Jump to content

Search the Community

Showing results for tags 'traps'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Found 29 results

  1. I couldnt find a thread on traps so I will. Lets say with part 2 mostly im trying out and thinking of unorthodox trap placing. I was thinking the best way to get trap kills by themself. How about early game double trapping in front of cabin doors two in a row. Are main houses good for kills? Ormaybe double trapping windows? any other spots or high traffic areas besides car n phone for easy kills? And then whats some good ways to bait traps? Like the idea about trapping the window by the phone. Any other good creative baiting spots would be appreciated. Or what about letting the fuse get fixed then stalk waiting in the cabin by the phone, like in the bathroom or close enough to get thembefore they get off the phone.
  2. Allow me to preface this topic with the fact that I absolutely love this game. After giving it a quick rent to get a feel for the volume of the player base, it was an immediate buy for me. My gaming sessions since have been largely composed of portraying and evading the iconic hockey-masked killer. Even when I tried out the similar title Dead by Daylight, I couldn’t but feel a preference to load up the former game. That being said, this criticism comes from the intention of further improving what I believe to be a thoroughly engrossing experience. So, to the subject at hand, I realize that this has been a topic of debate for some time now, but I’m going to throw my thoughts into the discussion in the hopes of contributing to a solution. Let me start with a brief anecdote of my experience with the issue: Having started as Tiffany Cox (not quite my main, but variety is the spice of life or, as I’m sure you’ll guess to be the impending case, death), I successfully hid from Jason (Part II) in a cabinet despite a high fear level (He cut the power!). Feeling pretty good about myself, I ventured out into the night and found the sabotaged power box. Upon taking a deep breath for confidence (Tiffany being the mechanical savant that she is), I set to work making the necessary repairs to restore power and---success! Continuing on my way, I came across the phone box and, not far away from that, the fuse! Wow (what was her luck stat again??)! All the while, I had managed to avoid further harassment from Jason. Making my way toward the phone box, however, my learning curve kicked in. I decided to look for traps near the objective. Sure enough, my investigation paid off! Now, I know what you’re thinking: “But Blackwater34, did you have a pocketknife that you could use to disarm the trap?” Sure did! But here’s the kicker: There were three traps all neatly arranged in proximity to the phone box and lovingly covered with fallen leaves to await the ankle of a frantic and unsuspecting counselor. What could I do? I wanted to keep my knife for when Jason inevitably showed up. I had to trip the traps one way or another (I mean, admittedly, I could have abandoned the objective, but…really?) and I DID have a med-spray with 2 charges (Gotta love that perk). Here goes! SNAP...spray…SNAP...spray…JASON MUSIC…Combo “Murdered” into submission. Now, from that story, you could probably identify my criticisms of the systems in play for Jason’s traps: 1. Having to use a vital inventory item to thwart a resource that, admittedly, isn’t quite as vital to Jason. 2. Having no recourse in a situation where an objective is positively inundated with traps (when executing certain stages of said objectives requires a decent amount of legwork on the part of the counselors). 3. Jason becoming alerted even when a trap is disarmed without the introduction of hapless ankles (admittedly this wasn’t in the story but this is what I understand to be the system in play). 4. Jason knows where these objectives are, so peppering one with traps is as quick as game-start-morph. So, at risk of being remiss in my criticism of the issue, I propose my solution: Let counselors disable Jason’s traps as with any other bear trap. I do not believe this would in any way mitigate the lethal nature of the resource save for the aversion of rendering objective locations absolutely inaccessible. They are already camouflaged decently well (in exterior environments) and are easy enough to overlook. If a counselor is cautious enough to check for them at vital locations, he or she should be rewarded for his or her better judgment with the opportunity to crouch (thereby avoiding a dead giveaway interaction icon for anybody just wandering about) and disarm them while, at the same time, remaining vulnerable to Jason in taking the time to do so (just as with the other traps). Well, my 2 cents become 20 bucks, but I think you get the idea. I would thoroughly enjoy constructively discussing this topic with anyone who has been likewise been affected by the issue or who is a genuine advocate of the mechanics in place. If you read this far, thanks for taking the time! If you’re looking for the tl;dr, scroll a bit more: tl;dr : Jason’s traps at times render objectives inaccessible to counselors despite the pocketknife disarm system. Possible solution: Allow counselors to disarm Jason’s traps in the same way they would any other bear trap.
