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GlaciusTS

Ideas For Gun Media's Next Project

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In regards to whatever the future holds for these devs, I'm sure most people are thinking another game about a licensed slasher hunting people down, like Leatherface or Chucky or even someone like Rusty Nail and his Truck (my pick of slashers). Let's talk about future projects that seem fitting.

I think it would be neat to go with something a little less obvious... so heres one idea:

EVIL DEAD:

The killer (or "Evil" as I will call it from now on) starts out as an invisible force with only a set amount of "power" and limited options to mess with the real world. The rules change in every game and only the Evil knows what it is capable of. This could be done with RNG or unlockable abilities (or a combination of both to keep players uneasy). The rare possibility that the Evil is overpowered creates more tension for the victims. The Evil travels around at unpredictable speeds and must torment the victims in order to gain power, and only gains a small amount of power passively in order to ensure it never becomes powerless. You torment them by expending a little power to possess and manipulate objects like books and lamps at first. The more victims in the objects vicinity, the more power gained from tormenting and scaring them (this could encourage victims to separate).

Victims must secure the cabin (or shed) first and then start search for helpful items. The most helpful items tend to spawn in more dangerous places, such as outside in the shed or in the fruit cellar. Victims can find the Necronomicon, pages torn from the book, keys, weapons, and matches among other things throughout the cabin, outside, toolshed and fruit cellar. Ash is the Hero and can only be playable by either sacrificing yourself with a ritual and summoning him from a portal from the past, or may occasionally spawn locked in a cage in the fruit cellar and begging for someone to find the key to let him out (only if a player is dead before entering the Labyrinth). A Labyrinth in the fruit cellar always holds pages or other important items that are necessary to win, while others can be found outside and in the Toolshed. Players win by either burning the Necronomicon and all of its pages (very difficult to get every page in the book), fixing and escaping in car (fewer items, escape sooner but there's a chance the bridge was destroyed before you got there and trees are still a threat), or performing a ritual with fewer items to summon evil in the flesh followed by a time rift (escape sooner but empowers the Evil with a physical form and far more power while a Victim must be kept alive long enough to complete the ritual). As you can imagine, Ash's ability to fight back is a significant help. Reading from individual found pages of the book results in a random effect that can be beneficial or detrimental at varying degrees. 

Once the Evil gains enough power through Torment, it can spend that power on possessing things and trying to break in. Possessing the living is cheaper than the dead (especially the dismembered dead) but victims can fight it and "may" be cured by sunlight if the sun hasn't yet gone down. Players don't know where the Evil is unless it is possessing something, it is holding shift to move faster (it makes that loud noise from the movies) or they perform a health depleting ritual to banish it for a short period. Banishing the Evil allows them to repair any breaches until the Evil can break in again. The issue is, the Evil can potentially later enter through any wounds inflicted, forcing those player to cut off a much needed limb (if they have the tool) or be permanently possessed as an NPC until another victim kills them. If the Evil Possesses a victim or dead Body, it may spend more power to transform into something stronger and more Twisted if it survives long enough or torments players (The ED2 and AoD Deadites levitated and twisted into all sort of things, even Gargoyles apparently). Trees can be cheaply possessed or simply animated as NPCs that kill anyone who comes too close and costs very little to possess, but cost a lot of power to move. Additional possessable items can randomly spawn in the cabin or surrounding area (think baby in a jar, dismembered body parts or potted cacti) and may have additional effects such as transformation and attacking rather than simply tormenting. Fake Necronomicons exist and bite players who try to pick them up, for this reason, it's best left for last to avoid getting a hand possessed. If a victim opens the Fruit Cellar Labyrinth, the Evil has the ability to possess and later transform Henrietta and stalk them while they search the confusing corridors. There is a grave outside and saving power to possess the corpse may be the best means of breaking into the cabin.

Potential Easter Eggs:

- Deep in the woods, just out of the Evil's effective range, lies an old ruin where the Kandarian Dagger can be found, which could be used for another possible ending. 

- If at full power, possessing the deer head could potentially result in more than Torment since it is technically dead. The deer head has a wide torment range, and if one can possess the deer head and get back the power they lost while still in it, the deer head can transform, resulting in the deer head forcing itself back into the world by climbing out of the wall and wreaking havok in full deer form (Potentially swearing on people as a reference to Drag Me To Hell).

