CrazyRalph

Dead by Daylight Discussion Topic

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What's the replayability of Dead by Daylight like?

 

I know with Friday the 13th I'll be occupied unlocking Jasons and trying them out but I wonder if there's enough variance in the actual gameplay to sustain a prolonged interest for folks who are simply gamers and not really into Friday the 13th.

 

I notice in Dead by Daylight they're throwing out new perks and skins fairly often, does that help prevent the gameplay from getting stale? If not, what does? Or has it become stale already?

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What's the replayability of Dead by Daylight like?

 

I know with Friday the 13th I'll be occupied unlocking Jasons and trying them out but I wonder if there's enough variance in the actual gameplay to sustain a prolonged interest for folks who are simply gamers and not really into Friday the 13th.

 

I notice in Dead by Daylight they're throwing out new perks and skins fairly often, does that help prevent the gameplay from getting stale? If not, what does? Or has it become stale already?

 

I dunno what it's like now, but when I played it, yes it was admittingly addicting to get the next perk and such.  It was addicting enough for me to look past the flaws it had and try and have fun.

 

That was until I realized that the addicting part was based on Gambling really.  Everything you unlocked was a gamble, just varies in rarity.  And gambling is naturally addictive.

 

After I raged for the last time (this was when Survive With Friends was on Multiplayer as well, and it broke the balance drastically because the game wasn't balanced for that type of communication, in fact just a couple patches before they were trying to prevent people from using communication systems in-game) I started to realize that the perks were completely unfair.  And it's not just because the matchmaking was shit.

 

It was because each perk had a counter to it, but the meta is so overplayed that you typically know exactly what people will choose.  not to mention that you'll never know what perks your opponents have equipped.  This was especially frustrating for Killer because you had to cross your fingers and hope that your four perk slots could counter reasonably all 16 in total perks that the survivors has as a group.

 

Lemme explain how this is bullshit:

 

- I had Insidious.  It allows me to be undetectable while I am standing still.

 

- I was standing right beside a survivor on a hook trying to bait someone.

 

- Well, first of all, if they have voice coms, there's no use in that strategy, that breaks the game right there.

 

- But they can equip a perk which tells you that the killer is somewhere over where you're looking if you look at the killer's direction.

 

- Okay, fair enough, but there's no trade offs or downside to the perk AND you won't know if the survivors have said perks AND the perks you get are completely random AND they can range in various levels of "rarity" which is basically more powerful versions of the last perk.

 

It's a dice roll.  And the game is also trying to be competitive.  But that takes all of the silly fun out of it.  That's why I went with Friday The 13th.

 

And I worked in seventy hours in that game.  It wasn't like I wasn't enjoying myself.  But after each patch I found myself enjoying it less and less.  And the community grew more toxic.  I found that the time I was spending in the game and the enjoyment I was receiving thereof was not balanced.  So I uninstalled.

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What's the replayability of Dead by Daylight like?

 

I know with Friday the 13th I'll be occupied unlocking Jasons and trying them out but I wonder if there's enough variance in the actual gameplay to sustain a prolonged interest for folks who are simply gamers and not really into Friday the 13th.

 

I notice in Dead by Daylight they're throwing out new perks and skins fairly often, does that help prevent the gameplay from getting stale? If not, what does? Or has it become stale already?

 

That may sound nice but it's made the game more frustrating to try and play than enjoyable. Right now the game is very heavily slanted in favor of survivors. There are some tweaks that will offset that a little, but as it stands right now, survivors trump the killers, so that means if you play survivor and get caught, you're probably going to get face-camped, though they are also working on ways to take that away from the killer as an option too.

 

The thing about DBD is this, unlike F13, the survivors can all unlock each other's traits with enough points. So after a while there isn't really one better than the other as they can all have a mesh of each other's selectable traits. 

 

I mean give it a try if ya want, you might like it. But I won't recommend it in it's current state. But that's just my opinion, and those tend to vary.

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Thanks for the replies.

 

Definitely got the impression the perks were throwing off the balance. I'm not big on the idea of a survival game being competitive. I'm considering grabbing it when it hits consoles but the gameplay seems really one dimensional.

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Thanks for the replies.

 

Definitely got the impression the perks were throwing off the balance. I'm not big on the idea of a survival game being competitive. I'm considering grabbing it when it hits consoles but the gameplay seems really one dimensional.

