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Showing content with the highest reputation since 09/17/2018 in all areas

  1. 16 points
    To Sean Cunningham, PLEASE! SETTLE THIS! We do not want this freezing the Franchise! You will be losing money more than you are gaining! To GunMedia, PLEASE! FOR THE LOVE OF THE FANBASE ITSELF! Revoke this "No More DLC" claws! Please for the love of God some of us just want the promised content we desperately waited for!
  2. 15 points
    Dedicated Server Update 9/26 – All Platforms Fixed a search cancelling issue where a player could become stuck while cancelling out of a Quick Play match search Fixed an issue where server uptime could cause a handshake failure when connecting to a game server (this caused the "infinite connection" issue) Today's HotFix update should start going live for all players at approximately 4pm Eastern. Please keep in mind that the update may take a while to roll out to all players on all platforms. This hotfix represents the final update from IllFonic for Friday the 13th: The Game.
  3. 13 points
    I concur. It's not too far off 2 years since the very first time I got to play F13. I've definitely noticed throughout my entire playtime that Jason is not effective enough at dealing with groups. He just isn't, there's no two ways about it. I play a strong Jason (don't mean to toot my own horn too loudly there) and haven't been defeated once, despite being rather ruthless when I play. It's not often groups get the opportunity to gang up on me, but when they do it's far more work than it should be to disperse the crowd. Balance can be a bit tough to gauge in this instance. Jason is perfect for fighting individual counsellors, it's just groups. Catching people who run all game isn't an issue because knives and stalk make short work of them. So, we have to think "how can we make Jason stronger against groups without making him a nightmare for single players". We can't buff knife or melee damage because everyone would be getting crippled every two minutes. We can't give him any more traps because they're already balanced between each playable Jason. We just need to balance it against groups. So that narrows down what things can be changed; powers and charge times, animations, item spawns/durability, max Jason health (before demask) and damage/stuns inflicted by counsellors. Based on that, my suggestions would be either one of or multiple of the following: #1 - Add a function that lets you flick the thumb stick/click the mouse whilst in combat stance to change your target lock on. Maybe even a little hockey mask icon above them so you can see who you're targeting. Make holding R2 perform the standard weapon attack (one you do when not in combat stance) and make tapping R2 perform the move you usually do in combat stance. Make it so that knives can be thrown whilst in combat stance and decrease all damage taken whilst in combat stance, even when not blocking. Good thing about this is that counsellors can still run or still try and surprise him with sneaky attacks, but it will dissuade people from wanting to attack him when he knows you're coming because he'll move slower but be harder to demask in combat stance. These changes let Jason fight more effectively in groups and shouldn't cause any issues for the copyright suit that's on going. Just change some values and reuse the hockey mask icon from the private lobby when someone is picked as Jason before the match starts. #2 - Remove the ability to chain stun (it seriously needs to go anyway) and add diminishing returns on stuns. This has been suggested before and seems like a good idea to me. Simply give Jason 3 seconds of immunity when he stands up and for every time he's stunned again within a short time frame after (say 1 minute), he's on the ground for a shorter period of time with an extra second added on to his stun immunity when standing. After a few minutes of no stuns, his resistance returns to normal. #3 - Increase the amount of stamina needed to attack Jason whilst at full fear. When grouped up, counsellor fear levels tend to reach maximum fairly quickly in a long fight with Jason due to being around him. To dissuade people from ganging up and relentlessly beating you, make melee attacks cost more stamina as your fear rises, and maybe make them less effective at higher fear too. This dissuades people from being around Jason because their stamina will run out very quick if they try to fight him, but they can still run just as effectively. Players will have a higher chance of demasking him when they're not standing around trying to bash him, which should dissuade gangs from looking for you. A good thing about this suggestion is that it will stop counsellors taking lots of swings and will reduce the effectiveness of groups. Say there's 5 people attacking Jason. After a minute or two, they're all at full fear. Say it takes 75% stamina to swing your weapon in this state. You get 1 good swing and probably 5-10 seconds after, you get another. If you miss, you still have a little bit of stamina to try and run away. This stops loads of attacks being made at Jason and will encourage players to manage their fear before fighting him. Make it so that when you're at full fear, your combat effectiveness goes way down. You get a good few moments to stand toe to toe with him in the beginning but at full fear, running away is a better option. It'll reduce group effectiveness without overpowering or underpowering individual counsellors. #4 - Last but not least, make Jason more fearsome during rage. Keep everything the same but double/triple his mask health, slightly increase his melee and knife damage and make him take only tiny, tiny amounts of damage whilst blocking. This makes it so that Jason can go about his business until he gets rage, and then he when he does he'll kick a group's ass, but won't be too overpowered for any single players to deal with. They can still run away, but players need to be very heavily dissuaded from attacking him when he has rage. When he gets rage, people should be genuinely afraid to fight him. These are a few of my suggestions that could be added without causing issues with the copyright lawsuit. No new assets require making and only some parameters need changing. I had considered other things like an area attack for Jason, but that would mean a new animation would have to be added, and that can't be done.
