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Found 20 results

  1. I don't like how freaked out he sounds. Like when he sees a dead body he panics. Could he say something like "Damn, I was too late" or something like that?
  2. Ok here is a quick thought i had. Again for variety. Would anyone else like to possibly respawn as someone besides Tommy Jarvis. Steve from "jason goes to hell" really was a tough hombre. Creighton duke is a bounty hunter. He might he persauded to come and save some folk. I would say part 4 and the hunter but he dies at the beginning of every match. Jason x...bronsky A friend said tina with her powers but i wonder just what kind of a survivor you have to be to come back to crystal lake and ok duke did die at jasons hands but this game has no cannon element to the films anyway. And if they each came with a unique jason kill even better...mystical dagger and jason goes to hell again...man that film was bad. Do i really want to do that all again lol
  3. i don't know if this is a thing but I hope down the line we get challenges where if you accomplish something or do like challenges we are able to get outfits that will let us show off that we completed a challenge instead of just leveling up my opinion and it would be nice to show off that you have a different Tommy
  4. Dear Friday the 13th team, I would like to know if would you consider letting Tommy Jarvis come into the game with more ammo for the shotgun? I would imagine that if I was Jarvis, I would carry a large amount of ammo to face Jason. I'm not saying he should have a lot, but at least three to five rounds. Jason is very powerful and as a counselor, I would feel better knowing Jarvis can give me more time to escape. If Jarvis did have more ammo hypothetically, I think he'd have to pump the shotgun and this would allow Jason a chance to catch him. Another suggestion is to place shotgun shells in the cabins and let players look for ammo. Thanks, Nathan
  5. I don't think much should be added to Tommy Jarvis I've read through most of the forums and most of the ones that talk about Tommy talk about how he should have pocket knives, medic spray, etc but I think the one thing they should add to him is instead of the single shot shotgun they give him a double barrel shotgun instead just to make him a little bit more badass. Edit: this game is meant to be a challenge but I feel like a unique character like him from the films should be able to have a unique weapon that isn't too over powered but something different from the other shotgun.
  6. I have been having a tremendous time with this game, me and a friend have endlessly played since the beginning and haven't shown any signs of boredom. Though, we have noticed some flaws that really hold this game back from being perfect. I could go on about the lack of cut-scenes and the team killing but I choose to focus all my attention on the slowest part of the game. It seems that once killed, there is little chance of re-joining the game (unless you are called as Tommy Jarvis). This makes the whole process of waiting boring and once dead, most seem to leave the group. We don't need all of the following extra characters but even one might inspire players to stick around. 1; Dr Crews (Part 7) Dr Crews would be a perfect addition to the game. He would be fairly different to Tommy as instead of using a shotgun, he would have fantastic repair skills. The interesting thing about Crews would be his practicality, he would arrive on the scene with a fuse or a propeller or gas (but the item that he brings may have already have been found and installed). It would be completely random, he could be extremely useful for an escape or he could be entirely useless 2; Sheriff Garris (Part 6) As a cop, Sheriff Garris could arrive with the police. I have noticed that, if by getting too close, the cops will shoot at Jason. Things could be switched up. Instead of having AI bots to protect teens against Jason, how about an actual player who can wait behind the exit and save counselors who might be running to the exit but get caught by Jason. 3; Duke (Part 9) How about making Jason's death a little less easy by adding a new element. As seen in JASON GOES TO HELL, a mystical dagger is used to defeat the J-man. Duke could arrive on the scene equipped with a shotgun and the dagger in question. In order to kill the killer, His masked will be removed, he will be stunned by the sweater, Duke would give the dagger to Tommy who would deliver the final blow. Surely something to consider. Thank you and have a good night
  7. The title says it all. It's possible to do the killing blow with a counselor? And if there is another topic about it, please put in the comments before locking mine.
  8. All of the characters except Tommy Jarvis has had custom clothes. Why not Tommy? We might not want the same old clothes.
