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Found 28 results

  1. Just wanna say I love this game so far and I feel it has so much potential to become the best in it's genre. With updates and support I don't think this game will go any where. Here are some ideas of what I would love to happen in the future for this game: NEW ITEMS: Soda Can that replenishes half of your stamina bar once used. Relaxing Pills that make holding your breath last twice as long and lower down your overall fear meter. Effects last for a couple minutes. Beer that lowers the amount of damage you endure but increases stumbling chance. Will also delay being put into "crippling" movement state for 30 seconds when your health drops low enough. Effect lasts for a couple of minutes. Wooden Barrel Shield - Can be used to shield an ally from attacks or defend yourself from blows and can absorb up to three melee attacks from Jason. (two attacks if he is empowered in melee). Shield is immune to grabs from the front. Enter combat stance to use. (max of 1 per map) Backpack - When picked up, the counselor will wear it on their back and it will give you two extra item carrying slots. Sprint speed and stamina recharge speed will be reduced by 20%. (max of 1 per map) Bicycle - Cannot carry a Large Item while using. Speed is faster than the fastest Counselor. If Jason hits you or you get hit by a throwing knife while riding on bike, you will fall off and be instantly put in "crippled" movement state. Stamina does not recharge unless you sit still with bike. (max of 1 per map) Canoe - New way to escape via water but very slow. Will have to find an "Oar" on the map to use the canoe. Will not alert Jason if you board the canoe. Small Canoe icon can be seen by Jason on map. One counselor with one oar will have lower top end speed and harder traction. Two counselors with two oars will have increased top end speed and improved traction. Jason can tip over the canoe just like the boat. (max of 1 per map) TV that can be turned on to make some noise in some cabin's. Essentially new variety item skin for the radio. (max of 1 per map) NEW WEAPONS: Spear - Slow attack start but good range making it ideal for poking near windows or a door being broken down. Hammer - Slightly slower, smaller range but high stun chance. Oar - Decent range but very high break rate. (max of 2 per map) Taser - Similar to pocket knife but less stun on Jason and will not work on traps. Screw Driver - New variety item skin for the pocket knife. Ice Pick - New variety item skin for the pocket knife. Bow & Arrow - Large carrying item similar to beartrap. Must set arrow and then single shot use. Cricket Bat - Similar to baseball bat but less stun chance. Army Knife - Best durability weapon but shortest range. Can also be sacrificed to let one of Jason's traps go off. Nail Gun - Can be used to further upgrade a barricade to make it more sturdy or as a weak ranged weapon against Jason with limited ammo. New Game Lobby Customization Options: Game can now be set to 20 minutes, 25 minutes, or 30 minutes. Friendly Fire can now be turned off or on. Counselor Duplicates can be set to off or on. If set to off, duplicates of the same Counselor cannot be picked. Jason voice communication with counselor's can now be turned off or on. Counselor damage intake can now be set to Reduced, Normal, or Increased. Jason damage intake can now be set to Reduced, Normal, or Increased. Item Spawn for the map can now be set to Reduced, Normal, or Increased. Door Durability and Barricade can now be set to Reduced, Normal, or Increased. Weapon Durability can now be set to Reduced, Normal, or Increased. Perks can now be set to disabled or enabled. New Realism / Hardcore Mode: Minimap for players on the bottom right is disabled You will not be able to tell who is dead or not when pulling up the player scoreboard Pulling up the map will not update what objectives have been complete or are currently in progress. Music for Jason is disabled until you spot him or see him in your sights / screen visual radius Fog will shift in and out during certain areas making surroundings slightly more ambiguous. NEW Counselor Changes: Counselors Can now "Whisper" by pressing the Mouse Scroll Key button (or a separated key bind) ONLY during crouch. Whispering causes Jason to have to be a lot closer to hear Counselors talking. Whispering will not be picked up through radios and cannot be used to communicate with other counselors far on the map. Counselors can now hide in Bath Tubs or Close Shower Curtains in bathrooms. Showers can now be turned on inside in some Cabin's and this will create some noise similar to a radio, BUT with much less radius. It will simply light the cabin red if Jason is close enough. Counselors must now execute the prompted button key required if they are wielding