- If the Evil infects Ash's hand, he'll scream "You monsters! Give me back my hand!". Cutting it off and giving Ash the rifle and chainsaw basically turns on Unlimited Ammo and makes the game a lot more difficult for the Evil. 

I could go on and on about other Easter Eggs and game mechanics, but I'd love to hear what you guys think and your ideas. I may expand on this later because I just love the idea of a horror game where you don't know the rules and potentially anything could happen, that's the appeal of Evil Dead, in my opinion. One minute you think the Sunlight stops them and they can't possess a corpse if it was already possessed... the next the Evil just decides to reveal it was taunting you with hope the whole time. I also have similar ideas for a John Carpenter's The Thing game that could follow a similar formula, so I may return to talk about that as well.

IMG_1912.PNG

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3 hours ago, shwag said:

love evil dead, but would rather them improve/fix this game more then see them rush off to their next project.

 

And what do you think concept artists and Level Designers do while the programmers and testers iron out bug fixes and gameplay tweaks? They work on the next installment. That's why you hear studios tell people that they have been working on a game for 3 years when their last game was released sooner than that. Regardless of whether you want bug fixes or not, that sort of stuff holds no weight over the Early Development-level staff, who's jobs are limited to the handful of DLC content being developed.

I have a little training in game design. Not much as I had to leave when my health declined and my fiancée got pregnant, but I am fairly well versed in the orchestration and design documentation. And I can tell you that with half decent direction, a team should be more than capable of orchestrating early development of the next project while finishing up late development on the last one. It's silly to have designers sitting on their thumbs while bug fixers and testers pump out iteration after iteration of tweaks and new problems. Better to create a new project so devs are motivated to finish their work and move on to something new. 

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I'd like to see what they do with Halloween. As Michael Myers, you hunt people in suburbia on Halloween night, blending into crowds of trick-or-treaters like the assassins in Assassin's Creed. I think it would pretty much be the F13 game combined with some elements from Assassin's Creed and I guess Resident Evil 7.

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34 minutes ago, VoorheesAJollyGoodFellow said:

I'd like to see what they do with Halloween. As Michael Myers, you hunt people in suburbia on Halloween night, blending into crowds of trick-or-treaters like the assassins in Assassin's Creed. I think it would pretty much be the F13 game combined with some elements from Assassin's Creed and I guess Resident Evil 7.

Love this. Who wouldn't want a young boy in a clown costume trying to kill his sister Judith and an older man chasing his sister Laurie. He has issues though, I think he needs psychiatric help.

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Nope, sorry they need to handle the Fred Man next before anything else, besides there has already been multiple Evil Dead games...

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2 hours ago, GlaciusTS said:

 

And what do you think concept artists and Level Designers do while the programmers and testers iron out bug fixes and gameplay tweaks? They work on the next installment. That's why you hear studios tell people that they have been working on a game for 3 years when their last game was released sooner than that. Regardless of whether you want bug fixes or not, that sort of stuff holds no weight over the Early Development-level staff, who's jobs are limited to the handful of DLC content being developed.

They've stated that they are fully invested in Friday the 13th. They have no other plans for another game or IP at the moment.

Suggesting a 50 man team who released a game, with numerous issues across all three platforms, is secretly working on another game as we speak is ridiculous. This isn't EA or Activision who can work on a new game while releasing a new game. This is a company who was crowd funded to make a single game with one mode and three maps.

They have a lot of work to do before they even think about working on a new project that isn't DLC for this game.

Not trying to sound rude or anything. But they really should finish this game before they start another. And thankfully that's what they're doing.

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2 hours ago, VoorheesAJollyGoodFellow said:

I'd like to see what they do with Halloween. As Michael Myers, you hunt people in suburbia on Halloween night, blending into crowds of trick-or-treaters like the assassins in Assassin's Creed. I think it would pretty much be the F13 game combined with some elements from Assassin's Creed and I guess Resident Evil 7.

I second this.   I don't care if it's pretty much the F13th game with different maps, characters, and stuff.  Michael and Jason have both always been my favorites.  I'd love chasing people around with the Halloween theme blaring.  

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4 hours ago, GlaciusTS said:

 

And what do you think concept artists and Level Designers do while the programmers and testers iron out bug fixes and gameplay tweaks? 

 

4 man team.....

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8 minutes ago, shwag said:

4 man team.....

Actually, around 50. Gun is the publisher but Illfonic is what really keeps the wheels turning. Illfonic is about a 50 man work group. Still a small team, but not 4 people.

