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  2. I prefer breaking them, especially preemptively if it's near a hotspot area that counselors will run to if I morph there. However, if someone goes through a window near an unbarricaded door, it's quicker for me to open the door and grab them on their way through than bust it down. Just depends.
  3. The +Shift Jasons are definitely a challenge towards the end, but personally I usually find it more challenging going against a player good with part IV. The fact he runs and can bust down doors quickly doesn't allow you much time indoors to regain stamina when cabin hopping. Really just depends on the Jason player though. Stalk/shifting with any of the +Shift Jasons can also be a deadly combo, but you have to play those a little smarter and trick the counselors. Part IV is just pure endless chase. I typically play more repair type counselors anyways, so most of my choices don't have that much stamina compared to Tiff/Vanessa/Buggzy, etc. That's probably why I struggle more with IV.
  4. Today
  5. It’s that +stalk and +shift combo that makes him a mind game, killing freak!
  6. Worst Jason (in my opinion) is part V. It looks like either a pissed-off gardener, or some broke-ass cosplayer who threw his costume together the night before the Con. It's not even the real Jason Voorhees and, in total seriousness, I've most likely killed more part V's than every other Jason variant combined.
  7. I agree. His traps are dangerous at first and his knives will slow you down, but the longer the match goes the better your chances of survival. Part 6 is a good starter, though
  8. With the -Traps... you may have to suffer without trapping the Tommy box. I find I almost always need all 3 to defend that damned fuse box. That one does suck, but remember the odds of getting the right one is still 1 in 3... many times this is just a waste of time and a trap... Just my opinion though... I see many Jason players doing this and it rarely makes a difference if Tommy gets called or not. Angle of attack... a torpedo that is slower than the ship it is targeting can still hit it, with the proper angle of attack... and so can Part IV... it will just never happen from behind them. Still very possible with a walker... just more difficult... Take Part VIII for instance. He is a walker... I know a few Part VIII players that easily prove that "Can't Run" is not a weakness. I am sure you just might know at least one yourself that can say the same... And just the fact that a "Can Run" Jason can keep pace with the slowest counselors does not make it a strength. We can say this about any Jason... Part II perhaps being the exception to this. +Morphs will almost always give him a second chance at a car or boat... but he still needs to hold the car until he gets another shift. If you have to morph to keep up... morph ahead... with stalk and sense on if possible... turn and shift at them. Best chance of ending the chase... but you can still miss. The -Shift really does not take overly long to recharge... but you do need to be selective. You never know when a car will start. That weakness actually makes environment kills a challenge. It can sometimes be difficult to grab someone close enough to one. That is all I do not like about that weakness. Easy to overcome... do not use environment kills and always have at least one quick kill on. I wish you luck with Part IV... And I hope you are already good at stopping cars... you may be seeing a lot of them. Just do not let them see you. It would make a great Christmas present to the players.
  9. Yes, not only will it uninstall it will also fill your hard drive with pictures of unicorns and kittens reminding you not to do things to get banned.
  10. Just the truth... and I do not think I was even one of those 3 escapes... But I know I have escaped from you in the past a time or three... I remember the sense of accomplishment. Now I have to escape in a car with 3 counselors against you... just as a challenge of sorts. Your Savini is just as deadly as any other Jason I have seen you play. When the player knows how to use the strengths and work with the weaknesses, they will do fine with any variant... it is always more "the player" than it is "the Jason" or "the counselor"... My preferred Jason... Part IV... seems to be almost universally called the worst Jason variant... but I do fine with him... and do not really have a choice for "worst" Jason variant. I even liked Part VII before they changed him. As far as the poll goes... I cannot vote on a variant because of you, and a few other players like you... who all seem to have different Jason preferences. But I am curious to see how the poll turns out. Right now its a tie between Part IX and Savini. I am surprised to see Part IX given so much love... he reminds me of a cancer Orc from Return of the King.
