So let's say down the line in an alternate universe that Michael Myers is allowed to be used for DLC and is added as another killer. Using the existing game mechanics, how would Michael Myers play differently from Jason? Here's what I think:
Compared to any of the Jasons, I think Michael would/should play like a more relentless, slow but steady stalker, relying less on the "teleporting" abilities but be a beast up close. A truly Implacable Man.
He's not quite so supernatural compared to Jason, but he's arguably more durable in the films considering he's never officially died. Jason was(almost) killed by a machete to the head but Michael was still standing after two .45 pistol shots to the head(in the eye sockets). In H20 he nonchalantly pulls an axe out of his chest and keeps on like nothing happened. To me all of that means that he'd get a plus to his defense.
I'm not sure how defense worked in the Beta, but my GUESS is that it's how well melee and guns work on Jason to stun or knock him down. If that is so then the +Defense on Michael would make it harder to stun or knock him down, but he'd be stunned or down for a time period in-between Part 2 and Part 7 Jasons.
Watching the end of H1 and the opening of H2 show that Michael gets after getting shot 6 times and falling 15 feet to the ground. It was not as long as Jason took to get up from being hit by a car In JTM, so I guess average stun resistance.
His kills in Halloween 4 and Resurrection with crushing skulls and the scene in H20 when he slowly lowered himself with one arm behind Laurie means he has impressive grip strength.
Michael is the OG for walking faster than you can run.
Michael isn't a zombie summoned by the book of the dead so he can only doggie paddle.
Michael has to my knowledge never appeared in two places faster than he can walk there or even faster than someone could run, so he gets lowered shift.
Let your thoughts be known below.