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Found 64 results

  1. I remember when there was only one map for the beta, now there’s 7. Also, I loved that little animation that counselors and Jason would make if they moved, or turned. I thought the breathing sounds you made if you crouch-walked was cool too. Also, do you guys remember that “Ability” prompt that was visible near the clothing? I wonder what that was used for. Another thing I liked was that you didn’t make a “grunt” noise if you went through a window, and that you had to hold E or A to open a window. Also the window opening noise didn’t match with the window movement. Ugh, I miss that so much. Oh, and if you were holding a weapon and you swapped that weapon for a different object, the weapon would do this little falling animation. I miss the beta alot! Post on here if you have anything else to say, or do whatever. Idc really Just wanted to share
  2. Tonight I saw Jason die 2 times in one night, including a case where the counselors were hunting down a fleeing Jason. Have a look: Not exactly like the movies, is it? How am I supposed to be fear Jason when he is this weak? Another Jason saw me with the sweater and ran! The counselors are now over powered and Jason must be reverted, both grab and traps, or he must otherwise be made more powerful to bring the correct balance back to the game.
  3. I have been going through a lot of game play over the last few months and one thing i think would be a great addition to this already great game would be customization options for private games. not anything intense, but something along the lines of map options where you could put maps on random, but get rid of the ones you don't want to play (ex. say you just want to play the big maps, or vice versa just the small maps, or you don't want to play Packanack, or you don't want to play Jarvis House, you could toggle them). same thing with counselors, (ex. Tiffany toggled off so players that join your private game aren't stupid and don't rely solely on you to fix everything. I know they all have different perks for a reason, but when you're in a game where 5 of 7 counselors are Tiffany just so they can stare at her ass, it becomes a bit irritating) To take it a step further, Jasons. Toggle on accepted Jasons (ex. no Part 7, no Savini, etc) I feel like these options would allow people to host better online matches that feel more fairly placed for everyone, again not having a Tiffany/Chad army. and would enable you to pick maps with random option without having to play maps nobody in the lobby wants to play especially if they only have 10-15 minutes. I really hope this is take into consideration at the least. If you read this and like the idea please bump this to help see it through. Thank you, Thy King Se7en
  4. Halloween is quickly approaching and it looks like we may be getting a clothing pack. What costumes would you guys love to see in the game? Go wild, this isn’t a suggestion thread, just fun brainstorming. I’d love to see a cute cat Deborah or a bunny Tiffany.
  5. How about it? I was thinking... Slugger does not increases the damage percentage that much (compared to Sucker Punch). And why the hell would I use a baseball bat with a strength-based perk???
  6. Guys, I understand that programming an AI Jason would take lots of time, effort, and money, but please consider making counselors playable for Single Player and Offline Mode. You could always make smaller versions of each map so they are not as large making programming for Jason more difficult than need be. It would really make stealth, survival, and fighting Jason fun and tense!
  7. I know this may sound random but has anyone heard about any counselor action figures or collectables to be expected in the near future? I think it would be awesome if Jason Savini to also be collectible
  8. I want another Bikini pack one with more bikini choices for each counselor and of course a thong choice bikini for all the women. It's an adult mature game and let's face it sex sells all the guys and even a good bit of the ladies I have played with would love the option of a new bikini variety pack with new sexy bikinis in the game as many feel the developers played it too safe not showing enough skin as well as not giving much selection to each counselor after all it's an 80's horror game based off of 80's horror films esp Friday The 13th and 80's horror was known for the nudity, so another bikini pack with a variety of bikinis per counselor and a mandatory thong bottom option for all the ladies would be ideal as I am sure all of us mature adults would greatly appreciate this I would also bet that nobody esp us guys would hesitate to pay a few bucks for this added feature. Further allowing skin changes such as tan skin, bikini lines, pale skin etc along with hair changes per counselor would be another great feature added to all counselors.