  11. Thanks man. That’s what I really love about part 4 is his combat skills..... and it’s even better when counselors try fighting him..... counselors will die very quickly if they engage him. That’s when +weapon strength, +destruction, and +can run I see really help him the most.... really effective when you can run out of attacks and punish their missed swings and do lots of damage. And if they run in cabin, You’re in there quick. So there’s not much they can do to get away from him. Very thorough and good reasoning you have. I will have to use -trap Jason’s more often and get used to the weakness and see how it goes for me. I’m gonna run part 4 and part 9 more. I played as both of them last night and it was a lot of fun. I’ve only been running part 8 for the longest time so it’s a good switch up for me. Part 8 always gonna be my favorite tho no matter what 😁 At least 5 traps have always benefited me a lot. 1 trap for tommy box. 2 for phone. And 1 on 4 seat car. And I save 1 trap in case I need it for other reasons.... but like I said. Gonna try to not rely on traps and see how it goes for me. -water speed. I come from maiming a + water speed Jason and it’s an absolute breeze stopping the boat with that strength. I always let people fix and start the boat when I play as part 8 😁 when I use 4 more often I’ll be practicing the goalie at the exit as you describe and see how it goes +can run/can’t run as it’s not a super big deal I still see them as both a strength and weakness. It’s a bit easier to run someone out of stamina with a can run Jason. Also it’s a bit easier to fight counselors with a can run Jason. Easier to run out of counselors attacks and make them hit thin air. -shift easy to control and not miss with it. Usually effective in close range shots. Kind of hurts catching runners who run a long ways ahead of you and constantly having to use a morph to catch up to them instead of using shift. Wasted morphs for long distance chases=less objective control also paired with -traps=more less objective control. all in all I can see your points and where you’re coming from. I still think part 4 Could at least have -traps he replaced with negative grip strength to help his objective control be a bit better than currently is. And I don’t consider -grip Strength much of a weakness at all either. The effectiveness against a good team would do a lot for him. And when I get some more p4 games in and see how much those weaknesses hurt him I will report back. Time to really put it to the test... we did get the thread to be a bit off topic, but what thread does this not happen to sometimes.... lol perhaps we could get back to talking about the perk re work..... I can already think of several perks that need changes to be more useful. Hope we can get the re work sometime this year.
  12. This one looks interesting, from the creators of Until Dawn... It's coming out 30th of august, also coming out on steam.
  13. Like I said, -traps is not a problem for me. It is all in how you use them. I use them on the fuse box pretty much exclusively and it rarely gets called. Not trapping cars is how I got so good at stopping them... It took a lot of practice and not trapping the car is how I get my practice... and that is all a car escaping is... practice. I rarely miss... and rarely missing is good enough for me... but I may still get better with more practice. That does not mean I will one day 'never miss'... no one is perfect. Even when the tankers get rid of all my traps, they are sacrificing themselves to do it any way. I only trap one spot... I do not have to check to see which one was tripped and unless I do not have an active morph, I will have them before they are out of the trap. When the cops get called, no big deal... it just puts some pressure on. And many that are still alive when they arrive wait to fight at the exit. They fall like everyone else... I do not grab near the exit. -Shift... taught me patience. Careful when you use it, and there will be no problem... Also, absolutely NEVER shift from behind the car with any Jason if you have an active morph... someone may be using a speed demon perk. Always come from ahead unless there is no other option. This also does not hurt me catching runners at all. I have patience... I have to keep them in sense range until it recharges and morph closer, in stalk... not a big deal. If I can keep them much closer because of the jogging speed of Jason, then their fear climbs and they start stumbling... If they are in knife range (quite the distance for me) and I have knives... they get knifed. I do not rely on any one ability, except under certain circumstances when they are required.... Like a vehicle starting... but I have time after the warning comes too... Strategic morphing works wonders... particularly when you know where the morph pins are. I never morph right on top of either vehicle. Always ahead. -Water Speed... yes, it is more difficult to catch a boat... but I almost fully completed my torpedo badge with Part 4... and that is only because he does not unlock until level 44ish and I got a few boats before I unlocked him. Boats are risky against any Jason... it is far from impossible to stop a boat with Part IV... I have stopped many. As I said above though... it is extremely rare that I even see someone get a boat started... so even if I called this a weakness... I rarely have to chase a boat anyway... so... not as effective as a weakness as many people think. It is rarely even in play. Non of this is to say that no one ever escapes me. But players escape from EVERY Jason. Any Jason can miss a car and 4 counselors are gone... Any Jason can miss a boat (when someone actually tries to escape on one), but it is a maximum loss of 2 counselors and many times there is only one person In the boat anyway... The boat is not even as big a deal as the 4 seater. The cops? If they do manage to call the cops... it becomes rare that anyone even tries to get a vehicle going again... Watch the sound pings, know your distances to size of ping and morph with stalk and sense on... easy kill... almost every time. Do not chase them unless you have to... less wasted time that way. To me, these are not weaknesses because of how I play with Part IV... and this variant is NOT for everyone... but it is NOT in need of ANY changes. Too many players rely on traps... so they WILL consider this a huge weakness. I do not, so to me, it is not a weakness... it is just what I have to work with. Too many people rely too heavily on shift... I rely on it a lot, just like everyone else... but I have patience and am very selective as to when I use it... so not a weakness to me. Since the boat was given a start up warning for Jason, so many people think it is a death sentence now. It is not... it is ALWAYS worth a try against ANY Jason... But even before the start up warning, it was rare for me to see a boat get started... He is slower than the boat, so angle of attack is your only chance... morph ahead to close to the exit and play goalie. Sometimes they get by... but sometimes they get by ANY Jason... even +Water Speed variants... I have done it many times. As far as "Can Run" and "Can't Run"... I do not look at either of them as being a strength or weakness... The early Jason variants run, the undead Jason's power walk. It is more what they are than strengths or weaknesses. But I also feel that if these were scrapped as strengths and weaknesses, and other strengths and weaknesses were put in their places... then Jason would be too over powered. Many weaknesses do not balance out his strengths in my opinion. But this thread was about the perk upgrade... which has nothing to do with Jason... so I think we are straying off topic a bit... But it may be a long wait for the upgrade... and we need something to talk about. He does have his charms. 4 kills in 3:06 does not constitute a Jason that needs to be reworked though... Nice work... and nice quick throws. They never see those coming. It looks like you do just fine with him. His "weaknesses" just take some getting used to... that's all. I just cannot agree that he should be changed... I do not think any Jason's strengths or weaknesses should be changed at this point... These are a non issue, and there is much needed fixes that they should be concentrating on... and oh yeah... to be on topic again... the perk rework. I hope to see it one day, I am curious to see what they will do with it.
