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Found 7 results

  1. Of all the issues this game has, Jasons mobility, hitboxes, crashing... quitters however from the beginning, because people aren't jason, is one of the biggest, most obnoxious of them all. I love this game to death. Played it for days on end. I cannot stop. But during that time I've seen a lot of problems that aren't bugs or exploits. Devs. Please make a ban system where if people quit from the start, give them a ban for 30 minutes or 1 hour. Multiplying depending on frequency. Does it sound rough, some might think? No. Its really not. And I'll explain why. It is, as we all know, extremely difficult to win with few players versus an experienced jason player. Every player lost makes it harder. Losing 2-3 players from the beginning causes some teams to directly leave the whole match immediately. Losing 1-2 demoralizes everyone. We all know it. Jason knows it. Fewer players to search, help, assist, and a much smaller search pattern for Jason players. All of which make playing this game more frustrating than fun. I've noticed over the 66 hours I've put into this that this is becoming far more frequent now. There is roughly a 75-80 % chance that every single time you launch a match, 1-2 players will quit if they are not Jason. Every single match.... We need a system that punishes these players that sabotage the teams efficiency with their selfishness and lack of care. Please consider this. This is a team-based game. It falls apart entirely if people dont care and just quit. Some players will suggest a Jason queue mode. Yes, that could work too, but if that would be too long for some players, they would just continue this due to chances might be higher, or otherwise we'd end up with slower matchmaking because everyone wanted to be Jason. Either way, its deeply troublesome. A ban system is the most effective mean to have players respect the way the game works. Especially if its rough. These people dont care about point deduction. They leave the moment they die in games. Leave before becoming Tommy jarvis, which occasionally results in playerless Tommy NPC's that just hang around the map, afk'ing whilst Jason players are scratching their heads, looking at the scoreboard and everyone is dead. This is a huge problem, guys. I've been in 3 games today as I'm writing this, that all fell apart at the very beginning because 3 people left the moment it began, then the rest just followed because we all realized " We are gonna lose and it isn't even gonna be fun trying not to... " Last thing. Friendly-fire... has got to go. Trolls love it, players on voice-chat with jason players are ghosting their teammates and wound them for Jason to get easy kills. And thats without getting into your average guy who you try to tell not to sprint next to you, playing a stealthy character, resulting in him just getting offended and hitting you before jason teleports in your face and chops your head off. It is a colossal mess sometimes, guys. And the point deduction is utterly irrelevant to these players. They dont care about progression. There is literally nothing at all in place to stop trolls, teamkilling, jason partying and ghosting and quitters at the moment. So at least, remove friendly fire. Please do that. That'll at least prevent idiots from trolling you for absolutely no reason. And it sucks even more when you're really trying to play the game the way its meant to be played. Summarization = Friendly fire = needs to be removed. Troll tool. Quitters = We need a ban mechanic punishing those sabotaging matches because they aren't jason. I hope this will be heard and that other players can support this. Because if these issues aren't handled the quick-play multiplayer will become a troll fest and abandoned eventually for the singleplayer and private matches with friends. And that's just sad, guys.
  2. I don't want to sound like a cry baby or anything, but it gets really annoying when one person decides to ruins the fun of f13 by trolling you. When i say trolling i mean using glitches, shooting other conselours, and people who just being obnoxious. It would be nice to have the ablitity to kick other people out of your lobby if you are the host
  3. So I've noticed that despite this games faults the biggest thing that ruins the game is trolls and cheaters. I apreciate all the work that has been put into this game and honest even with the goofy glitchest this game is original and awesome.....atleast until people come and ruin it....but I have a solution....Vote kick and or public rooms. Now i realize that this is mainly a console issue as im sure pc has this already via steam. This really doesn't take much explanation if you added a vote kick we could systematic remove these people ruining the game. Also I don't know why games all of a sudden rely on match making...what ever happen to public hosting? Then you could just give the host the power to kick and it's done. This is the most simple and easy way to eliminate these issues with exploiting and people who just want to troll people or team up. Thank you for your hard work.
