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Found 8 results

  1. Now Guys I Know we All want Pre Jason X And i do too This is what i think should be the stats and to me make perfect sense also this is my opinion so please dont complain but i would like you guys to share the idea of this with me Jasons Strengths +Stalk Because in the movie you see him do many stealth kills including snaping a guys neck with no one noticing slicing a womans neck in the dark and more [sorry if i dont know the names been years since i watched it] + Stun Resistant i think he should be stun resistant due to the fact he gets shot by many soilders in the movie with no effect only time he got knocked down by shots was when she shot his leg off for example when the guy tried to shoot him as he was being grabbed jason was unphased by the shot +Morph he always seemed to be back at the control panel area and can get around fast so it makes sense either this or shift Weaknesses - Cant Run Hes undead and he never ran as a undead Jason ever and besides its not like the devs will change that since all undead Jason versions will be like this - Traps he definitely wont use traps in space - Water Speed Doesn't swim in movie and couldn't think of anything sorry Also his weapon without a doubt is the futuristic blade or his machette Please reply what you think and i hope you agree the thing that is a MUST is Stalk to me its the Jason that deserves it the most in my opinion hope to see you again
  2. Suggestions for Additional "Heroes": Tina Shepard, Creighton Duke, Kay-Em 14 Here are a few ideas for additional heroes in addition to Tommy Jarvis. Some of them have not been fully fleshed out yet but I'll leave the rest of that to you all. All of my suggestions here would always yield to game balance, all in presence, power, and duration. I think all of these characters should have the same stats as Tommy Jarvis, minus any adjustments that may need to be made for game balance. These are only ideas that are in scratch but have the potential to be implemented into full plans with enough imagination, ambition, and balancing of abilities, .... and whether or not you can get the original actors to come back or not. Here goes: 1. Tina Shepard - (The telekinetic girl from Part 7) I think this character would be the easiest of the 3 to put in the game. She comes from a time when Jason was still hanging out around/near crystal lake, and is the least out of place of the three, unless you found her telekinetic powers to be super out-of-place, in which case, I can't help you. Here could be some of her abilities/attributes. She may need an ability box like Jason's: -When she spawns in, she gets different music than Tommy Jarvis. She gets a jingle made from the song that plays all throughout Part 7 that can be heard in the background of this clip here: https://youtu.be/vvRHvb-EFfk?t=246 -Inverted Fear Mechanic: Trust me on this, you'll see where it comes into play later. This characters powers were only available to her when her emotions ran high. When she first spawns in and her fear is low, her abilities aren't as powerful as they are when her fear/emotions climb up. Yes, she will stumble more, but her abilities below have greater range, longer stun time, and include more items than available otherwise. Yes, give her a flashlight, but it's up to the player to know to NOT use it except to keep other counselors fear-level low, or just to see in the dark. As her fear goes up, her abilities can be triggered from further distances, include more items (to levitate and hit Jason with) and have longer stun time. -Context/Environmental stuns for Jason: A. If Jason is standing on any porch with a roof, she can press a button and bring the awning down stunning him, just like in the movie. Any counselors under said roof would be severely injured or killed. Jason's presence under any awning would be required for this to be triggered so that players can't team kill counselors by bringing down awnings with only counselors under them. B. If Jason is standing within a variable (depending on her fear) number of feet of any power box, she can press a button and telekinetically shove Jason into the box, shocking him and stunning him for a balanced time. This permanently disables the power box however, making it irreparable by any of the characters. You have to weigh whether or not this is worth it since the affected cabins will drive up fear which is bad for counselors, but great for Tina as she becomes more powerful hanging around in dark cabins, even if terrified. I thought of this when trying to think of a way to shock Jason using a power line in water, which there are no power lines in the game that I'm aware of. C: If Jason is near a campfire or fireplace, and a gas container is nearby, whether in someone's hands or not, she can press a button and use the gas to soak him in the face and body, causing him to fall back into the fire, both stunning him for a balanced period of time, and dealing enough damage to his HP pool, getting him close enough to damasking that it will be worth consuming the gas container for it which will naturally eliminate the possibility ONE escape method, either the two-seater, the boat, or the four-seater. This will generally be for if you're going to seriously kill Jason, but if the gas is consumed and the "Kill Jason" attempt fails, knows that 2-4 players may end up stuck on the map with their only other possibilities being calling the cops or waiting out the timer. More on killing Jason later: D: If Jason is near an otherwise moveable object including but