  3. I'm lvl 101 and been playing for a few months, but ever since the trap nerf I can't put 2 traps on the phone without 1 being useless and not catching counselors when they are repairing the fuse box. Can someone take a picture of how they trap the phone?
  4. You all ruined Jason take him back to b4 the patch he sucks atm and it's a really no fun to play him atm.
  5. I understand that it's your game and not ours, but this "minimum trap distance" is an unwanted, unneeded, and pointless "fix" for something that wasn't broken to begin with. How much fun and enjoyment do you think players get when someone fixes the fuse-box in the first 60 seconds and a 20 minute round turns into a 5 minute (or less) round? Where is the challenge when you cripple a game mechanic so severely that moving vehicles and completed calls to the police in the first couple of minutes becomes the norm instead of the exception? When a change causes as much resentment, disappointment, and backlash as this has, it's no longer the solution, it's the PROBLEM. Please change the traps back to the way they were before this update.
  6. With the newest patch and change to trap placements, it has given an advantage to counselors and made traps not as effective for jason. I am fine with having the stacking of traps removed but as jason, he should be able to place traps side by side to block off the fuse box or car objectives. As many people know, counselors can avoid traps at objective points by standing the furthest point away on the side with the action prompt showing and will allow the counselor to complete the objective and completely avoid the trap.So if traps are going to require spaces between them then Gun/Iffonic need to fix the raidus from which a counselor can start the action prompt for repairing items so that they can exploit their way around the trap.If Jason has a trap right in front of the fuse box (the spot where a counselor crouches to repair it) then the counselor should not be able to stand off to the side and complete the repair while not hitting the trap. Just my thoughts.
  7. 10.25.17 PATCH FEEDBACK: A Now-Broken, Counselor-Favored Mess That We Must Fix Intro As a person who has over 400 Hrs. in this game and has played it from launch, I have genuinely enjoyed this game, and want it to stay that way. We have a problem; The number and severity of complaints coming from the preferred-counselors is causing Jason to be weakened such that the game is breaking. The movies feature 1-2 survivors per movie and the game should average that. An F13 game that cares enough about the movies to base the levels on blueprints of buildings from the sets would be remiss to neglect on kill count similarity. Survival should be earned and valued. There are too many others, however, who just want counselor survival to be too easy, and in doing so, are not only defeating the purpose of the game (survival horror), but are breaking it and creating an environment where they themselves (human nature) will soon become bored and leave it all together as there will be no challenge left for them. This cannot be allowed to happen. We must push back against this, especially we preferred-Jason's, as this is becoming a pattern that is genuinely ruining the enjoyment of the game for too many preferred-Jasons. First it was - Jason can no longer block flare guns and firecrackers (Shotguns and bear traps I can understand) Then it was - Jason can no longer use combat stance on doors without issue as there is now a hit-detection issue with doors that is still present and has been since the small maps patch where Jason hits the top of the threshold to no effect on the door. (Using the standard animation forces Jason to leave himself vulnerable to a stun once the door breaks) Now it's - Traps are useless as they can be beaten with a single pocket knife, and can no longer alert Jason as multiple traps is not an option, counselors know where everything is located except for spawn, and Jason gets NO buffs to compensate for any of this. Jason is being made weaker and weaker and it absolutely must stop. Sometimes I think that these incessant nerfs are trial balloons being sent just to see how much we Jasons will take before there's push back; Well I'm there. Before donning your hockey mask and performing the Head Punch on me, please hear me out as I come with solutions to many of the problems I am seeing in a game I am enjoying less over time, but really want to stay in love with. Again, let's keep it civil so this thread doesn't get closed. 1. Counselors leaving/suiciding not FULLY solved yet Giving Jason credit at the beginning of the kill is a step in the right direction, but it's not enough: A. Counselors can and still do leave when being grabbed but BEFORE execution, and even when being simply pursued. Evidence: 1. Quitting During Grab 2. Quitting Before Grab During Slash (Ignore Podcast Audio) B. Counselors jump out of second story windows to suicide and cost Jason the kill. C. Counselors repeatedly cross broken glass windows to suicide and cost Jason the kill. Suggested Possible Solution(s): 1. Give Jason credit for a kill if/when someone leaves the match while Jason is within Music range, irrespective of stalk silence, grab or execution. 