will have the patch available for download on Monday, 3.30.2020 (roughly noon Eastern US time). The patch is essentially the Switch version of our last patch on PC, Xbox One, and PlayStation 4. We have included some Switch-specific fixes for Interaction Locks and a few Stability Improvements. FULL PATCH NOTES: FIXED: An issue causing Environmental Kills to record a kill, but leave the counselor in game, creating stuck lobbies and excessive kill counts. FIXED: An issue with the drawer upstairs on Pinehurst that would cause the counselor to become stuck if interacted with. FIXED: A problem with super lazy bots on Jarvis House Offline. They are now motivated and will move about as normal. FIXED: An issue that would render a door unusable if two counselors interacted with the door/barricade at the same time. FIXED: Various game crash issues. FIXED: Various car interaction fixes, specifically counselors interacting with the car (fixing, starting, etc). FIXED: Various counselor stuck spots have been resolved. OTHER: Private Matches now include control over more of the in game settings. The modifier for “Ability Unlock/Recharge Rate” for Jason is currently only Recharge Rate. The Ability Unlock speed aspect of this will be implemented at a later date. These controls allow players to tweak private match settings to many varying degrees and some unexpected behavior can be seen depending on the variables selected. While players should expect some instability when altering these settings, the community can also report any unexpected behavior to JasonKillsBugs.com SWITCH: The team identified and resolved a few Switch specific Interaction Lock events SWITCH: The team included various stability fixes to help with performance. As always, please make sure to update as soon as the patch is live. Matchmaking may see increased times on patch day, while everyone gets on to the same version. This is normal and should improve over the hour following the patch. Please do let us know if any matchmaking delays persist into the evening.
  15. 3 points
    I played it. It's enjoyable but matches are just a little on the short side for my liking. Either way I'll list a few Pro's and Con's of the game and make comparisons to F13 where applicable. Pro's: The option to choose to play as either the Predator or the Fireteam (soldiers) is a massive plus point. No problems getting into a match - about 2-3 mins wait on average. Takes a bit longer to get into one as Predator, but that's understandable. The graphics are miles better than F13. The menu screen alone shows just how high quality the character models are. Cut scenes are also a lot more polished than F13's PS3 looking textures; most noticeable in the Single Player Challenges. Gameplay is very smooth and appreciated more when playing as Predator traversing through the trees. XP system allows you to unlock new classes, weapons and perks as you level up and use the points to unlock loadout gear and player/item skins. Alternatively, you get reward boxes (field lockers) after most games, that you can also buy, that drop 3 items containing gear and skins, so you can save on XP points if you get good drops. Duplicate item drops give you points (depending on item rarity) as an automatic exchange. No perk rolling! If you like CoD-style gameplay you'll like this game. Personally I play for Predator as it's much more challenging and less point-and-shooot. Con's: My biggest issue is that matches will average about 8 mins and only last a maximum of 15 mins. The Fireteam are required to complete 3 objectives and "get to tha choppa" to escape. F13 has much better pacing and intensity IMO. If Predator players go in gung-ho and get taken down they have the option to self-destruct before being killed (by shooting his mask off). The game is then over regardless of whether or not the Fireteam escaped the blast radius. This can lead to matches being finished within 5 mins when, in fact, the Fireteam should at least be able to finish their mission. Unlike F13, which has a few ways for counselors to proceed in a match, almost every match in PHG requires you to find computer terminals, documents or cargo and interact with them (hold square). Do this a couple of times and then get to the rendezvous point to end the game. This process gets old very quick. Kind of like DBD - fix gens and exit. The AI enemy is not too smart. Of course they are the teritary players in the game, but they fail to take any evasive action. They will either just run up to you directly or run around until you kill them. On a rare occasion they will just stand there not doing anything as you run right past them. A squad that sticks together will beat the Predator 99 times out of 100 (in my experience). As several higher level weapons are unable to be unlocked in the trial it's quite hard for Predator to take down a team that are watching each others back. The game can move so fast from area to area that placing traps that work effectively is few and far between. Also, Predator's ranged weapons give away his location almost instantly, leading to a hail of bullets coming your way. Hopefully more game experience/the full game will balance this. Predator has no window of invincibility when performing a "claimed" kill (taking his prey's skull as a trophy). This means you will eat a bunch of bullets without being able to do a thing about it while your in the amination. No offline or single player mode (in the trial/at time of writing). Would be really handy to practice your stealth gameplay and taking the AI down as Predator, as you can as Jason in F13. Bug: T-posing AI advancing on the map until he started shooting. Bug: New item indicator remains on items that have been checked. Also shows on items that are locked because the unlocked skins cannot be checked.