 

 

oohohohoh i'm so glad you mentioned balance because i have a good analogy to it.

 

Imagine a table. imagine the table has a single leg that's a bit shorter than the rest, so it starts to rock just a little bit. You can still have stuff on top of the table, but it's a personal pet peeve of yours to see that rocking happen everytime.

 

So you decide to fix it, but you're not a carpenter or otherwise just don't trust yourself to do it properly. So you find some old magazine to put underneath the shortened table leg in order to make it proper. You're satisfied with the result, and the table lives on.

 

That's BALANCE.

 

HERE'S DEAD BY DAYLIGHT BALANCING:

 

You take your hands, put them firmly underneath the table, and CHUCK THAT SHIT OUT THE WINDOW WHILE GOING "FINE FUCK YOU TOO I'LL GET ANOTHER ONE THATS BETTER YOU PIECE OF SHIT" screaming and listening to the glass just fucking shattering all over the place, leaving you more to clean up and your temporary tension relief is switched with the constant annoyance of having to clean up a mess you could have prevented in the first place if you could only think for a second.

 

I'll never not be mad about dead by daylight. Fuck.

ShankerOne and Survival like this

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So, Just when you thought they couldn't fuck up any more they mess up a mechanic that they COULD of fixed their game with. On top of this they seem hellbent on making Michael FUCKING Myers the weakest killer in their game....

 

They are going to implement a mechanic (Blood Rage) that makes the killer faster as he chases survivors. Basically it seems made to counter survivors doing looping behavior by giving Killers a speed boost the longer they chase.

 

I was totally on board with this idea, it sounds like it has potential!

 

Than they go ahead and crush everyone's dreams by making it so it DECAYS WHEN YOU BREAK A FUCKING PALLET.... So the anti looping Mechanic is countered by.... looping. (Slow Clap)

 

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I saw today Dead by Daylight got a console release date: June 20th this year.

The price is set at $30.

I'm wondering if they're trying to steal some thunder from this game. $30 puts them $10 under the cost of F13 but F13 will release (probably?) before June 20th and have the advantage of being the first of the genre on consoles.

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Pretty much the entire life of the game has been them trying to steal F13th's thunder! :P Arguably a bit of Last Year's, even.

I don't condemn them for it, but it is pretty blatant. So yeah, I think you're right about that.

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9 hours ago, bewareofbears said:

I saw today Dead by Daylight got a console release date: June 20th this year.

The price is set at $30.

I'm wondering if they're trying to steal some thunder from this game. $30 puts them $10 under the cost of F13 but F13 will release (probably?) before June 20th and have the advantage of being the first of the genre on consoles.

Considering how long it took F13 to get through console certification, (and that's for a good game!) I doubt DBD will make it by then, they can't get the game to run right on pc already, what makes Starbreeze think it will do any better on console?

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4 hours ago, DamonD7 said:

Pretty much the entire life of the game has been them trying to steal F13th's thunder! :P Arguably a bit of Last Year's, even.

I don't condemn them for it, but it is pretty blatant. So yeah, I think you're right about that.

From what I gather, they have a new DLC/Killer they're teasing. I wouldn't be surprised if they're waiting to try and steal some F13 thunder. Makes sense from a marketing standpoint. All's fair, etc...

 

6 minutes ago, ItzToxiedaToxicAvenger said:

Considering how long it took F13 to get through console certification, (and that's for a good game!) I doubt DBD will make it by then, they can't get the game to run right on pc already, what makes Starbreeze think it will do any better on console?

I think they'll make, they won't be "polishing" like what was done on this game as everything is obviously ready. They also likely have some money to throw around now and that can't hurt.

For $30 I may try it. The problem I have is folks have such a big head start I'd likely show up just to get slaughtered or griefed.

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43 minutes ago, bewareofbears said:

From what I gather, they have a new DLC/Killer they're teasing. I wouldn't be surprised if they're waiting to try and steal some F13 thunder. Makes sense from a marketing standpoint. All's fair, etc...

I would be far more likely to spit my drink out while reading if they didn't. I think it's pretty much a guarantee that they'll make that announcement shortly after we get a release date.