2. Make it so jumping out of second story windows and climbing over broken window ledges reduces your health, even to the minimum, but it will not kill you, making so that those who try to suicide are merely gimping themselves and making themselves easy prey. 3. Program the "Leave Match" option with an irreversible 20-second countdown timer where the counselor can no longer move, allowing Jason to finish killing the counselor if a person tries to quit. 4. Tag counselors with a 30 minute cool down for leaving a match with Jason within Music range. Increase the cooldown by 30 minutes for each subsequent quit within a 1 week period for a maximum for 24 hours of cool down if need be. 2. Trap Radius Renders Jason Traps Almost Useless A. Jason can no longer properly protect objectives or receive alerts. This works in synergy with visible items to make Jason's job too much harder without any compensating buff for Jason. Have a look: Trap Issues Suggested Possible Solution(s): Restore previous trap function. Simple as that. 3. Grab Distance Was Problematic Enough with Lag Issues A. Period. As it was, skilled counselors were able to stay out of the range of both weapon slashes (Dear everyone, stop complaining about slashing, period.) and grabs. Skilled counselors could kite a Jason for days as it was. Bad ping and connection issues naturally nurf grab as it is. I've missed counselors after two and three grab attempts if the ping is high enough. Suggested Possible Solution(s): Reset full grab distance, at least until dedicated servers are in place. 4. Change Item Visibility on Maps A. This is far too powerful and easy as it is. Even as a counselor I feel as though I am cheating, and I've noticed myself and others being far more reckless than before and still surviving. The first match, we got both cars started very quickly and everyone escaped. The match even ended when I spawned back in as Tommy because there was no one to save. This was a private match, the Jason was frustrated, and we didn't blame him. Consider doing one or a combination of the following. Suggested Possible Solution(s): 1. Getting rid of it all together, thus forcing counselors to communicate as before. Don't rage, it's makes the game much more immersive. 2. Counselors with fear level below X amount can see items on their minimap and/or large map however, as fear increases, items further from the counselor either begin to fade away and/or disappear all together as the counselor loses track as he/she panics more. Item visibility comes back somewhat if fear is decreased. This would make Composure and related perks more relevant. 3. Only counselors with walkie talkies can see items (simulates communication). Can be used in conjunction with #2 where fear screws with visibility even with walkie talkie. Jarvis would naturally be able to see all items from the start as he spawns with a walkie and no fear. 4. Tommy Jarvis is the only person who can see all of the items while no one else can, by virtue of the fact that he is Tommy Jarvis. Limiting this ability to him only would enhance his status as a "Hero" class. Can be used in conjunction with #2 where fear screws with his item visibility. 5. Only items spawning back into the match from counselors who have left are visible. 6. Only items that haven't been picked up in 60 seconds or longer are visible. (Prevents trolls from hiding items) 5. Un Movie-Like Counselor Cockiness/Carelessness especially near Police exit. A. Counselors do not fear Jason like they do in the movies and even engage in a tactic called "bullying" where counselors can gang up and stun Jason in a chain. Have a look: https://youtu.be/QDZlHze4TpA?t=588 B. This cockiness is especially bad near the police exit where everyone decides they want to use up all of their guns, flare guns, and pocket knives on Jason for EXP. This is when Jason then becomes the punching bag as counselors get away anyway. Suggested Possible Solution(s): 1. When Jason is knocked on his back, allow him to build rage faster based on how many counselors are standing within 10 feet of his body, the more, the faster. Instead of tea bagging, counselors will want to stay away from Jason as they would in the movies. Jason would get pissed if he was being taunted. 2. When the police arrive, Jason gets Rage if he doesn't have it already. Jason would get pissed by police arrival. 3. In Rage, increase stun resistance and reduce stun time by a sensible percentage. 4. When Jason is knocked on his back, make it so there is a %chance (based on proximity to rage) he can quickly reach up and strangle-execute a counselor standing above him. Counselors will want to stay away from Jason as they would in the movies. 