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Found 7 results

  1. Ok so I have been thinking about this, someone else posted a tid bit on Facebook and it got me thinking about how we could incorporate Roy as Jason in the game. 1 in 10 or 20 games a random male counselor is either spawned with a hockey mask as the Y (xbone) option in the same way the sweater is, or occasionally a blue chevron hockey mask can be found in a drawer and equipped like the sweater ready for use anytime. this would need to be rare enough to make it something to look forward to but not as rare as Pamela tapes. This would need to verify the lobby has enough players before it activated. upon using it, the player instantly turns into part V Jason and gets an unbreakable axe, drops his inventory and can no longer search drawers to prevent him from stealing keys, this Jason would be able to run faster but still at the limits of counselor stamina, the walkie would go away. This player would have no special Jason abilities but would come pre-perked with extremely thick skin but could still be killed by the other players in traditional fashion. This Jason could go about his business stalking and trying to kill the other counselors and would also be completely invisible on Jason's sense ability, this player would have the choice to use the mask or play as a regular counselor. Real Jason could kill him in traditional Jason ways if he pleases but cant grab him easily at all. Jason would have to take say double the slashes on him to kill him also. Real Jason could also let him go about his business as a helper to make sure things don't get repaired at the cost of loosing a few kills. if Roy Jason is the last character alive, besides Jason the game ends and gives Roy credit for his kills instead of a betrayal hit as a regular counselor.
  2. So, I watched 'A New Beginning' last night and took notes throughout the film. I'm posting them here so we can debate Roy as a Jason using facts. To start, this is what I believe Roy's strengths and weaknesses should be. Strengths +Stalk +Weapon Strength +Stun Resistance Weaknesses -Sense -Can't Run -Defence Weapon Machete (plus average traps and knives) The reasons for my choices are based on Roy's actions during the film: Defense Roy fails to block all incoming attacks, except for the chainsaw. Destruction While Roy's ability to burst through a door is impressive, it is on par with the ability of all Jasons once "Rage" is activated. 59:00 - Roy smashes his hand through a window, killing Ethel with the cleaver 1:10:05 - Roy walks through a door like it's not there 1:13:10 - Roy throws a body through a window Driving The subject of Roy driving comes up often. Roy is not the driver of the ambulance. Roy's co-worker is also found dead in the driver's seat. 21:20 - Roy's a passenger in the ambulance, not the driver Grip Strength Roy has an above average grip strength, in line with other living Jasons. 1:08:00 - Roy chokes Violet against a wall and raises her up the wall, all one-handed 1:22:18 - Roy holds holds himself up using the arm lacerated by the chainsaw Less or More Hit Points Roy takes more damage during the course of the film than the average human could likely withstand and keep going. The amount of damage Roy takes is on par, and possibly more, than other Jasons. 1:14:25 - Roy is hit with a tractor 1:17:15 - Roy takes a slice from a chainsaw to his left shoulder 1:19:20 - Roy takes a knife to the inner thigh, then manages to climb a ladder 1:22:50 - Roy takes a machete chop to the wrist, possibly losing his hand Morph Roy displays 4 instances of what could be considered a "morph". Roy's ability to do so is likely on par with other Jasons, particularly living. 56:00 - Matt and George killed offscreen, presumably before or during while Reggie, Pam and Tommy were at the trailer park. Roy then appeared at the trailer park to kill Demon and Nita. 57:35 - Junior arrives at home on his motorcycle, having left the trailer park (again, on his motorcycle) before Roy (who stayed to kill Demon and Nita), Junior killed by Roy at 58:45, cleaver kill. *Roy is able to go from the trailer park to Ethel's in an impossible amount of time. 1:11:10 - Reggie and Pam ran from the house to the ambulance, Roy does not run after them. Roy appears on the opposite side of the ambulance. Roy does not appear tired or breathing heavily. Basically, an impossible scenario again which requires Roy to "Morph". When Reggie and Pam run away, Roy *walks* after them. 1:13:10 - Pam runs back to the house, stops briefly to see a dead body on the way. Pam is in the house briefly before Roy throws the body of George through the window Rage Roy displays rage in the climax of the film, bursting through a door with ease and powering through multiple stuns. Run At no point in the film does Roy ever run. Roy's fastest pace is a "fast walk" similar to undead Jasons already in-game. 1:11:10 - Roy walks after Pam and Reggie 1:13:45 - Roy "fast walks" in pursuit of Pam 1:16:00 - Roy walks to the barn Sense Roy does not appear to have any sort of extra sixth sense. Roy's attempt in example #2 highlights his inability to sense. Roy's "sense" ability is deficient compared to other Jasons. 