  14. I usually break them. If I feel it's going to be more beneficial I'll open them though.
  15. Yesterday
  16. Lol no, way the game would uninstall. But it probably would not let you play, so it will be basically dead weight on your hard disk.
  17. I think I like F13 better, the whole dynamic of the game is better, a better experience, more cinematic, more realistic, starting from the environment. The couselors are ballsy since they can fight back, not as the survivors in DBD. Although there are a few problems it's nothing compared to SO MUCH POTENTIAL. I got definitely bored of repairing generators and watching me scream on the hooks in DBD. ...Sad news about the lawsuit thing tho. No new content ever, no matter how the lawsuit ends sounds like a weird decision. I'm sure they could come up with a mutual agreement, if they wanted to. Maybe they should eventually sell the game to another company.
  18. I thought the same, of course I'm also a DBD player, and a new F13 player.
  19. It would be nice if we could exclude the counselors we don't like in the random selection. I love playing with random counselors, but I absolutely hate playing as Brandon, that guy is loud as an elephant!!! And so is Vanessa... But I still rather play with her for some reason.
  20. I'll occasionally leave one of the doors on the phone house open, but put a trap in front of it. At the same time, I'll take down the other door and also leave a trap there, and bust out the windows as well. The broken windows funnel counselors to the doors. Then they see the open door, think it was just left open, and don't pay attention to the trap. It can also come in handy later on, when they get in the cabin without setting off the trap (via another door or window) and lock the door. You break it down and go in, they do a quick stun and try to run past you and run right into the trap you left 8 minutes earlier. It's all about playing some mind games and lulling them into a false sense of security. I usually only try that on the phone house and a couple of other high traffic cabins, though, like the one in the middle of Jarvis House and the one by the northern car on Crystal Lake. If you're not playing the trap game, though, there's really no reason not to chop them down other than it takes time that's better spent on hunting counselors or trapping objectives. There are a lot of doors on any given map, and at 5-10 seconds per door it adds up quickly. Also, a side thought: Why can't Jason open barricaded doors when he's inside a cabin? I know he's a little slow in the head, but he can't be dumb enough to think it's easier to chop down a door than simply lift up the 2x4 locking it. You should be able to open them with the QTE just like counselors can.
  21. Just common knowledge of the game. Been playing it for a while now and have never seen nor heard about any option to change the chase music. As far as I know, if you are a counselor, the chase music is the theme of the Jason that was selected by the Jason player. If you are Jason, the chase music is the same for each Jason.
  22. I agree! That's also why I find + Shift Jasons more difficult because you're always in their presence. A lot of the times you can feel him essentially breathing down your neck chasing you for the kill.
  23. Yes definitely a killer combo right there. That’s smart to do that. Especially against runners who are good at juking. If Jason does in fact morph away to collect knives then as counselor it’d be a good idea to catch onto what he’s doing and to go switch game plan and go inside and juke him around furniture. Harder throwing knives inside compared to out in the open. Or you can certainly stay out in the open and randomly hold block or zig zag while jogging instead of jogging in a straight line....But a plus shift Jason I never want to not have him in my view. Too many surprises can happen.
  24. If the counselor is giving me a hard time, I usually go around the map collecting knives before engaging another chase. Staying close can be too dangerous, but going far away can also be as well. It's a whole balancing act between not being vulnerable to quick knife throws or window hits but also keeping Jason in line of sight too see him shifting.
  25. I would like to close them.... Wes made a bad call on that. As Jason it would encourage stalking more, plus I’d love to turn it around on them and close the door on someone coming in for a rescue.
  26. Well if you come across Sammy Swoleball tonight he's a Jason helper, will pick up the gas, battery so other players can't get it etc 😞🤬
  27. My boy Part 9!! he is an absolute beast if used a certain way + stalk + shift= Death before the Time limit....😉
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