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Found 4 results

  1. Suggestions for Additional "Heroes": Tina Shepard, Creighton Duke, Kay-Em 14 Here are a few ideas for additional heroes in addition to Tommy Jarvis. Some of them have not been fully fleshed out yet but I'll leave the rest of that to you all. All of my suggestions here would always yield to game balance, all in presence, power, and duration. I think all of these characters should have the same stats as Tommy Jarvis, minus any adjustments that may need to be made for game balance. These are only ideas that are in scratch but have the potential to be implemented into full plans with enough imagination, ambition, and balancing of abilities, .... and whether or not you can get the original actors to come back or not. Here goes: 1. Tina Shepard - (The telekinetic girl from Part 7) I think this character would be the easiest of the 3 to put in the game. She comes from a time when Jason was still hanging out around/near crystal lake, and is the least out of place of the three, unless you found her telekinetic powers to be super out-of-place, in which case, I can't help you. Here could be some of her abilities/attributes. She may need an ability box like Jason's: -When she spawns in, she gets different music than Tommy Jarvis. She gets a jingle made from the song that plays all throughout Part 7 that can be heard in the background of this clip here: https://youtu.be/vvRHvb-EFfk?t=246 -Inverted Fear Mechanic: Trust me on this, you'll see where it comes into play later. This characters powers were only available to her when her emotions ran high. When she first spawns in and her fear is low, her abilities aren't as powerful as they are when her fear/emotions climb up. Yes, she will stumble more, but her abilities below have greater range, longer stun time, and include more items than available otherwise. Yes, give her a flashlight, but it's up to the player to know to NOT use it except to keep other counselors fear-level low, or just to see in the dark. As her fear goes up, her abilities can be triggered from further distances, include more items (to levitate and hit Jason with) and have longer stun time. -Context/Environmental stuns for Jason: A. If Jason is standing on any porch with a roof, she can press a button and bring the awning down stunning him, just like in the movie. Any counselors under said roof would be severely injured or killed. Jason's presence under any awning would be required for this to be triggered so that players can't team kill counselors by bringing down awnings with only counselors under them. B. If Jason is standing within a variable (depending on her fear) number of feet of any power box, she can press a button and telekinetically shove Jason into the box, shocking him and stunning him for a balanced time. This permanently disables the power box however, making it irreparable by any of the characters. You have to weigh whether or not this is worth it since the affected cabins will drive up fear which is bad for counselors, but great for Tina as she becomes more powerful hanging around in dark cabins, even if terrified. I thought of this when trying to think of a way to shock Jason using a power line in water, which there are no power lines in the game that I'm aware of. C: If Jason is near a campfire or fireplace, and a gas container is nearby, whether in someone's hands or not, she can press a button and use the gas to soak him in the face and body, causing him to fall back into the fire, both stunning him for a balanced period of time, and dealing enough damage to his HP pool, getting him close enough to damasking that it will be worth consuming the gas container for it which will naturally eliminate the possibility ONE escape method, either the two-seater, the boat, or the four-seater. This will generally be for if you're going to seriously kill Jason, but if the gas is consumed and the "Kill Jason" attempt fails, knows that 2-4 players may end up stuck on the map with their only other possibilities being calling the cops or waiting out the timer. More on killing Jason later: D: If Jason is near an otherwise moveable object including but not limited to Gas, Battery, Keys, Weapons, Propeller, Counselor Traps, Dead Bodies, Decapitated Heads, Tina can push a button and telekinetically throw it at Jason for a knock back or stun depending upon how heavy the object is, and how high Tina's fear is. The higher the fear, the more likely the stun. Once an object has been telekinetically thrown at Jason, it cannot be thrown at him again. When Tina's fear is low, she will only be able to throw lighter objects like the propeller, weapons and heads, while heavier objects like the gas, the battery and dead bodies will require higher fear and won't have a prompt until her fear is high enough. While the keys can be thrown at Jason, they only ever bounce off having no effect. It will be up to the player to know this and not make a mistake. Throwing objects at Jason while he is raising a counselor up for a grab-kill will stun Jason and free the counselor just as if he were stunned otherwise. -Killing Jason with Tina: Same procedure as with Jarvis EXCEPT... there is a trade-off... When Jason has been hit and is on his knees ready to die, Tina will NOT need an Axe or a Machete to kill him, BUT, Jason will need to be ON one of the two docks on the map... AND her fear will need to be at or close to 100 in order for the icon to pop up for her to summon her father from under the dock to jump up and pull Jason into the water. The End. I know, I know, her Dad coming up and getting Jason in the movie was so dumb, but if you're going to kill Jason they way she killed Jason,... you have to kill Jason the way she killed Jason. 