not limited to Gas, Battery, Keys, Weapons, Propeller, Counselor Traps, Dead Bodies, Decapitated Heads, Tina can push a button and telekinetically throw it at Jason for a knock back or stun depending upon how heavy the object is, and how high Tina's fear is. The higher the fear, the more likely the stun. Once an object has been telekinetically thrown at Jason, it cannot be thrown at him again. When Tina's fear is low, she will only be able to throw lighter objects like the propeller, weapons and heads, while heavier objects like the gas, the battery and dead bodies will require higher fear and won't have a prompt until her fear is high enough. While the keys can be thrown at Jason, they only ever bounce off having no effect. It will be up to the player to know this and not make a mistake. Throwing objects at Jason while he is raising a counselor up for a grab-kill will stun Jason and free the counselor just as if he were stunned otherwise. -Killing Jason with Tina: Same procedure as with Jarvis EXCEPT... there is a trade-off... When Jason has been hit and is on his knees ready to die, Tina will NOT need an Axe or a Machete to kill him, BUT, Jason will need to be ON one of the two docks on the map... AND her fear will need to be at or close to 100 in order for the icon to pop up for her to summon her father from under the dock to jump up and pull Jason into the water. The End. I know, I know, her Dad coming up and getting Jason in the movie was so dumb, but if you're going to kill Jason they way she killed Jason,... you have to kill Jason the way she killed Jason. 2. Creighton Duke & Jessica Kimble - (The Bounty Hunter & Niece of Jason from Part 9) This one's a two-fer, because it has to be, in order to kill Jason. Duke is a tougher one because we didn't get to see him do too much in the movie, although this can be a strength since it allows creativity with respect to what his abilities/attributes could be. First I'll discuss Jessica Kimble then Duke: -Jessica Kimble: When Duke spawns in, so does another dead/escaped character as Jessica Kimble, at the other spawn point, who has no special abilities, and functions just as another counselor with a 5 in all categories, just like Kenny Reidell. She is only useful as an additional counselor, and as a required component to kill Jason if that's what people decide they want to do. The reason she's so mediocre outside of her necessity to kill Jason is to balance the fact that you're bringing back 2 people instead of one, giving Jason as many as 9 people to kill. If Jason kills Jessica Kimble, any chance of chance of killing Jason gone. Once Jessica Kimble is on the scene, Jason gains the ability to grab a counselor and instead of performing a kill, can instead transfer himself to the counselors body which means the following; Jasons initial body will lay on the map, unresponsive. If other counselors see this, they know something is wrong and that they cannot just trust every counselor they see. The Jason player will be playing as Jason, in "Infected" counselors skin, while the counselor who was "infected" will have been killed. The original players name will still appear above the Jason/counselor so as to help further mislead other counselors upon approach. "Hey Bob1234!" *Shift Grab* "Oh Crap!". The Jason player in the counselors body will still be "Jason" with all of his old abilities except stalk which will now be permanently active with no cool down or limit. This means that if Jason kills and transfers to a counselor while no one else is present to see it, Jason will be able to morph, and shift to players without them getting the VHS tape effect on their screen, and will also not hear his music unless and until he begins attacking counselors in the presence of other counselors, and only at that time. In other words, if Jason/counselor attacks a friend, the music begins, you run away, you don't get music as he approaches our chases you seconds later. The idea is that it's hard to tell who Jason is because is his now "in disguise" although, once you're onto who it is, it becomes easier. However, there is another catch: Jason can still transfer from counselor to counselor so long as he is grab-killing to make this feature available each time, so just because you know that "Bob1234" as Buggzy is now Jason, you can still get nabbed by "Suzie5678" as Deb Kim if you're not being vigilant and/or communicating. If Jason transfers to Jessica Kimble, he retains his original appearance as he did when he transferred to his half-sister in the movie, loses all prior damage taken, regains his mask, but his old corpse still lays on the ground to be discovered, and yes it stuns counselors. -Creighton Duke: The only ability I can see giving him from the movies is "Finger Snap/Info for Health". Other counselors can walk up to Duke and let him snap their finger for and for 1/3rd of their current health, duke will give them a vital piece of information to help them in the game. This can only be done for a maximum of three times whether it's done by one player or three. The reason it's 1/3rd of your current health is so that you ARE suffering some kind of penalty, but it shouldn't be enough to kill you. The piece of information given should be randomly selected, can be crummy or useful, and can include but not be limited to: -A map if you don't have one (crummy since you can get those anywhere) -Location of 4-seater (arrow placed on minimap, good for people without maps) -Location of 2-seater (arrow placed on minimap, good for people without maps) -Location of Boat (arrow placed on minimap, good for