a pocket knife and Jason grabs them to use it. Firecrackers now cause counselors to stumble and take a small bit of damage if they get too near. Firecrackers and Flareguns are now friendly fire prone. Counselors can now disable "lock-on" on towards other counselors by pressing a specific key bind. Stumbling now causes counselors to lose 10% of their stamina. Shotgun blasts can now break windows. Shotgun blasts can now damage Jason or counselors if shot through windows. NEW JASON CHANGES: Jason is now vulnerable to attacks while attacking a door or performing certain environmental actions. Jason is no longer completely immune to bear traps when blocking. Blocking a bear trap will now slightly reduce the stun time instead. Jason now has one second and a half of charge time on his kill moves if he connects a grab on a counselor five seconds after using the "Shift" ability. Environmental kill moves are not affected by this charge time and can be done instantaneous if in proximity. Jason now has an extended brief window (one second) of vulnerability from other counselors immediately when grabbing a counselor on the beginning frames of animation. Breaking 'opened' windows hit detection slightly improved to prevent some weapon swings to miss frequently. Extra furniture props can now be broken by entering a small cinematic sequence once performing the action button such as; big couches, giant bookshelves, giant tables, etc. (none of these are furniture that have items in them) Knocking on a locked door will now slightly increase fear of counselor's that are in the cabin. MELEE: Jason can now perform a swift attack with his weapon while he is "running" or speed walking by holding down the attack button for one second and then releasing. This attack recovers a few frames faster than the grab attack and has more range. (Jason will not come to a stop when using this attack and can continue to run or speed walk) THROWING KNIVES: Picking up throwing knives from the environment is now a bit faster and more efficient. (DEVS ADDED) Throwing knives can now headshot counselors. If at full health, a counselor will instantly become crippled. If less than full health, and counselor will be instantly killed by a headshot. Throwing knives aimed and thrown at a counselor's leg will drain 20% of their stamina upon impact. Throwing knives can now be thrown at a window to break the glass. Throwing knives can now be thrown at a bear trap placed by a Counselor to set the trap off. TRAPS: Traps can no longer be placed in close proximity with each other. Traps can now be recovered or picked up on the map with a total of three extra to find. One of them will be in Jason's cabin to collect. New ability to place down a "fake" bait trap with just leaves. Jason will enter his usual "placing trap" animation but just put leaves instead but the sound effect will trick counselors. These fake leaf traps expire after 30 or 60 seconds and only two fake traps can be set out at the same time. Traps can now be set on boat docks. Traps can now be set in cabins. Traps that were not "triggered" can now be repicked up by Jason to place in a new position. SHIFT: Jason can now be hit out of or during Shift active frames. (this includes beartraps, shotgun, firecrackers, etc.) When Jason enters Shift, it now activates a brief sound queue to alert nearby counselors. (this does not happen if Jason has Stalk active) MORPH: The selection point on the map where you choose to Morph is now more accurate when you teleport there as Jason. (DEVS ADDED) RAGE: Once Rage becomes active, all stun time on Jason is now reduced by half. Once Rage becomes active, Jason becomes invulnerable during Shift and it's active frames. Once Rage becomes active, Jason gets a slight movement speed increase when he enters Combat Stance. Once Rage becomes active, Jason's melee attacks recover faster when he is in Combat Stance. CAR: Throwing knives can now be thrown at car tires to make them slightly increasingly difficult to drive. Car windows can now be broken and this will just allow throwing knives to be able to connect on a player in the corresponding seat. Jason can now hit and stop a car going backwards by getting behind it and performing an action command when prompted as the icon appears. NEW PERK IMPLEMENTATION FOR JASON Perk abilities and unlockables now added to Jason. Jason can have a max of one perk equipped to each load out. New Perk - Hunter - Traps capture Counselors for twice as long. New Perk - Sharpshooter - Throwing knives now deal double damage. New Perk - Collector - No cinema action required for picking up a Throwing Knife. Just go near and tap action button to pick up instantly. New Perk - Unstoppable - Pocket knives will not stun Jason after he drops the Counselor. (they will just disable his special abilities for five seconds) New