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Will Pamela Be a Playable Character? Ever?


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#21
CrazyRalph

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Id rather have Pamela than Star Trek Darth Vader Jason.

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#22
ResolutionBlaze

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Honestly, this doesn't come close to bugging me. I love Pamela, she's one of the all time greatest slasher villains, but I have no desire to play her. And for that matter, I have no desire to play against her. Why would I want to take on seven people as a middle aged woman? Why would I want to take on a middle aged woman as part of a group of seven people? One doesn't fun or empowering, and the other doesn't sound fun or scary. What's the point? Personally, I think having her as a voice in Jason's head was not only a fantastic way to put her in the game, but also all that should be done with her.


If you do it right, a master of horror can make a middle aged woman the scariest thing you meet.

Take a look at Hello Neighbor. The guy has the silliest mustache ever and I've never actually seen game play but people say it's scary. The character has little to do with it. It's their persona. I would love to see Pamela pop out of a closet and rush at me with a knife.

I swear I'm not half as angry as I seem to be.

 

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#23
ResolutionBlaze

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Id rather have Pamela than Star Trek Darth Vader Jason.


Don't be hating on Jason X boy xD

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#24
The80s

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That would probably only work for a single player mode since in a MP match the counselor players would be able to see her in third person which would require all the new mo-cap animations.  Still would love to see it happen, though.  Then again, seeing the reactions in this thread, there doesn't seem to be a lot of love for Mrs. Voorhees, lol. 

 

That's true, I didn't think about that. But yeah, that would work perfectly for Single Player. They should include a first person single player (Pamela only) where we can play as her. I don't care if they don't have Part 1 maps. Just put her in the Single Player as a first person character and use Parts 2-9 maps.


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#25
DamonD7

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In its own way, it's as complicated as doing...I don't know, Freddy in this game. Not something you can simply just drop in as a skin, but at a mechanical and fundamental level a very different process and experience that chances everything up.

 

Having her voice and the tapes and other references are all really cool, she's of course a big influence on Jason and the series. It's right she be represented. It would be cool if she even got a character model for some cut scenes or something.

 

But I don't really feel the drive to actually play and kill as her, at least certainly not over the various forms of Jason. He's my...priority killer, I guess.

 

Better to do all that and do it right, and then see what the future holds for Pamela.


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#26
wes

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Why not just make Pamela's mode first person, so all you see are her hands and arms? That would seem to fix a lot of the issues you are talking about and actually make her character faithful to the film. That way you bypass a lot of the headaches and are still able to give us Pamela. 

 

Though I'm really hoping for Uber Jason (who's stats would be maxed out in every single category - a walking tank, far beyond any of the other Jasons)

 

You're forgetting...there are 7 other players on the map that can see her from head to toe. Sooo... ;)



#27
The80s

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You're forgetting...there are 7 other players on the map that can see her from head to toe. Sooo... ;)

 

I have an idea for how to fix that...what if, as I said, Pamela will be played from first person, so all the person playing her will see is her hands and forearms, but what the other players will see is just a dark figure perpetually hidden by darkness - like a dark, human shaped shadow. Even if the Pamela player steps into a lighted area, everyone else will only see a vague shadow, no matter how close or far away they are. That way it seems more mysterious; metaphorically going along with the first film (and it would definitely add to her stealth abilities as seen in the film). Pamela would only be revealed in full after the game has ended, maybe via cut scene. Being represented as a dark figure would take a lot less time to create and wouldn't require nearly as much detail. I guess that would come in the cut scene when she is revealed, but hopefully that wouldn't be as painstaking to get right as the Jason skins were. 

 

Just alter her stats from Jason's making her not as strong (though she was still pretty strong in the film) but giving her maximum stealth and speed settings. She of course would not be as big as Jason, but even if the other players are watching her kill someone else, they'll just see the figure stabbing or choking or whatever, the same as Jason, just smaller in stature. 

 

I know it's a stretch, but this could work and perhaps make it easier for you guys to include her. And it definitely goes with the first film being super mysterious. It goes with neither the viewer nor the people being killed knowing who she is (as in the film). That is why she is simply represented as a shadow during gameplay. (The same way Jason doesn't actually teleport, you've only included that in the game to show how he gets from point A to point B (from his POV) so fast (even if it's not exactly like that in the films) and just added it into his gameplay moveset). It would be the exact same thing with Pamela and create a fun and unique gameplay experience. 

 

As for maps, you don't have to worry about creating Part 1 maps. Just let her use the maps you've already created. I won't complain. Those who do I'm sure will get over it really fast once they realize how awesome this mode is. 