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12 hours ago, lHeartBreakerl said:

Actually, around 50. Gun is the publisher but Illfonic is what really keeps the wheels turning. Illfonic is about a 50 man work group. Still a small team, but not 4 people.

Whether 4 or 50, I'm still willing to eat my hat if I'm wrong that a significant portion of that team are designers and not bug fixers. What exactly do you suggest they do with their expertise in the meantime to justify their wages?

I can tell you this... however. Even lesser devs should be making their designers justify their wages between projects by working on something, even if it means outsourcing them.

And if they haven't made plans for the next game... well I guess there's really no better time to make these suggestions is there? Because any later and they don't really make a difference.

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Did anyone bother to watch the credits?

There were and are a lot more than four people working on this game. The small team line is only attributable to publisher.

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I am not bothering quoting the poster because someone else will just post about it. 

NO ELM STREET. EVER. 

At least not from Gun. I have explained why before, but here is a summary. Elm Street is a story driven franchise with deeper themes and real character arcs, which means the game needs an actual story. Yes, Freddy is cool and the deaths are ridiculously creative, but at its heart...story. As for deeper themes..Elm Street 1, Nancy learning to accept the things she can't change. Elm Street 2, Mark learning to accept himself. Elm Street 3, overcoming and accepting your flaws as strength. Elm Street 4, not letting others dictate who you are. Elm Street 5, abortion. Freddy's Dead, social commentary on kids no one wants. New Nightmare, the real life ramifications of starring in a successful slasher.

Friday the 13th had Chris's possible sexual assault that was kinda glossed over. And a pregnant woman casually died. That was about as deep as it gets thematically.

And Elm Street would not work as an asymmetrical horror game since Freddy preys on their individual fears, not whatever is lying around like the rest of the slashers. 

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23 hours ago, VoorheesAJollyGoodFellow said:

I'd like to see what they do with Halloween. As Michael Myers, you hunt people in suburbia on Halloween night, blending into crowds of trick-or-treaters like the assassins in Assassin's Creed. I think it would pretty much be the F13 game combined with some elements from Assassin's Creed and I guess Resident Evil 7.

Never going to happen.  Myers is already in Dead By Daylight.

 

In a similar vein the how Ft13 runs, I think they could do a hell of a job with Tombs of the Blind Dead.  Franchise rights would probably be cheap, and you could swing some similar gameplay.  

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13 minutes ago, DonJohn80 said:

Never going to happen.  Myers is already in Dead By Daylight.

Myers was already in Call of Duty. His rights holders seem quite lenient with him compared to Sean Cunningham, since there are only two F13 games in existence and Myers has been in a lot more.

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1 minute ago, VoorheesAJollyGoodFellow said:

Myers was already in Call of Duty. His rights holders seem quite lenient with him compared to Sean Cunningham, since there are only two F13 games in existence and Myers has been in a lot more.

I don't think Call of Duty counts as direct competition.  I'm pretty sure the DBD team would have covered the rights issues knowing that Ft13 was coming.

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39 minutes ago, DonJohn80 said:

I don't think Call of Duty counts as direct competition.  I'm pretty sure the DBD team would have covered the rights issues knowing that Ft13 was coming.

I'm not saying add Michael to this game, by the time Gun moves onto another project surely DBD will not be relevent anymore. He's only a guest character in DBD compared to having a whole game made about him. Jason was a guest in Mortal Kombat X and he still got his own game.

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I SEEN AN INTERVIEW RECENTLY ON YOUTUBE WHERE WES SAys that he really wants to do HALLOWEEN. PEOPLE WHO COMPLAIN ABOUT HORROR MOVIES ARE NOT HORROR FANS.I DONT KNOW WHY BUT F13TH AND HALLOWEEN ATTRACT NON HORROR FANS FROM THE NERD SCI FI COMMUNITY.

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On 6/16/2017 at 9:20 AM, VoorheesAJollyGoodFellow said:

I'd like to see what they do with Halloween. As Michael Myers, you hunt people in suburbia on Halloween night, blending into crowds of trick-or-treaters like the assassins in Assassin's Creed. I think it would pretty much be the F13 game combined with some elements from Assassin's Creed and I guess Resident Evil 7.

this, i've been dying for a good halloween game based on the movie.

 

IMO Halloween was> Friday the 13th, all day long. 

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