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Found 30 results

  1. Is anyone else having problems on Friday the 13th the Game for PS4 on error ce-34878-0? Problem? Sometimes when im playing the game online it outrights stops and gives me an error message this goes for both private/online matches.
  2. When setting up Counselor Profiles, only perks in Slot 1 appear to work. What I mean by this: In the regular in-game menu, modifying a counselor's perks appears to save everything properly. Same thing with the lobby-of-a-game menu. However, when you equip more than 1 perk that gives items, such as a bat, firecrackers, walkie talkie, etc, only the one equipped in the first slot will be given to you upon start of the match. This leads me to believe that only the first slot works for all perks, which concerns me greatly. If this is functioning as intended, why are there three perk slots? How is it intended to function? Is this actually a bug, or just misinformation on the part of me as a player? I neglected to mention that I play on PC via Steam and this issue occurs. I know the same issue occurs for some people on console, but mine occurs on PC as well.
  3. First, let me say I have played the game since steam release and currently have 118 hours on my steam account (my profile name is thekiddod) for Friday the 13th. I'm loving the game, but I have multiple suggestions to bring more players to the game, using other games as an example for what works in regards to game philosophy.1. There needs to be a ranked matchmaking system for this game. Why? To separate people who want to win vs trolls, and also to prevent people from leaving the game just because they didn't get jason. (They will lose elo/rank points). Also, if you look at all majorly successful games they all have a ranked game mode, because competitiveness drives the gameplay, and you can see this in league of legends, counter strike global offensive, DOTA, and more. These are the most played games on the market, sharing one thing in common indie games mostly dont:ranked. 2. Jason's sense ability needs to be a late game ability or refresh with kills only and have another ability take the early game( and when i mean sense i mean the ability to see red bodies through walls and terrain). A major core idea of friday the 13th is the ability to hide and the thrill of hiding. Currently it feels like you can't really hide unless it's under a bed or in a closet, but early game you should also be able to hide outside behind a rock for example. Jason should be able to see noises as usual however, so if people are running or walking they would make themselves exposed.Jason's sense ability would make a lot of sense it terms of smart gameplay, when someone dies all the counselors run into the closet and instead of waiting inevitably, you can decide to wait until you think jason has expired his sense ability again before moving on. 3 Kill animations need to be more than just aesthetic, they should tie into refreshing one of jason's abilities, i really see a missed opportunity here. This would solve multiple problems such as certain kill animations being able to be done faster than others (or in tighter, smaller areas of the map), those animations will get a smaller "reward" by refreshing a cooldown.Consequently, jason's abilities will have a lower refresh rate, and this will also incentivize jason to be more strategic by valuing kills both in terms of indirect gain from kiling and counsellor and direct gain by getting an ability refresh. Alternatively, each kill jason gets would grant him his next ability, so he doesn't gain his abilities automatically. Also, this will incentivize counsellors from abandoning their teammates to the hands of jason- they will do so with the realization jason will be coming for them next, while if the counsellors escape jason will have to work harder for his next kill. 4.Jason needs to have access to his stalk ability earlier in the game. This would create more strategy for jason being able to hide inside a house in wait for someone. Stalk is currently just used to make people unaware of the shift ability or morph ability. Jason in the movies was all about surprise attacks, but it wasn't by teleporting in front of someone. It was hiding in wait for the right moment. Alternatively, stalk can be a passive ability or different types of stalk can be chosen for your jason pre-game. Another option is for Jason to have his proximity music bubble made much smaller in the early game and bigger in the late game, and to remove the active stalk ability altogether and replace it with something else. This seems counter intuitive at first, why make jason less stealthy as the game goes on? Because by that time there will be few counsellors left and with all of jason's abilities up he will be too powerful and too stealthy, also with his rage up it makes sense that with him being angry there is less stealth. Also, this would allow for early game fear of jason, however that fear doesn't go away late game because of jason's shift and sense abilities. In terms of counter play it's basically impossible to counter a stalk+shift combo, there are no warning signs.4. Jason needs NEW abilities that are able to be chosen from a pool pre-game, allowing for more customization and replayability. For example, the ability to see someone's footsteps that fade away over time (temporarily), or the ability for his throwing knives to instantly drain someone's movement temporarily upon hit(will need to refresh like other abilities), or instantly creating max fear on hit (ability will refresh over time, cannot be constantly used), an ability so that counsellors that first make contact