Search the Community

Showing results for tags 'suggestion'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game -- Patch Notes
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
    • Friday The 13th: The Game Bug Reporting
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion

Found 71 results

  1. Hello everyone! I think the developers time to implement a rating system in the game. This can be a classic "ladder" (separately for Jason, separately for counselors) upward or as in PUBG - comparison of statistics (the number of games, deaths, murders. And the top 100 players will receive an award at the end of the month - a new skin, for example) I think it will be an additional motivation for the players. What do you think?
  2. I've been thinking of ways gun media/illfonic could improve the overall experience of the game. Here's what I got... Change counselors vision. Currently, counselors have eyes in the back of their head, if Jason walks up behind you, not only do you hear his music, but your counselor starts flipping out. They need to change counselors field of view to a cone that expands about 10 feet in front of them, so that if Jason enters that invisible cone, his music triggers and the counselor becomes frightened. However if he's out of that cone, his music won't play and the counselor has no idea he's there. This would make for some awesome jumpscares. ________________________________________ Change the sound of Jason's footsteps. This one is basic knowledge and logic, when people walk around or step on leaves, regardless of their size , their footsteps sound the same as anyone else's. This should be the case for Jason too, his footsteps should sound just like the counselors. Simple as that, when you hear footsteps around you, it could be anyone. ________________________________________ Remove the mini map (bare with me) As you know, if you look at your mini map, you can see yourself, the surrounding area and counselors. This should be removed until you obtain a map (2 maps in one!) This also plays into the footstep changes, you won't know who's creeping up on you. ________________________________________ WHAT does everyone think of this? How would you enjoy the game if these changes were made?
  3. I was thinking that the game is really coming together, but what it's missing is a few small customizations for each match. I think the following options are doable as the game exists and wouldn't require adding much to the interface. I believe a few options could really switch up the game modes and allow players to control the difficulty of the game. It would also give incentives to be AND STAY (not bail) as the lobby host. The options would appear in the lobby screen, below the map title card: ____________ ADVANCED OPTIONS Items: LOW / NORMAL Weapons: LOW / NORMAL Vehicles: YES / NO Phone Authorites: YES / NO Radio Tommy Jarvis : YES / NO _____________ players could make very difficult games that focus on surviving, or only being able to escape via vehicles. For players that think too many counselors escape too quickly by calling the police, the option could be disabled. Controlling the amount of items spawned will also let players who think that counselors have too many chances with pocket knives and sprays create harder games. I think this is definitely doable. Thanks for listening
  4. There should be a rework of how you place traps so that you see where your trap is going to be placed before you actually place it down. For Counselors: With a bear trap in-hand, press 'R2' to display the placement indicator of the bear trap (which would be a bright and clearly visible outline or silhouette of the bear trap) and press 'R2' again to place it in the exact spot the indicator shows. For Jason: Press 'Down D-Pad' to display the placement indicator of the bear trap and press 'Down D-Pad' again to place it in the exact spot the indicator shows. Important Note: The indicator will highlight green if you can place the trap successfully and highlight red if you will NOT be able to place the trap successfully. My Input: It seems like when people are placing traps, they are partially guessing where their trap is going to be placed. Some don't even bother readjusting if it isn't in the spot they've hoped because they're missing out on time that could be spent looting with the rest of the counselors. And Jason has the unfortunate disadvantage of not being able to readjust his misplaced traps. This suggestion I propose will remedy the issue of not really knowing where your bear trap is going to be placed and allows for a more accurate execution of these traps without spending unnecessary time trying to adjust their placement. Thoughts? Edit: I'm on PS4 and obviously the buttons would change according to the gaming system.
  5. Here's one idea.... There's no reason in the game to stand right on top of Jason when he's flat on his back. So can that magnetic barrier that is used for counselors to push each other be wrapped around a downed Jason? Teabagging is not that big of a deal, but I think, as a show of solidarity to the more or less respectable members of the community, it would be nice to have this implemented. It bothers me most as a counselor seeing other counselors doing it to Jason. As Jason, half the time I don't see my head area due to the camera angle, and even if I know they're teabagging me I'm too busy thinking of my next move to get that bothered by it. Trolling is a big turn off and it's hard to avoid it with this game. I've tried getting people, I play other games with, to play this and they like the game a loy but not the majority of the community. I've heard the words "very toxic" used a lot. I've also seen it turn cool people miserable. Trolling won't go away, but if there's any way to at least trim the edges a little and smooth things out some...that would be very nice.
