Why use Kickstarter?
The great news is that we’re not starting from scratch! We have already invested a lot, both financially and emotionally, into Slasher Vol. 1: Summer Camp. This isn’t a request to put money towards an idea or vertical slice, but when we got the rights to Friday the 13th we knew we had to make the game better, with more features and content that complements the franchise. To put it bluntly, we wanted this game to be every bit as big as the franchise on which it is based.
We love the Friday the 13th franchise. Seriously, we love slashers through and through, and we know that horror fans can sense when something is phoned in without the care and attention to detail the genre deserves. We know this because we are fans. Friday the 13th was the biggest inspiration for Summer Camp so we were understandably thrilled beyond belief to have the opportunity to make an official Friday the 13th game. To do this right we had to change our original approach to take full advantage of a license that allows us to do something bigger, more focused, and better. That change is why we’re here. We need the extra support to do this correctly. For you, the fans.
Why not partner with a publisher?
Great question. We love working with publishers, most of them are great companies to work alongside. Fans of the “Friday the 13th” film series know that when it comes to Jason Voorhees, violence, gore and nudity aren’t just concepts to consider – they’re necessities. Collectively, we wanted to make certain that this game delivers the same kind of fun, brutal scares and creative kills that the franchise is known for and didn’t want to risk having to tell our story with a “T” for Teen rating. We don’t want that. You don’t want that.
We’re not interested in compromising what made the film franchise so popular. We’re interested in building precisely what we, as fans, want. The ultimate Friday the 13th experience. Blood, guts, gore, brutal kills, and more. You want an experience true to the films, and so do we. It’s about creative control and delivering the best game we can. We want to share that control, with you, not a publisher.
I can be Jason Voorhees, right?
You get to play as Jason. Let’s say that again. YOU GET TO PLAY AS JASON! You get to stalk camp counselors in Camp Crystal Lake and brutally kill in new and inventive ways (as well as some that will seem all too familiar). Grab a counselor in a choke hold, pick them up off the ground, and smash their face into a tree. Repeatedly. Or how about lifting a counselor up above your head as they kick and scream, holding them aloft long enough to walk near a rack of farm spikes to slam your victim down upon them? Yes, you get to do that because that’s what Jason does. He’s an unflinching, brutal killing force; the ultimate predator, and for the first time ever YOU control this horror icon.
What are the recommended PC specs for the game?
The honest answer is we don't know what they'll be at the moment. Games can be very complex, and the full specs cannot be known this far out from release. 3-6 months before release we'll post our educated guesses on the specs, and a month or two from launch we'll update them to be more accurate and include both Recommended and Minimum Specs for each platform.
Will the Concept Art and Pre-Alpha Screenshots match the final game?
Concept Art pieces are done in game development to help keep everyone on the same page and guide the direction the game's art goes in. A piece of concept art can be revised many times before the team settles on a final look for any one character or aspect of the game. Concept helps sell ideas and convey them internally, but also to the fans. Trust that we'll always be refining/improving the art in the game and it can shift somewhat from what we're showing off this early.
Our Pre-Alpha screenshots mark where the fidelity of our models and lighting are at this current moment in the production cycle. Everything you're seeing will improve and can change over time.