with jason by seeing him from a short distance will have the FEAR mechanic triggered as if seeing a dead body-currently you know that when the counsellor screams they are seeing a dead body, they never scream at the sight of jason.For seasoned players this is not scary at all because you know the scream means just a deadbody and can never be jason. Another idea is an ability to trigger the jason music for one person on the map, however jason doesn't know where they are. This will play mind games with the counselors if jason is really there or not, and will also provide more mechanics than at first glance: being with another counselor and not being alone will allow you to verify jason's presence by talking with them if they hear it too. Another idea is to have jason create dense fog all over the map for one minute, making it hard to spot him. All of these abilities listed require SKILL or PLANNING in order to work, which makes the game more skill based and therefore competitively funner. 5. Currently I see very little use of the combat stance because jason will just try and grab you if you try and block. This can be solved somewhat with jason being unable to use his grab for about 15 seconds after getting a kill(does not include car driver seat grab). 6. Counsellors need a non-victory objective, something that improves a single counsellors ability or maybe even a house with a metal door and window bars, in which you have to fix in order to use by fixing the door. The door can take a much heavier beating by jason before being destroyed(about twice as long as a regular door), but can be destroyed more quickly when jason has rage. This is just an example, but I feel there needs to be one or two smaller objectives than simply the escape ones. I like tommy jarvis as one of the objectives but i feel if there was a second one it would fill in some of the early game strategy and create something for counsellors to do when jason is camping and putting traps on the main objectives. To encourage more teamwork, there can be a non-victory objective that requires 2 people at the same time. 7. The breaking free of the grab mechanic needs to be a skill based minigame similar to fixing the car, not just spamming e. People can easily cheat with this and set their computer so that when they press e it presses it 100 times per second creating an unhumanly low resist time. This needs to be replaced with a skill based mini game, not one that gives you carpal tunnel syndrome. Also, even more depth can be added to this by making it so when you hit jason, sometimes you enter a mini game where you're struggling with jason in a fight. Both jason and the counsellor will be in a mini game similar to the one used to fix cars, but if the counsellor misses one click prompt they're dead. If jason misses one before that happens he lets them go and has the regular break free animation. 8.Different terrain movement speeds. Mud will make counselors slower, rocky/pebbly areas create more tripping, and roads provide the fastest overall counselor speed but will leave counselors in the open and will increase sense detection chance. Different terrain effects=more strategy. 9.Walkie talkies -I feel people will create discord servers at high ranked play to create communication instantly. Walkie talkies should only reveal your team mates on the map in ranked once acquired, but this is something that will need to be monitored closely to see if walkie talkies in their current state are an obsolete item for ranked because of the use of 3rd party communication. 10. Currently the core mechanic of trying to escape jason are stealth and window jumping, make stealth and stamina highly valuable. There should be a new mechanic on trying to avoid jason, or maybe the ability to reinforce doors further with acquired items. I like the bear trap idea for jason but i feel maybe there should be more ways to stall jason. Perhaps maybe the ability to kill jason for 1 minute by pouring a gas and setting him on fire when walks in the room with a cinematic. Also more escape mechanics would make the game less linear than window jumping all the time. This ties into my number 6 with a non victory objective enabling different escape mechanics or minigames. Maybe a counselor can escape down a manhole into a sewer while jason has to go to the lake and open the sewer gate to get access to that area. Maybe more escape minigames can be added in certain buildings/scenarios. Once jason walks in that area, a counselor with no items will be able to fight jason in a stun jason or die finale. 11. I realize the developers want to make more kill animations, but this shouldn't be the priority. I know a lot of money was designated to go towards this but really what needs to be funded is more game mechanics and gameplay and fixing bugs, not aesthetics. So if you're reading this developers I just ask you to look at the community and see that none of them want more kill animations. Spend the effort elsewhere. 12.More counselor items, including food which regains stamina quickly over time, coffee which increases stamina briefly and then reduces it etc. 13. The ability for counselors to play dead! side note on how ranked gameplay could work: Jason gains elo for having more than 3 kills, and loses elo for 3 kills or less. Tommy Jarvis does not count as a kill, because this would make players not want to call him in. Counselors gain elo for surviving and get more elo for each surviving teammate, and lose elo for dieing, and will lose more elo for every team mate that has also died. Dying as tommy jarvis does not decrease elo. If you are the sole survivor of the game you will still have an elo gain, just less of a gain.