  6. I'm sure this has already been a topic of discussion or a suggestion. First off I'd like to state that the game is awesome. I play it more often than anything else. One issue that I find really annoying is playing through a match and accomplishing things as a counselor or Jason that gain cp and xp only to get booted from the match before it has officially ended. Therefore all the progress that I've made during the match completely goes out the window as I do not receive any points. At the very least, It would be cool to immediately receive points if you escape or survive a match as a counselor before the match has officially ended. As for Jason, it would be cool to immediately give him points for kills and his progression through the match as well. When the host leaves the match it kills it for everyone. Please do something about this. There are days where i commitedly play for several hours at a time and every other match the host disrupts the game. Even on double xp days I'm stuck on the same level because I'm not able to accrue any xp from matches that were ended mid game. Please find a way to control this issue. Thanks
  7. Added Item: The Chemlight The chemlight are added that can be used to reduce fear which can have a radius splash effect for one use to all counselors in one area to calm down in fear for instance traps are set on the ground and so will the chemlight act alike in comparison. Lasting Time Effect Of This Item: Is Determined By Developers Variety: Have the basic colors for each chemlight that spawns in dressers,etc.
  8. Hi guys its FlameRiderSD i was noticing one thing that i found strange in the early trailers Jason has different weapons for example part 3 Jason had a machete in one part 2 had a spear part 3 also had a pitchfork and pick axe when the game came out you couldn't switch weapons and it was weird all future trailers had Jason with only and ONLY default weapons i want to have different weapons in the game please because in the movies he never used one thing he always used even the littlest things like a corkscrew knives, cleavers shards of glass, a sauna rock and other things Jason should have the ability to grab a weapon In game and use it the only explanation i can think of why this isn't a feature yet is because it would mess with the kill wheel thats it since you'd have to have kills for each weapon My Solution: Make A Weapon kill menu make it all weapons have there own kills you can customize and make have diffrent kills a match all weapons would have 2 hand kills and 2 weapon kills this is my opinion and i hope you reply to use why you atleast cant make this or why it isnt in yet this has been FlameRiderSD Signing out
  9. I think that would be fun to watch. As it is there is no follow jason spectating option. A Pov camera watching him woild be cool. Thoughts?
  10. I was watching a Friday the 13th marathon and I noticed in a lot of the movies it's really creepy when the wind kicks up and the doors blow open or slam shut and window shutters clack against the building. I think this would add a cool level of scariness and ambiance to the levels. And the occasional jump scare maybe.. Thoughts?
  11. Do I need to start submitting names and screen caps of people helping Jason, also Jasons that are colluding with counselors in public matches? If I stay in a public lobby for at least two matches I can spot friends who leave their buddys to the end or walk right past them to chase other counselors. I've also seen Jason letting the same counselor hit him with multiple weapons while he just stands there. Another tell is the fact that there's no communication in game chat but clear communication in party chat. It's getting to be where meticulously coordinated private matches are the only way to enjoy the game. It's still taking upwards of 8-10 minutes to get s game going to see friends messing around while everyone else has to sit and watch. I'm getting really sick of seeing Jason walk past and do circles around counselor's and come after me. What can we do about this?
  12. I am already apologizing for my English, in my opinion it would be better if you changed the system as we unlock new jason or survivors (that will come in future DLCs), because of the way we will have to reach very high levels to unlock new characters, to avoid this could be that to get new survivors or jasons we should pay a certain amount in CP, the survivors could cost around 5000CP or 10000CP and the Jasons 10000CP or 15000CP, what do you guys think about it? to other suggestions? Would you like to change something? I also believe that this will give greater utility to CPs .Tell me what you think.