 

1.jpg


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#28
JPops

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I have an idea for how to fix that...what if, as I said, Pamela will be played from first person, so all the person playing her will see is her hands and forearms, but what the other players will see is just a dark figure perpetually hidden by darkness - like a dark, human shaped shadow. Even if the Pamela player steps into a lighted area, everyone else will only see a vague shadow, no matter how close or far away they are. That way it seems more mysterious; metaphorically going along with the first film (and it would definitely add to her stealth abilities as seen in the film). Pamela would only be revealed in full after the game has ended, maybe via cut scene. Being represented as a dark figure would take a lot less time to create and wouldn't require nearly as much detail. I guess that would come in the cut scene when she is revealed, but hopefully that wouldn't be as painstaking to get right as the Jason skins were.

Just alter her stats from Jason's making her not as strong (though she was still pretty strong in the film) but giving her maximum stealth and speed settings. She of course would not be as big as Jason, but even if the other players are watching her kill someone else, they'll just see the figure stabbing or choking or whatever, the same as Jason, just smaller in stature.

I know it's a stretch, but this could work and perhaps make it easier for you guys to include her. And it definitely goes with the first film being super mysterious. It goes with neither the viewer nor the people being killed knowing who she is (as in the film). That is why she is simply represented as a shadow during gameplay. (The same way Jason doesn't actually teleport, you've only included that in the game to show how he gets from point A to point B (from his POV) so fast (even if it's not exactly like that in the films) and just added it into his gameplay moveset). It would be the exact same thing with Pamela and create a fun and unique gameplay experience.

As for maps, you don't have to worry about creating Part 1 maps. Just let her use the maps you've already created. I won't complain. Those who do I'm sure will get over it really fast once they realize how awesome this mode is.

1.jpg


Not picking your idea but honestly a dark figure? Why even bother putting her in then? The general rule of thumb is that it is done right or not at all. No one is saying its impossible to happen, only that it is a very expensive thing to add.
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#29
The Phanthom Nico

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Maybe she is really important to the franchise. Maybe she was epic and legendary, but, honestly, i don't wanna play like her or against her :/ i prefer before new and classic characters (Mark Jarvis, Tina Sheppard, The Crazy Ralph, Jack Marand, Julius Gaw, Clay Miller) and another Jason's versions (Jason X First Form, Uber-Jason, Roy Burns, FvJ, Remake) and more maps (The Boat from Part VIII, the Hospital from Part IV, the military base from Jason X, the Space Ship, Camp Crystal Lake during the day like remake)


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#30
BloodOnTheRocks

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Maybe she is really important to the franchise. Maybe she was epic and legendary, but, honestly, i don't wanna play like her or against her :/ i prefer before new and classic characters (Mark Jarvis, Tina Sheppard, The Crazy Ralph, Jack Marand, Julius Gaw, Clay Miller) and another Jason's versions (Jason X First Form, Uber-Jason, Roy Burns, FvJ, Remake) and more maps (The Boat from Part VIII, the Hospital from Part IV, the military base from Jason X, the Space Ship, Camp Crystal Lake during the day like remake)

 

I'll agree. And this is going to be an unpopular opinion, and maybe this makes me not a "true fan", but the series is about Jason. As far as I'm concerned, Pamela was just a setup for the rest of the series evn though of course they didnt know it at the time. Pamela did her thing, then along comes Jason and with zero effort he takes out the girl that took out Pamela.

 

Cant say I agree with the Jasons you'd like to see but to each their own. I just have zero desire to have Pamela in the game. And I really hope they give us the option to turn off her voice when playing Jason. That'll get old after while.


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#31
The Phanthom Nico

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I'll agree. And this is going to be an unpopular opinion, and maybe this makes me not a "true fan", but the series is about Jason. As far as I'm concerned, Pamela was just a setup for the rest of the series evn though of course they didnt know it at the time. Pamela did her thing, then along comes Jason and with zero effort he takes out the girl that took out Pamela.

 

Cant say I agree with the Jasons you'd like to see but to each their own. I just have zero desire to have Pamela in the game. And I really hope they give us the option to turn off her voice when playing Jason. That'll get old after while.

We are not true fans maybe xD i respect Pamela and his contribution to the franchise, but... jason is jason. And i like the franchise because him (because the script, the histories, the actors,... i just simply like the saga but i dont think that is a great sagaxD)



#32
ResolutionBlaze

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I'll agree. And this is going to be an unpopular opinion, and maybe this makes me not a "true fan", but the series is about Jason. As far as I'm concerned, Pamela was just a setup for the rest of the series evn though of course they didnt know it at the time. Pamela did her thing, then along comes Jason and with zero effort he takes out the girl that took out Pamela.

