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Theiceman105

XP for saving people

8 posts in this topic

I like to fight. XP I suggest this idea:

100-200 XP that stacks when you hit a person from Jason's grip. It will encourage more team-play within F13 

(Please improve the hit detection too, it's still broken)

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17 minutes ago, Theiceman105 said:

I like to fight. XP I suggest this idea:

100-200 XP that stacks when you hit a person from Jason's grip. It will encourage more team-play within F13 

(Please improve the hit detection too, it's still broken)

And another feature maybe 250 XP for distracting Jason while somebody is repairing the objective

I don't think I agree with the xp for distraction. It would be hard to implement and I don't think the game would be able to tell if you are really distracting him.

Xp for saving someone is a good one though. I totally agree with that.

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Just now, Truth said:

I don't think I agree with the xp for distraction. It would be hard to implement and I don't think the game would be able to tell if you are really distracting him.

Xp for saving someone is a good one though. I totally agree with that.

Alright I'll remove the distraction one

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24 minutes ago, GunMedia_Ben said:

We are looking into more XP for helpful things!

Details will be forthcoming!

I appreciate the info Ben!

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Great idea. I was saved FIVE times by the same counselor while being grabbed and only survived thanks to him. He should have had bank xp for that

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22 minutes ago, BeautyNumber2 said:

Great idea. I was saved FIVE times by the same counselor while being grabbed and only survived thanks to him. He should have had bank xp for that

Yup

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