  13. @GunMedia_Ben @Gertz I was just thinking. The bodies pretty much lay around and act is fear landmines in-game. They cause the counselors to have a little jump and Fear spike, but that's about it right now. It might be pretty neat if after say ~3 minutes a body will get "moved" and strung up at a traverse-able window or in a doorway on the first floor of a nearby cabin. This could represent Jason "relocating" the counselor's corpse. Make it so the body blocks the window or door, but can be ripped down by a counselor using a simple QTE (based on Composure NOT Repair). Doing so would spike the counselor's Fear and clear the body. Make it so Jason can just approach a body in a doorway and tear it down with a button press (like breaking a window or generator). You'd have to have a few rules governing the mechanic. 1. Bodies will relocate only if no player is in line of sight to the body or the location it will randomize to. If this cannot happen, the body will not relocate and remain where it was originally. 2. Bodies will only appear on the first floor of structures. No need to have people complain how a body got nailed outside the 2nd story window at Higgin's Haven main house. 3. Bodies missing arms won't relocate. Need something to tack it up with. 4. Bodies killed outside will appear nailed up outside of cabins. External window and doorways only. Keep it randomized but bodies will not show up over shuttered windows. 5. Bodies killed inside will appear over windows and doors. The doors can be internal to the cabin or over exit doors. 6. Moved bodies will show up as a green marker on Jason's map. That way the Jason player is aware of new obstacles he has ostensibly set-up. Essentially, the bodies would become delay hazards for counselors that cause increased Fear accumulation in their radius (think radiating Fear landmine). They can be torn down but they also act it inhibit counselor's movement. Counselor's failing checks on the QTE won't notify Jason, but their Fear will spike drastically with each failure. It is a bit disconcerting tearing your buddy off of a door frame or window frame. Thoughts?
  14. Hi everyone, I'm bothered with something in the game that should be added from the beginning, I mean not having the option to report players what makes the game a land without law, I also suggest that you put banishment to prevent players from going crazy during the match or when Jason is performing an execution, in addition to Jason losing points and number of deaths leaves the game boring and with few players, give m a time ban for example: dropped once (15 minutes), second time ( 30 minutes) third time (1 hour) and so on I further strongly suggest that when Jason picks up the monitor and presses the button to perform his death, the death already here for Jason's accountant is when he performs the execution, because you expect Jason to finish the execution so he gives him death! result: many weeping and idiot players get angry because they die and leave the game during jason's execution leaving Jason with no points so you should put the punctuation right when Jason presses the button to kill. Thank you for your attention and I hope the game improves.
  15. One thing I would love to se is Part 7 Jason having +Weapon Strength. Why? Because in my vision, with some other ajustments, he could become a Hunter Jason being the close-combat counterpart of Part 6 Jason. Jason 6 playstyle is for chasing and keeping up with running counselors. Jason 7 would be just like him but with +Weapon Strength instead of +Throwing Knives (and +Water Speed).
  16. Should there not be an afk timer who spend the whole game hiding under a bed or in a cabinet the entire match and wait for others to complete objectives seems a little bit unfair
  17. Would be fun to be able to wear the mask that you knock off Jason. Also there should be masks in Tommy Jarvis's room that counselors can find/ pick up/ wear which bring fear to other counselors. An extra way to have fun in the game?
  18. Part V "Jason" always posed a problem for this game. He throws a wrench into the game mechanics and ambiance in all sorts of ways, plus people don't respond as strongly to a copycat, compared to the real deal. So here's my solution: turn the copycat into a Tommy Jarvis style powerup for the more nefarious counselor. Put an item/phone/whatever that, if a counselor activates it, allows them to continue after death as the imposter. Example: Chad finds "Dad's" emergency phone. Uses it to call "Dad" for help, crying he's gonna die. Chad dies. "Dad" shows up, vengeful, angry, but human. Now counselors have a new problem to worry about, more players stick out matches, and players who want to be Jason have another chance to get the playstyle they want. I imagine the copycat would be intuitive to play. You're human, an armed counselor is dangerous, but you'd be a bit tougher. Not immortal, but durable. Not supernatural, but quick. And you wouldn't be the biggest fish in this lake. Jason wouldn't take kindly to poachers on his turf. What do you guys think? Edit: Thanks for pointing out the search function, I didn't know other people has come to same conclusion before. At any rate I hope the devs find a way to incorporate Roy without compromising their design for the game.
  19. Okay, I know people suggested this a ton, but is there any possible way that they'll add a vote-to-kick option in the lobby menu? I'm just asking this because of the Team Killing fix, now it's just filled with players trapping others in doorways, and it's highly annoying. The reason I say Lobby menu, instead of Mid-Game is well, it wouldn't be fair for the last guy who's hiding to be vote kicked, or people vote kicking Jason just to end the game and get "Easy XP." I just believe that a vote kick option would be best for the Lobby Menu, just so it balances the kicking system, and helps the community kick out toxic people, it's just that people are basically paying $40.00 for this game, and it's hard to enjoy with people like these who just troll, or exploits things in the game, such as exploiting the team killing fix to block doorways. If anyone get's any news of if this will ever be a thing, then please. Thanks!