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On 4/21/2017 at 8:11 AM, ItzToxiedaToxicAvenger said:

Considering how long it took F13 to get through console certification, (and that's for a good game!) I doubt DBD will make it by then, they can't get the game to run right on pc already, what makes Starbreeze think it will do any better on console?

Gun was pretty naive when it comes to Console Cert, and they had a lot of extra issues to deal with, either with mechanics, or with preferences.  I don't think DbD will have nearly the amount of issues.

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46 minutes ago, ResolutionBlaze said:

Gun was pretty naive when it comes to Console Cert, and they had a lot of extra issues to deal with, either with mechanics, or with preferences.  I don't think DbD will have nearly the amount of issues.

Agreed. Their biggest problem is their game sucks. Hype will still be going strong for F13th by their release date and F13th is what people wanted DbD to be. Blaze, you are forcing me to use another Overwatch comparison...DbD is about to be the Battleborne to Overwatch.  

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21 hours ago, Ban_All_Music said:

Agreed. Their biggest problem is their game sucks. Hype will still be going strong for F13th by their release date and F13th is what people wanted DbD to be. Blaze, you are forcing me to use another Overwatch comparison...DbD is about to be the Battleborne to Overwatch.  

At least Battleborn was okay.

I saw potential in DbD but it never came out.  It just got more elitist with the feedback, nobody listened to killers, and they focused an Asymmetrical Game about a strong killer VS weak survivors around a 60/40 balance in the Survivor's favor.

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5 hours ago, ResolutionBlaze said:

At least Battleborn was okay.

I saw potential in DbD but it never came out.  It just got more elitist with the feedback, nobody listened to killers, and they focused an Asymmetrical Game about a strong killer VS weak survivors around a 60/40 balance in the Survivor's favor.

Its actually really funny, Killers are now FAR stronger in DBD due to the new mechanic. Its made it so that no survivor can juke a killer forever, if he wants you he will eventually catch you even if it takes 4-5 generators. And despite the fact that survivors can STILL stall you for 1-5mins based off of player skill and pallet locations, survivors are all doom and gloom saying the game is unplayable.

Literally making killers able to kill made the game "Unplayable" to survivors in DBD, I shit you not.

Its a fun game... but its SO SO flawed.

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7 hours ago, Nothingface said:

Its actually really funny, Killers are now FAR stronger in DBD due to the new mechanic. Its made it so that no survivor can juke a killer forever, if he wants you he will eventually catch you even if it takes 4-5 generators. And despite the fact that survivors can STILL stall you for 1-5mins based off of player skill and pallet locations, survivors are all doom and gloom saying the game is unplayable.

Literally making killers able to kill made the game "Unplayable" to survivors in DBD, I shit you not.

Its a fun game... but its SO SO flawed.

I know it's fun.  That's why I sunk 70 hours into the thing.

My last straw was a while ago and I haven't touched it since, because of the brain dead decision to have Survive With Friends connected to matchmaking despite the team at DbD making deliberate efforts to prevent this sort of communication.  That was the last time I rage quit.

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That sounds like a symptom of failing to address the balance problems for so long. For months.

Due to that, players got used to things being broken in the survivors' favour and enjoyed doing well with them. Now with things on a much more even level, they're upset and feel it's unfair.

If I'm reading this right.

I wish they spent less time getting name value licenses like Michael Myers and L4D Bill and cribbing stuff like firecrackers and more time addressing balance problems. I would love to get some more maps and other Jason skins in F13th but not at the expense of things that'll make the game itself fun and fair to play. Hardly a tough decision to make, there.

I'm still not interested in getting on board, not at this stage, but that doesn't stop me wanting to see something done right and a fanbase happy.
Have they managed to finally sort out the matchmaking issues at least?

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1 minute ago, DamonD7 said:

That sounds like a symptom of failing to address the balance problems for so long. For months.

Due to that, players got used to things being broken in the survivors' favour and enjoyed doing well with them. Now with things on a much more even level, they're upset and feel it's unfair.

If I'm reading this right.

I wish they spent less time getting name value licenses like Michael Myers and L4D Bill and cribbing stuff like firecrackers and more time addressing balance problems.
I would love to get some more maps and other Jason skins in F13th but not at the expense of things that'll make the game itself fun and fair to play. Hardly a tough decision there.

I'm still not interested in getting on board, not at this stage, but I still want to see a fanbase happy with their game.
Have they managed to finally sort out the matchmaking issues?