1:18:05 - Roy does not "sense" Tommy has entered the barn until Reggie calls out Tommy's name 1:21:00 - Roy attempts to "sense" where Reggie and Pam are. Reggie reveals himself and Roy doesn't see the sneak attack coming from behind by Pam Shift Roy's ability to "shift" is average. He displays being capable of doing so twice- particularly in example #2. His ability is not above or below average. 38:51 - Roy appears on one side of the car, then the other, kills Lana, axe kill (This could easily be accomplished by walking, presented in the film as a "Shift" though.) 45:00 - Tina seen laying on blanket, wide shot, no Roy in sight, Roy appears, kills Tina, shears kill Stalk Roy is a master of "stalk". Out of Roy's 17 victims. a confirmed 11 never saw it coming. 25:40 - Roy appears behind greaser fixing car, flare kill 26:30 - Roy appears behind 2nd greaser inside car, machete kill 37:20 - Roy appears behind Billy, axe kill 43:50 - Roy appears behind drifter, knife kill 46:10 - Roy appears behind Eddie, belt kill 54:55 - Nita gasps, killed by Roy offscreen, unknown weapon kill 56:00 - Roy kills Demon, spike kill 59:00 - Roy kills an unsuspecting Ethel, cleaver kill 1:03:55 - Roy kills an unsuspecting Jake, cleaver kill 1:06:20 - Roy kills an unsuspecting Robin, machete kill 1:06:55 - One of the greatest stalks ever, Roy sneaks in on Violet dancing, machete kill Stun Resistance Roy's longest stun duration is after he is hit with a tractor. All other stuns happen after the hit from the tractor and Roy is able to recover from them in a remarkable amount of time considering the damage he's taken. 1:14:25 - Roy is stunned by a hit from a tractor 1:15:25 - Roy shakes off two kicks to the mask from Pam 1:17:55 - Roy shakes off a chainsaw thrown at him 1:19:20 - Roy is stunned by a knife to the inner thigh 1:21:30 - Roy is hit in the back with something wooden (?), not stunned 1:21:55 - Roy is knocked out of the barn but manages to hold on, apparently with the arm lacerated by the chainsaw 1:22:50 - Roy's hand is chopped with a machete causing him to lose his grip and fall to his death Traps Roy uses no form of traps throughout the film, at least not that we see. This is on par with other Jasons. Water Speed Roy is never seen swimming or in a situation that requires it. We would assume he's not above or below average. Weapon Strength Roy is an effecient killer and doesn't require more than one blow/cut/stab/etc to kill a victim. Weapons Roy's preferred weapon is the machete. Over the course of three days, Roy uses the machete on the first day and then enters the film's climax on the third day with the machete. It is the only weapon to be used on multiple days. The cleaver and machete are both used three times. The machete may have been used up to five times as two victims are found with their throats slashed. 25:40 - Flare 26:30 - Machete 37:20 - Axe 38:51 - Axe 43:50 - Knife 45:00 - Shears 46:10 - Belt 54:55 - Unknown weapon (throat slashed) 56:00 - Spike 58:45 - Cleaver 59:00 - Cleaver 1:03:55 - Cleaver 1:06:20 - Machete 1:07:55 - Machete 1:11:10 - Unknown weapon (throat slashed) 1:12:25 - Railroad spike 1:13:10 - Unknown weapon (eyes gouged, similar to shears kill) Mods- if this post is too similar in topic please merge with whichever post, as opposed to locking it. Thanks.
  3. So I have an idea for an alternate game mode for F13. While people are suggesting for Roy to be included as another Jason, he wouldn't really be able to fit into Jason's role since he's just a normal guy. So what I was thinking was there could be a game mode that takes inspiration from the old ZX Spectrum Friday the 13th game. Where everyone is a counselor and one is chosen to be "Jason" and the objective for them is to kill everyone and it's everyone else's goal to find and kill the Jason player. So for this Friday the 13th game, it could be that everyone spawns as a counselor and one player is selected to be Roy. They aren't revealed to be Roy until they are caught killing someone, or are killed. Unlike regular F13 matches, this would have no escape options and the entire goal would be for Roy to either kill all counselors or be killed. So the player chosen to be Roy would start the match like they are a normal counselor, finding weapons etc. And they would try and single out counselors and kill them indiscreetly. The player being attacked would see they are Roy but not anyone else unless they witness them doing it. Roy could work either as a counselor simply wearing the Roy mask and coveralls, or a full-on unique model. The counselor just dressed as Roy seems like a better idea. The Roy player would have the same combat as Jason does with weapon swings and blocking, but much weaker in terms of fighting as unlike Jason he can't outright grab and kill execute someone, he would rely entirely on killing with hits. The most important thing with Roy is he can be killed outright unlike Jason who requires a series of steps to be killed. Counselors would have to work together to defeat Roy and hurt him enough to kill him. If the players succeed in killing Roy or if maybe time runs out, they win the match. If Roy kills every counselor, he wins. It would basically be an asymmetrical multiplayer mafia game.