  9. Hello Campers! I'm wondering if any of you have noticed some ps4 Players recently that use Brandon/Adam with special looking outfits? Ive never seen before and i play quite alot. *LvL 81* Brandon counselor being a "LIFEGUARD JUMPSUIT" ADAM "WHITE Sleeves /BLACK Jacket"
  10. I posted this in the wrong place so here it is. I was chatting with some players over the past few days and we came up with some ideas for additions to the game. First, it would be awesome to have a map set on the property of Pinehurst Halfway House. The map could focus on the main structure, but also have a car to escape and perhaps a moped. This would be a great departure from the usual gameplay and much artistic license could be used to construct a larger compound area for the entire grounds of Pinehurst. I also think there could be a "Forest Green" map that would basically just have slight adjustments from the Camp Crystal Lake map but more late 80s and renovated with a few new buildings. Some of the buildings could be inaccessible or boarded up and only have one way in. A total of 6 maps would be amazing to choose from. 7 would be spectacular. Then there wouldn't be a need for any new maps. Next, it would be awesome if another character to come back with once we die. That is, if conditions are met. We came up with one doable idea and another more far fetched one. first, If someone calls the police, a dead player should spawn as Sheriff Garris. This is a fair compromise for getting a second chance like when Tommy is called. I think it would be interesting if a person who dies comes back as a Sheriff Garris once the police are called. That would be very interesting. I also think Jason should get a bonus for killing him. Secondly, another character that could show up would be Tina equipped with unique telekinetic powers. She can stun Jason with her own cool down power. I always thought Tina was such an interesting character. These bonus characters would help with rage quitters who die unfortunately within the first few minutes and leave. If they stay, they could be chosen as either Tommy, Garris, or Tina to come back and help the campers in different ways. Dead players could have 3 chances to return if someone calls them so there's no excuse for rage quitting also, expert Jason's would have another chance to get 3 extra kills and bonus xp for killing the special characters I think it would be great to have 4 more counselors to choose from. Next, it would be great to be able to customize a 30, 20, or 15 minute game. Also, it would be nice to customize your favourite counselor with 3 trait points. Like the perks, those trait points can be removed or added to another counselor As well, I think adding another way to escape would be nice. A moped. You have to find the wheel and the keys and it can seat two people. Lastly, finding a way to prevent the same items from spawning in the same cabins would be a huge help. For example, two maps in the same cabin. I believe all these ideas would help to continue elevating the game, thanks for listening!
  11. Many counselors have stories of perks they "Accidentally" sold when trying to sell a different perk. While I may rue suggesting this as a preferred Jason, let's have a "Perk Call Back" system where after deleting a perk, the perk then goes down-screen into a "To Disappear" queue, where the perk flashes slowly, and is held for a limited time of about 30 seconds. If a mistake was made, the player will have 30 seconds to go down screen and "Call Back" only the most recently sold perk which is now sitting in the "To Disappear" queue. Any perk in this "To Disappear" queue vanishes forever if a second perk is deleted as doing so causes the second perk to take the place of the first perk deleted in the "To Disappear" queue. Finally, if there is a perk in the "To Disappear" queue, make it so that players cannot delete a second perk until they review and confirm the perk that is about to disappear in a pop-up dialogue that appears as they are about to sell a second perk. This whole system, as described here, will prevent accidental deletions while at the same time, not allowing counselors to cherry-pick from multiple deleted perks.