Perk - Untamable - Negates and bypasses any tasers. New Perk - Fireproof - Stuns from Flaregun and Firecrackers dramatically reduced. New Perk - Nightmare - Amplify Counselor's fear and cause their fear meters to shoot up more rapidly. New Perk - Silent but Deadly - Further increase the effectiveness and duration of Stalk. New Perk - For Mother - Rage meter increases quicker over time. New Perk - Unforgiving - Shift is learned first instead of Sense during the beginning of the game. New Perk - Cloudy Weather - Cause a heavy thunderstorm to plague the map slightly obstructing counselor's vision once Rage becomes active. New Perk - Tyrant - Maximum health, damage sustainability increased, and mask is harder to knock off. New Perk - Enraged - Melee weapon attacks now drain 20% of stamina from counselor's per hit. New Perk - Speed Demon - Overall move and top end speed slightly increased. New Perk - Terrifying - Increase counselor's overall chance to stumble by 10% when around you. MATCH MAKING You can now select language preference when searching for public games. New key bind and option for "mute all" button added. New option to individually mute players during game added. New option to "report player" after a game has finished. Max of three reports per day allowed. Once a player receives enough negative reports, they will be placed in "low priority" match making system which will make them more likely to match with other users in "low priority". Players placed in low priority state receive half XP and CP until they complete a set number of games. TOMMY JARVIS: Tommy Jarvis does not pre-spawn on the map during the "intro movie" scene for the player until AFTER it is fully completed. If you are the last person to survive as Tommy Jarvis, you receive bonus XP. If you survive simultaneously with another final remaining counselor(s) via boat or car, you receive bonus XP. Each time you successfully help a survivor break free from Jason's grab, you receive small amount of bonus XP. Each time you heal a counselor, you receive an additional small amount of bonus XP. Killing or "betraying" a counselor is now -1000 points as Tommy Jarvis. JASON'S MASK: If a counselor escapes or survives the match with Jason's Mask in their inventory, all players receive bonus XP and CP. MINI INTRO CINEMA When the game starts, the player who has been selected to be Jason will have their Counselor selection "killed" by their Jason in the intro instead of it being the same guy 24/7. MOVIE SPECTATOR CINEMA MODE: When a player is dead or they survive, they can choose to enter movie cinema mode which will automatically follow the counselor(s) being chased by Jason. The camera will also shift between players and prioritize to those doing action themed events such as filling up cars with gas, installing batteries, propellers, repairing electricity, fighting Jason, etc. New camera angles that cover more space, screen size, and combination of camp camera when needed will also ensure and happen as fights and dramatic chase sequences occur. Just sit back, grab some popcorn and watch the action ensue as your team tries to survive the rest of the round. AFTER DYING OR SURVIVING A ROUND: Ability to roll perks, customize character clothes appearance, or equip / change load outs is also available to spectators that have survived or died while they wait for the remainder of the round. You now receive bonus 20 XP and 10 CP for each remaining minute you spectate until the match is complete. New camp cameras have been added increasing the total numbers of them on each map. Players can now type to each other with a text box while spectating. (only players who survived or died can see texts) The progression tab and badges can now be viewed while in spectating mode. QUITTING GAME / PENALTIES: If someone playing as a counselor leaves the game, their character will immediately drop all of their inventory and remain alive (idle) and available for Jason for scoring a kill if found. When someone leaves a game, they will be rewarded with only half of the XP or CP that they accumulated for that game. Players now have the option to reconnect to a game that they left if it is still running. "Mother's Disappointed" -1000 points penalty and loss if leaving a game as Jason. Penalty for betraying and killing a team mate as a counselor has now been increased to -500 points. (DEVS ADDED) Multiplier of 2x penalty deduction added for consecutive team kills and betrayals by the same counselor. Total amount of times a player has performed a "Betrayal" is now added to their profile. Killing blows from bear traps for counselor's do not add to the "Betrayal" number on a player's profile. Total amount of times a player has left a game before the game was completed is now added to their profile. Thoughts? Post here and feel free to share.