  20. Besides all the bugs, I've really enjoyed the new small maps. I do wish matchmaking was similar to COD where you could pick "playlists" of sorts, such as all small maps, all large maps, all maps, just Crystal Lake, etc. Or they could put a "filter" system where you check off what maps you want to match with. That way people could play what they want to, even if they just like the "Random" setting.
  21. I suggest counselors can push away other counselors. So if a counselor have its way blocked by other counselor, it can push it away for having free the way.
  22. Hello everyone and Friday the 13th game creators! As an avid and proud player of your game and happy to be a part of this community, I had thought of an idea that I feel like could be really cool for the creators to do! This idea spawns from Freddy Vs Jason. Although F13 didn't get the rights to the title to make it a DLC, hopefully this idea could maybe get into the right hands so that the rights can be handed over? Sadly, probably not as I am only one voice and do not know how detailed the legal system can be.. But who knows, maybe so? Anyway, what this FvJ idea is, is this: Imagine you would allow a fellow player to die, whether its maybe through a sacrifice, simply being killed, being hit with sleep, etc. etc., whether it'd be simple or convoluted. Once this player is killed, sacrificed off or even asleep, the player is then transported to Hell as a tormented soul or demon who must track down and persuade Freddy to rise onto the real world. If done successfully, the player would then be consumed by Freddy and eventually possess and control the now knife glove wielding, walking nightmare. Once you play as Freddy, your job is similar to Tommy's, where you are called to take down Jason. It's basically, I feel, a more in depth and similar style to the way of calling in Tommy. What do you think? Any kind of feedback is greatly appreciated!
  23. Now Guys I Know we All want Pre Jason X And i do too This is what i think should be the stats and to me make perfect sense also this is my opinion so please dont complain but i would like you guys to share the idea of this with me Jasons Strengths +Stalk Because in the movie you see him do many stealth kills including snaping a guys neck with no one noticing slicing a womans neck in the dark and more [sorry if i dont know the names been years since i watched it] + Stun Resistant i think he should be stun resistant due to the fact he gets shot by many soilders in the movie with no effect only time he got knocked down by shots was when she shot his leg off for example when the guy tried to shoot him as he was being grabbed jason was unphased by the shot +Morph he always seemed to be back at the control panel area and can get around fast so it makes sense either this or shift Weaknesses - Cant Run Hes undead and he never ran as a undead Jason ever and besides its not like the devs will change that since all undead Jason versions will be like this - Traps he definitely wont use traps in space - Water Speed Doesn't swim in movie and couldn't think of anything sorry Also his weapon without a doubt is the futuristic blade or his machette Please reply what you think and i hope you agree the thing that is a MUST is Stalk to me its the Jason that deserves it the most in my opinion hope to see you again
  24. Just wanna say I love this game so far and I feel it has so much potential to become the best in it's genre. With updates and support I don't think this game will go any where. Here are some ideas of what I would love to happen in the future for this game: NEW ITEMS: Soda Can that replenishes 25% of your current stamina, and gives you a 25% overall stamina pool increase. Effect lasts for a couple of minutes. Relaxing Pills that make holding your breath last twice as long and lower down your overall fear meter. Effects last for a couple minutes. Beer that lowers the amount of damage you endure but increases stumbling chance. Will also delay being put into "crippling" movement state for 45 seconds when your health drops low enough. Effect lasts for a couple of minutes. Wooden Barrel Shield - Can be used to shield an ally from attacks or defend yourself from blows and can absorb up to three melee attacks from Jason. (two attacks if he is empowered in melee). Shield is immune to grabs from the front. Enter combat stance to use. (max of 1 per map) Backpack - When picked up, the counselor will wear it on their back and it will give you two extra item carrying slots. Sprint speed and stamina recharge speed will be reduced by 20%. (max of 1 per map) Bicycle - Cannot carry a Large Item while using. Speed is faster than the fastest Counselor. If Jason hits you or you get hit by a throwing knife while riding on bike, you will fall off and be instantly put in "crippled" movement state. Stamina does not recharge unless you sit still with bike. (max of 1 per map) Canoe - New way to escape via water but very slow. Will have to find an "Oar" on the