  4. 12 points
    A press release was sent out today in regards to a shift in development partners for Friday the 13th: The Game. Black Tower Studios will take the lead to work on bugs and continue improving the overall player experience. As such, now that work on Dedicated Servers is complete, IllFonic will transition away from development of Friday the 13th: The Game, while Black Tower Studios will be picking it up. Black Tower Studios have worked with IllFonic for over a year on content and maps for Friday the 13th: The Game, and we are confident in their ability to continue supporting the game. Examples include assisting in the creation of Pinehurst and Jarvis House maps. IllFonic will be moving on to different projects that are better suited to a full team. About Black Tower Studios: Black Tower Studios is located in Tokyo, Japan. Comprised of industry veterans from around the world, developers at Black Tower Studios have worked on a variety of AAA titles across multiple publishers.
  5. 9 points
    Jason should be a ultimate killing machine that cannot be stopped but that stun mechanic is bullshit... There is nothing you can do about it... In this game playing as a jason is a curse more than anything and i hate it... It should be the other way.
  6. 8 points
    Please, PLEASE this needs to end. I can't believe Freddy, Michael and Chucky keep making stuff and Jason is trapped in a limbo because two old man can't get to a deal. It's just stupid.
  7. 8 points
    He won the "first round." And this happening in September, combined with Victor Miller officially stating that the game would continue even if he won the lawsuit, confirms that they sure did jump the gun by abandoning the game.
  8. 8 points
    And winner of September's overreacting award goes to...
  9. 7 points
    We post most news to the forum, especially hot fixes and patch notes, but we have started to make sure we are creating community messaging for items that go out in press releases to make sure the community knows what's up before reading about it on a news site.
  10. 6 points
    Seems pretty obvious, you have to rage through closed doors once it's unlocked and you can't block because of this so it needs to be tweaked, hope these new devs can get some needed fixes in an expeditious fashion.
  11. 6 points
    Well, my custom Savini Jason is finally finished. It's basically a NECA Part 4 Jason base with lots and lots of dremeling and painting. The actual joints aren't painted however, as the original plastic colors (dark green and brown) blend well with the painted areas around them, so the figure remains pretty much as posable as before (as opposed to a gloried statue). The chains weren't hard to get on, although I procrastinated for ages before doing so because I feared they would be. It's currently missing the spiky things on the exposed shoulder because I haven't found pieces that I could use at that scale that I considered acceptable, but if I do I will update the figure and post new photos (I have some ideas). Also, I didn't put the random strips of flesh over the mouth simply because I have no fucking idea how to do so (I don't do sculpting). I'm detailed oriented, but even I know when to give up, lol. I also debated doing something to the eye holes of the mask to make the glowing effect more prominent (as opposed to just relying on the yellow eyes on the head underneath), but in the end I decided to be more subtle. But since it's otherwise finished, I figured I'd share it with you all. I hope you dig it...I put a lot of work into it, but it was a lot of fun and I'm really happy with the result. Plus, it was something I HAD to do knowing that we'll never get a legit Savini out of NECA due to the game's licensing issues forbidding actual merchandise being made. Here's a little something to listen to while viewing... Pic heavy! Enjoy!
  12. 6 points
    This and Illfonic being replaced is great news for F13 the game. Since we have some new blood here (black tower) if those two parties (Cunningham/Miller) reach an agreement maybe we will have some new content after all. It brings back a little hope!