5. When Jason is stunned, make it so there is a %chance (based on proximity to rage) he can reach and grab a counselor standing near him, only to have the counselor in hand where normal rules apply. Counselors will want to stay away from Jason as they would in the movies. 6. As counselors build fear, their pocket knives have less of a chance to fire when being grabbed by Jason. This will stop counselors from letting Jason grab them near the police or for free EXP. 7. Bring back a modified, LIMITED, friendly-fire mechanic, for ONLY when Jason is nearby. (Hear me out). When Jason is within 20 feet, counselors can accidentally damage each other with weapons and must now be more careful when hitting Jason back-to-back as opposed to all at once. This will also bring back the need to aim carefully when shooting Jason if Jason is holding a counselor. The 20 feet proximity requirement is meant to protect counselors from team killing since there is no reason to be swinging a weapon if Jason isn't nearby. For those who are worried that this would be exploited for team killing,... it would require that someone work with Jason, which is a ban-able offense anyway; Record, report, ban. 6. Fast Paced Maps (Fast for everyone except Jason) A. 40% Smaller means faster objective completion for counselors. While there is less space for Jason to hunt players, there is less he can do about the faster objectives as abilities build at the same rate. It's not balanced for Jason. Suggested Possible Solution(s): Reduce the amount of time Jason's abilities are gained to compensate for this. I recommend by 10%-40% depending upon what would be most balanced according to an objective analysis, not whatever easy-button preferred-counselors want. Above all else, stop making Jason weaker. Know that for every counselor buff, there must be an equal and opposite Jason buff. This last patch is a doozie where counselors are stronger while Jason is weaker.
  8. they seriously gotta make it so you can deactivate traps without pocket knives https://clips.twitch.tv/BetterFineDelicataWoofer
  9. is sacrificing a pocket knife the only way to deactivate a trap? I feel like they should make it so you don't need a pocket knife to deactivate a trap especially when you have those jason's who put 2 traps at the phone fuse, and a trap at each of the cars making it almost impossible to escape.
  10. I get Jason has to plant them and they are 'hidden' but surely if you notice them you should be able to throw a stick into them or set them off without getting caught. For me, I have the med spray and use a med spray twice perks so I don't normally mind but it's always so annoying seeing apart 2 Jason picked knowing the fuse box is gonna have up to four traps placed at it. When I say annoying, I'm going off my partner, friends, and not so much myself because of my perks. It's hardly game breaking and not a major issue compare to others but thoughts?
  11. I'm certain these have all been mentioned in other threads and I apologize in advance if I've missed these threads as I didn't feel like checking through each and every one posted. But these are my personal suggestions for changes: 1. A reporting system for players on console that could include a "create a clip" option if you're in spectator mode. There have been so many instances where I've wanted to report people attempting to or successfully exploiting map glitches or someone purposefully leading Jason directly to other counselors. Obviously, this won't stop someone that could be in party chat calling out locations of counselors if they're dead and spectating as well or not walking Jason directly towards a counselor, but there have been many times I've encountered a counselor sticking by Jason's side as they lead them to others. 2. A reporting system on consoles in general that might have safety measures implemented so it cannot be abused.. such as not allowing a single account to report another more than once. 3. I have seen this mentioned and commented on other threads suggesting a "vote to kick" feature. This would be very handy, especially if made so the vote cannot occur until after the round is over so it wouldn't be abused to just kick Jason and receive free survival XP. 4. Something i haven't seen suggested yet- I have pretty trashy internet. Not bad enough that it affects me playing in other lobbies where the host has more adequate internet, but bad enough that I'd rather NOT be made a host of a lobby when I'm trying to find a match to play in. I'd love the option to opt out of hosting a lobby. I feel like this could make it easier to find lobbies with open spaces rather than being put in a lobby alone where I am host... 5 times in a row. I understand it could make my matchmaking experience take longer, but I'd be willing for that wait in order to avoid having to re-queue every time I need to close a lobby where I am made host.