map to use the canoe. Will not alert Jason if you board the canoe. Small Canoe icon can be seen by Jason on map. One counselor with one oar will have lower top end speed and harder traction. Two counselors with two oars will have increased top end speed and improved traction. Jason can tip over the canoe just like the boat. (max of 1 per map) TV that can be turned on to make some noise in some cabin's. Essentially new variety item skin for the radio. (max of 1 per map) NEW WEAPONS: Spear - Slow attack start but good range making it ideal for poking near windows or a door being broken down. Hammer - Slightly slower, smaller range but high stun chance. Oar - Decent range but very high break rate. (max of 2 per map) Taser - Similar to pocket knife but less stun on Jason and will not work on traps. Screw Driver - New variety item skin for the pocket knife. Ice Pick - New variety item skin for the pocket knife. Bow & Arrow - Large carrying item similar to beartrap. Must set arrow and then single shot use. Cricket Bat - Similar to baseball bat but less stun chance. Army Knife - Best durability weapon but shortest range. Can also be sacrificed to let one of Jason's traps go off. Nail Gun - Can be used to further upgrade a barricade to make it more sturdy or as a weak ranged weapon against Jason with limited ammo. New Game Lobby Customization Options: Game can now be set to 20 minutes, 25 minutes, or 30 minutes. Friendly Fire can now be turned off or on. Counselor Duplicates can be set to off or on. If set to off, duplicates of the same Counselor cannot be picked. Jason voice communication with counselor's can now be turned off or on. Counselor damage intake can now be set to Reduced, Normal, or Increased. Jason damage intake can now be set to Reduced, Normal, or Increased. Item Spawn for the map can now be set to Reduced, Normal, or Increased. Door Durability and Barricade can now be set to Reduced, Normal, or Increased. Weapon Durability can now be set to Reduced, Normal, or Increased. Perks can now be set to disabled or enabled. New Realism / Hardcore Mode: (New Game Mode for F13) Minimap for players on the bottom right is disabled You will not be able to tell who is dead or not when pulling up the player scoreboard (death screams in game will still be heard) Pulling up the map will not update what objectives have been complete or are currently in progress. Counselors can no longer check their map to find the location of Repair Parts that have been dropped. Music sound queue for Jason is disabled until you spot him or see him in your sights / screen visual radius Fog will shift in and out during certain areas making surroundings slightly more ambiguous. The closest power generator to the phone now needs to be ON or repaired in addition to the phone box in order to call the police. When counselors "stumble", they now lose 10% of their stamina. Counselors can no longer escape the main road exits with the car when driving in REVERSE, and must turn around and go forward with the car to successfully escape. The car now permanently breaks and cannot be used after FIVE times of Jason smashing the car. NEW Counselor Changes: Counselors Can now "Whisper" by pressing the Mouse Scroll Key button (or a separated key bind) ONLY during crouch. Whispering causes Jason to have to be a lot closer to hear Counselors talking. Whispering will not be picked up through radios and cannot be used to communicate with other counselors far on the map. Counselors can now hide in Bath Tubs or Close Shower Curtains in bathrooms. Showers can now be turned on inside in some Cabin's and this will create some noise similar to a radio, BUT with much less radius. It will simply light the cabin red if Jason is close enough. Counselors must now execute the prompted button key required if they are wielding a pocket knife and Jason grabs them to use it. Firecrackers now cause counselors to stumble and take a small bit of damage if they get too near. Firecrackers and Flare Guns are now friendly fire prone. Counselors can now disable "lock-on" on towards other counselors by pressing a specific key bind. Stumbling now causes counselors to lose 10% of their stamina. Shotgun blasts can now break windows. Shotgun blasts can now damage Jason or counselors if shot through windows. DOORS: Locked doors now take two hits to break for Jason instead of one hit. Locked doors can still be broken in one hit only if the Jason is empowered in "Destruction". NEW JASON CHANGES: Jason is now vulnerable to attacks while attacking a door. Jason is no longer completely immune to bear traps when blocking. Jason can no longer block firecrackers or flare guns. Jason now has one second and a half of charge time on his kill moves if he connects a grab on a counselor five seconds after using the "Shift" ability. Environmental kill moves are not affected by this charge time and can be done instantaneous if in proximity. Breaking 'opened' windows hit detection slightly improved to prevent some weapon swings to