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Found 29 results

  1. It seems you guys are working very hard to fix the game and to get things fixed faster you reach out to the community to report bugs. I feel if you want to fix the game from being broken you should make a new mode for players that will benefit everyone. The new mode should be Sandbox Dev Mode. An offline mode where you can load a map and control every aspect of how a game would load and start. You can load in idle characters and change to control whoever you want. You can reload the map on the fly and be able to do stuff. Maybe implement AI in the future so simulation. Of course have this mode reward no XP/CP but players could freely explore the map, learn what does what and where and experiment. They game should only load the stuff of the current engine builds and then we can see if problems can be replicated and essentially break the game a lot faster then with all the lobby waiting and reloading.
  2. I know there are a lot of us who are wishing for a Mean Girl counselor, so let us rally and brainstorm together in one place! There has been a few mean girls over the course of the movies, most notably Melissa from Part VII. Now why would a Mean Girl be a good choice as a character? Personally I've always found them to be hilarious. It would be the perfect opportunity for a feisty girl that, combined with a few witty insults to provoke Jason (Or another counselors, wouldn't that be great?) could do for a fun character to play. When I think about how such a character would be, I can't help but to have Chanel Oberlin in my mind as inspiration, she is the perfect embodiment of a mean girl; ruthless, self-absorved, narcissistic, so very blonde and fasionable over all things. How would a Mean Girl look? I think most people would say that a long haired, blonde female is long overdue! However, over all things, she is meant to be fashionable. It would be a great opportunity for a counselor to wear for the very first time a dress, and heels. Once again, Chanel quickly comes to aid to inspire with her thousand outfits and looks. Now the best part...! The stats...! I've thought of a few archetypes, and I think this is my favourite: Composure: 5 Luck: 8 Repair: 2 Speed: 8 Stamina: 4 Stealth: 7 Strength: 1 I'm going to draw my own basic fashion sketches for fun! What do you guys think? Feel free to share and come up with your own thoughts! Her colour palette should be...! Tah-dah, white, and pastels. They are very girly; and when wore by a mean girl, something about it makes her extra-obnoxious. Melissa knows this very well! References: About the Melissa/Tamara blend, I combined the hairstyle and the dress of Tamara with Melissa's sophisticated taste. Unlike Tamara, Melissa knows that cold toned skins look so much better with pearls and silvery accessories/jewelry than gold.
  3. Hello, I'm Ryan. This game is hilarious. Is it meant to be? Either way I love it!
  4. What's gonna be his stats? I need somebody to help me because I don't have the movie to watch Jason's actions. It's also confirmed he has a cleaver. How's the new map gonna look like? Like I said up there. I never owned the movie. (Probably should try to rent it though) Also, were gonna have a chance to recreate Jason's death, just with an older Tommy. Discuss it.
  5. I believe Jason Part 7 needs a rework and instead of Part 7 receiving other abilities that are too common and shared with other Jason's already such as fast shift, etc. he should be given some fresh new abilities to have his gameplay be different and unique from the others. This will allow a seemingly fresh new gaming experience when playing as Part 7, give birth to brand new tactics and counter strategies (for the counselor's side). The two abilities below are an inspiration from the Part 7 film. Here are some ideas that are different from the other Jason's abilities but can be given to Jason Part 7 to make him feel fun and diverse: JASON PART 7: IDEA 1: "Grip Strength" ability in Strengths now removed. New strength ability now added called "Bleeding Lacerations". Bleeding Lacerations - Jason's melee weapon strikes with his machete now cause a "bleeding" effect on a successful non-blocked strike to a counselor. Bleeding effect causes a counselor's health to drain very slightly over time and immediately enter a "cripple" movement state for ten seconds. The gradual health reduction through bleeding is non-lethal and cannot kill a counselor on it's own. Using a med spray on a counselor while in the "bleeding" condition will remove the debuff status immediately. Why? Reasons: - Jason Part 7 has the slowest movement and map control out of all the Jason's in the entire game. He has a weakness in his teleport (Morph), a weakness in his Shift (slow), the least amount of traps available to contain objectives, and he also cannot Run. With Jason Part 7 having this new unique buff on his melee attack, not only would it make him a menacing threat with his Machete (homage to the movie), but it would force respect and coordination from the counselor's when he does happen to get in close and he will be better rewarded for his struggles in closing the distances. IDEA 2: "Water Speed" ability in Strengths now removed. New strength ability now added called "Compact Flesh". Compact Flesh - All weapons that hit or are blocked by Jason have double break rate, effectively halving their overall durability. Why? Reasons: - As mentioned earlier above with many of the weaknesses and shortcomings that Jason Part 7 has when it comes to overall map control and general mobility, Jason will need an added form of some pressure in the nature of a defensive ability. This essentially will make Jason Part 7 a pseudo tank allowing him to soak up counselor's weapon durability if they choose to battle the slow monstrous behemoth. Since running away and juking Part 7 is a severe weakness, he will need an extra layer of tension when the time comes to fight and this will reward the Jason player for the short times battle engages VS counselor's do happen. Thoughts? Opinions?