2. Creighton Duke & Jessica Kimble - (The Bounty Hunter & Niece of Jason from Part 9) This one's a two-fer, because it has to be, in order to kill Jason. Duke is a tougher one because we didn't get to see him do too much in the movie, although this can be a strength since it allows creativity with respect to what his abilities/attributes could be. First I'll discuss Jessica Kimble then Duke: -Jessica Kimble: When Duke spawns in, so does another dead/escaped character as Jessica Kimble, at the other spawn point, who has no special abilities, and functions just as another counselor with a 5 in all categories, just like Kenny Reidell. She is only useful as an additional counselor, and as a required component to kill Jason if that's what people decide they want to do. The reason she's so mediocre outside of her necessity to kill Jason is to balance the fact that you're bringing back 2 people instead of one, giving Jason as many as 9 people to kill. If Jason kills Jessica Kimble, any chance of chance of killing Jason gone. Once Jessica Kimble is on the scene, Jason gains the ability to grab a counselor and instead of performing a kill, can instead transfer himself to the counselors body which means the following; Jasons initial body will lay on the map, unresponsive. If other counselors see this, they know something is wrong and that they cannot just trust every counselor they see. The Jason player will be playing as Jason, in "Infected" counselors skin, while the counselor who was "infected" will have been killed. The original players name will still appear above the Jason/counselor so as to help further mislead other counselors upon approach. "Hey Bob1234!" *Shift Grab* "Oh Crap!". The Jason player in the counselors body will still be "Jason" with all of his old abilities except stalk which will now be permanently active with no cool down or limit. This means that if Jason kills and transfers to a counselor while no one else is present to see it, Jason will be able to morph, and shift to players without them getting the VHS tape effect on their screen, and will also not hear his music unless and until he begins attacking counselors in the presence of other counselors, and only at that time. In other words, if Jason/counselor attacks a friend, the music begins, you run away, you don't get music as he approaches our chases you seconds later. The idea is that it's hard to tell who Jason is because is his now "in disguise" although, once you're onto who it is, it becomes easier. However, there is another catch: Jason can still transfer from counselor to counselor so long as he is grab-killing to make this feature available each time, so just because you know that "Bob1234" as Buggzy is now Jason, you can still get nabbed by "Suzie5678" as Deb Kim if you're not being vigilant and/or communicating. If Jason transfers to Jessica Kimble, he retains his original appearance as he did when he transferred to his half-sister in the movie, loses all prior damage taken, regains his mask, but his old corpse still lays on the ground to be discovered, and yes it stuns counselors. -Creighton Duke: The only ability I can see giving him from the movies is "Finger Snap/Info for Health". Other counselors can walk up to Duke and let him snap their finger for and for 1/3rd of their current health, duke will give them a vital piece of information to help them in the game. This can only be done for a maximum of three times whether it's done by one player or three. The reason it's 1/3rd of your current health is so that you ARE suffering some kind of penalty, but it shouldn't be enough to kill you. The piece of information given should be randomly selected, can be crummy or useful, and can include but not be limited to: -A map if you don't have one (crummy since you can get those anywhere) -Location of 4-seater (arrow placed on minimap, good for people without maps) -Location of 2-seater (arrow placed on minimap, good for people without maps) -Location of Boat (arrow placed on minimap, good for people without maps) -Location of Phone box (arrow placed on minimap/map) -Location of cabin with one battery (arrow placed on minimap/map) -Location of cabin with one gas (arrow placed on minimap/map) -Location of cabin with one set of keys (arrow placed on minimap/map) -Location of which end cops will spawn on if called (arrow placed on minimap/map) -Location of cabin with firecrackers (arrow placed on minimap/map) -Location of cabin with pocket knife (arrow placed on minimap/map) -Location of objective item if dropped more than 20 feet from objective (arrow placed on minimap/map) Killing Jason with Creighton Duke & Jessica Kimble: Same procedure as with Jarvis EXCEPT... when Duke spawns in, he spawns with a short sword that functions like the machete except it has higher durability, maybe more like the wrench. It can be used to remove Jasons mask, but of you break it, you cannot kill Jason. Once Jason is stunned and on the ground ready to be killed, Duke must give the short sword to Jessica Kimble (Duke cannot drop it until