  2. I am stoked for this first off, super stoked, that aside here are just a few of the many things I hope we get in this game. --- Jason is a stalker, I hope we get lots of windows, Jason can watch through windows, but as anyone who has see the Fridays can attest, Jason needs the ability to break the glass and snag a councelor from within a cabin... Don't go to close to those windows!! --- Mrs Voorhies??? --- I hope Jason Controls something like left for dead zombies, where he can basically teleport as an invisible ghost with the ability to appear just out of site of the players. This gives hime the ability to appear in a room that was just checked by a group, or around the next tree on a dark lonely path through the woods, as so often happens in the films. --- Friday the 13th part two costume, easily the scariest Version of Voorhies, let me put a bag on my head with a single hole in it and kill some kids!! What are you all hoping for?
  3. I apologize in advance, this post is going to be more of a rant. I'm at the point where I'm seriously thinking about not even playing this game anymore. I'm playing on PS4 and it is ridiculous how many times I run into groups of friends who'd just sit in PS4 parties, not even trying to join game chat or communicate with others but their friends. It's even worse when one of them is Jason. I had a game where there was only 4 of us left and we had the 4 seat car repaired. I got in the car and they waited at the exit until Jason could grab me, then they drove away and escaped while he was killing me. The game I played right before writing this post, I put gas and the battery in the 4 seater, then I was waiting at the car to see if someone turns up with the keys. After the person with the keys showed up, I was standing next to the car just so I could get in quickly. Well that didn't happen, because right after he started it, he immediately drove away. I tried to ask him if he could pick me up, but of course he didn't hear me since he was in a PS4 party. He drove away to pick up 2 of his friends, one of them were playing as Tommy, still had the shotgun. (It might be just me, but when I play as Tommy, I try to stick around for as long as possible to help other counselors.) They still had an empty seat, but wouldn't wait for me. I know that not every game goes the same way as these examples but lately, I run into rounds like these a lot more. :/
  4. Okay I just have to say I love playing this game but there are so many things in this game that flat out don't make it deserve the $40 price tag. For instance why is there so little variety in the game (for instance why do I see the same lame cutscene of Jason killing the same dude over and over the same way over and over. The counselors should have more besideso palette swaps, like for instance brand new clothing pieces. Also this game should not crash so frequently, I mean the best thing would be to keep a games stability. Also I wish there was more than 3 maps, I know those were pretty much the only camps in the movie but why not make your own camps, it doesn't all have to be related to the movies. I have seen new games come out that were cheaper and had far more content and variety at launch. Like I said I love this game but I've seen more from cheaper games or the same price, what do you guys think?
  5. Objective based Game modes similar to cod franchise and other multiplayer games... feel free to suggest some ideas like mine. 1. Like capure the flag. Gotta maintain position in an area to call in a military strike and avoid Jason too. 2. Roll the dice. You press a button to initiate a dice throw using 10 dice at once and you can move that many number of steps to either catch a councellor or escape Jason. 3. Create a flame thrower. Only way to win is to gather components and drop them off in locations that change every 3 minutes. If 20 components are collected and delivered then someone spawns a flame thrower. 4. Jason possession A random player is possessed by Jason and gains superior stealth, speed and strength but with low health. Players have to figure out who is Jason and killing wrong player results in suicide.