  12. @GunMedia_Ben @Gertz I was just thinking. The bodies pretty much lay around and act is fear landmines in-game. They cause the counselors to have a little jump and Fear spike, but that's about it right now. It might be pretty neat if after say ~3 minutes a body will get "moved" and strung up at a traverse-able window or in a doorway on the first floor of a nearby cabin. This could represent Jason "relocating" the counselor's corpse. Make it so the body blocks the window or door, but can be ripped down by a counselor using a simple QTE (based on Composure NOT Repair). Doing so would spike the counselor's Fear and clear the body. Make it so Jason can just approach a body in a doorway and tear it down with a button press (like breaking a window or generator). You'd have to have a few rules governing the mechanic. 1. Bodies will relocate only if no player is in line of sight to the body or the location it will randomize to. If this cannot happen, the body will not relocate and remain where it was originally. 2. Bodies will only appear on the first floor of structures. No need to have people complain how a body got nailed outside the 2nd story window at Higgin's Haven main house. 3. Bodies missing arms won't relocate. Need something to tack it up with. 4. Bodies killed outside will appear nailed up outside of cabins. External window and doorways only. Keep it randomized but bodies will not show up over shuttered windows. 5. Bodies killed inside will appear over windows and doors. The doors can be internal to the cabin or over exit doors. 6. Moved bodies will show up as a green marker on Jason's map. That way the Jason player is aware of new obstacles he has ostensibly set-up. Essentially, the bodies would become delay hazards for counselors that cause increased Fear accumulation in their radius (think radiating Fear landmine). They can be torn down but they also act it inhibit counselor's movement. Counselor's failing checks on the QTE won't notify Jason, but their Fear will spike drastically with each failure. It is a bit disconcerting tearing your buddy off of a door frame or window frame. Thoughts?
  13. Since the new spring break update, the controls for when playing as a counselor feels wierd. Like for example when i start jogging sometimes the movement of the animation would feel more delayed or would stop mid jog. This is for the ps4. Has anyone else had this or just me?
  14. I saw these on another forum post and I thought they were good so I made a topic to show you guys it! Vanessa - Adrenaline Rush A one time use in the match. For approximately 2 minutes, Vanessa would have unlimited stamina. Allowing her to run wherever she wanted, as fast as she wanted without any cooldown whatsoever. Could be useful at any point in the match, especially the final 2 minutes if you are alone. However like in real life, adrenaline doesn't last forever, so you have to be mindful of when you use it. The reason is because her speed and stamina would be cut in half for the next 2 minutes following its usage. Her speed would drop from a 10 to a 5 for the next 2 minutes and her stamina would drop from a 9 to a 4 for the next 2 minutes. Jenny - Hero Like Vanessa, this would be a one shot deal. If Jenny has an axe or a machete in her possession. She will have a window where she is allowed to kill Jason in one hit with one of those weapons, no need for a sweater, no need for Tommy, no need for a demasking. The only requirement is that you MUST stun Jason with something first, whatever it may be in order to attempt to kill him. Like Vanessa's ability, there is a downside. If Jenny misses the kill, her composure and her luck will be cut in half for the next 2 minutes. Her composure will drop from a 10 to a 5 and her luck will drop from a 9 to a 4, leaving her very vulnerable to death if she can't escape. Kenny - Handyman Like the others, they ALL are one time uses. Being the head counselor of the camp. He knows the ins and outs of the campsite. Knowing this, he knows the location of a HIDDEN PHONE on the campsite. Only Kenny knows where this phone is and only Kenny can use it. Jason doesn't know where this phone is either and...AND...no power box/fuse is required, its already a working phone. The only thing that Kenny has to do is call the cops. The only way Jason can stop him is killing him where he is before he can make the call or destroy the phone power, which sets itself on fire, rendering it unusable. Now...that said, just because the phone box/fuse are in place already on this hidden phone for Kenny, doesn't mean its a done deal. If Kenny fails to make the call or Jason destroys the phone power. ALL of Kenny's stats go from 5 to 1 for the next 2 minutes, leaving him VERY vulnerable to death by Jason. AJ - Blended Just like the others, a one shot deal. She makes the most of her stealth ability. For 2 minutes, AJ is completely and utterly untraceable by Jason. He can't use