  6. On the live servers if you step in a BearTrap the counselor will walk slowly whilst holding their arm doesn't make since he stepped in the beartrap not put his arm in it, I want a animation whilst walking your counselor will be limping and not holding their arm
  7. Hello; I'm new to the forums, and I was yelled at a few times for not making a post before making an introduction. Now that I've done one, stop yelling @ me. I always liked the Friday the 13th series, and seeing the game come out was great news. I bought it instantly, and played it since. I'll be contributing ideas for FT13 whenever I get a new one. Peace out!
  8. i don't know if this is a thing but I hope down the line we get challenges where if you accomplish something or do like challenges we are able to get outfits that will let us show off that we completed a challenge instead of just leveling up my opinion and it would be nice to show off that you have a different Tommy
  9. Ok, I was giving some thoughts to potential new game modes that might be interesting. An idea popped in my head for a checkpoint run that would take place on a map. Not sure what to call this idea for a mode. Maybe "Death Race"? 1. There would be 13 checkpoints scattered throughout the map. Each counselor could see the next checkpoint that they needed to reach by arrow indicator on their mini-map and as an icon on the mini-map when they were close enough to it. 2. When a counselor reaches a checkpoint they have to interact with it to get a token (checkpoints can be indoors or outdoors). When they get the token, the next checkpoint will be annotated on the mini-map. Each checkpoint they reach they will get an XP award in addition to the token. 3. When a counselor gains all 13 tokens they can exit the map at one of the points where the cops would normally arrive. 4. Jason's task of course is to kill all of the counselors before they collect the necessary tokens and escape. 5. The whole of the map would still be usable, so counselors can hide and move through cabins as normal, or use any means they can to reach the next checkpoint to get their token. 6. No other escape options would be present on the map. No phone. No cars. No boat. No Tommy. 7. Jason would know where all the checkpoints are, but not in which order counselors will have to reach them. The order of checkpoints randomizes every match. What do you think? @Gertz
  10. Hey all i started off not liking this game as my first two matches were soo laggy but no 100 odd matches later im so hooked im gathering alot of footage to make a game review for youtube if you would like to see it subscribe to me on there thanks Ghostie https://www.youtube.com/channel/UCP_892ioxhqkxcM8fSaoOig?disable_polymer=true
  11. First thread (discussion) I've made on this website, This thread (discussion) we talk about bad, Good or neutral updates, we also talk about the game, And the glitches, The tag's might not be good, I'm also bad at tags, Hope i don't get in trouble bout that, anyways, My name is Anonymoo's, I play friday the 13th and such (Btw i'm a male.) I'm not going to talk about my info, Yes, I might have bad grammar, But if you can understand what i'm saying, That's important, Also, How i found this site is from looking for patches, The image is just for random use, Please, If i make mistakes, Or repeat the same stuff, Please don't say that in the comments (or replys) Thank you.