people without maps) -Location of Phone box (arrow placed on minimap/map) -Location of cabin with one battery (arrow placed on minimap/map) -Location of cabin with one gas (arrow placed on minimap/map) -Location of cabin with one set of keys (arrow placed on minimap/map) -Location of which end cops will spawn on if called (arrow placed on minimap/map) -Location of cabin with firecrackers (arrow placed on minimap/map) -Location of cabin with pocket knife (arrow placed on minimap/map) -Location of objective item if dropped more than 20 feet from objective (arrow placed on minimap/map) Killing Jason with Creighton Duke & Jessica Kimble: Same procedure as with Jarvis EXCEPT... when Duke spawns in, he spawns with a short sword that functions like the machete except it has higher durability, maybe more like the wrench. It can be used to remove Jasons mask, but of you break it, you cannot kill Jason. Once Jason is stunned and on the ground ready to be killed, Duke must give the short sword to Jessica Kimble (Duke cannot drop it until then) who must be present, pick it up (It will turn into that fancy dagger from Part 9) and Jessica must use it to kill Jason. The animation should show him being stabbed right in the heart, and an animation of what we saw at the end of Part 9 where those lights shoot out of his chest and giant arms rise from the ground to drag him to hell. At this time, anyone close to Jason needs to use the animation time to BACK UP and get away from Jason or else they will get grabbed by one of the arms and will need to be grabbed and pulled out by other counselors that are out of the way, and will need to mash "E" like crazy to pull you free. Duke and Jessica will move out of the way automatically and will be available to save others no matter what once the arms have grabbed everyone within range. (No tea-bagging this dead Jason!) 3. Kay-Em 14 - (The Robot Girl from Jason X) This one is trickier and I just don't feel like writing for her the same way I do the other people. I think her presence in the 1980's maps will be a weird mix, and I think she needs to stay limited to the Jason X map if and when we do get them. Having Jason X at crystal lake is going to be weird enough. In addition, I'm not sure how to balance this character since she basically shot Jason to death, including his head. It's hard to imagine her as a "stunner" only character with infinite ammo when we know she does so much more. Maybe she will but it's just that she will also be very vulnerable to Jason's attacks, requiring only one hit to die, and every death is a decapitation. Other factors may include: -While she has infinite ammo and can stun Jason with every shot, there is a cool down for her shots. -While she requires only one hit to die, and can only die via a decapitation, she can still communicate with players in game as her head lies on the ground, although, Jason can kick it out of range to some spot where no one can hear her. -10 repair for sure since she is a machine. Other than that, I'm not sure, you guys think about it.
  3. Updated. Had some ideas I thought I'd share with you guys regarding a potential future map based on the Grendel from Jason X. 1. Both Jason and Uber Jason could be separate, choose-able skins (also available for play outside of the Grendel), with different advantages and disadvantages. Another option a forum user below suggested be that Uber Jason be an "upgrade" that occurs when Jason enters Rage mode. 2. To minimize how different this map will be required to play, 75-80% of the playable space or so could be set in the holographic recreation of Crystal Lake from the movie, with some peripheral Grendel space-ship areas accessible along the edges of the map. NPC holographic counselors could be an added element (replacing firecrackers, for example) to distract Jason. 3. For this map only, Tommy Jarvis is replaced with the Android "Kay-Em" from Jason X. Like Tommy, she must be the one to deliver the final blow in a coordinated effort to kill Jason. 4. Jason spawns in his hut inside of the Holographic recreation of Crystal Lake, which conveniently recreates his mother's head and sweater as well. 5. Face-shatter contextual kill. Skewer / Spin-out contextual kill in Grendel areas. 6. Cars / Boat replaced by 2 Four-person Escape pods, which require ID card access, Rocket fuel, and power cell (to power ships computer systems). To enhance the challenge, maybe add a 4th needed item - OR - you can make it so you need a unique ID pass per passenger since there would be no "getaway" kill available to Jason. 7. Individuals could either wait for their comrades at the Escape Pods and risk being killed and having the pod disabled, or jettison without everyone aboard. Instead of getaway kills, Jason could instead disable escape pods who are waiting during an audible launch countdown and pry open the doors to snatch the helpless victims inside. 8. Instead of police, the special combat units are deployed at the end, approaching from large sealed exits that (presumably) lead to inaccessible areas of the Grendel and only open at the end of the 5 minute countdown. The combat units don't actually visually show up, and serve the same purpose and result as the Police.
  4. I think a great new version of Jason would be his famous part as Jason X, as seen in his 2001 movie. How epic would it be running away from Jason X? It may be hard to pull of and add to the game as he used a machete in the film but, i'm sure some new features could be added to this particular model of Jason. Let me know if this could ever be possible for the game!?