  4. Hey there everyone, been on the steam discussions and came up with two ideas that might help improve the game. They are pretty raw and perhaps not that well thought out but still here we go... 1 - Usable canoes and oars that can be used on the canoes or weapons. Have usable canoes spawnable in matches. with the oars have them needed to use the canoes but also can be used as a weapon against Jason. I am thinking of them having good range with okay stun power but they break in like one hit thus making them useless for escape so that gives the players a dilemma, either use the oar to fight off a chasing Jason or protect it to use on the canoe. The canoes can be used by one person or two people. if one person is in the boat the speed of said boat is super slow but if two people are in it then the speed is double that. Also the speed could be variable like walking/jogging vs running but just like with running rowing quickly speeds you up but also drains stamina. Even if there are two people in the canoe rowing quickly though they are still considerably slower than the motor boat. True adding canoes would add more opportunities to escape but even if multiple canoes were in the water going for an escape but with their decreased speed and an attentive Jason with his increased speed could easily catch them. So how would Jason know that people are escaping via canoe? well having an moving icon on the map would be too easy for Jason so I am thinking while they are on the shore they show up on his map but once they are on the water those icons disappear. That will clue him in on it while not spoiling their exact location. Once he is in the water though his ability to sense them is tied to the speed they are rowing and their fear level. If they are rowing slow and Jason is outside their area then they can be invisible to him but if he gets close enough to raise their fear or if they are rowing fast (making louder splashing noises) then that will let him find them easier. 2 - An honors system and lobby kick function for hardcore teamkillers Now this one might be pretty controversial. To me there is a difference between normal game friendly (and lore friendly) griefing and straight up trolls. Like take for instance if two players are being chased by Jason and knowing that one or the other he will catch one player hits and wounds the other, thus ensuring the slower person will probably be the victim while he hopefully escapes. Another one is the sort of player that will take a newly fixed car and just drives off leaving everyone else in the dust. Both of these leaves a chance of survival, the injured player could get mercy from Jason or use a knife or fireworks to elude him long enough to heal, if the griefer takes the car then there is still a chance to escape via other means. In both cases that players behavior is lore friendly cause in 80s slashers there is always that slimy character who would push his mother out in front of Jason if that gives him a chance to escape. Then there are sadly those that either with Jason or with another counselor kills every other counselor in the match before leaving the map themselves. While the former can happen in game and not necessarily ruin the game for everyone else this group can and does ruin the enjoyment of the match for the rest of the group. its the idea of the needs of the many outweigh the needs of the few, the larger group wanting a fun match is more important than the one or two people that are in it "for the lulz". While the former group still allows for enjoyment of most of the others in the match this group sacrifices the enjoyment of everyone for their singular enjoyment. So how could this be curbed? I think that if there is a way for them to track stats then have a system in place to track the amount of team kills in a match, if player X reaches a certain amount of team kills in proportion to the matches they have been in in lets just say one week he or she is temporarily labeled a potential troll. The level should be high enough to excuse those who accidentally team kill or those who occasionally do it but low enough that habitual trolls are flagged. once a player is flagged his or her name will have a notation next to it for that period that says "USERNAME (is a dead f***)", a nice little nod to crispen glover in F13th Part 4. Then when a user like that enters a lobby for a match others in the lobby can vote to kick the user from the lobby or not, if a certain percentage of players don't want a big time troll in their match then out he or she goes from that match. Heck I wouldn't even mind that there be an option for those trolls to be able to choose an option to where if they are having a hard time getting into a match while flagged he or she can choose to go to a flagged lobby just for the trolls so they can play with other players like them. That way they still will be able to play and have their fun but also ensures that the worst of them don't have a chance to make matches for normal users miserable. As I said this could be temporary though so that if the player decides to get some more matches under his or her belt to lower that match to team kill ratio below the limit he or she is no longer flagged and can then go back into normal matches without the others having the option to kick him or her. Thanks for reading and feel free to point out where you might agree or disagree with my ideas.
  5. So in horror movies, when a "survivor" accidentally causes the death of another survivor, what happens? They suddenly lose their composure, fall into an acute depression, and basically freeze in place with regret. How nice would it be to introduce something like that into the game. Wouldn't it add to the realism. Wouldn't it add to the suspense. Wouldn't it be a great way to shut down griefers?
  6. Made this thread so people can pass over ID's to Gun Media to have trolls and cheaters banned from this game. Just post like this below... Platform: PS4 ID: TimaephieLP Reason: Troll who team kills and stops other players from enjoying their game. This player killed a mate of mine for no reason, he shot him with a shotgun when he was trying to run to the police. He then teabagged and acted stupid thinking it was funny. Please ban this ID on the PS4 Gun. It's already bad as it is trying to find a match with matchmaking. Then having to put up with teamkillers and trolls doesn't help with the experience on this game.
  7. aka Jason in the closet... I remember watching a stream where Jason got stuck in a closet by walking towards it as a counselor jumped out. In this instance he was able to morph out, but the ability is limited and takes time to regen so you could get stuck for a while. This got me think of scenarios that might interrupt gameplay. As far as I'm aware the morph isn't pin point accurate and Jason can't shift over objects. So if somebody took a car and parked it in the corner of a building on a diagonal any one in that area would be safe from Jason. Or if they made any sort of blockade on all sides using vehicles and environment. Am I right? Wouldn't this break gameplay? I had an idea about trapping Jason in a house by blocking both doors but he could morph out. So I don't think that's a problem and it's very time consuming. You could just escape easier. I've been trying to think of other scenarios that might break game but haven't thought of any others yet. Do you have any scenarios that could hinder play and what do you think of this one?