sense to find her, he can't see her sound blips, he can't see her in any cabins that would normally light up. She is completely invisible to Jason except by sight OR by going into the water. This would be incredibly useful if you were alone or in the final two minutes. The only downside to this ability is if Jason finds you by visual sight. Her Stealth would be cut in half, from 10 to 5 and her composure from a 7 to a 3. Leaving her very vulnerable to death for 2 minutes. Tiffany - Skinny Dip Like the others, a one shot deal. Similar to AJ in that she's going to use stealth as a one shot deal to help her survive, only for her its the water. If you are in trouble as Tiffany. Maybe your the last one alive or one of the last few and you need to hide. For her, she's going to take off ALL HER CLOTHES and jump into the lake, which allows her to be invisible to Jason except by sight for 2 minutes. No sense, no sound blips, etc. The only way Jason will know where Tiffany is ends up being by actually going into the water and seeing her player model swimming or...OR finding her pile of clothes somewhere on the map. Her pile of clothes will not always be at the shoreline either, in fact almost always never. They could be anywhere on the map and IF Jason finds your pile of clothes, the lake IMMEDIATELY lights up RED, indicating to Jason your in the water. In either event, whether he spots you visually or finds your clothes. Your stealth drops from a 10 to a 5 and your stamina drops from a 9 to a 4. Also, you become fully clothed once you leave the lake, whether Jason finds you or the timer expires on the match or the timer expires on your ability. So you won't be seeing Tiffany run around butt naked if she leaves the water. When the ability is activated, the player playing her will see a cutscene of Tiffany taking her clothes off and going into the water, but her private parts will be black censored for laughs. Deb - Resourceful Like others, a one shot deal. Her intelligence is her greatest asset, but in electronics. She will be allowed the one time deal of repairing the phone box, WITHOUT THE FUSE. She hacks the phone to her liking, allowing her to call the cops without the fuse step. The downside is as usual, if Jason discovers this and destroys her repair in particular, her intelligence will drop from a 10 to a 5 for 2 minutes, making it harder for her to repair anything and her stealth will also drop from a 10 to a 5 for 2 minutes. Eric - Nerdout Similar to Kenny, but instead of finding a special phone to call the cops. Eric finds a special walkie, which he can use to radio the cops without any worry of phone boxers or whatnot. Jason again would never know where this walkie is, only Eric would know. However once Eric finds the walkie, unlike Kenny with the phone. The radio call on the walkie beams off the PA system at Crystal Lake, leaving Jason to know where he is on the map and what's he's doing. If Jason grabs Eric while he's calling the cops on the walkie talkie, the walkie will fall to the ground, rendering it useless or if Jason kills him at all in any way, same deal. The special walkie is for Eric and Eric only. He CAN NOT MOVE when making the exchange with the walkie. If he fails, his stealth drops from an 8 to a 4 and his repair drops from a 10 to a 5 for the next 2 minutes. Chad - Coward Like the assholish coward he is, his ability would be a one time use. When this ability is activated, Chad's inventory is filled with the random necessary items to escape the map on his own. At random, he could have the fuse in his inventory. At random, he could have the propellor and the gascan in his item inventory, completely invisible and UNKNOWN to the other counselors and Jason himself. None of the other players would be able to use the parts, even if Chad is killed, they die with him. Even the car, he could have the battery, the gas and the keys all inside his item inventory. These are NOT the parts and items on the map, only exclusive to that Chad player. His existing items would be removed if he decided to use this feature, which means you should use it wisely. If Jason catches Chad and grabs him or slashes him at any point during the match when this ability is active, Chad loses ALL the parts or items for that particular escape, and his speed is reduced from a 9 to 1 and his luck is reduced from 10 to 1, for the next 2 minutes. Leaving Chad totally and utterly helpless to the fate of his cowardism. Adam - Hotwire Again, a one shot deal. Where Eric and Deb have more intelligence in electronics. Adam is a master grease monkey. If a car has gas and the battery inside already. He no longer needs the keys to start the car. He can hotwire whatever car he gets into and it starts instantly, no need for long ignition times. Useful for when those pesky keys can't be found or being held by trolls. If Jason smashes the car, Adam's composure drops from an 8 to a 4 and his strength