  16. 3 points
    Well, it depends. I've outlined these concepts before, on Reddit specifically. I'll grab that text and can fill in blanks for you where needed. QUOTE ONE: "The problem is that anything that is deemed a ban worthy offense needs to be something that can be proven beyond a reasonable shred of doubt. You’re talking about removing a person’s access to an item they paid for, so you need to be able to verify cleanly that they’ve done something wrong. In the case of teaming, there’s very few cases that can be proved without any doubt or dispute. So it’s not nearly as clean and easy as people might think. As for the people saying we don’t ban anyone, just ask the folks that message me daily about their bans and wanting them reversed. We certainly do ban people still but we only ban for things we can prove completely, as is the correct process when removing someone’s access to a product they’ve paid for." QUOTE TWO: "So assuming the evidence is completely undeniable, the fact remains that we would need to create a process and a reference to teaming that is clear cut on what is ban worthy and what isn’t. We would need to communicate that to players somewhere completely, so as to not have people not in the know. We would need to have a staggered sanction schedule. So players aren’t banned indefinitely on first offense. On and on. That’s not to say it isn’t worth it, it’s just to highlight how far out we would be from being capable of taking action in a way that is as player friendly as possible. We also need to then manage incoming reports, of which, most are not nearly as conclusive as you’ve detailed. This isn’t an area where I would be comfortable tossing bans around freely, as it is not as clearly identified as something like hacking. And we cannot take action against some without provisions to take action against all. That’s not ideal and not fair to the community, but is also a pitfall of smaller teams. Banning case by case is problematic. TLDR: this isn’t a simple switch flip. I am working with the team to highlight the issue and explore options, as I’ve noted. But those actions are not going to be a complex sanction system. That’s not practical or realistic at this point. More when I have news. Edit: There is a lot more to the topic than even what I’ve typed here, but felt like this was enough to make the point. I appreciate the civil discussion and understanding." Hacking in any way is already extremely clear that it is ban worthy. Repeat offenses will lead to a complete hardware ban. Teaming is not nearly as easy to ban across the board. As far as "exploits" that is super tricky as well. The team needs to follow quite a detailed process for determining something an EXPLOIT, as opposed to a BUG or GLITCH. These words matter, extremely, in the decision on what action to take. That said, traditionally, the team would rather focus our limited resources on fixing a BUG or GLITCH, rather than spend time and resources determining and classifying it as an EXPLOIT, then spending more time and resources handing out complex staged ban lengths depending on offenses, etc. The trap there is that the team loses precious time with punitive action and delays resolving the issue in the first place. A lot of folks are quick to say something is an exploit. And in the common use of the term, they are not wrong. But as classified in a community mgmt sense, an exploit is a ban worthy offense, but it has a long road of process to go through to get there. I really, truly appreciate your patience. We'll be in touch soon.
  17. 3 points
    Private matches should give you XP, as should the Offline Bots.
  18. 3 points
    We've still got time left, though it may not be but a limited amount. It has been said that something will potentially be done when that time comes. Offline access to our profile data would be a good start. So would permanent increased XP, especially for the low level players at the very end. An increase beyond 30 perks to allow players to have 1 of every known perk wouldn't hurt. And for the love of the game, let's get some other tweaks here and there to leave the game in the best shape in can be in when the sun sets on the development cycle.
  19. 3 points
    Make friends with players that don't rage quit. They are out there. An entirely different F13 experience may be preferable to a remake. Start a script for a single player F13 game story. I see that in Quick Play from time to time. In Private matches I rarely see it. The extent of players like that vary from game to game. This game just seems to have a higher occurance. It seems to be present in most modern games. I long for the good old days when people knew better.