 

Cant say I agree with the Jasons you'd like to see but to each their own. I just have zero desire to have Pamela in the game. And I really hope they give us the option to turn off her voice when playing Jason. That'll get old after while.

 

Well you gotta think... Pamela began the whole thing... If she didn't kill and then die, Jason would have never went out to take his revenge.

 

I mean... think to Telltale's "The Walking Dead" for a sec... You played as Lee Everett in the first Season, then in Season 2 you play Clementine.  That's because Lee was to Clementine like Pamela was to Jason.  Without Lee, there is no Clementine.  Without Pamela, there is no Jason.  Despite her only being in one movie, her contribution was THE most important in any of the films ever to come out after.

 

So while the future movies Jason became the face of Friday The 13th, Pamela Voorhees made the largest contribution in any of the future movies.  Because without Pamela, Jason is nothing, even while Pamela is dead she still influences Jason.  Pamela is his motivation, his will to continue, his Ark.


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#33
ResolutionBlaze

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Am I seriously the only one who thinks Pamela would be scary?

 

If done correctly, anything can be scary, even a middle aged woman with a knife.


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#34
TheFinalGay

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I think it could be terrifying. Give her some sneaky abilities like being able to dress up as counselors she's killed, you see someone in the diatance, you run towards them and they pull out a knife and start chasing you.

+ Jason being mute works for his character, but pamela could have terrifying dialogue, a maniacle laughter, imagine everytime pamela kills someone or uses one of her abilities, you hear this creepy insane laughter anywhere on the map.

To me, she'd have the potential to be scarier thAn jason
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#35
The Phanthom Nico

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I think it could be terrifying. Give her some sneaky abilities like being able to dress up as counselors she's killed, you see someone in the diatance, you run towards them and they pull out a knife and start chasing you.

+ Jason being mute works for his character, but pamela could have terrifying dialogue, a maniacle laughter, imagine everytime pamela kills someone or uses one of her abilities, you hear this creepy insane laughter anywhere on the map.

To me, she'd have the potential to be scarier thAn jason

Well, i like your idea. But they have to make a new game-mode for this. First Person View to Pamela, habilty to use councelor's clothes, non-teletransportation then, be faster, be invisible for a while, and councelors can kill her if they notice she are with their, or call-the-police, or surive. Pamela is really weak, so, she will need somo unique habilites for survive too  :ph34r:  Anyway, i like your idea, but, i want more maps, councelors and jasons before her (unless the decide make a "The Original Friday The 13th Pack" with a new villain (Pamela Voorhees), new councelors (Alice and Crazy Ralph), more items and weapons, and a new baleful map, like "Voorhees House" or "Alice Hardy's Apartment" with the cat making jump-scares arround the place :) 



#36
The Arrogant Man

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I think it could be terrifying. Give her some sneaky abilities like being able to dress up as counselors she's killed, you see someone in the diatance, you run towards them and they pull out a knife and start chasing you.

+ Jason being mute works for his character, but pamela could have terrifying dialogue, a maniacle laughter, imagine everytime pamela kills someone or uses one of her abilities, you hear this creepy insane laughter anywhere on the map.

To me, she'd have the potential to be scarier thAn jason

The issue with your idea is simple, beyond being too expensive. If I'm the jock, and I see Pamela, I  should be able TO BEAT HER TO DEATH! That's the problem. In Friday The 13th, no one knows they're being hunted. If they did, Pamela wouldn't stand a chance. She's just a woman. I think the game does a good enough job of respecting her legacy as is. I have no desire to play her. If she was available, I probably still wouldn't play her, and I'd be annoyed as a counselor when other people did. If I was unique in this stance, I'd suck it up. But I'm not. Pamela would be waste of time and money. Like I said, I adore Pamela as a villain. She's integral to what makes Jason so interesting. She's also an unimposing woman. She CAN be made scary with tons of effort, but why bother when it seems like a minority of people care?

 

 

I have an idea for how to fix that...what if, as I said, Pamela will be played from first person, so all the person playing her will see is her hands and forearms, but what the other players will see is just a dark figure perpetually hidden by darkness - like a dark, human shaped shadow. Even if the Pamela player steps into a lighted area, everyone else will only see a vague shadow, no matter how close or far away they are. That way it seems more mysterious; metaphorically going along with the first film (and it would definitely add to her stealth abilities as seen in the film). Pamela would only be revealed in full after the game has ended, maybe via cut scene. Being represented as a dark figure would take a lot less time to create and wouldn't require nearly as much detail. I guess that would come in the cut scene when she is revealed, but hopefully that wouldn't be as painstaking to get right as the Jason skins were. 