miss frequently. Extra furniture props can now be broken by entering a small cinematic sequence once performing the action button such as; big couches, giant bookshelves, giant tables, etc. (none of these are furniture that have items in them) Knocking on a locked door will now slightly increase fear of counselor's that are in the cabin. MELEE: Jason can now perform a swift attack with his weapon while he is "running" or speed walking by holding down the attack button for one second and then releasing. This attack recovers a few frames faster than the grab attack and has more range. (Jason will not come to a stop when using this attack and can continue to run or speed walk) THROWING KNIVES: Picking up throwing knives from the environment is now a bit faster and more efficient. (DEVS ADDED) Throwing knives can now be thrown at a window to break the glass. (DEVS ADDED) Throwing knives can no longer be blocked by counselors. Throwing knives can now headshot counselors. If at full health, a counselor will instantly become crippled. If less than full health, and counselor will be instantly killed by a headshot. Throwing knives aimed and thrown at a counselor's leg will drain 20% of their stamina upon impact. Throwing knives can now be thrown at a bear trap placed by a Counselor to set the trap off. TRAPS: Traps can no longer be stacked on top with each other. Traps can now be recovered or picked up on the map with a total of three extra to find. One of them will be in Jason's cabin to collect. New ability to place down a "fake" bait trap with just leaves. Jason will enter his usual "placing trap" animation but just put leaves instead but the sound effect will trick counselors. These fake leaf traps expire after 30 or 60 seconds and only two fake traps can be set out at the same time. Traps can now be set on boat docks. Traps can now be set in cabins. Traps that were not "triggered" can now be repicked up by Jason to place in a new position. SHIFT: Jason can now be hit out of or during Shift active frames. (this includes bear traps, shotgun, firecrackers, etc.) When Jason enters Shift, it now activates a brief distinct sound queue to alert nearby counselors. (this does not happen if Jason has Stalk active) MORPH: The selection point on the map where you choose to Morph is now more accurate when you teleport there as Jason. (DEVS ADDED) RAGE: Once Rage becomes active, all stun time on Jason is now reduced by half. Once Rage becomes active, Jason becomes invulnerable during Shift and it's active frames. Once Rage becomes active, Jason gets a slight movement speed increase when he enters Combat Stance. Once Rage becomes active, Jason's melee attacks recover faster when he is in Combat Stance. Once Rage becomes active, Jason can now walk while holding and aiming a throwing knife. CAR: Throwing knives can now be thrown at car tires to make them slightly increasingly difficult to drive. Car windows can now be broken and this will just allow throwing knives to be able to connect on a player in the corresponding seat. Jason can now manually hit and stop a car going in reverse by getting behind it and performing an "E" key action command when prompted as the icon appears. Counselors can no longer escape the main road exits with the car when driving in reverse, and must be going forward with the car to escape. JASON PART 7: "Grip Strength" ability in Strengths now removed. New strength ability now added called "Bleeding Lacerations". Bleeding Lacerations - Jason's melee weapon strikes with his machete now cause a "bleeding" effect on a successful non-blocked strike to a counselor. Bleeding effect causes a counselor's health to drain very slightly over time and immediately enter a "cripple" movement state for ten seconds. "Water Speed" ability in Strengths now removed. New strength ability now added called "Compact Flesh". Compact Flesh - All weapons that hit or are blocked by Jason have double break rate, effectively halving their overall durability. NEW PERK IMPLEMENTATION FOR JASON Perk abilities and unlockables now added to Jason. Jason can have a max of one perk equipped to each load out. New Perk - Hunter - Traps capture Counselors for twice as long. New Perk - Sharpshooter - Throwing knives now deal double damage. New Perk - Collector - No cinema action required for picking up a Throwing Knife. Just go near and tap action button to pick up instantly. New Perk - Unstoppable - Pocket knives will not stun Jason after he drops the Counselor. (they will just disable his special abilities and attacks for five seconds) New Perk - Untamable - Negates and bypasses any tasers. New Perk - Fireproof - Stuns from Flare Guns and Firecrackers dramatically reduced. New Perk - Nightmare - Amplify Counselor's fear and cause their fear meters to shoot up more rapidly. New Perk - Silent but Deadly - Further increase the effectiveness and duration of Stalk. New Perk - For Mother - Rage meter increases quicker over time. New Perk - Unforgiving - Shift is learned