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Found 7 results

  1. Ok, I was giving some thoughts to potential new game modes that might be interesting. An idea popped in my head for a checkpoint run that would take place on a map. Not sure what to call this idea for a mode. Maybe "Death Race"? 1. There would be 13 checkpoints scattered throughout the map. Each counselor could see the next checkpoint that they needed to reach by arrow indicator on their mini-map and as an icon on the mini-map when they were close enough to it. 2. When a counselor reaches a checkpoint they have to interact with it to get a token (checkpoints can be indoors or outdoors). When they get the token, the next checkpoint will be annotated on the mini-map. Each checkpoint they reach they will get an XP award in addition to the token. 3. When a counselor gains all 13 tokens they can exit the map at one of the points where the cops would normally arrive. 4. Jason's task of course is to kill all of the counselors before they collect the necessary tokens and escape. 5. The whole of the map would still be usable, so counselors can hide and move through cabins as normal, or use any means they can to reach the next checkpoint to get their token. 6. No other escape options would be present on the map. No phone. No cars. No boat. No Tommy. 7. Jason would know where all the checkpoints are, but not in which order counselors will have to reach them. The order of checkpoints randomizes every match. What do you think? @Gertz
  2. So I have an idea for an alternate game mode for F13. While people are suggesting for Roy to be included as another Jason, he wouldn't really be able to fit into Jason's role since he's just a normal guy. So what I was thinking was there could be a game mode that takes inspiration from the old ZX Spectrum Friday the 13th game. Where everyone is a counselor and one is chosen to be "Jason" and the objective for them is to kill everyone and it's everyone else's goal to find and kill the Jason player. So for this Friday the 13th game, it could be that everyone spawns as a counselor and one player is selected to be Roy. They aren't revealed to be Roy until they are caught killing someone, or are killed. Unlike regular F13 matches, this would have no escape options and the entire goal would be for Roy to either kill all counselors or be killed. So the player chosen to be Roy would start the match like they are a normal counselor, finding weapons etc. And they would try and single out counselors and kill them indiscreetly. The player being attacked would see they are Roy but not anyone else unless they witness them doing it. Roy could work either as a counselor simply wearing the Roy mask and coveralls, or a full-on unique model. The counselor just dressed as Roy seems like a better idea. The Roy player would have the same combat as Jason does with weapon swings and blocking, but much weaker in terms of fighting as unlike Jason he can't outright grab and kill execute someone, he would rely entirely on killing with hits. The most important thing with Roy is he can be killed outright unlike Jason who requires a series of steps to be killed. Counselors would have to work together to defeat Roy and hurt him enough to kill him. If the players succeed in killing Roy or if maybe time runs out, they win the match. If Roy kills every counselor, he wins. It would basically be an asymmetrical multiplayer mafia game.
  3. Hey , people what do you think about a mode that jason fight military forces like part 9 and Jason X.
  4. A post by @LawDog had me thinking of a new mode: Possession One player starts as Jason No one can see who picked which counselor at the beginning of the match, or the Jason player is assigned only when the match begins The Jason player has to kill or possess counselors The body of the counselor possessed by Jason deteriorates as the match goes on, causing the need to possess a new counselor or be easily identifiable/grow weaker XP bonuses for sabotage Escape or maybe the Jason player can only be stopped with that stupid Voorhees dagger Anyway, just an idea. Thoughts? Ideas? I'm pretty sure this isn't an original idea but I wouldn't want to see possession inside of the regular game mode.
  5. There should be a game mode where there is two teams of four and one jason. There would be little resources on the map so the teams would have to kill each other or bargain for items to escape. Another one is a mode where there is two jason players face off for most kills and can stun each other. Counselors numbers should be brought up to ten. Another silly one is death match with all characters being either just counselors or jasons. Fun fun! Sorry if this was already said. First post, just saying stuff. >_<
  6. It would be nice if we had a couple special game modes. like for example: The map will be a boat, where counselors will try to hide as long as possible from Jason, But Jason has no abilities, so he can only walk/run around or inside the boat and kill people, just like in Friday the 13th: Jason Takes Manhattan. Let me know what you think of this concept!
  7. Correct me if I'm wrong and ill-informed It seems from the gameplay I've seen that Jason will always be chosen randomly? I'm curious to know if that's not really the case if you so choose it not to be. Can you pick to always be the killer (Jason) when you play the game? It'd be kinda disappointing if its always random. I mean it in the way where someone says "let me be jason, Please let me be Jason" And Vice versa for people who really dont wannaa be Jason that Game. Its that frustrating moment that concerns me at this point. It kinda what drove me from evolve. I want to pre-order this game asap but I feel like those frustrating moments will eventually get annoying.