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Found 6 results

  1. Hi guys its FlameRiderSD i was noticing one thing that i found strange in the early trailers Jason has different weapons for example part 3 Jason had a machete in one part 2 had a spear part 3 also had a pitchfork and pick axe when the game came out you couldn't switch weapons and it was weird all future trailers had Jason with only and ONLY default weapons i want to have different weapons in the game please because in the movies he never used one thing he always used even the littlest things like a corkscrew knives, cleavers shards of glass, a sauna rock and other things Jason should have the ability to grab a weapon In game and use it the only explanation i can think of why this isn't a feature yet is because it would mess with the kill wheel thats it since you'd have to have kills for each weapon My Solution: Make A Weapon kill menu make it all weapons have there own kills you can customize and make have diffrent kills a match all weapons would have 2 hand kills and 2 weapon kills this is my opinion and i hope you reply to use why you atleast cant make this or why it isnt in yet this has been FlameRiderSD Signing out
  2. Disclaimer: I have search for a thread about this topic on this forum and what not and couldn't once find one thread about it and I tried to look on youtube videos FOR hours about this being a concept and real subject but I hope the staff wont be irritated about this question/suggestion if it was asked or posted and lost......... We know a single Jason Voorhees has a machete in the game and the others don't but what if we can switch from a "Primary" to a "Secondary" weapon? Example (For those who dont understand): jason with an axe switches to a Machete. Thoughts? Feedback? its all open!
  3. I know a lot of you guys had problems with the primary weapons each Jason wields. I made this thread to show my opinion and for you to show yours. Friday the 13th Part 2 Jason should wield a pickaxe as that is the weapon he primarily uses in the movie and it is already in the game so they got this right. He could also have a kitchen knife. Friday the 13th Part 3 They also have the right weapon for this Jason. When I think of the part 3 Jason I imagine him wielding a woodcutters axe so this is correct too. Friday the 13th Part 4 If they add this Jason into the game he could use a lot of different weapons (Hack saw, Kitchen Knife, Cleaver, Etc.) but I would like him to have the double ended axe that the part 9 Jason currently wields because at least he actually uses it in part 4. Friday the 13th Part 5 If they add Roy into the game I would like to see him just wield a machete, but I would like to see him carry hand flares or a hedge sheer. Friday the 13th Part 6 Although he doesn't use the fence post as much as the machete in the movie, I think he should keep the fence post to make him stand out from the others, and when I think part 6 Jason I imagine him with the fence post. Friday the 13th Part 7 I'm okay with the machete, but It would be a lot cooler for him to wield the saw blade weed whacker thing he kills the doctor with. Friday the 13th Part 8 Jason doesn't use a particular weapon in this movie but if I had to pick a few it would be the harpoon gun or the wrench he kills that sewer worker with. Friday the 13th Jason Goes to Hell If I had to choose some weapons for this Jason I would probably choose a shovel or a machete, but I think it would be really cool for this Jason to be unarmed.(I don't like the idea of Jason using the Voorhees Dagger.) Jason X No doubt about it this Jason should have the futuristic curved blade machete. What do you guys think each Jason should have access to in the game? I think each Jason should have access to a machete for their primary.