then) who must be present, pick it up (It will turn into that fancy dagger from Part 9) and Jessica must use it to kill Jason. The animation should show him being stabbed right in the heart, and an animation of what we saw at the end of Part 9 where those lights shoot out of his chest and giant arms rise from the ground to drag him to hell. At this time, anyone close to Jason needs to use the animation time to BACK UP and get away from Jason or else they will get grabbed by one of the arms and will need to be grabbed and pulled out by other counselors that are out of the way, and will need to mash "E" like crazy to pull you free. Duke and Jessica will move out of the way automatically and will be available to save others no matter what once the arms have grabbed everyone within range. (No tea-bagging this dead Jason!) 3. Kay-Em 14 - (The Robot Girl from Jason X) This one is trickier and I just don't feel like writing for her the same way I do the other people. I think her presence in the 1980's maps will be a weird mix, and I think she needs to stay limited to the Jason X map if and when we do get them. Having Jason X at crystal lake is going to be weird enough. In addition, I'm not sure how to balance this character since she basically shot Jason to death, including his head. It's hard to imagine her as a "stunner" only character with infinite ammo when we know she does so much more. Maybe she will but it's just that she will also be very vulnerable to Jason's attacks, requiring only one hit to die, and every death is a decapitation. Other factors may include: -While she has infinite ammo and can stun Jason with every shot, there is a cool down for her shots. -While she requires only one hit to die, and can only die via a decapitation, she can still communicate with players in game as her head lies on the ground, although, Jason can kick it out of range to some spot where no one can hear her. -10 repair for sure since she is a machine. Other than that, I'm not sure, you guys think about it.
  2. So, yesterday I tried to get a group of friends together in a Private Match to legitimately try and kill Jason. So, I invited a few of my friends to the match (one of whom was all into enjoying the great find of the roof glitch, more on that later), then a couple of them proceeded to send invites out to some of their friends. We finally got a full house with 8 of us and I notified everyone what our goal was. Everyone was on board, we had like 6 guys and 2 girls playing, and I said I'd go ahead and make myself Jason to start. I played as part 3 Jason since he's one of the easiest to knock his mask off and I don't play with him much anymore (I prefer playing as part 6 and part 9). The team did really well, calling Tommy right away and a person was able to get the sweater fairly early. Then they smartly all got together to team up on me to get the mask off which they successfully did, but not before I killed 3 of them. Tommy showed up and they all went into Higgin's Haven, but this was were they made a mistake as the person with the sweater used it on me and unfortunately nobody hit me while I was stunned by it. So, I finished killing all of them since we couldn't complete the goal. Next game I made Jason random with the same team, I played as AJ and immediately went and got the sweater (which I had to swim to the island to get), I found my fellow teammates and checked to see if any of them had called Tommy... they said no, they hadn't found the radio cabin yet. So, we all continued to try and find it, while Jason (part 8) continued to try and find us. He killed all of us except me and another friend playing as Chad, yet we couldn't find the damn radio cabin at all. We made our way down to the last few cabins and I was killed, and then while spectating I saw my friend come up to the last cabin which had the radio in it. He was then killed by Jason there, and I was in awe that we could have been that unlucky in that game. So, after this the 2 girls had to leave the game, and some of the other players invited some other people to join us. Again I let them know what the goal we were attempting was and they were all supposedly on board. We again had a random Jason and I was playing as AJ. After looting a couple of cabins, my one friend (that was screwing around with the roof glitch earlier in the day) told me he had the sweater and I checked my map and saw Tommy had already been called... so I gave him my baseball bat and I took his axe to save for Tommy. So, we began getting together with the rest of the players to work on knocking Jason's mask off more (as one of us was already killed), I checked the map again and another player had been killed and Tommy was spawned. We kept creeping to where the rest of the players were, then the player who spawned as Tommy came up... and I just told my friend with the sweater that now we got a great chance to get this done. No sooner had I said that, the guy playing as Tommy took his shotgun and shot my friend wearing the sweater and killed him. I was like, what the hell!! We had this and this selfish prick had to screw it all up. After the game was over this douche claimed that someone snitched on him and he was paying them back, I was like are you completely nuts, we were all on the same page trying to kill Jason and you have to get paranoid cause Jason found you fairly easy and blame it on someone else. Especially