  12. Howdy Folks, im currently starting out a youtube channel and im feeling around what games are amazing. And oh boy. Friday certainly is! I've just made a new video on my channel, if you guys could check it out, a positive rating is appreciated. - Have a good day!
  13. I know a lot of people have been talking about how it would be nice to be able to swap weapons between Jasons. I don't now if this will ever happen again, but maybe it would be nice to have a batch of DLC weapons that could be used by any Jason. Kane would have a busy session making new kills for the weapons, but I think it would be a great long term goal. Here are some ideas for weapons. Pole Saw Sledge Hammer Kaiser Blade Meat Cleaver Brick Hammer
  14. Hello all. Been coming here for a while before release, but only recently attempted to join (just couldn't register.) Hope to see some of you guys & gals online or around these parts. If you'd like to add me on PS4 send a FR to RustInPeace13. (Just let me know you are from the forums. I tend to not add random requests if I don't recognize the name.)
  15. SUP Y'ALL! Just trying to get more involved in the gaming community! I would love to get to meet some awesome people here and just be chill! I also have a YouTube channel w/ F13 content a think you all will enjoy! And many more http://bit.ly/1WVRlxw
  16. The game is amazing dont get me wrong.. but with the 3 maps that are all based on the same setting they feel identical, would be nice to have another map that doesnt fit the whole camp counsler setting. On top of that a steam workshop would be able to fit pretty nice could set up a hide n seek map, function. Could do a battle royal with counslers. Theres tons of options but it feels pretty limited right now.
  17. Whats up people. Im new to the game (loving it except the few bugs here n there) Im from London UK, male , 30 year old looking for new friends on there that love the horror genre and fancy playing the game in a like minded group. Infact ideally i would love to be able to form a new small group of gaming friends that enjoy horror games in general for present and future releases. If you fancy it , then im on PS4 and you can add me "OMNILEGION" just let me know in the msg that you are adding me from here. Cheers guys , hope to be catching some of you on there!
  18. As many people want more fatalities using new weapons, environmentals or just with his hands/feet. I was thinking how it be great to do a fatality type based on what weapon/item the player was holding his their hands. I think it be awesome if Jason would use flare gun in the person mouth or take the battery and smash it over the players head repeatably etc. Just to keep it balanced though, nothing gets broken/used. it falls to the ground once it is used or another player could pick up that item before Jason gets to use it. The list of death ideas could go on and on... Any fatalities ideas people want to see? I personally hope they add more widow type of kill based on what state the widow is in (Close/Broke/Open) because I know many people complain about getting thrown through a opened window seems lame.
  19. Hi

    love the game keep up the good work
  20. First, let me say I have played the game since steam release and currently have 118 hours on my steam account (my profile name is thekiddod) for Friday the 13th. I'm loving the game, but I have multiple suggestions to bring more players to the game, using other games as an example for what works in regards to game philosophy.1. There needs to be a ranked matchmaking system for this game. Why? To separate people who want to win vs trolls, and also to prevent people from leaving the game just because they didn't get jason. (They will lose elo/rank points). Also, if you look at all majorly successful games they all have a ranked game mode, because competitiveness drives the gameplay, and you can see this in league of legends, counter strike global offensive, DOTA, and more. These are the most played games on the market, sharing one thing in common indie games mostly dont:ranked. 2. Jason's sense ability needs to be a late game ability or refresh with kills only and have another ability take the early game( and when i mean sense i mean the ability to see red bodies through walls and terrain). A major core idea of friday the 13th is the ability to hide and the thrill of hiding. Currently it feels like you can't really hide unless it's under a bed or in a closet, but early game you should also be able to hide outside behind a rock for example. Jason should be able to see noises as usual however, so if people are running or walking they would make themselves exposed.Jason's sense ability would make a lot of sense it terms of smart gameplay, when someone dies all the counselors run into the closet and instead of waiting inevitably, you can decide to wait until you think jason has expired his sense ability again before moving on. 3 Kill animations need to be more than just aesthetic, they