  4. First off this will be my first post, I won't bother with the introduction section for now. I preordered the game before the beta but my old computer was not good enough, I ended up giving away my other beta keys to random people on twitch. But now I have a new computer and I'm having beta withdrawals even though I never actually played it. Before I get on with the suggestions i have I would like to say that some of them are things that I imagine would be added further down the line when the game has been out for awhile and hopefully have been very successful. If the popularity of the beta on twitch is any indicator I think that saying that the game will do "just fine" is an understatement. Imho this game has the potential to become one of the top 5 games on twitch, which is currently almost always occupied by massive competitive games with huge pricepools for their tournaments. So, like I said I'm assuming the game does really well, and my suggestions are based on this. Some of my ideas have already been brought up many times by others, or might infact already be in the game just that we don't know it yet, anyway here it goes.. 1. Weapons The addition of throwing knifes for the Jason arsenal is very welcome and something I excepted to see. But I think there needs to be more, when I saw the beartraps I thought that Jason would be able to use them aswell, this would be nice for the full release, just make them invisible for counselors if placed by Jason, make Jason unable to trigger them if he placed them himself and make him unable to place them inside cabins. Also Jason should be able to pick up secondary weapons aswell, like hatchets, hunting knifes, bow & arrow, the harpoon gun, etc. Make the hatchets and knifes throwable aswell. The more lethal ranged weapons could be very effective but have very low ammo, like the harpoon gun having just a single shot. What also came to mind for me in the jason6 reveal was that I would love to see Jason throw the spear and unsheet his machete as a secondary starting weapon. Ofc a throwable spear would most likely be very OP and make the other "big" weapons UP unless they were throwable aswell, and at that point Jason just becomes far too OP. But with that said I would still love to see Jason be able to switch between two starting weapons, like the spear and the machete. 2. Looping/infinites This subject ties into many aspects of the game, I'll try to get my point across without detracting too much. Jason should be able to chop through the wooden fences, I saw some counselor players in the beta looping around the car, tables in the cabins, the car, etc. With the fences the issue is quite easily resolved with a number of different approaches, letting Jason destroy the fences being the major one. This would eventually leave no more fence for the counselor to loop around. As for the tables, maybe you could let Jason destroy them aswell, although that might be quite a challenge with all the wooden bits that go flying (I remember seeing the *wooden-plank-stuck-on-Jasons-head* bug more than once) and the fact that it wouldn't be very realistic, perhaps Jason should just be able to scale over the tables and jump down on the other side to solve this problem, but that still leaves the car, which ties into the next subject.... 3. Fear and stamina I suspect the devs are already looking into this in some shape or form, I've also seen it mentioned by other posters in their threads. The counselors should trip more. In the beta it was just a mild stumble, that stumble needs to have the chance/risk to evolve into a fullblown faceplant, with some sort of button tapping to get out of the animation faster. This feature should be most at play when a counselor is out/very low on stamina aswell as having a high fear level. This feature, together with stuff like Jason being able to break fences, the broken window mechanic, and now also having ranged weapons will most likely eliminate looping all together in this game (even around the car). Besides, this game is literally based on horror movie tropes. How scared would we be if our poor counselors didn't trip and fall atleast sometimes. 4. Maps! Something every F13 fan asks themselves at some point is: Exactly how big is Crystal lake anyway? I'd imagine the lake to be atleast big enough to have five maps around it. Although who knows, maybe the current three maps promised for release already covers all of it, but I honestly doubt that. The locations around the lake from the movies, as far as I remember are: Camp Crystal lake, Packanack lodge, Higgins haven, the area from part IV with the Jarvis house, and the area from part VII and VIII, isn't it even implied that the Lazarus takes off for New York from Crystal lake itself? Anyway, the point I wanted to make, and probably the main reason why I finally decided to write my ideas down in this thread is this: +water speed Ever since I saw that perk/strength for Jason7 I have been thinking about this idea, I want to see a much more waterbased map but still with the crystal lake setting, (in other words, not the possible future maps like the Lazarus/New York harbour) I want to see decent sized ISLAND incorporated into a crystal lake map. Islands in Crystal lake has never been confirmed in the movies but it hasn't been denied either, not using good sized island in atleast one map is a waste of potential imo. I even made my own example map in paint lol. The setting I had in mind for this map would be from part VII & VIII, since that area already had that "Wooden dock" kinda feel. Somewhere around Tina's house and also assumingly close to where the Lazarus