  4. So now that the game is out and we know how Jason works I want to take the time to think about how to make Roy fit into the killer's role in this game. Now since Roy Burns is a copycat killer imitating Jason he can be used as just another Jason in this game, and I don't think the changes the team would have to make for him would be anywhere near as expensive or time consuming as making Pamela playable. Roy's super human feats are on par with Jason's in Parts 2 & 3 and I don't see any problem with Roy performing the ability's Jason shows in this game as Roy is strong enough to lift a person one handed and burst though doors just like in this game. (The teleport in a gameplay mechanic not an in lore power) There is really only one problem I see with making Roy a playable killer, and it's Pamela. For Jason his mother Pamela acts as his narrator and her shrine acts as his spawn room. But Roy has no connection to Pamela, he kills for his son Joey not Jason's mom, so it wouldn't make sense for Roy to hear her voice in his head or to hang out with her head. When it comes to the narration I see two options here, either we just just mute it for Roy or we replace the voice of Pam with Joey to motivate him. Now I think we can keep the shack as a spawn for Roy to act as his hideout but the shrine to Pam would have to be replaced for something else, again it should be probably be something related to Joey (Warning if you don't want to know how to kill Jason) Highlight below. So the to kill Jason you need to take his mask, Pam's sweater, and have Tommy hit him with a machete. The part about the sweater is the only part here I think needs to change. As I said the shrine to Pamela should be replace with something relating to Joey, so maybe instead sweater stunning him we could use something that makes him think of his son like picture of him, his hoodie, or a chocolate bar
  5. I'd be happy for a campaign with three different game modes that applied to all the missions: Part 1, Part 4, and Part 5. Have Part 4 as a traditional mode, but just versus AI, Part 5 a 'hardcore' mode with Roy, meaning he's killable by regular damage, and is missing many powers, and Part 1 as a stealth variant to the missions. Pamela can be super vulnerable, but have unique stealth powers. Roy could maybe even do more 'human' stuff as a counterbalance, such as unbarricade doors, cancel the police by calling them and claiming the last call was a hoax, hide parts he finds, and even drive (as he does with his ambulance in the film). His parked ambulance could even replace Jason's shack. You can then complete core series, and get rid of any balance concerns as you're not facing humans. Anyone who wants the traditional Jason experience can just use Part 4 throughout, and scratch the itch of using that skin, but the others mean those who want something unique are not just playing MP with bots. ...if you really wanted to, you could even have Uber Jason as an OP reward for getting 100%, and give him permanent Rage from the start and 1-hit kills. Pre-nanomachines Part X should still be a downloadable MP character though, as he isn't a problematic implementation like the rest on the list.
  6. I've been thinking, if, and that's a big IF, this game generates enough cash for Gunmedia to feel safe to add DLC, what could they do to make interesting Jason DLC? for example. part 5/Roy Burns is infamous for being a copycat, so i'd say if he ever becomes playable, it would make sense that he talks/thinks to himself instead of hearing Pamela's voice, he never was a mommy-boy like Jason was, and was clearly capable of speaking, he just refused as long he "played" Jason. or maybe another what-if Jason? back then there was an idea to make Tommy Jarvis the next Copycat-Jason, could also make another interesting Jason to play as. any other idea's that would make an interesting what-if Jason or interesting spin on the Jason's from the movies that didn't make the cut? again, this is only brainstorming and speculating since it's unclear as of now if this game even will have any extra DLC.
  7. Down the road, probably way down the road, there's some stuff I'd like to see, as in possible DLC or added content: Add the Jasons and Roy from Part 4, 5 and X and possibly from the first film- I imagine the one from the first film being similar to a hunter from Left 4 Dead. Ari Lehman's a pretty cool guy and I think he'd be stoked to be in the game. Roy could run but would be missing the shift and morph. A straught cat and mouse character. With Jason X, I like the idea of his rage ability changing him into "Uber Jason" with the option of being Uber Jason with a regular rage ability also. If there's ever a Jason X map, I'd like to see the map half spaceship and half woods with the woods being a holograph like in the movie. Even just the addition of the missing Jasons and Roy would make this game complete for me.