  9. Suggestions for Additional "Heroes": Tina Shepard, Creighton Duke, Kay-Em 14 Here are a few ideas for additional heroes in addition to Tommy Jarvis. Some of them have not been fully fleshed out yet but I'll leave the rest of that to you all. All of my suggestions here would always yield to game balance, all in presence, power, and duration. I think all of these characters should have the same stats as Tommy Jarvis, minus any adjustments that may need to be made for game balance. These are only ideas that are in scratch but have the potential to be implemented into full plans with enough imagination, ambition, and balancing of abilities, .... and whether or not you can get the original actors to come back or not. Here goes: 1. Tina Shepard - (The telekinetic girl from Part 7) I think this character would be the easiest of the 3 to put in the game. She comes from a time when Jason was still hanging out around/near crystal lake, and is the least out of place of the three, unless you found her telekinetic powers to be super out-of-place, in which case, I can't help you. Here could be some of her abilities/attributes. She may need an ability box like Jason's: -When she spawns in, she gets different music than Tommy Jarvis. She gets a jingle made from the song that plays all throughout Part 7 that can be heard in the background of this clip here: https://youtu.be/vvRHvb-EFfk?t=246 -Inverted Fear Mechanic: Trust me on this, you'll see where it comes into play later. This characters powers were only available to her when her emotions ran high. When she first spawns in and her fear is low, her abilities aren't as powerful as they are when her fear/emotions climb up. Yes, she will stumble more, but her abilities below have greater range, longer stun time, and include more items than available otherwise. Yes, give her a flashlight, but it's up to the player to know to NOT use it except to keep other counselors fear-level low, or just to see in the dark. As her fear goes up, her abilities can be triggered from further distances, include more items (to levitate and hit Jason with) and have longer stun time. -Context/Environmental stuns for Jason: A. If Jason is standing on any porch with a roof, she can press a button and bring the awning down stunning him, just like in the movie. Any counselors under said roof would be severely injured or killed. Jason's presence under any awning would be required for this to be triggered so that players can't team kill counselors by bringing down awnings with only counselors under them. B. If Jason is standing within a variable (depending on her fear) number of feet of any power box, she can press a button and telekinetically shove Jason into the box, shocking him and stunning him for a balanced time. This permanently disables the power box however, making it irreparable by any of the characters. You have to weigh whether or not this is worth it since the affected cabins will drive up fear which is bad for counselors, but great for Tina as she becomes more powerful hanging around in dark cabins, even if terrified. I thought of this when trying to think of a way to shock Jason using a power line in water, which there are no power lines in the game that I'm aware of. C: If Jason is near a campfire or fireplace, and a gas container is nearby, whether in someone's hands or not, she can press a button and use the gas to soak him in the face and body, causing him to fall back into the fire, both stunning him for a balanced period of time, and dealing enough damage to his HP pool, getting him close enough to damasking that it will be worth consuming the gas container for it which will naturally eliminate the possibility ONE escape method, either the two-seater, the boat, or the four-seater. This will generally be for if you're going to seriously kill Jason, but if the gas is consumed and the "Kill Jason" attempt fails, knows that 2-4 players may end up stuck on the map with their only other possibilities being calling the cops or waiting out the timer. More on killing Jason later: D: If Jason is near an otherwise moveable object including but not limited to Gas, Battery, Keys, Weapons, Propeller, Counselor Traps, Dead Bodies, Decapitated Heads, Tina can push a button and telekinetically throw it at Jason for a knock back or stun depending upon how heavy the object is, and how high Tina's fear is. The higher the fear, the more likely the stun. Once an object has been telekinetically thrown at Jason, it cannot be thrown at him again. When Tina's fear is low, she will only be able to throw lighter objects like the propeller, weapons and heads, while heavier objects like the gas, the battery and dead bodies will require higher fear and won't have a prompt until her fear is high enough. While the keys can be thrown at Jason, they only ever bounce off having no effect. It will be up to the player to know this and not make a mistake. Throwing objects at Jason while he is raising a counselor up for a grab-kill will stun Jason and free the counselor just as if he were stunned otherwise. -Killing Jason with Tina: Same procedure as with Jarvis EXCEPT... there is a trade-off... When Jason has been hit and is on his knees ready to die, Tina will NOT need an Axe or a Machete to kill him, BUT, Jason will need to be ON one of the two docks on the map... AND her fear will need to be at or close to 100 in order for the icon to pop up for her to summon her father from under the dock to jump up and pull Jason into the water. The End. I know, I know, her Dad coming up and getting Jason in the movie was so dumb, but if you're going to kill Jason they way she killed Jason,... you have to kill Jason the way she killed Jason. 