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  1. In light of the reveal of Part 4 Jason, here is my thread about Jason having 4 strengths and weaknesses, now updated to Version 3.0. I've changed many things, take a look. Before going into the list, some fundamental changes: New Strengths & Weaknesses Fear: How quickly each Jason raises counselor fear. Neutral Fear: Original Fear rate. Fear Strength: 2x fear gain rate. Rage: How quickly each Jason gains rage ability. Includes the Rage timer and how much the meter fills up with each counselor attack. Neutral Rage: Original Rage gain rate +Rage: 50% faster Rage gain rate. Additionally, breakable fences can be broken simply by being walked through. Fragile windowed doors(the ones that break in one melee attack), can be "Raged" through(destroyed with the "Walk-Through Rage" animation) even before Rage mode is attained. Modified Strengths & Weaknesses Stalk: Stalk now removes Jason's minimap icon when active, except when spotted by a flare. All sounds related to Jason's activities(moving, setting traps, picking up throwing knives) are muted when in stalk. Throwing Knives: No more knives in Jason's shack. The knives from the shack are added to every Jason's inventory except for those with a -Knives weakness. It is as follows: -Throwing Knives: Starts with one knife, Neutral Throwing Knives: Starts with 3 knives +Throwing Knives: Starts with 6 knives. I suspect these two knives were placed in Jason's shack to allow counselors a few seconds to roam at the start of the match. If that was the case with the devs intentions, in lieu of these knives remaining in the shack, a short cinematic lasting about 5 seconds or so will play, introducing Jason to that player before control is given over. Sense: After toggling Sense on then off, the meter no longer immediately recharges. The meter remains at its current position. To fully recharge, Sense must be allowed to fully deplete. Destruction: Doors and walls are untouched, but power boxes now require 2 hits to destroy with normal Destruction and 1 hit for +Destruction. Merely adds a bit more time for those without the buff. Stun Resistance: In addition to Stun Resistance as it already stands, now consecutive stuns against Jason build up his stun resistance(makes the stuns shorter) the more he gets stunned, up to a point, for a limited time frame. This would "cool down" to normal stun resistance while not getting attacked. Think of it as a meter, similar to the struggle meter. It is dependent on each Jason's stun resistance, as follows: -Stun Resistance: Minor stun resistance buff after a few consecutive stuns for a short time. Neutral Stun Resistance: Moderate stun resistance buff after a few consecutive stuns for a longer time. +Stun Resistance: Bigger stun resistance buff after a few consecutive stuns for an even longer time. Grip Strength: Grabs now inflict damage onto counselors. Damage varies based on each counselor's Strength stat, and can be additionally reduced by the Thick Skinned perk. Additionally has a minor stamina regeneration rate debuff for a limited time, which varies based on the Stamina stat. Counselors would still get the same stamina pool bonus for escaping a grab, but their regeneration rate would be lower for a short time. The logic is Jason's grip would both cause harm and restrict airflow. -Grip Strength: Minor damage, minor stamina recharge rate debuff for a short time. Normal Grip Strength: Moderate damage, moderate stamina recharge rate debuff for a longer time. +Grip Strength: More damage, more stamina recharge rate debuff for an even longer time. And now for the list. Credit to @bewareofbears for the foundation for Roy's stats. Credit to @NoOneK9503 as the inspiration for the Uber Jason stats(I changed a couple of them though). I am open to feedback. If you believe some of these need changing then let me know and why you feel that way. Jason Overhaul List Part 2: Strengths +Can Run - Self-explanatory. +Traps - This Jason starts with 7 traps. +Morph - Faster cooldown, so he can morph more frequently than other Jasons. +Sense Cooldown - Faster cooldown with this ability. Weaknesses -Shift - Slower speed and longer cooldown on this ability. -Defense - This Jason has lower HP and lower chance to successfully block attacks. -Water Speed - This Jason is very slow in the water. -Grip Strength - Counselors can break free from this Jason's grasp faster than others. Part 2 Added Strengths & Weaknesses +Sense: Added to reflect the "hunter" aspect of the character. -Grip Strength: Added to represent a "weaker" Jason from part 2. Jason fought Paul hand-to-hand and did not kill him. Part 3 Strengths +Can Run - Self-explanatory. +Weapon Strength - This Jason can deal more damage with his weapon against counselors. +Grip Strength - It's harder to break out of this Jason's grasp, once he grabs you. +Destruction - Reduced amount of hits required to break doors/walls. Weaknesses -Stun Resistance - Longer stun durations. -Sense Duration - Once sense is activated, it doesn't last very long for this Jason. -Stalk - Shorter duration on this ability. -Water Speed - This Jason is very slow in the water. Part 3 Added Strengths & Weaknesses +Destruction - Added to improve the ability to pressure counselors. Also makes sense because Part 3 wields a woodsman's axe. -Water Speed - Added to counter the high land control. It was Part 3's weakness in the beta, and it makes sense because in the film Part 3 didn't do anything in water. Part 4 Strengths +Can Run - Self-explanatory. +Weapon Strength - This Jason can deal more damage with his weapon against counselors. +Destruction - Reduced amount of hits required to break doors/walls. +Stalk - This Jason can remain in "Stalk" longer than others. Weaknesses -Traps - This Jason only has 3 traps to use. -Shift - Slower speed and longer cooldown on this ability. -Grip Strength - Counselors can break free from this Jason's grasp faster than others. -Less Hit Points - This Jason