considering that the person he shot was off getting the sweater and was right with me the whole the rest of the match, till this dipshit shot him. So, I went ahead an kicked that asshole from the game, and we went into the next few games with someone else being invited to join us to replace him. Next couple of games didn't go very well as we failed to get to the sweater or failed to get to call Tommy. One game we had part 2 Jason in (which I think is glitched sometimes to have issues spawning Tommy with that Jason in), we called Tommy and I went to get the sweater and the guy playing Jason thought it would be funny to use everyone of his traps around the front of the shack. I didn't have a pocket knife so I tried to go ahead and get in through the left side and got snapped twice and killed. Then I spectated and watched one of the male characters get killed and was waiting for either him or me to respawn as Tommy, but it never happened and the player playing as the last female character attempted to get to get to the shack like I had earlier and was again snapped twice and killed. Tommy never did spawn, which I had happen to me in 3 games a few days before this when part 2 Jason was selected. So, I asked everyone to refrain from using that Jason from then on (not to mention the fact that the guy playing as Jason had screwed us all over with that trap bullshit, which no real Jason playing a real game would do, it was a douche thing to do considering he knew what we were attempting), so he left the game. We were down to just 6 of us in the game now and someone decided it would be a good idea to invite the guy back that had shot the sweater wearer with Tommy earlier, I decided to go ahead and let him in, maybe he had cooled off and we could legitimately try to do this again. I ended up randomly being Jason this time (part 9), and wished everyone luck in trying to kill me. I killed one person and I don't think any of the other players were able to call for Tommy or get the sweater yet. However in this game my friend (who was infatuated with the roof glitch earlier in the day), decided to take 3 other players (one of those was the asshole that did did the Tommy shotgun kill earlier) to the main house at Packanack and show them this stupid glitch, and after I killed the first person outside that house... I saw them all on the roof. I threw a few knives at each of them, hoping they would just return to the game, but no... they decided to waste all of our time by staying up on that stupid roof the whole rest of the game. During the last minute in the match I went upstairs were they could hear me and told them that I was giving them fair warning that if they continued this idiotic shit that I'd kick them from the match. The douche that did the Tommy shotgun kill, got really belligerent and apparently the other 2 that went up with him were friends of his, so they joined in with him. So, I kicked all 3 of them and warned my friend that really started it all that I'd kick him too if he didn't stop screwing around with that glitch crap. He stayed and we played a couple of more games, but couldn't end up killing Jason. Then as another person was trying to join our team, I got the blue screen Suggested Actions error screen, so I just gave it up and quit playing. So, it really takes a committed bunch of serious players to come together to really pull this Jason kill off legitimately, all it takes is one oddball to really screw this plan up (either on the counselor or Jason side of things).
  3. So morph is the favorite kind of exploit right now for Jason killers, and they exploit the invulnerable Jason gets when morphing. - When you shoot him (in the head with a flare gun) or with a shotgun, and he morphs just in that moment he's free from damage, sometimes he can even morph a bit later, and the stun won't work. - When knocking Jason's mask off and you stun him with the sweater and are about to hit him he can morph out in that short second, becoming invulnerable, and therefore unkillable by Tommy and the girl with the sweater. (It's the same premise with the gun etc.) I say exploit because I don't believe that was how it was intended.
  4. Last night, my group and I decided to try to kill Jason and we proved successful after the second try once we figured out how to get it right. However, only Tommy Jarvis received the achievement Killing Jason. While I can fully understand the campers standing around shouldn't get the achievement, it seems odd to me that the one other key component doesn't receive anything. As well as Tommy Jarvis, you need a female character wearing Jason's mother's sweater in order to distract him. Without her, there is no killing Jason. Period. I would think at the very least those two characters should receive the achievement (or some sort of achievement; perhaps the female receives a "distraction" or "Jason's Mother" achievement, something like that.) I know in our game, I had to be the one who stunned Jason, so perhaps as well as another character if they are the one to stun Jason if the girl wearing his mother's sweater couldn't manage to successfully hit Jason. Taking down Jason is not possible without teamwork and at least 2 or 3 characters playing very specific roles and causing damage. It is nothing myself nor anyone was angry about. We were simply stumped and were discussing it at the time as it seemed odd. Just food for thought.