That's what frustrates me now and what prevents me from playing it today.

It's an obvious attempt to say, "Hey, guess what Halloween fans; we have Michael Myers!  Come buy and play our game for two hours past the refund policy!"

"Hey, Left 4 Dead fans, we have BILL OVERBECK even though his presence in the game makes no sense and looks out of place come buy and play our game for two hours past the refund policy!"

 

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Huh, apparently this killer afflicts survivors with madness, causing them to see him where he isn't, hear terror radius music when hes not there, Have WEIRD skillchecks, and shriek in horror giving away their location.

Ill be the first to admit, its a bold play. Madness has traditionally been a very polarizing mechanic in games. Its done either VERY poorly or VERY well. Theirs not really an in between.

If they pull this off he COULD be pretty fun to mess with, Unlike the other killers he has an aspect of horror too him. Being able to mess with a persons perception definitely has potential.

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4 hours ago, Nothingface said:

Huh, apparently this killer afflicts survivors with madness, causing them to see him where he isn't, hear terror radius music when hes not there, Have WEIRD skillchecks, and shriek in horror giving away their location.

Ill be the first to admit, its a bold play. Madness has traditionally been a very polarizing mechanic in games. Its done either VERY poorly or VERY well. Theirs not really an in between.

If they pull this off he COULD be pretty fun to mess with, Unlike the other killers he has an aspect of horror too him. Being able to mess with a persons perception definitely has potential.

Hell, I'd give it a shot if it's a good killer and releases before F13th.  Would give me an excuse to join the DbD uninstall party!

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5 hours ago, Nothingface said:

Huh, apparently this killer afflicts survivors with madness, causing them to see him where he isn't, hear terror radius music when hes not there, Have WEIRD skillchecks, and shriek in horror giving away their location.

Ill be the first to admit, its a bold play. Madness has traditionally been a very polarizing mechanic in games. Its done either VERY poorly or VERY well. Theirs not really an in between.

If they pull this off he COULD be pretty fun to mess with, Unlike the other killers he has an aspect of horror too him. Being able to mess with a persons perception definitely has potential.

I think it looks really aweomse and I love the Madness mechanic it's so freaky. As much as this game is broken, I still jump sometimes when the killer jumps at me from unexpected places, so I'm looking forward to a few jumpscares.

The only thing I found funny is that the new survivor Feng Min, is an esports player. Is that a new video game archetype? xD Cause D.v.a in Overwatch, Feng Min in DbD, from these recent characters you'd think that all Asian women are famous esports players haha

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4 minutes ago, SexDrugs&Tea said:

I think it looks really aweomse and I love the Madness mechanic it's so freaky. As much as this game is broken, I still jump sometimes when the killer jumps at me from unexpected places, so I'm looking forward to a few jumpscares.

The only thing I found funny is that the new survivor Feng Min, is an esports player. Is that a new video game archetype? xD Cause D.v.a in Overwatch, Feng Min in DbD, from these recent characters you'd think that all Asian women are famous esports players haha

Those Koreans love their Esports.  Starcraft bruh.

But the trailer looks better than the actual game.  But what the hell, I can't refund it.  But it's also probably DLC so I won't be able to play him.

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Just now, ResolutionBlaze said:

Those Koreans love their Esports.  Starcraft bruh.

But the trailer looks better than the actual game.  But what the hell, I can't refund it.  But it's also probably DLC so I won't be able to play him.

Apparently Feng Min is chinese and they made her and the whole DLC (which is meant to give more of an asian-horror vibe than a western-horror one) to appeal to their chinese playerbase (a third of the Dbd playerbase is chinese).

But yea I agree, Dbd constantly knock the ball out of the park with their trailers, they all look amazing, but everytime they convince me to go back and download the game again, I get a cruel wake-up call as soon as I get in a game xd

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8 minutes ago, SexDrugs&Tea said:

Apparently Feng Min is chinese and they made her and the whole DLC (which is meant to give more of an asian-horror vibe than a western-horror one) to appeal to their chinese playerbase (a third of the Dbd playerbase is chinese).

But yea I agree, Dbd constantly knock the ball out of the park with their trailers, they all look amazing, but everytime they convince me to go back and download the game again, I get a cruel wake-up call as soon as I get in a game xd

Sorry, I don't know my asians well.

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