  6. Some of the players on so many forums and media outlets are crazy to me. I guess I just see it differently. This game is not Dead By Daylight. It's not supposed to favor the counselors. Jason is supposed to murder people, multiple people, every game. There should not be frequent games where every person is surviving. The entire point of the game is to show the movie slasher maniac Jason Voorhees chasing & murdering teenagers. You're supposed to feel panicked, like you're on a time window & that you're constantly struggling to live/survive. You don't WANT Jason to find you or grab you or catch you outside of a building. Everyday there's new threads that pop-up wanting to nerf Jason. Saying his skills are too strong. Saying counselors are too weak. Yet as much as I've played this game, I see people survive every game. I rarely see games where Jason kills everyone. I see people that work together & achieve objectives. I see people that rope-a-dope Jason for a pretty lengthy amount of time every game. I see people, strangers, that communicate & group up. You get to play Jason like 1/8th of the time - do you really want to feel like it's a chore to play as him when you finally get him? It should be fun! You should feel super strong! Do you really want to play as a counselor and feel like the game doesn't have any challenge? Is that worth it for the 1/20 games where he grabs you from farther than you feel you should have been grabbed? Jason goes for a grab & misses (it happens a lot). Jason gets hit with fireworks & stunned. Jason gets hit with a weapon & knocked down. Jason finally grabs you & picks you up but gets stabbed with a knife. Jason grabs you again & a teammate hits him & breaks you free. Jason gets shot with a flare gun & stunned. Jason is frustrated but finally gets you & kills you with a grab kill. OK, that's 1/7 (1/8 if they call Tommy) of the counselors but Jason is too OP because that person still died so it's bullshit..? And that's not counting if that person has a big stamina pool & is close to cabins (as you should be) to be able to window jump & go back-and-forth between two. While Jason has to break windows, break doors, hope to slow you with a throwing knife, listen for if any of his traps go off & wait for his cooldowns to comeback while you're bouncing between. Or if Tommy comes back to help you get away. Or if another teammate comes to help you get away. Or if he leaves because he hears something else that's more important (like a car engine) or believes you when you say into the mic "just take the boat & go, he's on me!" You know when Jason dominates? When people are silent, run around with a thumb up their ass & don't try to accomplish objectives. You got killed in the woods? Why were you in the woods? How much noise did you make? What items did you have? Does anyone else in the game know what items you died with? Did you die to a grab? Did you die immediately, or did Jason have time to walk you out of the brush to an area that required more space for his animation kill? Were you completely unarmed? If you were out in the woods unarmed & got shift+grabbed & died I don't care how far away he snatched you with his grab, that's your fault. Where did you spawn? How many drawers did you get to go through before he found you? Did you have a map? A walkie? What objective were you working toward? Jason is not too OP. You think they put all of those kill animations in the game & had all of those Kickstarter backer goals of kills so that the random Tiffany counselor can escape with the cops every game? C'mon, man. "Oh but it's a bug!" "Oh, but it's a glitch!" "Look at this animated .gif of his grab for the thirtieth time that was set-up by two people in a private game that didn't happen in a game I was in!" You died. You can play again. It's not a big deal. You're supposed to die a lot in this game! Think about the circumstances of how & why you died, even if you died to Shift+Grab into Asphyxiation. Did you have teammates around? Did you have a knife? How early in the game was it? Why were you not in a cabin? How much noise did you make? Were you installing something & messed up? What's the repair of the counselor you were playing? I feel like a lot of times there's other reasons for deaths other than "that's BS, Jason is OP. Nerf pls." Were you communicating with teammates? It sounds like some want the counselors to win all the time & that Jason is supposed to work hard to achieve one kill on a nobody when he's expected to kill multiple nobodies per game. The game is about Jason, not the counselors. Jason has four Skills total. Four. Morph, Shift, Stalk & Sense. I've seen threads already saying that Shift, Morph & Sense are too strong. I've seen threads that his Grab is too strong. That his animation kills are too fast. I've seen threads that a Jason that swings his weapon is "cheap" & that his swing is too fast. I've seen threads that Jason's traps are too OP & putting them on objectives is not fun. Like, I don't know what people want? You want a Jason that only has Stalk & Throwing Knives? It's frustrating to keep seeing all of these nerf threads pop-up when I'm playing & enjoying the hell out of the game. I die a lot. I survive a lot. I've been Jason quite a few times. Sometimes I get quite a few counselors, sometimes I don't get as many as I think I should. That's the name of the game. Ask yourself questions & think of the circumstances surrounding your death after Jason gets you. What could you have done differently? Was the death your fault?
  7. As it stands right now the traps need looking into because you can stack 2-3 traps in a single leaf pile so when you escape one trap it auto puts you into the 2nd one and kills you. I think we really need traps to be unstackable so you can't just put them all in one spot which auto kills someone after they step in one. Also just on a realism note how would you stack 3 bear traps on top of each other anyway?