 

Just alter her stats from Jason's making her not as strong (though she was still pretty strong in the film) but giving her maximum stealth and speed settings. She of course would not be as big as Jason, but even if the other players are watching her kill someone else, they'll just see the figure stabbing or choking or whatever, the same as Jason, just smaller in stature. 

 

I know it's a stretch, but this could work and perhaps make it easier for you guys to include her. And it definitely goes with the first film being super mysterious. It goes with neither the viewer nor the people being killed knowing who she is (as in the film). That is why she is simply represented as a shadow during gameplay. (The same way Jason doesn't actually teleport, you've only included that in the game to show how he gets from point A to point B (from his POV) so fast (even if it's not exactly like that in the films) and just added it into his gameplay moveset). It would be the exact same thing with Pamela and create a fun and unique gameplay experience. 

 

As for maps, you don't have to worry about creating Part 1 maps. Just let her use the maps you've already created. I won't complain. Those who do I'm sure will get over it really fast once they realize how awesome this mode is. 

 

1.jpg

 

I really don't mean to sound dismissive, but this idea sounds ridiculous. First, it would look silly. Second, it would take MORE effort to do. Not less.


 Men called him Thu, and as a god*

in after days beneath his rod

bewildered bowed to him, and made

his ghastly temples in the shade.

Not yet by Men enthralled adored,

now was he Morgoth's mightiest lord,

Master of Wolves, whose shivering howl

for ever echoed in the hills, and foul

enchantments and dark sigaldry

did weave and wield. In glamoury

that necromancer held his hosts

of phantoms and of wandering ghosts,

of misbegotten or spell-wronged

monsters that about him thronged,

working his bidding dark and vile:

the werewolves of the Wizard's Isle.


#37
TheFinalGay

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The issue with your idea is simple, beyond being too expensive. If I'm the jock, and I see Pamela, I should be able TO BEAT HER TO DEATH! That's the problem. In Friday The 13th, no one knows they're being hunted. If they did, Pamela wouldn't stand a chance. She's just a woman. I think the game does a good enough job of respecting her legacy as is. I have no desire to play her. If she was available, I probably still wouldn't play her, and I'd be annoyed as a counselor when other people did. If I was unique in this stance, I'd suck it up. But I'm not. Pamela would be waste of time and money. Like I said, I adore Pamela as a villain. She's integral to what makes Jason so interesting. She's also an unimposing woman. She CAN be made scary with tons of effort, but why bother when it seems like a minority of people care?
.

Im not sure a minority of people care since Wes took the time to make a post since it was such a frequent question. Also, the detractors to an idea are often more vocal than the supporters so the comments on this thread arent necessarily representative.

As for beating pPamela to death since shes just a woman, theY ssaid that if they implemented her shed be stealth based, so you probably wouldnt see her coming, like in the movies. And even if you did see her coming, even if shes a middle aged woman, she was fueled by rage, insabe and had no regard for her own safety. I wouldnt coubt her out in a fight against a scared teenager.

#38
CrazyRalph

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Lol @ "shes just a woman." also, there may be a minority of voices speak out here against her, that doesnt represent the bulk of fans abroad. Hell, half the kickstarter backers arent even on this forum.
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#39
TheFinalGay

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Lol @ "shes just a woman." also, there may be a minority of voices speak out here against her, that doesnt represent the bulk of fans abroad. Hell, half the kickstarter backers arent even on this forum.

yea I was quoting the persone above me. F13 is so full of badass girls and women. I don't understand how the idea of Pamela Voorhees killing a Jock seems so out there to some people when Jason the behemoth has been taking down time and time again by women, sometimes through direct physical confrontation


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#40
ResolutionBlaze

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Im not sure a minority of people care since Wes took the time to make a post since it was such a frequent question. Also, the detractors to an idea are often more vocal than the supporters so the comments on this thread arent necessarily representative.

As for beating pPamela to death since shes just a woman, theY ssaid that if they implemented her shed be stealth based, so you probably wouldnt see her coming, like in the movies. And even if you did see her coming, even if shes a middle aged woman, she was fueled by rage, insabe and had no regard for her own safety. I wouldnt coubt her out in a fight against a scared teenager.

 

I would love Pamela as a stealth-based killer who can stalk her victims and use various tools to separate them and confused them.

 

Because what's stopping them from going out as a big group?  How about the fact that Pamela is human.  She can sabotage your means of escape, plant traps for big groups of people (pipe bombs) and stuff.  Yeah it's a little exaggerated, but I wouldn't mind a little bit of crazy ideas... she is crazy after all.  I would love to see traps for her, and she only goes to kill people as a last resort.


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