has lower HP than other Jasons. Part 4 Changed Strengths & Weaknesses -Water Speed: Removed to improve map control slightly. In its place are -Less HP and -Grip Strength to make him more vulnerable in combat to better reflect the film. +Stalk: Added to better reflect the film. Part 5(Roy) Strengths +Stalk - Roy can remain in "Stalk" longer than others. +Weapon Strength - Roy can deal more damage with his weapon against counselors. +Stun Resistance - Shorter stun durations. +Rage - Roy gains Rage mode sooner than others. Weaknesses -Sense Cooldown - Once activated, Roy's sense has a longer cooldown. -Can't Run - Can fast walk, but can't run. -Defense - Roy has lower HP and lower chance to successfully block attacks. -Grip Strength - Counselors can break free from Roy's grasp faster than most Jasons. Same strength as Part 4 and Savini. Part 6 Strengths +Throwing Knives - This Jason starts with 6 throwing knives. +Sense Duration - This Jason's sense lasts longer once activated. +Shift - Greater speed and faster cooldown on this ability. +Grip Strength - It's harder to break out of this Jason's grasp, once he grabs you. Weaknesses -Defense - This Jason has lower HP and lower chance to successfully block attacks. -Can't Run - Can fast walk, but can't run. -Morph - Slower cooldown, so he cannot morph as frequently as other Jasons. -Stalk - Shorter duration on this ability. Part 6 Added Strengths & Weaknesses +Grip Strength - Added because it's a zombie Jason and to allow for flexibility with environmental kills. -Stalk - Added because as Part 6 Jason plays in the current game Stalk is not frequently used anyway. Additionally he was slightly less sneaky in that film. Part 7 Strengths +Sense Cooldown - Faster cooldown with this ability. +Water Speed - Very fast in water, slightly faster that the boat. +Grip Strength - It's harder to break out of this Jason's grasp, once he grabs you. +Rage - This Jason gains Rage mode sooner than others. Weaknesses -Can't Run - Can fast walk, but can't run. -Shift - Slower speed and longer cooldown on this ability. -Stun Resistance - This Jason gets stunned more frequently than others. -Stalk - Shorter duration on this ability. Part 7 Changed Strengths & Weaknesses +Rage - Added to improve overall deadliness -Traps - Removed for -Stun Resistance to allow Part 7 to have more map control ability. -Stun Resistance is also more accurate to the film. -Stalk - Added to add a moderate counter to the improved Rage mode. Part 8 Strengths +Water Speed - Very fast in water, slightly faster that the boat. +Destruction - Reduced amount of hits required to break doors/walls. +Stalk - This Jason can remain in "Stalk" longer than others. +Morph - Faster cooldown, so he can morph more frequently than other Jasons. Weaknesses -Sense Duration - Once sense is activated, it doesn't last very long for this Jason. -Can't Run - Can fast walk, but can't run. -Throwing Knives - This Jason starts with one throwing knife. -Stun Resistance - Longer stun durations. Part 8 Changed Strengths & Weaknesses +Morph - Added to better reflect the film. Allows Part 8 to have more map control. -Grip Strength - Removed in favor of -Throwing Knives and -Stun Resistance to reduce his close range effectiveness when given the extra map control. Weak Grip Strength didn't make sense for me since Part 8 punched a guy's head off. Part 9 Strengths +Stalk - This Jason can remain in "Stalk" longer than others. +Stun Resistance - Shorter stun durations +Shift - Greater speed and faster cooldown on this ability. +Fear - This Jason raises counselor fear twice as fast. Weaknesses -Can't Run - Can fast walk, but can't run. -Less Hit Points - This Jason has lower HP than other Jasons. -Traps - This Jason only has 3 traps to use. -Sense Duration - Once sense is activated, it doesn't last very long for this Jason. Part 9 Added Strengths & Weaknesses +Fear - Added to allow Part 9 to keep track of counselors more and to keep their mobility down with stamina regeneration decay from fear. -Sense Duration - Added because it best balances against the enhanced close and medium ranged ability buffs. Also reflects the film because Jason lost track of the FBI agent at the start of the film. Savini Strengths +Shift - Greater speed and faster cooldown on this ability. +Weapon Strength - This Jason can deal more damage with his weapon against counselors. +Destruction - Reduced amount of hits required to break doors/walls. +Fear - This Jason raises counselor fear more than others. Weaknesses -Water Speed - This Jason is very slow in the water. -Can't Run - Can fast walk, but can't run. -Grip Strength - Counselors can break free from this Jason's grasp faster than others. -Stun Resistance - Longer stun durations. Savini Added Strengths & Weaknesses +Fear - Added because he's fresh out of hell and damn if that ain't scary. -Stun Resistance - Added to counter Savini's high combat lethality. Jason X Strengths +Stalk - This Jason can remain in "Stalk" longer than others. +Weapon Strength - This Jason can deal more damage with his weapon against counselors. +Morph - Faster cooldown, so he can morph more frequently than other Jasons. +Rage - This Jason gains Rage mode sooner than others. Weaknesses -Can't Run - Can fast walk, but can't run. -Shift - Normal speed but longer cooldown on this ability. -Sense Duration - Once sense is activated, it doesn't last very long for this Jason. -Traps - This Jason only has 3 Traps to use. Uber Jason Strengths +Fear - This Jason raises counselor fear more than others. +Stun Resistance - Shorter stun durations. +Weapon Strength - This Jason can deal more damage with his weapon against counselors. +Destruction - Reduced amount of hits required to break doors/walls. Weaknesses -Shift - Slower speed and longer cooldown on this ability. -Can't Run - Can fast walk, but can't run. -Stalk - Shorter duration on this ability. -Water Speed - This Jason is very slow in the water.
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