2. Creighton Duke & Jessica Kimble - (The Bounty Hunter & Niece of Jason from Part 9) This one's a two-fer, because it has to be, in order to kill Jason. Duke is a tougher one because we didn't get to see him do too much in the movie, although this can be a strength since it allows creativity with respect to what his abilities/attributes could be. First I'll discuss Jessica Kimble then Duke: -Jessica Kimble: When Duke spawns in, so does another dead/escaped character as Jessica Kimble, at the other spawn point, who has no special abilities, and functions just as another counselor with a 5 in all categories, just like Kenny Reidell. She is only useful as an additional counselor, and as a required component to kill Jason if that's what people decide they want to do. The reason she's so mediocre outside of her necessity to kill Jason is to balance the fact that you're bringing back 2 people instead of one, giving Jason as many as 9 people to kill. If Jason kills Jessica Kimble, any chance of chance of killing Jason gone. Once Jessica Kimble is on the scene, Jason gains the ability to grab a counselor and instead of performing a kill, can instead transfer himself to the counselors body which means the following; Jasons initial body will lay on the map, unresponsive. If other counselors see this, they know something is wrong and that they cannot just trust every counselor they see. The Jason player will be playing as Jason, in "Infected" counselors skin, while the counselor who was "infected" will have been killed. The original players name will still appear above the Jason/counselor so as to help further mislead other counselors upon approach. "Hey Bob1234!" *Shift Grab* "Oh Crap!". The Jason player in the counselors body will still be "Jason" with all of his old abilities except stalk which will now be permanently active with no cool down or limit. This means that if Jason kills and transfers to a counselor while no one else is present to see it, Jason will be able to morph, and shift to players without them getting the VHS tape effect on their screen, and will also not hear his music unless and until he begins attacking counselors in the presence of other counselors, and only at that time. In other words, if Jason/counselor attacks a friend, the music begins, you run away, you don't get music as he approaches our chases you seconds later. The idea is that it's hard to tell who Jason is because is his now "in disguise" although, once you're onto who it is, it becomes easier. However, there is another catch: Jason can still transfer from counselor to counselor so long as he is grab-killing to make this feature available each time, so just because you know that "Bob1234" as Buggzy is now Jason, you can still get nabbed by "Suzie5678" as Deb Kim if you're not being vigilant and/or communicating. If Jason transfers to Jessica Kimble, he retains his original appearance as he did when he transferred to his half-sister in the movie, loses all prior damage taken, regains his mask, but his old corpse still lays on the ground to be discovered, and yes it stuns counselors. -Creighton Duke: The only ability I can see giving him from the movies is "Finger Snap/Info for Health". Other counselors can walk up to Duke and let him snap their finger for and for 1/3rd of their current health, duke will give them a vital piece of information to help them in the game. This can only be done for a maximum of three times whether it's done by one player or three. The reason it's 1/3rd of your current health is so that you ARE suffering some kind of penalty, but it shouldn't be enough to kill you. The piece of information given should be randomly selected, can be crummy or useful, and can include but not be limited to: -A map if you don't have one (crummy since you can get those anywhere) -Location of 4-seater (arrow placed on minimap, good for people without maps) -Location of 2-seater (arrow placed on minimap, good for people without maps) -Location of Boat (arrow placed on minimap, good for people without maps) -Location of Phone box (arrow placed on minimap/map) -Location of cabin with one battery (arrow placed on minimap/map) -Location of cabin with one gas (arrow placed on minimap/map) -Location of cabin with one set of keys (arrow placed on minimap/map) -Location of which end cops will spawn on if called (arrow placed on minimap/map) -Location of cabin with firecrackers (arrow placed on minimap/map) -Location of cabin with pocket knife (arrow placed on minimap/map) -Location of objective item if dropped more than 20 feet from objective (arrow placed on minimap/map) Killing Jason with Creighton Duke & Jessica Kimble: Same procedure as with Jarvis EXCEPT... when Duke spawns in, he spawns with a short sword that functions like the machete except it has higher durability, maybe more like the wrench. It can be used to remove Jasons mask, but of you break it, you cannot kill Jason. Once Jason is stunned and on the ground ready to be killed, Duke must give the short sword to Jessica Kimble (Duke cannot drop it until then) who must be present, pick it up (It will turn into that fancy dagger from Part 9) and Jessica must use it to kill Jason. The animation should show him being stabbed right in the heart, and an animation of what we saw at the end of Part 9 where those lights shoot out of his chest and giant arms rise from the ground to drag him to hell. At this time, anyone close to Jason needs to use the animation time to BACK UP and get away from Jason or else they will get grabbed by one of the arms and will need to be grabbed and pulled out by other counselors that are out of the way, and will need to mash "E" like crazy to pull you free. Duke and Jessica will move out of the way automatically and will be available to save others no matter what once the arms have grabbed everyone within range. (No tea-bagging this dead Jason!) 3. Kay-Em 14 - (The Robot Girl from Jason X) This one is trickier and I just don't feel like writing for her the same way I do the other people. I think her presence in the 1980's maps will be a weird mix, and I think she needs to stay limited to the Jason X map if and when we do get them. Having Jason X at crystal lake is going to be weird enough. In addition, I'm not sure how to balance this character since she basically shot Jason to death, including his head. It's hard to imagine her as a "stunner" only character with infinite ammo when we know she does so much more. Maybe she will but it's just that she will also be very vulnerable to Jason's attacks, requiring only one hit to die, and every death is a decapitation. Other factors may include: -While she has infinite ammo and can stun Jason with every shot, there is a cool down for her shots. -While she requires only one hit to die, and can only die via a decapitation, she can still communicate with players in game as her head lies on the ground, although, Jason can kick it out of range to some spot where no one can hear her. -10 repair for sure since she is a machine. Other than that, I'm not sure, you guys think about it.