should tie into refreshing one of jason's abilities, i really see a missed opportunity here. This would solve multiple problems such as certain kill animations being able to be done faster than others (or in tighter, smaller areas of the map), those animations will get a smaller "reward" by refreshing a cooldown.Consequently, jason's abilities will have a lower refresh rate, and this will also incentivize jason to be more strategic by valuing kills both in terms of indirect gain from kiling and counsellor and direct gain by getting an ability refresh. Alternatively, each kill jason gets would grant him his next ability, so he doesn't gain his abilities automatically. Also, this will incentivize counsellors from abandoning their teammates to the hands of jason- they will do so with the realization jason will be coming for them next, while if the counsellors escape jason will have to work harder for his next kill. 4.Jason needs to have access to his stalk ability earlier in the game. This would create more strategy for jason being able to hide inside a house in wait for someone. Stalk is currently just used to make people unaware of the shift ability or morph ability. Jason in the movies was all about surprise attacks, but it wasn't by teleporting in front of someone. It was hiding in wait for the right moment. Alternatively, stalk can be a passive ability or different types of stalk can be chosen for your jason pre-game. Another option is for Jason to have his proximity music bubble made much smaller in the early game and bigger in the late game, and to remove the active stalk ability altogether and replace it with something else. This seems counter intuitive at first, why make jason less stealthy as the game goes on? Because by that time there will be few counsellors left and with all of jason's abilities up he will be too powerful and too stealthy, also with his rage up it makes sense that with him being angry there is less stealth. Also, this would allow for early game fear of jason, however that fear doesn't go away late game because of jason's shift and sense abilities. In terms of counter play it's basically impossible to counter a stalk+shift combo, there are no warning signs.4. Jason needs NEW abilities that are able to be chosen from a pool pre-game, allowing for more customization and replayability. For example, the ability to see someone's footsteps that fade away over time (temporarily), or the ability for his throwing knives to instantly drain someone's movement temporarily upon hit(will need to refresh like other abilities), or instantly creating max fear on hit (ability will refresh over time, cannot be constantly used), an ability so that counsellors that first make contact with jason by seeing him from a short distance will have the FEAR mechanic triggered as if seeing a dead body-currently you know that when the counsellor screams they are seeing a dead body, they never scream at the sight of jason.For seasoned players this is not scary at all because you know the scream means just a deadbody and can never be jason. Another idea is an ability to trigger the jason music for one person on the map, however jason doesn't know where they are. This will play mind games with the counselors if jason is really there or not, and will also provide more mechanics than at first glance: being with another counselor and not being alone will allow you to verify jason's presence by talking with them if they hear it too. Another idea is to have jason create dense fog all over the map for one minute, making it hard to spot him. All of these abilities listed require SKILL or PLANNING in order to work, which makes the game more skill based and therefore competitively funner. 5. Currently I see very little use of the combat stance because jason will just try and grab you if you try and block. This can be solved somewhat with jason being unable to use his grab for about 15 seconds after getting a kill(does not include car driver seat grab). 6. Counsellors need a non-victory objective, something that improves a single counsellors ability or maybe even a house with a metal door and window bars, in which you have to fix in order to use by fixing the door. The door can take a much heavier beating by jason before being destroyed(about twice as long as a regular door), but can be destroyed more quickly when jason has rage. This is just an example, but I feel there needs to be one or two smaller objectives than simply the escape ones. I like tommy jarvis as one of the objectives but i feel if there was a second one it would fill in some of the early game strategy and create something for counsellors to do when jason is camping and putting traps on the main objectives. To encourage more teamwork, there can be a non-victory objective that requires 2 people at the same time. 7. The breaking free of the grab mechanic needs to be a skill based minigame similar to fixing the car, not just spamming e. People can easily cheat with this and set their computer so that when they press e it presses it 100 times per second creating an unhumanly low resist time. This needs to be replaced with a skill based mini game, not one that gives you carpal tunnel syndrome. Also, even more depth can be added to this by making it so when you hit jason, sometimes you enter a mini game where you're struggling with jason in a fight. Both jason and the counsellor will be in a mini game similar to the one used to fix cars, but if the counsellor misses one click prompt they're dead. If jason misses one before that happens he lets them go and has the regular break free animation. 