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Found 10 results

  1. If you can use the sense perk for 3 seconds then deactivate it you only get a 3 second cooldown doesn't matter which Jason you pick. That cant be on purpose, right? The stalk ability gets a full cooldown even if you just switch it on for a second. I mean if Jason had a full cooldown on sense like 10 seconds or so on you could atually have a chance to get away or at least trick him for a few seconds.
  2. one thing that bothered me about f13 is the fact that jason is played the same every game, trap the objective, spawn, chase the counselor till he/she runs out of stamina, rinse, repeat. there not too many ways to evade jason, because once he finds you, he'll constantly keep your fear levels up and thus his senses will keep a lock on you, it goes for every jason in the game during the games development i was always excited about the different, jasons.... i was hoping since that majority of the jasons cant run, theyd have to use stealth and cunning to kill their foes, to my disappointment.... no, youre going to have to chase them down now hypothetically speaking....what if we were to remove both the counselor's and jason's senses? yes im talking about removing jasons ability to pin point your exact location NOT his hearing sense , he should still be able to hear movements, and if the counselors fear levels are high enough, we should be able to hear their breathing within a certain range , jason would still have a general idea of where you are, but not an exact location, instead of lighting up like a christmas tree at a flick of a button as pointed out by one of the posters, it could promote a camping gameplay, so in order to remedy this, make the sense ability a late game ability in line with the rage ability, once jason gets the rage, he unlocks sense as well. now, for the counselors, if we remove jasons sense, we should remove the counselors sense that causes music when jason is nearby, being able to have a free detection for jason gives you a sense of security, the horror music should only play when your camera is pointing at jason, its basically a permanent stalk for jason being a horror game, shouldnt we be promoting uncertainty?, would that make for more interesting gameplay?, has it been done before? or at least considered ?
  3. On the map Higgens Haven, you can jump out a 2nd story lodge window any window in the lodge to become permanently invisible to sense when outdoors. If a bugged counselor goes inside a house, the house will stay red even if the bugged counselor leaves. The bugged counselor never glows, only the houses they enter will glow. In this video: 0:00-0:30 - Normal behavior of sense. The counselor is not bugged here yet. 0:36-0:45 - Only Chad is in lodge. I use sense as Chad jumps out the window. The building stays highlighted red even after Chad has jumped outside. Chad is now permanently invisible to sense as long as he's outdoors. EDIT: Tested this again yesterday (July 5th) and I noticed it happens with any window, not just the 2nd story one. This bug I am reporting is occurring on the PC platform. The bugged counselor didn't have any perks equipped.
  4. I wish I got the Stalk ability before the Sense ability. In the early game sense isn't as needed, given the amount of people and the lack of range on it. However in the early game Stalk is super amazingly awesome, because people still haven't really explored all the buildings so you can actually find a building and "stalk" in it and SCARE THE JEESUS out of someone. But I'm a weirdo
  5. Please give a visual meter or symbol on how much fear a counselor has AND when Jason is able to spot you through his sense perk. I know about the "look at the counslors Face" but it is not reliable. I've done some testing in private matches with a buddy and I definitely had 0% fear. I had my flashlight on and I was crouching. But he still managed to find me through sense. I've read the threat about the "fear system" and I know the basics about how it works and how to lower it etc. But as long as you are in his sense vicinity you will glow like a Christmas tree unless you have a perk (which is useless since you can deactivate sense and then reactivate with no cooldown) or are hiding in a hiding spot. So either give us a visual smybol to let you know that your fear is so high that Jason can "sense" you (not that he is using it right now but that he could do it) or give us a meter which fills as your fear grow's. It was hoping for some moments where you stand still and see Jason nearby and hope he doesn't see you but since he always spots you with sense thats not gonna happen. To make it clear I'm not asking for a nerf. It's just so frustrating playing super stealthy just to find out Jason could see you all along and that your playstyle is useless. But if I had a symbol or meter telling me "Jason can sense me right know" then I can adapt my playstyle and for example look for the next hiding spot. English is not my native language so don't go hard on me.