  12. I've heard before that when you set traps as Jason that if they go off and get stepped on the little red icon on the map will dissappear is this false? I've played tons of matches and have yet to figure out where the trap went off at and ended up at the wrong area because the icon didn't go off and I had to guess where it came off at? I've heard Youtubers that say it will show where ect but maybe I'm doing something wrong here.
  13. Hey everyone, so it just popped into my head and I think this would be a great element to place into the game. I think that there should be some traps that are fatal traps (traps that kill the counselors) that Jason can place besides the bear traps which injure and stun. Some examples could be like hidden death pit, a spiked road barrier that can destroy the car, hidden poison gas. I think this would add some variety into the game and also make Jason have some more deadly threats besides his weapon, bear traps and throwing knives.
  14. Disclaimer: I am excited about the new emotes, and smaller speed maps. I am excited and proud that the devs have and continue to add more content. I cannot wait for single player. I have 200+ Hrs in this game, am level 101, and have been passionate about it since I learned about it. That being said, dear developers, please, please, please, focus on fixing any/all bugs glitches and exploits before adding any new content. While the new content is appreciated, it's like adding new rooms to a house with a leaky roof. We have to prioritize. While there are more bugs than this, these are the ones I see the most: 1. Counselors making Jasons Traps useless by body blocking them. This is an exploit that needs fixing. 2. Perks that do not work when equipped. 3. Having the option of looting a map from a drawer even if you have one equipped as a perk. There are more, but fundamentally, I think the bugs need to be ironed out before further content is added.
  15. When the Jasons were first shown off Jason 7 was the one I wanted to use most. Awesome look, uses the machete, lumbering part skeleton man going around chasing counselors. Sounds great, right? Sadly in game his stats just do not allow him to do enough. Oh his hidden hearing and boosted sense let him see everyone. I guess that's ok? When you can't catch up to people because you're a zombie Jason and the main mode of transportation for said zombie Jasons has a longer cool down, slower speed, shorter distance traveled, and shorter duration, you're screwed. The car is impossible to catch. It's also impossible to deal with the car before it gets started because you only have 3 traps. I really hope you guys are looking in to completely reworking his stats. I don't mind if he's a slow Jason. You could ditch grip strength and sense (both are useless because you can instantly kill counselors when you grab them and sense can be turned off early to cooldown when turned off), and replaced with boosted traps and stalk. Then you remove his trap and shift weaknesses, swap them with defense or stun resistance, and he'd be viable. Perhaps a strength that makes him get Rage really fast, called Enrage? That's just me brain storming and not in any way something to take consider as a fix. I'm just a guy who wants Jason 7 to be on par with the other Jasons but his tools just do not allow it. I don't feel like a menacing threat as Jason 7, I feel like Jason from the first movie drowning while the counselors stand on the dock and laugh. Whatever you do, please please please rework his stats. At the very least get rid of the penalty to shift. No Zombie Jason should have a weakness to shift. You guys are working hard to fix various bugs, make new content, but you've never once mentioned tweaking the Jasons stats. Everyone feels 7 is by far the worst due to no movement options, strengths that really don't benefit his lack of movement options, and weaknesses that just hinder him further with his lack of movement options. Yes I know some people can kill 12 out of 8 counselors with Jason 7 because they're just that badass, but the simple fact is he is undoubtedly the weakest Jason and the hardest to catch people as. Not asking that he be the best, just on par with the others. As is Jason 7 is a sad boy. You don't want poor ol' Jason 7 to be a sad boy, do ya?