8.Different terrain movement speeds. Mud will make counselors slower, rocky/pebbly areas create more tripping, and roads provide the fastest overall counselor speed but will leave counselors in the open and will increase sense detection chance. Different terrain effects=more strategy. 9.Walkie talkies -I feel people will create discord servers at high ranked play to create communication instantly. Walkie talkies should only reveal your team mates on the map in ranked once acquired, but this is something that will need to be monitored closely to see if walkie talkies in their current state are an obsolete item for ranked because of the use of 3rd party communication. 10. Currently the core mechanic of trying to escape jason are stealth and window jumping, make stealth and stamina highly valuable. There should be a new mechanic on trying to avoid jason, or maybe the ability to reinforce doors further with acquired items. I like the bear trap idea for jason but i feel maybe there should be more ways to stall jason. Perhaps maybe the ability to kill jason for 1 minute by pouring a gas and setting him on fire when walks in the room with a cinematic. Also more escape mechanics would make the game less linear than window jumping all the time. This ties into my number 6 with a non victory objective enabling different escape mechanics or minigames. Maybe a counselor can escape down a manhole into a sewer while jason has to go to the lake and open the sewer gate to get access to that area. Maybe more escape minigames can be added in certain buildings/scenarios. Once jason walks in that area, a counselor with no items will be able to fight jason in a stun jason or die finale. 11. I realize the developers want to make more kill animations, but this shouldn't be the priority. I know a lot of money was designated to go towards this but really what needs to be funded is more game mechanics and gameplay and fixing bugs, not aesthetics. So if you're reading this developers I just ask you to look at the community and see that none of them want more kill animations. Spend the effort elsewhere. 12.More counselor items, including food which regains stamina quickly over time, coffee which increases stamina briefly and then reduces it etc. 13. The ability for counselors to play dead! side note on how ranked gameplay could work: Jason gains elo for having more than 3 kills, and loses elo for 3 kills or less. Tommy Jarvis does not count as a kill, because this would make players not want to call him in. Counselors gain elo for surviving and get more elo for each surviving teammate, and lose elo for dieing, and will lose more elo for every team mate that has also died. Dying as tommy jarvis does not decrease elo. If you are the sole survivor of the game you will still have an elo gain, just less of a gain.
  21. I know it's Friday the 13th and its associated around Jason voorhees, but I think the game could have Much higher potential if you bring more killers in, such as Michael Myers, and make another game mode or put 2 killers in a huge map which could fight each other or work together to kill others. I feel this idea is far fetched, but could improve gameplay
  22. Hello i have an idea for a Jason. And i think its a little bit stupid and a little bit funny. So H20 Delirious got an Easter egg at the Graveyard. But what if we could get a H20 Jason. ?. So i want to say, its just a thought, dont hate me, and sorry if my grammar is bad. Im from germany. Have a great day Mr-GamerMP
  23. With either of the following features - No music when Jason is nearby (It kills the surprise IMO) - You aren't able to see who's still alive or not. Clueless if anyone is there to help you - No/Smaller mini map (unless you obtain a real map) I think these would add to the suspense This would also add variety to the game which is key to keeping players coming up (I posted this on the friday subreddit before I realize the game had an official forum)
  24. My name is Domo, I run a rust server [US WEST] RUSTY EMPIRE, Create youtube videos (very small channel) https://www.youtube.com/channel/UCznUAL5kX1uxNC9YrgsvQHw, and I play a lot of video games. I will be posting my Ideas for the game and hopefully be a welcome part of the F13 group.
  25. I was thinking of a Toxic Avernger Jason with a mop as a weapon. He kind of looks like Jason. Does anyone have any other ideas?