  5. I apologize if you consider this a "duplicate topic" but I figure with the new Jason stat information recently released I could post my own new Ideas. Here are my ideas for the remaining DLC killers that could be added and their stats. Part IV: The Final Chapter Weapon: Meat Cleaver +Can Run +Water Speed +Sense Cooldown (Part 7 Jason is the only other Jason with a sense cooldown) -Morph -Defense -Traps (I figured -Destruction would be too annoying so I replaced it with -Traps) Part V: Roy Burns Weapon: Curved Machete(AKA Panga Machete) or Meat Cleaver +Stalk Duration +Sense Duration +Morph -Can't Run -Less Hit Points -Stun Resistance Jason X Weapon: Future Machete +More Hit Points +Weapon Strength +Stun Resistance -Can't Run -Defense (Has more hit points than other Jasons but has a harder time blocking attacks in combat.) -Sense Cooldown Uber Jason Weapon: Upgraded Machete +Defense +Grip Strength +Destruction -Can't Run -Water Speed -Traps Let me know your thoughts. EDIT: I have considered the possibility of Pamela Voorhees being added to the game in the future. While I don't think it is going to happen, I will create what I think her stats should be to give the devs something to think about. Here we go: Pamela Voorhees Weapon: Hunting Knife +Can Sprint: High stamina, but no stamina loss from running. Can toggle walk/run/sprint like counselors can. +Bow and Arrow: Starts with a bow with 4-8 arrows that do more damage than throwing knives and have a longer range. +Former Counselor: This one's a big description. Pamela was a former cook for Camp Crystal Lake. She sabotaged attempts to re-open the camp for years. She has kept some souvenirs from her employment at the camp. She has a keychain with all the keys to the cabins on it. Instead of chopping a door down, she takes a few seconds to try keys on the door until she finds the right one. This takes less time than Jason chopping down a door. If a door is barred from the other side, once Pamela unlocks the door, she opens the door slightly slides her hunting knife through the gap and lifts the bar up. Pamela can also climb through windows, but she takes damage from broken windows the same as counselors, so the player must decide if climbing through a broken window is worth chasing a counselor. Additionally, while Pamela cannot interact with vehicle components and cannot pick up counselor items like keys, health packs, etc., she can drive a vehicle after it has been repaired and started by counselors("Oh hi. What are you doing out in this mess?") for potentially duping counselors with false hope of rescue by other counselors, or for vehicular homicide. Mrs. Voorhees can also pick up all the same weapons that counselors can. While she cannot walk through walls like Jason, she can still chop down walls and doors if she finds an axe or machete. Regardless of what she picks up, she always carries her hunting knife on her belt and cannot lose it. The grab kills would either be contextual to what weapon Pamela was carrying at the time or would always be the hunting knife. -Mortal: Pamela has the fewest hit points of any killer and can die much more easily than others. She still has far more hit points than counselors and her attack speed is as fast as any Jason. -Grip Strength -Rage: Pamela cannot break through walls and doors with her own body like Jason. Pamela must find a machete or axe to cut down doors and walls. She does get a boost to all of her other ability cooldowns though. Just for fun, here's my take on the original boogyman. Michael Myers +Destruction (Chopped down a door in Halloween H20 pretty quickly.) +Grip Strength (Can crush skulls in Halloween 4, 6, and 8.) +Stalk Cooldown (Unlike every Jason with a +Stalk, which is a longer stalk duration, I give Michael something different. His stalk is the average duration, but he can use it more often.) -Can't Run (Obviously) -Defense (He gets hit all the time and doesn't ever really block anything in the movies.) -Stun Resistance (When Michael goes down, he's usually down for a while.)
  6. If Uber Jason is added in a future DLC is he going to be as vulnerable as the other Jason's? Bullets don't affect him as seen in the movie, and melee attacks just bounce off his armor. He also has a lot more strength than the other Jason's. If he was added would he just be even more overpowered than the others. If Uber Jason was added into the game and is movie accurate you wouldn't even be able to fight back. How would you balance this?
  7. Down the road, probably way down the road, there's some stuff I'd like to see, as in possible DLC or added content: Add the Jasons and Roy from Part 4, 5 and X and possibly from the first film- I imagine the one from the first film being similar to a hunter from Left 4 Dead. Ari Lehman's a pretty cool guy and I think he'd be stoked to be in the game. Roy could run but would be missing the shift and morph. A straught cat and mouse character. With Jason X, I like the idea of his rage ability changing him into "Uber Jason" with the option of being Uber Jason with a regular rage ability also. If there's ever a Jason X map, I'd like to see the map half spaceship and half woods with the woods being a holograph like in the movie. Even just the addition of the missing Jasons and Roy would make this game complete for me.