  20. 2 points
    Simply giving Jason more HP would be the most straightforward and easiest option for the devs to implement. But my preferred option, in addition to this, would be to allow Jason to be able to put his mask back on once it is knocked off. The devs can just use the same animation that Jason does when he's placing a trap, and once Jason's mask is back on 50% of his HP is restored. This process can be repeated, so it would add more importance to the mask and give players something else to consider as so many players are happy to go into Jason's shack willy-nilly. Also, just throwing this out there even though it can never be done. It would be nice if Tommy had the option to immobilise/end game Jason in the water like he did in Part VI, provided he is the last player alive. Once Jason and Tommy are in close proximity in the water Tommy can activate the "kill" and both players get identical QTE's where the first to mess up loses. This would help to stop salty Jason players hiding in the water but also give them a chance to avoid the "kill." The reason Jason has a chance at avoiding the "kill" is because Tommy players would simply wait in the water knowing that they can win the match automatically as the last man standing. So, if Jason wins - Tommy is drowned and the game ends with Jason going back to his shack. But if Tommy wins - a nice, sepia slow-mo cutscene of Tommy placing a rock-weighted chain around Jason's neck and him sinking to the bottom is shown. Furthermore, this "kill" option wouldn't be too OP as Jason would just need to make sure he doesn't end up leaving Tommy until last. Not to mention that the same stipulation that his mask has to be off still applies. But hey, not gonna happen.
  21. 2 points
    They'll decide what they feel is a priority. As long as the major issues are potentially fixed, I don't care about the order of things. Multitasking is possible, but taking it slow and doing it correctly makes more sense. Just doing my part to help with the process. I'd do more if I was able to. I'm glad someone appreciates the effort. Most of my polls are comprised of long standing members, for which I am thankful. I only wish some of our former members were here to contribute to the process as well. Skewing could happen from either perspective. Let's not encourage that kind of thinking, and hope people voice their honest opinion, and leave it at that.
  22. 2 points
    My previous thread titled the difficulty of the Jason kill was locked by MATTSHOTCHA. People became angry when they found out that the Jason kill is going to be REWORKED. Ive come to the conclusion that forum members HATE playing Jason because of the possibility of being killed by counselors. The Majority of forum members are not satisfied with mattshotcha dropping hints that the Jason kill will be reworked because forum members want the kill totally REMOVED FROM THE GAME. Some people want Jason to Be an Unrealistic Army Tank that Just mowes everyone down. But The Game Must Have Structure and Relate to The Movies stories where Jason does DIE. Truth be Told as long as there is a Jason Kill Jason will be Hunted by counselors. Structure and Balance means that there must be a way to gather with other counselors to kill Jason.
  23. 2 points
  24. 2 points
    I Understand and im trying to stop posting things threads with no facts or that speak for others. I Also have stopped posting things about Gun Medias next project. I Understand that there is no more new content. I Understand that Gun Media is not ready to share its next projects etc. I Apologize if ive bothered anyone or have upset others.
  25. 2 points
    For the last time, this is not a public discussion. To follow up with accounts that have been compromised, submit a ticket to JasonKillsBugs.com and to follow up on any imposed sanctions and bans, submit a ticket to JasonKillsBugs.com Arguing with other users here on the forums is not going to do you any good, except get your forum account banned as well. I'm locking the thread, and I strongly suggest that everyone involved stop with the back and forth.
  26. 2 points
    I just find it ridiculous that I've never cheated in legit F13 and I got instant HWID banned on my FIRST ban. It's so bad to a point where I don't even want to open DBD anymore because I feel like EAC will insta ban me there as well as soon as I open it. I haven't played F13 online in at least a year so I couldn't be bothered but if my DBD account with thousands of hours of progress gets banned cause I once made OFFLINE mods for F13 I'm not gonna be happy.
  27. 2 points
    I love being Jason. If I get killed, so what? It's just a game. You're threads keep getting locked because you keep acting like a ************. You make vague, unfounded accusations about the game and it's developers because you live in a sad little fantasy world of your own making where anybody who had anything whatsoever to do with making this game has an imaginary hate-boner against counselors and pulls every dirty trick in the book to ensure that Jason always wins. You flood the forum with whiny bullshit posts alleging everything from less machetes, to less windows, to imaginary buffs for Jason, to edged weapons being sabotaged to break quickly. You provide absolutely nothing even remotely resembling "evidence" and when people ask you to, all they get is more of your bullshit.
  28. 2 points
    The devs have made Jason harder to kill by having to have perks that allow your counselor to carry over perks to tommy jarvis to be able to stun Jason. Jason players have a ton of defense mechanics to use. My guess is that new players at a lower level try to play as Jason and expect Jason to not be killed. When i play the game i notice that lower level players just fix things like cars,phone box. Its only lobbies that have higher leveled players that understand how to use the Jason kill.
  29. 2 points
    How would you know? According to you, it's too hard to kill Jason, so you wouldn't know what it feels like to kill him.