  13. 6 points
    Today............I was killed as Jason. I knew what they were planning. I tried to prevent it. I failed. I was not angry. I was not shocked. I did not throw a fit. I did not rage quit. I said "Well Done" Then I proceeded to murder every last motherfucker on every map when I played as Jason the rest of the day. Without mercy. Without remorse. And without..........popcorn. P.S. I'm sorry I don't have the footage. I actually happened before I started streaming today.
  14. 6 points
    Now I am just hoping this "No more content" thing will be revoked once the lawsuit settles....I really hope and believe.
  15. 6 points
    I agree with Kodiak for once without quoting his entire post. I’ve also been saying for a year that Jason should basically be invincible during rage. Stun Chance should be halved and his damage doubled, killing counselors in one swing (unless they have Thick Skin). Of course that’s already with an additional repair to up his melee damage from the start. I also believe that before rage, counselors should actually stand a chance to escape Jason’s grasp. This mechanic is still clunky and rarely does anyone organically escape, it’s usually a bug or small space that allows people to escape. You’d have to be Adam or Jenny with no fear build up to escape Jason’s grasp so why even have it as a mechanic as is? Lower the threshold to escape grab pre-rage and make escaping Jason’s grapes during rage impossible. You basically get 10 minutes to be able to escape his grip because once Jason has rage, the prompt doesn’t even come up. A PK should be the only way to escape a raging Jason. That’s how I always thought it should be. I know that the majority of players believe that dance parties at the cops, ganging up on Jason, and general tomfoolery that goes on during the second half of the match needs to end. This would really help. It it would make killing Jason much more difficult after rage. Furthermore, it’s really time that Gun take objective, realistic suggestions seriously and incorporate them into the game. Jason’s Sense power needs to be switched with Stalk. It makes absolutely no sense that Jason would need to be stealthy in the second half of the match when he’s raging. Jason should be stealthy in the first half of the match to sneak up on counselors and take them out just like in the films. The meta of counselors not being afraid of Jason needs to end. I want to see the best counselor main in the world still get theirs in an incredible, unbelievable sequence. That’s what Sean S Cunningham himself said he envisioned for the game when he offered the license so that’s the mindset the devs need to return to. Counselors are ganging up on Jason because they aren’t afraid due to their being limited consequences for going toe to toe with Jason. Can we please change that? Lastly, I still believe that once someone grabs the sweater, Jason would naturally become enraged, just like when his mask is knocked off. I just don’t understand why nobody has implemented these things to make Jason formidable. The grab has been adjusted over and over thinking that was the issue, it’s really not. The current grab could use a slightly wider cone and about 1 foot increase but that’s about it. The game has been out long enough that Gun needs to focus on reexamining some of the nuance in gameplay, especially since nothing can be added. What exists in the game needs to be reworked because the foundation of the game itself incredible.
  16. 5 points
    http://www.fridaythe13thfranchise.com/2018/09/victor-miller-wins-lawsuit-from-horror.html?m=1
  17. 5 points
  18. 5 points
    Please....be over, so this game can rise from the dead. Uber Jason and its map will ressurect this game.
  19. 5 points
    Hate to argue with a mod, but this seems pretty official to me.
  20. 5 points
    Free? Finally, a fair price for the game in its current state. Those Ultimate Slasher Edition suckers are gonna be pissssssssed.
  21. 5 points
    You, and others like you, are a prime example of what’s wrong with this community and why I basically no longer post here. @GeneiJin is one of the last intelligent players on here spreading knowledge, and yet you think he is someone you should ignore. It’s shameful. On the other hand, the last post I saw of yours you were arguing over who was the bigger F13 fan (and losing). That’s the extent of your contribution. Such a pity what the forum has devolved to where people would rather complain incessantly than simply learn the game. Especially since there will be no more balance updates, no more gameplay changes so these topics are all for nought. It only takes a second to look in the Playbook thread and already see solutions to some of these problems, but unfortunately most people can’t even be bothered to put actual effort into improving their gameplay.
  22. 5 points
    Bug fixes and potentially balance issues as well.
  23. 5 points
    It's 2018! If Chad identifies as a WOMAN! he can!
  24. 5 points
    I stopped watching after he said it takes 3 mins to find a game.. For me.. These dedicated servers are working awesome. Been able to join games in under 30 seconds...AND the game is now running smoother than ever before.
  25. 5 points
    Jason needs the tools to effectively fight. The councilors are better fighters at the moment and that needs to change.
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