drops from an 8 to a 4 for 2 minutes. Bugsy - Fighter Similar to how Julius tried to fight Jason in Part 8. When Bugsy activates this feature, he will be allowed fight Jason with his fists. Any blow he lands on Jason staggers him back, but ONLY one punch can stun him. This feature would be useful in allowing yourself to get away to buy time or help others escape. IF Bugsy fails to stun Jason to the ground with one of his fists, Bugsy's strength will drop from a 10 to a 5 for 2 minutes and his speed from 8 to 4. The ONLY way Jason can avoid being stunned is by combat blocking one of Bugsy's punches and he CAN NOT swing back while trying to block him. Bugsy will be allowed to deal all of his punches to Jason that stagger him back, but if he doesn't deliver the stun, he loses out severely for 2 minutes, leaving him open to death. Tommy - Watery Finish He's the hero already, but even he has his own special ability. When activated, Tommy will be morphed into a canoe in the lake, where he calls Jason to distract him and get him to follow him into the lake. The Jason player will be morphed to the shoreline as well. The Jason player can choose to fight Tommy in the lake, one vs one and risk being chained to the bottom of the lake, resulting a new death scenario for Jason OR continue to chase the existing counselors. For both Jason and Tommy, there is incentive here. If Jason enters the lake fight, all the other players can't help Tommy in the lake. Tommy has to do it alone or die, leaving Jason invincible to death for the rest of the match. If Tommy chains Jason to the bottom of the lake, the counselors win. If Jason ignores Tommy at the shoreline, ALL of Tommy's stats are reduced from 10 to 5 for 5 minutes instead of 2. On one hand, it may look like an easy choice for Jason. Ignore Tommy and his stats are reduced dramatically for the next 5 minutes, but killing Tommy would make things easier for him and the other counselors can't help him this time. Now you might say, what's to stop Jason from ignoring Tommy, reducing his stats and then just killing him? Well the trade off is Tommy is the ultimate hero, so the trade off is he secretly repaired one of the objectives. Whether its the 2 seater, 4 seater, boat or cops. While Tommy was busy distracting Jason at the shoreline, all the player has to do is find the objective on the map and go to it and leave or call the cops. Which objective is ready to go will be marked on the map by Tommy for the other counselors, allowing them the chance to escape while he sacrifices himself potentially for the others, and Jason will not know which objective is fixed unless he gets there in time to stop them.
  15. When it comes to this game, there are alot of things to get annoyed about. I just want to know what makes you guys annoyed and see if most of us get annoyed at the same things. Insta-kills - Whether it's a basic choke or head punch, this happens all the time and basically makes the strength characters useless People that get Tommy and don't know what to do - Tommy is a protector for the remaining counselors or used to kill Jason. Almost every Tommy I see tries to escape by themselves or doesn't know how to kill Jason even when everything is set-up (which happens quite often as well) People that don't communicate - This happens all the time and can really change the outcome of the game in some situations. I have to message people to come to game chat so we can communicate and 90% of the time when they do, we escape. People that help Jason - Self explanatory Characters with low repair even though there is a high repair character close by - Okay I can admit that I do this with Chad (I usually mess up once or not at all) but this is still a problem unless you know you can do it. (Last one) People who have the *fuse*, a shotgun, med spray, pocketknives, etc. and escape with them
  16. Let me know what you guys think of these ideas... 1. Rage quitting will be punished in some way, shape, or form. Quitting if Jason shift grabs you, quitting if you aren't Jason, etc. Quitting = time wait penalty 2. Jason no longer gets hit to the edge(possibly dies) of the map when he grabs someone outta the car by counselor weapons. 3. Idle Tommy Jarvis, Tommy stands there lifeless because someone who quit was randomly selected to be him. 4. Free swinging destroys windows again for Jason(in or out of combat stance). Jason being unable to free swing windows is lame as hell. Animation can be kept, have both options. 5. Teamers and obvious trolling is a bannable offense. No exceptions, if clear evidence is presented to developers, these types of players should be banned or suspended per offense. 6. Counselors can't body block any more, if a counselor is standing still, the moving counselor can move passed the counselor standing(body blocking). 7. Jason can pick up his unused traps and use them somewhere else. However traps that have been sprung already cannot be used again. 