  4. What do you guys/gals think about having Dynamic Weathers in this game, of course it has to stay at night/early morning however what about having a foggy night when its cold, light-heavy rain, thunderstorm etc to make it more interesting. What is your thoughts on this?
  5. Hi all, before I start I want to acknowledge that I know that some of these ideas have been suggested in other posts. I also want to acknowledge that I have no idea what process this game has gone through in the Alpha phase and Beta phase of development. That being said I hope this post can be used in a constructive way to provide feedback to the Developers of the game and as a way to look some of the current game mechanics. Part I: Counselor Game Mechanics: A. Currently I don't feel like the game provides enough in the way of terror for a survival horror game. I understand that some of the perks let counselors start with a radio and a map, and I am ok with that. What puzzles me is why do we immediatley know the exact location of counselors once we aquire a map? That just makes no sense to me and removes some of the suspese of being alone and the relief of finding other survivors. What I suggest is that no counselor knows the location of another unless that can actually see each other in the game. Also I believe that the flare gun should have two purposes: 1. One to stun and mark Jason (like it already does). 2. To be used to actually mark your location on the map for others to see (like they are actually used for in real life). B. Some one else already recommended this idea but I thought it was worth listing again. There are multiple fire extinguishers in the game. Let them become interactable in such a manner that they can be used as a way to temporarily confuse and disorient Jason (he's sense ability doesn't work for x amount of seconds). Part II: Jason Game Mechanics: A. I am fine with how Jason's abilities currently work, however I would suggest a small change. First of all let Jason gain the stalk ability first, not morph. Second let him gain the sense ability. Third the Morph ability and last the shift ability. This will let the counselors have more time to find each other and items before encountering Jason. Also do not start Jason in his mother's shack. Leave him at the starting location by the fire when the match starts. Why would Jason kill only to immediately leave the area when there are others still nearby? I hope others leave constructive feedback here and we can make this post a way to suggest how changes can make this game scarier and better that it already is. Thanks for your time.
  6. Hello! Just wanted to make a little suggestion, that I would like to view the map while I'm running so if we hold down the bar while running the map would show up. Or something like that -xo
  7. Using the standard issue Xbox One wireless controller is causing multiple in game issues. 1) No targetting dot for Jason's Morph ability 2) No nameplates over other players heads 3) When using a headset with mic you can hear other people but your voice doesn't transmit 4) Perk loadouts for counselors and kill loadouts for Jason don't save 5) Rotate minimap with player setting doesn't save. In the meantime it appears that using a cable to plug the controller directly into the X1 resolves all these issues as long as you leave it plugged in. I've tried a few things and if you unplug the controller anything you do after WILL NOT SAVE. You also lose the ability to target morph again.
  8. My suggestion is that the player has the ability to choose when to use the walkie-talkie. Perhaps a button could be mapped that would switch the player from the local in-game chat, to the walkie-talkie chat. Three reasons why i believe this should exist: 1) If players arent playing the objective and are just having fun, making jokes, and being loud on voice chat. This play style is totally fine with me, but it would be nice to choose if I want to listen to it through the walkie-talkie for the remainder of my game. 2) Sometimes it can be very overwhelming when you pick up the walkie-talkie and 6 other people are all screaming and you cant hear the game itself. There are a lot of audio cues in this game and sometimes the chat audio overpowers them. 3) My last and most important reason for the purposed change to the walkie-talkie system deals with the proximity chat function of the game. It can be very confusing when you have a walkie-talkie and the player you've teamed up with does not. Trying to stratigize with someone locally and not confuse the person across the map on their walkie-talkie (or vice versa) can confusing and frusterating. Furthermore it can be difficult to hear the person your working with locally if people on the walkie-talkie chat are being loud. Also, while this is a co-operative game, sometimes its in the best intrest of players to work in smaller groups of two. For example, the boat. If ive been working with another player to get the boat parts, I dont want to have to broadcast to the other players that we have the parts and are about to leave. They rush the boat and we all die lol. Overall i think my biggest argument for the change to the walkie-talkie system is strategy.
