Thought I would do a brief write-up to help explain why the beta is PC only. Some think it's because we dislike consoles. That couldn't be more untrue. I'm a console gamer myself and I own the company. So it has zero to do with a "PC Master Race" mentality. It's also has nothing to do with the amount of PC vs Console pre-orders. On the contrary, there's been a tremendous amount of console preorders. What it comes down to is time. Let me explain.
So the three companies we have to work with to put this game our are Steam, MS and Sony. Each has their own certification process. So what does that mean? After we have a build of the game that's ready for the public, we have to send that code to Steam, MS and Sony. They have their own internal teams that playtest it. Each entity has their own set of rules that their internal team uses during said playtest. Steam's guidelines are pretty straight forward. Their certification process is not hard to pass. Most of the time you pass either on the first try, or second. If the game boots, is playable, supports controllers and you have all your marketing images (the little pictures on the steam page) then you're pretty much good to go. MS and Sony are a completely different beast.
Both Sony and MS have different rules for certification in different countries. So it's not just one rule book to follow. You also have to think about consoles and their audience. When you buy a console game, you expect to turn it on and play it. No hoops to jump through. No out-dated drivers to update. You don't think about screen resolution or the near endless configurations that PC players might have setup. It's a box that plugs into your TV and it just works, right? Sure there are still issues with console games needing patches, etc. But the reason why this "just works" is due to their incredibly rigid certification process. And that's not a bad thing. It should be rigid because you just want to plop down on the couch and play something without hassle.
Some examples of certification failures might be; "Player boots game and has controller plugged into the second port, and a Rockband/Guitar Hero guitar plugged into the first port. Player should be able to back out of game, back to dashboard using guitar." That's just one example of an edge case that we have to test for. Sound ridiculous? Maybe. But Sony/MS want to account for almost any scenario that a gamer might be in, to assure the player can still perform the basic operations of the console. Next think about all the features the XB1 has now. The ability to hot swap from app to app, while still playing a game. The ability to "minimize" a game, turn off console, come back a few days later and the game should play instantly from where you left off. Etc, etc.
Again, this tough certification isn't bad, it's very much needed. The only problem is that it takes the dev team a MASSIVE amount of time to account for this. Most studios, even AAA ones will fail the first 2 or 3 times going through certification. So what happens when you fail? If you're lucky it's a quick fix and you can resubmit and get bumped up to the front of the line so the cert team can retest. Sometimes you might only be 2nd or 3rd in line. It really depends on the time of year and how many games are trying to get certified at that time. Every patch, every DLC pack, all has to go through cert. So you can only imagine how crazy it is at Sony/MS for the cert team. They are going through multiple game certs every month. So the time it takes to fail, resubmit and then hear back from the cert team varies. Sometimes it's as fast as 2 weeks. Other times it can be a month. It depends on the severity of fixes and the workload of the cert team.
So we're not leaving console gamers out because we don't like them. It was a decision made sheerly for time. If we did support a console beta, it would push our launch date much, much farther into 2017. We're a small team. Less than 40 total working on this. A game like COD, BF1, etc, has 500+ people. They have the luxury of a 40-50 person team that is ONLY working on the beta for all platforms. We simply can't do that unless we pushed the launch a lot more. I confident that fans would be very unhappy if we did that. I hope this helps explain the reason why we're not supporting a beta on console.