  16. i give up, ill just wait till the next balance update
  17. On multiple occasions, I have trapped the phone box and 4 seater, only to have the cops called on me or the car fixed. I check the minimap, and my traps haven't went off. Are counselors able to do the combat stance through traps exploit or were my traps disarmed and the map just doesn't show it?
  18. So this is a mode where they add a bunch of trap options for jason. Such as snares, dead falls, pungi sticks, trip wires, etc. OFFLINE MODE(SET UP) Everybody can go through each map and set traps as Jason in an offline mode and then save the map. Number of traps and trap types can be purchased with cp. (should probably have some limit) Placing of jump scares can be purchased with cp. (bodies, random NPC popping up, etc) ONLINE MODE(PLAY) Then in the online mode it's just like normal play except if you are Jason your traps and whatever else load into the map you are playing on. Also, there would be increased ways to disarm traps, but I haven't thought about that yet This would be a cool way to keep you on your toes, because after a few games you basically know what to expect an it is right now. It would be like a creative hard mode. There would obviously be some restrictions. Probably no traps in randomly spawned buildings or camp grounds, places like the barn and static houses would be ok. Trees don't move, atleast I don't think they do so trapping trees and paths should be alright. Obviously there are things that would have to be worked out but I think you get the idea.
  19. It is very difficult to identify the triggered traps on Jason's map. Especially when the trap icon is over another icon on the map. Please, Devs, do something to better highlight which trap was triggered. Maybe changing its color.
  20. My favourite play style is to waste Jason's time while other counselors escape. I love to have fun and play around with survivability set ups in particular. Here are a couple of screens where I've been stockpiling, setting up a defence and preparing to waste Jason's time. I managed to grab four flare guns in one game and five bear traps in another! So much fun! What are some of your favourite survivability set ups? How do you hold off Jason for longer periods of time? It'd be awesome to see some of your screen shots!
  21. Been reading a few posts about Jason's and people saying they are over or underpowered etc and can't catch Vanessa's. So I thought I would ask the question; do you use traps and how do you use them? i see a lot of people playing as Jason who don't use a single trap in the entire game and if they do, it's just one trap in front of the car. LEARN to use your traps properly and listen to noises made and you can demolish counsellors. My first tip would be to always trap the police phone. Straight away you know they are gonna get seriously hurt when trying to phone police and when you hear that trap click, go there and defeat your first counsellor. If you play as a trapper Jason Remember to put another trap in its place ready for the next counsellor. Trapping the car is extremely effective also. If you have enough traps be sure to trap the gas fill part of the car AND the bonnet. Useless to trap the driver door because if someone does get in, you'll hear the car starting as Jason anyway. If there is a boat on the map be sure to trap the pier if your a trapper Jason. Dont bother trapping your shack, if someone enters Pamela will alert you anyway. just trap key areas used to escape but my most important tip is definately trap that phone! what I do: SAVINI Jason police phone: 2 traps straight away car: 1 at bonnet 1 at fuel fill boat: 1 at start of pier. you now have your key areas covered just be sure to listen very carefully and remember your map as to where they were so when the trap is set off, the trap icon will disappear so you know exactly where to go! hope this helps
  22. I think it'd be great if on the Large Map, after the audio cue that one of Jason's traps has been sprung, there was some sort of visual indication as to which trap has been set off (flashing trap indicator?)
  23. As it stands right now the traps need looking into because you can stack 2-3 traps in a single leaf pile so when you escape one trap it auto puts you into the 2nd one and kills you. I think we really need traps to be unstackable so you can't just put them all in one spot which auto kills someone after they step in one. Also just on a realism note how would you stack 3 bear traps on top of each other anyway?
  24. When I place a bear trap on the PS4 game, the trap floats in the air. Video of the bug
  25. PS4 Part 2 Jason only starts with 5 traps where PC version starts with 7. Is there a reason for this or it's just a bug you guys are aware of? I love playing Potato Sack Jason and I hope you fix this problem.
×