  8. This game was gifted to me on steam, When I try to launch it just takes me to the steam store. I have verified cache files as well. Reinstalled and restarted, checked for updates e.t.c. Please help. Thank you!
  9. This problem has been off and on for a little bit now. I've noticed that in the pre-game lobby AND during the game, My game-chat is NOT working. My Mic is registering my voice but nobody can hear me, except for my friends or those who are in my party. And, it isnt my settings or anything. I this a known issue?? It's getting very difficult to play, especially when new people want me to join their game and I cant help them out by talking. In case you were wondering, I play xbox.
  10. In-game chat cannot be picked up from an external device (Elgato for example) on Xbox One. Even when you set chat to play "from headset and speakers" in the Xbox settings it still doesn't work. It kinda is a bummer, the whole point of making videos on the game is so you can hear everyone and their reactions. Only way you can currently do that is if you're all in a party. Which defeats the purpose of the Proximity voice chat. There is a setting in the options of the game that seems like it is what I was looking for, but that too does nothing. It'd be great to see implemented cause if not it kinda doesn't allow for there to be a YouTube or streaming community for the game. Look into it, please?
  11. Hi ^^ I am just here to give some advice that might help improve the game you can choose to listen or not it is your game anyways. 1. During the boat escape it is almost too easy for Jason to tip the boat allow Jason to stop the boat then play a mini game in his attempt to push the boat sideways. 2. Jason's grab this is definitely a must his grab must have a longer cool down most people shift right click then laugh and it isn't cute well at least to me isn't it is an easy win for any Jason almost too easy. 3. When driving the car Jason can easily stop it from just standing in front in exchange for the stopping the car Jason should get injured and fall back the car will still be broken however the stun for Jason will allow players time to leave the car and not get instantly grabbed out of the window. 4. My main concern however is his grab it is far from fair even if he is the Jason and he is also able to hit people through doors and through windows if he hits his axe correctly through it! 5. Swim Speed - the only Jason should be able to swim like an athlete for the Olympics is the one who has the passive for it all the other Jason's are literally sharks in the water making the water passive one useless just nerve the speed just a little. 6. For future DLC maps I suggest not only putting in camps even in the movie's there are building areas. 7. Only Tommy can kill Jason this was based off the movie but 2 minor characters other then Tommy survive allow other survivors to finish the job only smart people will know how to swerve melee his mask off. I don't want to over burden anything in this post's so that is all I have to say for now ^^ I think these are pretty needed fixes for the most part.
  12. Looking to set up a list of people on ps4 that like to play as counselors or Jason, have fun, and not have to struggle with waiting for random lobbies. Would like to have matches with: Guys or gals eighteen years of age or over. Be a good sport.Getting XP is good but there's no fun if that's the main focus. Having some laughs, screams (and a few tears) is more enjoyable. Have fun! Even if it's running in terror from Jason. Prefer mics so teammates can help each other. (And Jason can be extra terrifying.) DEFINITELY important : It's no fun when players throw insults, slurs, or derogatory comments at fellow counselors or Jason. We want to play the game and have fun. Don't be an ass. Be kind. Some folks just started playing and are learning the mechanics. Don't belittle them, help them out! Don't sabotage fellow counselors. It's fun to bullshit but blocking a door or window so someone can't get in, purposely shooting another counselor or trying to kill them for their loot: Not cool. If interested definitely respond and I'll shoot back with my psn name.
  13. My name is Domo, I run a rust server [US WEST] RUSTY EMPIRE, Create youtube videos (very small channel) https://www.youtube.com/channel/UCznUAL5kX1uxNC9YrgsvQHw, and I play a lot of video games. I will be posting my Ideas for the game and hopefully be a welcome part of the F13 group.