  9. When playing on the PlayStation Vita via Remote Play (which is otherwise awesome by the way), L2 (AIM) and R2 (ATTACK) are mapped to the top left and right corners of the front touch screen, making it virtually impossible to aim and shoot/attack (as you have to lift your right thumb from the analog stick to trigger the attack). Also driving a vehicle is nearly impossible for the same reason (can't steer and accelerate/reverse at the same time). I think this happens when a developer doesn't include any specific button mapping for Remote Play and the system applies a default one. Please consider adding a working button mapping scheme for Remote Play in a future update (mapping L2 and R2 to the back touchpad would already help). Thanks for reading! ceno
  10. So, how to fix councilors that hide for the whole game like chicken cheaters, LOL. How about having a “Panic” meter that counts down while hiding. The longer you hide the more panicked you get until your “flight” response kicks in and you jump out of hiding and you can’t hide again until the meter fills up. just my $.02 ...
  11. I'll start talking about the state of the game right now. We enter the game, Jason morphs, hopefully near some counselors, few moments later Jason gets Sense, and commits to relentlessly pursue the counselors, unable to hide. This results in the counselor/s getting frustrated, being killed so early in the game without being able to lose his sight. And Stalk is just... pointless. Pointless for the time we get it in the game, when every cabin is destroyed and counselors are just running in the woods or dying by broken glasses. Now let's talk about the movies. A group of horny teenagers wants to have sex in Jason's garden. Jason has written several times to the Town Hall but the Major doesn't care so he has to take care of the problem. He kill those teenagers one by one silently through the whole movie until the last 15 minutes of final confrontation and loud chase. Well then, why not make the game like the movie? How could we do that? Here's my suggestion. Change Stalk to be the second skill Jason gains and move Sense to the last. I think this could be a very fun and fair change for BOTH parties, Jason and counselors. Counselors would be able to juke Jason more easily in the early minutes and potentially distract him better with the radios and hiding spots, and take advantage of that for a more safe 'looting phase'. Jason could still pursue and catch them, but you could actually lost him for a few minutes. Jason would have a more strategic play in the early minutes, being able to ambush silently while they are still looting and not paying attention, forcing counselors to watch every corner carefully, even peeking through doors (I don't even know if this is still a feature because NOBODY uses it, but I remember misclicking doors back in the Beta and doing it), and only able to see sound blips until he eventually gains Sense and counselors couldn't hide from him anymore (At all, hello A.J) This would result in a better movie-like game while maintaining balance (not needing to nerf Jason or buffing counselors) and improving the fun. More hide & seek early game, more run for your god damn life late game, instead of just the latter since the beginning. I hope you like this idea and share your thoughts. This is a really great game, but together we can make it even better.
  12. I have 4 hours on this game. I have been able to play roughly 45 minutes. This game is prone to CONSTANT freezes (not responding) on Windows 10. Happens at various points: Initial round start cutscene Being picked up by Jason Opening a drawer The audio will continue to loop but the game is non-responsive and must be force closed. Unable to reproduce this, seems to happen very frequent but randomly. Operating System Windows 10 Pro 64-bit CPU AMD FX-8320 30 °C Vishera 32nm Technology RAM 8.00GB Dual-Channel DDR3 @ 669MHz (9-9-9-24) Motherboard Gigabyte Technology Co. Ltd. 970A-D3P (CPU 1) 34 °C Graphics VE249 (1920x1080@60Hz) 4095MB NVIDIA GeForce GTX 960 (MSI) 32 °C Storage 931GB Seagate ST1000DM003-9YN162 ATA Device (SATA) 34 °C 111GB SanDisk SDSSDA120G ATA Device (SSD) 32 °C Optical Drives No optical disk drives detected Audio Razer Kraken 7.1 Chroma
  13. In my experience of playing the game, I understand how to play Jason their is a 1/8 chance, and other people may have their preference as Jason, yet still, having had the game for 3 days, I have played so little of Jason than I think is needed for a gameplay experience that is varied and continuously fun, and I love the game and can't wait to see what comes later down the line, as it has to only get better than this, but I am mainly asking if other people feel that they haven't played or had enough experience/fun with Jason. Am I the only one who feels this way or that unlucky to almost never play Jason?