  30. 2 points
    That might have been the case back 2 years ago, but I can assure you escape is not the primary method of survival anymore especially among any of us who have played for more than a few months. Also especially since you can knife or just morph the car completely out of existence.
  31. 2 points
    I am a PC player, but I just want to say thanks.
  32. 2 points
  33. 2 points
    Thick Skin is an ideal perk when facing off against an average Jason or greater. With newer players coming to the party as Jason, I'll remove it and try other perks in place of it, to both challenge myself, and to give a rookie player a fair shot at a kill. I won't, however, just give a pity kill. If I suspect teaming may be happening, I'll keep Thick Skin on.
  34. 2 points
    These are the only ones I have about F13, most of my collection are predators and terminators
  35. 2 points
    If tough defines me almost every match as Jason trying to hit the Tommy box AND trap it after trapping my shack before I leave it before even touching any objectives, then that makes no sense. By now, most people who are familiar with this game always try to make sure the counselors won’t get the Jason kill because once they get the sweater, once they get Jarvis, and once the mask which, by the way, has way too low HP to it - it’s game over for Jason unless the counselors decide to split up or if they make some mistake. Now that’s something nobody ever thought would happen with this game. Nobody is afraid of Jason anymore, which is why so many people solely play matches just to kill Jason. If all doesn’t work out, they rage quit. The Jason kill isn’t even anything near difficult unless you have a bunch of newbie players who don’t know what they’re doing. Even then, there have been a lot of new players who were playing as Tommy and I’ve seen them successfully knock Jason down to his knees and do exactly the right thing after that, executing the kill. It isn’t just the experienced, high level players that can pull off the Jason kill. The Jason kill is the easiest way of winning in this game, easier than getting the cops called. Even if it’s a good Jason it’s very hard to get rid of Tommy and the little “squad” once they have everything going. Throw knives from far away? They’ll spray with the six sprays they have because of the medic perk. Grab one of them? That’s your death trap.They’ll have two pocket knives and then spam the button to use the sweater. Jason is severely under powered. I’m not sure what you’re doing wrong and how you’re playing that makes you think Jason is so OP in so many different ways, especially with all the other posts you’ve made. Of course everybody is entitled to their own opinion but with this game, there is barely any opinion involved. It’s a fact that Jason isn’t as strong as he should be. It’s at the point where I have to ask if this game is based off of the movie franchise of the same name where Jason was a badass.
  36. 2 points
  37. 2 points
    Thanks, but what the Switch version really needs is the option to invite friends from your Switch friends list to matches.
  38. 2 points
    @Dragonfire82877 nice Display stand for your masks!! @F134Ever86 beautiful Diorama set up for your figure it looks outstanding!! Edit****Thanks the compliment!!!**** I have Started my next Neca custom figure.....more to come “soon.”
  39. 2 points
  40. 2 points
    Reach out to JasonKillsBugs.com and submit a ticket with all the details you have. We're aware of the issue and already working to implement a fix.
  41. 2 points
    @Mayday I'm sorry to hear this happened to you .
  42. 2 points
    Welcome to the forum @Velvet. People have been banned when the evidence is enough to make it happen. In the meantime, make friends with decent players, and try to avoid the troublemaker whenever possible. I wish you the best of luck.
  43. 2 points
    It is in Private matches. Quick Play won't get it back most likely because people will just abuse it again.
  44. 2 points
    This right here. On the bright side @Anatole, you could get into some Private matches with like-minded players and have loads of fun with friendly fire.
  45. 1 point
    @cutecharmYes that is true. Makes them even more mad when you enjoy it or send sarcastic messages to them lol
  46. 1 point
    I'd really like if the bots wouldn't hide and stay hidden throughout an entire match. That's a fun suck.
  47. 1 point
    Ohh Yes, I remember the time - late 2017 - where I was still new to the game and my first time I had put on the sweater. I was so exited back then that I pushed the button accidentally too quickly and messed up the kill 😅
  48. 1 point
    If it was an accident, it was an accident. You weren't purposely trying to cheat or exploit anything, just the way things go sometimes with a buggy game.
  49. 1 point
    Here's the display I made for my part 5 dream sequence Jason. Not the best photo but... If anyone can help me figure out how to upload higher quality photos I'd appreciate it. Otherwise check out my Instagram articulated_asylum Thanks @OCT 31 1978 that head sculpt looks amazing!
  50. 1 point
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