first instead of Sense during the beginning of the game. New Perk - Cloudy Weather - Cause a heavy thunderstorm to plague the map slightly obstructing counselor's vision once Rage becomes active. New Perk - Tyrant - Maximum health, damage sustainability increased, and mask is harder to knock off. New Perk - Enraged - Melee weapon attacks now drain 20% of stamina from counselor's per hit. New Perk - Speed Demon - Overall move and top end speed slightly increased. New Perk - Terrifying - Increase counselor's overall chance to stumble by 10% when around you. New Perk - Stalker - Stalk is learned first instead of Sense during the beginning of the game. New Perk - Constructor - Placing a trap efficiency and speed increased by 50%. MATCH MAKING You can now select language preference when searching for public games. New key bind and option for "mute all" button added. New option to "report player" after a game has finished. Max of three reports per day allowed. Once a player receives enough negative reports, they will be placed in "low priority" match making system which will make them more likely to match with other users in "low priority". Players placed in low priority state receive half XP and CP until they complete a set number of games. TOMMY JARVIS: Tommy Jarvis does not pre-spawn on the map during the "intro movie" scene for the player until AFTER it is fully completed. The player who has been chosen to be Tommy Jarvis now receives a message: "You have been chosen to come back as Tommy. Press A to come back" with a 15 second timer attached. If the timer runs out, it will pass on to the next player. Tommy Jarvis can no longer reach "level 4 fear" where his screen becomes dark and he loses vision of the mini-map. If you are the last person to survive as Tommy Jarvis, you receive bonus XP. If you survive simultaneously with another final remaining counselor(s) via boat or car, you receive bonus XP. Each time you successfully help a survivor break free from Jason's grab, you receive small amount of bonus XP. Each time you heal a counselor, you receive an additional small amount of bonus XP. Killing or "betraying" a counselor is now -1000 points as Tommy Jarvis. JASON'S MASK: If a counselor escapes or survives the match with Jason's Mask in their inventory, all players receive bonus XP and CP. MINI INTRO CINEMA When the game starts, the player who has been selected to be Jason will have their Counselor selection "killed" by their Jason in the intro instead of it being the same guy 24/7. MOVIE SPECTATOR CINEMA MODE: When a player is dead or they survive, they can choose to enter movie cinema mode which will automatically follow the counselor(s) being chased by Jason. The camera will also shift between players and prioritize to those doing action themed events such as filling up cars with gas, installing batteries, propellers, repairing electricity, fighting Jason, etc. New camera angles that cover more space, screen size, and combination of camp camera when needed will also ensue and happen as fights and dramatic chase sequences occur. Just sit back, grab some popcorn and watch the action ensue as your team tries to survive the rest of the round. AFTER DYING OR SURVIVING A ROUND: Ability to roll perks, customize character clothes appearance, or equip / change load outs is also available to spectators that have survived or died while they wait for the remainder of the round. You now receive bonus 20 XP and 10 CP for each remaining minute you spectate until the match is complete. New camp cameras have been added increasing the total numbers of them on each map. Players can now type to each other with a text box while spectating. (only players who survived or died can see texts) The progression tab and badges can now be viewed while in spectating mode. QUITTING GAME / PENALTIES: If someone playing as a counselor leaves the game, their character will immediately drop all of their inventory and remain alive (idle) and available for Jason for scoring a kill if found. When someone leaves a game before dying or surviving, they will be rewarded with only half of the XP or CP that they accumulated for that game. Players now have the option to reconnect to a game that they left if it is still running. "Mother's Disappointed" -1000 points penalty and loss if leaving a game as Jason. Penalty for betraying and killing a team mate as a counselor has now been increased to 500 points. (DEVS ADDED) Multiplier of 2x penalty deduction added for consecutive team kills and betrayals by the same counselor. Total amount of times a player has performed a "Betrayal" is now added to their profile. Killing blows from bear traps for counselor's do not add to the "Betrayal" number on a player's profile. "Completionist" Total amount of times a player has stayed in a game all the way until the game was completed is now added to their profile. Thoughts? Post here and feel free to share.
  25. People who team kill shouldn't be allowed to come back as Tommy J. It's bullshit.