Search the Community

Showing results for tags 'launch'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Forum Information
    • Friday the 13th: The Game News
    • Rules & Regulations
    • Introduce Yourself!
  • Friday the 13th: The Game
    • About Friday the 13th: The Game
    • Friday the 13th: The Game General Discussion
    • Friday the 13th: The Game -- Suggestions/Feedback
  • Community Events
    • Official Contests/In-Game Challenges
    • Player-Run Challenges
  • General
    • Off Topic
    • All Things Horror
    • Other Games Discussion
  • Beta Access Forum
    • Beta Access Discussion

Found 3 results

  1. Like I said previous to the last countdown, we should have a countdown to release. I wasn't sure if I was going to do one but I thought it could be fun. It's also my 1,000th post (time to go outside...) on this forum. Hopefully this won't get shut down- this is a place to bring your hype. 32 days until launch!
  2. SPEAKING OF THE LAUNCH
  3. This is a two part question, one part for the players, one part for the devs. For the Devs: Are you guys ready for what could be a launch day disaster? That's not meant as a bash but more of a readiness check. In the past couple of years even the Triple-A big devs haven't been ready for what was unleashed on launch day with many of their online-only titles. Cases in point: Diablo III: Anyone that tried to play Blizzard's newest installment of the Diablo series on launch day back in 2012 was met with good ol Error 37. This one was so bad that it was memed to death. Even the massive WoW developer that runs a game with millions of players couldn't rustle up a smooth launch for this one. (I still call it inferior to Diablo II, but that's just me.) SimCity: Another of my favorite sim type series game jumped to the online-only gameplay when it launched back in 2012, and it was, like Diablo III, a bit of a train wreck and called by many players and game outlets a straight up launch disaster. Dead by Daylight: A fairly recent issue that plagued Dead by Daylight came by way of lost player data. This was in huge part because player data was saved client-side instead of server side, so a lot of players lost all of their game progress for both their killers and survivors when a bug popped up in one of the patches that caused the data not to save properly in some way and corrupted the file. With all that in mind, are you guys ready for all the issues you are likely to encounter on launch day ranging from players exploiting bugged code to rapid level, server issues with logins and connections (you've encountered this a bit already during the beta), and more importantly, how will player data be handled to ensure it won't be lost in the same manor as Dead by Daylight? For Players: Do you have your checklist of needed things ready for launch day? This includes: snacks, drink of choice (alcohol inclusion is optional), a taser for anyone that interrupts you, and a backup plan for when launch possibly goes awry. I always advise a backup plan if you're camping the servers on launch day by way of an alternate game or Netflix. Regardless of your choice, I do suggest you have a standby. Recommended games are welcome.