  14. I started the game, I went into the barn, I looked for more objects, a survivor attacks me in the back and I defend myself, I try to flee and Jason catches me and kills me. It does not hurt the other survivor and they go together. Conclusion: the two players communicated by voice call in a PlayStation 4 group, the survivor told Jason where the others were to win the game by cheating. Evidence: https://www.youtube.com/watch?v=TXGRM4HRCHw&feature=youtu.be The nick of the toxic user: bethysniper05 By this I want to show that there are players and players who do not respect the community, and I think they should be sanctioned for dirty play. <iframe width="1903" height="716" src="https://www.youtube.com/embed/TXGRM4HRCHw" frameborder="0" allowfullscreen></iframe>
  15. Anyone know of a way to record in game voices on xbox, other players voices only come though headset and will not come though tv so can not record them the normal way, please help
  16. My internet is fine, is anyone else getting this error message? Database Login Error: Verify Internet Connection. Try Again or Offline MY INTERNET CONNECTION IS WORKING FINE.
  17. So I backed the game a couple of months back and played the beta and it was great. Got my game code emailed to me today, but whenever I put it onto the redeem page on my ps4, it says the codes either incorrect or no longer valid? I've emailed and tweeted the team but no response yet so was wondering if anyone else had this issue or knew a way around? Thank in advance!
  18. Hi, if you wanna play a game of F13 but can't because of the servers. Just drop your gamertag in the comments and I will send you a gameinv. Just be expecting one
  19. Will the base price of $40 increase on STEAM after May 26th?
  20. I haven't had the pleasure of playing the beta but from watching videos it seems the combat or fighting posture is not very accurate or cumbersome. Am I right in this assumption and is there plans to work on that?
  21. Hello everyone! I've made F13 Fan Group on Steam so that there is even easier access to find people to play with on and after release and to make friends who also enjoy the game! Along with the group, I made a discord which you can find posted on the group page where we can all talk and play together further. Here is the link to the group!: http://steamcommunity.com/groups/f13fg
  22. agony

    Alright, so this Agony game got hyped up after a trailer a while ago. I don't think anyone was asked how they thought it would be? Post your opinion below, if you haven't viewed the gameplay trailer, go look it up. Below is my opinion. Personally? I don't think it'll turn out. To me, it looks like another, "Run and Hide from the scary monster" game with little innovation gameplay wise. Those types of games are fun and great for survival horror but that doesn't mean you can't make a generic one. To me, it will seem to suffer from Outlast II Syndrome or Battlefront Syndrome; beautiful exterior (Agony is beautiful, but horrifyingly so) but the gameplay and content itself is generic once you strip that away. This is pure speculation so don't take it to heart; I think Agony will be generic and people will fall for the setting and graphic style of the game to suck it's dick. I may be being pessimistic here but honestly I have a feeling what will fill this game is shock horror/gore and being as edgy as possible. Intense gore-fests doesn't make a game scary. Hanging babies on hooks from the ceiling doesn't either. It has shock value but you earn that shock, and I fear that this game will feel like it doesn't need to earn any shock horror just because it's set in Hell. That's really it. I hope I'm completely wrong, and chances are I am, but how about yourself how does it look to you?
  23. So this is a topic dedicated to the first person shooter series known as Turok. Any one here who played the games and are fans of it or at least heard of it ? Share your toughts. Recently 'Night Dive Studios' released a remaster of Turok 2 Seeds of Evil on Steam with improvements over the original N64/PC version,they also released a remaster of Turok 1 about a year ago too. Here's are 2 review videos made by Gggmanlives on those remasters. Turok 1 remaster review : Turok 2 remaster review : If you guys are interested in buying those remasters,here's the steam pages of the games. Turok 1 Steam page : http://store.steampowered.com/app/405820/ Turok 2 Steam page : http://store.steampowered.com/app/405830/ So yeah,share your toughts on the series. Also i do hope that 'Night Dive Studios' eventually do a remaster of Turok 3 Shadow of Oblivion,like that the original N64 trilogy will be all remastered.
  24. My friend bought the DLC for me and put my email in and only he received a confirmation email. Am I supposed to receive a confirmation email as well? Because it did charge him but were worried that it won't send me the code. Will I still receive the codes when they are released or was there some kind of error?