8. No more "return to quickmatch" Sometimes you are in a great lobby and everyone gets dispersed because of this. This is a bummer if you solo play alot and find a great lobby. 9. Jason grab kill animations are relatively the same length of time, we are all tired of "decapitation and asphyxiation" These are great kills but used way too much because how fast they are taking away the thrill of the other kills. Maybe a cap/cooldown on spamming the same grab kills? 10. Jason needs to be able to destroy tables and other landscape objects, running around a long table for 3 min chasing a Vanessa or Chad is just dumb. Couselors should be able to chop through locked doors(bathroom doors, lodge doors, lesser doors) as well, trolls will hide items in locked rooms and thus ruining the game. A locked door should take 5-8 hits to destroy, problems solved. This will make most of us happy I feel! Please consider these requests...lets all make this game the best it can be!
  17. The title says it all. It's possible to do the killing blow with a counselor? And if there is another topic about it, please put in the comments before locking mine.
  18. With respect, please fix the following exploit/cheat: There is a bug/exploit that counselors are capitalizing on called "Car Surfing". This bug is detailed/explained here, time stamp included: The way it works is this: When inside of a vehicle, push the button to exit, then QUICKLY enter combat stance, attack, then cancel the attack with block. If you do this, you will be "floating" inside of the car and can ultimately exit where ever you wish. The only way Jason can counter this is to either shift to the counselor or hope the counselor re-enters the car at a seat that he has access to. You can also use this technique to get on top of the car and not fall off while the car is being driven, allowing you to also shoot from to roof of the vehicle. Please fix this bug so we Jason's don't have to deal with this cheaty nonsense.
  19. When you are playing as a counselor you will hear at seemingly random times the "ki-ki-ki ma-ma-ma" sound cue. I remember reading a tip screen where it says every time you hear this Jason grows stronger. Does anybody know if this corresponds to the timing when Jason gets his ability? I seem to always hear one pretty early which may go with his sense ability. So I start to think that this is a subtle way of knowing what strength the jason is at, and very roughly how much time has elapsed in the match.
  20. I was giving some thoughts to how counselors and their stats work. Some stats seem to have almost no bearing on game play and it is kinda hard to assess the value of others. Here is my idea: Have each stat reflect a % bonus to certain things based on the score. For example: A maximum stat is 10. On a 100% max bonus scale divide 100/4 = 25%. A score of 10 translates into a 25% bonus to something tangible in-game (or a 2.5% bonus for each stat bump in score). Additionally, have 1/2 the % bonus apply to a second thing governed by the stat. Basically you'd have a high stat bonus and low stat bonus for each stat. Let us look at Kenny for a sec. He is mister balanced. Kenny would have a 12.5% primary bonus on stats, and a 6.25% bonus to secondary attributes governed by stats. So how would stats work? Baseline bonus + perk modifications. Each stat would grant a primary bonus to the counselor and a secondary bonus. Let us take Stealth: Stealth's primary bonus may be to reduce noise generation pings. The secondary bonus might be to grant a bonus to fear reduction when in a hiding place. Composure: Composure's primary bonus would be fear mitigation (reduction in the accumulation of fear). The secondary bonus might relate to overall Sense avoidance chance. Strength: Strength's primary bonus would be related breaking free of Jason's grab. The secondary bonus would increase melee stun chance. Stamina: Stamina's primary bonus would be to your stamina pool. The secondary bonus would be a regeneration bonus that kicks in when Jason is not around. Speed: Speed's primary bonus would be related to sprint top speed, The secondary bonus would relate to how fast doors can be barricaded, hiding spots entered or left, windows crawled through, etc. Luck: Luck grants better RNG chance to find items in drawers and not take damage by climbing through broken windows. Secondary bonus governs bonus to how long a melee weapon lasts before breaking. Repair: Primary bonus reflects the reduction in difficulty of a skill check. Secondary bonus reflects the chance that a missed skill check won't notify Jason. Under these guidelines, Kenny would have a average 12.5% primary bonus, and 6.25% secondary bonus without the use of Perks. No perk could make a bonus exceed 100%. Just kicking around some ideas to make stats more relevant in general. I do think they should all govern two aspects of gameplay (greater/lesser degrees).