  6. I'll start talking about the state of the game right now. We enter the game, Jason morphs, hopefully near some counselors, few moments later Jason gets Sense, and commits to relentlessly pursue the counselors, unable to hide. This results in the counselor/s getting frustrated, being killed so early in the game without being able to lose his sight. And Stalk is just... pointless. Pointless for the time we get it in the game, when every cabin is destroyed and counselors are just running in the woods or dying by broken glasses. Now let's talk about the movies. A group of horny teenagers wants to have sex in Jason's garden. Jason has written several times to the Town Hall but the Major doesn't care so he has to take care of the problem. He kill those teenagers one by one silently through the whole movie until the last 15 minutes of final confrontation and loud chase. Well then, why not make the game like the movie? How could we do that? Here's my suggestion. Change Stalk to be the second skill Jason gains and move Sense to the last. I think this could be a very fun and fair change for BOTH parties, Jason and counselors. Counselors would be able to juke Jason more easily in the early minutes and potentially distract him better with the radios and hiding spots, and take advantage of that for a more safe 'looting phase'. Jason could still pursue and catch them, but you could actually lost him for a few minutes. Jason would have a more strategic play in the early minutes, being able to ambush silently while they are still looting and not paying attention, forcing counselors to watch every corner carefully, even peeking through doors (I don't even know if this is still a feature because NOBODY uses it, but I remember misclicking doors back in the Beta and doing it), and only able to see sound blips until he eventually gains Sense and counselors couldn't hide from him anymore (At all, hello A.J) This would result in a better movie-like game while maintaining balance (not needing to nerf Jason or buffing counselors) and improving the fun. More hide & seek early game, more run for your god damn life late game, instead of just the latter since the beginning. I hope you like this idea and share your thoughts. This is a really great game, but together we can make it even better.
  7. Not sure if it is intended or a exploit/cheap trick. So I posted it in the bug report forum too. If you use the sense perk for 3 seconds then deactivate it you only get a 3 second cooldown doesn't matter which Jason you pick. That cant be on purpose, right? The stalk ability gets a full cooldown even if you just switch it on for a second. I mean if Jason had a full cooldown on sense like 10 seconds or so on you could atually have a chance to get away or at least trick him for a few seconds.
  8. If someone turns the radio on the cabin should show red on vision until it's turned off. As a way to offset this taking out power should kill the radios, too. I don't think it did in the beta.
  9. Hello there, i hope you can help me with four questions about the sense ability and fear. 1. So.. we know that Jason can sense the counselors fear (which one let them light up red), but how it works on the buildings, does the buildings light up everytime when a counselor entering or just if one of them have fear? (really hopes just if they have a high fearlevel...) 2. Will the counselors "REALLY" just lights up when the fearlevel is high or maby too randomly with a lesser chance? Will Vanesse with the lowest stealth show up everytime as Chrismastree with red lights or just if shes scared? 3. You see can notice on the minimap that you make noises as counselor with white circles, but the circles become bigger the more noise you makes... Can Jason see your blips from a farther distance or will he see them everytime no matter from what distance while sense is activated? 4.(one more question!) The counselor have one or two perks that allow you to avoid Jasons sense ability with xx% chance, but what it means? When the perk success, is Jason not able to see your blips while his sense is activated or you dont will light up? (sorry when my english is too bad) Thank you for reponses!
  10. I understand that firecrackers and flare now stun Jason for a time now. I get why everyone wanted this, though I honestly don't approve of this myself. Especially if they stun just as long as the shotgun stuns Jason. If someone can elaborate on how long each item stuns Jason, I'd be grateful. On that train of thought I'd like to suggest something. How about we lower the stun time for the firecrackers and flare stuns while, BUT double that time if you stun Jason while he has his sense active. Kinda like like how you'd blind a man if you turned on a light while he was using night vision goggles. You could also add time to his sense cooldown as a penalty, or flat out take away for a short time. What do you think?