  14. Everybody always wants to complain about shift grabbing when stalk is easily his most powerful ability.. Jason is not a track star he is not supposed to chase buggzy or tommy or Vanessa for 2 miles then catch them cuz of stamina restraints on the mentioned counselors. He is a appear-out-of-no-where-kill-you-and-leave type guy once the game develops a little bit more players will become better counselors and ppl will cry for Jason buffs I promise.. With 2 or 3 ppl working in tandem and not being openly stupid its very easy to escape Jason even with shift grabbing the way it is.. My YouTube channel is Thaa Zeus I have a 3 hour live stream on there where I escape almost every time and I have full party chat on the vid I also have a video explaining how stalk is the most powerful thing in the game.. If you watch thank you for watching but this current trend of crying nerf needs to not happen the meta for this game hasn't even been FULLY developed yet.. If you play as Vanessa or buggzy and are sprinting in the woods then yes you deserve to die very quickly or learn to run and dive through open windows and constantly bounce from house to house. If a loud counselor runs from Jason for 7 minutes then all you did was HELP YOUR ENTIRE TEAM ESCAPE EASIER good job but don't complain that he killed you too early when your the only one making noise. Morph is better then shift as well idk just my thoughts I have yet to have 1 counselor escape from me and I think its because everybody wants to help themselves and not the team.. If you find a car or boat part please put it in the vehicle and move on don't leave it and certainly don't drop it but regardless the counselor meta needs to develop more.. Thanks for reading this book I apologize for making it sooo long
  15. Everybody always wants to complain about shift grabbing when stalk is easily his most powerful ability.. Jason is not a track star he is not supposed to chase buggzy or tommy or Vanessa for 2 miles then catch them cuz of stamina restraints on the mentioned counselors. He is a appear-out-of-no-where-kill-you-and-leave type guy once the game develops a little bit more players will become better counselors and ppl will cry for Jason buffs I promise.. With 2 or 3 ppl working in tandem and not being openly stupid its very easy to escape Jason even with shift grabbing the way it is.. My YouTube channel is Thaa Zeus I have a 3 hour live stream on there where I escape almost every time and I have full party chat on the vid I also have a video explaining how stalk is the most powerful thing in the game.. If you watch thank you for watching but this current trend of crying nerf needs to not happen the meta for this game hasn't even been FULLY developed yet.. If you play as Vanessa or buggzy and are sprinting in the woods then yes you deserve to die very quickly or learn to run and dive through open windows and constantly bounce from house to house. If a loud counselor runs from Jason for 7 minutes then all you did was HELP YOUR ENTIRE TEAM ESCAPE EASIER good job but don't complain that he killed you too early when your the only one making noise. Morph is better then shift as well idk just my thoughts I have yet to have 1 counselor escape from me and I think its because everybody wants to help themselves and not the team.. If you find a car or boat part please put it in the vehicle and move on don't leave it and certainly don't drop it but regardless the counselor meta needs to develop more.. Thanks for reading this book I apologize for making it sooo long
  16. ive been experiancing this crash for 2 days now and its really annoying now. Basically, i can not play the game properly as everytime i do something (first aid spray, dying, fixing, calling in etc.) it crashes on me. only way i can play is by doing nothing and let people around me do all the heavy lifting and hope the player that is jason melee kills me instead of grabbing me first. Its breaking my heart that this is happening, i love this game and i dont want a good game with potential like this one be ruined. please help me out!
  17. While playing as Vanessa I was escaping in the boat on higgs haven. Just as I escaped Jason tipped the boat. My camera then zoomed out and I hadn't escaped and I wasn't allowed to move but Jason couldn't kill me either, so I got kicked for inactivity.
  18. The game is great so far but there is one thing that becomes more and more apparent: When you die or escape early in a match, the resulting wait is very boring and makes dying a potentially frustrating experience (because you dread the long wait). It would be nice if there was something you could still do, apart from watching other players run around. Here are some suggestions: Be able to roll perks, change clothes, etc. Basically the Customize menu you can access from the main menu or in-between matches. Be able to see the status of the objectives, like you can see during the game Bet on the survivors: You can bet like 50-100CP on another player. If they survive, you get double the CP back. If they die, you don't get anything (hence a bet). Some kind of mini-game to pass the time Just something to make the wait less annoying/boring. ceno
  19. Would love to hear any fun escape stories you might could share from playing. I'll share a fun one from last night. I was playing 4 in party and 4 not in party and my friends and I were the last ones alive. We managed to get the car working and were trying to escape but Jason kept stopping us so we kept backing up and reversing and it was kinda hilarious bc ole Jason was good and almost got us multiple times. We escaped and were so relieved because it was a challenge only for me to come back as Tommy to survive again. So I come in alone with no friends and no car. My only hope was the phone. After evading Jason for what felt like forever, I finally get the fuse in the phone and call out. The next 5 minutes were hell. I used everything on my person to stop him except my shotgun. He chases me for 5 minutes and I barely escaped with my life. It was awesome and thought I would share my fun experience.