  10. Corey Feldman mentions he was contacted by the publishers but didn't hear back from them. https://1428elm.com/2017/07/25/friday-13th-feldman-talks-game-jarvis-movie/ I'm happy to have Thom Matthews in the game but if they do a Final Chapter DLC it'd be neat to see Corey Feldman incorporated somehow.
  11. Friday night I was helping a couple friends to unlock the kill Jason achievement and let them see what killing Jason looks like. My friend was playing Jason, I was Brandon to knock off Jason's mask. The other two players would call Tommy Jarvis and find the sweater. We started out knocking off Jason's mask, then Jason would kill the players not wearing the sweater so they would come back as Tommy Jarvis. Literally each time (at least five or six times) the player going for the achievement came back as Tommy, that player's game would crash. I do mean every time and just that player's game. I decided to wait to have the player come back as Tommy Jarvis then knock off the mask for the players. Each time I did this, it worked fine. I think I helped out four or five players get the achievement that night using this method, and it worked each time. The point, I think if Jason's mask is knocked off first, and another player has the sweater, coming back as Tommy Jarvis will crash your game. This was done on the Xbox One, so I don't know if it affects PS4 or PC players.
  12. Whenever the generator is broken in the area the CB radio is at, it says he has been called but hasn't arrived. If you repair said generator it reverts back to saying he isn't called.
  13. I don't know how this works on other systems, but I noticed that after the update, players in my game that spawn as Tommy crash about 50% of the time, making the Tommy spawn absolutely useless. I had this happen to me yesterday, and my friends yesterday and the day prior in private matches. I don't know what triggers it, but all I know is that I spawned in as Tommy, the animation started, but then the game crashed. The night before, it happened to someone else as well, and Tommy was still spawned on the map (I hit him once with a baseball bat and then he disappeared). My friends and I usually play private matches together, and we have noticed the crashes happen more often when someone is spawning in as Tommy.
  14. First off let me say that this post is more in jest than anything but I just wanted to express my opinion on play style when you return as Tommy Jarvis. I can't even count how many times I've seen a player return as Tommy and immediately head for the exit despite having counselors still struggling to survive somewhere on the map. Tommy is your shot at redemption, your chance to help your team mates survive. Hell, connecting with the shotgun is the same amount of xp as surviving so you should be trying to hunt down Jason almost immediately. Find a pocket knife and some spray and you can help just about everyone who's still in the game get out unscathed. I don't really care if you come back as Tommy and take the selfish path but I will let you know back in the lobby that it's your job to lend a hand. That's why you call him. Better to die a hero than survive a coward.
  15. Hey guiss just a fast idea for tommy jarvis maby he can have a ability to give counselors hope ps: maby ther can be a new tommy jarvis killing jason that is from Friday The 13Th Part VI : Jason Lives y know. That one on the boat and tommy nearly dies
  16. I'm sure they've already thought about this, but wouldn't it be cool if you could chain Jason on the bottom of the Lake, like in Part 6 and 7? You have to find the chain and then have Tommy in the boat in the lake, exactly like in Jason Lives. This would, of course, only work for the Jason Lives and New Blood Jason.
  17. In at least one out of every five matches or so I end up playing... People radio for Tommy. People die and/or escape. No Tommy spawns in. I'm expecting this is being caused by people rage quitting, and the game wanting to make them tommy, but it can't because they're gone..perhaps?
  18. I've had the chance to play as Tommy Jarvis a few times as well as seen others as him many times in matches. Before I mention anything- it's pretty cool having Thom Matthews reprise the role. As a "Hero", Tommy is ineffective and I don't see any incentive for the Tommy player to help counselors. I have seen a few people try but like I said, they were ineffective. I think the folowing things would improve him and make it feel like he's actually a hero: Spawns with Firecrackers, a Med Spray and a Pocketknife everytime Fear should spike less in the presence of dead counselors XP bonus for saving counselors from Jason's grasp (if there isn't already) Maybe more than one bullet? Maybe not if he starts with the items suggested above Maybe an ability to mark items on the map for counselors with a map to see The joke I hear most often is: "Hey, I'm Tommy Jarvis and I've come to save you all with one bullet!" Tommy Jarvis lived through Parts 4, 5 & 6 and, while death is something I'm sure few people get used to, the dead counselors shouldn't affect his fear so much. In his current state in-game, he plays like a boosted counselor and not a hero.
  19. Could there be a setting where I would never be spawned as Tommy, unless there was nobody else to spawn as him? Sometimes I just want to watch the rest of the match without respawning.
  20. I remember a while ago that the slasher back was only like 2k away from reaching the next stretch goal. Im pretty sure we obliviously past that by now, but i havent heard anything about it and was curious. Im hoping that we did cause that was the Tommy Jarvis stretch goal of him helping us counslers. Any updates on that?