took off. Ofc this map of mine is just my idea on an island based map, and with the recent concept art release for Jason8 I'd think they are probably already working on a map with the part 7/8 setting. So this might be redundant, but atleast you'll get the idea I had in mind. The map only features the most basic stuff, the land, the water, the islands aswell as the bridges connecting some of them, I didn't bother with houses, cabins, barns and so on, you can vision those placed around the map on your own. I did however include a guesstimation of where I think the general direction of the other locations around the lake are, based on what I could gather from the maps visable in the beta. I think I remember the Camp crystal lake map from the very early footage having what seemed like a southeast location. This is all just for funzies ofc. Anyway, here it is: Other than this, I would also love to see a "crystal lake town" kinda map, away from the lake. The area where Alice had her appartment(?) and where that grocery store from part III was. 5. Even MORE players Yes, Jason demands more blood. As I stated in the beginning some suggestions would be for way down the line. This is one of them. I think the addition of being able to have even more counselors in a game is something that I REALLY want to see, the more, the merrier, to a certain extent of course. But perhaps the bigger maps like Camp crystal lake itself could have a max of something like 12-14 counselors, and smaller maps like Higgins haven had a max of say, 9 counselors. Perhaps this could also tie into some general balancing and game rules, based on what the host/players want. Like for example if Jason is playing against only 7 counselors he'll start with his basic equipment, maybe this includes the throwing knifes maybe it doesn't (starting with them might be a perk for Jason). But say he goes up against as many as 12-14. Then he could start with some additional weapons like extra throwing knifes, a secondary throwable weapon like say the hatchet I suggested, or maybe even the harpoon gun. I'm rambling abit here but I just think that having the ability to play with more than 7 counselors per game would be a really nice addition, assuming that is is balanced correctly. 6. Tommy Jarvis I know Tommy has maxed out stats, but what still bothers me is that he is still so scared of random dead people. This mechanic should be removed from Tommy imo, since he is there to help the counselors, and know what he is getting into, he can still scream when chased by Jason, he can still comment when seeing a dead person ("Who is that? Ugh, I can't look..") but I don't think he should react like the other counselors when seeing someone dead. Also I think that Tommy should spawn in with a double barrel shotgun, the other findable shotgun stays the same. That's all for now, I hope to see you all ingame when the game finally comes out, I can't wait!!
  5. So far in the beta the weapons I have in my hand I try to use when I'm cornered and out of stamina. At least try to fight cause you get points if you do hit and you get stamina back for that too I believe. An this is of course me talking about the counselors side, I do get confused why people have a weapon if they don't use it in their final moments, even though they may get lucky. I also feel it's emotionally boosting to know at least you tried to hit him. I know the fighting mechanics aren't the best concerning how far of the distance you and Jason has to be to hit him and after one swing you instantly get grabbed by him cause it's like you almost miss every time even though you had a real face to face moment. Jason's attacking mechanics are quickly on par you can click a button and he will instantly do a quick slice attack while the counselors does this slow tiring swing animation. Feels not as fair if we wanna talk about balanced in a way, we should have both Jason and the counselors attack the same way just saying, I'm still confused. Also I feel most people grab weapons for comfort and still think of themselves not as strong, of course but feeling brave enough and calculating your stance towards Jason's should give you a upper hand. Jason players are going in so hard cause it's suppose to be a breeze while counselor players have to figure out the confusing system process and learn how to survive more every match. Also I get that internet connection making one or the other lag out could be the cause of missed hits but me having good connection matches not really. I'm just bringing this up cause I didn't find a thread for this topic and possibly everyones concern as well the only thing I see people use is mainly the shot-gun but then you gotta be really close and Jason is bobbing and weaving and the person playing him is taunting you on mic and he can grab you without his model touching your models body, I feel like they should be that close for Jason to pick a counselor up. Not from a far. ADDED EDIT : It's hard for me to say anything is wrong but seeing other peoples actions, there is something up I feel about the melee combat/battling scenarios that I don't see much of. Could be not on peoples minds of course but saying only if you are in a pinch to start fighting.
  6. It's been stated that every version of Jason can use only one weapon. So who gets the pitchfork? Parts 2, 3, 6, and 7 will likely have the weapons seen in the Cabin, and Savini's is going to have a brand new weapon, so that leaves 8 and 9. The issue I'm having is, Part 8 never used a pitchfork to my knowledge, and I'm pretty sure Part 9 ONLY used a machete when he was in Jason form. So what do we think?