  21. Do you all think if we we're able to create our own counselors, it would create more immersion in the game? I think it is a great idea! Here's a post on Reddit with facts of how this could work:
  22. What the title says. Got into a few matches so far with players joining as a group in public lobby and either helping jason physically (pointing locations out) or jason just outright killing everyone but their friends and letting them escape in car. Below is a list of the players involved, NERF being the jason and the rest counselors. They started the match sitting in a cabin in a group of three an proceeded to wait until jason killed the other 3 counselors (probably by pointing them on the map.) They then built the car, jason stopped it, stood and waiting until tommy (one of the players that died and was not their friend,) jumped out of the car, he slowly walked over and killed him, ignoring the car and letting them escape. Keep in mind, the counselors weren't in a rush, they were sitting there not even restarting the car. This is on PS4 and these are their usernames; [Omitted by Kodiak]
  23. Since the game got released, I've mainly used this strategy as a counselor: get to a cabin, barricade all doors/open a window or two for escape/set trap, loot cabin (hide if Jason is near by), book it to next cabin. Rinse/repeat. I'm sure many of you do the same thing to get work towards objectives, while being safe (as possible) from Jason. Recently I've been playing with many people who just run around, no fucks given, looting cabins and leaving doors open. Is there a strategy to this, besides saving a bit of time looking for items? For me, it's frustrating because if Jason is chasing me and I run into a cabin and both doors are open, or even unlocked, it's a huge pain in the ass and could end the match for me. Last night I was in a cabin with another player, and he was acting surprised I was barricading doors. He actually said "oh come on dude I gotta go out through there". Use a f****** window Speaking of windows, I think it's very smart to open as many as possible. This makes entrances/escapes MUCH easier for you and your fellow counselors. Those unlucky counselors will appreciate it. Also, it makes it a bit more difficult for Jason to get you scared by smashing windows if you open them. And if he does, there's a chance if you go out of it you won't take damage. Anyways, that's my rant. Players like this have really been annoying me, it seems like people have started playing at a much faster pace and way less carefully. I know some people don't really care about teamwork, or taking this game that seriously (the "no fucks given"guys) but I don't think this game is fun without the precision and teamwork. But please let me know if I'm missing how NOT barricading is beneficial.
  24. I recognize that it's unlikely they will tell us here but- when is new content arriving? DLC, maps, Jasons, maybe counselors? The only news recently is that there will be no Pamela and that's the exact opposite of when new content is coming. The game has seen a steady decline, mostly due to server issues and exploits but once you get past those you find how little the game has to offer. It's fun, but repetitive and there's very little incentive to grind past Level 31.
  25. So now that the double XP weekend has come and gone..what perks are you using, and generally do you think it's smarter to cater them to your counselors strengths or their weaknesses? Currently I'm trying to do a bit of both, but I assume using a perk like 'Tinker' on someone like Jenny or Tiffany could be a complete waste because their repair is just god awful. Also, it seems like people recommend using one of your perk slots for an item perk (map, baseball bat, firecracker, medic, etc.) and I've followed suit.
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