  20. So im thinking the traps Jason places down are a little too strong. They should be disabled with a quick time event instead of needing a pocketknife, or at least let a weapon disable the trap by sticking it in and then you lose the weapon. Traps should not kill in 2 hits as well. Also I feel like Jason being able to kill by just using his melee attack is kinda lame since i have seen Jason do that to avoid being stabbed with pocket knifes, But i dont really know how to balance this maybe he can only down with melee.
  21. Hi there, So I've been playing a while, and wanted to buy perks now but when I am trying to do so, it just shuffles for a while and then gives me an Error like : " Error! An error has occurred with your purchase. " Also another thing that I noticed is that when you're trying to place a trap near the stairs, basically any stairs and you get too close to them then after placing a trap you're inside the stairs and pretty much stuck.
  22. I decided to make a thread addressing dying early. This has been addressed in a separate thread but I figured we could compile it here and brainstorm since launch is happening. This is all second hand from streams and videos and just personal thoughts. I haven't played the game yet, due to me being too busy. The game is difficult, which I don't mind, but if you're bad or just plain unlucky, you'll end up dying early and frequently sitting in sessions for 16, 17, sometimes even 18 or 19 minutes per match. That can be frustrating and make dying not fun, and soil the experience. But there is a way to deter dying early, or at least making it seem more fair. A few suggestions I will post here: - Better spawns. 9/10 you'll spawn at or near key locations. Jason has to do very little hunting to find you seconds after the match begins. This can be deterred by spawning players further away from key locations rather than on key points and objectives. Thus Jason has to do a bit more hunting to find you and people may live longer. - Give grab kills an extra step. No problem with insta kills. But often times when Jason finds you right away he'll grab you and choke you out and that'll be the end of that. To make this less of an issue, have grab attempts fail if the counselor is more than 50% health. This forces Jason's to injure counselors before they can go for insta kills. This will also have a positive externality; it'd be smarter for counselors to avoid broken glass windows because that gives Jason a better chance to insta kill. Thus counselors live longer but it doesn't directly debuff Jason. I think, given these two steps, it will help games last longer and be more fun even when you die. Thus you won't be sitting there as long waiting for everyone else to escape.
  23. Hey everyone, how u guys doing? I have a question that has been haunting me a while, happens that after watching some gameplays of the Beta, i saw several players using the microphone to communicate it turns out that the language most used for communication in game was English. Like me, not everyone have English as their native language, btw, my english is pretty bad my speech may be worse. My question is, will the servers put together people from similar countries? To help communication between players? Or players from other countries will have to deal with toxic players talking about the way we speak (or don't speak) or something like that? i'm just a little bit worried about xenophobia inside the game or jokes about our voice, what do u guys think? How should I behave? Beforehand, thank u all (and sorry if I couldn't express myself properly)
  24. Put together a little something for the wait by way of some of the more entertaining and comical F13 gameplay videos from the beta from a variety of YouTube personalities. Maybe it'll help pass the time. Enjoy.
  25. So with the eventual impending launch, I figured we could make a list for new players to easily find some info and also to chat/review some of the changes since beta and how it might affect gameplay as well as how the game flow will go over the 20 minute time limit. Here's a short list. Add anything I missed if you want and I'll edit the OP later. * Drawers now stay open when searched. * Calling the Police: You need a fuse before you can call the cops. * Shift Grab seems to have been tweaked. * Stalk: Jason can now stalk without the music giving him away. * Sense and Sound: Jason's key tracking abilities have been tweaked a bit for easily helping councilors transition to one of the living impaired. * Councilor Stats: Stamina and stat tweaks for all councilors. * Breakable Fences: Fences are now breakable, putting an end to one loop scenario. * Jason gets traps and throwing weapons. * Councilors can use Firecrackers and Flare Guns to stun Jason. * The new maps, which we still know little about. That's a start. I think the drawers staying open when searched will speed up the gameplay quite a bit. That's actually a pretty big time sink eliminated. As for the cop calling, that one is still a bit of a need-to-see-in-action one. If the fuse is in the house right by the phone it shouldn't add too much time to calling the cops, how long they take to arrive is the next question. Have at it fellas.